He can do it, if he actually makes the pulley system.
@kylematthews234112 сағат бұрын
When you roleplay your character like he's from the MCU.
@joelsalscheider120512 сағат бұрын
Bill is now my favorite character! And I love the accent :)
@reaganduggins527912 сағат бұрын
Bro, I would love more players like Bill 😂 at the beginning anyway
@johnniejones3012 сағат бұрын
0:18 I'm on disability & I don't make enough for factor!
@AnnaBellaBear12 сағат бұрын
This is insane because this was me, I played a monk (irl martial artist) Yuan-ti (scary on the outside, normal empathetic person on the inside) in a year long curse of strahd game, it was insane
@Psychobob221312 сағат бұрын
Dude, I WANT Bill in my party lol
@matthewbourgeois18712 сағат бұрын
Factor is significantly more expensive than takeout or cooking at home. $11 or more per meal, and the servings are tiny.
@sicarius724613 сағат бұрын
Ah, classic bill
@charlesabrams311513 сағат бұрын
Meal delivery services are a scam. Makes you look bad to advertise them
@Konsumgesellschaft13 сағат бұрын
feckin Bill man
@baileylemire384913 сағат бұрын
PLEASE make Bill a recurring character!
@Vhourgannox13 сағат бұрын
My favorite part is when he finds alkaline acid.
@witchplease7713 сағат бұрын
Hey, I really like your Pride Elvish t-shirt. Where'd you get it? Also, great Orpheus gambit! LOL!
@brighteagle-13 сағат бұрын
I hope the end punchline is everyone else is playing themselves, and only bill is not playing themself.
@werdnaevol113 сағат бұрын
Brother Bill! lmao
@grondhero13 сағат бұрын
As someone who was both a player and a DM for the original *Tomb of Horrors,* your video shows me that *you were the primary source of failure.* Your players may be somewhat to blame, but that may have to do with 5E dumbing things down/making it easier which stifles imagination and creativity. But in so many of these instances, you're admitting you didn't read everything. (Did you read the module all the way through _at least once_ before running it?) Every time I went through Tomb of Horrors, we were told this would be the toughest dungeon we'd likely ever go through. It was always a voluntary dungeon; essentially a one-off. Also, *THAC0* = To Hit Armor Class 0 (Zero). It was simple math, a step using addition & subtraction. The first time I actually played this module, I used a 1st level wizard and 1st level fighter. Another friend of mine had two first level characters also, because we were both new. The DM let all the players bring two characters and the players with "older characters" were appropriate levels. The "veterans" had hired laborers to help us dig & explore. For finding the entrance, regardless if it takes one minute, ten minutes or an hour, you just skip that part with "you spend _x amount of time_ prodding and digging away to find an entrance." We managed to find the correct entrance on our first try (DM had a hand-drawn map and we chose the right spot to dig). To try and confuse us, he had the NPCs dig/prod their way as well and all three entrances were discovered. As for the main hall, once somebody fell into the first trap, we backed out and thought. I asked if we could get rocks and roll/toss them down the hallway and were allowed. I was into bowling at the time and we managed to get large rocks, about 10 pounds each, give or take, and rolled them down the hallway. When they stopped, we'd either push them with our 10' poles or we'd roll them again. For the concealed door, your players don't actually have to say _how_ they're detecting for the concealed door; when a character finds the secret/concealed door, the description Gygax gave was _how the DM told the players what the character did._ Fifth Edition makes it easier than 1st & 2nd Ed on finding secret/concealed doors. I remember seeing the skeleton on the floor and the party observed "the skeleton is dead and pointing to a room of death. Let's ignore it." My fighter disregarded that advice and was teleported outside, nude, as a NE female. I laughed at that. For the devil face with essentially a _sphere of annihilation_ in its mouth, we tossed rope in it and tried a 10' pole, then realized what it was. I did go through with one guy who absolutely insisted it was a teleportation device, despite us telling him it was a permanent _sphere of annihilation,_ and he stuck his head in and promptly died. We all laughed and he said something to the effect of, "Okay, maybe I was wrong." (SIDE NOTE: This player, in another adventure, tried to convince me he could pass through a _living wall_ and got absorbed by it; and previously in the same campaign, needed to apologize to an enemy leader of a company of 20+ people he'd angered and we'd be allowed to pass through their territory. Instead, his psionicist said 'Detonate' and nearly got us all killed.) You have to go into this module _knowing_ it is a 'meat grinder' that requires you to think. Slow and steady wins the race. We almost never had the entire party go into one room to allow for a TPK. I don't understand how a high level character/player could find a secret door that leads down a hallway with no (apparent) doors and think "This leads nowhere" instead of "the path is hidden." I think in the several times I've been through this, it was beaten twice, but we always had fun. Once when I was a player and once when I was the DM. (Although, the first time I went through this, my 1st level characters decided since the higher-level players were getting killed, we'd be better just taking their supplies and equipment and leaving the tomb for others.) During the successful runs, we'd always rest outside, often returning to town for extra supplies and just picking the tomb apart room by room. It didn't matter to us if we were teleported outside, because we'd already created a path we could just follow and we had marked the way. It generally didn't matter if one character died, because each player had two or more characters and we also could revive most dead players one way or another. The only time I was ever really frustrated playing this was coincidentally the first time I played, but not because of the tomb, but because of the DM. When we'd find a pit trap, the DM would say it was 10x10, so we tried putting our 10' poles over it so that we could cross. He would say, "you can't because it's actually 10 feet and one inch." After him doing that several times on several different things we tried, we told him we were going to leave b/c he sounded like he was just making $#!+ up to thwart our good ideas. He eventually stopped doing that.
@Greyedin13 сағат бұрын
That's not Jacob, That's Joel from the last of us.
@joshquivey699013 сағат бұрын
Bill might be my new favorite character of yours!!
@ExtremeEthan13 сағат бұрын
2:30 freddy fazbear
@dangerface30013 сағат бұрын
"Ooh!" *and with that, Bill knew that the deceptive vial did not in fact contain acid*
@yeoldendummy730413 сағат бұрын
You should review the “Super Console” RPG
@GMtheTurtle13 сағат бұрын
this man has better chemistry with himself than anyone I’ve ever seen
@wizzlewazzle920213 сағат бұрын
Garbage
@brunozacchino520714 сағат бұрын
i fucking love bill
@EllieZ444414 сағат бұрын
So oppiste as i havent yet been a player but my player was grabing the bbeg’s hair (who was a twist not-really-a-villain-villain) and he wouldn’t roll strength because “it was a surprise so there wasn’t any resistance”. I just needed to know how hard it hit her. Also this caused him to quit my *first ever* champaign right before the twist i had been excitedly talking about from the start of planning this. And he didn’t think it was a issue.
@HelloIAmHuman6914 сағат бұрын
I expected Bill to go: 'in the game of life' and strenghten the tension
@SauceHaver14 сағат бұрын
I respect the add at the start of the video watched it through till the end, non disruptive
@josiahrodes797414 сағат бұрын
My first character was a guy named Bill lol. My story for him was that he was a privileged noble who ran away from home to live the "rogue's life". I always presented myself as Aragorn and acted all mysterious but in a goofy sort of way. Basically a parody of the edgy rogue. It was so much fun lol
@Linkiscool11514 сағат бұрын
There was one time where I grapped an npc by the throat after they hit one of our players while in a tavern, I a roll nat 20 for intimidation to say what was that for, and the dm said that he wasn't scared and didnt say anything.
@calebmcurby858014 сағат бұрын
"Alright, Org, so where are you from?" "Hadestow-dangit!!"
@Hevenlee14 сағат бұрын
How do i play as a deathclawwwww
@leonblack191914 сағат бұрын
Had my players fight one of the BBEG's of my campaign in a forest ambush via a bow that ignored cover for 60 feet (Her ambushing them). They decided to burn the forest down with her.
@0_Body14 сағат бұрын
Gorgug to Bill "Are you my dad"
@toxifodder15 сағат бұрын
tbh, I love bill.
@Elegiast15 сағат бұрын
Bill sounds exactly like Eugene from the Walking Dead if he were also a hardened criminal. And I *love* it!
@WizardofStats15 сағат бұрын
Thank you and curse you XP to level 3. This is the system I am most exited to play/ DM ever so much that my group has decided that instead of our cyberpunk red game (that I spent the last month learning how to dm) that we are going to do this system instead. Thank you for putting so much time into this system!
@BiggestGoofy15 сағат бұрын
The dmpc is too real
@kwobbleguy925215 сағат бұрын
Thank you for the reminder on why having a session zero is important
@tyreesej.105015 сағат бұрын
More Bill plz.
@officeroffice151015 сағат бұрын
2:30 FfREDDY FAZBEAR?!1?1!
@Hus040815 сағат бұрын
I have Stardew 100% complete, but I will play for an hour out of respect for that based move.
@princealigorna746815 сағат бұрын
In older editions, couldn't you play past level 20? In fact, weren't Spelljammer and Planescape originally meant for above-level-20 play? Any OGs from the 70's and 80's want to confirm this or correct me if I got bad info?
@Aaa-vp6ug15 сағат бұрын
11:10 1 Metre= 3’3”
@jotairpontes16 сағат бұрын
"as for my wife!" 🤣
@SilasTalbot16 сағат бұрын
I see the issue with save throws ... it seems better if there's tradeoffs, systems where the players have to figure out how to optimize a limited pool of resource. Save throws are unlimited! It seems like the Action Points system has merits in this area, where a player can consider reserving some of their bandwidth for reactive actions. The more you reserve for defense the better your chance to Save.
@konor645616 сағат бұрын
if a player actually describes everything the do clearly and shortly like that sure dont roll
@UrufuMusic16 сағат бұрын
2:03 my sister did the play of this plot as her final project in theatre class lmao
@smileydurango950816 сағат бұрын
Wait wait wait… you can craft drinks?! MY WASTELAND BAR WILL COME TO BE!!!!
@princealigorna746816 сағат бұрын
Damage types in general make no sense. 1D8 fire damage does the same thing as 1D8 bludgeoning damage. So then what's the point? I think damage types should have added effects that accumulate over the course of a battle. For example, if you eat enough lightning damage, your muscles seize and you lose like 1D4 number of turns. Eat enough bludgeoning damage and you become so bruised (especially if that damage is to a specific limb) that it becomes harder to throw attacks and you get disadvantage. Cold damage makes you move slower, and you roll with disadvantage. Slashing damage creates bleeding, which deals 1 point of extra damage each turn after the 5th turn.