Three Unit Classes that Games Workshop Does NOT Want to Make Good?

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Auspex Tactics

Auspex Tactics

Күн бұрын

Let's talk about aircraft, artillery and fortifications, seeming to be destined for weakness in 10th edition?
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0:00 Intro
2:52 Aircraft
6:52 Artillery
10:43 Fortifications
12:15 Why are they Kept Weak?
14:30 Outro

Пікірлер: 399
@ragzaugustus
@ragzaugustus 5 ай бұрын
The poor Hammerfall Bunker guy on reddit has even stopped doing his obscene triple bunker list, that's how bad it's gotten, even that lunatic has stopped.
@smoketinytom
@smoketinytom 5 ай бұрын
When they dropped to 100 pts in 9th, I ran 3 of them for a joke, but they’re massive and that’s a potent bubble of no Deep Striking and with the army moving forwards as normal, they basically sealed the rear lines.
@Michaelkayslay
@Michaelkayslay 5 ай бұрын
Why no one uses bunker or turrett ???
@l.t.c3847
@l.t.c3847 5 ай бұрын
@@Michaelkayslayto put it succinctly, warhammer isn’t an objectives based game mostly about movement. Being not able to move makes you bad almost by default, and the points cost they’d have to make them not terrible would edge into “taken just because it’s ridiculously undercosted” rather than actually reworking them to be good units on their own merits.
@davidkimball5222
@davidkimball5222 5 ай бұрын
All this shows the weakness of using points to balance rather than having rules that work 🤷🏻
@mitchcameron
@mitchcameron 5 ай бұрын
@@davidkimball5222what are some wargames that don’t use points you’d recommend? Genuine question 🙋‍♂️
@prophetoftru7h
@prophetoftru7h 5 ай бұрын
It's very cool that the Guard index incentivizes you into playing artillery parking lot and then endlessly penalizes you for playing artillery parking lot
@joheric8886
@joheric8886 4 ай бұрын
I'm sorry you are having a hard time. Maybe 40k isn't for you?
@t3hSpAdEs
@t3hSpAdEs 5 ай бұрын
Guard was shoehorned into using arty because of Born Soldiers, and then we get punished for playing how they wanted us to
@strawberrypuddin8919
@strawberrypuddin8919 5 ай бұрын
The guardsmen must stand still! Hahaha
@bubuhotep
@bubuhotep 5 ай бұрын
Yup, GW doesn't want us to use flyers, fortifications and, artillery. Meanwhile the tournament scene doesn't want us to use super heavies. Please bring back 9th Edition Born Soldiers this will help so much.
@DeathSithe92
@DeathSithe92 5 ай бұрын
​@@bubuhotep7th or before, bring back the math to this game
@icklemoo
@icklemoo 5 ай бұрын
@@DeathSithe92 they wanted to dumb the game down so kids can get hooked on plastic crack , hence 8th/9th/10th :) this is the closest its been to playing age of Sigmar in space :)
@Calvin_Coolage
@Calvin_Coolage 5 ай бұрын
​@@icklemooLmao AoS is the more complex game now, what are you talking about?
@luketfer
@luketfer 5 ай бұрын
The problem is that with Guard, the Detachment rule *heavily* suggests towards using artillery (Lethal hits if remaining stationary), a lot of people have suggested that like the Dark Eldar detachment rule getting reworked, Born Soldiers should get a rework from "if remains stationary" to "if remains station OR recieved Orders" to make it a lot more useful. Essentially GW have pushed the Guard into the Arty spam castle playstyle which isn't fun to play against...but it's one of their few options.
@chikumori5530
@chikumori5530 5 ай бұрын
Also artillery guard is lore accurate, fluffy goodness. I hate that they are trying to force guard to essentially be just another mechanized type army. Mechanized guard is fun but I got into guard for fluffy WW1 style massed infantry and artillery. That is what Krieg is all about. Them nerfing artillery into the ground really sucks.
@bubuhotep
@bubuhotep 5 ай бұрын
Not gonna lie, I liked Born Soldiers better in 9th Edition where 6s auto wound regardless if standing still. This encouraged me to push forward and play the game. Where as in 10th it encourages me to sit back and not play the game.
@imjustsam1745
@imjustsam1745 5 ай бұрын
Win or lose we tank spam.
@RevanR
@RevanR 5 ай бұрын
"GW is first and foremost is Plastic model company, rules can follow later " If GW marketing "ask" me on how to make these kits selling, just simply make special campaign rule for them akin Imperial Armour campaign
@mycatistypingthis5450
@mycatistypingthis5450 5 ай бұрын
I agree, their models are nice and even hold their value, but I dislike their rules and they have a very short shelf life.
@rellikskuppin7417
@rellikskuppin7417 5 ай бұрын
Really leaning more towards AoS now because of this. Morathi at 700 pts? God damn how long before she's removed from lists so I have to fill that void but damn her and 2 Christmas boxes the army is done.
@spood18
@spood18 5 ай бұрын
by imperial armour campaign do you mean stuff like the badab war and the siege of vraks?
@rellikskuppin7417
@rellikskuppin7417 5 ай бұрын
@@spood18 Yessir and regiments of renown
@samuelharmssambamsjm269
@samuelharmssambamsjm269 5 ай бұрын
The Exorcist's increase is just such a shame for such an iconic model. Particularly givven how the Castigator wasn't touched.
@mycatistypingthis5450
@mycatistypingthis5450 5 ай бұрын
Yeah, I have it without having any 40k armies. Such an absurd thing.
@lefaux7235
@lefaux7235 5 ай бұрын
Yeah, the top sisters list had 3 casts and zero exorcist xD
@kyubi78
@kyubi78 5 ай бұрын
Also because those are the only two units that have strength 10 in the whole army.
@GFdoubleT
@GFdoubleT 5 ай бұрын
I believe the original cost of the Exorcist at the start of 10th was 140 points, where the Castigator is now. Honestly its my favorite model and the reason I started playing Sisters well over a decade ago and I felt that, finally, the Exorcist having Indirect Fire and being relatively cheap was perfect, especially since it lost 3d3 shots and AP -3 from the end of 8th and early 9th. When the first nerf occurred at 170 and then the slight buff to 160 I was fine with it as I understood that indirect fire units and other artillery should pay a small premium, but personally it's a unit that feels like it should be about 150 points max and the premium should make it 155 or so. 180 is just too much, and unfortunately, I am probably only bringing one for the foreseeable future instead of the 2 I have. It's just so sad for my favorite unit in the army.
@wobinich2009
@wobinich2009 5 ай бұрын
@@GFdoubleT Having indirect is important, but they're definitely a weird unit to balance. Honestly I think they need a rework, because a single 1 is a slot machine that ~scares~ your opponent but not much else, while 3 can *potentially* wipe the board. I'm holding out hope that our codex gives it a much needed glow up and we don't get the ad-mech treatment.
@CommanderRion
@CommanderRion 5 ай бұрын
It really makes the game less of a combined arms wargame and more like 90% infantry with some vehicle support. I had some really great idea for flyers for some lists in 9th but never got around to assembling and painting any of them until 10th, and now they are piss useless.
@BloodyArchangelus
@BloodyArchangelus 5 ай бұрын
because they can sell you a lot of boxes of 5 models inside to scum you.
@ImrahilToChaos
@ImrahilToChaos 5 ай бұрын
Play friendly games with friends where you don’t run aircraft en masse, ask your friends to bring some and play the game that way. It puts everyone on an even playing field. Wargames are not built for pickup games with random people.
@Sommeill
@Sommeill 5 ай бұрын
That's kinda what they want the game to be.
@ImrahilToChaos
@ImrahilToChaos 5 ай бұрын
@@Sommeill The community only worsens the more emphasis that is placed on the game being some sort of competitive online game. It is a distinctly personal game that requires a lot more time and investment up front, and the games are always more fun the less competitive you make them. If people want competitive balance they can play a game where the best models aren’t ones that change every few weeks and require painting to stay current.
@nudeood
@nudeood 5 ай бұрын
GW should stop trying to treat flyers with a completely separate rule set. Just make them the same as any other (hover) skimmer, they could even keep the minimum move and just get rid of the pivot nonsense. Then they have a nice niche as just much faster tanks/transports that can get in position easier with the downside of being more fragile and unable to contest objectives at OC0
@sumsarprat
@sumsarprat 5 ай бұрын
so just make them Ad Mech flyers from before they got nerfed in 9th?... Aircraft and titanic dont belong in regular games, they will never be balanced.
@harrylane7817
@harrylane7817 5 ай бұрын
Think they did this back in 5th edition. The Valkyrie/Vendetta were classed as fast skimmers but moved through terrain with no penalties as they were flying over it.
@AllThingsCubey
@AllThingsCubey 5 ай бұрын
​@@sumsarpratThe Drukhari Voidraven was completely balanced. It was taken because it had good guns, in spite of the negatives of being an aircraft. GW nerfed it to 215 points seemingly just because they hate aircraft being used at all. Nobody was calling for that model to be nerfed.
@ImrahilToChaos
@ImrahilToChaos 5 ай бұрын
So make them nothing like actual aircraft and thus defeating the purpose of them in terms of flavour? Great.
@cryer3160
@cryer3160 5 ай бұрын
also makes more sense can a spore mine planting a teleport homer, you can probably drop one from a plane
@tomcircuit1609
@tomcircuit1609 5 ай бұрын
This is definitely one of those circumstances which make me go "Gee, if only we had a system where you could have a max of certain types of options, that would certainly cut down on all the issues of spamming..." It's probably nostalgia goggles, but getting rid of the Force Organization chart has really broken some aspects of the game. You had your 'forced' battleline, and then you could tailor your force how you wanted. It actually looked like an army, and there were the rules for theming it around certain factors for most groups like with the Imperial Guard Armored Fist squads. If we were capped to 3 Heavy Support choices, or like... what they're doing with certain Special and Rare choices in the Old World, I don't think we'd be having this problem. It definitely feels like they introduce some of these as a quick way to make a buck in their edition, and then realize how broken they were later on. Heldrakes felt terrifying to me for so long because of the lack of anti air weapons, which... big F for the Hunter and Stalker now, along with the good old universal Aegis Defense Line with quad Autocannon.
@trollwholivesu7258
@trollwholivesu7258 5 ай бұрын
Yeah, I also found list building last edition to be more fun, chosing a theme and given constraints made it more challenging, but more interesting.
@crazyshak4827
@crazyshak4827 5 ай бұрын
I definitely agree. Bring back force org charts, or at least something similar to Old World. Imposing constraints like these is the best way to combat spam. Plus, I think it's thematic. It feels like you're actually mustering a battalion then just a random mix of stuff
@Pav298
@Pav298 5 ай бұрын
I agree battleline is the soul of 40k. Also, I know a lot of people have bought 3 of something, but 2 per datasheet seems more appropriate. If someone is playing a datasheet at 3, it's probably imbalanced and the focal point of the army.
@DeathSithe92
@DeathSithe92 5 ай бұрын
No that sounds like, "work", just ban EVERYTHING that isn't core infantry and call it 11th edition
@leesickler3249
@leesickler3249 5 ай бұрын
Came here to say just that- only you did it better than I could have. And with the Detachments stuff you could make armies with different options/layouts. I'm just back in after last playing in 3rd and this landscape is...weird. Chapter Masters and Primarchs on every table, LVO winning list with 2 C'Tan gods- what is this game??!!?
@Smilomaniac
@Smilomaniac 5 ай бұрын
I got a 'rescue' Stormraven as a gift a while ago, which I believe is still the most expensive marine model you can buy outside of forgeworld. It's been sitting in a box because every time I look at it I go "why bother". That's not what someone's reaction should be to the center piece model of their army.
@mitchcameron
@mitchcameron 5 ай бұрын
Agreed. I’ve had a half built one from my days back in 4th and 5th and haven’t bothered since.
@elijahdprophet
@elijahdprophet 5 ай бұрын
Same, I've had one in a box for a few years now because I wanted a cool hobby project but its such a low priority over actual playable minis
@nap0038
@nap0038 5 ай бұрын
My friend who metawatches and such wanted to run it in a fun list because he saw the potential of dropping a R. Dread and a squad or two of marines on basically any part of the board. Now with the new dataslate and how he explained disembarking/setting up units, he can’t do that anymore, at least not as efficiently. The model is so useless the only person I know personally who advocated for it just decided it wasn’t fun anymore
@KappaKiller108
@KappaKiller108 5 ай бұрын
I've heard the HammerFall bunker described as such: it doesn't hammer anything, it doesn't fall like a drop pod, and troops cannot bunker inside it. Honestly, the name is objectively garbage. It quite adamantly misrepresents the units use and function on a fundamental level. A automatic gun is NOT a bunker
@sheevpalpatine9532
@sheevpalpatine9532 5 ай бұрын
Sadly I see no fix for their mindset. They've shown time and time again that they think 40k is something to be balanced around WAAC Players that frequent the tournament scene. Flyer and artillery spam aren't a real issue in casual play, if you encounter it you simply don't play with that person, and they'll learn pretty quickly no one wants to put up with that crap. GW keep ruining their game balancing for the tournament scene which doesn't account for the majority and I wish they would stop doing it. My friends and I have gone back to 9th recently and we ignore the indirect fire / flyer nerf and wouldn't you know... The game is a lot more fun again.
@McCowski
@McCowski 5 ай бұрын
Yes! Never stop having fun
@DeathSithe92
@DeathSithe92 5 ай бұрын
Holy shit YES!! SOMEONE ELSE WHO SEES THE PROBLEM!! Gw centers their rules entirely around tournament play, aka the cheesiest most try hard sweaty win builds for lists when the vast majority of the community play casual fun games, there needs to be two separate rule sets, one for tournaments and an entirely different codex/rules format for the rest of the community who are just trying to have fun
@23nacho23
@23nacho23 5 ай бұрын
Good luck with that. GW can’t write one set of good rules let alone trying to do two.
@sheaparkersp
@sheaparkersp 5 ай бұрын
The competitive scene has killed this game. Where's the fluff and fun.
@morkaili
@morkaili 5 ай бұрын
@@DeathSithe92 As an addition to that I would like to mention, that the OPR bs came up in the US tournament scene as an indea to quickly give people an understanding and sum up of the army they are going to play against. And ofc it also had the side effect of being easer for beginners. GW fully hopped on this awful trend with the rules in 10th and ruined imho so much with it. The OPR system pretty much doesn't allow any depths, not even slight complexity, everything has to be streamlined, quick and easy to grasp. And that is a shame, as many armies actually feel and play very similar in 10th, the differences are, aside from visuals and minor unit specific rules, interchangeable. This army has +1 to hit when charged the other +1 to wound, thats pretty much it. No more uniqueness as in prior, especially pre 8th editions. And I hate it, why have all the awesome and cool lore, if it is barely, if even, represented in the game?
@makerpunk_mkiii
@makerpunk_mkiii 5 ай бұрын
I think flyers could work with some simple rules: they can't get cover, they are always visible and they can rotate BEFORE and after moving, to better position them; they still arrive on turn 2 but you can select an enemy to be bombed or make a transported unit deploy like they had Deep Strike, both within a certain distance from the flyer (10"? 12"?), like they did their thing while entering the battlefield
@namewastaken360
@namewastaken360 5 ай бұрын
Maybe the could balance indirect fire with scatter dice and blast templates!
@ImrahilToChaos
@ImrahilToChaos 5 ай бұрын
Blast weapons in general are just worse off without blast templates. Heavy siege artillery doesn’t work anything like it should. The push for competitive play has gutted the game of its flavour.
@Lleldorellin
@Lleldorellin 5 ай бұрын
@@ImrahilToChaos Well, it certainly had flavour (far more than the simple Blast keyword of today), but it was also clunky and slow to play. James Workshop certainly has a lot of blame to take for rules decisions, but I find that one pefectly understandable.
@Proto1Dude
@Proto1Dude 5 ай бұрын
@@ImrahilToChaos This guys gets it. Competitive players ruin *everything*.
@musicalcharge
@musicalcharge 5 ай бұрын
​@@Proto1Dude if you're not interested in playing competitively, why are you worrying about points costs? 🤔
@kingjonstarkgeryan8573
@kingjonstarkgeryan8573 5 ай бұрын
​@@musicalchargeBecause flavorful stuff is typically very points expensive or inefficient.
@fashionsbyohrbachs
@fashionsbyohrbachs 5 ай бұрын
GW: No good fortifications. Rogal Dorn: (;_;) (;_;) (;_;)
@Sonof_DRN2004
@Sonof_DRN2004 5 ай бұрын
I think the hammerfall bunker would be pretty reasonable if it came with indirect fire.
@DJRaffa1000
@DJRaffa1000 5 ай бұрын
If it did indirect fire with no further rules, it would hit on 5+ because for some reason it only hits on 4+ base. The Index rule with the defensive array firing on enemy movement within range was pretty fun and cool to defend "your side of the board" but it was changed to 1 free overwatch, so now the unit is back to trash that collects dust because hitting on 6's does jack shit if you have 6 shots in total on that model (you gained the ability to use the missile launcher, but it completely butchered the "array" itself, so now it is not worth anything anymore)
@christoffermonikander2200
@christoffermonikander2200 5 ай бұрын
One way to balance indirect would be to use a spotting system so that a unit could only fire indirect on a target if the target was spotted by another friendly unit which would in turn prevent that unit from doing anything else except spot. Giving the player the choice of getting the benefit from indirect by losing a unit doing things.
@aliceliddell9436
@aliceliddell9436 5 ай бұрын
The Tau have a rule very close to what you mention
@hammer1349
@hammer1349 5 ай бұрын
That is pretty much the whole special ability of the guard scout sentinel
@stevencarmody1755
@stevencarmody1755 5 ай бұрын
Would give admech battleline some small value they don't do any damage these days and serve as an expensive buff to breachers
@FelipeBudinich
@FelipeBudinich 5 ай бұрын
Lord of virulence does something similar for Death Guard
@Lleldorellin
@Lleldorellin 5 ай бұрын
When it comes to indirect fire, I feel like an interesting way to balance it would be to make these units need a "spotter" (not totally unlike real-world artillery). If they can't see their target, give them a very strong damage penalty, but with the ability to ignore it if another of your units can see them (and maybe the spotter has to do some kind of action). This would mean that you would still have to get out there (althought with cheap, expendable units), and could prevent the "artillery spam" problem if you need a spotter unit for each different artillery one. (Obviously, you'd have to change the current T'au army's rule as this is basically the same thing, but it's a detail in the grand scheme of things.)
@No_nameOG
@No_nameOG 5 ай бұрын
Death Guard already have a spotter in the Lord of Virulence. He removes the penalty for units he sees. Combined with his Deep Strike, he is pretty useful.
@smoketinytom
@smoketinytom 5 ай бұрын
How to fix broken units in Tournaments… Bring in Force Organisation. You know, the novelty of HQ, 2 troops, with optional 3 Heavy support, 3 elites, 3 mounted, etc.
@captainvanslaughter1380
@captainvanslaughter1380 5 ай бұрын
No, I don't wanna go back to the scary dark times of force organisation and CP spending for additional slots.
@smoketinytom
@smoketinytom 5 ай бұрын
Well, that's for the Competitive scene. I'm not a fan of being told the hobbyists playing for clout, that my narrative list is now having to be changed because some ism with money decided to spam 3 of them. @@captainvanslaughter1380
@lowscore1972
@lowscore1972 5 ай бұрын
Oh, please no! Let's not get back to the FOC. That was super fun when your HQ's and troops choices were utterly BAD! (that was sarcasm, by the way) It also prohibited a lot of cool themed lists, which is my main complaint.
@morkaili
@morkaili 5 ай бұрын
@@captainvanslaughter1380 Go back to pre 8th, that was at least more balanced and fun and allowed all kinds of lists too, except for example one stacks.
@frankieh
@frankieh 5 ай бұрын
My Necron Croissants haven't been good since the 5th edition (right before 6th edition where they shined) codex dropped and they were new(where they were a nightmare for everyone).
@Scarhandpainting
@Scarhandpainting 5 ай бұрын
Nightmare unless you could cover the most of the board and not allow them to deploy, which a lot of armies was capable of. Like SM Droppod spam :P I know - I did just that, but yeah, was fun times really - seeing 9 Necron Fliers, two small squads of necron bikes and a destroyer lord fill the entire list :P
@frankieh
@frankieh 5 ай бұрын
@@Scarhandpainting Uck, those lists deserve to have flyers nerfed forever. (Drop pod spam too, hell spam in general. No more spam)
@Scarhandpainting
@Scarhandpainting 5 ай бұрын
We are in agreement on that front ;)
@valkyriegremory
@valkyriegremory 5 ай бұрын
Sad thing is like factions like sisters of battle is they only have 1 artillery and no flyers or visa versa. Or just lack in other tanks unlike guards, tau etc that just filled with them
@alexeybychenkov3659
@alexeybychenkov3659 5 ай бұрын
They had their fortification. It's now just gone.
@obsidanix
@obsidanix 5 ай бұрын
I appreciate I'm a casual player but totally agree with flyers. I brought a Stormhawk into my Grey Knight list, it did ok but next game I realised I could add an imperial knight for 20 points less, which did a LOT more for the points, it was the end of flyers for me
@Heinz_05
@Heinz_05 5 ай бұрын
Notice how all the Tau's units on these lists are missing... excited to see if they're OP again once their codex drops!!
@namewastaken360
@namewastaken360 5 ай бұрын
It's a shame they can't make flyers work, some of them are really cool models.
@sagelatham1239
@sagelatham1239 5 ай бұрын
As well, the fantasy of air support. Over half the armies in this game are flavors of Astartes. You're saying, James Workshop, that your vision of an army that operates from massive space-going vessels... is tanks?
@ashlingkenyon49
@ashlingkenyon49 5 ай бұрын
I love the night scythe so much and yet I am afraid to use it. :(
@SpiritStoneWarrior94-yx3gs
@SpiritStoneWarrior94-yx3gs 5 ай бұрын
To be fair the Plagueburst Crawlers indirect was basically only truly good when running the Lord of Virulence or whatever the character that makes them ignore the -1 to hit from indirect. Which would mean that the plaguebursts cost is essentially another 80+ points on top of the 180 it is now.
@luketfer
@luketfer 5 ай бұрын
Same with IG and Manticores, you needed Lord Solar to give them Take aim AND Scout sentinels to Recon a unit, making them hit on a 2+ for that specific unit and then maybe Creed doing Fields of Fire strat on that same unit as well for the +1 to AP on those attacks.
@No_nameOG
@No_nameOG 5 ай бұрын
Correct, Lord of Virulence. He comes with Deep Strike, so you can effectively hit anything turn 2 with no penalty. I’ve used the combination in a couple games and it works, as long as the LOV has some sort of bodyguard to protect him.
@richardwallace9378
@richardwallace9378 5 ай бұрын
I actually like your idea for a “scalar” points on units. Good units go from being spammed to never used post nerf. The increasing points would mean everything could still be usable and still be seen even if it’s just one . Seems thematic to me that you would see some but not 6 of the same thing. Would also make list building more interesting and easier to tweak points on second and third units with out seeing a good unit then just never be used at all.
@hailon_rias7341
@hailon_rias7341 5 ай бұрын
It’s a shame because I think making fortifications a more important part of the game would be fun
@ponli7532
@ponli7532 5 ай бұрын
it's not, as someone who remembers 6th ed. Fortifications fits better for narrative play where they can cost 0 points and be designed around with scenario rules.
@lewispatton6550
@lewispatton6550 5 ай бұрын
Their mistake is taking the rules for flyers too seriously. If they just gave them movement more in line with rest of the game and stopped trying to make all these special mechanics for them it would just be a matter of appropriate points for their statline. . 16-20 movement depending on the aircraft (a speed tier above bikes) . Cut the pivot and minimum distance rule . Has to come in turn 2 onward, but has deep strike. . 0 OC. . Adjust Points.
@catalyst772
@catalyst772 5 ай бұрын
GW should introduce incrementing costs to list Say one manticore costs 150. If you want a second one, it costs 180. A third one costs 200.. And so on, to stop spam.
@Callis57
@Callis57 5 ай бұрын
Yeah and theres already precedent for this, in 9th Tau Battlesuit weaponry had incrimental cost and so no one spammed only cyclic ion blasters. 10th thats the only way to play them bar possibly Plasma and Missile Pods.
@therealgrungler
@therealgrungler 5 ай бұрын
I think Mega Nobz also have something like this already too. 2 is 60, 3 is 90, then we go 4-5 at 160, and 6 at 180. GW could definitely do it if they cared to.
@manyslayer5889
@manyslayer5889 5 ай бұрын
@@Callis57 So all the Tau players had to buy new battlesuits. How unforeseen.
@WeOnlyEatSoup
@WeOnlyEatSoup 5 ай бұрын
I love the Hammerfall Bunker, I bought it in 2021 and haven't used it once...please make it decent and more then just a cool terrain piece
@imperialdoctor
@imperialdoctor 5 ай бұрын
I get that Flyers are hard to balance. When they first started coming along, way back in 5th, they were Fast Skimmers which were enough of a pain. But then they became full-on aircraft, and were either wet farts or brokenly powerful. The only good thing about how they are now is how any army doesn't have to worry too much about dedicated anti-air, which was also a huge pain. But as a Corvus enthusiast, I want it to be viable soooo much!
@richardmorton374
@richardmorton374 5 ай бұрын
Seeing all indirect fire tanks go to the same point cost of 180 really does confirm that it is a targeted hit against that entire unit archetype. Definitely not the best approach from a player perspective. With all that in mind, I really hope GW look to returning to some form of Force Organisation in future, as 10th edition sees a distinct lack of Battleline units in many armies but on the flipside we have units that are being overcosted to stop spam lists, where they could just be limited to 1 or 2 per X amount of points, in a system reminiscent of the old fantasy battles organisation.
@wjpjr7854
@wjpjr7854 5 ай бұрын
I understand not wanting aircraft and artillery to be spammable, but fortifications feel different enough that a handful of small exceptions can be thrown on them to make them usable. Make them Epic Hero and unable to be deployed within 3" of an objective marker or within 9" of the enemy deployment, and they count as neutral terrain for deep strike/cover/objectives. Age of Sigmar encourages the use of faction terrain, so I don't know why they distrust it so much in 40k.
@mhodges
@mhodges 4 ай бұрын
So easy to fix indirect fire, if they cared to try. 1 - don't make indirect give cover, make it give +1 to save rolls so it stacks with cover. 2 - require a spotter unit for each artillery piece to enable indirect fire (any non-artillery unit with LOS can spot for 1 artillery unit), so spamming 3 of them will take more work, and so there's more interactivity between the armies.
@Raygun9000
@Raygun9000 5 ай бұрын
Flyers, artillery and towering to certain extents ignore the line of sight rules. Knowing the intended terrain is key to pointing these units (same for super heavies and moving). Indirect could be largely fixed if they're only really useable against static foes.
@user-iw2vf7pb7s
@user-iw2vf7pb7s 5 ай бұрын
When the had blasts and scatter artillery was easily fixable. If you don’t see the thing you scatter more. Some unit synergies are very good in this case when for example a land speeder sees target and so can an artillery. This fun to play and play against. You sure have clear measure and counter measures.
@Raygun9000
@Raygun9000 5 ай бұрын
@@user-iw2vf7pb7s I found artillery more powerful with templates and scatter(even if it just changes deployment and unit coherence). What change would you suggest?
@user-iw2vf7pb7s
@user-iw2vf7pb7s 5 ай бұрын
@@Raygun9000 big scatters if you don’t see and good generalship. If you stack units in artillery range… well bad for you. So after it only points really matter.
@netman446
@netman446 5 ай бұрын
I use the Hammerfell bunker in my Imperial Fists as it's the only way it can shoot on 3+ like actual space marines.
@jaysonguerin8036
@jaysonguerin8036 5 ай бұрын
Flyers need a strat that lets them do a strafing run, it either slows down a single enemy unit or gives a unit -1 BS and/Armor Save, and artillery need something similar, for maybe battle shock or slowed movement. Maybe either lose movement speed or take mortals dealers choice for defender.
@pokemastercube
@pokemastercube 5 ай бұрын
artillery needs the return of blast templates and scatter dice, that kept them somewhat in check originally
@andreasmuller4666
@andreasmuller4666 5 ай бұрын
So we went from aflier focussed couple of years that started with release of the flying land raider aka Stormraven to a edition that basically goes "F" fliers. After all, they even removed some of the dedicated AA model kits and rules entirely.
@UnnamedEagle
@UnnamedEagle 5 ай бұрын
I think the Stormfang Gunship is actually right on the cusp of being useful. Fixing the typo in the Helfrost Destructor weapon profile would be a good start.
@MrHinchapelotas
@MrHinchapelotas 5 ай бұрын
My answer: call in artillery stratagem, when a model would fire, you can instead choose a unit with the "indirect" keyword this model can shoot. for the rest of the shooting phase, that unit improves it's ballistic skill by 2 against the models target. Worsen all indirect by 2 and youre golden, no reason to ever take more than 1
@mhodges
@mhodges 4 ай бұрын
The best fix for stopping "always take 3" of units is what I thought they originally promised 10th edition would be. Have every unit with a once per turn ability that only 1 of those units can do (like they have done with captains, but for every unit). Whirlwind pinning bombardment - 1 whirlwind unit can do this per turn, not every whirlwind unit. Stormtalon strafing run, the same. Every single unit in the game could have this change made to them, and it would massively increase build diversity. So taking 2 lets you choose which of the 2 can use the ability, but you can still only use it on 1 of them. It works well for balancing captains, I just thought they were going to do it like that for every unit when they announced the edition.
@MrMobius010
@MrMobius010 5 ай бұрын
The old school scatter dice helped keep them a bit more balanced in old editions. Of course, there was the old guard leaf blower list.
@martinkafka9510
@martinkafka9510 5 ай бұрын
The thing I dislike about nerfing indirect fire to oblivion is, that it strenghtens the only part of terrain that currently has any impact, i.e. whether you can see through it or not. With current rules terrain giving cover has pretty much zero impact and thus is rarely used in favor of table full of buildings/ruins.
@Smiffe
@Smiffe 5 ай бұрын
Yeah :( I got a whole airwing of Space marine flyers.. Been useless since beginning of 8th edition. The hammerfall bunker (I got 2) is basicly only useful as cool looking terrain 😢 The points together with the total slaughter on rules for them / lack of rules. makes the utterly useless.
@Smilomaniac
@Smilomaniac 5 ай бұрын
That's a real shame. I don't get how GW reads experiences like this and goes "nah it's all fine". All of those are expensive models, they should be viable at minimum.
@Smiffe
@Smiffe 5 ай бұрын
@@Smilomaniac I suspect there is a multiple reasons behind this. 1. if the model is back, they don't sell and then they don't need to produce new ones (since GW have a production issue atm) 2. Models with bad rules/points don't need a constant rules tweak either. 3. Less models to balance ^ 4. Possibly to be removed from the game if they don't sell, no one uses them either on the main tournament Scene (where GW seems to be looking mostly for feedback) and 5. They removed rather "new" things from space marines already, the hunter/stalker Anti-air unit was shafted into legends.
@fishfingers4548
@fishfingers4548 5 ай бұрын
@@Smilomaniac GW sells new model kits, the actual game seems secondary to their goals. I suspect there's a lone dude living in his mother's basement changing rules randomly, mainly coz no one has worked out he's on the payroll.
@Smilomaniac
@Smilomaniac 5 ай бұрын
@@fishfingers4548 Both the flyers and the bunker are still 'new' though (not all flyers, obviously), you'd think they'd make an effort to get the terrain units going. Your explanation seems plausible, he's been there for at least 25 years as far as I can tell.
@TimeMaster0
@TimeMaster0 4 ай бұрын
I think the issue with flyers is that over half of the factions do not have an anti-air option and those that do the unit is rarely good and GW does not balance those units against each other. I feel like you could make aircraft a good unit if you have good anti air options with maybe access to some sort of reactionary thing against aircraft specifically so that you might want to keep the aircraft in reserve until that anti-air unit is dead.
@crazyshak4827
@crazyshak4827 5 ай бұрын
I don't necessarily mind that GW is pushing back on flyer and artillery spam, because that's never fun to play against. But making them unusable in game isn't a great answer either, since that's not a great feeling for people who have the models. It really feels like they just can't be bothered to make the effort. I think this is a big reason they should bring back force org charts. Imposing some structure would give more options for restricting how these units are taken in a competitive game. The current listbuilding means there's no middle ground between useless and must-have. The extent to which they hate fortifications, though, is a bit bewildering. In an edition defined by movement, they're already at a disadvantage. Not sure why they need excessive costs and terrible rules on top
@Rehteal
@Rehteal 4 ай бұрын
Webway gate could be incredible if it wasn't so expensive. Being able to arrive from reserves within engagement range is pretty strong, but 220 eats up so much of your budget for speculative area denial. At least from my limited PoV
@nicholasharmer7415
@nicholasharmer7415 5 ай бұрын
Auspex raises the interesting idea of scaling points for units so that after the first, every extra copy costs more points. I'd say that this should be brought in for all units except maybe battleline; it would help a lot with the problem of an undercosted unit being spammed, and make everyone's armies more interesting. Now that almost everyone uses an app to work out their army, it shouldn't be that hard to do - maybe 5% of the unit cost rounded up to the nearest 5 for a second copy, and 15% for a third (or 10/20%)? There would far less spam!
@g.9349
@g.9349 5 ай бұрын
They should have the webway gate jump around the board like swooping hawks. Could be a weird transport similar to how it was in Dawn of War! (Maybe take away the fortification keyword if it does this?) :)
@ARC1701A
@ARC1701A 5 ай бұрын
I want to get some forge world stealth fighter drones. I just like the idea of them and want to paint up some models. I don't know if I'd ever run them.
@BloodDX2
@BloodDX2 5 ай бұрын
I feel like the flaw with fliers is twofold; on one hand if they're too good they become spam-able, but this could be an easy fix by making 'aircraft' keyword units limited to 3 datasheets of any kind with the keyword (or some other balanced number) for any army. Thus hard capping them while letting them still be good rules wise. The second issue is the smaller size of maps in most modern 40k games. Back in 3rd-5th editions I recall playing on much MUCH bigger table sizes. Easily 3x bigger than the fields used now. Because aircraft travel so far and have such restrictive movement jankyness; the limited map sizes prevents them from really being able to shine. I find this problem also rears itself with things like longer range guns. After a certain distance on these smaller table sizes; range just becomes redundant. I think 10th ed could do with a shakeup at least in casual games with missions and games designed for larger battlefields over longer games. Keep the tight, core competitive rules sure; but some support for the capacity of casual; large map games and objectives supported to them would be well received imo.
@friendlyspacedragon7250
@friendlyspacedragon7250 5 ай бұрын
I'd like to think it's to prevent no-win situations. Melee army vs aircraft spam is going to be a victory by army list since fliers are pretty much untouchable. Fortification army vs fortification army would be a staring contest over no-man's land since who attacks first, loses. And artillery spam taking out key units at turn 1 would make the situation very favourable for the one who goes first and miserable game for the second.
@smatting2627
@smatting2627 5 ай бұрын
I don’t care about the stats. I’m still going to get a Feculent Gnawlmaw because it’s a really cool model and Grandfather Nurgle loves us all. Fortifications should be -5 or -10 OC. As in, if you are battling over an objective and you also have a fortification present, your opponent has a negative modifier due to your fortification.
@dannywigan20
@dannywigan20 5 ай бұрын
seems like I've been waiting forever for my Heldrake to be worth bringing to a game
@sm901ftw
@sm901ftw 5 ай бұрын
It wouldn't make sense for all fortifications, but some really seem like they should work like transports and provide some Firing Deck support. How exactly is the Hammerfall Bunker a "bunker" if your infantry can't actually seek shelter inside it? Benefit of Cover just isn't enough, especially given how common it is to get even without fortification units. The ones that don't should at least provide good auras. Convergence of Dominions FNP, rerolls, whatever. The point is, if you're going to invest points and reduce your mobility by keeping units near forts, they should benefit from more than just basic cover they can get almost anywhere if you have a decent amount of terrain. Maybe also set the fortifications OC to be dependant on "embarked"/nearby infantry, or otherwise nullify nearby enemy OC while the fort stands so that they can actually be used as high investment backline defences. The decision to take a fortification shoud be deciding whether you want to sacrifice points that could be spent on offensive power/mobility to have your home objectives on lockdown. As it is, you're sacrificing those points for little that another unit of battleline or two wouldn't already get you.
@dickkickem4238
@dickkickem4238 5 ай бұрын
The lack of a force org chart kind of killed these units as now you can take an entire list of just these unit classes.
@Nobdythere
@Nobdythere 5 ай бұрын
The 0 OC on flyiers with hover is the real nail in the coffin. Feels bad to have a highly mobile unit that cant cap an unguarded objective.
@ieatmarmalade1239
@ieatmarmalade1239 5 ай бұрын
the sporocyst was actually really good at the start of 10th ed, had that hive defences rule that let you reactively shoot at enemy units within 24 up to 4 times per PHASE. now its one free overwatch a turn. royally pissed me off this one
@Icarus_789
@Icarus_789 5 ай бұрын
to make aircraft a bit better is to make it that when they do come in from reserves they do their move that turn so that bombers can do there thing as with them able to pivot. Artillery should be a either move or shoot type unit with 2 types of firing profiles of either good against infantry that slow them down with d6 shot, low ap, strength, and damage as with a anti vehicle option that has few shots, high ap, high strength, and damage but no slow. Fortifications need to be a one of only with ok shooting with a main purpose on overwatch in a specific area. there is ways to balance all of this it is just up to the game designers
@xEternalEnigmax
@xEternalEnigmax 5 ай бұрын
They could at least make them playable. But limit them to one per army or something. They are cool models with a lot of gameplay possibilities, even if they focus them to support and effects and less damage.
@zacharysmith5859
@zacharysmith5859 5 ай бұрын
Will they bring back force organization? How often do the rulea change that radically?
@RedAction333
@RedAction333 5 ай бұрын
What sucks is that the tau are supposed to be an aircraft heavy army. In lore, they don’t build big suits often because their job is already taken up by our superb Air Force.
@Seemfly
@Seemfly 5 ай бұрын
I think you're on the money about the 'all or nothing ' aspect of list building. If something is good enough to take once, theres usually be little reason not to take all you can, and even build your strategy around them. All of these units mostly play to the Static gunline that ignores cover and line of sight primary strategy, and GW is trying to move away from that, and if any of them are "good" then it has a noticable shift in the meta away from the dynamic midfield objective snatching gameplay. The game really plays to the melee advantage and short-midrange heavy firepower, especially with how common line of sight blocking terrain is these days, which i think in turn is preventing the trouble of alpha strikes and first turn advantage from being as much of an issue.
@DaneInTheUS
@DaneInTheUS 5 ай бұрын
The Necron fortification is so weak even Auspex forgot it existed
@gregoryseraphin1426
@gregoryseraphin1426 5 ай бұрын
Hats off to the workhorse of the deathwatch the Corvus Blackstar. Very consistently decent since I started in 9e.
@righteousitch
@righteousitch 5 ай бұрын
Would adding something like 'misfire' rolls to heavy artillery with indirect fire be something that could make them fairer? I loved the mechanic in old Warhammer Fantasy where if artillery misfired then you had to roll to see what it did. I understand 40k is a different beast (only jumped into it at the start of 9th) but feels like some kind of mechanics could be applied to make them viable to take while still feeling fair.
@jacksonhoiland2664
@jacksonhoiland2664 5 ай бұрын
Like add hazardous? That could potentially do it depending on how many wounds the artillery has.
@Strayed199
@Strayed199 5 ай бұрын
Artillery and buildings are pretty obvious in some regards - GW has been doing everything it can to stop gunline armies becoming meta again. The forcing of taking objective markers, as opposed to sections of the board, means that sitting there and shooting puts you at a disadvantage. As for fliers, well... I think it's because they don't know what to do.
@leesickler3249
@leesickler3249 5 ай бұрын
In the grim darkness of the far future there is only fight phase
@user-ik1uj1xj4r
@user-ik1uj1xj4r 5 ай бұрын
The drone one in tau is really shenanigans though
@WeaselPaw
@WeaselPaw 5 ай бұрын
TBH, It looks like the 40K team don't know wtf they're doing or are just overwhelmed at the moment. They also settled on some design choices for the game that aren't helping (no cost for options, just rule of 3 to limit spam, etc). It's kinda mean but the only thing they manage to do somewhat properly is nerf the items "everyone" is complaining about. Nobody likes flyers, nerf, nobody likes indirect, nerf, nobody cares about fortifications, forget about it, everything that makes some waves on the internet for a few months, nerf (the nerf might completely miss the point and just make the item useless but who cares, the internet will stop talking about it). And layer on top that they also pre nerf units based on how they performed on older rulesets. So if a unit over perform in an Edition, you can leave it on the shelves for a few years (flyer are exactly in this spot, they just don't know wtf to do with those and would rather not deal with the headache, too bad if you have a few laying around). Buffs are a game of Russian roulette most of the time either you're LoV and you get a ton of free points or you're anything else and your stuff drop 5%. Rewrite bad rules ? Nah, even if nobody uses an entry there must some point cost where it's viable, right ? Right ? Oh, look, the internet isn't happy about something (mmh, let say golden boys army rules), let's fix that ! and forget to fix anything else that should work in the same way. All that to say, I don't think they can fix those 3 without changing how they work, but it won't happen. At least they make some nice minis.
@davidthomas2870
@davidthomas2870 5 ай бұрын
I really wish aircraft could come with deep strike and pivot at the start of their move instead of the end. I personally think thatd be about right
@alasiadarthe001actual9
@alasiadarthe001actual9 5 ай бұрын
As for flyers I knew a drumstick player who flew what we called “the starscream” where he would fly all drukari jets and just do the strafing run over and over ending every game in a draw because all the enemy were dead in two turns and he had no way to cap objectives. I miss the scatter dice with indirect fire weapons. Make them strong but inaccurate. As for bunkers I think you and your opponent should have a separate terrain budget to the actual units. Maybe the any objective the bunker sits on counts as extra victory points.
@paboyeye2898
@paboyeye2898 5 ай бұрын
Really sad to hear, I was planning a new type of list for my dark angels, using the ravenwing aircrafts as my heavy support. But it looks like would be almost impossible😢 so sad that GW won't allows to have variety in our lists
@mortyjhones4068
@mortyjhones4068 5 ай бұрын
THe problem with bunkers and Aircraft was tat they alowed a very static gun line of weak infantry to hammer and anvl even eleat forces in older ed's. now that positional armour has gone, it is not much of an issue as it used to be. Also look at the crep in movment speed in the game. just because your on a bike or have a jump pack dosn't neserseraly mean you are the Faster inifantry around.
@marauder340
@marauder340 5 ай бұрын
They should just phase these out if this is their idea of keeping them playable. Might as well cut down on a few datasheets since they already have a preconceived idea of how the game should be played.
@joshuacollins5860
@joshuacollins5860 5 ай бұрын
Feels like GW is trying to nerf out "feelsbad hammer" unit spam that remove player interactions that are too one-sided. The problem is that it some armies (ahem, Guard) are designed around that core (horde infantry, tanks, artillery, and two of those are bad now) and don't have resilient answer to elite infantry MSU armies, especially since terrain is so dense which dramatically limits LOS and mobility for vehicles while infantry can move through it without penalty.
@jacksonhoiland2664
@jacksonhoiland2664 5 ай бұрын
Yeah but doing nerfs like this just seems like they don't understand how this should work and as such they just break it. When I can make a more balanced idea for aircraft then they did that is a sign they messed up yet they don't fix it. Planes aren't even that one sided if their guns are properly balanced unless you are playing pure khorne in which case you knew you couldn't shoot things very well.
@8-7-styx94
@8-7-styx94 5 ай бұрын
I understand why they adjusted the artillery units they did, each of them is overpowered to begin with. Not hard to miss it though cause everyone does math vs armigers instead of vs marines like GW does. Imagine this, you're facing a manticore and it's been stationary the whole game, it gets +1 from heavy and it rerolls every one of it's D6+1(probably +2 cause blast) shots against your unit. For something like intercessors that's 3 to hit with a reroll(!), 2 to wound, 5 to save, and if they fail they're obliterated. Even if you DONT have line of sight, which is odd but assuming you're indirect, it's still just 4's to hit, 2's to wound, and a 4+ save. Barely any worse really... A little good luck rolling on shots and your unit is gone in a single round of shooting. Even IF it's not gone, it will be severely weakened, and need a lot of support from the rest of your army to do it's original job, if it still can. A single lone marine is hardly a challenge for any army, even guardsmen. In just 2 turns of shooting their model has already made back it's points and also severely reduced your overall effectiveness. 3 of these could nuke an army in just 2 turns. It was worth it, especially with support from sentinels and hellhounds which ignores they're drawbacks. Now they're still worth it, but less enticing to those who don't know how stupidly powerful they actually are. It's a small penalty for those players who know what they are doing, but sadly discourages others from trying them. Overall it really comes down to GW wants you to use infantry (cause $$$) so they math out everything vs infantry stat-lines. Players want to use Tanks/Armigers (cause $$), and so they math out everything vs those instead. Hence the discrepancy.
@MrBobwins
@MrBobwins 5 ай бұрын
Honestly, I say this as a guard player and somebody that thinks that the Valkyrie is the coolest model GW makes. This is a game where we roll for individual pistol shots, division level artillery pieces (manticore, basilisk) and aircraft beyond the lightest of skimmers just don't belong at the scales the game takes place at.
@zeiphie
@zeiphie 5 ай бұрын
Basically they gave up balancing them so rather than risking them being somehow too good it's preferable to just bin them and not look back. 😅 A shame really. But I having experience with planes and indirect being too good; while I may not agree with the methods perhaps it's the lesser of two evils.
@wesleyw7908
@wesleyw7908 5 ай бұрын
My main issue is the complete lack of designers insights, such as which you normally see in competitive video games. If GW would just give a small blurb of text, that explains the reasoning behind changes, then that would solve a lot of issues.
@gwenfranklin8242
@gwenfranklin8242 5 ай бұрын
my problem is that artillary is a key actual part of warfare. like shooting the guy from several km's away. Not having it kind breaks the versimilitude. but I'd rather the game was fun. Maybe limit it to certain factions. guard feel like they should have artillery. maybe a version of the old skaven "life is cheap rule" (shoot into melee but misses hit your own guys)
@danhill99
@danhill99 5 ай бұрын
I still hold out a sliver of hope we’re getting an “imperial navy” army to fix flyers- flyers, marines, jet troopers….the works
@CatroiOz
@CatroiOz 5 ай бұрын
I was there Gandalf... 3000 years ago when GW pushed for Dawn of War : Soulstorm to include flying unit to boost their sales and now they want to get rid of them.
@terranaxiomuk
@terranaxiomuk 5 ай бұрын
This has to be the most objective focused edition in ages for me, but my guard need to stay still to gain a buff. I've shelved guard after about 20 years and switched to Eldar. Even with the recent fate dice nerf, they are still decent and have all the gotcha rules that 10th has brought. The actual resolution of things is so convoluted and petty in this edition.
@keggotht9323
@keggotht9323 5 ай бұрын
Why oh why does the hammerfall bunker not deepstrike, its called hammerfall it should be dropping in like a droppod but without anything in it. I think flyers being overcosted is stupid too, they have enough disadvantages not to be a big problem and if they are worried about spam i honestly think the limit on aircraft was good before just put max 2 for 2000 points and call it quits there
@crashstarr6531
@crashstarr6531 5 ай бұрын
That dark eldar aircraft nerf in this dataslate was priceless. I think an aircraft dishonored James Workshop's mother.
@cooljoe500
@cooljoe500 5 ай бұрын
real talk, artillery is crap since 8th when they removed templates. also, if they dont want Guard players to use artillery so much, why give them a trait (borne soldiers) that only really works with artillery?
@klassensj2
@klassensj2 5 ай бұрын
This. Some template shenanigans were difficult to balance, looking at you torrent, but if they dropped the cost of indirect, kept the cover and to hit penalties(remove this if a certain unit could see the target(like sentinels can) but add back in template dice(im sure there are so many still in inventory) after the hit roll, to see how many inches the shot deflects, but before the wound roll.
@fateweaver9844
@fateweaver9844 5 ай бұрын
​@@klassensj2no. I don't miss the template days. That shit lead to more arguments, even amongst casuals, than any other rule in the game.
@cooljoe500
@cooljoe500 5 ай бұрын
@@fateweaver9844 true, but it was worth it. random shots are crap and people now cramp all their units together like toys because you cant punish them for that. boards these days dont look half as flavorful as back then. another reason for that is the change to vehicle rules.
@DeathInTheSnow
@DeathInTheSnow 5 ай бұрын
This is... a very bad time for my Chaos army, which consists of only:- 3 x Heldrakes (Nurgle) 3 x Noctilith Crowns (Undivided) 3 x Lord Discordants on Helstalker (Slaanesh) 1 x pair of Obliterators (Nurgle) I fear they're going to struggle, even if they form exactly 2000 points and should therefore be balanced with other armies at that value.
@apinakapinastorba
@apinakapinastorba 5 ай бұрын
In my thinking it’s alot less sinister. Looking at the way new codexes have less units than before, it’s propably just concetrating to the units that actually matter. Balancing niche does not seem so impactful than balancing the core.
@spynk
@spynk 5 ай бұрын
i wish someday i will be able to play my tiger shark....
@Snaek1
@Snaek1 5 ай бұрын
rapid ingress it on your opponents turn. youll either get to use it turn 2 or turn 3 with kauyon
@benmccarroll117
@benmccarroll117 5 ай бұрын
How does the Tau Tidewall fortifications hold up? Are they in the borderline unplayable category?
@coddaw
@coddaw 5 ай бұрын
I really don't see why some unit classes can't be good? What does GW have against tidewall shieldlines and Skull Altars? I imagine there is someone writing the rules at GW that just thinks the entire game should be limited to infantry with a tank sprinkled in.
@smatting2627
@smatting2627 5 ай бұрын
In such a small battlefield, relative to the size of the models’ range, flyers and indirect would dominate infantry, just like real life. And fortifications wouldn’t allow all the infantry models GW wants you to buy to move around the board. Understand that most players will go full Math-hammer and spam whatever wins. These types of models have power that barely fit on the board.
@hammer1349
@hammer1349 5 ай бұрын
Fortifications have an inherent problem and that is not to do with the models' rules but rather the game itself. Buildings etc can't move which is is basically against what you need to do to play the game. Ive discovered this myself without using fortifications with my marines, not pushing forward turn one basically concedes victory to the enemy
@derricktitley3784
@derricktitley3784 5 ай бұрын
There really needs to be a better form of gameplay for people who dont want to just run 90% infantry or bike spam. Maybe give us options for big, sprawling games where we can bring 10 or 20 vehicles/aricraft/fortifications and limited infantry, one that isnt epic scale. Itd be a really simple change too. Keep the statlines and basic rules the same, but keep the points costs low. I'm a larger collector and like having a wide variety of models, both infantry and vehicles. I currently have 2 gladiators that i can barely justify bringing, i have 20 dreadnoughts of various types- most of which are no longer useful, and an executioner, 3 invictor warsuits, 2 land speeders, a corvus blackstar and a dozen aircraft i havent used for two editions.
@ichbineinberliner1776
@ichbineinberliner1776 5 ай бұрын
Both Flyers and Field Artillery similar to Baselisks are also pretty unusual for a small army encounter in my opinion. Artillery is usual Kilometers away from where the shells impact, same goes for flyers except Helicopters. Both type of equipment could be represented by Stratagems or costs points without being represented as a model: Strafing Run, Bombs away, Artillery Support and so on. As to fortifications: this should a central element for clear Attacker / Defender battles, where one side needs to protect its fortification.
@Holysnowboard
@Holysnowboard 5 ай бұрын
If GW didn’t want me to field three whirlwinds then MAYBE they should have taken the TIME to add detachments. They even playtested this crazy shtick in Arks, and then MADE IT WORSE
@gregoryseraphin1426
@gregoryseraphin1426 5 ай бұрын
The hover keyword should grant 1 OC.
@Arghishable
@Arghishable 5 ай бұрын
For artillery couldn't GW try something based on range to represent accuracy ? Like you have the -1 to BS for indirect fire, but also (or instead perhaps) -1 to hit roll if target is beyond half the range or something like that ? And adjusting the points, BS and range stats accordingly Could even be just -1 to BS at 1/3rd range adding the -1 to hit roll if at more than 2/3rd, giving 3 zones of efficiency Artillery would suffer penality from shooting without LoS and/or have an accuracy nerf at long range ; means the 9" bubble and backline holders would still be safe to not be utterly removed so easily and have to be dealt with in more subtle ways or heavy artillery focus, but at the same time allows for artillery to be a better threat for ennemy coming too close ? Couldn't it give artillery a defined purpose with indirect fire (don't come too close) without making it OP, while allowing full strength if exposed to get LoS ?
@beerhammer40k23
@beerhammer40k23 5 ай бұрын
I'd love to see the ork stompa come down in points significantly, then it actually might be worth taking. It's at least 200 points too expensive
@jacksonhoiland2664
@jacksonhoiland2664 5 ай бұрын
Yeah no reason it is comparable points wise to 3 gorkanaughts/morkanuaghts. It is just ridiculous.
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