Ashes Of Creation DEBATE Splits The Community

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Nyce Gaming

Nyce Gaming

Күн бұрын

I've noticed quite the debate and concern among the Ashes Of Creation Community as of late and this concern has become more popular since the recent PvP showcase for MMO Ashes Of Creation
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@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
(For reference) Death penalties imo should apply in caravan PvP to deter constantly throwing bodies at the caravan. Steven has said death penalties mostly don’t apply to objectives, but also has stated gear degradation occurs. Direct answer here: kzfaq.info/get/bejne/aayoe82Ylb_LmYE.htmlh29m45s Subscribe Follow on Twitch: twitch.tv/nycegamingtv Discord: discord.gg/EsfdACR7J9 Voices Of Verra Discord: discord.gg/tNHaDmqgTz
@R_o_o_k_i_n_g_t_o_n
@R_o_o_k_i_n_g_t_o_n 5 ай бұрын
for starters, flat out, WE DONT REALLY KNOW how much risk it will be when it comes to attacking a caravan just yet and at best can speculate. for me, i believe there is already PLENTY of risk and while more wouldnt be amiss, i think that its not really an issue that needs to be worth worrying over. to list it out in a clear format before i watch the video ill start by saying that at a base level you can just be doing random shit like going on a farming run and see a caravan roll by and expect there to be no risk in taking a podshot at it because you WILL be risking all the resources you gathered and time you spent to get them and even if you were say, traveling to a dungeon to take part in a raid, if you win the random caravan assault, you either get left with stolen goods that will not really be worth it and bog you down from being able to get good loot in the raid AND take the time up of everyone else taking part as well as making everyone on that raid haveta be associated with bandits which you would be if you took out a caravan which especially depending on the guilds rep, they may not like that fact and kick you off of future raids and disassociate with you leaving you needing to look to find a new guild that would willingly take highwaymen into their midst. beyond that there is the fact that if you die even if you were just traveling, the length from one end of the continent to the other end will likely be around 900km to 1000km meaning you will be putting yourself HEAVILY back in terms of going wherever you were going especially since travel time will likely be hindered by other highwaymen and monsters especially if your destination is off the main road. beyond all of that, if you win the caravan and dont want to sell stolen goods, you than need to stop whatever you WERE doing and take on all the risk of trying to hold the caravans remains until someone can return with a caravan package to make a new caravan to transport the crates meaning it will be even riskier for you than it was for the original party cause they will also 100% be sending people to come reclaim the goods. lastly i will say this as a guy wo will be running a caravansary myself, the sort of troop layouts on any even half prepared caravan would be HEAVY for defense and make raiding a half decent well enough prepared caravan a challenge for a ambush party that itself prepared pretty well. the example of what the standard layout of teams i would have protecting any of my customers caravans would be 3 tanks on the main party with 2 flanking either side of the driver with than 1 behind the caravan with than the driver would be a summoner who can summon creatures to fight for them while they drive the caravan away with 2 extra summoners all on either side of the caravan with them all being damaged focus'd summoners with the ability to help heal or tank as needed and than 2 double clerics who can use revive magic and thats not accounting for the part ty that would be on either side being made up of 1 ranger at a far distance but keeping pace with the caravan protected by 2 tanks and a double cleric with they would be summoner secondary's who would serve as surveillance and long range support in the case of a ambush that sprung whether they noticed the ambush beforehand or not with than a group of 8 double rogues staking out the entire front of the caravans path in stealth whos whole purpose is to remain hidden and try to find ambushes and in the event of an ambush, make key picks on targets like healers or mages before the enemy team even realizes they walked into a flank formation. full stop, good guilds with even half a brain about how to run a good caravan WONT be caught out by impromptu attempts by pug groups who thought they could get lucky. nevermind these sort of guilds like mine who will proly become the majority of caravans you see roaming around likely will both build up A LOT of money through taking a portion of the profit as payment for transporting the caravan safely but due to that money will also likely easily be able to become BIG and WELL FITTED groups so honestly the less risk to random attackers means the bigger guilds running the caravans will have competition and before someone tries saying it, this game is not meant to be solo and big or small guild, take your pick, you will NEED a guild supporting all actions you take and do which is why they have allowed those who want to start building up guilds do it so early on the forums. full stop if you are trying to run a caravan as a pug or ESEPCIALLY as a solo than just stop or be ready to be fucking obliterated.....
@R_o_o_k_i_n_g_t_o_n
@R_o_o_k_i_n_g_t_o_n 5 ай бұрын
all in all, the people that want more death penalties either dont understand the penalties that are already in place or are intentionally or not complaing that the game is going to be hard and require teamwork and heavy planning with guilds to make work and that it will be a serious understaking and risky for anyone trying to do anything and that while the risk level varies depending on how much your aiming for, it will always be there.
@R_o_o_k_i_n_g_t_o_n
@R_o_o_k_i_n_g_t_o_n 5 ай бұрын
2:24 EXCACTLY! like if they decide to to just take whatever they can carry whether they planed to attack a caravan or not than they get very little reward and leave a lot there for the original caravanners or other players to come and take and if they risk it all and wait for one of their guys to bring a caravan than they take on EXTRA risk well beyond what the original caravanners took on until they kill the original caravanners on respawn and as seen in the stream, they attacked the caravan multiple times being able to reach it over and over again meaning there is serious risk cause you piss off what is likely another entire guild of people who not only want to hunt down that caravan but in each attack, remember each of your names and any guilds you all are in to than hunt you guys later for this transgression. hell no matter what thats a massive not just risk but full on penalty to even trying to raid a caravan is that they ca see all your names and if your group is all a part of the same guild, they know which guild to look for to get any revenge they may wanna take or to take any premeptive action to stop you guys from ever trying to raid them again, hell part of why i will have assassins is so i can contract people out to go hunt anyone who crosses me with the promise of a lot of gold in case the player stops fighting back to avoid corruption being an issue that would stop them from sending the message to fuck off or be killed till ya stop even trying to fight back. hell it feels to me like people havent watched people play rust before and dont understand how big groups work when it comes to weaker groups or really other groups in general trying their luck at their loot. like it ends with the biggest group swatting all the flies buzzing around it or asserting dominance over any other big group who would dare try their luck...
@R_o_o_k_i_n_g_t_o_n
@R_o_o_k_i_n_g_t_o_n 5 ай бұрын
3:22 i think you forgot to add the word 'hit' to that one ;D
@R_o_o_k_i_n_g_t_o_n
@R_o_o_k_i_n_g_t_o_n 5 ай бұрын
4:10 agreed, honestly either there should be wayshrines that EVERYONE spawns at if they die dotted around probably outside dungeons or near them OR they respawn back at the node with maybe some of the caravan and attack progression would be the ability to set down temporary respawn anchors or for the caravan itself to become a temporary respawn anchor with like maybe 5 or so respawns every time you get the chance to use the ability with the attackers getting limited camps they can maybe get li9ke 5 or maybe 10 respawns at MAX with more like 2 or 3 at the start UP TO that big boi 10 number. hell that does make it more interesting as you can know just how big and powerful the guild is and how treacherous of highwaymen they are based on how many respawns you see them get and this can let caravansary guilds like mine figure out whose node we need to crush or which guild hall to level.
@h.jonasrhynedahll1013
@h.jonasrhynedahll1013 5 ай бұрын
"obsessively consuming Ashes of Creation content" -
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
@poochymama2878
@poochymama2878 5 ай бұрын
The risk vs reward still seems really out of balance to me, and the way modern mmo's are played 100% of the time is that players will take the most efficient path. Gonna have to make up some numbers here to try to quantify things, but let's try to compare the current risk vs reward of attackers vs defenders, lets say the defenders have 15 players who've all farmed 5 hours to obtain these cargo goods, and these goods can be sold for $5,000 gold in the next node. Let's say attackers also have 15 players. Lets also say the penalty for death is a 1 minute corpse run, and negligible(say 20s) repair cost. On defeat, defenders lose 75 hours worth of work time(+ maybe 15 minutes to setup the raid), 15 minutes of corpse walk time, and ~3g in repair costs. On victory, defenders win $5,000 gold On defeat, attackers lose 15 minutes of corpse walk time, and ~3g in repair costs. On victory, defenders win $5,000 gold As is, no one is gonna wanna risk their caravan to get the same reward they could get by losing nothing and going on the attack. Modern players optimize the fun out of everything. A small corpse run and repair cost is in no way even close to comparable risk to all that time wasted grinding the mats, and plus, the defenders still have the same corpse runs and repair costs. You mention why it should be the defenders taking 100% of the risk, but I don't see any logical reason why? This to me kinda reminds me of a pirate vs trader system, and in real life, both sides assume incredible risk. The traders risk losing all of their gold/goods, and the pirates risk being caught and then being hung at the gallows. Since we can't permanently kill attackers for losing, I think we're gonna need to find some mechanism to even the odds, or it will just never be used. Fundamentally, I think there are two ways you can do this: 1. Make the reward for attackers smaller. Maybe 80% or so of the cargo is damaged in the attack and can't be sold, or maybe the black market traders that you're forced to sell to take an 80% cut. 2. Make the risk for attackers comparable. Maybe attackers could take a harsh reputation penalty if they lose(if they win there's no one left to snitch), or maybe attackers gain a dishonorable debuff that lowers stats for a set amount of time that's comparable to the time the defenders spent acquiring the goods. Just some ideas. I think this system will be so cool if it works, but modern mmo players optimize absolutely everything, and no one is going to want to play on the side that loses everything to gain everything when they can just play on the side that loses nothing to gain everything.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
The risk should be as simple as a death penalty. And the way to balance the loot piñata is to incentivize the attackers to summon their own caravan like n the stream so they can be subject to the same system. This can be done by discouraging looting on the spot. Their risk should never be equal but hopefully we can have it so that looting on the spot yields only like 10% of a crate at most
@tbrreversed6711
@tbrreversed6711 5 ай бұрын
the death penalty would apply to defenders aswell though so its not really something to consider as a factor when evaluating if you should attack. The risk shouldnt be the same I agree with that, but it won't be. The defenders grinded for the mats so they are already risking 75 hours in this example. Its about finding the balance of rewarding successfull attackers but not encouraging the "see caravan attack caravan" behaviour that imo also takes the fun out of attacking a caravan in the first place @@Nyce-Gaming
@isth3reno1else
@isth3reno1else 5 ай бұрын
I think what you're missing here is the opportunity cost of running said caravans. The roi has to be made by intrepid well in order for the caravan runners to want to run them. So in your hypothetical scenario of 75 hours of farming yielding 5k gold for transport to that node...if the gold amount you get at home not running a caravan is 500-1k...then getting a 5x or 10x investment is your reward. So in a hypothetical example: Caravan runners can either transport their goods at another node for 5k gold, or they can turn it in at their local node with next to no risk for 1k. In 5 runs, depositing all of the gold at home yields a return of 5k, whereas just 1 turn in on the other node rewards you the same amount. To go even further in this same situation, if you are *Only* successful 40% of the time(2 out of 5 times), you double your output on 5 runs that you would otherwise get at your home node safely. So even if you are not good at caravan runs and you lose more than you win, it's still optimal to make these runs if the ROI is there. As a pvper, if it is hard to complete these runs, but the ROI is 5x for completing them and my group is good at it(we win 3 or 4 times out of 5), im possibly incentivized to run caravans more and attack less
@vexillian
@vexillian 5 ай бұрын
I think the point people are making about attackers not having enough risk is that, because there's not a direct system punishing players for failing to attack caravans, theres more incentives for people to attack caravans rather than weighing the odds. Exp debt isn't a direct system for caravan attackers. It's a global system and applies in all circumstances, and to both parties. In math, when it's applied to both sides, you just cancel it out, which is kinda what goes on in peoples minds when considering the pros and cons.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Is the death penalty not enough in itself? Are those attackers of caravans not gonna need to run their own caravans eventually and subject themselves to this same risk? And sometimes they have to run their own caravan right there on the spot to get the most from those goods 👀 as shown in the video. That’s my logic to it
@miorosa318
@miorosa318 5 ай бұрын
I mean the whole point of people whining about the death penalty of RANDOM ganking outside of objectives like them just gathering and getting flagged was there HAD to be some sort of way for people to gank w/o punishment or you would have a dead pvp game. They already mentioned that the game was made with PVP in mind before hand. You can't have both systems of gank encounters of out in the wild and objective based ganking be punished to the extreme, have to pick one. You have to view it from both sides. Us gankers are already punished harshly for the open world ganking, which fine ok I get it, walking down the road and 6 guys randomly attacking you isn't very intuitive. But to try and take away the only other method to get mats that isn't pve grind to hell? come ooonnn
@vexillian
@vexillian 5 ай бұрын
@@Nyce-Gaming Seeing as the death penalty is there by default, I don't feel it's a big enough factor for someone to even consider it. If a defender fails, they have exp debt and loss of all their work collecting what they had. If an attacker fails, they just have exp debt. There's more incentive to attack every caravan than to defend them. That's why I think people feel there should be a system directly involved with attackers failing to take a caravan the way defenders have a system punishing them for failing to defend it.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
@@vexillian I respectfully disagree. We have the corruption penalty to deter random ganking. Caravan PvP is meant to be OBJECTIVE BASED PvP. You know the risk you take of running a caravan. It’s one of the few instances of MEANINGFUL PvP we’ve seen in MMOs as of late. To put another negative on attackers is counter intuitive and counter productive to the goals of the game, Steven, and anyone wanting PvP outside of node sieges and furthermore disrupts the balance of risk vs reward
@vexillian
@vexillian 5 ай бұрын
@miorosa318 No one said to take anything away. People just want the risks balanced. Because from the perspective of the people moving goods with caravans, why even try if they know the game is set up for attackers having less to lose? Might as well just not move goods with caravans unless you bring a large guild with you. Which means less caravans out there to gank, and the ones that are out there are harder to.
@CPTxRAGE
@CPTxRAGE 5 ай бұрын
Game honestly looks really fun. I also agree with the spawn locations and how that can have endless attacks on ur caravan . Is there death cooldowns? I wish there were boobs in AOC tbh...
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I know there’s respawn timers. I think They’ve said you won’t spawn too close to where you died, but we’ll have to see and test
@laughables9795
@laughables9795 5 ай бұрын
I agree. I dont think there always has to be equal risk in every system. If you choose to run a caravan, which you dont have to do, you are risking it all. Attackers dont need any risk other than death. But yes attackers should not respawn nearby.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
All facts
@Gyva02
@Gyva02 4 ай бұрын
Agreed you can carry supplies on your self more safely/discreetly, albeit not as many but a caravan is a way to move TONS of supply's/mats at once. So with a big reward of being able to move tons of mats at once comes a big risk. That's the balance...
@TweinSC
@TweinSC 5 ай бұрын
There has to be some kind of penalty for the attackers to balance the risk vs reward of attackers vs defenders. Currently it is a 100%positive thing to take out a Caravan. And for the original owner of the materials who initiated the Caravan, the risk is monumental. You are a loot piñata that will attract ever single player near you for the entire journey. There will be more people interested in stealing than protecting the goods unless there is some sort of advantage to doing things the honest way. A good place to start would be to have to sell the goods through a fence when you arrive, and if it is material rewards, the bonus should be decreased significantly for each time the caravan is destroyed and trades hands.
@sygmarvexarion7891
@sygmarvexarion7891 5 ай бұрын
What's the point of secrecy when moving a caravan? You KNOW some random player will see it and then blab their mouth in general chat, and then it will be attacked by a bunch of people not even in a group, who then will stuff their pockets with whatever drops and leave. Why do you assume it will be like in the showcase? 18 years of MMORPG play taught me that people are baboons.
@CasabianN-xr5sc
@CasabianN-xr5sc 5 ай бұрын
If my experience tells me anything about people in general chat is that once they attack the caravan and raid it, they will backstab each other. This game encourages baboon behavior and I like that, because in a long run, you cant create anything in chaos, so the guilds will form some sort of makeshift rules against such measures. You raided a caravan without permission of the guild? You are kicked and you are no longer citizen of the node because we have a non-aggression pact with that caravan's owners. What you just described I can see it at the release of the game, but not in a long run.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
If they act like baboons they will likely turn on each other, undergo an ineffective use of their time, and or lose reputation. If they do a long caravan siege and crack open the crates on the spot they in theory are wasting their time because it being stolen materials and yielding less profit or efficiency vs making their own caravan. If they do stuff their pockets then hey thats on them. I gotta assume taking a caravan down will be quite a time investment. Especially if they use their caravan skills which weren’t used in the PvP showcase
@nate8383
@nate8383 5 ай бұрын
A problem with punishing attacks is that if the punishment is severe enough to actually impact players, they will only attack when they have enough numbers to guarantee an easy win. If you have even numbers as an attacker, it just won't be that worth it to attack. You may get some resources but you can just wait until a more vulnerable caravan comes through or until you have numbers advantage. This discourages level fighting and means either caravans will most likely end up just going through untouched or zerged down by massive armies. It will end up just being a matter of how well you can organize massive groups of players, not how good of a player you or your group are. As far as gamers policing behavior through discords and black lists.... don't be naive. I believe we both played NW. There is no way to punish the strongest groups on a server. You can blacklist the biggest, sweatiest, most toxic guilds and people in the game and that only hurts you because they will have disproportionate power on the server. It happens in every game. You cannot rely on outside policing by players to remedy bad game design.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Very well said 🤔 honestly I don’t think there’s a way to please everyone, but punishing attackers too much could discourage PvP and like you said lead to even more Zergs. Don’t punish them enough and well… you know
@12flare
@12flare 5 ай бұрын
to be honest, controlling a zerg to have the discipline to not just loot the crates is a risk on its own. one that increases with every additional person you add. :P
@adame7269
@adame7269 4 ай бұрын
I agree and have been saying these things since the pvp caravan started the "drama". I also think we'll see people being a lot more reckless and willing to be 'hated' in the testing phases than when we go live for real. Plus unless there's some kind of area-wide announcement, it's not going to be easy to gather a large group to assault a prepared caravan. The lack of fast travel and the size of the world will negate a lot of headaches outside of local rivalries from nearby nodes going at each other constantly
@edwinvermeulen8187
@edwinvermeulen8187 4 ай бұрын
People really underestimate reputation in a game, not only does attacking a caravan change npc reputations (Plural) but also player reputations. A careless caravan attack might also instigate further gameplay by guild wars node wars, as well as the obvious black lists for grouping, guilds, and even entering nodes There are already plenty of drawbacks to randomly attacking a caravan, wich should become clear in alpha 2
@sticqeno288
@sticqeno288 5 ай бұрын
There's been a lot of takes on this topic. I need to see it in a non staged manner at this point.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Staged or not I think we know enough about the system to form an opinion as it’s more of a perspective thing. But true knowing if death penalties will apply to the caravan attackers and how far they spawn and such is key
@viriz_gaming
@viriz_gaming 5 ай бұрын
But normal death penalties won't apply to pvp sanctioned events no? "Death penalties (mostly) do not apply to objective-based events (such as caravans, guild wars, and node sieges)." Also I don't think reputation is really going to matter for the most part. Its going to be 10k population servers, my little 40 man guild that keeps getting their caravan attacked by another small guild is going to somehow petition the rest of the players that these other guys are "bad"? Maybe after a period of time but in general I don't think its that big of a negative in the long run, especially if you are raiding caravans far away from your usual play area.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
True, I saw that in the wiki, but it’s been a while since they elaborated on it and said mostly. I hope to see this clarified as personally I’d like to see death penalties in caravan runs. Node sieges I wouldn’t want personally
@isth3reno1else
@isth3reno1else 5 ай бұрын
I think one of the big things overlooked in this discussion is caravan travel will be one of the ways to make more profit in verra, and if you want to progress your character to sustain it in any play loop you prefer, caravan travel can be efficient for boosting gold. This means that most people will be participating in the caravan system from a transporting position. Put yourself in this situation: you get attacked by a guild while on a caravan. Win or lose...if you see them doing their own caravan run are you just going to leave them be or try to fight back? That's the risk the attackers have, putting a target on their back for anything they try to accomplish in the game.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Everyone partakes in the system at some point facts
@GP-ur6if
@GP-ur6if 5 ай бұрын
Risk verse reward has to be right but there's a lot of unanswered questions before I can decide. Like for one, where can attackers take goods to turn in? Is it only the black market? Is it only black markets at nodes they are a citizen of? I assume at the black market you might get 1/2 or less the price as well. I also think the node you are delivering goods to will be 'on your side' and members of that community will come to defend and will also attack 'non-citizens' on trade routes, so hanging out in 'enemy territory' has a risk to it. Plus others. The key point I am making is that I am unsure how nodes affect the risk-reward of trade.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I feel that. During the stream they showed that you don’t need to use the black market. If I recall (could be wrong) the black market is only for stolen items as in the ones you opened from the caravans on the spot rather than transporting them sealed in their crates via caravan 🤔
@HeatherMas0n
@HeatherMas0n 5 ай бұрын
Right. I BELIEVE it's only for when you loot the caravan it needs to be taken to a black market and for less value. Otherwise if you transport by caravan you assume the same risk but same reward
@veil1792
@veil1792 5 ай бұрын
*Guild Alliance lockouts could help prevent a guild from loading up both the Attacking and Defending sides of caravans.* *Also, if just clicking the Attack Caravan option labels you as a Bandit, does killing it's NPC defenders, or selling stolen goods at a Black Market mark you as a Criminal? Does this affect your Reputation in Vassel Nodes? If so, are these Bandits and Criminals subject to Bounty Hunters or Town Guard jailtime? That could definitely add more risk!*
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I like the idea of bounty hunters being involved in the system 🤔
@squatchbigfoot8577
@squatchbigfoot8577 5 ай бұрын
i’m sure we will find a balancing point in A2
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Facts. All in due time and testing
@12flare
@12flare 5 ай бұрын
Yes, I agree the risk should lie with the one running the caravan. I don't really have an issue with it, but I think I would just like it more if the attackers also had to drive their caravan there instead of summoning it. The risk of having your own (empty) caravan destroyed even before it gets to the crates should exist.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Oooh I could see that 🤔
@xyourdeus4972
@xyourdeus4972 5 ай бұрын
I'm not super well-versed into the caravan system as I haven't followed all of AOC, but I think the concept of attackers not getting much pushback for attacking caravans can be a good concept to help with the economy. Over time economies can become flooded with gold but if you have people who are griefing income caravans, that can help to put a roadblock in economy being flooded with gold and inflation
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Nice take ! 🤔 can control supply and demand
@klimaluky
@klimaluky 5 ай бұрын
IMO There is evident inequality within risk of both sides. If we cannot agree even on that simple really clear think, then why even debate :) ---------- So what we have there? Attackers: Time of caravan run, XP Debt, Caravan Defenders: Time of caravan run, XP Debt, Caravan, All Resources If you leave duplicates, what left there? Resources given by defenders. What investing Attackers? Nothing. Period. Saying that attackers then needs to secure their own caravan run sounds like a joke. This is an defenders goods, attackers just stole it, if they loose in defending they loose still only a time. It will be diferent scenario if resources of caravans are some kind of NPC goods a your only task is to deliver it from A to B and its not your resources. But their are not as we know :) And don't get me wrong, I love PvP and be on part of attacking side will be probably most exiting thing, but it just not seems like a fair game. There is just no reason to waste time with collecting resources and then run your own caravans. Just raid others. Casuals pays for it. :) Steven just repeats the same words like a old businessman. AA players knows that this is mostly straight copy from ArcheAge but it has the same flaws, the reason why players do it mostly is just because it has the best gold/hr ratio not because there is a need of moving resources around the world or its paid with better price by some real demand. Sad, IMHO the whole potential of being something really cool and unique with logistic & economic aspect is gone.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Very well said 👏 I actually like this take even being of a different mindset. I think the risk first of all shouldn’t or need not be equal because the game is looking to incentivize PvP and a PvP game loop. Breathing risk into the world. The goal shouldn’t be to make risk equal for both parties as only one was initiating a risk for economical gain imo. However I’ll say this . The amount of materials you receive from taking materials directly from caravan crates should be very low. Like only 10% of the mats. Whereas hauling your own caravan from said stolen mats should be full value
@klimaluky
@klimaluky 5 ай бұрын
@@Nyce-Gaming well if I remember correctly even after successful raid defenders can retrieve some part of their goods which makes things little bit better but still sounds horrible for players. :)) balance this can help. But I still think it can be more approachable and still interesting if you get for example corruption after raiding or some kind of bandit status. I am somewhere on the middle as I looks more on design perspective than as a player :) I will be too casual in time this game go out. :'D
@user-wq2ds6ru2h
@user-wq2ds6ru2h 5 ай бұрын
Everyone forget the political part, the neighbors will probably not attack each others when there will be more accepted hierarchy, we can't have lots a max tier cities, so at the end, when ppl accept not being the capital, they will all help the capital and capital will help the neighbors because the alliances will become probably mostly zone based. At the end, the big wars and "factions" will be among Capitals and thier influenced nodes against others Capitals. The same thing will be with Castles, each castle have 3 smaler forts and it was already said, they are hard to keep up, it should not be rare to see and 4 guild alliance owning a part. The bigger guild have the main castle and the rest the fort. + Relationships are classified as Citizen > Religion > Alliance > Guild (if I remeber correctly). We will have more attachs at our node than guilds at the end.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Facts! That caravan and person is contributing to your node network likely 🤔
@HeatherMas0n
@HeatherMas0n 5 ай бұрын
The attackers still get the reward of looting the caravan for seemingly no risk. As long as the reward for raiding a caravan isn't that strong as defending the caravan, it should be fine.
@NoxVost
@NoxVost 5 ай бұрын
Just -5 lvls for attacker death. Just a pretty risk and to think twice if to attack
@infinityfabrik
@infinityfabrik 5 ай бұрын
I agree with you. As long as spawn's are placed properly, death penalties should be enough, and defender's should always have the most to lose. These kids are soft these days. Some of the best memories and stories I have, in games and in life, are from arduous moments and tough losses. Failure helps us grow. "Now put your hands up kid, and give us the goods, we're helping you grow today son." 😁
@theindigobadger-vd5nf
@theindigobadger-vd5nf 5 ай бұрын
i personally cant see the current caravan system surviving A2 without changes the imbalance will cause more players to favour attacking over defending the lack of defenders or the cost of hiring enough defenders to make the caravan viable ie who will run a caravan when they have to pay out half or more of the profits to get it through safely will the defenders want gold up front success or not will they only get paid on completion will they get paid if they die lack of caravans on a server will impact on node development especially if mayor caravans get hit repeatedly because of a lack of defenders or just an imbalance as seen in the live stream it ill play into the hands of big guilds that can field the numbers to successfully defend and disadvantage smaller guilds to my mind they will become a zerg fest with large groups just running around rolling over caravans again destroying players desire to run and defend them and ending with caravans being a non event little if any world change less pve world bosses no high tier crafting due to lack of mats so servers will stagnate ith lack of pve and pvp and then we will get big guilds server hopping as the server is dead rinse and repeat till game is dead
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I think there will definitely be changes in a2. Pasted the below from another comment. I think eventually players will get what they want. Maybe not more risk to attackers, but less incentive for attackers 👀 The risk should be as simple as a death penalty. And the way to balance the loot piñata is to incentivize the attackers to summon their own caravan like n the stream so they can be subject to the same system. This can be done by discouraging looting on the spot
@theindigobadger-vd5nf
@theindigobadger-vd5nf 5 ай бұрын
you also need to take into account the diminishing returns on caravans ie i start a caravan with the value of 10k gold i hire some mercs for protection cost 2.5k we get attacked and lose attackers loot it and load goods worth 5k onto their caravan my mercs attack their van with reinforcements we win and load loot worth 2.5k onto our new caravan and get it to destination ..i sell the goods for 2.5k and pay the mercs caravan profit 0g@@Nyce-Gaming
@whoismatthewyoung
@whoismatthewyoung 5 ай бұрын
If you had to guess, when is this game coming out
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Full release?.. hmm 2026
@yandyvieramonteserin9458
@yandyvieramonteserin9458 5 ай бұрын
The risk of dying is also there for the defenders, so again just based on risk vs reward is 1000% better to attack than defend, which at the end could lead to no one except big guilds to run caravans, same than in real life if you don't penalize robbery most people are going to do it cuz is easier that work hard, in AoC you want to encourage it to have some fun and having the mechanics working but the risk should be al most the same for both in order to be balanced, if the risk is way bigger for attackers they wont attack if the risk is way bigger for the defender, they wont transport caravans, so a close 50/50 is the way to have a smooth system
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I’ll summarize cause I typed this in other threads and discord 10x this morning lol, but I feel like the initiator of the caravan is the one looking to haul the goods and make a profit upon success. They are the ones initiating risk for reward. I do not think it should be 50/50. The only way to view it 50/50ish is to make the attackers have to use a caravan to haul the goods themselves (already a thing) but also disincentivize opening crates on the spot
@Wraven
@Wraven 5 ай бұрын
Opinion --- 1) Risk vs Reward - No risk will invite the spineless to attack every caravan they can for the currency. Everything to gain and nothing to lose just to even try. If successful to often, could lessen ones desire to even create caravans if the expectation is to be attacked and all efforts become a loss...... 2) Would prefer a risk applied from the very start and have it removed at a later time if determined not needed nor desired. Rather than to have it applied later as a control measure or punishment !! Just my 2 cents.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Fair take. This is y the system needs death penalties to be applicable
@poochymama2878
@poochymama2878 5 ай бұрын
If the only penalty for attackers is a corpse run and a small repair cost, and the reward is equal, this is exactly what will happen. Players will simply stop making these caravans. They need to find some way to try to balance the risk vs reward.
@MelFright
@MelFright 5 ай бұрын
1:40 That's just ridiculous. Attackers will be known as ''the ones that raided us'' in the eyes of defender, which in future will be vary of the said attackers. Those defenders will remember who raided their caravan and every citizen (attackers) will be kill-on-sight even at the cost of corruption. Here is another layer to all this. Word gets around. Guilds will talk amongst each other and form alliances against the aggressor, which will probably think twice before mindlessly raiding a caravan again. People are seriously underestimating the power of reputation.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
FACTS! Word will spread. If u spend 2hrs gathering and constructing a caravan . You’re gonna remember the guys who f’d you over
@sospokemika1197
@sospokemika1197 5 ай бұрын
Seeing alliances of the small guilds forming against big bad bully of the server will be epic.
@miorosa318
@miorosa318 5 ай бұрын
I swear people will complain about everything. Plus when the Attackers DO get the loot, they have to become the defenders of the loot in turn???? So what do they mean there is no risk or penalty for the attackers. It just gets uno reversed all the way to the location they are trying to get to. The only thing I would think needs to be done is: 1. CD timers for deaths ofc so you can't bum rush. 2. Specific spawn locations in the worlds.... like Archeage had the nui statues. 3. If a vehicle/Caravan/Ship is broken, there needs to be a timers on it being fixed/repaired like lets say 5 minutes before it can be respawned again. Those are really the only things that would need to be looked at. On the note of the whole avoid these people at all cost lists. Archeage fishers were fuking ADAMANT on excluding ANYONE who ganks. So you wanted in the raid? There was a list to check before they let you in. That's a huge punishment in itself.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
THIS THIS THIS! Exactly! After succeeding a caravan attack;?If u want to be efficient you then take on that same risk
@irishned6464
@irishned6464 5 ай бұрын
I feel like the risk is realistic and aligns with the vision for the game (risk v reward)
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Yea I’m not sure why everyone is being so surprised now…
@irishned6464
@irishned6464 5 ай бұрын
@@Nyce-Gaming The caravan crew has the initiative giving them the upper hand in preparation including the where and when. Where as the bandits/aggressors will have none of those advantages.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
@@irishned6464 people ignore this factor and the size of the map
@h.jonasrhynedahll1013
@h.jonasrhynedahll1013 5 ай бұрын
Thanks!
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
THANK YOU!!!
@sospokemika1197
@sospokemika1197 5 ай бұрын
Don't really see this as an issue at all since this will enrage players and perpetuate war. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! Joking aside, If it really bothers someone, maybe they should increase respawn time for the attackers.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
lol yes indeed
@CasabianN-xr5sc
@CasabianN-xr5sc 5 ай бұрын
Adding more time on respawn every time you attack the caravan and fail could work.
@Urkhster
@Urkhster 5 ай бұрын
Xillan used that same clip in his video to point out that when asked about attacker risk, steven dodges the question and only talks about defender risk, haha.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Awesome, I need to check that out tonight
@wandyfamilia
@wandyfamilia 5 ай бұрын
I don't really have a problem with the caravan system. There's something that, as I see it, nobody is taking into account: time and expectations. Unless you have a spy, there's no way to know when a caravan is departing and what valuables it has. Are you telling me that I'll be wasting time, hours or days waiting for a caravan to pass who knows where, just to attack it? I beg your pardon but it doesn't make sense at all. This is a huge risk: wasted time for an empty or not valuable caravan or impossible to attack because it's stronger than my team. The caravan system is fine as it is.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
THIS! Plus this world is soooo huge
@franklinrichards8851
@franklinrichards8851 5 ай бұрын
I dont know much on this Death Penalty (DP) but if it is for 24 hours like 15% of all stats and abilities then I have no issue with it. As for a Black List, sorry there are so many ways around that it is not funny, so you dont want to sell me anything, NP I will have Fred buy it and give it to me. Dont get me wrong I dont want this to be a Daddy Day Care game, but I also dont want it to turn into a Hobo Killer either. If it was that you died in the game you could not play for another 24 hours then yeah that would be some stuff right there or you had a -15%DP for 24 hours compounded by 15% each time you died max of -60% that would stop people from doing things that you would think where dumb as the risk / reward would be there. And you could also make it that they could get 2% taken off the DP by doing a town quest and turning it in or buying a special potion that could remove 2% at a time. This would also keep players inline somewhat due to if a guild has had enough of your shite they can just come at you and you would run around the whole day with a -60% DP, if that does not change how you treat others then nothing will.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
The death penalties can be gold sinks for gear repair and/ir mayyyybe xp debt if they wanna go that route. But the way to fix this is lessening the incentive for attackers to loot on the spot. Force them to make their own caravans
@franklinrichards8851
@franklinrichards8851 5 ай бұрын
@@Nyce-Gaming I agree with the loss of EXP as a way of helping fix an issue. Something I thought about also was setting up like 3 caravans with 2 of them being decoys. That is if things start to get a little hard. And if the other 2 are not getting attacked then you know you have a rat in the house.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
@@franklinrichards8851 can’t wait to see spy and espionage drama 👀
@danny3120
@danny3120 5 ай бұрын
People are assuming that there are going to be organized 20 man raids on every caravan. Any guild master knows what a pain it is to manage to get 20 people even be awake at the same time. So the idea that there is always going to be 20 people on call ready to jump at all and any caravans on a moments notice is pretty laughable to be honest. That isn't even taking into account the fact you don't know when a caravan will launch, or from where for that matter. It will take a legit pvp guild with spies getting info on caravans to have worth while successful caravan raids. After all that effort you still might end up with 20 people sharing profits from a caravan transporting cheap firewood that would make solid profit for one player but be net negative for 20 people.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Yeaaaa man. And the map is frickin huge
@jcp3666
@jcp3666 4 ай бұрын
This system is going to abused so bad. I think players should Be able to insurance and get NPC mercenaries.
@AoC_oOKingOo
@AoC_oOKingOo 4 ай бұрын
Ive posted my opinion on the forum not gonna copy past everything here but as for the splitting of the comminity i think it is hugely about what games different ppl have played before. I feel like most ppl that advocate for extra risk for attackers have 1. Never played a game with caravans before. And 2. Have never played a social sandpark mmorpg with pk before. Thus they dont understand how social dynamics work in these games. I cant be mad at then because i understand why they say what they say its just kind of like this situation where a kid trys to explain something to an adult. Like if you never played such a game before, say you only played games like wow guild wars eso final fantasy etc. and you say the attackers need extra risk then you just rly dont know what your talking about. I dont mean it in a bad way but just trust me and test it in alpha and youll probably get what i mean and maybe you even like it. Thats kind of like me telling ronaldo he cant take that shot because it wont go in and hes just like "bro ive taken that exact shot 100 times before tf you talking about".
@heartless_gamer
@heartless_gamer 5 ай бұрын
To me we can look at Throne and Liberty in Korea currently. They are rapid fire removing the open world forced PvP because it just doesn't work and gets abused. I don't know how Ashes thinks its going to solve the root issue with player behavior. What happens the first time a caravan is basically sabotaged due to real life money changing hands? How do you know you aren't getting backstabbed due to hacked acounts or hacked discord servers; how does Ashes think they are going to police any of this to create an enjoyable experience? I want this to work out but 20+ years in these games tells me it won't.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
Unlike T&L we’ll have a long alpha and player feedback in an open development mmo. I think that will be the hope factor here, but yea we’ll see
@adamkinne6467
@adamkinne6467 5 ай бұрын
I am in the camp that this sort of thing will kill the game eventually. Top tier players will own the game and gate the leaders. The leaders quit and the game pop drops causing even the elites to quit. Caravans will only be completed by top tier players while the rest will get zerged down. You and 4 friends can't beat 20 players who have no reason not to Zerg you down.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I think the vast size of the world will help alleviate this personally but we’ll see
@Ides385
@Ides385 5 ай бұрын
I'm very wait and see on this. How much reward is there for the attackers without taking on the additional risks of starting a caravan themselves? Are you likely to attack a caravan near to you or is it more likely a long distance target? How often will you face retaliation from the original defenders and the additional people they inform? How large will defender groups normally be compared to attacker groups? How often can you get a caravan completed, to turn quick profit, without seeing an attacker? With all the time, money, distance and politics involved. I need to see it play out.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
👏
@tbrreversed6711
@tbrreversed6711 5 ай бұрын
Actually hard disagree with your take for once. Any penalty from getting killed goes for both the attacker and defender, so its simply not a factor in decided if you should attack or not. The reward for successfully attacking a caravan is so much higher than for successfully defending one, so attacking caravans is going to be what most people will be doing, and this also negates the risk of meaningful reputation loss. And it will also make it harder to find people willing to defend your caravan. Take gambling as an example, you risk losing and the reward is winning money. Its not really a risk if you dont need to pay money if you lose. This system looks the same, 2 people going for the reward, the defender risk both the loss and the cost while the attacker only risk a loss in the statistics, with no real consequence. You would be a fool if you didnt gamble if you never had to pay for it. Now there could be a lot of things that makes the system we saw work well. There could be things in the progression system they meantioned or maybe the defender after losing the caravan has some kind of advantage to get it back like maybe seeing the location of the caravan so they can track where the "bandits" are escorting their goods to so they have some advantage in getting their own bandit group together to try and take back their loot. There are a lot of things that you can do to make it work from a gameplay perspective rather than a idealistic perspective and as of now we simply don't have enough information. It would be much more interesting to see a livestream where they lose the caravan and we can see what our options are to recoup some of the losses
@ningrokz5925
@ningrokz5925 5 ай бұрын
I think the whole system is fine as is... there's risk to both attackers and defenders. I will agree on the respawn location (maybe even a timer). It needs to be within reason... i like the idea of a serverwide rep built by the community. Who knows.... maybe your group of 30 people who absolutely slaughtered a caravan one time... will get recruited and paid handsomely to defend one 😊.
@TeslaRifle
@TeslaRifle 4 ай бұрын
5:00 What is this guy talking about? In real life, risk of shipping loss, and mitigation of that risk is what lead to the concept of insurance policies. I doubt caravan insurance is going to be a thing though. That issue aside, what is the deterrent for attackers? In real life, you kill them or brand them. Since death in a game is a lot less of a deterrent than in real life, the attackers here have every incentive. Especially if their goal isn't even the contents of the caravan but just to be a general pain in someone else's ass.
@ralphnordyke5749
@ralphnordyke5749 5 ай бұрын
I think this video misses the point. People *myself aren't against the attackers having less risk but it is so skewed as seen in the vid. Think about it like this, Caravan owner Risk = 10 and Reward = 10, Attacker Risk = 1 and Reward = 10. Attackers have the potential for all the rewards with little to no risk. It makes 100% sense to attack every caravan without thought or regard for anything.
@Edgrot
@Edgrot 5 ай бұрын
Stop, I like you but follow. The loss of the attacker has to be equal in the eyes of the crafter. If it takes me 15 hours of real life work and you can steel those hours from me then your penalty must be equal if your play washes out. This in UO development lead to total lootable corpse upon death you respawn naked. Another title that did this similar thing was Archeage and so many simply stopped playing. PENANCE is addressing it in this way as supply lines in our strategic MMORPG will have direct impact into server progression. However we are not leaving it to the player because you will be bound by realm pvp rules and can only help your allies and attack enemies. Seems nobody learned but me from the never ending long line of drama destroyed games like Dark Fall Unholy Wars. A hard faction or Realm system to fix people in a path of friend and foe. You may still chose not to aid them but you then give up the rewards for doing so. Well organized groups and guilds will probably love the system but gaming is so solo fractured you will have people asking what's in it for me to help? I just believe it will lead to bad out comes and player choices. We want our players to at least feel they are a part of a nation over all they are charting their story through. Reminded their story is important but so if the kingdom they server.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I get where you are coming from. We’ll test in alpha 2, but as things are currently constructed I’m hoping to see death penalties and large respawn timers against attackers. If it’s too negative of a feeling things may adjust. Yes the gatherer put in that work but they initiated risk by using a caravan and attempted to do so for profit with a PvP objective. The attacker in this situation did not. However they will then have to use a caravan to haul those goods or their own mats one day so they subject to the same system. Let’s hope looting on the spot yields very minimal resources
@Edgrot
@Edgrot 5 ай бұрын
@@Nyce-Gaming No the developer made it so they had to create a pvp environment. This we must remember is a system and the crafter is forced to comply by having zero none pvp routs available. Ergo the crafter has no choice and is no being made a content creator for the developer and the other players making their investment even steeper and your lack there of even more sinister. Those that can't work through it will simply stop doing it. In real life someone doesnt rob you or you dont see it everyday in the street because you might get shot. Now add a reward modifier to the crafters reward based on the number of attackers and maybe we can talk. The attacker here has clearly more return fun for man hours invested. It will be fun to see it all pan out but there is a long long LONG line of this very choice leading to so much toxic servers imploded. I will be like I said at least make you openly pick a side at character creation.
@huntcringedown2721
@huntcringedown2721 5 ай бұрын
3:20 well make a bandits guild I suppose
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I can definitely see gank guilds forming inspired by Steven’s opening ranger snipes 😆
@charleswalker5849
@charleswalker5849 5 ай бұрын
Well to those that think you can transport your caravan in peace your in for treat of course you are at risk your never going to know if your going to be attacked maby plan ahead plan your route have an advanced party scout ahead of you maby check who's on the server how many numbers as for the attacker's you should only have one chance to attack you die that's it gives possibilities for more planning attacker's could have checkpoints they could have 5 6 waves along the route slowly picking at the caravan so many possibilities
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
I like this concept 🤔
@mr.knight1123
@mr.knight1123 5 ай бұрын
The fact that there incentive to take boxes unopened to a node after a successful attack makes the attackers risk come after their attack bc it’s their turn to defend
@willsteuer1621
@willsteuer1621 4 ай бұрын
This is a Non-Issue. There will be no Caravan PvP in the game. There will be no Caravans in the game. No player in their right mind will ever try to ship goods by Caravan. There are faster and safer ways to transport goods. Read the WIKI.
@danborg1228
@danborg1228 5 ай бұрын
I can se how this is gonna be abused like i did first day in new world ww everfall before cross trading came in late and balanced some of it out ore the rport player before wars ore lagg them out and so on and so on games like this is never gonna survive ore get balnced with to days generation of players
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
We’ll see! We have a lot of testing to do but things looking good on paper
@pogo6543211111111
@pogo6543211111111 5 ай бұрын
Juste an other escuse for people to zerg, not a fan.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
yea true. But tbh that Zerg will have to run caravans too
@nataslaih
@nataslaih 5 ай бұрын
I would be worried about that if this was faction vs faction mmorpg. You will basically have all sizes of guilds fighting against each other, so it will be zerg vs zerg vs zerg vs zerg, which basically annuls the said zergs. Think more like war between houses in GOT and less Horde vs Alliance. Players groups will be too fragmented for massive zerging.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
@@nataslaih great comparison! Something a lot have to consider. I for one am so used to faction based systems
@nataslaih
@nataslaih 5 ай бұрын
@@Nyce-Gaming I havent played a faction based mmo since 2008. Drama that this game will create will be on Eve Online's level. I can't wait to get a death threats again, like the good old days lol 💀Fun times.
@Nyce-Gaming
@Nyce-Gaming 5 ай бұрын
@@nataslaih lmao that’s when u know it’s a good game
@jamesray741
@jamesray741 4 ай бұрын
only PvE noobs care about this risk attackers are lacking. move on.
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