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Andy R Animations

Andy R Animations

10 ай бұрын

How this video was made: • How To Make Better Bac...
Backrooms Playlist (Next & Previous Episode): • Backrooms
Join the Discord: / discord
Follow me on TikTok!: / andy.r.animations
This video was recorded onto a real VHS tape to get the final effect. My next video will cover how I did that.
Email me if you have any 3D / Creative work!

Пікірлер: 510
@0990ftn
@0990ftn 10 ай бұрын
What I love about Andy’s work is that there’s no entities, and let’s backrooms do the talking
@chutemi2975
@chutemi2975 10 ай бұрын
Yea that’s what a lot of backroom videos mess up. It’s scarier when there’s nothing
@randomannoyance
@randomannoyance 10 ай бұрын
monsters ruined the entire concept of backrooms and turned them into generic gen z horror
@silvereennetwork
@silvereennetwork 10 ай бұрын
He said that he needs to stand out from all the other backrooms videos and thats how he does it
@TheGrammarNazi123
@TheGrammarNazi123 10 ай бұрын
What was that at 12:50, then?
@gorg9928
@gorg9928 10 ай бұрын
Yeah also the backrooms look like a good place to meditate if You can go back to the frontrooms
@postlucid
@postlucid 9 ай бұрын
Aside from Kane's work. This is the only Backrooms channel where the character has an objective while providing us with a journey through liminal space from destination to destination without the entities (which I do like but on rare occasions). I do hope you're encouraged to continue this series!
@andyranimations
@andyranimations 9 ай бұрын
Thanks!
@animatedentertainment4534
@animatedentertainment4534 9 ай бұрын
@@andyranimations wants to partner, I already have a scenario and characters ready, but I have to see if it works or not. The problem is that it's hard to do it alone, but I'm thinking about the possibility of going back
@ollyolive2153
@ollyolive2153 10 күн бұрын
yessss i completely agree with you
@staceyann1180
@staceyann1180 10 ай бұрын
Seeing the actual Backrooms evolve into a seemingly living creature is absolutely where Backrooms lore needs to go. This is phenomenal.
@honestscriberelaxation9542
@honestscriberelaxation9542 10 ай бұрын
I love how non-Euclidean this version of the Backrooms is, and watching it evolve in real time is really cool.
@AdventShot
@AdventShot 10 ай бұрын
The "void" of the backrooms is quite interesting, you can hear constant noises in the background when he walks by the void as if there was some suspended power converter station keeping the lights on or maybe it's the backrooms generating itself in the far distance. What's even scarier is that there is an atmosphere present in the void, as you can hear slight wind when he walks by the void(and he isn't getting sucked out into the void). I like the idea of some cosmic entity lingering in the void, ever watching and ever present; manipulating and creating the backrooms as if it's only purpose but you'll never see or be aware of it. Andy does a good job with this take on the backrooms, and brings it to the next level of "well what is OUTSIDE the backrooms?".
@qnaman
@qnaman 10 ай бұрын
I like to think it's sokeind of superdimensional creature which just creates trap for 3d dimensional creatures- quite like fly trap, but very complex or that backrookms is creature itself.
@FlandreSDM
@FlandreSDM 9 ай бұрын
I like that feature as well. I feel like it's the backrooms coming to life, as if the backrooms itself IS the entity.
@cucothekillerofgalaxy
@cucothekillerofgalaxy 7 ай бұрын
​@@FlandreSDMWell, in this version of the backrooms, in the second video you can see that the backrooms are a conscious entity.
@Chickenbeater64
@Chickenbeater64 7 ай бұрын
Holy shit thats such a good concept the generating of the backrooms being heard while in a certain room males the void of the backrooms more scarier
@redneck472
@redneck472 10 ай бұрын
You're portraying the backrooms in ways that have never been thought of before. Pretty cool!
@Grinningfartking6969
@Grinningfartking6969 9 ай бұрын
what are you talking about this has been over done by so many people.
@user-in5in3ge9b
@user-in5in3ge9b 9 ай бұрын
@@Grinningfartking6969 actually it may seem the same but its not... i feel it kinda different from the others
@Kindal0ner
@Kindal0ner 10 ай бұрын
Let's go been waiting forever for this underrated backrooms series keep up the good work
@xHuntedGunzPCGx
@xHuntedGunzPCGx 10 ай бұрын
This guy has only made three videos though. But the production and quality is EXCELLENT. He has 13k followers compared to Kane Pixel’s 2 million. His views are astronomical in comparison
@Asterarchive89
@Asterarchive89 10 ай бұрын
Same
@Micolash_is_behind_you
@Micolash_is_behind_you 10 ай бұрын
severely underrated
@afonsodeportugal
@afonsodeportugal 10 ай бұрын
Amazing video, from beginning to end! It didn't even feel like 23 minutes! The nonsensical perspective when turning corners, the upside-down house, the "teleporting" between different points in space, the creepy sound right in the middle of the crossing of the "bridge", the collapsing of the corridor... this is how the backrooms should be made! No stu... entities, no gratuitous jump-scares, just the pure horror of the liminal spaces themselves! Well done, Sir! Thank you! You and Lost in the Hyperverse are my favorite backrooms creators right now, the only ones who really get it. It's a shame you have so few subscribers!
@antharro
@antharro 6 ай бұрын
The "creepy sound" I think is very similar to something Kane used in Hidden View part 3. It really is creepy. (I love it. :D )
@willw1991
@willw1991 5 ай бұрын
I don't really understand the hatred of the entities. I've seen other videos like that, where people will be like "thank god there's no entities". if you read the lore there are other creatures that live in the backrooms. some of them can even be helpful.
@afonsodeportugal
@afonsodeportugal 5 ай бұрын
@@willw1991 The entities are either childish characters (smileys, partygoers, Mr Kitty, etc) or too horror/fantasy inspired (entity 666, moths, clumps, skin-stealers, etc). Either way, they ruin the liminal character of the backrooms, as they create either a cartoonish environment or a B-movie horror atmosphere. The original picture that led the creation of the Backrooms had nothing to do with that. It was about being lost in an unknown place, unaware of why and how, and not knowing how to get out. I am not totally against entities, but they have to be very well placed and very well done in order to work. As for the lore, I absolutely hate it. I don't recognize it as canon. As far as I'm concerned, only the original picture is canon.
@willw1991
@willw1991 5 ай бұрын
@@afonsodeportugal Well personally I really like the facelings. I think they're really neat! if i was in the backrooms i'd love to be friends with them! c:
@afonsodeportugal
@afonsodeportugal 5 ай бұрын
@@willw1991 What exactly do you like about them?
@jimez86
@jimez86 10 ай бұрын
I like the non-euclidian take on the backrooms. I also like that the focus is on the eerie familiarity of the backrooms rather than just dropping in a monster and calling it a day. The long periods of overwhelming silence broken by a sudden loud indistinct noise is far scary to me.
@thesesillkids7911
@thesesillkids7911 9 ай бұрын
This series genuinely makes it feel like the "backrooms" adhere and operate within their own laws of reality, with the non-euclidean space and the ways that area just disintegrates revealing the other hallways, like no-clipping in G mod. Makes this one of the best backrooms series on KZfaq. Please, keep up the excellent work.
@artisticbuilding6852
@artisticbuilding6852 10 ай бұрын
this should be shown at an art film festival. it's unbelievably well made. creative, eerie, realistic looking. movement and pace are on point. I like the subtle horror of the protagonist losing track of the line... kinda weird to me they found it again, would've been scariest for them to become more and more lost. but that's the only mildly negative thing i can say about this work of art. amazeballs
@Chazzvc
@Chazzvc 10 ай бұрын
There's a certain dread of jumping down into a new area, You are stuck with the choice you made, You can't go back up. In a way this would drive me insane because I like to think a lot and if I was in the backrooms I would try to mentally comprehend all paths and perhaps try the ones that I don't have to commit to. Jumping down is a commitment into the unknown. Which is ironic because everything in the backrooms is the unknown. As a human you would feel safe in the areas that have been established as safe. You would build a mental framework of the layout assuming you aren't just going into one direction constantly. Jumping down is cutting yourself off from that framework, Like an astronaut being cut loose into space, Or a boat that has no paddle being pulled out into the sea. I'm not saying the video gets human psychology wrong, I just think most people wouldn't throw themselves into a pit that they have no clue whats inside or if there's a way out of said pit. The coward in me would think "What if I jump down at 16:12 and its just an empty room with no doors"
@RokeJulianLockhart.s13ouq
@RokeJulianLockhart.s13ouq 8 ай бұрын
Indeed. It's a hideous prospect.
@BINX-RR
@BINX-RR 10 ай бұрын
This one was awesome, playing with the idea of space occupying occupied space, really cool locations, the upside down areas and evolving backrooms, really unique!
@deborahchesser7375
@deborahchesser7375 9 ай бұрын
Imagine having an E-bike ! You could really cover some ground and have a blast 😆
@Dilligff
@Dilligff 9 ай бұрын
I've been waiting for someone to play with the idea of non-euclidean space within the backrooms and I am pleased to see it finally come to pass. It just meshes so well with the base concept of liminal spaces that it needed to be done. I'm also very pleased that the environment itself was the focus and not a bunch of entities jumping out of the shadows. I'm not against the idea of entities, but feel the better use of them would be as something seen very rarely and from afar. Leaving it to question whether or not they are hostile or a threat, like seeing a bear from a distance who is staring back at you. Something you'd naturally avoid approaching and giving you that uncertainty of whether or not it will just calmly go on its own way or start coming after you the moment your back is turned.
@alanjune1460
@alanjune1460 9 ай бұрын
This rendition of the Backrooms is definitely a gem among many, way less-effort takes on it. It doesn't try to portray the Backrooms as a set of levels like in some RPG games, it doesn't try to scare you with entities. Its aim is not to terrify you but to to make you agonise from solitude, to make you run around from desperation and realisation of total loneliness in this desolate netherland, purgatory that won't provide you with any kind of answer. Besides, it seems like the Backrooms itself here is a living being, a living space-time that regenerates, metamorphoses, transfigures itself LIVE, and the points of such transfigurations are unexpected, unpredictable and totally chaotic. This volatility and fickleness of this take make it stand out from the rest. It's simply a different perception of that original post. It makes you feel lost. Just lost and totally dispirited.
@Mister_Clean
@Mister_Clean 10 ай бұрын
Actually seeing the "shift" up close was absolutely terrifying. It was one thing, watching video footage of it in a secure lab, but when it happened right in front of the character, you start to realize how dangerous this place really is. The sheer scale of your backrooms blows my mind.
@k0rean_rand0m
@k0rean_rand0m 8 ай бұрын
The art of horror! No screamers at all, but still 25 minutes of goosebumps 😬 You know how to keep tension, great work 👏🏻
@girtonyou854
@girtonyou854 6 ай бұрын
Holy shit that’s a lot of money
@gabrielcayton3261
@gabrielcayton3261 5 ай бұрын
It's $2.26 (USD). 😊
@backrooms-datalog7630
@backrooms-datalog7630 9 ай бұрын
Outstanding work! I loved every minute of your Found Footage from start to finish, and with the details put in, the work is incredible! The upside down region at the start was very well done, to the twisting corridor leading us to the amazing looking Poolrooms. 6:17 and 8:30 as the Wanderer moved around the pillar was absolutely INCREDIBLE! Very Backroom feel to that! As the Wanderer made way across that platform that stretched across the amazing calm water, followed by a terrifying howl was very unnerving! What was that sound and was it a terrifying entity? Then 17:17 and 21:31 you can see the different areas the Wanderer was in looking back. That was so cool! The ending left me in suspense as the environment looked very expansive and amazing at the same time. Can't wait for more Footage from you!
@andyranimations
@andyranimations 9 ай бұрын
Thanks!
@maidanorgua
@maidanorgua 10 ай бұрын
I will never get bored of backrooms. Awesome concepts here, and I love the attention to sound.
@InfiniteSky2020
@InfiniteSky2020 10 ай бұрын
One of the more sinister poolrooms videos ive seen, awesome job as always
@YuB
@YuB 9 ай бұрын
best one yet dude i'm FULLY invested lol!
@crsIy
@crsIy 9 ай бұрын
why isnt there comments on this, hello?
@origin274
@origin274 9 ай бұрын
ikr@@crsIy
@Wyatt862
@Wyatt862 8 ай бұрын
YUB of the year goes to this comment!
@Wyatt862
@Wyatt862 8 ай бұрын
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@GabrielPerez-br5mm
@GabrielPerez-br5mm 24 күн бұрын
YUB?? You were the last person I expected to see here!
@jmahonatam
@jmahonatam 9 ай бұрын
These are my canon backrooms. The foley for this is absolutely incredible, i have no idea how you achieved it
@chillcursed
@chillcursed 10 ай бұрын
I have an idea for some backroom shenanigans, it would be very interesting if things in the backrooms carried potential inertia, kinda like the things there were some bugged out props from gmod and whenever you interact with something on the backrooms they just bug out, like you unplug a cable from a outlet and it just releases a trillion voults of energy, you break a wall and it releases heat radiation or maybe if you find some food on a fridge or something, when you touch the food it has the chance of just disintegrating to dust. That would be very interesting and it would also make the backrooms actually dangerous, with no need to add dumb squiggly monsters like the other people do. I think it would be also cool for the backrooms to change in real time, kinda like what was done in the video but more like a Ai generation in real time.
@darksouls_guy1656
@darksouls_guy1656 10 ай бұрын
that idea actually sounds so good, and makes it so that you truly are alone, like how the backrooms originally was
@sentry3118
@sentry3118 9 ай бұрын
I feel like i'm dreaming. It's incredible. The way it feels like you're always moving forward, or that you're looking for something you know the way too, but which always just keeps going. The balance of highly detailed, blown out oversaturated lighting, empty, non euclidean, wide open, yet enclosed spaces, and somehow blurry, unclear, and wobbly lines, that are at the same time sharp but without definition. The scene with the indoor hour facade, with the massive ceiling with unneven lights. The twisted hallway that feels like you're being squeezed. The empty desolate pool tiled rooms. The massive black moat reflecting cold pure white lights. That last scene in the department store really felt familiar. I could taste and smell the carpet, drywall, musty cold air, and hot lights.
@Schtaggy
@Schtaggy 9 ай бұрын
the way that you just somehow appear on the other side of a void and change which directions you're standing when you turn a couple corners is so trippy and makes the backrooms seem even more infinite somehow
@jtejeda94
@jtejeda94 9 ай бұрын
12:48 see, this is how you do entities in backrooms videos. The far-off susurrations of some unknowable horror. The lurking presence of something unseen. Ambience is key to these kinds of videos.
@Happiness1671
@Happiness1671 9 ай бұрын
my favourite part is 12:16. I love the look of this room so much, it’s so calming yet strange. I also love the concept of the void, how you can see the actual rooms generating in front of you. Amazing job on this video!! Can’t wait for the next one
@AnomegaBR431-OFICAL
@AnomegaBR431-OFICAL 10 ай бұрын
Gentlemen, this is definitely the most creative backrooms video I've ever seen... The work you put into creating this masterpiece was well worth it. This video really stirred my phobias; something no other video has ever touched. I don't even know how to explain it, but in some moments of the video it even looked a lot like a dream... having experienced this experience was incredible, congratulations to those involved!
@jcrogers3854
@jcrogers3854 10 ай бұрын
YESSS !!! Superb work as usual and this one was really sinister and dark you have to be brave to push on in the backrooms . All the non Euclidian Geometry and how the path had changed by the backrooms since it was drawn by the robot crawler ... Loving these outposts just hooked up to the backrooms energy to survive and placed in amazing settings ! (Im assuming its outpost 2 we arrived at ?? ) Love this version of the backrooms light years ahead of the copy Kane Pixals gang and an amazing story it should all be in a feature film and many many films to come !! Brilliant thank you for all your hard work and vision Andy =0)
@GoddesAyu
@GoddesAyu 10 ай бұрын
I Love your work so much more then any others , the lack of stupid chasing screaming entities makes it so much more intense
@FlushedMoji
@FlushedMoji 10 ай бұрын
no entities no cheap jumpscares, i love how it’s all dread
@sputumtube
@sputumtube 10 ай бұрын
That 'curved wall/corridor' part was truly freaky.
@leociresi4292
@leociresi4292 6 ай бұрын
Funhouse
@somnolentSlumber
@somnolentSlumber 10 ай бұрын
some crazy non euclidean geometry in this one god damn
@premiumboss2673
@premiumboss2673 10 ай бұрын
It felt so disconcerting when he lost the path for a while... ACTUAL liminal horror.
@dragongock
@dragongock 10 ай бұрын
Andy, i’ve gotta say that these backrooms interpretations are like Kane-tier originality, i love it
@wickedwilliwonka
@wickedwilliwonka 10 ай бұрын
The level of detail you put into this is purely amazing! This is one of my favourite Backroom videos so far! Keep up the tremendous work!
@perpetualprogress8350
@perpetualprogress8350 10 ай бұрын
bro this is a work of art, PLEASE keep more of this coming! the foreshadowing of looking over a cliff at a path below only to then go through a non-euclidean hallway to end up where you were looking at from above, was just fucking *chef's kiss*, and then again from the dark blue poolrooms looking up at the upside down path on the ceiling of the brown squares carpet, then to later hear that menacing hum again when you're walking on the brown squares carpet and look out and see the upside down poolrooms... just truly next level stuff here!!!
@blakexe
@blakexe 10 ай бұрын
I just realized how genius having a house as the gateway between the poolrooms and the backrooms is. A "liminal" space is just a place of transition and in this case that would be the house.. so I guess the backrooms isn't really a liminal space then? Since its not a transition into anything
@TechItEasy0
@TechItEasy0 3 ай бұрын
Andy R needs a promotion and a pay raise.
@gab_luc
@gab_luc 10 ай бұрын
the upside down house and the curved path felt unsettling af. keep up the amazing work
@sterben5405
@sterben5405 10 ай бұрын
That first part in the house really caught me off guard lmao amazing work
@ToxynCorvin8008
@ToxynCorvin8008 10 ай бұрын
I posted a comment 'do a flip' on one of your livestreams so you literally flipped the backrooms upside down. This is the trippiest backrooms so far.
@WagnerHertzog123
@WagnerHertzog123 10 ай бұрын
One of the greatest backrroms videos ever. Congrats!
@leociresi4292
@leociresi4292 6 ай бұрын
1:18 this reminds me of Luigi’s mansion, Sue Pea’s bedroom. Everything was upside down
@matthewharris1466
@matthewharris1466 10 ай бұрын
It seems the backrooms are a hyperspace maze that is being monitored, and reconfigured by a higher dimensional race to their amusement.
@thedeterred
@thedeterred 10 ай бұрын
Can we appreciate how Andy kept on following the line, no matter what to get this amazing footage.
@yerabbit6333
@yerabbit6333 10 ай бұрын
that upside-down staircase is so goddamned creepy
@Paper_Machete910
@Paper_Machete910 10 ай бұрын
Amazing work as always!
@Lpd_n
@Lpd_n 10 ай бұрын
Indeed 👌
@Jonny2myren
@Jonny2myren 10 ай бұрын
Really dig how twisted the space is in this. Great work.
@deborahchesser7375
@deborahchesser7375 9 ай бұрын
An E-bike would be a blast in there, just plug in whenever and go.
@bloodmaged
@bloodmaged 4 ай бұрын
until it dies lol
@ChromaSoul
@ChromaSoul 10 ай бұрын
Super cool! I really love the invisible hallways that appear around a corner. Also the film quality is really accurate, not overly filtered.. And not much camera shake, only a reasonable amount. Great work Andy!
@shaputer
@shaputer 8 ай бұрын
This the BEST Backrooms video I HAVE EVER SEEN !!!! I love the reality/gravity morphing effects. Made my skin crawl. I love this video. Watching it again right now. 🤗
@kristofkolesar383
@kristofkolesar383 24 күн бұрын
finally someone who actually puts the render on real VHS tapes to add that "VHS effect". Amazing.
@BillyBajaBlast
@BillyBajaBlast 10 ай бұрын
I love the way that you show everything and I like how you portray the backrooms in how its mainly the environment and how linear and nonsensical some of the geometry is and I love how you didn’t spam us with goofy monsters every ten seconds I love your work and I can’t wait to see what comes next.
@barnesbuilt1250
@barnesbuilt1250 10 ай бұрын
Those corners that turned into impossible rooms with the lights on the ceiling that lined up perfectly was just ugh 🤌🏼
@GRasputin91
@GRasputin91 9 ай бұрын
This is amazing. I love the spatial and geometric anomalies, the inside of the house being upside down was very clever
@slowbro1337
@slowbro1337 9 ай бұрын
Watching the backrooms shift reminded me of a large creature moving through water and the disruption to the backrooms was like it's wake as it passed through the material pulling and leaving bits of reality swirling together
@bajantexan8790
@bajantexan8790 9 ай бұрын
The Non-euclidean aspect makes this a lot more terrifying for the concept of becoming lost. It also creates a very different connotation of "mapping things out". Well, it makes it even more impossible since the shape and even the rules of physics can change. That initial line through the building was tampered with clearly. No human does that.
@synnerlig
@synnerlig 10 ай бұрын
I didn’t want it to end!
@clairefey1934
@clairefey1934 Ай бұрын
I appreciate the amazing production quality and unique take. I can tell that this is a labor of love and a lot of thought went into it. However, I'm not sure this is the backrooms content for me. The entities of other backrooms videos (like Kane's bacteria or the many others of the collaborative lore) may cheapen the experience when overused or otherwise done poorly, but they do provide a constant sense of anticipation, of 'being watched' and needing to look into every dark corner. It's horror's bread and butter, IMO. This content has no entities, but it does have a sense of 'shock and awe', at the strangeness of the backrooms. You have a non-euclidian space, non conformal gravity, building shifts, regenerating walls and literal noclip vision. It's a very interesting environment, and a far cry from the more standard backrooms content which are just bland, endless empty rooms. Instead of being their own unique space with their own rules, they're merely the setting for stalker dramas straight out of 'Alien'. But outside of the environment, I get the feeling as a viewer that I'm not sure what I'm supposed to be paying attention to. Our wanderer can be seeing following a straight line in the backrooms, with only the occasional strange happenings provided by the setting to break up the monotony. With nothing to captivate my interest, keep me guessing or looking around the corners, I find myself mashing the forward button to get through the video's runtime until the wanderer reaches their destination. I think I can see what this video was at least attempting to convey to me. This video, and especially the previous one "Outpost", reminded me a lot of the first "Myst" game, where the player is set to wander empty realities in search for clues. Despite having little to no reason to perceive a threat, you can't help but feel a little unnerved at these abandoned spaces that feel just a little bit 'incomplete' and 'off'. However, what made the "Myst" series work is the constant puzzles and, er, 'myst'-ery (har har) that kept your mind captivated as you traversed the levels. You were never quite sure what had happened to the family residing on the island. There were always unknowns to keep you guessing and observant of your environment. However, in this series, there is little for me to speculate on. The wanderer follows a line on the ground to an outpost, where they're shown the self-healing, almost skin-like nature of the backrooms, and a potential way out. Cool, so we have an objective. And this video has the wanderer following the line directly to that objective. Key to a mystery is a question that I the viewer am supposed to ask. E.g., in a murder mystery, you ask "whodunnit?" In "Myst" there were several questions, to the trustworthiness of the brothers, to what had transpired on the island, to how to return home. In this story, any question is removed because the exposition tells you everything you want to know. "What's going on with the walls?" they're alive. done. "How do I escape?" way ahead of you. It's at the end of the orange line. There are many questions you could ask, like who set up the bases, what happened to them, who created this reality, etc etc but none of these questions are given any weight by the narrative. An interesting moment does arrive, in a form of the shift that blocks the path, but any sense of stakes are removed in short order by the wanderer requiring it shortly after. Furthermore, as the viewer, I wasn't even that unnerved by the occurrence as the narrative established no urgency to the wanderer's desire to escape. With no entity to flee from or some kind of limited resource like food or water that'll run short, or friend or ally that they've separated from, this diversion lacks any sense of horror and is merely a curious diversion. There's no suspense because, of course, you know the wanderer is going to find the orange line again, as without it the story has nowhere to progress and no mysteries to solve. Perhaps if the protagonist had previously been subjected to a shift that permanently separated them from a valuable ally, location, or item, there might have been some suspense. However, there was no hint of this aside from some brief exposition in "Mall Run" with the reality shift warning signs. Contrast this with Kane Pixel's videos. Not every excursion into the backrooms contains the bacteria monster. However, all of them add to a complex lore regarding the Async group, the various researcher characters and their fates, ongoing disappearances, attempts to expand into and ultimately monetize the space. Throughout the videos, you're presented with a great feeling of suspense, a constant question of what's going to happen next that drives the viewer to answer the underlying mysteries of the mysterious a-sync and their researchers. These videos lack that, and IMHO, suffer from it greatly. It's especially bad because, the production quality, and the conceptual effort that went into improving the setting is obvious. However, these aspects are used as a crutch to cover for the near total absence of character, mystery, and plot. No setting, regardless of how eerie and awe-inspiring, can completely abrogate the need for a narrative. The 'oh no spoopy monsters' may be cliche, but at least they do provide an antagonist to create tension and story flow. This story has no antagonist. It has potential to have one, in the form of the backrooms itself, but the lack of stakes makes it feel like a cold and indifferent fact of life rather than a challenge to the protagonist. Production 10/10. 11/10 for daring to provide behind the scenes work to uplift fellow creators. Concept work 10/10. You made the backrooms feel alive in a way that no creator I have seen has done. Kudos. Narrative & plot 3/10. Feels like the backrooms equivalent of a poorly written text adventure fetch quest. If you actually read this, I do hope you didn't take to it too badly. FWIW, seems like a lot of people really enjoy this take, so this could be a matter of me not 'getting it', or not being in the right niche crowd. I do think the next video has a great opportunity to pay off all the aspects of the backrooms you set up, especially the potential horror of building shifts. Genuinely, I'm excited to see where it goes, even if these first three videos did drag on for me. I hope this comment has given you a few things to think about, and I wish you luck.
@andyranimations
@andyranimations Ай бұрын
I will agree that not much advances the plot in this specific episode, but these last three have been setting up the next video, Outpost 2. The next one will have a LOT more lore and plot advancement, but be patient because it's probably going to take a month or 2 to complete. I will admit this one was more of a test video for a poolroom environment and the non-Euclidian rooms as well as a new VCR conversion technique. I am always trying to improve the quality of my videos, so thanks for the constructive criticism
@Anna-ge2zr
@Anna-ge2zr 10 күн бұрын
Looking forward to more of this. You capture the enormous size perfectly and the warping walls, floors etc were a real treat
@fuery.
@fuery. Ай бұрын
I love this, and honestly seeing the environment change right in front of your eyes really leans into a theory I've picked up that the backrooms is a physical manifestation of a subconscious mind trying to make sense of our world without understanding the why or how of our world.
@braydengui6809
@braydengui6809 Ай бұрын
A little late but I watched this around when it was released and I remember it being one of the best Backrooms vids I’ve seen. Really love how you go about portraying the Backrooms, it reminds me of how it felt to watch Backrooms stuff back in 2020.
@FrogAttack304
@FrogAttack304 9 ай бұрын
The way this is a full video tape is epic, this is what all backrooms videos should be like. Added with the realism this is just perfect.
@aaronmoreno9216
@aaronmoreno9216 6 ай бұрын
I really love your videos. As an audio engineer I would recommend you add reverb to the camera sfx as well as footsteps and any sound the character makes. Especially in tiled rooms or large voids. Even carpeted empty rooms have a ringy short burst of a reverb. You can get Impulse Responses (IR) of any imaginable room for free. Just need a convolution reverb plugin.
@dpurves28
@dpurves28 8 ай бұрын
I only found this channel recently and am glad I did. I love that not only are you telling an actual story, but that you are taking it in a different direction from Kane Pixel's lore. These days most Backrooms videos consist of walking down a hallway, encountering an entity, getting chased by an entity, and getting killed by an entity, all usually in the span in a minute. You're one of the few who gets it that what made the concept fascinating in the first place was the isolation, the monotony, the confusion, and the occasional throwing of physics out the window. Great job!
@stabilini
@stabilini 10 ай бұрын
ok this is one of the best Backrooms creators... can't wait to see next episode.
@RMRecruiting00
@RMRecruiting00 8 ай бұрын
Ive been following Kane Pixels and i love his versions, but i gotta say the backrooms changing shape and form right in front of you is a nice touch. I always imagined thats how it would be if you move too fast through them.
@tediustimmy
@tediustimmy 10 ай бұрын
OMG! GIVE THIS MAN AN AWARD! Other Backrooms creators have hinted at non-Euclidean geometry, but he SHOWS it. I love it. This video ups the meaning of A-game for Backrooms videos.
@talkaboutwacky
@talkaboutwacky 9 ай бұрын
It’s really amazing the vastness of the back rooms, it just goes on and on. It’d be terrifying just to be lost in this “void”, let alone encountering terrifying entities. Well done!
@Addonexacy
@Addonexacy 10 ай бұрын
I started watching your series on a whim when I was browsing random found footage backrooms stuff just a few days ago. Instantly fell in love with your "Outpost" entry. I was pleasantly surprised to see this one posted fairly recently! I'm enjoying the series and this person's journey. Excited for the next entry!
@Spacexislife
@Spacexislife 10 ай бұрын
Seeing your new upload being out now just made me giddy with excitement! I love your work so much Andy. The storytelling and visuals you do for this series is top notch and this is what deserves a movie adaptation, it's mind-blowing!
@sillyplug
@sillyplug 10 ай бұрын
Excellent work! I love the contrast between the small corridoelrs and the huge open spaces, and the twisting and morphing of the environment. That bridge across that void, the slicker, more urban industrial look, and the noises that suggest you’re not alone when you are. And that sound at the end (I won’t spoil it). It’s more psychological and there’s a dark dream-like quality to it that re-awakens feelings from dreams I had long ago.
@matthahnes1491
@matthahnes1491 8 ай бұрын
One thing that really sticks out to me about this piece is the incredible attention to material choices, the materials for the walls and tiles and various surfaces are really smartly done, obviously some are from source material that kind of belongs to liminal spaces but the interpretation is really subtle and perfectly done. So many of these materials look like the "fun industrial" design of the late 90's/early 00's. Superb work and incredible addition to the ongoing series
@Zinity
@Zinity 9 ай бұрын
Litterally just saw "The Mall" & "The Outpost". I am starting to get addicted and I need to watch this as well. I can already tell for sure that I'm awaiting the episode after Path. Andy your creations are incredible! Such an amazing piece of work! Keep it up!
@itstheprintshop
@itstheprintshop 9 ай бұрын
The way you manage to disorient and simultaneously creep out is so impeccable. This has such dream logic. It’s beautiful.
@javierrodrigo1009
@javierrodrigo1009 10 ай бұрын
True horror right here. Keep up the good work!
@Jigsawn2
@Jigsawn2 7 ай бұрын
What I really like about this series is it taps into what really makes the backrooms scary: its infinite scale and maze-like structure with the sense that getting lost is basically a death sentence. Having the 'lifeline' of the tape, although we've seen it before in other backrooms stuff, is a really nice narrative tool to lead us through different areas and share with the protagonist some sense of structure and safety. Which also makes it neat when you take it away, which really hammers home that without it you're really screwed this deep into the backrooms. Looking forward to the next episode, Outpost 2 I presume! If the character got out now and we just got some lore/tech bits and bobs, I'd be more than happy with this as a finished series, it showcases this concept very well. Good stuff!
@atom608
@atom608 7 ай бұрын
I think out of all backroom creators you seem to create the most real big open enviroments/level design by far
@Sousanna
@Sousanna 8 ай бұрын
When we lose the markings I found myself holding my breath. I like the idea of being pursued by a non human like entity however I think it’s scarier not seeing them due to the childlike versions we have had so far. I loved the space itself feeling more alive than in other concepts.
@markus9641
@markus9641 8 ай бұрын
Oh wow. I never delved very deep into the backrooms or what it was, but watching this it's amazing how it captures the sense of hopelessness and hope at the same time. The sense of terror without being scary. This was an experience! Pure anxiety! Just awesome :D
@murdadoo9579
@murdadoo9579 9 ай бұрын
I fucking love backrooms of this style. No entities. Atmosphere and paranoia of self and isolation is enough of horror. The calmness of your surroundings. Great job as always. I can't wait to see the next one. Please take as long as you need.
@pacifiky
@pacifiky 6 ай бұрын
This is honestly my favorite rendition of the backrooms
@Marisu_Prada
@Marisu_Prada 5 ай бұрын
It's gonna sound geeky but this version of the backrooms reminds me a lot to Dracula's Castle from Castlevania, where the castle itself is a creature of chaos, and in every game warps and contorts in all sorts of convoluted and nonsensical ways, making it unique and disfunctional each time Gotta love it, it gives the backrooms a lot of character
@scuffedharrypotter4733
@scuffedharrypotter4733 10 ай бұрын
6:27 was a jaw drop moment , love seeing new ideas conveyed in backrooms medium cause yaknow waterslides and such
@GonzalezSix67
@GonzalezSix67 10 ай бұрын
Great work! Awesome visuals, animations, and sounds!
@samuelkieffer469
@samuelkieffer469 9 ай бұрын
Wonderful visualization of non-euclidean dimensions. Forward progression and backtracking remain the same as irl spacial reality, however here, its not so straightforward as walking around the corner to see whats on the side. No no, here.... there may be an entirely new building right where you just walked... scary 😮
@Floomfs
@Floomfs 10 ай бұрын
So from the latest video I can tell that the whole backrooms of his canon destabilizes when time goes on. The guiding arrow tape wasn't originally reversed, flipped, going all around, because there's just a tiny machine putting the tape down with no technology to just weirdly move across walls. The rooms used to be somewhat ''normal'' before. We can already tell a lot of weird business going on when some rooms are reversed when they're not supposed to be, gravity acting weird for certain objects and there's a lot of non-euclidian spaces thrown all around in this part of the backrooms. We can also see a clip of the rooms destabilizing happening in live time, and the rooms trying to regenerate the space what broke. Only from that I can assume this part of the Backrooms is much older, since it destabilizes with time. The Outpost 1 area was pretty new and there wasn't too much weird stuff going on. But there are giant chunks missing from the Backrooms from destabilizing and the Backrooms try to regenerate the space, pretty much failing, since it doesn't fit in. The backrooms is constantly generating.
@kathrynanderson1387
@kathrynanderson1387 10 ай бұрын
I'm always so excited when I see a new backrooms found footage omg this one is so good too! no entities really gives the backrooms the existential dread that you are supposed to feel. Pure loneliness
@popa42
@popa42 10 ай бұрын
Dude, this is so creepy... I wonder if the guy made it back out of the backrooms (at least the camera did - because otherwise we would not see this footage) :D But all jokes aside - this is incredible! It looks so realistic, and somehow it is really nerve racking because in every dark corner there might be lurking someone (or something? ...) Keep up the great work! You definitely deserve many more subscribers ;)
@strawberryfoxyt133
@strawberryfoxyt133 19 күн бұрын
Miss your back rooms videos man they really made me feel like I was somewhere else
@VikingVern7
@VikingVern7 8 ай бұрын
weird i missed this video after the first previous outpost vid. Glad we got a orange path vid and it was really compelling!!! No monsters but scary i love it. Cant wait to see what he does at the second outpost.
@AlasG006
@AlasG006 10 ай бұрын
This is a masterpiece! it seems so realistic and the sound effects are on point. It gives you some weird vibes... Congrats Andy💥
@thegoodygames
@thegoodygames 10 ай бұрын
I love how the space wraps around, great idea and great execution of it
@pikuhana
@pikuhana 10 ай бұрын
when he deviated from the path that was the scariest part to me
@Micolash_is_behind_you
@Micolash_is_behind_you 10 ай бұрын
true!
@LiminalLo-fi
@LiminalLo-fi 7 ай бұрын
Very fun! The best SilentRooms ive seen yet! Those invisible wall false walls in the pool rooms were great! Good Times!
@costlee8127
@costlee8127 10 ай бұрын
Really happy to see another episode
@alfador.
@alfador. 8 ай бұрын
Oh god when they lost the path… I would’ve just lost my mind. This is the greatest, scariest backrooms video I’ve ever seen and the perfect followup to outpost
@antharro
@antharro 6 ай бұрын
This is absolutely amazing. Totally hooked, and it did NOT feel like 23 minutes. Absolutely amazing job.
@darkyelox
@darkyelox 10 ай бұрын
Non euclidean backrooms is a great idea, this gives the backrooms superpowers and makes sense why people get lost there, incredible work, you just inject the backrooms with new life, thank you
@roro-mm7cc
@roro-mm7cc 8 ай бұрын
These areas feel both otherworldly and yet so strangely familiar I can almost smell what it would be like to be there.
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