Blender Export FBX with Textures to Unreal Engine 5 or Unity

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Markom3D

Markom3D

3 жыл бұрын

There are a few issues currently going from Blender to Unreal Engine 5 and I would like to share them with you. We go through the whole process of exporting models from Blender to Unreal Engine 5 UE5 and even to UE4 or Unity
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Пікірлер: 159
@Markom3D
@Markom3D 3 жыл бұрын
The Legend himself Curtis Holt has also release a video on UE5 cinematics -
@DarkNet_Magic
@DarkNet_Magic Жыл бұрын
Mental Note: Remember to plug textures into color ramp, not principle shaders.
@Pneumanon
@Pneumanon Жыл бұрын
Buuut... you still didn't end up with the correct textures?
@vampirejs758
@vampirejs758 3 жыл бұрын
I wish there was an addon for this!
@lionlion7538
@lionlion7538 2 жыл бұрын
"TEXTURES NEED TO BE PLUGGED TO THE PRINCIPLE SHADER DIRECTLY!"
@zFubarr
@zFubarr
Unity sucks? ill like for that alone
@bogeyboiplays4580
@bogeyboiplays4580 2 жыл бұрын
im just gonna give up, this is not worth it for one mod for a game
@DenisTrebushnikov
@DenisTrebushnikov 3 жыл бұрын
ok, so, have you any word about Send2Unreal addon?
@MrSofazocker
@MrSofazocker 3 жыл бұрын
NO! Either, send to unreal addon. Better, add your asset to your quixel bridge library. boom one-click export to any program.
@Konksling123
@Konksling123 Жыл бұрын
Any time i do this, it just creates white materials in UE and doesnt copy the textures
@Adrianman6
@Adrianman6 Жыл бұрын
It doesn't working
@PatryEchelon
@PatryEchelon Жыл бұрын
Thank you very much! I've been going crazy trying to find the reason why the materials were not being exported and it was because of the ColorRamp, thank goodness you said so, it was just that and now I can continue.
@_20TWO
@_20TWO 2 жыл бұрын
Would love to see more UE5 tutorials, this really helped, thanks Markom!
@CombatFXZone
@CombatFXZone 2 жыл бұрын
love the intro.
@violentpixelation5486
@violentpixelation5486 Жыл бұрын
Pretty precious tutorial. Thanks alot!
@sulivarace7138
@sulivarace7138 Жыл бұрын
Ahh almost! I still haven't been able to export my skin shader but I've learned a bit more, thank you, so I'll keep looking.
@AzeAlter
@AzeAlter 2 жыл бұрын
You saved my life. The texture issue was killing me
@karapto
@karapto 3 жыл бұрын
Needed this!! Thanks boss man
@CanisMajoris_star
@CanisMajoris_star 2 жыл бұрын
I don't like how the pieces are separated in the unreal engine. Everything gets very messy. Yes we can combine meshes, but sometimes some objects have glass or emission materials and I think nanite doesn't support that. When we combine meshes that have these materials nanite is applied to all parts and causes some shader issues. I'm trying to figure out how to import an fbx that uses nanite, but doesn't come separated into millions of pieces.
@wojciechk3139
@wojciechk3139 2 жыл бұрын
WOW !!! I put all the nodes from the blender into the UE: D Just like in the blender, it looks like
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