Blender ND Add-on Deep Dive - Part 2 (Sketch)

  Рет қаралды 4,597

Huge Menace

Huge Menace

Күн бұрын

ND (short for non-destructive) is a FREE Blender addon that provides many workflow enhancements, tools, operations, and generators - tailored specifically for non-destructive modelling.
- Download the addon -
Gumroad: hugemenace.gumroad.com/l/nd-b...
Blender Market: www.blendermarket.com/product...
Blender Extensions (Blender 4.2 LTS+): extensions.blender.org/add-on...
Link to the bundled ND screw-heads Blend file on GitHub: github.com/hugemenace/nd/blob...
Join our Discord server: hugemenace.co/discord
00:00 - Intro
00:22 - Accessing the Sketch operators
00:42 - Single Vertex operator
01:02 - An example of using profiles
01:41 - Make Manifold operator
01:58 - Clear Vertex Group operator
02:28 - View Align operator
04:16 - View Align alternative mode
04:47 - Geo Lift operator
05:20 - Geo Lift alternative mode
05:32 - Panel operator
06:36 - Circularize operator
07:04 - Recon Poly operator
08:41 - Screw Head operator
09:40 - Clear Scale override
10:04 - Outro
- Contribute -
Support the ongoing development and maintenance of ND by becoming a Patron: / hugemenace
- Support -
Documentation: docs.nd.hugemenace.co/

Пікірлер: 17
@michelerobert
@michelerobert 29 күн бұрын
I'm in love with this add-on
@vintastrong
@vintastrong Ай бұрын
Thank you, amazing add-on !!! thank you so much.
@fouedb77
@fouedb77 Ай бұрын
Huge thank from Tunisia for this amazing addon
@NN-wc7dl
@NN-wc7dl Ай бұрын
I'm thrilled to have found this exceptional modeling tool. It's truly remarkable and has rendered many of my previous add-ons obsolete (but then again, it's just money). I highly recommend it.
@HugeMenace
@HugeMenace Ай бұрын
That's great to hear! Welcome to ND :) - Tristan
@nagesharas5136
@nagesharas5136 4 ай бұрын
Thanks for this lucid tutorial! Very few tutorials have clearly defined chapters. This feature really helps us focus on each operator separately, to master it. I have a doubt about the *Clear Vertex Group* operator: What is the definition of a "Vertex Group"? In this video, the group was not named explicitly. You selected some vertices, and applied a command. So is it correct to understand that ND treats a selection as a "Vertex Group" when we apply a command to it? I am asking this, because IINW when we select multiple vertices and apply a command in Blender, the command applies to them individually, and not as a group. But probably with ND, this happens because it first forms a group and then applies one or more modifiers. (?)
@HugeMenace
@HugeMenace 4 ай бұрын
There is a degree of assumed Blender knowledge in this series, so I haven't gone into great detail about how ND works under the hood or what it does with Blender's API (though that could be an interesting video or two). But to answer your question as briefly as possible, when selecting one or more vertices and executing something like the Vertex Bevel operator, ND first creates a new vertex group with an autogenerated name (which can be viewed in the object data properties panel when you have an object selected). It then creates a bevel modifier and adds it to the object's modifier stack. It then sets many properties on that bevel modifier, including the limit method, which will reference the vertex group it created as part of the process. You can perform this long series of steps manually. ND simply removes the need for that repetitive/tedious process. Feel free to join our Discord server if you want to discuss these topics in more detail.
@FlowerPower3000
@FlowerPower3000 4 ай бұрын
👍🔥
@nagesharas5136
@nagesharas5136 4 ай бұрын
At 6:11, I notice that ND applies uniform inset to the rectangular faces. Does this mean that ND automatically applies scale before applying the inset?
@HugeMenace
@HugeMenace 4 ай бұрын
ND does not apply scale before running the panel operator. So, if you run it on an object with a (non)uniform scale, the resulting panel will be scaled similarly.
@neilcollins7371
@neilcollins7371 Ай бұрын
Can ND stack multiple solidify modifiers (creating a new modifier) instead of recalling the last solidify?
@HugeMenace
@HugeMenace Ай бұрын
Not currently. I can't say I've personally come across a use case for that. At the end of the day, they're just modifiers in the stack, so nothing is stopping you from duplicating them manually, as many times as you need. - Tristan
@A.Shek_
@A.Shek_ Ай бұрын
Hi. I have a feature request. The Sketch Tool is great butcan it be expanded further. Currently it directly jumps to single vert in edit mode and then we have to use extrude to create desired shape for either solidifying or revolving etc modifier use. I wish if the Sketch tool expands further into drawing like 3dsketch tool in cad apps. Basically the power to draw a shape using line tool and seting up temporary constraints and of course snapping based. A goof example for it could be this vide - kzfaq.info/get/bejne/e8ycnpl-sa3OYIk.html although it is for splines but i see no reason for something like this for ND's sketch tool. lmk wut
@HugeMenace
@HugeMenace Ай бұрын
Hey! Yeah, we definitely plan to expand on sketches in the next major version of ND. I'll check out the video reference as well; thanks! - Tristan
@Augustein
@Augustein 8 күн бұрын
Does ND work with curved surfaces as well?
@HugeMenace
@HugeMenace 8 күн бұрын
It depends on what types of curved surfaces you have in mind. Some aren't possible to achieve using a non-destructive approach, and some are. There are also cases where a mix of destructive & non-destructive modelling techniques can be used together to get the best of both worlds. - Tristan
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