Astra Militarum in Warhammer 40K 10th Edition - Full Index Rules and Datasheets for Imperial Guard

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Auspex Tactics

Auspex Tactics

Күн бұрын

Let's talk Imperial Guard in 10th edition - how are the soldiers of humanity looking?
Guard Index here - www.warhammer-community.com/w...
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0:00 Intro
0:51 Contents
1:49 Voice of Command
4:07 The Orders
7:31 Born Soldiers
10:10 Stratagems
16:06 Enhancements
19:52 Datasheet Changes
22:00 Armoury
23:29 Infantry Units
32:07 Cavalry
33:23 Heavy Weapons
36:17 Auxilia
40:28 Battle Tanks
55:36 Other Vehicles
1:04:01 Dedicated Transports
1:06:57 Titanic Vehicles
1:15:07 Flyer
1:17:09 Fortification
1:18:50 Militarum Tempestus Units
1:22:01 Characters
1:32:27 Epic Heroes
1:41:09 Closing Thoughts

Пікірлер: 385
@nwerner3654
@nwerner3654 11 ай бұрын
I love Russes and can't wait to run them in this edition but they made Basilisks and Manticores so comedically under-costed and well-synergized (see scout sentinels and Born Soldiers) that you are simply impeding yourself not to spam them from a competitive perspective.
@DarrinSK
@DarrinSK 11 ай бұрын
SHATTER THEIR SKIES!!!
@jayteegamble
@jayteegamble 11 ай бұрын
Yeah, I have to imagine they will get a nerf. Both can be hitting on 3s or 2s all game with indirect and autowounding 6s. 110 points is WAY too cheap.
@mrlakkie1612
@mrlakkie1612 11 ай бұрын
russes are nerfed big time.
@lordcastellan4735
@lordcastellan4735 11 ай бұрын
​@mrlakkie1612 they weren't pointed well. All tanks are overpriced, but the TC got it bad. The damn thing is 10 points more expensive than a Lord of Change.
@joshuaghozeil8061
@joshuaghozeil8061 11 ай бұрын
I had 2k Guard Vs necrons 2 Basilisk, 2 manticore, 2 hydra, 3 3-scout walkers, 2 Wyvern, 2 FOB, 1 Platton cnd with reg atache and grand strat, 2 chimara with 10 man in and commisar in them each, and a techpreist for giggles. I tabeled a quarter of the necron army, battle shook another quarter and it couldn't shoot back.
@rollfizzlebeef115
@rollfizzlebeef115 11 ай бұрын
Do you know what else "Reinforcements" works on? Sly Marbo. He's the only character in the codex that has the "Regiment" keyword. For 2 CP you can infiltrate him back onto the board on your next turn instead of being destroyed - a neat way to represent his old redeployment ability.
@Cakesadamant
@Cakesadamant 11 ай бұрын
Doesn't work because he has the character keyword.
@coleossal6230
@coleossal6230 11 ай бұрын
@@Cakesadamantit doesn't specify no characters, it just says it doesn't return attached characters to units, Sly Marbo on his own is not an attached character
@rollfizzlebeef115
@rollfizzlebeef115 11 ай бұрын
​@@Cakesadamant There's no restriction on who you can target as long as they have Regiment. Reinforcement's details only specify that attached Characters do not return when the strat is used on a unit comprised of a Regiment unit and attached characters (so you couldn't use it to bring back Sgt. Harker along with the Catachan unit that was just destroyed).
@Cakesadamant
@Cakesadamant 11 ай бұрын
@@coleossal6230 semantics.
@Cakesadamant
@Cakesadamant 11 ай бұрын
@@rollfizzlebeef115 semantics.
@DelightfulTyrant
@DelightfulTyrant 11 ай бұрын
Characters include themselves in aura, so Marbo includes himself in return fire, it also triggers effectively endlessly if played right, and can trigger on overwatch... That you can declare if anyone moves within 12 to engage you, before then can shoot, then move out of the 12 inches.
@Gw2Zoke
@Gw2Zoke 11 ай бұрын
movement comes after they have finished all attacks correct? Can’t see sly surviving much to fall back from
@christopherdarcy-mccreath5245
@christopherdarcy-mccreath5245 11 ай бұрын
As someone who routinely makes education videos and has to record for them I am in awe of your ability to put out the sheer volume of content in these few weeks. Massive applause 🎉
@migraine8746
@migraine8746 11 ай бұрын
Thanks for doing the guard so early. You are working so hard at the moment, we all appreciate it.
@jinguini8001
@jinguini8001 11 ай бұрын
Yeah after playing against them with my csm I gotta say that they must always be taken in 20s so you can absolutely throw bodies back in the fight
@PitFriend1
@PitFriend1 11 ай бұрын
One overlooked thing with the Master Vox in the Cadian/Platoon Command Squad is when they join with an infantry squad of some kind. All the squads allow you to also add a second Leader to that squad. So if you add another Officer like a Castellan to that squad as well they can also use the Master Vox since they’re now part of the unit and so both Officers can issue an order up to 24” away. Even better if the extra Officer is Ursula Creed or Lord Solar Leontus so they can order things at range as well.
@an000n
@an000n 10 ай бұрын
Can you add two officers to a squad? I thought you could but my friends don’t agree
@PitFriend1
@PitFriend1 10 ай бұрын
@@an000n it says so right on the datasheet for the squads. You can attach up to two Leaders to one, though only one of the two can be a Command Squad.
@mistformsquirrel
@mistformsquirrel 11 ай бұрын
Just wanted to say, thanks Auspex - as someone who had to abruptly shift from GSC to Guard due to the (admittedly fluffy, but unfortunately unhelpful for my pet project) changes to GSC t his edition, this has been an enormous help in getting my bearings. I had already looked at doing guard prior so I had some familiarity, but it's great to have an expert walking us through every datasheet. o7
@dankvu
@dankvu 11 ай бұрын
I've been waiting for this! You and Mordian have been my inspirations to commit to imperial guard as an army!
@TimRobson30
@TimRobson30 11 ай бұрын
O7
@RevanR
@RevanR 11 ай бұрын
This could be good collaboration material with Mordian Glory But on topic I love the scions can take up to 15 scions in group
@Corax186
@Corax186 11 ай бұрын
AT/MG collab is my dream.
@milomoran582
@milomoran582 11 ай бұрын
They did a battle report together once according to a commenter but I couldn't find it
@y2j1490yahoo
@y2j1490yahoo 11 ай бұрын
No he is an ldlot. Plays terrible units and lists.
@milomoran582
@milomoran582 11 ай бұрын
@@y2j1490yahoo he goes 3 for 5 at tournaments with meme lists, I'd say hes not an idiot
@y2j1490yahoo
@y2j1490yahoo 11 ай бұрын
@@milomoran582 that's not good and I doubt they are major events or gts. All his videos have trash lists.
@rossmcmahon4964
@rossmcmahon4964 11 ай бұрын
I’m really happy with the points situation rn, bc through funny circumstances and Emperor provided luck, a fluff list I’ve been thinking about for a while has ended being a 1980 point army. I had dremt up a recon company for my wider regiment, featuring 9 Scout Sentinels and an infantry platoon. Later pondering led to the idea of a trio of Leman Russ for infantry and light armor suppression (this was before the index came out). I decided to do the math when the Munitorum Field Manual dropped, and found enough space to drop in 3 Basilisks and the Lord Solar, a proxy for whom i’d been planning for ages and am starting to actually work on. So now, my recon company is exactly the way I pictured it with the added plus of being able to call in artillery fire. For the fluff, the Basilisks and “Lord Solar” are off map, but obvs for games they are targetable.
@SleepySlann
@SleepySlann 11 ай бұрын
Personally I am a bit in awe at the new hydra. There are A LOT of units with fly. Jump infantry and skimmers are suddenly great targets now. Wounding monoliths and greater demons on 2s will be great
@xuruiyu
@xuruiyu 11 ай бұрын
I'm not a big fan of going down to 4 shots and losing BS3+, even with full rerolls... But I suppose it may still be alright against flyers
@SleepySlann
@SleepySlann 11 ай бұрын
@@xuruiyu Bs3+ is 66% and bs4+ with re-roll is 75% so it becomes more accurate against flyers. Anti-flyer 2+ plus twin linked, pretty much guarantee you wound. Even against non-flyers str.9 means you penetrate most armour on 5+. With twin linked that is about 55% chance to wound anything with T10-18. Not to mention it went from dmg. 2 to 3 Nothing to do about the AP though
@xuruiyu
@xuruiyu 11 ай бұрын
@@SleepySlann AP1 isn't much but it is acceptable, since it is still just an autocannon, not really an anti-tank weapon What hurts me more is a complete lack of AP on Bolters and Krak missiles being the same S as an autocannon XDD
@davidcox6454
@davidcox6454 11 ай бұрын
And if they attach a unit with the fly keywords the unit also gets the fly keyword.
@halfpintmb
@halfpintmb 11 ай бұрын
I just noticed on the leman russ exterminator auto cannon card it says the main weapon is rapid fire 4, but on the armoury section it says its sustained hits 1. Quite a massive over sight there
@markhohenbrink5230
@markhohenbrink5230 11 ай бұрын
That's the rule for the tank commander not the actual exterminator. Different datasheets have different rules for the same weapons and its like this for multiple factions.
@halfpintmb
@halfpintmb 11 ай бұрын
Ah ha! That makes more sense. Nice 1
@nolistvideos2972
@nolistvideos2972 11 ай бұрын
Kek
@sashter5346
@sashter5346 11 ай бұрын
I guess its one more bug already in index - "For every 10 models in this unit" in infantry squad means no vox and special for 9 model squad, and only 1 special for 18-model squad
@Desca2001
@Desca2001 11 ай бұрын
Was looking for someone who has already posted this. I also think it is strange that Kaskin Sergeants are worse plasma and bolt pistol users then Tempustus Scions Sergeants, even if they handle the Hot-shot pistole with the same skill.
@Mika-yb1qg
@Mika-yb1qg 11 ай бұрын
MIght have quickly glanced over the fact that the Hellhound can remove cover from 36" away. Otherwise, good round up, thanks.
@TheSYLOH
@TheSYLOH 11 ай бұрын
Shame all(?) our debuffs are select a single target, rather than split fire and ping them all like the barb gaunts.
@Mika-yb1qg
@Mika-yb1qg 11 ай бұрын
@@TheSYLOH Well, you know, some you win, some you lose. Tyranids get a good way to -2 move, we get weapons that shoot further than 36" away.
@LeCiel93
@LeCiel93 11 ай бұрын
I find it super weird that heavy stubber shot from hellhound also benefits from this rule lmao
@TheSYLOH
@TheSYLOH 11 ай бұрын
@LeCiel93 Hellhounds can't take a stubber or stormbolter. They can take a HK Missile though.
@jamesriddelle3108
@jamesriddelle3108 11 ай бұрын
Been waiting for this since index dropped. Well worth the wait! Thanks for all your hard work man.
@Caladonian_1st
@Caladonian_1st 11 ай бұрын
I agree a Mordian colab would be sleek. 🫡👌
@DJCallidus
@DJCallidus 11 ай бұрын
Im really impressed with our index. We got a sneak preview with our 9th Codex. I like the detachment as it allows a variety of combos. Infantry, Armour, Artillery (actually works). Reinforcements will be fun. I want to use it on a full Armoured Sentinel squadron. If she's not FAQ'd Inquisitor Greyfax has the best Leadership stat in the game (??) and shes good against psykers. She can lead any Imperial Infantry unit.
@sgtzdog4540
@sgtzdog4540 11 ай бұрын
Anyone else notice that RAW for infantry squads if they take a heavy weapon they lose a special weapon since it will no longer have 10 models (and a 20 man will have 18 models allowing only 1 special weapon instead of 2). Hopefully this gets errata'd soon.
@jayteegamble
@jayteegamble 11 ай бұрын
The dumbest thing about Ogryns is that you can't take them in squads of 4 (the number that fit in a transport). If you're paying the heavy cost for a guard transport it really needs to be delivering a full payload
@arbiters487
@arbiters487 11 ай бұрын
You say that, but you have to consider the fact that now the chimera is a better ogryn than the orgryns or bullgryns! For 5 pts less than a bullgryn squad of 3, you get a unit that's faster, can fire out of combat, does more ranged damage, is tougher, and has a better save which just seems crazy to me
@mikoajpietrych6168
@mikoajpietrych6168 11 ай бұрын
Stormlord doesn't even have to disembark models to shoot, as firing deck rule isn't restricted to a single unit embarked and if you load it with heavy weapon squads or ogryns, you can shoot more models than you fit in it in the first place, between that the fact that all of those guns count as equiped by Stromlord you can focus buffs on just that model for maximum power, probably stupid idea but fun to think about, according to my estimates you should be able to pack 18 heavy weapon squads, so 18 lascannons? although all hiting on 5+ unless stationary so that Leontas would be really usefull EDIT: I forget that you could only deploy 3 heavy weapon squads so 9 models at max
@mistformsquirrel
@mistformsquirrel 11 ай бұрын
I think you can only have 9 heavy weapons teams total, since they aren't battleline? Cause I was thinking the same thing. Which is still 9 extra lascannon shots so, which is nothing to sneeze at.
@mikoajpietrych6168
@mikoajpietrych6168 11 ай бұрын
@@mistformsquirrel fuck I forgot about datasheet restrictions, the rest you can possibly fill with ogryns? they know have twice the fire power of heavy bolter up close and could possibly dispatch them in case of melee
@Railtracks84
@Railtracks84 11 ай бұрын
Finally a 10th ed video worth watching, can't wait to see it
@dominicpizano887
@dominicpizano887 11 ай бұрын
Please do Genestealer cult next!!
@Deuzen_FIN
@Deuzen_FIN 11 ай бұрын
A peculiar oversight I didn't notice until the mobile Battleforge arrived: Death Korps Squad has the Medipack listed under Wargear Abilities, but nowhere in its Wargear Options or Unit Composition does it list how to add one to the squad, or if there's one in it by default. The Mobile Index doesn't show it at all in the unit index.
@xeroprotagonist
@xeroprotagonist 11 ай бұрын
Yeah, I've been wondering about that too. Their rule for one guardsman being able to take a vox or a plasma weapon that doesn't replace their lasgun seems pretty odd as well. Looks very weird in their army builder app - I wonder if that plasma gun was supposed to be the medipack.
@agentcoriolis9208
@agentcoriolis9208 11 ай бұрын
I like the change that orders now last until your next command phase. It always seemed strange to me that you order a unit to fix bayonets in your turn and when the enemy attacks in your turn they forget they had their bayonets attached 😅
@drsmith2757
@drsmith2757 11 ай бұрын
Great review. Like the new rule set, artillery seem super strong.
@FrozenPyro06
@FrozenPyro06 11 ай бұрын
I love the look of the new kriegers. 20 troops, 5 special weapons, 1 vox for CP refund, respawning infantry, getting buffs for losing units (losing 1 or 2 infantry will actually help because of the hit buff) I think they could definitely be the best infantry choice this edition
@fox21231
@fox21231 11 ай бұрын
Yeah compare them to Catachans, its a complete joke.
@mistformsquirrel
@mistformsquirrel 11 ай бұрын
Yeah, as soon as they showed us the points costs I was like "Well I know what I'm taking..." I feel like it's almost guaranteed they're going to take a hit on points in the near future. Catachans are sadly a joke comparatively and Cadians main advantage seems to be in special characters, the actual sticky objectives rule... I don't think is gonna be worth giving up the extra special weapon, respawning and the buff for losing a couple models. YMMV of course.
@EmperorSigismund
@EmperorSigismund 11 ай бұрын
@@fox21231 The sergeant doesn't even get a chainsword. Whatever happened to the fabled Catachan fang?
@t3hSpAdEs
@t3hSpAdEs 11 ай бұрын
@@fox21231nah catachans look pretty good this edition
@milomoran582
@milomoran582 11 ай бұрын
Catachans have a very different use case
@eldoriath1
@eldoriath1 11 ай бұрын
Slight correction on the sentinel ability: It only ignores the hit penalty for indirect, not the cover part. Though discussed this with a friend that even if it did it would be difficult to find a situation where you have to fire indirectly and not going through some terrain that grants benefit of cover if the terrain makes the target model not fully visible to the firing model.
@TheSYLOH
@TheSYLOH 11 ай бұрын
Hence why artillery like the wyvern have the Ignores Cover rule. Though you can get that by having a Hellhound ping them with a heavy bolter.
@BloodBuffalo
@BloodBuffalo 11 ай бұрын
I'm finishing my guard now. So glad I got the cadianstands box set. Th basilisks are super good now. Earthshaker rounds are great.
@EmperorSigismund
@EmperorSigismund 11 ай бұрын
I'm not a fan of Born Soldiers. It pushes players to stand still on their side of the board trying to table the opponent rather than playing the objective and getting creative. That's why I played Tallarn in 8th. They should have made it a buff that focuses around the objective just like the rules they gave to infantry squads and the stock leman russ.
@Corax186
@Corax186 11 ай бұрын
Virgin Krieg vs chad Tallarn all the way.
@Anj28t
@Anj28t 11 ай бұрын
Hopefully GW won't keep us waiting too long for new detachments, and we can only dream of getting our Tallarn back...
@DeathsOrigin
@DeathsOrigin 11 ай бұрын
The masterpiece I've been waiting for
@chriscannon7065
@chriscannon7065 11 ай бұрын
The Ogryn Bodyguard could possibly get his buff if the officer overcharges a plasma pistol and suffers from the hazardous effect, assuming that the officer makes enough FnPs from his guard to not be taken out of the fight of course.
@fox21231
@fox21231 11 ай бұрын
Its weird that the "veteran guardsman" in the command squads are just worse versions of regular guardsman.
@comradechad7378
@comradechad7378 11 ай бұрын
They melee better which is pretty funny
@philiplabrie700
@philiplabrie700 11 ай бұрын
They have bad backs now.
@DJCallidus
@DJCallidus 11 ай бұрын
*Hammer of the Emperor*
@Ktotwf
@Ktotwf 11 ай бұрын
The Hammer is my Penis
@CatharsisChaser
@CatharsisChaser 11 ай бұрын
As a guard main since 4th the 10th edition iteration feels somewhat bittersweet. Although it's sad to transition from an incredibly short lived but genuinely fun and tactically rich 9th edition codex (that I had to wait 5 years for btw :/ ) In essence I feel the new iteration adequately captures the spirit of the imperial guard in the neuvo retro theme that 10th is aiming for. The vast majority of the datasheets have both fluffy and impactful special rules with a few notable exceptions. The russ variants getting their own unique roles is probably the best part of the codex with the exterminator finally becoming a relevant option in literal decades xD That being said the internal balance of the army is one of it's major weaknesses at the moment, especially given the borderline schizophrenic points values released recently. You really are incentivized into windmill slamming every piece of undercoated artillery and relevant support into your list to the exclusion of everything else. This playstyle was already not fun to play against in 9th with simple mortars and it's ten times worse with how powerful manticore and basilisks are. My main gripe with the new rules is just how restrictive orders are though, mainly being you can't use them after disembarking or deepstriking so entire playstyles just don't get to use either of your army rules at key points( and kasrkin don't even get to use their special rule in a chimera ffs) Losing orders after battleshock is actually super fluffy, thematic, and has counterplay so I see it as a huge plus and not splashing like in 9th is a fine balancing decision as well. Also born soldiers is lame plain and simple, a guardsman standing still is a dead guardsman. A rule incentivizing coordinated units like the tau rules but for +1 to wound would have been much more thematic and gameplay relevant rather than heavily incentivizing static artillery based gameplay in a movement based objective game. Overall pretty decent for a new simplified ruleset 7/10 Looking forward to the codex options coming out in 3 years hopefully too :P I just hope moving forward they make russ a bit less expensive, artillery quite a bit more expensive, and add in a caveat to voice of command allowing you to actual use your army rules on anything other than the giant missile laden parking lot in the back of your deployment zone
@zobazoba6418
@zobazoba6418 11 ай бұрын
I started at 9th edition and have similar feelings toward this. Will doing my first battle in weekend and I will see it in action.
@weissraben4476
@weissraben4476 11 ай бұрын
Yeah. I love the index well enough, but the points are... well, no. Really, really no.
@ArCSelkie37
@ArCSelkie37 11 ай бұрын
I do like that they tried to give all the tanks unique or semi-unique abilities to encourage building them... and as you say the exterminator is now usable. Was tempted to run an exterminator and a punisher as an anti-infantry meme. But some of them feel weirdly costed, but we'll see when we get more chance to play them. I'm mostly a super heavy player, and I wanna see if the hellhammer is still gonna be shit considering it is still the 3rd? most expensive at 510pts.
@wayton
@wayton 11 ай бұрын
If I understand Rapid Ingress correctly you could drop in your opponent's turn after they have moved, staying out of LOS and then the your unit would be on the table for an order on your turn.
@CatharsisChaser
@CatharsisChaser 11 ай бұрын
@@wayton That is the only work around at the moment but it only really works effectively for scions since every other unit would have to find some cover around the edge of the board. Also it's really awkward that the command rod on scions lets them benefit from two orders but the tempestor can only issue one and would have to be within 24 to double up. They arguably are stronger in a taurox prime without an order since the wound re-roll is huge for their low strength guns too. Again it's just quite disappointing having to go through all those loops just to use half of your armies rules
@zeronix_yt7929
@zeronix_yt7929 11 ай бұрын
What I don‘t understand is the way they locked wargear options to the two command squads. I clearly have a cadian regimental banner bearer with a chainsword. He even is a copy from the 122nd Models shown in the 8th edition Codex. Now only the regular command squad can field a standard bearer with that option, not the cadian one. But the regular command squad can’t join a cadian unit. And the new cadians can‘t use heavy flamers . It’s a bit confusing to have my cadians divided into non cadians (platoon command squad and Infantry squad) and real Cadians (cadian command squad and cadian shook troops).
@darkjester53
@darkjester53 11 ай бұрын
An infantry squad with a command squad and primaris psyker attached could, with orders, have a 3+ save, 4+ invulnerable save and 6+ feel no pain on an objective in the open. One neat package. Don't think the standard guardsman has ever felt so tanky.
@shade8816
@shade8816 9 ай бұрын
We greatly appreciate you brining these rules to us. But I must say, a moment of silence for the loss of our oldest hero, Old Man Commissar Yarrick.
@dziku2222
@dziku2222 11 ай бұрын
I'm tired with lethal hits or sustained hits being 2 buffs appearing as go to buffs for all armies, regardless of their flavour. It makes everything feel just the same.
@DozertheDozarian
@DozertheDozarian 11 ай бұрын
I think that's fair to say about all the armies in this edition. Everything is so samey that no one army has any real flavor. They look different and they're put together differently, but ultimately, they are all the same.
@DozertheDozarian
@DozertheDozarian 11 ай бұрын
I'm just not a fan of it right now.
@5thlegion123
@5thlegion123 11 ай бұрын
Well done 👏. Mind doing a video in the Grey Knights for 10th Edition?
@cdev2117
@cdev2117 11 ай бұрын
Concerning Leman Russ Tanks, it looks like they put all builds now in one Box. Before it was Leman Russ, Vanquisher, Exterminator, Eradicator in one Box and Leman Russ Demolisher, Punisher and Executioner in the other. I'm sitting here with a new box and got confused for a moment. So you get 2 Turrets (and two hulls) one for Leman Russ derivatives and one for Demolisher derivatives.
@hollowspartan1703
@hollowspartan1703 11 ай бұрын
The Edition Broke Befor the guard!!!
@Henry-ov7rh
@Henry-ov7rh 11 ай бұрын
Out of curiosity, do you have a plan for how you are going to cover each index? Like what order you are going to do?
@HHWorldspawn
@HHWorldspawn 11 ай бұрын
Being someone collecting guard it just struck me as how extremely annoying it is that every weapon and piece of wargear is suddenly free because all the sergeants, officers etc who are equipped with chainswords and bolt pistols are just obsolete as versions with power weapons and plasma pistols are superior in every way. Then we got the tanks where the "close quarters move up the board etc" versions got storm bolters and not a single sentinel got chainblades (because why would they in previous editions?)... Then we get the Super Heavies... Geez... Double amount of side sponsons for free? Granted it's been a while since I assembled my tank but I seem to recall the kit only having one set for each side and if you wanted the extra side sponsons then they sold those as a separate kit (which is no longer being sold it seems). Now, I've always assumed that pros and cons with various weapons would change across editions and that is fine because there would always be points or some niche for various things but when the choice is, if we take the Baneblade as an example, between a baneblade with 2 lascannons + 2 heavy bolters or one with 4 lascannons + 4 heavy bolters for the exact same cost then it's just stupid and I honestly don't like it.
@Lowlandlord
@Lowlandlord 11 ай бұрын
I appreciate that the Executioner special rule is related to the name, if not the gun itself. Execute all those damaged units! Would ogryn even need to debus from the Stormlord to shoot? Firing deck of 24. Also consider filling up the firing deck with heavy weapons. Make 'em alot tankier when mounted on a literal tank, and could give it a few more lascannons to kill whatever the superbolter can't.
@MrDefender1234
@MrDefender1234 11 ай бұрын
The thing is units in Transports don't profit of their Abilities so the Ogryns would never get their extra -1 AP while in a transport.
@BloodBuffalo
@BloodBuffalo 11 ай бұрын
With the lord solar you can still issue respawned units order simce he can give three orders to any units in the army.
@RiffSilverthe1andonly
@RiffSilverthe1andonly 11 ай бұрын
I found a good strat for artillery: Scout sentinel to give +1 to hit Order for another +1 Hellhound to remove cover So not only do you ignore the indirect nerf but also hit on a 3+
@Gw2Zoke
@Gw2Zoke 11 ай бұрын
remain still and you hit on 2’s, heavy weapon modifies your ballistic skill, and then take aim gives you a +1 to hit.
@siyuanhuang381
@siyuanhuang381 11 ай бұрын
@@Gw2ZokeAnd re-roll hit rolls of ones.
@amaladiguna8873
@amaladiguna8873 11 ай бұрын
Do primaris psykers get lethal hits when standing still and do they get sustained hits and crit hit on 5+ when attached with cadian castellans with drill commander on the same unit? Hazardous aside, having 5+ lethal hits, sustained hits 1 and devestating wounds with 2 damage per shot AND D6+3 shots with blast sounds pretty rad.. (standing still sucks tho)
@amrikneifer1193
@amrikneifer1193 11 ай бұрын
I'm a bit sad about the tempestor prime as it lost all of its weapon options. I ran all of mine with power fists... so I guess they are just fancy fist looking daggers...
@olivert9906
@olivert9906 11 ай бұрын
i suspect we'll get it back when the codex comes out
@eviljagtech
@eviljagtech 11 ай бұрын
I can't wait to order the baneblade around, can even hide the lord solor behind.
@Chris-jl6vp
@Chris-jl6vp 11 ай бұрын
I guess it's artillery spam until GW guts those again and brings russ prices back to better levels. Also, the 2+ armoured sentinels might as well be the new Bullgryns, because our current ones are dogwater with their 4+ save.
@mikelipinski7615
@mikelipinski7615 11 ай бұрын
Gotta make sure the rule changes make people buy different models. Nerf what people have, make people buy then better shiny thing.
@Chris-jl6vp
@Chris-jl6vp 11 ай бұрын
@@mikelipinski7615 That's why I'm concreting my boots back in 9th edition. No new FOTM datasheets are gonna be added now that it's finished.
@generalwilhelm6508
@generalwilhelm6508 11 ай бұрын
Honestly I feel like I wasted my money thanks to that change since I built all my bullgryns with slab shield for the 2+
@matius5841
@matius5841 11 ай бұрын
GW seems to have forgotten something, since there's nothing in the krieg wargear section that says you can actually take a medkit, and if so how many... Effectively, they don't even have that rule unless it's fixed, since it's tied to wargear they can't take.
@trashcan01
@trashcan01 11 ай бұрын
It's just a rule that unit has. Same as Sticky objectives for Kasrkin or Cover while on Objective for regular Guardsmen.
@PF_K
@PF_K 11 ай бұрын
@@trashcan01 No it's not. It is listed under Wargear Abilities. Grim Demeanour is their unit ability. The missing medkit is just an error that will be fixed in errata.
@trashcan01
@trashcan01 11 ай бұрын
@@PF_K Right you are, sir!
@aimmoth13
@aimmoth13 6 ай бұрын
In which order are strategems used? Like, the attacker use strategem to boost attack, the defender use strategem to boost the defence. Or can the attacker wait with using strategem until defender has used one?
@fox21231
@fox21231 11 ай бұрын
With the orders not splashing anymore (and them getting weaker with less options) along with us only getting born soldier when we dont move this feels like an incredibly huge nerf.
@deerhawk7788
@deerhawk7788 11 ай бұрын
Well, your artillery is busted now tho
@BerenMace
@BerenMace 11 ай бұрын
Its not a nerf. Its a new edition with overall a bit less power. Just dont compare it to the old edition but start with a fresh mind.
@fox21231
@fox21231 11 ай бұрын
@@BerenMace Well fresh mind says the only viable units are artillery now
@weissraben4476
@weissraben4476 11 ай бұрын
@@BerenMace I tried it already - Russes feel /incredibly/ anemic for their huge cost, Chimeras are lolworthy, and artillery is too synergic by a ton for the price. A Manticore could cost 200 points and - while you wouldn't necessarily take three - it would still put out some excellent work.
@Cozmox874
@Cozmox874 11 ай бұрын
​@@fox21231 from what I've seen russes are 100% usable, could be better and points cost is busted but they're not bad at all. I'd say transports are practically useless since there's no reason for a 10 man squad and yeah artillery is good. We aren't doing too bad tho.
@brunocamilliparisi9497
@brunocamilliparisi9497 11 ай бұрын
Let's go boys! It's Guard time again!
@LatinATSax
@LatinATSax 11 ай бұрын
How does the aquila enhancment work againts rites of battle? Is it always 0 CP for rites or is it increased to 1?
@majorchaos8105
@majorchaos8105 11 ай бұрын
Do you actually generate cp with Creed if you put her free strategem on a unit with a vox?
@CawmeKrazee
@CawmeKrazee 11 ай бұрын
Do you plan to do the imperial agents? I do wonder if i can run all the assassins by themselves with an inquisitor as the warlord...
@trashcan01
@trashcan01 11 ай бұрын
@ 45:30 VANQUISHER does D6+6 dmg, not D6+2; It would seem calculations are not correct
@stauxin91093
@stauxin91093 5 ай бұрын
Was looking for this comment
@sorthweast375
@sorthweast375 11 ай бұрын
Does anybody know if officers with multiple orders like Lord Solar Leontus can use the same order multiple times in the same command phase in 10th edition? It could really change army building.
@WeOnlyEatSoup
@WeOnlyEatSoup 11 ай бұрын
I have no complaints from what I have just seen. Catachans are useful again, think we are looking good for tenth. My jungle fighter army is incoming to hunt down some xenos
@jacklongley4624
@jacklongley4624 11 ай бұрын
I don't think infantry squads get a heavy and special weapon per 10 soldiers. You can only take a special weapon per 10 models, so with a heavy team counting as one model, you don't get a special weapon if you take a heavy weapon. This kinda wrecks all my existing squads, even grouping them into 20s doesn't work as there are only technically 18 models.
@SneakyBeeBuzzBuzz
@SneakyBeeBuzzBuzz 11 ай бұрын
Oh that's a bitch and probably unintentional on GWs part
@deerhawk7788
@deerhawk7788 11 ай бұрын
Yeah, need to faq the heavy weapon counting as 2 infantry.
@Alf_Hairy-arse
@Alf_Hairy-arse 11 ай бұрын
It tells you on the datasheet what combinations of load out you can take, rather than saying per 10 models.
@deerhawk7788
@deerhawk7788 11 ай бұрын
@@Alf_Hairy-arse For every 10 models in this unit, 1 Guardsman’s lasgun can be replaced with one of the following: ◦ 1 flamer ◦ 1 grenade launcher ◦ 1 meltagun ◦ 1 plasma gun ◦ 1 sniper rifle The issue is it doesn't state that the heavy weapons team is 2 models so RAW a 10 man squad can't take a special weapon if a heavy weapon team is taken.
@Alf_Hairy-arse
@Alf_Hairy-arse 11 ай бұрын
@@deerhawk7788 oh yeah, I thought it said in the unit composition part but the third one was sergeant, not special as I had remembered it. You're right they do need to change that (although part of me thinks keep it but use it sensibly and use it as an indicator of who not to play. If someone tries to say you can't have them, execute them like a commissar for the general good of the community)
@user-mk6rq4mq6l
@user-mk6rq4mq6l 11 ай бұрын
I wonder if the exterminator buff stacks 49:12
@Gw2Zoke
@Gw2Zoke 11 ай бұрын
Sentinels don’t cancel out the armor save bonus for cover on indirect fire, or am I missing an interaction sir?
@cody1570
@cody1570 11 ай бұрын
Ive noticed that all the vehicles dont have the regiment key word? Does that mean cults cant take them?
@spoonsrattling
@spoonsrattling 11 ай бұрын
i think auspex misread or mispoke the vanquisher is d6+6 damage
@EHilgy17
@EHilgy17 11 ай бұрын
I’m confused, Platoon command squads can’t fit in any transports to take advantage of the chimera mobile ability. They’re leader so must be attached to a unit. Min squad size is 10. By default they’re too big to fit inside a chimera or Valkyrie. Guess only commissars or death korps marshals or Ursula can use the ability then?
@elmotastic578
@elmotastic578 11 ай бұрын
@5:20 you mention a further buff for the "Heavy Weapons" keyword. What's this rule/keyword? I am only new to IG (bought Cadia Stands shortly before 10th announced) I thought Heavy weapons only had a penalty for moving and shooting?
@weissraben4476
@weissraben4476 11 ай бұрын
Nope. HEAVY is now a buff: if the model stands still, it gets +1 to hit. Many models with HEAVY weapons, especially infantry, have got a nerf to their BS to compensate (so they hit on a 5+ as a base, but on a 4+ if they stand still, for example), but not all of them and not vehicles.
@zeronix_yt7929
@zeronix_yt7929 11 ай бұрын
Can the Platoon command squad join a catachan squad and do the scout move with them?
@spoonsrattling
@spoonsrattling 11 ай бұрын
Personally I'm looking forward too run a Taurox with kasrkin and creed. Advance jump out then use maybe fields of fire for free
@BrysonLeigh
@BrysonLeigh 11 ай бұрын
I love the idea of absolutely terrorizing my opponent with a Basilisk and Deathstrike in tandem. Watching Terminators trying to do a silly little dance with 2-inch move and extremely choked movement lanes sounds great.
@mercilesswombat6872
@mercilesswombat6872 11 ай бұрын
Unfortunately D1 means feeble damage output to terminators.
@BrysonLeigh
@BrysonLeigh 11 ай бұрын
@@mercilesswombat6872 I completely agree, but the fear factor could still make a difference. Realistically slowing them down with a Basilisk and threatening them with a Rogal Dorn if they don't advance into safety would be a lot better, but it could still be fun as a way to use a Deathstrike.
@georgepatton93
@georgepatton93 11 ай бұрын
I just had a game with guards, their artilleries will be the first to have a point cost nerf
@Rukdug
@Rukdug 11 ай бұрын
I have to assume you can only have a single medpack in even a double strength Krieg squad, because that's a silly amount of regen if you can double up. Who are looking really good for infantry.
@CatharsisChaser
@CatharsisChaser 11 ай бұрын
pretty sure it will be 1 in 10 just like every other wargear ability in the game shown so far since you can build one per box, definitely super strong though. Kriegers on top baby 😎
@dwn2573
@dwn2573 11 ай бұрын
If I'm reading it right, you can no longer attach Bodyguards to castellans or commissars. They can only be attached to command squads. Bummer
@16psyco
@16psyco 11 ай бұрын
Want a replay of 300 ?? 1 Commissar with Death mask + 2x10 and 4x20 Cadian shock troop + 4x10 and 2x20 Catachan + 6x20 Death Korps of Krieg = 2000pts or 301 chads ready to lasgun everything to death xD
@koldaris4089
@koldaris4089 11 ай бұрын
sergeant Harkers buff doesnt give plus 1 to hit beyond 12 inches for friendlies, its a minus 1 to hit for enemy units beyond 12 inches!
@markstewardson4006
@markstewardson4006 11 ай бұрын
Have the deathstrikes ever been good. In my memory they have always been a bit of a meme unit fun and fluffy but came with problems that stopped me fielding them. I just wonder since GW seem committed to them never seeing play if there was a period where they were OP.
@anderslundtoft2315
@anderslundtoft2315 10 ай бұрын
How does "send in the next wave" work on a 20 man unit that has a commandsquart and a ogryn bodygurn attached to it?
@sodaaddict2225
@sodaaddict2225 10 ай бұрын
When the 20 man unit dies, the command squad becomes a separate unit. So the Send in the Next Wave would just bring back the 20 man squad, even if the command squad is also wiped out in the attack.
@Drizzleize
@Drizzleize 11 ай бұрын
I'm just waiting for the guard to have Primaris Tanks, forcing us to re-buy our entire army.
@tasteofwang81
@tasteofwang81 11 ай бұрын
Put the death strike marker on the terminators then hit them with the basilisk.
@extraintelligence
@extraintelligence 11 ай бұрын
When you cover the Tau, might I draw to your attention the weird inconsistency between their ranged weapons, such as Accelerator Burst Cannons having different APs between similar vehicles, and Smart Missile Systems having between 2, 3, and 4 attacks depending on what they're attached to? Also, there are several other errors, such as the Sunshark profile claiming you can equip an additional missile pod, despite only having the weapon profile for a twin missile pod.
@jcrosato
@jcrosato 11 ай бұрын
Im not sure if scout sentinels take away benefit of cover portion of indirect fire with the way its worded. Seems like just the -1 to hit on Guard end. Thoughts?
@willlondon4964
@willlondon4964 11 ай бұрын
Seems to be the prevailing opinion on another comment thread
@willlondon4964
@willlondon4964 11 ай бұрын
That's what the hellhound is for if needed
@americankid7782
@americankid7782 11 ай бұрын
I will 100% fall asleep while watching this but I shall do my best
@aurel1us123
@aurel1us123 11 ай бұрын
Please do the Deathwatch index
@joshuachambers9302
@joshuachambers9302 7 ай бұрын
Can you give orders to something like a baneblade?
@713thHellhound
@713thHellhound 11 ай бұрын
im very happy my Manticores got unlimited eagle missile shots
@AlphariusWobbegong
@AlphariusWobbegong 11 ай бұрын
Does the kasrkin ability to give themselves an order and ursula creeds ability to give 2 orders to her own unit stack? It doesnt seem like the kasrkin order is “issued” rather than just chosen
@markhohenbrink5230
@markhohenbrink5230 11 ай бұрын
Creeds rule states that her unit can be affected by 2 orders, meaning her Kasrkin unit can use their rule and get a second order from creed, leaving Creed with an extra order for another squad. If Creed tries to oder the squad a third time the Kasrkin ability gets overwritten
@MRjLANKY
@MRjLANKY 11 ай бұрын
Still think they should of had a platoon squad and castellan for catachan and death korp.
@afmb9096
@afmb9096 11 ай бұрын
So let me get this straight: The Chimera has Firing deck 2 Meaning two *models* can fire their ranged weapons during the shooting phase from inside (as if the chimera had those weapons) a Heavy weapon team can have a las-cannon, and one guy can carry a plasma rifle So the chimera can now not only take a las-cannon shot but also be 1d3 mortal wounded when the plasma guy Nat 1s?
@markhohenbrink5230
@markhohenbrink5230 11 ай бұрын
That's not how overcharge works anymore, you make the hit roll to see if you hit, then you make a hazardous roll and on a 1 you take 3 mortal wounds because it's a vehicle.
@theloraxtreespeaker
@theloraxtreespeaker 11 ай бұрын
But a platoon command squad, with a lascannon and a plasma gun. Put in chimera. Order from chimera. Shoot the lascannon and plasma out of the firing deck. Zoom around the board. Laugh
@weissraben4476
@weissraben4476 11 ай бұрын
It's a bit different - it's flat 3 MWs when you roll 1 on the HAZARDOUS test, not the hit roll - but yes, mostly. This opens up a few funky interactions, mostly seen with Marine Hellblasters: ride a squad on an Impulsor (better if a bit scuffed already), shoot with all the Hellblasters through the Impulsor's FIRING DECK 6, then hope to fail as many HAZARDOUS tests as possible. Because then the Impulsor explodes and the Hellblasters are ejected on the field, /but/ - by the rules - when a unit shoots through FIRING DECK, it's actually the vehicle which is firing. So, technically speaking, the Hellblasters /haven't shot yet/, and they can unload a second time into whatever. It's so very silly.
@buryitdeep
@buryitdeep 11 ай бұрын
Fix bayonets could have given "Fights First" Guard could really use that.
@bomber9955
@bomber9955 10 ай бұрын
Whens the Tier list coming out?
@ToxicThunda
@ToxicThunda 11 ай бұрын
As far as RAW goes does this mean an Infantry Squad can't have both a special weapon and a heavy weapon in a MSU? The special weapon specifies a minimum of 10 models and the Heavy weapon squad exchanges 2 models for a Heavy weapon model with the end result being a unit with 9 models in it. This implies that a MSU with a heavy weapon cannot take a special and that a unit will with max models (with at least one Heavy) will only be able to take one. I was just wondering if that's the intention or whether I'm misunderstanding the unit card? EDIT: Grammar was confusing, I reworded the question.
@Alf_Hairy-arse
@Alf_Hairy-arse 11 ай бұрын
It's OK, it isn't actually worded as "per 10 models" on the datasheet. There are different options you choose from which each state the number of troops, specials and heavies included.
@ToxicThunda
@ToxicThunda 11 ай бұрын
@@Alf_Hairy-arse Ah the wording had me confused, thanks for clearing that up for me.
@Alf_Hairy-arse
@Alf_Hairy-arse 11 ай бұрын
@@ToxicThunda turns out I got this wrong. The build options don't include the special. GW do need to change it really. Their intent is clear as you either have what they call 10 or 20 models, but someone will try and be silly about it until they clarify a heavy weapon squad counts as 2.
@ToxicThunda
@ToxicThunda 11 ай бұрын
@@Alf_Hairy-arse Yeah that's what I thought. I assume it will be FAQed or updated, but I doubt anyone is going to mind too much in friendly games.
@jaredisley-oliver389
@jaredisley-oliver389 11 ай бұрын
So I take 3 leman russes, Some Bombardment bases and a baskalis for my heavy support?
@Alf_Hairy-arse
@Alf_Hairy-arse 11 ай бұрын
There is no heavy support anymore. Take one character then whatever else you want. Only limit is 3 of one datasheet or 6 if it's battleline.
@bantcm
@bantcm 11 ай бұрын
If I have a command squad attached to a unit and another officer which is allowed, can the other officer make use of the master vox as well for 24" orders? If so this would make infantry squad + command squad + lord solar very strong since it would buff his 3 orders to 24" range.
@sashter5346
@sashter5346 11 ай бұрын
"Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). If a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit."
@bantcm
@bantcm 11 ай бұрын
@sashter5346 not really sure how that answers my question. I am not trying to give multiple orders to one squad. I am trying to use the master vox to buff lord solars order range.
@bantcm
@bantcm 11 ай бұрын
The master vox reads "Each time the officer in the bearers unit issues an order, it can issue it to an eligible unit up to 24" away." Since lord solar and the command squad are both in the same unit does it work.
@sashter5346
@sashter5346 11 ай бұрын
@@bantcm Oops, my bad. I guess, its work "Each time the Officer in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away" and "While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes" So, i see no contradictions.
@bantcm
@bantcm 11 ай бұрын
@sashter5346 fantastic, in which case I think a hidden infantry squad with a command squad with master vox and lord solar is virtually auto include, can hide it and issue 4 orders to 24 inch range, including 3 to any target.
@SuperBeautifulNoise
@SuperBeautifulNoise 11 ай бұрын
Only In Death Does Duty End!
@stuartlittledrowning4965
@stuartlittledrowning4965 11 ай бұрын
Wow infantry squads looks extreamly efficient only 50% the cost of skitarii and the same stats minus the 6++ that will almost never go into effect anyway. Guard are extreamly efficientlu costed.
@jimskaven5963
@jimskaven5963 11 ай бұрын
Did I miss something, or does the Death Korp not get a single character to attach to squads other than a psyker? If so, that just made my entire army a little...awkward.
@andrewhughes7181
@andrewhughes7181 11 ай бұрын
The regular platoon command squad can lead them. Also the commissar, regimental preacher, regimental enginseer and just about everyone else. They just don’t have a special leader like the Cadians do.
@blakegregory9458
@blakegregory9458 11 ай бұрын
For the vanquisher cannon how is it hitting on a +2 with tank orders if you can never modify a hit roll more than +1 or was that a mistake or am I just mishearing it
@samidib10
@samidib10 11 ай бұрын
Order changes the ballistic skill aka Take aim, so you are able to get still plus one or minus one to hit.
@blakegregory9458
@blakegregory9458 11 ай бұрын
​@@samidib10 Well yes heavy already gives +1 if stationary and orders would give them another +1 but if you can never modify past +/- 1 you can't hit on 2s or do orders circumvent it
@willlondon4964
@willlondon4964 11 ай бұрын
​@@blakegregory9458take aim isn't plus one to hit it modifies the BS from 4 to 3 essentially at the datasheet level.
@blakegregory9458
@blakegregory9458 11 ай бұрын
@Will London OH ok, thank you
@meowmeowmoomoo3963
@meowmeowmoomoo3963 11 ай бұрын
So can you modify a roll more than one or not? I dont see how i can get 5 up save infantry to 3 up.
@nein4599
@nein4599 11 ай бұрын
The order grants you a 1+to your save, and cover gives you the benefit of cover... So you are at a 3+
@meowmeowmoomoo3963
@meowmeowmoomoo3963 11 ай бұрын
@@nein4599 pg 22 of new core rules, last line: ‘A saving throw can never be modifed more than +1’ Can still be worth doing for ap weapons but no way to stack from a 5 up to a 3 up.
@hv6349
@hv6349 11 ай бұрын
Same mistake as with balistic skill/hit roll. Both are separate entites that can be modified
@hv6349
@hv6349 11 ай бұрын
Hell, your leman russes can get cover against anything other than ap 0 weapons making it effectively AoC time again, but for everyone
@meowmeowmoomoo3963
@meowmeowmoomoo3963 11 ай бұрын
@@hv6349 they can be modified, but the final result can never equate to better than plus 1.
@jamesloder8652
@jamesloder8652 11 ай бұрын
Having played a few games, FRFSRF was actually the best order by far on Infantry... sitting still to get Lethal Hits and then ordering FRFSRF to just get that long range chip damage with your lasguns is strong
@CatharsisChaser
@CatharsisChaser 11 ай бұрын
Yep, FRFSRF is mathematically better than take aim in the vast majority of situations now, especially if you have plasma guns. Take aim is nice for mobile krieg units with snipers/grenade launchers and infantry squads at long range but extra rapid fire born soldiers dakka is just too good to pass up!
@jamesloder8652
@jamesloder8652 11 ай бұрын
@@CatharsisChaser I play mass krieg infantry, and being unable to fall back and shoot anymore is a huge thing to get used to--FRFSRF is my new staple
@CatharsisChaser
@CatharsisChaser 11 ай бұрын
@@jamesloder8652 hopefully the krieg marshal is identical to the castellan so we can fall back and get sustained hits on that sweet close range rapid fire too
@jamesloder8652
@jamesloder8652 11 ай бұрын
@@CatharsisChaser was thinking the exact same thing!
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