As noted in a comment by Sebastian Z, if you change the interpolation type of your child object's animation channels to 'constant' you remove the need for the extra keyframes to hold a position. Although then you will not be able to have a gradient control if you still want something like that.
@SlayerDUDE1993 Жыл бұрын
I hope blender devs will fix this "feature" soon, because after Maya's parent constraint it seems too complicated
@derpboi5526 Жыл бұрын
please I am dying in pain trying to make it work properly
@EvertonSchneiderS2 жыл бұрын
Hi, Jhonny! Nice explanation, great to know more about this constraint! One thing I didn't see you mention is the little almost hidden "X" button, you will learn how to use it by reading it's tooltip. Basically, you need to insert a key before, and the keyframe after, using the "X" will zero the influence but momentarily keep the "visual transform" then you can key it normally.
@JohnnyMatthews2 жыл бұрын
Great tip! I'd completely overlooked that button.
@pruttisman Жыл бұрын
Thank you so, so much! I've been looking for this answer for literal weeks, it's unbelieveable that no one else has mentioned it.
@brunosuraski5026Ай бұрын
Can you explain a bit more in detail how to use this feature and what will be replaced from the tutorial shown here? Although the instructions worked out well for me, I find it so overcomplex.
@fabbrobbaf2 жыл бұрын
Thank you Johnny, sincerely, thank you! I must admit, I have never noticed those "visual keyframes"...Blender never stops to surprise me.
@JohnnyMatthews2 жыл бұрын
Yeah I’ve only recently understood their value myself.
@PoMkAc274 ай бұрын
Great tutorial, thank you. After 5 years in Blender now I understand what is the main purpose of visual transforms ))
@WahranRai4 ай бұрын
It will be usefull to write down a step ba step script related to that
@blenderpete2 жыл бұрын
Very tricky constraint. Thank you very much for the brief explanation 😀
@JohnnyMatthews2 жыл бұрын
Glad it was helpful!
@bombnut70929 ай бұрын
Nice and detailed explain of child of constraint!
@LawrenceAaronLuther5 ай бұрын
very helpful, thank you Mr. matthews
@toapyandfriends2 жыл бұрын
awesom tut...subscreebed!
@JohnnyMatthews2 жыл бұрын
Thanks for the sub!
@zibran54052 жыл бұрын
Really helpful. It'll come handy in my future projects. Thanks.
@WahranRai4 ай бұрын
It will be useful to write the related script
@sheikhumer35025 ай бұрын
This helped me complete my project
@wherearemymps6 ай бұрын
Nice one thank you, solve my problem for now but I guess I will keep coming bck on this video till I fully understand it, bc around 5:52 my brain stop working
@illerhagАй бұрын
My brain exploded. The child constraint is still as messy for my poor mind. Could they maybe implement a more straight forward solution?
@philippelepilote79462 жыл бұрын
Nice explanation, thank you.
@JohnnyMatthews2 жыл бұрын
You are welcome!
@zaferec23542 жыл бұрын
I'm using an old method as this is too complex. I'm copying my object, and applying "parent" to one. The other maintainsing its fixed position. All I have to do is toggle the "visibility" between the two at the right time. For example, a hand holding a cup. Another method is to cook your animation. All you have to do is; delete keyframes where you want them to remain fixed.
@JohnnyMatthews2 жыл бұрын
Sure! Do what works best for you!
@3d-illusions2 жыл бұрын
Would it be nice to have an ‘apply child transform per frame’ option on the constraint to avoid this rigmarole? I can’t think of many situations where you’d want the child to use it’s original location during or after releasing the child. Or maybe the ability to key frame the interpolation mode between constant and linear etc.
@imretherenderer7 ай бұрын
Lifesaver! Thank you!
@realxd553 Жыл бұрын
Thanks! This Helped A Lot!
@ryozun3041 Жыл бұрын
I am animating a guy who holds a Katana and when he is wielding while at it he then let go of the Katana then holds the Katana again, how do I do this? I have problems with the apply object method
@zboy3032 жыл бұрын
A great explainer video, thanks.
@CaCriGuz2 жыл бұрын
Thank you so much my friend. Really helpful. :)
@photonicfn6796 Жыл бұрын
less gooooooo i did itttt thank you so much
@ShadowMakerSdR2 жыл бұрын
This is - again - a very well thought out tutorial. Do you write these out in advance and then find the images to match them? You don't hear your mouse/keyboard etc but the footage and the voice-over match up really well.
@JohnnyMatthews2 жыл бұрын
As far as keyboard noise goes, I use a close mic and RTX noise reduction. For the rest of it I have a rough idea what I’m going to record and do a lot of cutting out of bad takes in post production. But the voiceover is pretty much always recorded at the same time as the screen capture.
@ShadowMakerSdR2 жыл бұрын
@@JohnnyMatthews even more impressive then. I can't go for two sentences without 4 or 5 uhms, so props to you!
@JohnnyMatthews2 жыл бұрын
Oh, I edit so much, but I'm also getting better as I make more content. I actually have the Davinci Resolve editing hotkeys set up on my mouse to make editing faster.
@zathuramon11 ай бұрын
I tried you metod in a rig, but when i use the visual rotation & potition it messes up the potition, i dont know why it happens.
@knerf9999 ай бұрын
ok, so i would like the functionality of this modifier, but i need to be able to keyframe the target :( Any suggestions for a different solution? Like a hand on someone's wrist or an orbit around different objects in sequence.
@marztecheque Жыл бұрын
why does no one ever "apply:" the constraint? in the drop down beside the eyeball? when do you need to "apply" it? like a modifier, right? it wont' "take" maybe fully - until you "commit" it??? why is that drop down even there???
@cmto6 ай бұрын
It definitely has its uses, but not really for this. More so for modifiers.
@kaushalshelke510910 ай бұрын
still not working bruhh spent an hr on it , i also needed track object so i used it too will it have an effect
@B-2-Z2 жыл бұрын
I haven't tried it since I just stumbled upon your tutorial. But wouldn't changing the animation interpolation mode from linear to constant also make things easier? Meaning less effort on setting keyframes?
@JohnnyMatthews2 жыл бұрын
That’s a great idea, I’ll try that
@adamszczesny26462 ай бұрын
Haha, cool.. Yet I still don't get why it goes bananaz if you "child of" constrain ik controller that has a root motion to an empty
@tirushone6446 Жыл бұрын
If you were to export the motion of the sphere as a fbx anim would it look like it does in blender or (due to the contrait on long applying unless you added it yourself in another external program) would it just teleport from the first location keyframe to the second (as per the dope sheet)?
@ramilgr74672 жыл бұрын
Thanks! How did you zoom in on the interface in just one panel?
@JohnnyMatthews2 жыл бұрын
Put your mouse in that area, hold CTRL and the middle mouse button. Then move your mouse up or down.
@ramilgr74672 жыл бұрын
@@JohnnyMatthews Thanks! I've been looking for this thing for a long time!)))
@jcrc17175 ай бұрын
This is just too, too complicated for just a child of constrain. Blender devs will need to think seriously about usability some day. Artists need intuitive tools and do not want to thing about manual ui and the matrix math behind the tools at every key frame.
@etienne18797 ай бұрын
damn, I hate to say it but this is a lot easier in 3ds max