Batch Exporting Assets from Blender to UE5 with a Single FBX File

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3DTudor

3DTudor

Күн бұрын

Batch Exporting Assets from Blender to UE5 with a Single FBX File
Follow the quick tutorial to learn how to export multiple assets as one FBX file from Blender to UE5. Combine multiple assets into one FBX file and learn how to make changes to the meshes by modifying the file with this step-by-step tutorial.
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About the Channel: Hi and welcome to 3D Tudor on KZfaq! I am Neil, the founder 3D Tudor, a 3D modeling artist and online tutor specialising in Blender 3 content, recently joined by Lukas to assist with all Unreal Engine 5 content. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? Recently, we've began focusing on complete guides on game design professional workflow from
.Blender 3 to Substance Painter to Unreal Engine 5 (UE5). 3D Tudor KZfaq content is updated regularly, so subscribe to get all my updates, including when a new Blender to Unreal Engine 5 (UE5) complete 3D game design guide comes out! Have you ever wanted to build 3D models, buildings, and environmemnts for video games? I am excited about 3D modelling because the 3D environments we create are ready to use in real video games. My KZfaq channel and courses on Skillshare, Udemy, Gumroad, Artstation, Blendermarket, and Flipped Normals all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling and game world design. As a KZfaq subscriber, you will be supported through learning how to use the all-new Blender 3, Substance Painter, Unreal Engine 5 (UE5), and Zbrush. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling, basic animations, including game and 3D environment design.

Пікірлер: 21
@yanwar6033
@yanwar6033 Жыл бұрын
Thank you! I literally just googled "how to export many meshes in one FBX file" and came across your video, and it turns out it was posted a two hours ago
@3DTudor
@3DTudor Жыл бұрын
That's some synchronization right there :)
@AlehAoliege
@AlehAoliege Жыл бұрын
God, thanks for the vid. How many times I searched how to import models and only your video is useful!
@3DTudor
@3DTudor Жыл бұрын
Good to hear this helped out for you then! :)
@gudakoccc2596
@gudakoccc2596 4 күн бұрын
Thankyou!
@3DTudor
@3DTudor 2 күн бұрын
Happy to help! :)
@subatoistormborn5499
@subatoistormborn5499 Жыл бұрын
WOW awesome content as usual, could you guys do a Shadowrun themed build sometime?
@3DTudor
@3DTudor Жыл бұрын
I actually had to look this one up and I have to say I'm really likening the aesthetics :) so yes in the future we may just build something in this style :)
@subatoistormborn5499
@subatoistormborn5499 Жыл бұрын
@@3DTudor I really like the Shadowrun art from late 90s
@Krucek_v2
@Krucek_v2 2 ай бұрын
I have a problem with textures, basically have over 50+ building segments that use the same multiple textures (eg, Wood, Glass, White wall etc) but once I export them, all these textures get multiplied by how many segments I want to export. so now I have for example White_wall050. Is there a way to prevent that?
@3DTudor
@3DTudor 2 ай бұрын
GLTF file format might help you with this problem as it can store created materials.
@Krucek_v2
@Krucek_v2 2 ай бұрын
@@3DTudor Thank you mate
@thelaw3536
@thelaw3536 Жыл бұрын
glss allows you to export the texture so it's applied in Unreal.
@3DTudor
@3DTudor Жыл бұрын
gltf? I actually experimented with that format and wasn't too confident on using on modular kit. I find it that setting up material instances manually saves up on performance instead of having multiple unique materials created by the format. But who knows, maybe there is a more efficient way and i just haven't found it yet :)
@coffeediction
@coffeediction Жыл бұрын
Great stuff! What about several objects with their modifiers active, parented to an empty, and exported as 1 fbx?
@3DTudor
@3DTudor Жыл бұрын
modifiers don't translate to another program and need to be applied beforehand (there is an option to apply them before export in export window)
@chadyonfire7878
@chadyonfire7878 Жыл бұрын
when i do this the assets just randomly spawn in my level in multiple numbers , am i doing something wrong *
@3DTudor
@3DTudor Жыл бұрын
do you mean the assets spawn in the scene ?
@DailyPaily
@DailyPaily Жыл бұрын
Particle system work the same ?
@3DTudor
@3DTudor Жыл бұрын
Not sure what you mean... UE5 uses Niagara system now so it's a bit different...
@DailyPaily
@DailyPaily Жыл бұрын
@@3DTudor Export hair from blender to ue without Groom plugin.
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