gotta be real sometimes. OUT OF THE BOX ENCOUNTERS: bit.ly/OotBEPle... PATREON: / xptolevel3 TWITTER: / xptolevel3 DISCORD: / discord
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@NatashaZooks4 жыл бұрын
He's lying on the floor because he failed his acrobatics check at the beginning
@franciscosotomayor83634 жыл бұрын
Lol
@reiter21484 жыл бұрын
Yes and he's floor gang
@killazaawl4 жыл бұрын
no he's just a liar
@thatguy49964 жыл бұрын
he was originally gonna make a different video before he failed it and git mad
@poilboiler3 жыл бұрын
Wait, that means there's a beholder running/floating loose in his home!
@ScuddotWobbrel4 жыл бұрын
It seriously took me like 3 of those 4 minutes to mentally process that he's laying on the ground.
@darienb11274 жыл бұрын
It's perspective, man. People have actually done videos where they use an angle of them on the floor and make it look like they are moving normally, or flying and such. Stop motion stuff.
@DavidFlrczk4 жыл бұрын
Oh wow
@LordBrittish4 жыл бұрын
I thought he just had some really good product in his hair.
@janelantestaverde20184 жыл бұрын
The raised shoulders, the torso generally being lifted a bit more towards the head and also the ribbon from his hoody made it rather clear, I'd say. The whole perspective doesn't seem normal.
@shaclown77214 жыл бұрын
HOW THOUGH?! he's done multiple videos lying down, it shows him lying on the ground with the mic cord lying next to him, and it still took you entire minutes to figure that out?? *reads title of video again*... Oh right.. my bad.
@robotdude22063 жыл бұрын
Plot twist: There's velcro on his back and he's actually lying on the ceiling.
@Arkangels773 жыл бұрын
his laces would fall toward us then
@seannotshawnorshaun_3 жыл бұрын
@@Arkangels77 They are glued in place
@shoganflamemasta39753 жыл бұрын
Also his skin is held in place by tape
@Dehalove3 жыл бұрын
I can’t unsee it
@Dehalove3 жыл бұрын
@@Arkangels77 duh? Let the funny comment be
@huntsclan0013 жыл бұрын
I failed a stealth check when trying to check a door, so my character (Jacob) literally opened the door and looked in, and every one of the enemies looked directly at me. So Jacob just closes the door, turns to his team and says, "Guys, I think they saw me..."
@aeth41902 жыл бұрын
"Uuuuuuh.... This isn't my house"
@Yattatt2 жыл бұрын
"Excuse me what the actual fuck are you doing in my house-"
@willcresson87762 жыл бұрын
And THAT is how you handle it. Even bad rolls can, and often are, really fun (or funny).
@totallynotshirouemiya69572 жыл бұрын
Hi, I'm Jacob. I'm Hunter's character, and this is true.
@ginaman2 жыл бұрын
Incredible
@Miataiga874 жыл бұрын
When he said, “Let’s change up the perspective a little.”, I thought he was gonna talk about how if you weren’t focusing so much on your failure you’d be able to appreciate how clutch that wizard was.
@polk-e-dot81773 жыл бұрын
well that too
@eldritchlady70773 жыл бұрын
I think the Wizard salts the wound really, finishing it off with a magic missile? What an insult. It's telling you all of what you did was for nothing, you could just have said "I attack with my long sword, action surge attack again." and likely finished the job without your character embarrassing their self in front of their friends. Still best to just find a way to laugh at that too but still, jeez.
@mrosskne3 жыл бұрын
"lets change the perspective" stands up
@DeathnoteBB3 жыл бұрын
@@eldritchlady7077 It’s just a game, damn
@echiko49323 жыл бұрын
@@DeathnoteBB i think people just dislike their creativity not being rewarded, then someone saying one spell and ending the battle
@misti-step4 жыл бұрын
sometimes messing up or failing is the best part of the game
@gentleshark9724 жыл бұрын
Once I as the DM trew a Big fng ogre at my party... They cast Tasha's hideous laugther on it. I didn't deal any damage... It just layed there, laughing while his gobbo colleges got slaugthered. Frustrating, yet hillarious.
@asleepcube46934 жыл бұрын
@@gentleshark972 I once as a full orc wild sorcerer Nat 1 on a stealth role and I asked my dm if I could narrate what happened he said yes so I say you hear brrrrrrrn as he passes gas and cast stinking cloud centered on the party everyone was laughing and a little mad but ar the end of the night we all had fun playing even with my huge mess up.
@gentleshark9724 жыл бұрын
@@asleepcube4693 SPEAKING ABOUT ORCS. One of my Players had a history with the bad boys and as a result after meating one of them on a trade-ship he proceeded to attack him. After noticing the madlad might be a little weak for his little dwarf he decided to toss the orc off the dock into the sea. I was not angery, only midly dissapointed he didn't try a little developlent. But now i have a mad spooky-zombie-demon-ork to haunt him.
@smolebleat47744 жыл бұрын
Once in a campaign we failed to defend ourselves against a group of vampires controlling the city because our strongest partymember failed their wisdom saving throw and became charmed; if her roll wasn't a failure, we wouldn't have had an awesome session next week where two partymembers broke the rest of us out of captivity, we marched into the castle's throne room, and defeated the lich's lieutenant vampire, saving the town and bringing us closer to defeating the lich. Failure really can bring forth fun opportunities just as much as success.
@whitegroth28124 жыл бұрын
We have an on running joke where our cleric keeps on missing her guiding bolt. Every. Single. Time.
@marquisealexander13714 жыл бұрын
Being upset is fine. Expressing it in an unhealthy fashion is not.
@coolcarlgaming20053 жыл бұрын
When I roll a 1 I just add my own flavor to it. Roll investigation! *gets a 1* "I see don't see anything" I say as my character looks around with his eyes closed.
@BlackJoke-ns9ub3 жыл бұрын
I agree, but when another PC actively disable you to act, in a fucked up situation, you are quite angry at the PC. (when this anger is already stacked up because the other PC is often manipulating the game, I think it's fine to express your dislike.
@jonathancummins62343 жыл бұрын
@@BlackJoke-ns9ub what are you even talking about
@mrosskne3 жыл бұрын
thanks mom
@uncl_es0m8673 жыл бұрын
@@mrosskne your wekcone mike
@BlindDevilNeko3 жыл бұрын
Being upset about your bad dice rolls is one thing. I been in a group where OTHER players get angry and upset cause of your bad rolls and treat you and/or your character like trash.
@lyadmilo3 жыл бұрын
That's the one time my DM kicked a player out was for shitting on someone for their rolls.
@KenziePie3 жыл бұрын
Me too. My DM as well was making me feel that way.
@alucardthegrey53733 жыл бұрын
Same it sucks especially when they dont let you play because you might roll low.
@kronosunleashed38453 жыл бұрын
@@alucardthegrey5373 yup, been there
@DivineBanana2 жыл бұрын
sounds like you play with shitty people, time to ditch that friend group.
@abrahamjohn71834 жыл бұрын
You rolled a 2 there’s no way of changing it. “Laughs in Halfling and lucky”
@JimothyTheGreen4 жыл бұрын
Rerolls and gets a 1.
@wellfolks90964 жыл бұрын
Jimothy the Green *Laughs in wizard-school of divination*
@alcandersliver4 жыл бұрын
@@GoblinUrNuts Takes the Lucky feat, Still gets a 1
@Vorpus4 жыл бұрын
Halflings only get to reroll 1s...... >.>
@christopheranaya28504 жыл бұрын
Vorpus Era he’s saying he’s Halfling AND has the lucky feat
@DustyTheKitty4 жыл бұрын
''You can't effect the dice.'' That sounds like a *loaded* statement.
@fungling79824 жыл бұрын
*affect
@voidstrider8014 жыл бұрын
@@fungling7982 Effect and affect are mixed up so interchangeably at this point that it's not worth correcting anyone, people will just keep using them wrong. Enjoy the satisfaction of using it correctly, ignore the mistakes of the comment section where most don't even bother to spellcheck their words, let alone grammar and punctuation.
@MarkWIXX4 жыл бұрын
*laughs in divination wizard with lucky feat.*
@MayHugger4 жыл бұрын
@@voidstrider801 Wow, you really got that upset over a single word?
@f1r3hunt3rz54 жыл бұрын
@@voidstrider801 Looks like the word "effect" *affected* you that much
@grady32513 жыл бұрын
I was playing death house recently with some friends and Im a wizard. We were about 4 rounds into the big bad of the dungeon and I had missed every spell and wasted 3 spell slots. So I decided to have fun with it and roleplay my charcter getting frustrated and swung with my quaterstaff, even though as a wizard and a gnome I had a negative modefier to melee damage. And I kid you not, I rolled a 20, did 11 damage and killed the thing. Best moment of that session.
@symmetry80493 жыл бұрын
Failing to roll high enough doesn't have to mean that YOU fail. It can easily also mean that THE ENEMY masterfully dodges your attack, or that an OLD LOCK simply breaks, or that THE GUARD you're hiding from is particularly perceptive. If YOU fail or not, is only decided by the narrator of the scene. Whether you actually come out successful or not, is decided by the dice.
@pennding34152 жыл бұрын
Oh snap I actually have something for that. You know the lucky feat? When someone uses it to turn a fail to a success I try to narrate it as a if they lucked into that result. Like if they are looking for something and use lucky to find it. It would be they are searching but get distracted by something drop it and when they pick it up they see a hidden object under the dresser or something.
@8Smoker82 жыл бұрын
I think you...fail to see the point. If you roll low and YOU fail an action, it's no big deal.
@Alex-is8hk2 жыл бұрын
Yeah that’s what I always tell one of my players. She gets super attached to her characters because they ARE her so when the character fails, she feels like she fails. That and she’s a notoriously bad roller. Hahahaha. I always try to make it an environmental failure. Like a rope snapping or something. That way she doesn’t get down on herself for not doing the cool thing.
@poisonated7467 Жыл бұрын
A balance of both you failing, the environment changing, and other parties intervening are all needed. To what degree should each be implemented? That's a good question. But, because "you failing" is more volatile than the other two, it can create opportunity for character growth and that's something that should be looked into. Using it in the right moment.
@shirosaki97 Жыл бұрын
This is a really good way to do this, especially if you have players who want to play their characters a bit more seriously, it makes the players feel less like they're failing because they suck and more because the enemy they're facing is a fucking beast and is tough as nails.
@TheDefectiveAI4 жыл бұрын
Ok ok, but hear me out. Thirteen natural 1’s in a row.
@Johncornwell1034 жыл бұрын
Is that you Will Wheaton?
@Joe-uz5fu4 жыл бұрын
Sweet Jesus let someone else roll for you
@ashleycook3004 жыл бұрын
Burn every d20 in that line up and step away for a moment. Lol Buy new dice and come back ready for your nat 20s lol
@loka77834 жыл бұрын
Did you immediately run out and buy a lotto ticket? Do you have any idea what the odds are of rolling that many of a single number in a row are? Pretty sure that rolling out of bed and dying is much more likely...... Even for Will Wheaton ;)
@youtubegameraddict50164 жыл бұрын
Burn the dice, burn some sage, then borrow some else's dice before getting new ones 😄
@cassie73774 жыл бұрын
"Ah, f---" is the best thing to hear around our table, because it means we're about to have a great story.
@darksev.64683 жыл бұрын
The fact that you can't affect the dice is the most frustrating part. It's not the DM making a monster a little too powerful, it's not you making a bad choice, it's just... bad luck. There's nothing you can do about it, and when it happens time after time after time while you're getting crit whenever you're slightly healed only to instantly go down again, meaning there's literally nothing for you to do during the entire fight can be incredibly frustrating. And lo and behold, that's been me every fight. I've had a couple good rolls but so far I've been down most of the time. Doing nothing but making death saves for like three rounds before you get 1d4 of healing only to instantly go down again is unpleasant.
@BeaDSM3 жыл бұрын
That doesn't sound like a luck issue, it sounds like a player (not necessarily you) or balance issue. If you're constantly in the same situation then perhaps you need to change your (or your party as a whole's) approach? Can one of your team not drag you out of combat when you're down? Or close ranks around you to give a chance for someone to stabilise you? Can they use Minor Illusion to break line of sight and illusory full cover so you can get back up after being healed? There are usually ways to avoid relying so heavily on luck to survive/be useful.
@darksev.64683 жыл бұрын
@@BeaDSM it doesn't help that we're only two players, and the other one's like a sorlock with not very high con and I'm a fighter/barbarian. There was one fight where two enemies crit me at the start and I went down instantly, but once I came back up I just killed the boss. My character is strong and the enemies are balanced, I literally just keep rolling low to hit, low on damage, and enemies keep rolling well against me. Though some changes happened and now I have 20 CON and my ac isn't actually like 13 anymore so hopefully I won't go down instantly in the next fight. I've had that issue every single time I've played a frontline. Which is only twice, since I don't get to be a player often, but it's weird that it happened both times.
@BornOnThursday3 жыл бұрын
That's why you buy another set of dice everytime one fails you too many times in a session. Eventually, people will think you're a collector, but instead you are a judge, sentencing bad die to a life without rolls.
@morgansearle39123 жыл бұрын
It also depends how your DM is working. Personally as someone who DMed, I'd be rolling the shiny rocks behind the screen and not giving a shit how they land so I can shape the narrative better at that sort of point. Sure, DMs shouldn't be pretending they rolled better than they did just to screw the party, but I used to pretend I rolled worse *all the damn time*. As long as you show them a nat 20 every now and then and do let them take the odd hit that really hurts, it can improve everyone's game if the enemies roll like trash when they group up. If an individual archer hits 1 in 5 times but a single archer from a group of 10 hits 1 in 20, that still feels scary and like a movie moment, just... a bit less game-ending. And the party won't feel the drop in tension if you balance it well and make sure they don't have a complete cakewalk.
@attackdog40543 жыл бұрын
@@BornOnThursday good one 😂
@justsomeartstudent3 жыл бұрын
Ah, this reminds me of the moment when my Half-Orc Rogue attempted to sneak into the Orc commander's tent...and rolled a 2. I was horrified because I thought this meant that I screwed up the whole plan and my rogue was going to die. But instead, my amazing DM said this: "As you sneak into the Orc commander's tent, you trip on a loose piece of earth and topple right into the main beam holding the tent up". This meant that when my Rogue tripped into the tent pole, the whole tent collapsed on the both of us. This ended up with us losing our sneak attack, but we still had a slight advantage because both the commander and my rogue were stuck in the tent, which became rough terrain at that point. Awesome call from my DM if you ask me! Besides that, we got such a laugh out of it, and we still talk about it nearly six months later.
@unspeci88524 жыл бұрын
"You fall off the balcony, but you still land sword-first on the beholder. Roll damage, but you'll be prone on top of the beholder next turn."
@kinger84713 жыл бұрын
Thats... A really good idea. if they fail something importent, then let them still do it, but with a twist
@twotonkatrucks3 жыл бұрын
or they could just fall flat on their face. it's okay to fail at things in a ttrpg. it's part of the game. and epic fails are memorable and fun.
@ianbyrne4653 жыл бұрын
@@twotonkatrucks someone eating shit on top of a beholder and having to essentially take a bull-ride of death is kinda fun though
@eldritchlady70773 жыл бұрын
@@twotonkatrucks I think this is situational really. Reading the room is important for a GM, if this happened in one of my games with my players then I'd probably have had them fail as normal because my players are the type to laugh it off, they'd be in character bullying for a few sessions and it'd be a lark, but also if the players were in a dire spot I'd have gone with a "yes but" alternative to failure. But if it was games I run with my family it would depend on who did it. My mum is a salty cow and if she fails at something she lets embarrassment ruin the fun for herself and all of us, so I would come up with a "yes but" instead of an outright no, while my sister's husband would be in hysterics if it failed or succeeded so either way he's happy and everyone else is happy so I wouldn't do anything about it. One of my sisters is autistic and struggles to engage in the game at all sometimes even though she's adamant she's enjoying the time she's spending there, even talks about missing it since the pandemic hit, she gets a much gentler treatment that everyone notices but no one is even considering complaining about because of how advanced she is on the spectrum. She struggles to engage and engaging her is a lot easier if she's rewarded for coming up with cool ideas and having the courage to put them forward especially among the louder players such as my brother in law, my younger sister or even myself. There's no hard and fast "you should do this" way of handling any situation in any TTRPG.
@nitebadger85063 жыл бұрын
@@eldritchlady7077 mad respect! I wish I had such a cool dm!
@Alynis_4 жыл бұрын
In my campaign as a bard I've been unable to land a spell in almost 5 sessions because my DM always hits the save DC. I don't feel bad cause I didn't get to do what I want, I feel bad because i'm contributing nothing in combat so consistently.
@stanard_bearer4 жыл бұрын
It's worse when the DM rolls those in the open and it still happens, cause behind the screen he can give you a win. Out in the open there's no such victory. All you can do is hope it was properly balanced.
@namikazenara93794 жыл бұрын
@@stanard_bearer this. Honestly when I first play DnD and my DM requested for his rolls done in a secret, I'm questioning why. It was only after I tried my hand being a DM that I just understand why. Sometimes, you just have to lie and said you roll lows just so the party could continue
@hildebrand22523 жыл бұрын
@@namikazenara9379 a big reason I'm cautious to get into D&D through online sessions. Maybe its cheap, but it really seems like a good game needs a good DM and a good DM can't beholden to digital roles and what not. Even if they don't consistently admit it, most of these content creators have admitted to fudging dice when they feel it is better for the game. They just also say to never tell anyone you do it.. ever. Means they end up contradicting themselves in videos pretty often though.
@GG644 жыл бұрын
Look man I rolled two Nat 1's back to back on two separate attacks in the same combat encounter how am I supposed to not be pissed about that
@benbooth27833 жыл бұрын
Because it is inevitable, you don't know when it will happen, but you do know that it will happen. There's no point in getting angry at something you can't control.
@beardiemom2 жыл бұрын
Because a good GM is going to turn that bad luck into a memorable moment. My worst combat was against a house cat and I was close to death when my brother had the wyrm egg in the tower chamber that we were fighting in hatch. The hatchling then looked around, identified the cat as the only potential prey in the room, went for it, gulped it down, and then tried to get away from us and the witch the other players were fighting through the window. It's been over ten years and this is my most vivid memory of that RP group.
@TrickyRover Жыл бұрын
@@benbooth2783 But anger is the natural response to failure and we're only human.
@DaxterL3 жыл бұрын
I would like to add that not everyone wants the highlight of the night be how ridiculous their characters made themselves look. This is an issue I had with two of my friends about DnD in general. For example how does a bard who has trained his entire life to learn an instrument to such a degree that he affects the weave of magic itself, how does someone like that fucks up so hard he makes an ass of himself in front the entire tavern by playing his instrument "cAUse yOu roLLeD a neat 1". And we had to get over this silly DnD tradition that nat 1s turn you into an idiotic slapstick character who doesn't know the sword is held by the hilt not the blade (unless you're half-swording of course, or pummel throwing). Make even the failure be badass, maybe it's not the characters fault their not succeeding, but the environment, the maybe no-one in the tavern is in a mood for a song or maybe the other day they heard someone better, bada bing bada bum you have an entire adventure possibility there, use those bad rolls everyone made to do their great plan show the bad guy is a big deal "your simple tricks won't work on me"
@ingridplata24113 жыл бұрын
Nat 1s don't work on skill checks RAW, if I'm correct. You could just say that they don't in your game anyway, they certainly don't at mine
@PhyreI3ird3 жыл бұрын
@@ingridplata2411 Yes, this one-million percent right here. To my knowledge the only time D&D ever had conditions for Nat 1s in the rules was when making a ranged attack to a target engaged in melee - in which case there was a chance your attack would hit another melee combatant. And that was in 3rd/3.5e. People just ran wild with the nat 1s thing for fun and it weirdly passed into common law somehow.
@mrosskne3 жыл бұрын
@@ingridplata2411 If you can succeed with a 1, there's no reason to roll. therefore, if you're rolling, at all, a 1 will result in failure.
@ingridplata24113 жыл бұрын
@@mrosskne you can fail on a 1 and still not have a "critical fumble, your glasses break while trying to decipher this" fail
@mrosskne3 жыл бұрын
@@ingridplata2411 there are not and have never been rules for natural 1s beyond automatic failure, and those only apply to attack rolls. if you can pass a skill check with a 1, there is no reason to roll.
@petergenovas45054 жыл бұрын
Are you afriad of the camera falling on you
@TheKiddingStar4 жыл бұрын
idk about you but it gives me anxiety
@bugleboy6244 жыл бұрын
I'm still trying to figure out how he has that rigged.
@XPtoLevel34 жыл бұрын
Yes
@catherinevo60604 жыл бұрын
@@bugleboy624 stuck it to the ceiling
@Top_Nep4 жыл бұрын
When you fall asleep looking at your phone and it hits your face
@astral_amy4 жыл бұрын
"don't be mad at the dice" laura bailey will remember this
@kyle218433 жыл бұрын
*DICE JAIL*
@cameronmelloy45573 жыл бұрын
100's of dice in a bag jail. I don't like this dice, hmmmmmm. What colour?
@cait8123 жыл бұрын
And now she's considering digital dice
@sophiaro45934 жыл бұрын
I feel like with frustration you always have to take context into consideration. If I'm generally doing fine and have been doing okay or average during the session and then fail a couple of times - no biggie. But if I've been looking forward to the session because it's my only ray of sunshine in a really horrible day or week and my spirits are already down and THEN things work out for everybody else and I feel like all I contribute is failing (which goes all the way back to me feeling like a failure in rl) it is immensely disheartening and it's okay to feel bad about that. Sometimes you don't have the strength to be the bigger person. Of course in no scenario I'd take my frustration out on the other players. But there have been instances where I started crying after a massively failure-riddled session. Not because my DM did bad or I don't want my fellow party members to be down. But because life just sucks sometimes and humans get emotional. And nobody's ever been upset about me being upset because we all know it just be like that sometimes.
@jamesdosdall83913 жыл бұрын
I feel you. When D&D is like the only good thing that happens in your entire week. And I'm fine with failing a check or two. But when you have an entire session where every roll you make is 5 or less (which somehow happens fairly frequently, it seems, in spite of the statistical unlikeliness), it really gets to you.
@elimooorhouse48243 жыл бұрын
I feel like you're missing the point. It's ok to feel bad for getting bad rolls; after all, you want your cool plans to work. But if someone starts crying because of what they rolled, I would argue they're looking at it wrong. The dice are random, and you knew this before starting the campaign. If you can't handle that, that is, start crying when your character makes several failures in one session, DnD might not be for you. And as fun as DnD is and may be the highlight of your week, depending on it for comfort is a completely different thing. If you depend on DnD to make your life better, you are depending on the DM (and the dice) to make your life better, which isn't going to work. If you want to play DnD and have a good time, you have to accept that literally anything can happen, even the extremes. These extremes could be rolling 4 nat 1's in a row. They could also be just completely demolishing your enemies with several 20s and 19s. I think every single roll, regardless of result, is an opportunity to add to the collective narrative. After all, you're not playing this game to succeed at something, you're playing this game to make a story. That's what DnD is all about, and I feel like a lot of people get caught up in trying to "win" DnD when that's simply not possible. If you can't handle failure in a game, play a game where you can't fail, or at least fail more than an X amount of times. As much as I sympathize for your life sucking something, I personally don't want players bringing down the mood by crying or being otherwise upset. I came to DnD to have fun, and DM is taking a lot of time out of their life to try to make sure people have fun as well.
@amicarter84763 жыл бұрын
I don't think he means don't feel upset - I think he means don't get mad at the game or the people because of a dice roll
@columbo9083 жыл бұрын
@@elimooorhouse4824 Uh huh, so basically, correct me if I'm wrong, sucks to suck. Is that right?
@TrickyRover3 жыл бұрын
@@elimooorhouse4824 rolling several natural ones in a row doesn't sound like a very fun adventure to me. it's not about winning, it's about doing SOMETHING. nobody wants their character to look like a joke or a failure unless if that's the player's intent. there's nothing you can do to "roll better", you can't really learn from your "mistakes" because a dice roll is just random. don't tell other people that DnD isn't for them, it's just not a perfect game. we can't come up with a solution to everything but that doesn't mean every player is going to feel perfectly fine about their unfortunate situation. everyone has been upset over a game or hobby they like many more times than anyone would like to admit, and that's ok, as long as you don't take it out on others.
@ZackofSpades4 жыл бұрын
When most people get upset at the dice rolls, it's usually for combat rolls, where life and death hang in the balance. While failure is a possibility, not even Matt Mercer makes light of combat failings. It can create tension, sure, but tension isn't fun until the string snaps at the end of the encounter. And even then, bad luck is never fun to die to. Nobody likes to sit on the bench while their friends play a game without them, all because a dice told them they missed 3 attacks in a row and got dropped by something they could have easily taken down otherwise.
@ethereal2314 жыл бұрын
Honestly, he could've said, "It's okay to be upset, but don't take it out on others." But the intro to the video makes it seem like if you get upset *at all* you're overreacting and petty. No, if I whiff all my attacks as a fighter and burn action surge in the process it's gonna piss me off. I feel all these people who parrot the whole "failure is fun" and "when I fail I treat it in a fun way" forget that people often invest a lot of time into making their characters. It feels so undeserved to have your character die in session 1 to a bunch of fucking boars because they rolled three consecutive criticals and you died because of a crit fail on your death saves (true story). Failing in a roleplay situation is fine because it can lead to some pretty funny and memorable moments. In combat, the stakes are higher and failure can mean death. Like you say, nobody likes sitting on the bench after you whiff your turn in 10 seconds meanwhile the wizard takes 20 minutes to explain Fireball.
@spamsim82483 жыл бұрын
It’s the opposite for me, I only get upset with role play roles when I want to do something crazy lol
@davidsimpson72213 жыл бұрын
This. It's a weakness of the turn based, dice determined format.
@Lurklen3 жыл бұрын
@@davidsimpson7221 True, but what's the alternative?
@davidsimpson72213 жыл бұрын
@@Lurklen I use a deck of 20 cards. The players get hands of 5 that they need to play through before drawing their next hand. Before the deck is reshuffled, they end up playing through the entire deck. This way they still need to play the 1, but they can plan around when that will happen.
@aionicthunder4 жыл бұрын
But what about my religion: ascribing agency to the polyhedron?
@justoguevara43914 жыл бұрын
Is that a Door Monster reference?
@TheOblivionKiller1244 жыл бұрын
Awesomizer 2000 “Yep, no, I have my limits, and these dice need to go”
@mjolnirsoul92144 жыл бұрын
when I told you to blame the dice I did not mean to literally ascribe agency to the polyhedron
@aionicthunder4 жыл бұрын
Jacob Thorne No, Yoloism has pagodas. We have monasteries
@kittyshippercavegirl4 жыл бұрын
I denounce you.
@Zedrinbot4 жыл бұрын
My mentality: If I get shitty rolls trying to do something epic, I'm just eating up the bad luck so someone else can save the day. :y It's TEAMWORK
@hugofontes57084 жыл бұрын
THE ENTROPIC TANK!
@sandwichmonster70674 жыл бұрын
Teamwork?? ARE YOU DENSE?! Aren't you aware that tabletop gaming is obviously a Darwinist dong measuring contest where you actively compete against your fellow players in order to prove your superiority as a human being?!
@tilenmuhic14344 жыл бұрын
When i roll for something i don't care about: nat 1 When i roll for something i want to do: nat 20 I can't fudge roles it's roll 20
@fryingpanda91034 жыл бұрын
I only buy into superstition when it makes me feel better 😎
@P0rk_Sinigang3 жыл бұрын
"I'm doing my part!"
@RealMiniLink4 жыл бұрын
Being upset is more than fair, especially when you've spent a large amount of time picking your character, picking what abilities they have, seeing when those abilities can be used, strategizing how to use those abilities in conjunction with the other players characters and their abilities only for the wizard to say "I use my never miss attack" and kill the bad guy. It's disheartening, "Why should I bother picking up abilities, spells and equipment when I can just be halfling rogue who can't get anything below a 17" "The dice rolls completely negated my awesome plan that could have been just as enjoyable for everyone as my character falling on their ass". Sure, they could just go play Skyrim or something that doesn't have random dice rolls so their super awesome mega attack works 100% of the time but they want to play DnD for a reason. Maybe they do like the randomness most of the time, maybe they enjoy their DM's stories, maybe they just love hanging out with their friends. When a player rolls terribly and gets upset, don't just shrug it off, help that player. Maybe next time they try to do a super awesome plan you can use the help action to make them more likely to succeed, hell, if the DM likes their plan then they can give them advantage just for the sake of it. There's more things you can do than just tell that player to suck it up because it was a dice roll
@nefhelimwhat6094 жыл бұрын
Mini Link I agreed with that, but by playing dnd you are controlled by the dice, and I think that’s half the fun, it makes you have multiple plans for an attack, but other people also have been upset before, so it just isn’t fun
@wendigopro97054 жыл бұрын
@@nefhelimwhat609 well that's the point. I as a DM try to find ways to say yes, Mini is right there is nothing fun about playing a character that you put so much time into just to have everyone else either put to the side in RP or cant do anything in combat. Yes its a risk versus reward, but you should reward players for being creative. So i always go in my campaign that failure never means a straight up whiff and skip turn. depending on how bad you fail it could be anything from being poisoned, to being knocked prone, or having your weapon disarmed, being stunned, or taking more damage. This way a player still gets to do what they want, but they still fail. Because i as a player, nothing, and i mean nothing is worse a feeling then waiting and watching everyone do something and then its my turn only to be told "ooh. sorry man. better luck next time" and then everyone else do something cool and kill the bad guy. It makes you feel like an outsider, like why did you even bother to show up? This doesn't mean though that i support tantrums or people getting UNREASONABLY upset. It's still a game, and your supposed to be with friends.
@nanatheneko4 жыл бұрын
At the same time The players need to understand that this is a game that uses dice to simulate randomness and your chance to roll a 20 is just as likely as your chance to roll a 1. Yes you can get frustrated or upset at it. But at the same time all the planning in the world has also has to include the possibility of failure
@droughdough3 жыл бұрын
If a player has a particularly cool turn planned like the one Jacob described or if someone attempts something particularly creative, I just say, "awesome plan, take an inspiration and apply it to any roll this turn or hold on to it if you wish." If they already had inspiration I give them the inspiration anyway except it expires at the end of their turn. For me, creativity and heroic actions in combat that enhance the fiction are totally worthy of tipping the scales. Inspiration is the perfect vehicle for that.
@aristedes94493 жыл бұрын
@@nefhelimwhat609 I'm always on the verge of rolling up a lucky halfling divination wizard and all it will take to push me over the edge is one of my characters dying due to bad luck.
@Immortal_Vanguard3 жыл бұрын
"Don't be mad at the dice" Yeaaaaah... I don't get mad. I just put them in the dice bag and they don't get used that session :P
@MrPhillipscrewdriver4 жыл бұрын
Imagine not bringing loaded dice to every D&D session
@decliche12864 жыл бұрын
I see a fellow intelectuall
@caseyscott2964 жыл бұрын
Chaotic Evil
@rasmuskock80774 жыл бұрын
This post was made by cheater gang
@stateofhibernation4 жыл бұрын
( ͡° ͜ʖ ͡°)
@Max31104 жыл бұрын
Imagine the DM changing the games Math for two or three ingame days so ones are twenties now and twenties are ones
@bromora9894 жыл бұрын
Listens to the start: “I can get the frustration with that failure chain” Paraphrase: you get moody just because it wasn’t the final blow “Wait, that is just idiotic. It’s not like it was a crucial moment for the campaign”
@mythicalthings17964 жыл бұрын
The beginning story was honestly awful because it never once mentioned the player getting upset or making his displeasure known to the DM or party.
@thehistorynerd85374 жыл бұрын
I couldnt continue watching because of the opening. It describes me, my brother’s, my dad, my friends, and anyone I play with online. In dnd and in competitive games like CSGO, Overwatch, LoL, and in real life sports, just to be called selfish? Im sorry, but when you can not do anything for an entire game, where you put in your time to have fun for a few hours, and nothing fun comes of it, of course people will get frustrated and mad
@bromora9894 жыл бұрын
The History Nerd here‘s the difference: the person did do things in the game, the only thing they didn’t do was get the final hit, but it’s not like they got kill stole during a 1v1, their entire team was there. Getting kills in DnD means even less than it does in other games, so if you’re only going to have fun if you get the final blow, that’s just your problem. You shouldn’t be playing team games *with new people*, because that’s not an okay way to be. This example given, the failure chain was frustrating, but that was not even the entire session, one failure chain is not the entire fight, and they were only THAT annoyed because they didn’t get the final hit in a meaningless fight, against an enemy that wasn’t even super-plot relevant/a BBEG.
@mythicalthings17964 жыл бұрын
@@bromora989 But the beginning story was hot garbage. First, it never once said anything about the player saying anything at the table. Not once did they say ruined anyone elses fun. The story was "He planned out something really cool, something he could have been planning the whole fight and it went horribly wrong, made an ass of his character, and was left feeling upset because of it." That's an understandable series of events.
@Null_sys3 жыл бұрын
@@thehistorynerd8537 Not just selfish, you're also apparently ridiculous for even daring to feel anything other than happy.
@edwardelric49753 жыл бұрын
Well yeah, I don't imagine being anyone having fun while upset. Pretty much two separate emotions.
@Heroprime3643 жыл бұрын
"Other's fun isn't dictated by your dice rolls" until I roll a 1 on my attack with my max strength barbarian and critically injure 2 members of my party who were standing next to the troll we were fighting.
@tylerjames67013 жыл бұрын
I like nat 1 being a critical failure but I hate when dms make you attack yourself/party members. You should just fail spectacularly but not kill your friends
@KaitouKaiju3 жыл бұрын
That's a house rule. By the mechanics of the game, nothing happens when you roll a one you just miss. I turn crits into a new role play moment - "describe how your character eats shit"
@tylerjames67013 жыл бұрын
@@KaitouKaiju Yeah that's when it's fun, hurting yourself isn't
@jamesdosdall83913 жыл бұрын
Yeah a DM shouldn't make you hurt your allies when you get a 1, that's just mean
@KaitouKaiju3 жыл бұрын
@@tylerjames6701 Gotta walk away from bs tables like that
@darktigre26864 жыл бұрын
i just pictured the fighter instead fall face first and the rogue laughing to hard to aim correctly
@Liam_The_Great4 жыл бұрын
too*
@learnmore87714 жыл бұрын
Too
@Not_Ciel4 жыл бұрын
Rogue: "Haha! And you call yourself a warrior!" *proceeds to miss the attack miserably*
@khajiithaswares41474 жыл бұрын
@@Not_Ciel warrior: Well at least i can heal haha (rolls 1)
@saulo43024 жыл бұрын
@@khajiithaswares4147 Well, at least their nose isn't bleeding *as much* now.
@diceanddishes31434 жыл бұрын
Loving the carpet angle, feels more comfortable and relaxed
@sssmoovy60194 жыл бұрын
looks very awkward to film from though
@blacknode4 жыл бұрын
I was going to write exactly that!
@Scorpious1874 жыл бұрын
It's more relaxing until the camera falls off the tripod.
@vwertix16624 жыл бұрын
@@Scorpious187 ouch
@ಇLiv4 жыл бұрын
Oh shit
@hoovy23193 жыл бұрын
Alright, but what about when the DM accidentally TPKs because he wanted to try something new
@mr6ttv3 жыл бұрын
Personally as a DM no TPK is accidental. You have everything in your power to fudge damage and rolls in experimental encounters
@hoovy23193 жыл бұрын
@@mr6ttv I say accidental because he admitted afterwards that he didn’t mean for that to happen
@Kingdeathtrooper3 жыл бұрын
They're not attempting to circumvent the dice's randomness, they're just experiencing the natural reaction of failure; so long as they didn't slam their hands down on the table and then flip it over screaming and ranting, I don't care. It would be realistic to be disappointed after failing to do something irl, it should be dissapointing when it happens in game. As long as they take the failure in stride and don't let it affect them too heavily, then I don't see it as petty: what I do see as petty is kicking them out of a game refusing to play with them again just because they got angry/sad for a while.
@Veckoza3 жыл бұрын
The important thing to remember is to not make it awkward for the group. Also, it's important to remember how new the player is. Sometimes, with people who just have constant bad luck (like me lol) that if they are new, they just want to do the "hero" thing they want their characters to do, because that's kind of the point of the game. It's really cool if a DM knows if the player is having some bad rolls over and over, and makes a compromise to where the player succeeds, but at a cost to the player.
@ethanmcmaster29943 жыл бұрын
@@Veckoza The scenario that he describes in this video was completely internal, though, and didn't affect the other players at all. There was no flip out, there was no awkwardness at the table. He is literally reprimanding someone for being upset internally that they failed at something. This is one of the most arrogant videos I've ever seen, he's strongly implying that if you don't approach every single failure with open-mouth guffaws then you're ruining the game for everyone else. You being upset internally, even if you don't express it at all, is ruining his game.
@Veckoza3 жыл бұрын
@@ethanmcmaster2994 No... 2:27. He just clarified that it's okay to be upset because of shit like that, but to take it out on everyone at the table isn't ok.
@ethanmcmaster29943 жыл бұрын
@@Veckoza Prior to that though, at the very beginning of the video, he outlines a situation in which the person doesn't have any outward reaction to it at all, he didn't say anything about them bothering other players, or demanding leniency, all he says it "It left a bad taste in your mouth". He then calls that situation, the situation in which the person is only upset internally, selfish and ridiculous.
@Veckoza3 жыл бұрын
@@ethanmcmaster2994 I know... that's why I said he clarified that later in the video. He said it's okay to be upset about it. I'm sure he meant to expand on the first part and say the player was outwardly upset about it. This is exactly why you can't have someone testify against themselves in court. "HE SAID X" Ok, well, he also said Y.
@azazelreeds4 жыл бұрын
I rolled nothing but low in a session the other day. My character couldn't even break a staff after the fight. With each bad roll the character got progressively more furious while I just kept laughing
@christerad16694 жыл бұрын
Just take Lucky feat :D
@sergioorlando18304 жыл бұрын
@@christerad1669 or pick a halfling, I rolled over 13 time a 1 on a d20 in just 6 sessions
@dapperghastmeowregard4 жыл бұрын
I was in a game with a Dragonborn Fighter once. He says a prayer to his god Bahamut while making a major roll, but has a Freudian slip and shouts "Praise Tiamat!" Nat 1.
@azazelreeds4 жыл бұрын
@@dapperghastmeowregard oof!
@cryogenicwaif46884 жыл бұрын
@@sergioorlando1830 My halfling ranger just died because I rolled 2 nat 1s in a row on my death saves. Big sad :(
@ErdamonTheOwlSniper4 жыл бұрын
The guy depicted in the scenario is still luckier than most of us, he still gets to use bonus action after commanding strike
@lordilluminati58364 жыл бұрын
lol, was thinking the same.
@hugofontes57084 жыл бұрын
Guess Jacob homebrewed that away with only an attack
@dudemcfurgusson71793 жыл бұрын
You don't really get to decide what I find fun though. When you put a lot of thought into a plan and it utterly implodes, especially when you waste resources and there's the possibility that your party members die, that's not a fun situation. You're right that you shouldn't take it out on the party, but that's rule 0: don't be a dick. You can still be upset your plan failed. Just don't be a dick.
@NoriMori19922 жыл бұрын
0:59 Having a sour taste in your mouth isn't a _behaviour,_ and there isn't anything selfish or ridiculous about it. Expressing it in a way that spoils everyone else's fun is selfish and ridiculous.
@Ragnok214 жыл бұрын
Nah I’m definitely gonna be mad at my dice when I roll nothing higher than an 8 for an entire 6 hour session (Happened at least twice so far in my current campaign). No, I’m not gonna take it out on the other players. But I’m not gonna be happy.
@codyp494 жыл бұрын
This
@ericsleegers31914 жыл бұрын
i once had an entire two session spanning encounter where my character made no impact on the fight at all, what so ever due to most of my rolls being bad and my good rolls turning out to be pointless due to factors i did not know, its stuff like this that makes me love roleplaying and doing weird crazy stuff
@Mega2chan4 жыл бұрын
wish there was a way of translating D&D’s d20 based mechanics into a dice sum system (3d6 is a simple alternative). In my opinion, it makes the game a lot more realistic, as things you have skill on are much more reliable than that of a d20 system, but things you dont have a skill on are much less reliable than that of a d20 system. Penalties and bonus also mean more than those of a d20 system as the dice sum spread out in a bell like fashion, making so that the GM doesn’t have to rely on advantages and disadvantages as their only viable tool to adjust the challenge of a particular task. The sum would also massively reduce the issue of “the frail wizard managed to knock down the door that the strong barbarian couldn’t because it rolled a nat 20 while the barbarian didn’t”.
@XpVersusVista4 жыл бұрын
@@ericsleegers3191 had 2 sessions in a pathfinder game, as a completely new player to d&d and pathfinder: i played a magus, missed literally everything, and every enemy that attacked me hit, there was not a single miss, not to mention that i suffered 2 crits. i was down for more than half the time, and the time i was up i was flailing around my scimitar like a drunk toddler. needless to say, i didn't bring any glory to Sarenrae.
@sophiayamagughi4 жыл бұрын
this exactly but for me it was rolling less than an 8 for initiative for *5 sessions in a row* but that was before I got my own dice and now I'm chill
@glad162524 жыл бұрын
Honestly the only time I'm ever upset is when I roll an absurd amount of nat 1's. Like I think most of us have had that one campaign where you roll like 5 nat 1's in the span of one encounter
@zanderthegreen23854 жыл бұрын
Not too long ago i was in a one shot and rolled 3 nat 1's in a row. I wasn't upset just frustrated cause that night I couldn't roll above a 10 to save my life.
@caseyscott2964 жыл бұрын
Had a friend who would consistently roll 1s or just low in general, we recommended getting some new dice because these ones were from a cheap bulk set but he insisted the dice were fine. Eventually he started getting like visibly upset and mopey about his rolls and i finally said something to the DM about it, next time it happened he got a bit loud with reaction to the roll and DM straight up told him to cut it out and that it's just a game
@ubahootah4 жыл бұрын
I DM, and last night one of the higher level epic bad guys kept rolling consistent fucking 1s for damage. Damage output scaled way back from something like 25 a hit to 10.
@stevecooper65784 жыл бұрын
You sure your dice aren't loaded for 1s? And which way my condolences
@baldrodinson33804 жыл бұрын
I was fighting a fellow player to (In character) find out how useful they'll really be in combat (had just met this replacement character, and all was agreed on) The dude rolled 7 of 10 natural 1s, and the other 3 rolls were all less than 5. My rogue is now convinced the barbarian cannot fight.
@jesusofnazareth9013 жыл бұрын
A running gag in my campaign was that when someone failed a dexterity save and landed flat on their face on the floor below, the first to yell GIBBYYYY got an inspiration point. And with that, even in failing, we laughed our asses off
@levozhe4 жыл бұрын
"Look, guys, you're having fun the wrong way, lemme show you how to do this right"
@Null_sys3 жыл бұрын
I felt that he came off this way throughout the entire video, and it was really annoying.
@HPgirl3 жыл бұрын
Except if a failed roll is going to ruin your night, you're not having fun anyway. And why roll a dice at all, if failure isn't an option? If you want an epic fight, where everything succeeds, go right ahead. Just don't bring dice into it.
@TrickyRover3 жыл бұрын
@@HPgirl You missed the point. It's not about whether you fail or not, it's about how you fail. How you fail in DnD is due to a dice roll, random chance. Players would only be upset over bad luck if it happened consistently, if they weren't able to contribute anything to the fight, or if it got their character killed off. In most other games, you could actually learn from your mistake, but in DnD, you can fail and it still wouldn't be your fault, but you still have to pay the consequences anyway.
@ITZPAKTLI4 жыл бұрын
You shoulda said "If you get a bad outcome... Just ROLL with it."
@br1mst0ne544 жыл бұрын
I remember getting really mad during my final dnd session before I was kicked out. In my defense, when the dm laughs in your face and says “you literally did everything wrong” after 90% of the party got curb stomped by an unbalanced army of 15 11th level orc fighters. I feel like I’m justified in raising my voice a little.
@captaintoad76544 жыл бұрын
seconded
@randomguy66794 жыл бұрын
That's clearly a case of the DM being a dick
@Tinkuwu4 жыл бұрын
Had a friend tell me he never wants to play DnD ever again because the first and last time he played, he tried talking to a guy in the tavern he started in, but rolled a natural 1 with a diplomacy check. The DM just insta-killed him without any rolls. I don't understand why DMs do that. Like, seriously? You're ruining people's fun just to piss them off.
@bluerose50714 жыл бұрын
@@Tinkuwu Because most bad DMs are people with zero power or initiative in their own life so they get their kicks out of asserting dominance over their players. Self-inserting, insta-killing, doing creepy and weird things like introducing rapists as NPCS, it's all done as a way to put themselves above their players, as if the very idea that a player might find a way to thwart their carefully crafted, poorly-balanced cringe-fest is the worst thing in the world.
@sylph80054 жыл бұрын
@@Tinkuwu That probably arose because we all know the rule that "Nat 1 means worst case scenario." As a DM, that's an intimidating goal. People often go overboard in that scenario. The thing is, it doesn't actually have to be *worst* case scenario. In that situation, I would likely make it that the NPC is somehow offended, leaves the character, refuses to talk to them, and anyone associated with that character who tries to talk to the NPC would get disadvantage on diplomacy checks. If it did get to violence (which I doubt was necessary) it would not be instakill. I mean, this is some rando at a tavern. At absolute worst they use a bandit stat, if not more likely a commoner. They would do a small amount of damage.
@segevstormlord37134 жыл бұрын
Speaking as both a DM and a player, I think "you shouldn't feel frustrated and down over being unable to be cool in the moment you had to try to be cool" is... weird. To call it "selfish" is to say, "Your fun doesn't matter. You don't get to be cool. You should be happy that others do. Suck it up." Now, in theory, you'll get a chance to be cool later. That doesn't change that when you lose that opportunity repeatedly, it's very upsetting. And, in practice, I know players who seem to inevitably get the bad dice luck as if it were a karmic punishment for daring to try to do anything that involved them having the spotlight.
@vapx00757 ай бұрын
I like what Brennan does and allows his players to narrate their actions, especially whether they crit fail or succeed.
@nikofarmer-rouse45903 жыл бұрын
Okay, but what if the; "I tried to do something cool used all my action economy and succeeded at taking damage," was the narrative not on mondays game, not on fridays game but for every session of a bi-weekly 5e game for 2.5 years. >.>
@eh81643 жыл бұрын
What are the odds of that happening?
@firstnamelastname7244 Жыл бұрын
@@eh8164 Possible, apperently. Random number generators can be surprisingly uncooperative.
@midnight_gmr85624 жыл бұрын
Honestly whenever this happens to me I just laugh it off; making a pathetic failure into a comedic gag can turn a frustrating combat encounter into a memorable goofy event that can be the subject of many inside jokes.
@MeandMonkeyLP4 жыл бұрын
I think nobody is argueing that but having it happen 5 times in a row can get old
@VOZmonsoon4 жыл бұрын
At first I thought the fighter in Jacob's scenario was leaving after the end of the session with a bad taste in his mouth, which seemed reasonable if that had been the final part of the session. I feel like this video is trying to say "don't be upset because of the dice", but being upset is an emotion and you can't always just decide "Nah I'm not gonna be emotionally affected by this at all". Sometimes it sucks when you roll bad saving throws and you're stunned for two+ rounds of the boss fight unable to do anything about your predicament, or you get hit by a petrification ray in the first turn and you don't pass either saving throw so you sit there for the rest of the six hour session unable to do anything because no one has greater restoration and 1000gp of diamonds in their pocket. Being unsuccessful or forcefully inactive in a game where you're given abilities to feel empowered can be frustrating. Of course it's better to keep it to yourself than to take it out on others, but saying "the dice don't define how much fun you have" is not an accurate blanket statement.
@ethereal2314 жыл бұрын
I agree. I understand what Jacob is trying to say, but there's a difference between minrolling on a crit/not rolling well and literally not being able to do anything. I recently played a session where three of us had to fight a demon mind-controlling an entire town of people. First turn, the rouge got Power Word Stun in his face and he was out for about 4 rounds. The wizard was being mind-controlled and I had to counterspell everything she tried to do. Me, as the only remaining party member, had to solo the entire fight because the wizard and the rouge kept rolling bad on the saves. The rouge was pissed and annoyed, and he had every reason to be. I would be pissed if I literally had to sit down for 4 rounds because I kept failing a con save. I'm not saying people should take out their frustration on others, but you're right in saying it's not an accurate blanket statement. Not everyone is an overreacting salt boy, but even the most patient people have their limits. Nothing is fun or interesting when the party gets TPKed first session by ghouls because of bad rolls.
@IIxIxIv4 жыл бұрын
Yeah there's a lot of situations where you can't do anything. Even if you're not outright losing, not being able to do anything (or only having one option) isn't fun, you're not playing a game. Early game there's little healing so being down usually means staying down for the rest of the fight. It's always frustrating going down that second turn because of a crit, being stabilised and then waiting for your friends to finish the fight.
@xavierfaust94174 жыл бұрын
Thank you for this comment
@Merilirem4 жыл бұрын
The message of i got was "don't focus on your failure so much that it consumes you". I mean you can feel whatever you feel but you should be looking ahead to whats next instead of sitting on the floor moping. Turn your eyes forward to the new path layed out before you.
@lukewhite12494 жыл бұрын
I believe the best takeaway is that instead of getting frustrated that none of your rolls or good, turn it into something entertaining, like a joke about how you fell, for example. It is a game, but the point is to have fun with your friends, and finding ways to enjoy bad rolls is the best way to get the most fun out of dnd.
@curtisbrown5473 жыл бұрын
imagine even suggesting kicking someone out of a dnd group because they got a little pissy at the way things went. "sorry bob, you didn't have a good time at the session last time bud..." "yeah man... I just wasn't rolling great... next session will be better though, we're finally hitting level 3! when is next session by the way?" "about that... we're removing you from the game" "what???" "bob we only want people at our table who are always happy and never have a bad time, or at least if they do they pretend to have a good time for the sake appearances and conformity" "But players are bound to occasionally get upset, in a game dictated by a fallible human and random chance! and isn't DND supposed to be a place where you can let your guard down and just express how your feeling even if that means occasionally getting a little frustrated or angry" "not at my table, at my table you have to always be happy and feeling other emotions is not allowed" "wow your a total tool"
@ZeroKitsune3 жыл бұрын
Imagine making up such a ridiculous strawman...
@curtisbrown5473 жыл бұрын
@@ZeroKitsune no, thats pretty much what he said. "your a bad person, and should be kicked out if you don't have a good time playing DND"
@goldenfloof54693 жыл бұрын
Not every situation can be laughed off, and saying its the players fault for not turning the worst moment in their characters lives into something to laugh about is just plain wrong and downright hurtful to the player. No wonder they leave that session never wanting to return, you spit in their face because they weren't perpetually happy day. It's one thing to have one bad roll, it's quite another when the dice say you're an absolutely useless and quite the hindrance to the party for the next 8 hours just because you rolled low, and they rolled high. Saying it's the players fault for not somehow turning that into something to laugh about isn't okay, it just makes you a shitty person.
@BeaDSM3 жыл бұрын
If you have to roll well to have fun though then you're playing D&D to win, not to tell a story with your friends. Which is fine, but not if you let your feelings about poor rolls ruin the fun others are having. This video was just sharing a way that works for some for making low rolls just as integral and fun as high ones, in the hope that it might help some people.
@neonblade85913 жыл бұрын
@@BeaDSM i know this is a necro comment but you missed the point, he wasn't saying he has to roll high constantly to have fun, but that he shouldn't be seen as a selfish dick because he cant do literally anything for eight hours and is told to laugh it off
@ckopen71922 жыл бұрын
@@BeaDSM your dice rolls can definitly hurt your ability to participate in that story telling. like, yeah, you can turn those failures into something funny, but you still end up having no agency where the story goes. and also, to be fair to melon, he did start the video by basically saying "if you get upset at all over bad luck, youre selfish" and while thats obviously just a hook to draw people in and is elaborated upon later, it definitely starts you off thinking that hes saying youre not allowed to be upset. i feel like its important to have a DM that can pick up on their players are feeling, and maybe give the unlucky players ways to contribute to the story that dont involve skill checks, or have them fail in a way that actually progresses the story. basically, i dont really think the negative feelings are coming from the dice themselves, but more the fact that you feel like youre unable to contribute to the story in any meaningful way.
@kaiseremotion8542 жыл бұрын
@@ckopen7192 especially when you roll extremely unluckily on ur stats so ur bard ends up with negative charismas lmao
@ckopen71922 жыл бұрын
@@kaiseremotion854 yeah that shits annoying. tho most dm's i play with let us take an 18 in our classes main stat, so luckily i dont gotta deal with that one too much
@Mr8bitaddict4 жыл бұрын
There's rolling bad and rolling BAD. Having to bottle up frustration so everyone else gets to keep having fun is a little excluding, the party has its ups and downs, we should hold each other high for the good and stick together through the bad.
@kodycox67804 жыл бұрын
that's why a perspective change can be good, my table doesn't have anyone bottle up their emotions to keep everyone chill, we just look at the bad dice rolls as opportunities... opportunities to get to roleplay a tough situation or to strategize even harder cuz the plan we had didn't work, time to start planning plan C guys. It can be fun for everyone even if they fail if your group just has the perspective that the game is for fun, and if you fail a roll then hmm how do we turn that into a fun experience, it may be a really hilarious joke or a crafty strategy, whatever it is we just don't see failed rolls as an inherently bad thing to get upset about, but yes if we did then we would let that anger or frustration out in a healthy way and the group would be sympathetic and we'd all get through it together.
@dontmisunderstand60414 жыл бұрын
Only... it's not. It's something that's just expected from adult humans for their entire lives. You deal with what life throws at you, and don't take those feelings out on people who don't deserve it. You don't ruin other people's day just because you feel bad. That's spiteful, and it's wrong, and you're a bad person if you make a habit out of that.
@corksucker4 жыл бұрын
Dont Misunderstand bruh getting frustrated at bad rolls is completely natural. What you choose to do with that frustration is what matters
@StarWarsftw124 жыл бұрын
@@kodycox6780 You try being competitive for once. Some of us here like to nick the fuckers in the back, and run an epic like no other. We hate to get low roles, more so we hate to get bad outcomes. Having a "funny moment", isn't fun for us unless we actually want to mess about and have fun. Having our plans screwed over is piss and shit. If a general has his operative matters squashed and has to recycle his units into a secondary formation, he's damn well gonna be pissed about it. Same here. Not everyone is some happy go-lucky fuckers, some of us play this to win. We rp a lot, we crack our jokes, but some like me want to crush the enemy. And getting shit roles is piss and shit next to all. Some of us take our combat seriously, as a chess player that's what this is to me when it comes down to rolling. Not fucking about like a bunch of gits.
@Slashx923 жыл бұрын
@@StarWarsftw12 I've never, in my life, heard of, or read before "competitive dnd", but I'm not very into it. With that said, if you want to win, cool, that YOU. If your table wants to win, fine too. But if you are in a table of chill people, wanting to narrate a history with their friends (playing dnd), you being a "I want to win" person is just as toxic as your comment. There's no bad opinion, but there are unecesarilly violent ones, and yours is one also: what's "to win" in dnd? yours is different than mine
@JimothyTheGreen4 жыл бұрын
I want the 'losing is fun' mentality to come to rpgs.
@Atsu3334 жыл бұрын
It's come to RPGs a few years ago actually, just not D&D. The Cypher System, Burning Wheel, Dungeon World, etc all have ways to reward failure, to 'fail forward' as it were.
@janelantestaverde20184 жыл бұрын
I would prefer a "Losing can also be fun" because it's not always fun and you should aim for the best outcome, but I get your idea.
@joelrichardson51394 жыл бұрын
As a game designer, I’ve been loving that idea for a while.
@itsraventm4 жыл бұрын
it is in rpgs, you just have to make it fun.
@JimothyTheGreen4 жыл бұрын
@@Atsu333 Not quite the same dude. I'm talking about a culture of self-made fun as opposed to system that has some compensation or benefit to failure. Such culture has existed in games like Dwarf Fortress for example.
@minimumeffortmaximumderp71353 жыл бұрын
As a DM I sometimes forget to have my players roll for stuff that I know doesn't matter. Like one of my players wanted to sneakily enter a room, and I just went "yup okay you sneak into the room and nobody has noticed you", and she said "I haven't rolled my dice yet", and sense my players know me they now they know there isn't anyone in the room to hide from.
@zeldaoos3 жыл бұрын
As a DM, I often give extra xp points for player's creativity. For this kind of awesome action, I would have granted some of these xp points to the player, whether or not it has succeeded or not. That's a way to dampen the effect of bad dice rolls and encourage players to be creative and adventurous.
@Mare_Man4 жыл бұрын
"You can't control the dice" *Lucky Halfling Diviner has entered the chat, and he's laughing* (Totally agree with the vid tho)
@17blaziken4 жыл бұрын
I agree with you, until (like last week) you roll 2, 3, 4, 1, 6, 2 to hit with eldritch blast to try to kill anything in one of the hardest encounters of the campaign.
@Sealed_Bull3 жыл бұрын
Yesterday my gunslinger rolled a one and misfired, rolled a one to try and clear the gun, then rolled a one once we were out of combat and my gun exploded. These rolls were sequential, with different dice
@ynntari27753 жыл бұрын
The problem is when it happens in every single dice roll in the entire campaign and you don't get to have any relevancy, any agency, any moment in which you feel you can do something, then the entire party starts avoiding any dice roll under any circunstance and with that avoiding any conflict and adventure. There is when you see the problem is systematic, it goes far beyond feiling just one time and getting angry at it. We play 3.5e, the DM insists in rule as written, and the system just doesn't provide any means of having fun, for any player, or for the DM, ever. In this case, it's not productive or good in any way to just hide that and try to play with the problem happening, it's affecting everyone and we have to talk about it.
@the_rose_garden014 жыл бұрын
My biggest issue about this is how he portrays the person in the beginning as being in the wrong. Because they didn't take any frustration out on the others, they just left kinda upset.
@mantisnt1335 Жыл бұрын
That’s fair
@zeul7874 жыл бұрын
Being upset isn't fun Missing all your attacks and generally everything you try to do isn't either
@ButterBoyism4 жыл бұрын
This is why I used to build my characters around making other people do shit for me through a combination of bard skills, sorcery skills or wizard jedi mind tricks and massive charisma. Well, atleast I DID until I was banned from ever playing a bard again by my D&D group after utilising said skills to make myself the defacto banker and item distributor of a party of new players.
@WitheringAurora4 жыл бұрын
@@ButterBoyism thats also why playing Martial is less fun than caster, you don't get to have options.
@ButterBoyism4 жыл бұрын
@@WitheringAuroraI'd personally agree since I don't enjoy the combat aspect that much. But I've known plenty of players who wont play anything but a martial class and who 20+ years after starting D&D still thinks combat is the best part! The most fun for me is when we homebrew and I am allowed to use mind fuckery on NPCs and other players (within reason) to basically manipulate and scheme my way through a game without fighting.
@unamejames3 жыл бұрын
What drives me nuts though is being asked to roll for things where it's laughable my character could even fail. Many players themselves could jump down 1 story onto an unsuspecting person, for example, why would my special-ops-trained-circus-acrobat character need to roll to jump down 10 damn feet? A person of average intelligence can find everything inside of a writing desk in an inn, why would my super intelligent, famous detective character need to roll to notice a simple false bottom? And when my character fails, how would they actually fail? A nat 1 for a circus performer dropping down 10 feet would be like make a noise or pull a muscle or something, not "lol you fall on your face and your turn is ruined!"
@qwertyqwertz28023 жыл бұрын
Depending on what you add to acrobatics, I think it would be fair not to make you roll. I’d imagine a low DC10 or so, and if your character is as you described, you shouldn’t really be able to fail that since even a 1 on a d20 isn’t an automatic failure for an ability check in 5e. The only reason I wouldn’t want you to roll is because we both know, mathematically, the task is impossible for you to fail if you add at least 9 to acrobatics. However, I think requiring some sort of check is important. It’s reasonable to think that maybe your Life cleric in full plate who has a -1 to acrobatics could fail. It encourages each of you to take advantage of your characters’ strengths and weaknesses.
@TechnoArpan Жыл бұрын
A nat 1 for a circus performer dropping down 10 feet would be like make a noise or pull a muscle or something Even circus performers may fall on their face sometimes. Sure, it's incredibly rare, but not impossible
@canadiangopnik70074 жыл бұрын
I only played one campaign of d&d, and we didn’t even finish it for reasons, but there was a lot of moments when absolutely nothing went our way, there was one time where one of our players who was using a crossbow was getting super shitty rolls and her crossbow kept breaking, so I kept reaching over and using mending every turn to repair it for her, it was really funny, crossbow breaks, I repair it, rinse repeat. And I also had times when I was the one getting the short end of the stick, but we never got annoyed at the game, maybe it was the people I was playing with, but we always had fun, even when we were failing miserably
@arthurmeneghettidesouza80244 жыл бұрын
"Being upset isn't fun." people whose character died from a nat 1 death sae: Uh huh, sure.
@JusticeGoose3 жыл бұрын
That was my first character :D
@thothamon90463 жыл бұрын
Death is part of the game.
@octapusxft3 жыл бұрын
@@thothamon9046 It is about how death is handled that is the problem most often. In my earliest games in 5e, dying without being ressurected meant that I was starting all over again at level 1 on my next character while the others were levels ahead. Eventually enough people would die so that the party was mostly underleveled, while the endboss could fire Disintegrate on us based on her spell list.
@thothamon90463 жыл бұрын
@@octapusxft You might as well be speaking a different language when talking about the focus of your game. Youd be under leveled? Why are new characters starting at level 1 and why is the DM assuming you need some perfect balance for a "boss encounter". Tabletop games gained a few things with the rise of video games, but lost so much more. You might as well be talking about an MMO
@sailorspaghetti23763 жыл бұрын
This is where it's the game master's responsibility to make it fun. For my players, in the setting I've crafted, death means being made into a martyr. Character death has a noticeable impact on the narrative and the world moving forward, with your dead character's actions and values shaping the actions and values of the NPCs. I've also made it a "fail forward" in that if your new character is somebody following in the deceased's example, they can take one of the deceased character's playbook moves for free at character creation.
@Iliketoeatallday4 жыл бұрын
"as dungeons masters we put in a lot of work" *sweats in procrastination*
@bdawg9173 жыл бұрын
"They're literally a piece of plastic meant to create random numbers" *Laughs in metal die What do I look like to you, some plebian?
@ruukinen3 жыл бұрын
Plebeian*
@faijro92603 жыл бұрын
"Thanks for denting my 200$ table, prick"
@matthewcooper42483 жыл бұрын
@@faijro9260 Don't hate the player hate the dice.
@beardiemom2 жыл бұрын
@@faijro9260 That's what dice trays are for. If you're gonna bring metal or gem dice, imo, you're obligated to also bring your own dice tray. Unless you're the host and it's your table, then you can make that call for yourself.
@harveywallbanger31232 жыл бұрын
I melt mine down from Jolly Ranchers. Any die that rolls nat 1 gets devoured immediately as punishment.
@thekinginyellow77773 жыл бұрын
"Being unhappy because you were unlucky is selfish" - this guy
@shonwooten65503 жыл бұрын
That's where I'm at with it. My feelings make me selfish? Literally just feeling Salty about bad luck is selfish now because you can't have your own thoughts, apparently. It's one thing to sigh and groan: Flipping the table or being a dick about it is what ruins the game for everyone.
@johnnysake80523 жыл бұрын
@@shonwooten6550 Yeah definitely didn't pose the situation correctly, I don't think. Just being upset can be a quiet experience while you still uplift other people in your party for picking up the "slack" for lack of a better word. Now being outwardly upset and ruining the game with a bad attitude for everyone to experience would be pretty lame.
@9553shadow3 жыл бұрын
@@johnnysake8052 being outwardly upset and ruining the game are not the same thing
@johnnysake80523 жыл бұрын
@@9553shadow arguable, though mostly true. Some people would be put off with it, so it would ruin their game. That's my take on it. It might not be yours but people are put off by excessive complaint. That's just how it is. I'm not arguing with the fact that you can't be upset about a bad roll, bc you can lmao. But if you're excessively complaining out loud about a roll, bruh who are you complaining to? The gods of chance? No one can do anything about it.
@9553shadow3 жыл бұрын
@@johnnysake8052 again being outwardly upset is not the same as what you are talking about. What you are describing is being a whiny bitch. Being outwardly upset is saying "fuck this shit" or "this is bullshit" or something similar, and just being unenthusiastic. Not endlessly complaining.
@forcedraikon62844 жыл бұрын
Jacob: the DM's meticulous planning... Me: Meticulous planning, tenacity spanning, decades of denial
@dylanwight57644 жыл бұрын
Me, as a DM: Yeah, nah, got nothing planned. I'm just covering for Phil tonight. He's gotta watch his kids be Rudolph the Reindeer or something. So... Lost Mines, pre-made sheets.
@RyanTheSergal3 жыл бұрын
I know this is a year old but: Is simply why I'll be king undisputed, respected, saluted and seen for the wonder I am!
@arandomzoomer48374 жыл бұрын
I've experienced this numerous times. I think everyone has, it's really annoying when you have someone being sour over a tiny bit of EXP.
@SGRODmaster4 жыл бұрын
Are you referring to the opening situation? Because handing XP to the one who gets the killing blow isn't a fair or fun rule
@yargolocus48534 жыл бұрын
Never played with xp. Game would become too much of a game and not enough of a story.
@ThePurbleKing4 жыл бұрын
It doesn't seem like this was about EXP at all. If the Wizard last hits the big bad after you fail to hit it, you and the Wizard both get the same amount of EXP. And treasure (in most group dynamics). They get the glory of the kill, but you were there too.
@yargolocus48534 жыл бұрын
@@GoblinUrNuts I love how your words could be twisted to: "EXP is fine as long as you just use milestone levelling instead" But I get what you mean. It's like using milestone levelling, and then converting milestones into smaller bits and assinging numerical values to the portions. That's what EXP is anyway. And I agree, that's the way we would use EXP too. There's just no need for us to let players know how close they are for a level up. The story progression is obvious enough that nobody is surprised about levelups, nor does anyone "hunt for xp"
@shadowgear70324 жыл бұрын
@@yargolocus4853 I use xp to judge how far along my players are. If they just go try to get the wizard laid for a session there not gaining xp. If they go do a shit ton of side quests they get xp for that. If they talk there way out of an encounter they get xp for that. I dont really set mile stones so this just lets me kind of track the groups progress.
@NStripleseven3 жыл бұрын
Here's a nice house rule: if it's cool, you get a +2 to it. Clean, simple, and it makes the game better. If you are a player, you get better rolls for the stuff you want good rolls on, and if you are a DM, it means your players do more cool stuff. And, it fixes the issue you were talking about. There is something to be said for hilarious fails, tho.
@shekelofal-kakkad85053 жыл бұрын
"The wizard casts magic missile and finishes off the big bad." "This is complete failure."
@lonelysprinklerhead18914 жыл бұрын
"Just stop bein upset lol."
@darkos10124 жыл бұрын
@Regular Slime well yes, but actually no, while if you're mad you should still keep it to yourself, but sometimes you can't just not be upset depending on what kind of person you are, some can't control heir emotions so easily (speaking from past experiences ofc)
@mikehunt48304 жыл бұрын
@@darkos1012 dis an rpg tho
@darkos10124 жыл бұрын
@@mikehunt4830 Ye, being invested gives way for emotional stimulation
@nessesaryschoolthing4 жыл бұрын
Crucially, it's "Just stop being upset about the things you can't control."
@Apollo9898LP4 жыл бұрын
it's a little bit more like "be a reasonable adult and don't vomit your negativity on other people" Being upset is ok, taking it out on other people is not. Anger management is an important skill for a lot in life, not just D&D
@Canadian_Ry4 жыл бұрын
Well said, sir. I'm liking this whole "Jacob's D&D therapy corner" thing. Or maybe "Jacob's Floor Wisdom" ? Keep going! Make it a series!!
@karnowo3 жыл бұрын
Failing is only fun, when the DM makes failing fun. The situation you described is awful. Any time you plan an awesome move, it's fine to fail it. What's not fine is when it results in meh. Even if your epic attack fails, it should fail epically. You leap from the sky driving your sword down with the force of your fall. You fumble your roll. Your sword glances across the enemies armor exposing a weakness, opening it up for future attacks. The DM needs to make that failure fun for the players. Just as when the DM rolls poorly, as the player your should be describing how you are dodging, or how you lock swords with their blow to deflect it. Everyone's job at the table is to make the story more fun for everyone else, so in the future we can tell those stories again and get excited telling them. 'i missed my attack and fell down and took damage. The wizard scored the finishing blow with a magic missile' is about as boring as you can get. No one is going to remember that encounter, no one is going to care about that encounter.
@teathomas3 жыл бұрын
I’m so fortunate to be in a group of friends that has fun with low rolls when they happen, because it’ just ends up being part of the story.
@SunSun-sk4si4 жыл бұрын
Floor cam is the best thing about these recent vids and I love it.
@justmonica92534 жыл бұрын
Nah, I'm gonna be mad if a short string of abysmal dice rolls ends with my character dead in a tense encounter. We can say 'it's a chance to have fun with the failure' all we like, but people only usually get mad when 1) the result is losing their character or something equally as valuable or 2) our character is meant to shine at this one thing, a thing we haven't gotten to do these last two sessions, then a bad dice roll makes us lose that. We understand the dice have no agency, that no one is out to get us, but it doesn't stop it being frustrating when everyone's cheering at the cleric's third crit this session and you haven't been able to land a single blow. I'm not saying this behaviour is best, it would be great if some of us could take it better, but don't antagonise people for being mad. Some people play dnd to feel powerful, it's as legitimate a reason to play as any other, as long as they aren't venting that anger at others, let them ride it out.
@thelastcoolguyonearth48584 жыл бұрын
This video has pretty solid advice in the latter half, but the intro of the video feels pretty dismissive. He gives an extreme example of a player getting mad at trying and failing to do something cool/stupid with very clear high risks and high rewards. If that happened to me I'd be laughing my ass off, not getting mad. I get mad when I fail a dexterity saving throw and get injured by random falling rocks when I have a high Dexterity, or when I fail 4 persuasion rolls in a row when my highest skill is persuasion. Not even nat1s, just boring normal fails. It just makes my character look like an incompetent bumbling idiot who's completely useless to the party, and not in ways I can spin into a funny story like the example he actually gave.
@davidpotts71164 жыл бұрын
TheLastCoolGuyOnEarth stuff like that is sadly up to your DM to handle. Personally, I believe that your highest roll should always see you do well. If you’re trying to sneak up behind an enemy and get a bad roll, you shouldn’t be tumbling forward making cartoon noises and alerting every enemy within a 1 mile radius. If you’re a sweet-talking bard wanting to bed a woman you find on the last night of a festival, you shouldn’t be biting your tongue and stuttering your words. If you’re a fighter or barbarian and you try to carry something that’s obviously within your capacity to lift, you shouldn’t be standing there all ass-up and red-faced like you’re Flat Stanley trying to lift a boulder. If you roll bad on sneak, then it should be your clothes catch on something or you kick a rock you didn’t notice and that alerts enemies to your presence. If you roll bad on your seduction, have the woman already be married or engaged. If you roll bad on a strength check, play it off like you lost your grip or tried lifting it before you could firmly get whatever it is between your hands. One session I rolled a nat 1 on my acrobatics check for a sneak attack and I fell from the raised platform I’d been wanting to drop down onto the enemy from and broke my neck. DM brought me back next session with bad spinal injuries, because even though he used dice to determine the outcome he knew it was a cheap punishment for a bad roll.
@BlindDevilNeko3 жыл бұрын
@@davidpotts7116 Not imagen Not just you being upset at the bad string of rolls, but the other players who get mad and aggrovated who start talking trash about your character both In and Out of game.
@lysanthir72313 жыл бұрын
If people want to play DnD because they want to feel powerful, they're playing it for the wrong reasons imo. Sure you can be powerful, but it's not a guarantee with the dice being such a deciding and random variable. You know this going in, which makes it completely ridiculous to get angry over it. Players like that need to be sat down properly and figure out whether DnD is really for them.
@traillgunloli60933 жыл бұрын
@@lysanthir7231 who are you to tell them that their fun is wrong... when you kill a dragon with your axe you feel powerfull and some people play the game for these moment, if you like the roleplay part more its good for you but not everyone need to have the same opinion / taste
@violethyena68954 жыл бұрын
Fun is a mindset. For example, encouraging your friend to throw an airship's canon at a dragon. Funny After she hits the dragon with the canon, the canon falls towards the ground. And then you say "My cabbages!" breaking 3 people into laughter, one being the DM. Priceless.
@Echosinfireify Жыл бұрын
You can control this by playing a version of table top that allows you to specialize and get specific tools to gain static modifies. See: 3.5, and Pathfinder. That way you don’t have to just depend on random chance for the stuff you want, you can tip the scales if you invest in it.
@tabletoparcade42034 жыл бұрын
Also, as a player, build a character with failure in mind; "If you wanna play John Wick, make him 20 years from now, arthritic, forgetful and will occasionally drop his gun."
@hugofontes57084 жыл бұрын
That's BRILLIANT THANK YOU SO MUCH
@hmcloud84874 жыл бұрын
Faulty warforged. Anxious monk. Overconfident wizard. It´s great to fail, you get to explore different sides of characters
@smol_hornet6134 жыл бұрын
This. This, right here. I think one thing that's heavily understated is that, by their nature, roleplaying systems that revolve around chance are made to "simulate" characters whose actions also depend on chance. When John Wick gets in a gunfight with like a bazillion armed thugs or whatever, his chances of succeeding an individual attack or ducking under a shot is so high that it doesn't even make sense to describe it with chance. He's so good at fighting that almost everything he does during a fight is pre-planned and calculated, which makes describing the success of his plans using chance feel out of touch and dumbed down. DnD, and basically every single dice-based system, just isn't made for characters like that. If you want to play a character that doesn't ordinarily slur their words, trip an alarm or miss their attacks, you might wanna look into freeform roleplaying instead.
@Golden-ek2ku4 жыл бұрын
A rouge who is super compelled by greed, who was raised on the streets without parents or schooling, so he's both illiterate and uneducated.
@StarWarsftw124 жыл бұрын
Bugger off, you cannot tell me what to do. I enjoy playing characters I deem good on all ends, that's just my playstyle. I like to mimic characters whom are presented in media like Aragorn, The Witcher, Ezio, Edward, etc. Adding some random faults is nothing of interest to me.
@noodlesgamebox59034 жыл бұрын
I hate it when a DM makes me hit or even kill another part member when I don't roll high enough.
@Predator203572 жыл бұрын
It’s not even part of the Rules of 5e that you hit other players so unless it’s part of another edition, that’s called making a asshole home rule
@1goofydude Жыл бұрын
"Don't let the dice effect the amount of fun you are having." Goes against the rest of this video. I can not spread the disappointment, but I can't stop the disappointment itself. The worst part is if I did somehow stop the disappointment, then how could I still enjoy when things go to plan?
@DarkSkille13 жыл бұрын
I have bpd and another player caused me to 'split' and when i brought it up to the dm, i was told to 'deal with it or dont play, im not going to ask them to change their behaviour for you' So, finding a new dnd group now after playing with these people for years
@Zamasever4 жыл бұрын
im usually the most "ignored" player in my group so I try to do something good on my turns and usually I end up failing miserably at it. So while everyone else is having fun and doing really cool stuff, I'm stuck at the bottom and I can't get myself out of it. Plus the fact that we dont have organized sessions and they happen on whim, I have about 2-3 hours of time to try and do something. So when a cool combat comes up, like the necromancer the rest of the party fought, I have to leave. I'm usually the one left out of the roleplaying aspect too, and I lose interest in my characters that I think are really cool or something because they stay stagnant and barely gain any development. I want to have fun but it doesn't really feel that fun anymore.
@sta._rina3 жыл бұрын
You should bring this up with your DM or get a new group. Though it's been 11 months since you commented so maybe you've sorted it out? Idk
@mikepeters31204 жыл бұрын
It's my first campaign. We're on session 4. I'm a warlock. I have hit exactly one time with eldritch blast, and that was today. Immediately after that I rolled a nat 1 and almost killed my friend. Am now a meme. Feels bad.
@jamesdosdall83913 жыл бұрын
Your DM shouldn't make your attack hit your ally if you roll a nat 1. That's just mean. Auto-miss is punishment enough.
@matthewcooper42483 жыл бұрын
I don't get DMs making you hit your party. Explaining how your character misses and eats shit is punishment enough. If the players have agreed to friendly fire then sure, but just as a house rule it's ridiculous.
@MyFunnyVids8882 жыл бұрын
i understand that feeling. where you've already rolled so badly and consistently that you kinda stop caring because you assume that you will fail you literally just keep rolling on the premise that statistically you are just as likely to roll a 20 as a 1
@oldensad5541 Жыл бұрын
This is why meta currency is important. Like, something to re-roll the dice. If you wish, you can not use it, and have your fun, failing in funny and memorable way. If you wish, you can use it, and avoid failure. Limited amount of currency allow to keep randomness, but in really important situations, you can push through, even with bad rolls.
@mutantpoptart8060 Жыл бұрын
Only just started watching this channel. My group honestly has more fun failing than succeeding, combat fails are what hurts and from my experience on both ends of the table, are where you shine or fail as a DM. No one likes a party wipe, but failing in small surmountable encounters or RP is just what the game is about
@remingtonwright67964 жыл бұрын
It took me longer than I care to admit to realize he's lying on the ground looking up
@demoneon95274 жыл бұрын
The “being kicked out for being upset” reminded me of how I got kicked out of my first ever dnd session a few weeks ago because I was overly excited and annoying.
@usernameed Жыл бұрын
What kind of idiot goes through an entire plan when part 1 goes wrong?! When you get that 3 on acrobatics , plans go out the window!
@enderjax76852 жыл бұрын
bro going splat on the ground and the the bbeg being finished with a little “pew” is hilarious
@Flailmorpho4 жыл бұрын
I once had my BBEG roll only 1s throughout the entire final battle and after the 6th crit failure I decided that he starts to cry, opens a portal to another dimension, and just leaves the world forever
@pepsifacts77244 жыл бұрын
There was a Russian only type of Pepsi known as Pepsi ice cream
@gentleshark9724 жыл бұрын
Eum... Thanks I guess.
@gorgomon4 жыл бұрын
thank you for bestowing this knowledge onto me
@DJVevyVevs4 жыл бұрын
Thank you very much, PepsiFacts!
@bonthebunnycat6674 жыл бұрын
I need to now more
@ubahootah4 жыл бұрын
Thank you Pepsifacts, very cool!
@logancuda46242 жыл бұрын
There was an attempt at robbing our party and they turned out to be amateur thieves. We offered minimal silver and copper, they said no and wanted more. The wizard rolled a dirty 20 persuasion to get them to leave. DM ruled it a no. So, we did the only logical thing and fought them. Someone threw a javelin and I cast guiding bolt. I vaporized him. All that was left was his boots and sword. The rest of the thieves left. What a way to turn those dice rolls around I think!
@hamishm92134 жыл бұрын
Ever action should have a failsafe, you need to have a plan if you fail a roll. If you fail to plan; you plan to fail.
@ron.c.koster4 жыл бұрын
To be honest i love those moments, we had a moment like that in a 1 shot my monk failed the check so i just described it as he tripped over his own shoes and fell into against the wall instead of walking up on it😂
@bigbarty32584 жыл бұрын
When you're the only surviving member of the party in an arena fight, playing a way of the open hand monk and in 3 turns of fighting the enemy monk using all of your key points for stunning strike and flurry of blows you can't roll above a 10 for 12 straight rolls and go down like a bitch and you don't even feel like you should be there.
@chiarafattore89772 жыл бұрын
Honestly, it's the moments when things don't work out that make the moments when things DO work out that much sweeter
@Omegasutoraiki3 жыл бұрын
any time I try to do a fancy attack and fail I just think "damnit that would have been great" and go along with the game.