5 tank shells= slightly nettled tank 2 Panzerfausts= dead tank
@ganonstonebreaker42315 жыл бұрын
@koko_lame I love to try and consider new ways to solve things like this. Panzerfausts are waaay too hard hitting, so adding these two traits would be sweet! What I think would compliment your idea? A new infantry class all together, Anti-Tank. Back in those days, AT equipment was heavy af. They would suck ass against heavy tanks, but could slice the med-light stuff no problem. This gives vehicles much higher fear factor, rather than making infantry utter gods. If we want infantry dicing the heavies? Let's have this, Combat Engineers! These guys get pretty light weaponry, but get one serious asset, being able to build stuff anywhere they choose. Imagine getting Engineers setting up AT guns on a hill, bunkers, multiple walls of sandbags, trenches, minefields, etc. That being said, nerf the single layer sandbag wall...cause really that won't stop crap.
@ganonstonebreaker42315 жыл бұрын
@koko_lame Exactly! In my humble opinion, DICE spent much more time on cosmetic options than the actual game in question. (An artifact of EA's microtransaction). the best part about the engineer's fortification skill? It lets the player create cover for others, making for a more sandbox-y battlefield. The current construction is too restrictive, aka wasted potential. One youtuber did speak on the overall problem of BF V, it's the philosophy of its play. Every class is pretty much forced into a run-n-gun archetype, not allowing for different styles for different players (not everyone is good at rushing!) Wish we got to direct design for this game, would've been more exciting.
@mrmonotone15725 жыл бұрын
You need like 5 panzerfoust to kill most tanks 😂have u even played the game it takes 2 or more assault players to kill a tank it just seems like there’s one as you concentrate on the one
@info05 жыл бұрын
@@mrmonotone1572 yep that's what I feel. Most complaints are either from: salty tank players driving to take point like on previous BFs getting taken out by combo of mines and PFs/sticky dynamites (*) or 2-3 Assault players doing PF combo (highly unlikely scenario on most servers). Sticky dynamite doesn't work vs competent tank drivers. If tank driver is slightly above average and knows game mechanics, he won't rush. He will be patient. Tanks SHOULD not be front line of offense. Not yet at least. ;)
@einspiegelei36475 жыл бұрын
@koko_lame Not true. The Panzerfaust had a "Hohlladungsgeschoss" (Hollow charge projectile) Which was effective at all ranges. You could theoratically throw the Panzerfaust Projectile at a tank and it would still devastate it.
@dantynbedw5 жыл бұрын
Tiger 1 needs a massive buff vs other vehicles, Valentine has better damage per minute 1v1 against the Tiger as its reload is so much quicker
@jordanposvar36165 жыл бұрын
Agreed. Tiger needs to be best tank in game. Im ok with it moving slowest cause its heviest, but needs to do more base damage from turrent
@ClaptrapRapture5 жыл бұрын
It can't be so good that no one ever takes the other tanks though. There's no system of balancing the tank spawns by making them cost different amounts to call in. They should add that if they're going to differentiate the tanks into roles and not just have "x = y" equivalencies
@darkwatch62685 жыл бұрын
Yeah I agree the tiger in this game is like the flak bus from war thunder good gun but horrible armor
@dantynbedw5 жыл бұрын
@@ClaptrapRapture true, but right now if youre allies and have some skill at the game as a tanker, you always pick the Valentine because its so overpowered same as the Panzer IV on the axis side
@Thomas_TdK5 жыл бұрын
Herre ten Kate many people say the t 34 is the best tank of ww2 because of its armor sloping and it didn’t break down all the time like the tiger did. Also the rare time that a tiger showed up on de battlefield the allies had not that much trouble taking it out. If you do Some more research you will find that the tiger get way to over hyped nowadays
@reylosupreme98735 жыл бұрын
1 Assault soldier > Tank. DICE logic.
@grantbarnhart17755 жыл бұрын
assault should lose dynamite and be given to recon
@info05 жыл бұрын
@@grantbarnhart1775 nope, it would break the game balance.
@info05 жыл бұрын
yes, WW2 real life logic. Something DICE did right :P.
@grantbarnhart17755 жыл бұрын
@@info0 how would assault losing dynamite break game balance when it's already broken? assault is by far the most over powered class. best rifles, most weapon variation, best at all ranges, rocket launchers, dynamite, grenade launcher, piat (mortar). 1 Assault can take on a tank and you think that's balanced? recon has next to nothing when facing tanks and many players play aggresively with recon (most of the maps are medium sized with lots of close quarter engagements. giving recon dynamite would balance things out with tanks as each class brings something different to the table when facing tanks. if DICE won't take away assault's dynamite then they need to buff tanks to have more armor, bigger or if any splash damage, and more ammo.
@info05 жыл бұрын
@@grantbarnhart1775 because of realism sake. Assault players are front line infantry and thus are fighting at front lines. They are OP for a reason, but let's be fair, they are not tank like RPG players (you know, the ones taking on all kinds of damage for rest of team). Yes, because I know WW2 and it's one of my favorite history periods (paradox being from Poland). 1 guy taking on tank was not that uncommon. Sure, weapons wise, Assault have best selection and it's also valid in BF V terms. Look you need to start looking at classes in DIFFERENT way compared to other Battlefield series. This is why this BF is most fun for me, because I can play to SQUAD and TEAM needs. Swapping classes when needed and to what situation arises. You're not supposed to be 1 man army and do it all. Medics need to revive and heal, not go fighting and fuck the rest. Support has a purpose in medium range and supporting players with munitions, repairing tanks and building fortifications/stationary weapons and can take down tanks with AT Mines or AT Granade pistol (how come people don't use it when it's on same power level as PF). It's also one of the best defensive player roles you get in game (lay down on capped point with MMG on bipod and shred anyone in your sight). Recons are scouts and eyes for the team. It's one of my most used classes for a reason. Sit back, spot, take down enemies from range. Move to next objective. Not having any anti-tank weapons is not a problem. Recons shouldn't even be engaging such things lol. Unless you like to play classes wrong then yeah, go back to BF4... Here all classes have a PURPOSE for once. In BF3/BF4 Assault (aka Medic) was a tanker. Self-healing shredding machine. I don't want that shit back. ;] If all classes suddenly start destroying tanks, I am out of BF V. The only thing balance wise which is annoying with playing infantry is Medic class. They seriously need second weapon type along SMGs, but DICE need to think what they give seriously through. Agreed on buffing tanks splash damage. Not in for armor changes. In 1939 and early 40s armor thickness was 30mm max. In 1945 (considering in BF V we are in early years of WW2, it's 5 years spread), medium tanks had 60mm armor thickness or more. Light tanks went out of commission in those years too leaving only med/heavy tanks in war. I see where you might be coming from though, if you have incapable team, you want to do something lol. Well, that is not a classes problem, but people mentality needs to change from solo wolf, to fuck I need to start playing objectives and as a team. I am hopeful here as I have seen many people following orders and tactics in recent days.
@bg85805 жыл бұрын
Tanks in bfv have a very steep learning curve. In order to use them effectively you must adopt a more methodical mindset. You must think about your future engagements. Should you advance, lending your infantry some covering fire and distraction? Or should you instead retreat to enforce a former position? These, and many more, are the choices you'd be forced to make in combat and the deciding factor between a good and a bad tanker is how many choices you get right. An important key note to keep in mind is that in bfv, tanks are *supportive* units. You're there to help your infantry and vice versa. Like you said, a lone tanker is pretty weak and his life expectancy is usually pretty low (which serves his team little to no good). One pet peeve I have with tanks, however, is the dreaded repair system. If you have a tank with a repairman it's nearly impossible to take it out, or even deal enough damage to deter it. The dps needed is just too high imo.
@imelfo39455 жыл бұрын
I've been playing tanks since Battlefield 1942. I don't think the strategy has changed that much. They are just much more weaker than before.
@bg85805 жыл бұрын
@@imelfo3945 I personally disagree. The drastic changes that were made to tanks in bfv have really emphasized a certain role that, although present in previous games, wasn't a must. Tanks in previous games could usually play alone and still be decent. Making them fun but not really adding to the teamplay.
@imelfo39455 жыл бұрын
@@bg8580 In BFBC2 and BF3 you absolutely had to have a repair guy with you. In BFV you do much better as a solo tanker. You can for example repair from inside the tank. But I also think BFBC2 and BF3 had more hard core players and BFV has more casual players.
@louisrascon79345 жыл бұрын
bender rodriguez yeah I just got back to back games 55-0 and 82-1 lmao with my faithful tiger
@pizzerinoitaliano30495 жыл бұрын
I will talk about Axis. Tiger I: use it, if its big map, like Panzerstorm or Hamada, even if its Arras, (but dont drive into village). Tiger is mainly to destroy tanks (read: camp) Panzer IV: its universal. Kinda like MBT. It can be used on all maps. Good vs tanks, if using PaK 40L/43 specialization. Good vs infantry, if using short barrel. Panzer 38 (t): use versus infantry, but think first. Dont get to close, because 2 Panzerfausts= death. Also can be used against tanks if you can flank well. Flakpanzer IV: good tank, but no chances against tanks. Shreds infantry. Best use on Panzerstorm or Hamada. *TIPS* -Play with your squad. They can be your gunners or just run close to your vehicle. -Dont leave your tank, if it still works. Enemy can capture it, repair and your team will have no tanks, but enemies have two... -Dont rush flags full of infantry. You think "hey, I'm tanker. I can tank a lot of damage. But actually you have no chances in CQC against tons of infantry. 3 Panzerfaust + AT nade= your death... -Try to outplay enemies tanks. You can damage turret, engine or tracks. You will deal most damage, if you hit back of tank.
@Stormfox935 жыл бұрын
My Churchill VII got wrecked by a Flakpanzer IV in a Panzerstorm match. It only took 3 frames or so to take me from 100 to 0 health. Not sure if that guy was using a damage multiplier cheat or the Flakpanzer IV is, like AKA-ART said, an anti-everything tank.
@info05 жыл бұрын
@@Stormfox93 Flakpanzer IV is most commonly used tank in this game from what I saw :D. 1000 ammo, 4 cannons. Can shred infantry, airplanes (it's amazing AA tank), it can take down light tanks in few seconds. Don't know about heavy tanks as those, driven by players who know what they are doing, don't rush to Battlefield and sit deep and camp., but I suppose it can outgun heavy tanks easily too. Just don't get hit... ;)
@Stormfox935 жыл бұрын
@@info0 I know how to play tanks, it's just the fact that an AA tank can penetrate front armor of a heavy tank...so weird.
@pakornwattanavrangkul25505 жыл бұрын
AA tanks can be surprisingly effective against tanks at longer ranges, especially where there is no cover, as a harasser. It doesn't kill them out right, but it is a lot easier for the AA tank to hit the enemy tank than that other tank to hit you due to the fact that AA is automatic making it easier to adjust for range. If you fire at the turret, it also impairs their vision making it much harder to adjust elevation to hit you. This happens the most on Panzerstorm.
@ClaptrapRapture5 жыл бұрын
@@Stormfox93 right. There's historical evidence that flak cannons couldn't even penetrate the front armour of a Cromwell, how it does any damage whatsoever to a Tiger front armour of laughable.
@mankeman68555 жыл бұрын
Playing as a heavy tank is such a pain. You get outflanked easily and you are very slow. Besides that you cant even take that much damage, you can absorb one panzerfaust more than a light tanks so why even choose the heavy tanks.
@markbulgarin58055 жыл бұрын
Wel it took some time but I am actually pretty good with the tiger now. For me the Valentine and tiger are the best. Oh the werbelwind is also fun to play with :)
@AlexanderCorinUC79vSK5 жыл бұрын
@sex slave Pete or its just because that tank fucking existed during ww2. Think for once.
@iggyrb2635 жыл бұрын
Tiger is the best tank for the new map
@Chrisket5 жыл бұрын
My preferred method of using the heavy tanks, like the tiger, is to position yourself above an objective with less of your hull exposed and to clear out infantry on the point. Then, once all or most infantry is gone, I roll in and take the objective. It works for me.
@mankeman68555 жыл бұрын
IggyRB26 nah staghound with 60 pounder rockets is the best tank for the new map. You can skrt around the tiger and shoot all your rockets in the tigers ass. Most die before they have even turned their turret around.
@paulguk5 жыл бұрын
Tank drivers, can you PLEASE consider you might have a gunner helping. But they're only useful if you point the front of the tank towards the enemy. A good gunner will help spot enemy and quickly take down any infantry aiming rockets your way.
@BoxCatKeys5 жыл бұрын
Ha, seems like anymore they’re either facing their target at an angle bc they didn’t get the “increased angle damage” memo or they’re driving around in reverse altogether so not to have to compete with the forward facing gunner -.- more often than not they get ambushed and blown up moments later. It’s beyond pathetic.
@hemsworth385 жыл бұрын
But be super careful in top turret
@pakornwattanavrangkul25505 жыл бұрын
Tip Number 1. DONT WASTE STRUM TIGERS by charging them forward without checking corners or a infantry screen!
@generalofchaos51745 жыл бұрын
The Tiger is actually very useful once you master it. I've managed to use the Tiger in CQC maps such as Rotterdam and Devastation, starting from the very beginning of the match and managing to not die. Here are the tips I can give for the Tiger: 1) Keep your distance from the enemy. The Tiger is slow and very clumsy. (I always use it when playing as the Axis, and even I mess up from time to time) You don't need to snipe the enemy from afar with your cannon, or spray them with your MG, but you can't escape from infantry like you can do when using the light tanks. Don't think that you're a coward for retreating when the enemy gets closer. It'll give you more of a chance to kill them, instead of them killing you. 2) Try to use the Tiger as a means of defense. As AKA-ART stated, the enemy can cut you off by capturing the command posts behind you, while you keep on advancing. Your infantry can only do so much to protect you, especially when they cannot respawn near you. For Rotterdam I advise staying at point D, for Twisted Steel at the back of point D (near the very edge that is closest to your original spawn) and for Devastation at point A. The advantage of the Tiger is its high health and damage output. By staying close to these objectives, you will be able to take down enemies that come your weapon (e.g. you make sure they have to play according to your rules). It's very common for the enemy to try and take over the objectives while your team is out there capturing theirs, because that way they can cut your teammates off and flank them. By stopping the enemy with your Tiger, which is not that hard by suppressing them with your MG, you essentially kill the enemy but make sure you don't lose an objective. Not only that, but by staying close to these particular objectives you have easy access to repair stations. 3) The grenades in the skill tree. As you know, the Tiger is slow and clumsy, making it a perfect target for enemies who will get close and place their sticky explosives on you. In BF4, C4 was my personal bane since that was how I always lost my tank. But this particular upgrade allows you to drop grenades and kill any enemies around you. Of course, this isn't always effective. Quite often the enemy sneaks up on you without you noticing. However, this ability has saved my life many times, since players tend to get up close even when they've been spotted. All you have to do is wait for them to run up to you, before dropping an instantaneously exploding grenade in their face. These are the three tips I can give you to play with the Tiger. It's not easy in the beginning, but once you get accustomed to the Tiger, you become a very deadly enemy to your foes and can get a killstreak of at least 20 people before they kill you off. All the while you listen to the Panzerlied!
@DefinedDisaster5 жыл бұрын
What distinguishes Tank gameplay from BF1 for me personally is the importance of a supporting gunner. Low visibility and the inability to fully rep mean that a good Gunner on Coms who is playing Support is invaluable. Makes the tanks extremely powerful, comparable to BF4 Rush.
@danielb44805 жыл бұрын
Having a mate on the front gunner seat is really important. The top gunner is even more powerful but gets killed really fast. The most frustrating death is to AT mines...they detonate UNDER the tank?! Are they supposed to kill me on top?
@bbcmotd5 жыл бұрын
I believe you should have studied all the specializations more before calling it a guide. Are s mines any good? Is zimmerit as useless as they say? How does Churchill gun carrier play? Should I go short or long barrel for panzer iv? Do panzer iv skirts add a lot of protection? What's the difference between HE/AP rounds? Is one barrel on ostwind really an upgrade over four barrels of werbelwind? How does big shotgun spec work? How good is staghound's autocannon? How do I play in Sturmtiger, Churchill crocodile or the two tank destroyers? And most importantly, how do I actually make my teammates build resupply stations when I'm in the middle of panzerstorm map and out of any ammo?
@tilasseus93185 жыл бұрын
S-mines are barely any good unless you get zerg rushed by a bunch of infantry, which should never happen as you shouldnt be in a position to be rushed. Gun Carrier is trash dont bother. Short if you like to support fellow infantry, long if you like main anti tank role. I have not noticed much addition to health or survivability with track skirts. Again, HE if you like to support infantry, AP if you like to main AT. Ostwind V. Wirbel is basically preference. Plane nerf has made both very effective against planes. Against infantry both are decent, just slightly different styles. Just like it sounds, big shotgun is a big shotgun. Very effective against infantry, shit against everything else. Staghounds autocannon is good if you can remain on target for some seconds, shreds infantry in groups. Sturmtiger is best when you know where enemy infantry will be and you are supported by fellow infantry, it can also BLAST other tanks if you are a good aim. Crocodile is pretty bad, as it is just a normal churchill but you need a second crewman to use the flamethrower. The two tank destroyers are mobile AT gun emplacements on trucks. Do not rush with them as they do not have a turret and does not have much armor, they are the pinnacle of sniper tanks as they have infinite main gun ammo. You don't.
@l0ckyw0cky5 жыл бұрын
HE is high explosives and AT is anti tank. So it’ll probably be HE does more to infantry but not as much to tanks, while AT does more to tanks but not as much to infantry
@unidalmann10255 жыл бұрын
What’s the difference between a HE and AP round ? It’s bloody obvious with the names man smh good argument tho
@ianhart30995 жыл бұрын
@@tilasseus9318 s-mines are nasty especially if you're in the tiger since it has more limited maneuverability. Enemies like to flank it and get up close especially in urban environments. I find it's also effective if you're an attacking team on breakthrough and an objective can't be flanked. I used a panzer IV on twisted steel and charged the objective on the bridge head on since both teams were fighting to a standstill. When I burst through their fortifications, I deployed the s-mines and got 4 or 5 kills enabling my team to capture the objective.
@willpartridge68995 жыл бұрын
VK Modding Zimmerit is good with heavy tanks because with a heavy tank little assault players like to try and put sticky dynamite all over you
@nielswuyts12875 жыл бұрын
I think They schould add the stugg III on the german side gor a fixed gun option
@fredrik835 жыл бұрын
Yes or the Fredinand/Elefant.. but will the Usa only have the M4 Sherman?
@tangophoxtrot34955 жыл бұрын
Fredrik Erlandsson Maybe the Sherman, M4E8 or M4E2, Wolverine, Pershing, our Priest? IDK just guessing
@2Poor4UserName5 жыл бұрын
@@tangophoxtrot3495 the hellcat would be cool
@justateddybear9515 жыл бұрын
@@tangophoxtrot3495 they give me wolverine and I'll nut.
@unidalmann10255 жыл бұрын
The shoe Pershing could be a squad call in 😱
@dickdastardly68025 жыл бұрын
Engagement angles are important for several reasons, namely, always face the threat: Strongest armour is on the front of the tank - glacis and mantle. Meaning you're more likely to get glancing hits if you take it on the chin (as it were). You present the smallest possible target. And importantly, your tracks can't be hit easily (or at all), retaining mobility. You bring your bow gunner into play. Using your gunner intelligently increases your survivability a great deal (especially if they're support and can hop out and repair when needed). Please people, if you've got a bow gunner make sure they can shoot effectively.
@bandit57475 жыл бұрын
I have an idea for air assault in bfv. So the maps would be London, dunkirk and maybe a soviet or pafific map. The attackers would have bombers and fighters and the defenders would only have fighters. The attackers objective is to bomb the supplies or harm civilians to hinder the ground forces and have fighters to escort the bombers. The Defenders would have Fighters to shoot down the bombers and its escorters. You would have to bomb the objective a few times so it's fair. This is basically objectives in air. The reason I like this is because you actually need stragegy then just kill more planes. Maybe conquest would be who ever bombs more objectives win and team death match is just who kills more. Anyone agree? Add feedback in the replies.
@Corium15 жыл бұрын
What’s always annoying is when you have a enemy team full of assault.
@matteocoleman10725 жыл бұрын
1 pick tiger tank 2 sit on a hill and go on a mad kill streak
@IlNamelessKinglI5 жыл бұрын
Honestly its kinda stupid that an assault can kill 1 tank alone. In BF4 worked because you had a faster turret speed and a faster tank aswell as a better customization system. You could choose a primary shell and secondary gun plus a perk and a countermesure as well as the op Termic Optic. Plus the gunner had the soflam, the incendiary grenade or the infantry sensor wich were super usefull. In BF5 the spec three isn't as versitile as the old system.
@FunLion5 жыл бұрын
If you lose a 1v1 against one assault player after the panzerfaust nerf, you are doing something horribly wrong mate.
@IlNamelessKinglI5 жыл бұрын
@@FunLion you are basically assuming that I suck instead of understanding what I say. I'm not saying that you can't do well. I'm saying that the tanks in this game can be taken out by Assault Players with the dynamite, panzerfaust and AT grenade wich is BS because you don't even need to be on the back of the tank and do crit damage (as in older BF games) you can just 1 vs 1 a tank if you are close as a assault player they can't do shit to hit you. The tanks already are slow, have slow turret speed and low health. Also the spec three sucks.
@FunLion5 жыл бұрын
@@IlNamelessKinglI On PC you have 3rd person view with high field of view which is basically a wallhack in a 20m radius. Couple that with the high speed of medium and light tanks and there's no way an assault player can sneak up on me. Unlucky broken tracks can be fixed by instant field repair. Medium tanks survive 3 panzerfausts easily now and then you can fall back behind a smoke cloud and repair. With good situational awareness, you are always positioned with your own infantry at your 6. Use a large zoom radius on your minimap to get as much info as possible about enemy movement and reposition accordingly. You can't lose against a single assault this way. Two also need too long to be a real threat.
@IlNamelessKinglI5 жыл бұрын
@@FunLion And you are basically giving away the problem of the game balance. You need to always go around in third person with high speed tanks otherwhise you are basically giving your ass away
@IlNamelessKinglI5 жыл бұрын
@@FunLion And you can't shoot in third person because the guns are not alligned well
@grantbarnhart17755 жыл бұрын
assault should lose dynamite and instead be given to recon. this makes for an even balance between classes against tanks. Heavy tanks should get a buff in armor, splash damage, and additional ammo. Kinda feel like AA tanks shouldn't be a tank option but rather its own option like in bf4.
@teh_copbine50815 жыл бұрын
@Nguyễn Hải Dương With that same logic, nothing currently in game but the Tiger with APCR should be able to damage the churchill MK VII/VIII from the front. but that wouldn't be balanced now would it.
@teh_copbine50815 жыл бұрын
@Nguyễn Hải Dương I never said that vehicle gameplay was perfectly balanced as it is, i commented on you mentioning that it is absurd that AA vehicles (flakpanzer as you said) could deal damage to a tiger, and while i agree from a realism standpoint that doesn't make any sense, the fact is that battlefields damage model is just not realistic. so my point is that if they would give tanks their proper armour values and make certain weapons useless against them, that would render the churchill almost unkillable from the front. Frontal hull armour: Tiger: 100-120mm Churchill MK VII: 152mm
@mrgroovybadger32975 жыл бұрын
Support needs dynamite bad!
@grantbarnhart17755 жыл бұрын
@@mrgroovybadger3297 support already has mines and a grenade launcher. recon has nothing against tanks except for spotting but no one does that so they're useless right now. giving recon dynamite would balance out classes against tanks.
@mrgroovybadger32975 жыл бұрын
@@grantbarnhart1775 support gadgets are sh*t. Recon shouldn't be taking out tanks anyway. Their gadgets should focus on spotting
@mankeman68555 жыл бұрын
Best tanks in BFV: 1. Pakwagen/T48 2. Sturmtiger 3. Light tanks
@unusuariomas83695 жыл бұрын
The surmtiger trows Nuke bombs:v
@bigsoap1865 жыл бұрын
Manke Man how do you use the strumtiger effectively
@casperscinema5 жыл бұрын
The 95mm howitzer on the Churchill devastates infantry and other tanks, the tank itself can be quite unwieldy but that howitzer really does make up for it in my opinion.
@ismayonnaiseanfruit23775 жыл бұрын
Tiger is very good at range. I use smoke launchers, faster turret rotation, reinforced turret ring, and s-mine launchers. These allow me to counter assault players. The smoke will make it easier for me to escape, and if I get a group of assault players around me I’ll get really close and use s-mine launchers. It’s effective and gives a quick scare to nearby enemies
@banjobill84202 жыл бұрын
As a Tiger main 2 years later, you absolutely have to use it as a mobile artillery. I DO NOT move onto a point until I've cleared it of infantry from a distance and there's friendly feet on the point. If I can't directly see the point, I'll shell it at distance and wait for friendlies to move in.
@tysonjoeckel40565 жыл бұрын
The tanks in BF5 Are historically incorrect, and plain wrong. The Tiger was thick with armor right off the bat. Valentines would not have a chance unless they get around the main armor of the front and the sides, and shoot the back where the engine was. Also, If your look for light tanks for speed. Such as the Panzer III. You should choose the Panzer IV. It has a good amount of armor, and you should add upgraded stack skirts. Historically. The Panzer IV could defeat a T-37. "A strong soviet tank." But then of course the much stronger KV-1 "Another more powerful Soviet tank." Which the Panzer IV stood no chance against, and the Axis needed a much more powerful tank. Which led to the manufacture of the Panzer Tiger. No matter how fast a tank was. Nothing would get by the tiger. Unless some tanks like the KV-1 or the British Churchill. Which it was rare for a Tiger to fight with a Churchill for the only time they fought was in the landings of Normandy. Also what about the Churchill? It was much stronger then any other smaller Axis tanks, such as the Panzer IV, or the Panzer III, or the Jaguar. The upgraded versions of the Churchill also had upgraded backs. Making it harder to penetrate all sides of Armour. What I am saying the tanks in BF5 are downright under powered, and the tanks that are supposed to be monsters. Are killed by tanks like the Panzer II.
@jaydubya48245 жыл бұрын
Thers no Pz2's or 3s.
@bbcmotd5 жыл бұрын
The most annoying thing is that a support repairing enemy tank's ass does it way faster than you hit it. It doesn't matter if it fights back or not, it literally has infinite hp.
@pakornwattanavrangkul25505 жыл бұрын
True men only use heavy tanks when given the choice. Tiger, Churchill (AVRE and Croc) and Strumtiger is all one really needs. The Gun carrier is the sick child in this group, hopefully they will add the Archer so the British gets something that is actually playable. Hearing you complain about Tank to Tank engagement in a tiger is only true on maps like Twisted Steel where there are many things obstructing your line of sight. On open large maps like Hamada, Tiger is King with the High velocity rounds. Also, use the howitzer for the Churchill with the Hesh rounds. They demolish any tank in close range, or medium if you know how to adjust for the lower velocity. They can even beat the Strum Tiger if they dont get a direct shot off first. 7:11 That is one scrub Tiger. HOW TO SMOKE 101: Pop smoke then reverse in an angle from your enemy so they miss when they have no line of sight. Also, always watch the road for landmines, they are very shiny and are easy to spot when you are looking at the road. Also here is a cardinal list of what to do and not do when driving a tank: - Do not get out, be a man and die with the tank so the enemy has no chance to steal it. - Do not get tunnel vision, always check your sides. - Learn the locations of AT guns (Overlooking A on Navick and overlooking bridge/canyon on Hamada) on the map as well as map boundaries for potential routes enemy has to flank you. - Do not charge in like an idiot, do not over commit - Do not get another aa tank when your team already has 2 on panzer storm. - Shoot the tracks so the enemy tank cant retreat quickly. - Learn the terrain, avoid areas with limited LOS or areas with lots of trenches.
@remklovs5 жыл бұрын
I disagree on the Gun Carrier, whose HESH rounds are not low velocity. I've had kills out to about 500 meters on Panzerstorm. Here's a video of me as a driver, you can mute my gunner. 2 Tiger kills at 3:00 and one towards the end. kzfaq.info/get/bejne/i89mfdyXzL2mlo0.html
@Astandane5 жыл бұрын
Case round on the Valentine seems really underrated; against infantry on an objective you can be frighteningly effective.
@toastedwaffle45155 жыл бұрын
If you want a butt tone of kills with the Panzer from the start quickly book it to the vehicle resupplies points on there side and drop your mines there and book it to the next one and repeat. Went 54-0 on pamzerstorn doing that works every time
@mattevans43775 жыл бұрын
I imagine since rocket launchers irl negated tank armour due to heat ammunition, that that's the case in this game too. However, sticky devices can be mitigated using zimmermit if you have access to it, and I'd imagine you can deflect normal tank shells like irl. The reason I say this is bfv seems to be (mostly) striving more towards historical accuracy, so using real life as a reference may help you in game.
@YouWhatMate_Official5 жыл бұрын
My main issue with the tanks is that infantry aren't afraid of them. Every time I enter a tank, there will be a group of enemies who spot me and will immediately run towards me. They SHOULD run for cover but instead they seem unfazed by a tank because they can take it out in 5 seconds. They need to seriously buff the tanks by a larger margin. Up the health, up the splash damage and up the maneuverability.
@odaonbf45365 жыл бұрын
I would really like to see a guide on more specifically the tank specializations.
@connorfox15515 жыл бұрын
The flakpanzer 4 (aka Wirbelwind if you have the quad 20mm cannons or Ostwind if you have the 37 because DICE didn't put a whole lot of research into it) could actually use high velocity armor piercing rounds which were full capable of taking down the stag hound or valentine but couldn't damage the Churchill at all, then the British anti air (don't remember the name) has a 40mm that, with AP, could pen the back of the tigers turret.
@newton98375 жыл бұрын
my favorite thing to do with the staghound is to do circles around the bigger tanks and shoot them while they try to chase you with their turret. Tulip rockets are a sweet bonus too. One volley and a main cannon shot usually KO's enemy.
@yozmatoz5 жыл бұрын
If i do need to build a resupply station when in a tank, park it in front of the station to put the tank in between you and potential enemies, also remember which side you jump out of and park accordingly, that way its harder to get killed whilst building. Since i started doing it i haven't died once. :)
@benwachtel235 жыл бұрын
One thing I'd include so people stop hating on Heavy Tanks, is that you have multiple options. Light tanks are meant for dealing with infantry in close quarters, medium tanks meant for supporting infantry, and Heavy Tanks are snipers. Pazerstorm is a great map for the Tiger and Gun Carrier. I will get far more kills in those compared to me flanking people in a Staghound with rockets. They're accurate, they can take more damage, & they have the range. So stop complaining about the tank, its your choice to pick the wrong tank for the wrong map.
@agentarmonus84335 жыл бұрын
Playing in third person is extremely useful. I don't always play tanker since scouts is my main. But when I do I giggle like a schoolgirl when I see an assault place dynamite on me, and instantly back up and run them over, denying them a kill.
@akasteveuk5 жыл бұрын
Major oversight, you forgot to mention being aware of your facing if you're in a Churchill or a Tiger with a front-facing hull gunner! How many times have we sat staring at a wall or the ground as a hull gunner in a tank, while the tank and its driver get wrecked by enemies to either side or behind.
@KennedyA534 жыл бұрын
me: Drops 1000lb bomb on tank, 12 damage panzurfaus: one taps me Dice:PERFECT
@mankeman68555 жыл бұрын
People should use the pakwagen and the T48 more. They are as mobile as the light tanks but have a cannon the tiger would be jealous off.
@CS-nq9sq5 жыл бұрын
People can steal them no?
@mankeman68555 жыл бұрын
Cathal Swanton yes but most the players dont care to drive it when you are set up in a good place and operate the gun.
@roguereaver6345 жыл бұрын
The problem they're at least two man vehicles, and no one ever helps so they just end up being a glorified field gun with less turn radius and a bigger hitbox
@bbcmotd5 жыл бұрын
What are those? Squad call ins?
@ShortThrowShifting5 жыл бұрын
I've had a lot of luck with the Panzer 4, but as soon as you equip the long 75, you lose most of your splash damage. The sideskirts and turret smoke launchers come in handy when trying to survive and have saved me vs assault spam more than once!
@kanelandes34855 жыл бұрын
I’m a huge fan of the Tiger personally. I like hanging back and engaging in vehicle vs vehicle battles. In most cases the armor saves my life, and the 88mm rounds sound so satisfying to fire.
@FunLion5 жыл бұрын
Two additonal tips. 1. Increase the zoom radius of the minimap so you can see the flow of enemy movement from a more strategic point of view. Tactical placement and movement is everything. 2. Change the toggle between 1st and 3rd person camera to the 4th mouse button (thumb button) because you have to switch between them constantly for maximum awareness and aim.
@dtbeagle5 жыл бұрын
As someone who mains tanks, I couldn't disagree more. When you decide you want to play a tank, the most important thing to think of is which tank is the best for the situation at hand. If you're on Hamada, a Tiger or Churchill might be the best choice. Rotterdam, a Valentine or Panzer 4 perhaps. Personally I avoid the light tanks because they're easy to kill, but if speed is needed I will play them. One thing I see a lot of players do is charge into the battle, and they get knocked out almost instantly. You want to hang back behind your infantry, supporting them with mg fire and a few well placed cannon shots. A specialization that really should be brought into the light is the AP/APC/APCR rounds. These things are what you use against tanks. One of two shots or AP from a Panzer 4 or APCR from a Valentine will jam a heavy tanks turret, another shot will take out the tracks. If you're behind hit the engine and disable it. Your regular cannon shells should be the last thing you run dry on, as MG is for infantry, AP is for armor, and regular cannon rounds are for both. TL;DR hang back behind infantry, and use the right weapon for the job
@LigerNoir5 жыл бұрын
I Play my Valentine the Exact opposite as you do. Extra Ammo, Side Skirts and canister shot allow me to get closer and play more classic BF w/ it. This is also not real life when the 2 Pounder would do jack all vs mid-war German Tanks. ROF of the 2 Pounder and 40 shots allows me to take out a Tiger/Panzer IV quick enough. Especially w/ a squad Assault Player. I rock a Panzer IV the same way on the German side, just w/ the Longer Main Gun for velocity. Good video.
@Omar-gm1dg5 жыл бұрын
I once destroyed 2 tigers with a Valentine on arras by just driving around them and firing but I still had a ton of fun racking enemy tanks with the tiger on panzerstorm
@ISAFMobius185 жыл бұрын
Since the game allows you to assign three separate tanks when playing, here's how I was going to set up my vehicle roster. For allies, I would have the Staghound as my Anti-infantry vehicle, the Churchill as my anti-tank vehicle and the AA Valentine for Anti-Air. For Axis, I was going to use the PZ 38t as my anti-infantry, the Tiger as my anti-tank and AA Panzer as my anti air. However im still working on my specializations to maximize those roles. Im also spec-ing them out for a solo role since I rarely have friends to get on with at the same time so using them for myself is another way im using certain specs.
@MrLOLSager5 жыл бұрын
Something like the thermal scope in Battlefield 4 really balanced the tank vs infantry gameplay. Obviously can’t expect this though due to the time era of this game
@unlimited6135 жыл бұрын
max_agr late war panthers had experimental night light sights on them that were kinda like night vision
@mart-hj4ht5 жыл бұрын
Tnx for the video AKA. Really a good discussion going on in the comments. I would like to say *finally* as all focus on the discussions everywhere is mainly about weapons, ttk, ttd, gunplay etc and our beloved vehicles always aside
@peterwatson28305 жыл бұрын
A good comprehensive video and agree with everything that has been mentioned... You can always tell a tank noob when he/she ventures alone away from infantry to try and cap a flag... Infantry capture ground... Tanks supports away from infantry hiding nooks... Simples...
@masonklabunde15505 жыл бұрын
Tanks are fun but if I need to scratch my tank itch, I tend to play the Panzer storm map, as it is the best map for tanks. The reason I say this is if an assault player runs up on your tank they won't have much cover and you can easily exit zoom in and gun them down.
@Sgt_Derpington5 жыл бұрын
I find myself using the AA tanks a lot as I heavily dislike the aircraft, obviously the bombers most. In saying that if you are upgrading an AA tank, I find the airburst smoke shells are fantastic! They can blind your enemy, or if you really need to run before a bomber destroys you, fire them around you and it's a quick and really effective smokescreen I've done this while being harassed by a struka and I think it took him a solid 5 minutes to get me even below half health
@imelfo39455 жыл бұрын
My favourite tank is also Valentine 8 and I've gone for right hand specialisations for the extra ammo and mines. I love the mines.
@blakeatkins8955 жыл бұрын
Honestly I decided to be a bold Valentine Mark 8 main. I like to play offensively so I have the specializations of Extra Ammo, Faster Fire Rate, Track protection, and Mine Clearer.
@mingusdingus69595 жыл бұрын
It takes some learning to use the tanks in this game, I personally when I get a tank I get about 20 or more kills and die... The other team gets annoyed and targets me with either bombers or half the team of assault classes.
@basscacho67345 жыл бұрын
Tip: if your tank health is very low it is way faster to go outside and repair it this is very risky so I suggest you use the smoke that every tank has so its safer also if you repair your tank outside you can repair it to full health.
@MrBlueberry335 жыл бұрын
I think the best combo is Panzer 38T/Staghound with the 20mm autocannon. Its pretty universal, can take out anything; other vehicles and infantry. Use the MG for infantry (Autocannon only when they run for cover) and play smart with the autocannon vs other tanks. I average 60 kills 3-5 deaths with highest score in the round. My best being 86kills 1 death, top score. Although, to be fair, my best in BF1 was 136kills and 0 deaths, and BF4 was 158kills and 0 deaths.
@mucks445 жыл бұрын
I've been sooo waiting for you to make this video. The Tank Guide you made way back at start of BF1 helped me greatly. BF5 tanks confuse the hell outta me and I knew you'd soon make a video to help explain the do's n dont's using BF5 tanks. Your the best at this, and I'll also look out for your future vidoes on tanks, thanks again and Happy New year....
@edscott10495 жыл бұрын
I got a 35 kill streak on aero drome on breakthrough. I basically just sat outside the door of the main hangar
@zaittsev5 жыл бұрын
Thanks for the tips! I'm also really glad someone made a popular tank video in order to get a decent discussion going!
@Klendathu_Hotdrop5 жыл бұрын
The Panzerfaust is a shaped charge. Nothing Verlosity orientated in the first place. So it not bouncing off kinda makes sense and is propably wanted by Dev
@zyzor5 жыл бұрын
Tanks are shit in this. Dead after two minutes because one shot from a Piat launcher disables the tank and someone puts dynamite on you. Even if a shell explodes next to an infantry it usually does no damage at all.
@PYROTOAD5 жыл бұрын
Zyzor well maybe your playing wrong... although the shells are pretty weak when fired at infantry. But I can usually last almost the entire match with a single tabk
@PYROTOAD5 жыл бұрын
Tank*
@PowderedToastMan35 жыл бұрын
Heavy tanks are pretty awful against infantry and lose out to fully specced medium and light tanks 1v1. Also they're big and slow, which is very dangerous in BF1 where the AT weapons are very strong and 80% of the enemy team at any given time is playing assault. Because it just kills everything better than anyone else outside of support in very specific situations.
@xBurko5 жыл бұрын
in the next tank video please go over each tank in the game whilst discussing their specialisation trees and why you picked them please
@aleckrug15545 жыл бұрын
Good info. But I'd never replace the emergency repair for track repair on anything. Same with wing repair. It makes you weaker with less health. Just know when to leave if your going to be surrounded.
@enricorealini98865 жыл бұрын
The Chirchill mark VI is an absolute beast against tanks when using the short barrel specialization and the AP round. It can 3shot every axis tank at every range, if you can manage to land the shells on target (due to the enormous bullet drop it isn't that easy). But still, it's my favourite tank in the game.
@willpartridge68995 жыл бұрын
The tiger 1 is useful on maps where there are a lot of infantry vehicles and it is a lot better against tanks, I’m not a fan of how the valentine is as powerful as it is, there is a reason we consistently abandoned them during the war
@Warpinify5 жыл бұрын
I always play tiger if I get the chance. And I tend to use tanks only in breakthrough where i can slowly advance behind my infantry and give them helpful support by shooting enemy defenses. Key with playing with a heavy tank is that you try to just do as much damage as you can with a push and then back away for resupply. With a full ammo load you can easily take tanks out if they have any, and push 1-2 objectives before needing to go back.
@timothyswafford28854 жыл бұрын
I love tanks in this game something I found out on accident with the valentine is the mine clearing things are over powered if you get into close quarters with any other tank even a tiger it will kill them but you have to use all four(max)
@Totes_ma_Goat5 жыл бұрын
Thank you I’ve been waiting on someone to do a in depth video on tanks specializations!
@FatBoi3105 жыл бұрын
The best tank to farm infantry is the Valentine AA, unlock the Canister Shell Rounds you can hold 40 then go to the supply stop there’s a bug where you can get an extra 40 in reserve. Once the restock ammo icon is about to do a full cycle switch immediately to the canister shells and it gives you 40 more so you have 80 rounds 80% of the time it one shots infantry but it’s a guaranteed 2 shot the balls do 50 damage which is a fuck ton of damage I think it fires 6 balls.
@elitematt46595 жыл бұрын
Tanks are big metal boxes with a big gun and small gun with some other gun and when you shoot a a tank with explosives you get good numbers which gives you stuff
@christianh47235 жыл бұрын
Tanks just don't seem to have the presence on the battlefield in most maps as they used to. Not sure if there are just too few of them, or certain kinds need a buff, or if the respawn time needs to be shorter...
@halocarmine34902 жыл бұрын
I think the reason you don't see many tanks in bf5 is because most tank drivers are very conservative with their tanks and they normally hold an objective, especially heavy and medium tanks.
@dechenchang16255 жыл бұрын
Tiger I‘s 88 mm cannon just get very big blast and blast damage, which you can not get it from anywhere else currently. And it can also do load of damage on tanks. It will be even slightly better when you get either level 4 upgrade. Churchill Mk 5 in comparison does not worth the deal. But I can not make big use of AA tanks so I still keep the Churchill Mk 5 in the company. Panzer IV and Valentine are both the most universal and overall balanced tanks. And that's exactly why they are mostly used. They get descent effectiveness at anti-armor, descent defense, and enough speed to retreat from dangerous circumstance if you reconnaissance it in time. 38T and T17 are good at anti-infantry and flank as well as the exclusive capabilities to scout enemies. The speed could potentially let you get in and rush out of enemy line, but still highly risky. In those two light armors you need to be careful of enemy cannons and tanks, you get very high one shot died line in front of them. I use Churchill Mk 5 when sometimes I'm tired about Valentine. Churchill gun carrier should be a try of DICE of adding self-propelled guns in BF5 (the Churchill Mk 5's howitzer upgrade should also be a try of another thing), cause there could be plenty of them in the future. It get a good gun. But there is just no place for this kind of vehicle imo, even in panzerstorm. DICE should do some work to improve usability of SPG.
@crispinklinger82555 жыл бұрын
I've found that the Churchill and Tiger tanks to my liking, mysteriously Churchill, has a extremely fast reload (fast reload spec), while my tiger just naturally has a high powered cannon. A few tips I can suggest is to avoid forested areas at ALL costs. These are almost always filled with assualt infantry. And as our good KZfaqr stated you probably shouldn't go on to points with a ton of buildings, as infantry likes hiding in those areas, but if you have a good friend,squad,ext you can move up, just be careful. A finale problem I've faced is resupplying, many times I've found myself in a position where i need ammo and repairs but the closest resupply station is controlled by the enemies, this is a rough situation but if you head back to base. You have a chance, dont wait as you be found by either a tank infantry, or a plane, you quite obviously cant charge the point as you probably don't have enough ammo,nor the support required. If you xqn head to another resupply station then go right ahead, but the safest is at your base. In the end your speed is your weakness but as long as you avoid areas where infantry can hide, you can take a tank head on, and planes are often to preoccupied with other planes. All you need is a good squad and caution to succeed on the battlefield. By the way this ended out a lot longer than I expected, so sorry.
@PYROTOAD5 жыл бұрын
I’ve gotten out to repair the supply station and been fine. If I didn’t do it I wouldn’t ever have ammo or heath. But our ways of being a tanker are completely opposite. I would never do some of the things that you do but I guess everyone has their own ways. So yeah I disagree with many of the things you are saying but you have your opinion and I have mine. But thanks for uploading.
@Jay.d.r5 жыл бұрын
For all my Tiger mains out there: If you're struggling against support or infantry, use zimmerit and the s-mines. The s-mines are pretty effective if used correctly and even if you don't manage to 1 shot infantry with them, some players will back up when they're damaged, giving you an opportunity to take them out. I personally also got the turret ring and faster turret turning speed to provide from those oppertunities when they back up.
@erickalfaro16185 жыл бұрын
Personally the best tank killer for me is the Staghound with the following, 1- Improved loading mechanism 2- Field repair 3- Littlejohn adapter 4-Tulip Dumbfire rockets. I’ve taken out 4 tanks in a match so fast, 3 were Tiger tanks. If you’ve seen the film Fury, I felt as if I was reenacting it. For anti-infantry I use the Panzer 38t with the Pineapple wrench spotting scope auto cannon and mine deployer. These 2 tanks in my opinion are beasts in this game
@iihellionii97425 жыл бұрын
Maybe a map guide with all the resupply points would be helpful. Twisted steel, I usually have to drive back to spawn or go near G flag I don’t know where other points are.
@relixnova2515 жыл бұрын
Oh the 38T is op if you charge directly into another tank switch to third person and start shooting while driving in a circle the medium/heavy tanks can’t turn fast enough.
@liammiles62695 жыл бұрын
I use the tiger all the time and I’ve never lost a fight to a staghound. But the valentine is a good counter it’s quick enough to move around the tiger and armored enough to survive a few shots
@larsemilstrseth2905 жыл бұрын
You hawe chosed the best tank the tigers is almoust unstopebol if you can drive it
@badboi82455 жыл бұрын
They need to let only support players have a panzefaust and make heavy tanks imune to dynamite but easily set on fire with molotov cocktail or a flamethrower, make medium tanks carry more ammo and have a faster reload but not imune to dynamite and for the light tanks they shoud have better agility and better rotability but for the cost of armor and they shoud be better in taking out infantry (better machine gun fire and less cooldown)
@Tater8245 жыл бұрын
have you looked into the Churchill gun carrier. it's ability to hide and ambush is what makes it a great option, people usually don't look for the Churchill. and it works even better on maps with a lot of cover/plants
@montecarlo83255 жыл бұрын
Now this is useful!
@joshedwards46695 жыл бұрын
Axis: Panzer IV Smoke Launcher Field Repair PAK 40 L/43 (Heavy anti-tank cannon) No 4th specialisation needed unless you want to use Case round but don’t use the AP round as reduces blast massively! - great nimble tank, heavy anti tank cannon will win any tank battle with a few hits and annihilate soft targets like a Howitzer, smoke and field repair helps the lighter armour Allies: Churchill MK VII Improved loading mechanism Improved transverse rotation 95mm Howitzer Mine clearing charge - don’t use the Hesh round or else you’ll suffer with blast damage against soft targets! - honestly this tank is a tank...the Howitzer has a blast damage where you really will land multiple kills with mediocre aiming and improved load speed helps against other tanks, plus faster rotation feels like using a smaller tank if anyone tries to flank you and you get smoke screen already with this tank, plus the heavy armour lets you take more hits... and finally the mine clearing charge is great for a last stand or even one hit kill a tank if close enough!
@risiptico63725 жыл бұрын
I prefer to use the tiger more than any other tank, it’s to the point where if I want to use a tank I’ll keep leaving and joining matches just to use the tiger, no matter the situation it will win a tank on tank battle as long as you have the first shot and hit every shot
@xenophon53545 жыл бұрын
I'm absolutely amazed at the relative balance between the factions and between tanks. The Valentine is easily the best tank in the game with a better co-ax mg and far superior tech tree compared to the PzIV
@Mundos51995 жыл бұрын
I love going over 40 kills with 0 deaths with a tiger on Panzerstorm
@PonySlaystati0n5 жыл бұрын
Needed this video AK. I suck with tanks atm and refuse to use them as I tend to feel guilty taking them off other team mates that can use them.
@retardedpineapple94614 жыл бұрын
BFV had so many possibilities for content, like naval warfare, the battles between nazi and the soviets, the soviet army, air warfare, D-Day, Behemoths (like in BF1), elite classes..... *sigh* where did DICE go
@asylumgamingcartel61375 жыл бұрын
i use the staghound and the panzer 38t as scout tanks get behind the enemy and use the speed to spot hit and run or if u got squadmates in planes manly on hamada u can spot for them
@keeganholthaus71435 жыл бұрын
I like the way the tanks are. In the real world, tanks MUST be accompanied by infantry
@elharv45405 жыл бұрын
I only really use the tiger because scare factor. I run away, even as an assault, when I see one crest a nearby hill.
@Skarago5 жыл бұрын
Such a great guide with plenty of tips. Thanks for putting this together!
@kahneskibbe20523 жыл бұрын
They should add in king tiger like it you agree
@Sebby_045 жыл бұрын
As a smaller tank you can use them without infantry. Be mobile to avoid panzerfausts
@zakree92585 жыл бұрын
They need to increase the difference between different tank guns (2pdr vs the 88mm) and the difference between armor (The valentine's armor vs the Tiger's armor), the 2pdr shouldn't be able to penetrate a Tiger from the front and a 6pdr should be forced to get close. The 88 should be able to 2 shot or 3 shot a valentine at almost any range.
@northamericanballs13185 жыл бұрын
i play my vehicles almost like it was historically, my british tanks are infantry support typically, and my German tanks are long range Anti-tank tanks (except the wirble which historically was anti personal, and anti air) the Tiger H1 (and other variants such as the Tiger E, which you can technically add to the game by designing the H1 in specializations and adding the zimmert since the H1 never had them) , anyways the Tiger H1 was meant to hid from a distance and destroy other tanks and mobil vehicles, so i tend to play and tend to each of their historical ways
@galatasarayfan675 жыл бұрын
BFV is the worst game for tanks and for tanks to be enjoyable DICE needs to do a complete overhaul of the core mechanics. Attrition doesn't have any real effect on infantry or airplanes, but it has a very annoying affect on tanks. After one engagement, the maximum health of your tank is going to go way down. Best case scenario your max health will be at 70-80% but it's very likely it will drop down to 50-60%. While infantry can quickly get a medpack from a medic or airplanes can quickly fly to the resupply point, the nearest resupply point for a tank might be very far away. This mechanic encourages tanks to camp by resupply points. I'm not sure if this is a bug or a feature, but if an attack on a tank disables the tracks or turrets, self repairing might not fix the disable. You have to go to the nearest resupply point to fix the disable, if your tracks are disabled you can imagine how frustrating it is to watch your tank crawl to the nearest resupply at a frustratingly slow speed. I've even had cases where fixing my tank by a resupply point would not fix my disabled turret (That HAS to be a bug right?) All of this takes the fun out of being a tank. Basically, attrition needs to be done away with for the most part. It's a useless mechanic that either has no real effect (Infantry or airplanes), or it's just frustrating to deal with (Tanks). Tanks shouldn't be condemned to a max health of 50-60% after one engagement, tanks shouldn't need to go to a resupply point to fix a disable. Beyond the attrition issues, there are other issues that plague tanks. Tanks are a complete joke against infantry. Watching the footage in this video, its hilarious watching how ineffective the splash damage of the main shell is (Look at 1:24, how did you not even damage the enemy?) Tanks having their own turret speed independent of your mouse sensitivity is stupid, at least on PC. We're not playing World of Tanks, the vast majority of our engagements are against infantry. Infantry can pop out their heads and shoot a panzerfaust at you, meanwhile the tank driver is trying to use the awkward acceleration-infested aim of the turret to shoot at this tiny head. Try to use the main turret and the splash damage is a complete joke. Perfectly aim your machine gun on a small infantry target and the damage is a complete joke, they'll probably get into cover before you can kill them. Finally, if the top gunner is going to be vulnerable against damage the least he should be able to do is take cover in the tank AND fully regenerate health. Unlike infantry on the ground, he will never be able to fully regenerate health. It's unlikely a medic will throw him a healthpack (Can a medic even throw a medpack at a top gunner?). Why should top gunners be condemned to immediately die after an engagement with a tank (Taking cover doesn't help a lot) or be condemned to have a max health of 30% until they die? Oh and holy fuck the animations... there's nothing more frustrating than watching a person completely block your turret's aim because he decided to bail out of your tank... and they usually decide to bail out of your tanks in the most critical moments such as when you're in engagement with another tank. You've got this perfect aim and BAM a person bailing out of your tank completely throws your aim off. I'll probably avoid tanks like the plague in this game. Being able to bully a heavy tank as an assault infantry is more fun.
@Lvh15 жыл бұрын
What I usually do to "solve" this is pop smoke and hop out to repair my tank with the wrench. You can completely repair it from 10 to 100 up in a few seconds, and can repair the "unrepairable" damage. Obviously has massive drawbacks like having your tank stolen by teammates or you getting shot through the smoke by some guy with a spamzerfaust.
@FearOgre5 жыл бұрын
"Attrition doesn't have any real effect on infantry" lolol
@trappijamaa-62605 жыл бұрын
The track disable bugg has been fix now for a few days.
@RaitoYagami885 жыл бұрын
Wait you mean you have to think about how you play in a tank and it's not an instant I win button anymore? You mean that tanks cant be one man armies and need infantry support, just like real life? Poor baby. It must be so difficult to actually work for your kills now.
@dtbeagle5 жыл бұрын
Oh no, someone isnt good at something so it obviously is the games fault! Git gud skrub
@edscott10495 жыл бұрын
They definitely need to buff the blast radius because u shouldn’t have to directly hit soldiers to kill them
@niktomapache5 жыл бұрын
Great video, thanks!
@ckr31675 жыл бұрын
Since theirs no way to talk to squad leaders or other team mates outside of your squad it’s nearly impossible to have synergy between tanks and infantry pushes rendering most tanks obsolete in their main purpose of break through.
@buddy90755 жыл бұрын
Thanks for the guide buddy And I agree with you and the underpowered part I saw it when I started battlefield 5 and it ridiculous dumb that tanks take so little damaged but when a assault comes it just takes bloody two shots and it’s dead you have no idea for those that don’t know about this and spam my xbox messages saying “PUSH WE NEED YOUR SUPPORT YOUR A TANK” Still battlefield is pretty good besides some of it problems