I made a Fallout RPG system
36:06
14 күн бұрын
How Realistic is D&D Combat?
10:27
Gigachad DM Rulings
5:47
3 ай бұрын
This part of BG3 makes no sense
27:30
The WORST feelings in D&D
6:26
4 ай бұрын
GIGACHAD VS WIZARD
17:13
7 ай бұрын
Mid Spells
9:31
7 ай бұрын
If Tav was a player in your game
4:33
Пікірлер
@stevefilms1997
@stevefilms1997 12 сағат бұрын
He can do it, if he actually makes the pulley system.
@kylematthews2341
@kylematthews2341 12 сағат бұрын
When you roleplay your character like he's from the MCU.
@joelsalscheider1205
@joelsalscheider1205 12 сағат бұрын
Bill is now my favorite character! And I love the accent :)
@reaganduggins5279
@reaganduggins5279 12 сағат бұрын
Bro, I would love more players like Bill 😂 at the beginning anyway
@johnniejones30
@johnniejones30 12 сағат бұрын
0:18 I'm on disability & I don't make enough for factor!
@AnnaBellaBear
@AnnaBellaBear 12 сағат бұрын
This is insane because this was me, I played a monk (irl martial artist) Yuan-ti (scary on the outside, normal empathetic person on the inside) in a year long curse of strahd game, it was insane
@Psychobob2213
@Psychobob2213 12 сағат бұрын
Dude, I WANT Bill in my party lol
@matthewbourgeois187
@matthewbourgeois187 12 сағат бұрын
Factor is significantly more expensive than takeout or cooking at home. $11 or more per meal, and the servings are tiny.
@sicarius7246
@sicarius7246 13 сағат бұрын
Ah, classic bill
@charlesabrams3115
@charlesabrams3115 13 сағат бұрын
Meal delivery services are a scam. Makes you look bad to advertise them
@Konsumgesellschaft
@Konsumgesellschaft 13 сағат бұрын
feckin Bill man
@baileylemire3849
@baileylemire3849 13 сағат бұрын
PLEASE make Bill a recurring character!
@Vhourgannox
@Vhourgannox 13 сағат бұрын
My favorite part is when he finds alkaline acid.
@witchplease77
@witchplease77 13 сағат бұрын
Hey, I really like your Pride Elvish t-shirt. Where'd you get it? Also, great Orpheus gambit! LOL!
@brighteagle-
@brighteagle- 13 сағат бұрын
I hope the end punchline is everyone else is playing themselves, and only bill is not playing themself.
@werdnaevol1
@werdnaevol1 13 сағат бұрын
Brother Bill! lmao
@grondhero
@grondhero 13 сағат бұрын
As someone who was both a player and a DM for the original *Tomb of Horrors,* your video shows me that *you were the primary source of failure.* Your players may be somewhat to blame, but that may have to do with 5E dumbing things down/making it easier which stifles imagination and creativity. But in so many of these instances, you're admitting you didn't read everything. (Did you read the module all the way through _at least once_ before running it?) Every time I went through Tomb of Horrors, we were told this would be the toughest dungeon we'd likely ever go through. It was always a voluntary dungeon; essentially a one-off. Also, *THAC0* = To Hit Armor Class 0 (Zero). It was simple math, a step using addition & subtraction. The first time I actually played this module, I used a 1st level wizard and 1st level fighter. Another friend of mine had two first level characters also, because we were both new. The DM let all the players bring two characters and the players with "older characters" were appropriate levels. The "veterans" had hired laborers to help us dig & explore. For finding the entrance, regardless if it takes one minute, ten minutes or an hour, you just skip that part with "you spend _x amount of time_ prodding and digging away to find an entrance." We managed to find the correct entrance on our first try (DM had a hand-drawn map and we chose the right spot to dig). To try and confuse us, he had the NPCs dig/prod their way as well and all three entrances were discovered. As for the main hall, once somebody fell into the first trap, we backed out and thought. I asked if we could get rocks and roll/toss them down the hallway and were allowed. I was into bowling at the time and we managed to get large rocks, about 10 pounds each, give or take, and rolled them down the hallway. When they stopped, we'd either push them with our 10' poles or we'd roll them again. For the concealed door, your players don't actually have to say _how_ they're detecting for the concealed door; when a character finds the secret/concealed door, the description Gygax gave was _how the DM told the players what the character did._ Fifth Edition makes it easier than 1st & 2nd Ed on finding secret/concealed doors. I remember seeing the skeleton on the floor and the party observed "the skeleton is dead and pointing to a room of death. Let's ignore it." My fighter disregarded that advice and was teleported outside, nude, as a NE female. I laughed at that. For the devil face with essentially a _sphere of annihilation_ in its mouth, we tossed rope in it and tried a 10' pole, then realized what it was. I did go through with one guy who absolutely insisted it was a teleportation device, despite us telling him it was a permanent _sphere of annihilation,_ and he stuck his head in and promptly died. We all laughed and he said something to the effect of, "Okay, maybe I was wrong." (SIDE NOTE: This player, in another adventure, tried to convince me he could pass through a _living wall_ and got absorbed by it; and previously in the same campaign, needed to apologize to an enemy leader of a company of 20+ people he'd angered and we'd be allowed to pass through their territory. Instead, his psionicist said 'Detonate' and nearly got us all killed.) You have to go into this module _knowing_ it is a 'meat grinder' that requires you to think. Slow and steady wins the race. We almost never had the entire party go into one room to allow for a TPK. I don't understand how a high level character/player could find a secret door that leads down a hallway with no (apparent) doors and think "This leads nowhere" instead of "the path is hidden." I think in the several times I've been through this, it was beaten twice, but we always had fun. Once when I was a player and once when I was the DM. (Although, the first time I went through this, my 1st level characters decided since the higher-level players were getting killed, we'd be better just taking their supplies and equipment and leaving the tomb for others.) During the successful runs, we'd always rest outside, often returning to town for extra supplies and just picking the tomb apart room by room. It didn't matter to us if we were teleported outside, because we'd already created a path we could just follow and we had marked the way. It generally didn't matter if one character died, because each player had two or more characters and we also could revive most dead players one way or another. The only time I was ever really frustrated playing this was coincidentally the first time I played, but not because of the tomb, but because of the DM. When we'd find a pit trap, the DM would say it was 10x10, so we tried putting our 10' poles over it so that we could cross. He would say, "you can't because it's actually 10 feet and one inch." After him doing that several times on several different things we tried, we told him we were going to leave b/c he sounded like he was just making $#!+ up to thwart our good ideas. He eventually stopped doing that.
@Greyedin
@Greyedin 13 сағат бұрын
That's not Jacob, That's Joel from the last of us.
@joshquivey6990
@joshquivey6990 13 сағат бұрын
Bill might be my new favorite character of yours!!
@ExtremeEthan
@ExtremeEthan 13 сағат бұрын
2:30 freddy fazbear
@dangerface300
@dangerface300 13 сағат бұрын
"Ooh!" *and with that, Bill knew that the deceptive vial did not in fact contain acid*
@yeoldendummy7304
@yeoldendummy7304 13 сағат бұрын
You should review the “Super Console” RPG
@GMtheTurtle
@GMtheTurtle 13 сағат бұрын
this man has better chemistry with himself than anyone I’ve ever seen
@wizzlewazzle9202
@wizzlewazzle9202 13 сағат бұрын
Garbage
@brunozacchino5207
@brunozacchino5207 14 сағат бұрын
i fucking love bill
@EllieZ4444
@EllieZ4444 14 сағат бұрын
So oppiste as i havent yet been a player but my player was grabing the bbeg’s hair (who was a twist not-really-a-villain-villain) and he wouldn’t roll strength because “it was a surprise so there wasn’t any resistance”. I just needed to know how hard it hit her. Also this caused him to quit my *first ever* champaign right before the twist i had been excitedly talking about from the start of planning this. And he didn’t think it was a issue.
@HelloIAmHuman69
@HelloIAmHuman69 14 сағат бұрын
I expected Bill to go: 'in the game of life' and strenghten the tension
@SauceHaver
@SauceHaver 14 сағат бұрын
I respect the add at the start of the video watched it through till the end, non disruptive
@josiahrodes7974
@josiahrodes7974 14 сағат бұрын
My first character was a guy named Bill lol. My story for him was that he was a privileged noble who ran away from home to live the "rogue's life". I always presented myself as Aragorn and acted all mysterious but in a goofy sort of way. Basically a parody of the edgy rogue. It was so much fun lol
@Linkiscool115
@Linkiscool115 14 сағат бұрын
There was one time where I grapped an npc by the throat after they hit one of our players while in a tavern, I a roll nat 20 for intimidation to say what was that for, and the dm said that he wasn't scared and didnt say anything.
@calebmcurby8580
@calebmcurby8580 14 сағат бұрын
"Alright, Org, so where are you from?" "Hadestow-dangit!!"
@Hevenlee
@Hevenlee 14 сағат бұрын
How do i play as a deathclawwwww
@leonblack1919
@leonblack1919 14 сағат бұрын
Had my players fight one of the BBEG's of my campaign in a forest ambush via a bow that ignored cover for 60 feet (Her ambushing them). They decided to burn the forest down with her.
@0_Body
@0_Body 14 сағат бұрын
Gorgug to Bill "Are you my dad"
@toxifodder
@toxifodder 15 сағат бұрын
tbh, I love bill.
@Elegiast
@Elegiast 15 сағат бұрын
Bill sounds exactly like Eugene from the Walking Dead if he were also a hardened criminal. And I *love* it!
@WizardofStats
@WizardofStats 15 сағат бұрын
Thank you and curse you XP to level 3. This is the system I am most exited to play/ DM ever so much that my group has decided that instead of our cyberpunk red game (that I spent the last month learning how to dm) that we are going to do this system instead. Thank you for putting so much time into this system!
@BiggestGoofy
@BiggestGoofy 15 сағат бұрын
The dmpc is too real
@kwobbleguy9252
@kwobbleguy9252 15 сағат бұрын
Thank you for the reminder on why having a session zero is important
@tyreesej.1050
@tyreesej.1050 15 сағат бұрын
More Bill plz.
@officeroffice1510
@officeroffice1510 15 сағат бұрын
2:30 FfREDDY FAZBEAR?!1?1!
@Hus0408
@Hus0408 15 сағат бұрын
I have Stardew 100% complete, but I will play for an hour out of respect for that based move.
@princealigorna7468
@princealigorna7468 15 сағат бұрын
In older editions, couldn't you play past level 20? In fact, weren't Spelljammer and Planescape originally meant for above-level-20 play? Any OGs from the 70's and 80's want to confirm this or correct me if I got bad info?
@Aaa-vp6ug
@Aaa-vp6ug 15 сағат бұрын
11:10 1 Metre= 3’3”
@jotairpontes
@jotairpontes 16 сағат бұрын
"as for my wife!" 🤣
@SilasTalbot
@SilasTalbot 16 сағат бұрын
I see the issue with save throws ... it seems better if there's tradeoffs, systems where the players have to figure out how to optimize a limited pool of resource. Save throws are unlimited! It seems like the Action Points system has merits in this area, where a player can consider reserving some of their bandwidth for reactive actions. The more you reserve for defense the better your chance to Save.
@konor6456
@konor6456 16 сағат бұрын
if a player actually describes everything the do clearly and shortly like that sure dont roll
@UrufuMusic
@UrufuMusic 16 сағат бұрын
2:03 my sister did the play of this plot as her final project in theatre class lmao
@smileydurango9508
@smileydurango9508 16 сағат бұрын
Wait wait wait… you can craft drinks?! MY WASTELAND BAR WILL COME TO BE!!!!
@princealigorna7468
@princealigorna7468 16 сағат бұрын
Damage types in general make no sense. 1D8 fire damage does the same thing as 1D8 bludgeoning damage. So then what's the point? I think damage types should have added effects that accumulate over the course of a battle. For example, if you eat enough lightning damage, your muscles seize and you lose like 1D4 number of turns. Eat enough bludgeoning damage and you become so bruised (especially if that damage is to a specific limb) that it becomes harder to throw attacks and you get disadvantage. Cold damage makes you move slower, and you roll with disadvantage. Slashing damage creates bleeding, which deals 1 point of extra damage each turn after the 5th turn.