Ben Milton from Questing Beast and Knave 2e

  Рет қаралды 6,989

Dieku Games

Dieku Games

Күн бұрын

I am excited to welcome Ben Milton, the host of the very popular @QuestingBeast KZfaq channel which has introduced thousands of new players into the OSR. Ben is also the creative mind behind Maze Rats, The Waking of Willowby Hall, the Labyrinth Adventure Game as well as the very popular Knave, which just finished kickstarting it’s second edition.
00:00 Introduction
01:15 Start in the Hobby
03:24 Discovering the OSR
05:58 Start of the KZfaq Channel
09:14 Teaching Games
11:05 Maze Rats
12:53 Influence in the OSR
16:05 Approach to Adventure Design
17:45 Waking of Willowby Hall
21:02 Other Games
23:27 OGL Fiasco
26:03 Shadowdark
28:32 Knave 2e
31:02 Fulfillment for Indie Games
35:31 Glatisant Newsletter
38:07 Future of OSR
41:03 Social Media
For more information:
/ questingbeast
Patreon: bit.ly/QBPatreon
Glatisant Newsletter: bit.ly/Glatisant
Itch: bit.ly/ItchStore
Merch: bit.ly/QBMerch
Amazon Products: amzn.to/30kfamM
To learn more about Dieku Games:
diekugames.com
diekugames.itch.io
/ diekugames
threads.net/@diekugames
/ diekugames
/ diekugames
/ diekugames
diekugames.blogspot.com
/ discord
#OSR #Knave #Dolmenwood

Пікірлер: 31
@DiekuGames
@DiekuGames 10 ай бұрын
Hey everyone! if you liked the video i'd appreciate it if you checked out my channel and if you find others that you like, please consider subscribing! Thanks!
@eXdXgXe4life
@eXdXgXe4life 10 ай бұрын
Bro, you are doing the lord's work getting these indie rpg interviews out there. I appreciate you.
@DiekuGames
@DiekuGames 10 ай бұрын
🙏
@iamnottim.
@iamnottim. 10 ай бұрын
Ben rocks! I love his KZfaq channel and am a member of his monthly newsletter, The Glatisant.
@kythian
@kythian 10 ай бұрын
Same and same!
@parttimed.m.1111
@parttimed.m.1111 10 ай бұрын
Always love your interviews and can't wait for my knave 2e book to arrive!
@DiekuGames
@DiekuGames 10 ай бұрын
Thanks for the kind words! I've been hoping to have Ben on for a while! I hope you enjoy it!
@benjaminloyd6056
@benjaminloyd6056 10 ай бұрын
Thank you for the insight into Ben's origin story, it's very inspirational for me.
@DiekuGames
@DiekuGames 10 ай бұрын
It was cool to learn the origin story! Thanks for watching!
@eXdXgXe4life
@eXdXgXe4life 10 ай бұрын
As a teacher myself I can relate. I ran a summer school class of d&d. Ben should be happy knowing about 30 kids learned how to rpg through Knave because it's so easy and streamlined for kids.
@orkcol
@orkcol 10 ай бұрын
Your channel is killing the interviews 🤘
@DiekuGames
@DiekuGames 10 ай бұрын
Thanks! There's a couple more coming up before I take a little vacation. But September is looking good too!
@RealmBuilderGuy
@RealmBuilderGuy 10 ай бұрын
This was very interesting. Ben dwarves all this great success. I look forward to receiving my copy of Knave 2e and might need to write some materials for it (setting + modules).
@lukecackett4566
@lukecackett4566 10 ай бұрын
Was looking forward to your next interview and I love Ben's channel, so I'm very excited to get into this one!
@DiekuGames
@DiekuGames 10 ай бұрын
I hope you enjoy it!
@mythicmountainsrpg
@mythicmountainsrpg 10 ай бұрын
Thank you for this excellent interview I really enjoyed it
@DiekuGames
@DiekuGames 10 ай бұрын
Thanks so much! It was a fun one to do!
@captainnolan5062
@captainnolan5062 3 ай бұрын
Many of us (that were playing when RPGs first came out) are still alive and involved in RPGs. Ben is talking in the past tense, like we don't exist, see @ 43:30. If he wants to understand how early RPGs were played and what we understand about them, all he has to do is ask.
@tompuce84
@tompuce84 10 ай бұрын
@yvindheilo229
@yvindheilo229 2 ай бұрын
Ace!
@ilyaalexakhin8745
@ilyaalexakhin8745 6 ай бұрын
I disagree that Knave is "compatible with BX." There will always be a need for conversions and if conversions are necessary then it is not compatible without said conversions. Maybe compatible in a broad philosophical sense of approach and feel to the game(s), but to imply that you can just grab a BX module and not have to spend time doing arithmetic for most stat blocks in misleading. Of course there are people who have done conversions between the two and good on you if you want to port things around and tinker with different systems. To me the more conversions I need to do the less appeal a "streamlined" system has, since all the odd bits of BX that were polished away are still there for consideration during the conversions.
@Tysto
@Tysto 10 ай бұрын
I feel like there's a lot of cargo cult thinking in OSR among players of retro clones. I played the original games in the 1980s and 90s, and I can tell you that getting rid of attack matrixes and THAC0 and descending AC won't change the feel of the game. That's not what made the game good. I'd play OSR, but I wouldn't play a retro clone anymore than I'd wear bell bottom jeans and Deep Purple T-shirts.
@donovanpeterson837
@donovanpeterson837 8 ай бұрын
Lots of retro clones include ascending AC. Also, Target 20 makes descending AC as simple as ascending.
@ilyaalexakhin8745
@ilyaalexakhin8745 6 ай бұрын
I think modern designers are beholden to a way of thinking that "best practice" is to have everything be resolved on a single die (typically d20) rolled high. Modifier arithmetic is considered the pinnacle of good design. At least to me, the original attack matrix of OD&D 3LBB '74 was made specifically to avoid doing modifier arithmetic where the DM just says: "roll and tell me what you get" then looks things up on the back of the DM screen in a table. Stat and weapon modifiers were +1 though and more rare, so a matrix that eliminated the need to math out level-based modifiers did most of the work for the DM. I think the entire streamlining of the rules philosophy comes about from making the rules "neater" to present to the players for tracking, which makes for more player-centric products which in turn make for much higher sales figures. I suppose there are two camps, the modern arithmetic player-centric streamline view of things and the old school mentality that appreciates the quirks and idiosyncrasies of older games. I would def consider myself in the latter camp, but I can appreciate both. Its just irritating to have the modern approach always be presented as definitively being better, when its becoming obvious that its just designer preference, desire to differentiate from earlier work, or even OCD.
@alberthennen7370
@alberthennen7370 9 ай бұрын
re the international distribution question , why don't indy game designers ( most of whom talk to each other all the time anyway ) form a coop whose purpose is to print and distribute indie games around the world ? Sure there would be logistics , but costs would be shared. By having regional or national if necessary ) printers hired , perhaps some of the legalites of going cross-border could be alleviated. I don't know anything about this , but I bet a workable solution would be quite possible. Find a printer in Europe - print and distribute to europe. Find a printer in Asia - print and distribute in asia. Find a printer in Africa - print and distribute to africa. Find a printer in australia or New zealand etc etc. Am I oversimplitying beyond the possible ?
@DiekuGames
@DiekuGames 9 ай бұрын
It's a good idea, but it then requires time away from designing games. Nobody goes into the field of game design wanting to be a logistics expert. Most designers begrudgingly do the business end of things in the first place, and they just want to create cool games. The best scenario is finding somebody who already has a business doing this that can provide expertise for a niche audience. In my own investigation, by far, the biggest expense/risk of making a game is distribution and fulfillment. You need somebody with a proven track record of knowing what they're doing. Having a large collection of game designers that aren't interested in logistics is probably not going to work well. My 2 cents.
@Shamustodd1
@Shamustodd1 3 ай бұрын
Official D&D could end tomorrow and real D&D would live on thru the OSR. Actually I wish it would end tomorrow so we could get the herd to play real D&D.
@squeen0
@squeen0 10 ай бұрын
That's not an accurate representation of the early OSR. I was not about figuring out the game rules, they were pretty clear and easy to understand --- it was all about preserving those original rules, which were out of print. Also about making it possible to publish new material for the original rules. This video is distorting the past.
@atlasdm
@atlasdm 9 күн бұрын
Shame on you for supporting Ben Milton and Knave 2e. Ben lied to us Kickstarter backers and sold advanced copies of what was supposed to be a Kickstarter exclusive cover at a convention before ANY of the backers got their books. I still don't have mine as of this post. Then he treated us like we were the bad guys for complaining when the exclusive cover was renamed "premium edition." Don't support ANY content creator that lies and then disrespects their backers. Shame on you both!
@DiekuGames
@DiekuGames 9 күн бұрын
Normally I would ignore a stupid rant like this, but I need to call you out. Could I not also say shame on you for backing the project? Anyways, don't come on my channel and make dumb accusations.
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