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Blender: The 'Child Of' Constraint Demystified

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Johnny Matthews

Johnny Matthews

Күн бұрын

Пікірлер: 53
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
As noted in a comment by Sebastian Z, if you change the interpolation type of your child object's animation channels to 'constant' you remove the need for the extra keyframes to hold a position. Although then you will not be able to have a gradient control if you still want something like that.
@SlayerDUDE1993
@SlayerDUDE1993 Жыл бұрын
I hope blender devs will fix this "feature" soon, because after Maya's parent constraint it seems too complicated
@derpboi5526
@derpboi5526 Жыл бұрын
please I am dying in pain trying to make it work properly
@EvertonSchneiderS
@EvertonSchneiderS 2 жыл бұрын
Hi, Jhonny! Nice explanation, great to know more about this constraint! One thing I didn't see you mention is the little almost hidden "X" button, you will learn how to use it by reading it's tooltip. Basically, you need to insert a key before, and the keyframe after, using the "X" will zero the influence but momentarily keep the "visual transform" then you can key it normally.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Great tip! I'd completely overlooked that button.
@pruttisman
@pruttisman Жыл бұрын
Thank you so, so much! I've been looking for this answer for literal weeks, it's unbelieveable that no one else has mentioned it.
@brunosuraski5026
@brunosuraski5026 Ай бұрын
Can you explain a bit more in detail how to use this feature and what will be replaced from the tutorial shown here? Although the instructions worked out well for me, I find it so overcomplex.
@fabbrobbaf
@fabbrobbaf 2 жыл бұрын
Thank you Johnny, sincerely, thank you! I must admit, I have never noticed those "visual keyframes"...Blender never stops to surprise me.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Yeah I’ve only recently understood their value myself.
@PoMkAc27
@PoMkAc27 4 ай бұрын
Great tutorial, thank you. After 5 years in Blender now I understand what is the main purpose of visual transforms ))
@WahranRai
@WahranRai 4 ай бұрын
It will be usefull to write down a step ba step script related to that
@blenderpete
@blenderpete 2 жыл бұрын
Very tricky constraint. Thank you very much for the brief explanation 😀
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Glad it was helpful!
@bombnut7092
@bombnut7092 9 ай бұрын
Nice and detailed explain of child of constraint!
@LawrenceAaronLuther
@LawrenceAaronLuther 5 ай бұрын
very helpful, thank you Mr. matthews
@toapyandfriends
@toapyandfriends 2 жыл бұрын
awesom tut...subscreebed!
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Thanks for the sub!
@zibran5405
@zibran5405 2 жыл бұрын
Really helpful. It'll come handy in my future projects. Thanks.
@WahranRai
@WahranRai 4 ай бұрын
It will be useful to write the related script
@sheikhumer3502
@sheikhumer3502 5 ай бұрын
This helped me complete my project
@wherearemymps
@wherearemymps 6 ай бұрын
Nice one thank you, solve my problem for now but I guess I will keep coming bck on this video till I fully understand it, bc around 5:52 my brain stop working
@illerhag
@illerhag Ай бұрын
My brain exploded. The child constraint is still as messy for my poor mind. Could they maybe implement a more straight forward solution?
@philippelepilote7946
@philippelepilote7946 2 жыл бұрын
Nice explanation, thank you.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You are welcome!
@zaferec2354
@zaferec2354 2 жыл бұрын
I'm using an old method as this is too complex. I'm copying my object, and applying "parent" to one. The other maintainsing its fixed position. All I have to do is toggle the "visibility" between the two at the right time. For example, a hand holding a cup. Another method is to cook your animation. All you have to do is; delete keyframes where you want them to remain fixed.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Sure! Do what works best for you!
@3d-illusions
@3d-illusions 2 жыл бұрын
Would it be nice to have an ‘apply child transform per frame’ option on the constraint to avoid this rigmarole? I can’t think of many situations where you’d want the child to use it’s original location during or after releasing the child. Or maybe the ability to key frame the interpolation mode between constant and linear etc.
@imretherenderer
@imretherenderer 7 ай бұрын
Lifesaver! Thank you!
@realxd553
@realxd553 Жыл бұрын
Thanks! This Helped A Lot!
@ryozun3041
@ryozun3041 Жыл бұрын
I am animating a guy who holds a Katana and when he is wielding while at it he then let go of the Katana then holds the Katana again, how do I do this? I have problems with the apply object method
@zboy303
@zboy303 2 жыл бұрын
A great explainer video, thanks.
@CaCriGuz
@CaCriGuz 2 жыл бұрын
Thank you so much my friend. Really helpful. :)
@photonicfn6796
@photonicfn6796 Жыл бұрын
less gooooooo i did itttt thank you so much
@ShadowMakerSdR
@ShadowMakerSdR 2 жыл бұрын
This is - again - a very well thought out tutorial. Do you write these out in advance and then find the images to match them? You don't hear your mouse/keyboard etc but the footage and the voice-over match up really well.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
As far as keyboard noise goes, I use a close mic and RTX noise reduction. For the rest of it I have a rough idea what I’m going to record and do a lot of cutting out of bad takes in post production. But the voiceover is pretty much always recorded at the same time as the screen capture.
@ShadowMakerSdR
@ShadowMakerSdR 2 жыл бұрын
@@JohnnyMatthews even more impressive then. I can't go for two sentences without 4 or 5 uhms, so props to you!
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Oh, I edit so much, but I'm also getting better as I make more content. I actually have the Davinci Resolve editing hotkeys set up on my mouse to make editing faster.
@zathuramon
@zathuramon 11 ай бұрын
I tried you metod in a rig, but when i use the visual rotation & potition it messes up the potition, i dont know why it happens.
@knerf999
@knerf999 9 ай бұрын
ok, so i would like the functionality of this modifier, but i need to be able to keyframe the target :( Any suggestions for a different solution? Like a hand on someone's wrist or an orbit around different objects in sequence.
@marztecheque
@marztecheque Жыл бұрын
why does no one ever "apply:" the constraint? in the drop down beside the eyeball? when do you need to "apply" it? like a modifier, right? it wont' "take" maybe fully - until you "commit" it??? why is that drop down even there???
@cmto
@cmto 6 ай бұрын
It definitely has its uses, but not really for this. More so for modifiers.
@kaushalshelke5109
@kaushalshelke5109 10 ай бұрын
still not working bruhh spent an hr on it , i also needed track object so i used it too will it have an effect
@B-2-Z
@B-2-Z 2 жыл бұрын
I haven't tried it since I just stumbled upon your tutorial. But wouldn't changing the animation interpolation mode from linear to constant also make things easier? Meaning less effort on setting keyframes?
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
That’s a great idea, I’ll try that
@adamszczesny2646
@adamszczesny2646 2 ай бұрын
Haha, cool.. Yet I still don't get why it goes bananaz if you "child of" constrain ik controller that has a root motion to an empty
@tirushone6446
@tirushone6446 Жыл бұрын
If you were to export the motion of the sphere as a fbx anim would it look like it does in blender or (due to the contrait on long applying unless you added it yourself in another external program) would it just teleport from the first location keyframe to the second (as per the dope sheet)?
@ramilgr7467
@ramilgr7467 2 жыл бұрын
Thanks! How did you zoom in on the interface in just one panel?
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Put your mouse in that area, hold CTRL and the middle mouse button. Then move your mouse up or down.
@ramilgr7467
@ramilgr7467 2 жыл бұрын
@@JohnnyMatthews Thanks! I've been looking for this thing for a long time!)))
@jcrc1717
@jcrc1717 5 ай бұрын
This is just too, too complicated for just a child of constrain. Blender devs will need to think seriously about usability some day. Artists need intuitive tools and do not want to thing about manual ui and the matrix math behind the tools at every key frame.
@etienne1879
@etienne1879 7 ай бұрын
damn, I hate to say it but this is a lot easier in 3ds max
@ferghanex
@ferghanex Жыл бұрын
спасибо шеф
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
No problem!
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