You can press the "X" button next to the constraint's influence to set the it to 0 and apply an inverse transform and preform a seamless switch (like you did with "Apply Visual Transform to Pose", but quicker). It works with all constraints.
@LevelPixelLevel4 жыл бұрын
Dude! That is an awesome feature! Thanks!
@cyanlos014 жыл бұрын
How does one apply an inverse transform?
@TheJobCompany4 жыл бұрын
@@cyanlos01 This is kinda hard for me to explain in a comment, but I'll try. A constraint modifies the transformation of a bone/object. But when you set its influence to 0, the said modification is cancelled and the bone/object is brought back to its original position/orientation/scale. By "inverse transform" I meant bringing a bone/object back to the position/orientation/scale it had before the constraint's influence has been set to 0. I hope this makes sense..
@cyanlos014 жыл бұрын
@@TheJobCompany Nah, I think I get that. My question was how do you do that practically in Blender, is there a button for that, or does that mitigate the issues with "Set Inverse" clicked repeatedly in regards to what LPL mentioned?
@LevelPixelLevel4 жыл бұрын
@@cyanlos01 For most setups I will even avoid using the child of constraint and jump right to the copy transforms. This gives me more control, in the long run, avoids the set inverse button and keeps all the information visible for the animator. While it may be tougher to use it is also more reliable.
@izzyhope587 ай бұрын
"Apply Visual Transform to Pose" is EXACTLY what I was looking for. I watched like 3 videos on this and they all showed how to pick somthing up, but not put it back down without it teliporting who knows where. thank you so much. I needed this so my character can take off there hat, when it starts parented.
@SuperElon3 жыл бұрын
thats what i was looking for. thanks!
@Blackasher2017 Жыл бұрын
Goddamn, I've been stuck for days trying to figure out how to get characters to hold objects with 2 hands, as well as pickup objects and place them at different locations from where they were picked up, and this video solved that instantly, so simple.
@moritz83692 ай бұрын
DAMN thats crazily easy and efficient
@DoesntReadReplies3 жыл бұрын
I never would have figured out the Apply Transform step without this video! (THANK YOU!!) x 1000
@Nekotico3 жыл бұрын
and, if u dont have a rig for the object ur character is picking...just use the same but with the "object" menu....and set "visual transform" , the rest its the same way as the video
@Nekotico3 жыл бұрын
@Runax i'm sorry it didn't work for you.... I'm using blender 2.79 btw.... Probably it changes in the last update version
@Nekotico3 жыл бұрын
@Runax a easy way to do it is by animate by key frame the eye icon/render one, so you use 2 objects, and u can hide the second object by animate the visibility and render (to have a reference, but it's not necessary the viewport visibility one)...and unhide the one that is attached to the hand... I'm bad explaining but if u want i can make a video about that, will take only 3 minutes hehe
@joeg70963 жыл бұрын
where do you see visual transform? dont see it
@russwulf3 жыл бұрын
Thank you! That "Set Inverse" tip is exactly what I needed. It seems the default behavior should be the "Set Inverse" option rather than the other way around. Also, the name is anything but intuitive. Thank goodness for KZfaq and helpful people like you.
@LevelPixelLevel3 жыл бұрын
Glad it helped!
@tricktap85023 жыл бұрын
Couldn't agree blender developers really like to make it hard this was like my 10th video XD
@infinitehush4 жыл бұрын
This is great!!! This is super helpful!!! In the past I was using duplicate objects (one parented and one not) and would just alternate animating their visibility 😂
@LevelPixelLevel4 жыл бұрын
I like that method as well! And in most cases it works fine, although sometimes hiding a revealing geometry can cause in camera .option blur issues. Try this constraint out, I'll be doing another tutorial where I do the exact same shot with a copy transforms!
@thebulletkin83933 ай бұрын
Currently working on some reload animations, this was really handy… no pun intended
@seb68613 жыл бұрын
Omg i was wondering soooo mutch about this and finally i found it
@Auliayumna3 ай бұрын
OMG thankyou ahaha finally now I know this trick😂
@David-xd1ii4 жыл бұрын
Wow I'm trying to apply all my rigging skills from Maya to Blender but since blender has modifiers and is quite different from Maya I was banging my head against the wall. But now I found a good channel thank you!
@LevelPixelLevel4 жыл бұрын
Thank you! Yeah, I went from Maya to Blender a couple of years ago and it was rough at first. Maya still has some great deformation tools, but I now just have more fun in Blender :)
@David-xd1ii4 жыл бұрын
@@LevelPixelLevel how do you deal with set driven keys? Is there something similar?
@LevelPixelLevel4 жыл бұрын
@@David-xd1ii In Blender the comparable feature is called drivers, I've created a couple of videos where I review how to create these: kzfaq.info/sun/PLbjn7kaP877u1sX4zl081V8jUeSHDY18G Drivers are essentially dialed animation data. I hope that helps!
@pr0t0k013 жыл бұрын
Helpful In A Huge Way
@darcksnow593 жыл бұрын
Woooo Thank you !! So helpfull, I struggle so many times fixing this behaviour manually ..
@jeffg46864 жыл бұрын
Very cool. Have not yet seen anyone use this (though just getting into animation side of things). Thanks for the share.
@dontclickonmyprofilepictur22053 жыл бұрын
So useful....thank u
@amirdanaie57153 жыл бұрын
It's like God can hear me. Thank you!!!
@JustDraw...2 жыл бұрын
Thank you so much, I was almost searching this for 2 years u finally you showed it, Thanks for Tutorials
@Man3gga3 жыл бұрын
This is the child of tutor I always wanted, helped me A LOT! Thanks for this vid, man!! :)
@Man3gga3 жыл бұрын
Now, I have a question: how to export this propertly in Unity? :)
@GAMEDEV_PRO3 жыл бұрын
thank i didnt nowed this and make my mag on hand animations with my own hands great timesaver
@marwintawerson78673 жыл бұрын
omg i was searching an answer for months! thank you
@catmakesmusic182 Жыл бұрын
THANK YOU SUO MUCH I USED TO MESS MY ANIMATIONS AND FIXED THEM FOR HOURS!!! SUBBED.
@RogueFreeman23 жыл бұрын
Thank you so much
@reza03103 жыл бұрын
Exactly what i needed
@ChezzyKnytt3 жыл бұрын
Thanks, this is exactly what I was looking for!
@calumbo97423 жыл бұрын
(Comment for myself to read later its 11 in the evening writing this) animate reload without magazine. When the hands grabbing the mag latet after finishing animating set influence of mag and hand to 1 SPECIFICALLY at the point where the hand is touching the mag as it is automatically 1. Set the influence to zero the frame earlier and keyframe it. This comments for me to read later so i dont forget anyone else reading this is probably really confused lol
@Sirnewtzz Жыл бұрын
Excellent. Thank you
@imkuat3 жыл бұрын
Yas. Great Tutorial!
@pixelwrinkly15283 жыл бұрын
exceptionally useful many thanks for sharing your knowledge
@mieloriginal4983 жыл бұрын
Thank you this is what im looking for very helpful :)
@cevinstiawan85299 ай бұрын
thanks for tutorial, so helpful !
@TrickshotCreative2 жыл бұрын
This was a lifesaver. Awesome video.
@Peas3D4 жыл бұрын
Actually my savior. Thank you!
@pelakalion4 жыл бұрын
Thank you so much. You solved a big problem i had :). I just found your channel and it's very interesting for learn animation. I'll follow it close
@flinn90902 жыл бұрын
just what i need
@joshuarocks69643 жыл бұрын
Well explained! Thank you!
@Broscarf3 жыл бұрын
many thanks for this!
@programmingtacticalcode79684 жыл бұрын
very useful man excellent job best video!
@mundoartanimation11 ай бұрын
This is very useful, thank you very much for sharing.
@BDgamerplus Жыл бұрын
Helpful and explained nicely.
@RiseTheDrake3 жыл бұрын
Oh my god, major thanks.
@MEEVOTUTORIALS4 жыл бұрын
Soooooo Helpful....
@JDPhoenix3 жыл бұрын
Thank you so much! This helped
@durjoy-datta3 жыл бұрын
Thank you so much, it helped a lot.
@IshBosamiya4 жыл бұрын
This is so useful!! thanks :D
@fupper43854 жыл бұрын
Thanks! Very helpful
@RichardAllen77532 жыл бұрын
Repeatable reference for Switching Child of Constraints: 1) Keyframe the final motion transforms with the first child of constraint 2) Keyframe Influence at 1.0 for first child of constraint 3) Keyframe Influence at 0.0 for second child of constraint 4) Move forward 1 frame 5) Click “X” to clear the Influence of first child of constraint *Automatically applies Visual Transform 6) Keyframe Object AND Parent transforms 7) Keyframe Influence at 0.0 for first child of constraint 8) Keyframe Influence at 1.0 for second child of constraint 9) NOW move to next keyframe
@imfaded31052 жыл бұрын
Thank you so much very useful
@CGgeck2 жыл бұрын
Super helpful!
@ustoopia2 жыл бұрын
Thanks for this video. It helped me to come one step closer to my goal of doing almost the same thing in Blender. Only difference is that I'm not using a mug, but a beercan. And at the end of the animation I want the character to throw the can in a a bin. My animation is looking great so far, thanks to your video, except the ending, cause I still need to figure out how to add some velocity or whatever to the can when the character releases the can in mid-air somewhere. I'll figure it out eventually :-) Thanks again. Grtz
@ebs62863 жыл бұрын
Wow. You safe my life bro. :)
@MrKiraBR2 жыл бұрын
I'm trying to import an animation using the technique into Unity, but it's not working. The mug moves in Blender but not in Unity.
@kendarr Жыл бұрын
THANK YOU
@fytrdkcvtАй бұрын
thank u very much!!
@revotiva4 жыл бұрын
this is so amazing thank you!
@ivanfakhruddin74911 ай бұрын
THANK YOU BRO
@khrazza4 жыл бұрын
heyy i like this tutorial! thanks for the free content!
@blackblocky38662 жыл бұрын
thx for help :D
@lukayz13639 ай бұрын
Thank you!!!!!
@sofm6891 Жыл бұрын
thank you!!!
@godsluck58683 жыл бұрын
very help, ty
@himanshuanimations63384 ай бұрын
What to do if my object is not rigged like your mug...I tried but I doesn't work on direct objects
@mangeshkakade26284 жыл бұрын
Thanks For tutorial
@jonathanmagsipoc830414 күн бұрын
the downloaded project file has already been animated, I can't see what part did the "child of" constraint has been applied to even when I press alt+H
@jamesklark65623 жыл бұрын
Tutorial on how to grab things with 2 hands like a broom stick?
@alexunderstands4 жыл бұрын
Thanks, nicely explained as usual! But please show us the the CopyLocation way soon - having headaches right now with ChildOf-problems! :) (Basically: how would you set the pivot point of the "child" to follow the "parent" without using ChildOfConstraint or actual parenting?)
@alexunderstands4 жыл бұрын
Hehe, I tried thinking for myself and had some surprisingly postive results: There is a "Pivot" Constraint! 1. CopyTransformsConstraint. 2. PivotConstraint. 3. Duplicate bone acting as child (To get additional parent-pivot-independent rotation) . 4. Parent the duplicate to the original and remove duplicated constraints.
@alexunderstands4 жыл бұрын
Oh no. The Pivot Bone Constraint acts weird as a bone constraint.. Any hints?
@LevelPixelLevel4 жыл бұрын
I have not used the pivot constraint that much. I have seen some pivot point switches where you use a copy location on a child bone, but invert all the values, then when the parent moves in space it does not change the child, but when it rotates it does. Maybe this is something I can review in the future.
@animation_walk3 жыл бұрын
for this animation you did, it seems the cup is rigged that's why you can click on the pose option while the cup is selected, what if the cup isn't rigged how do i/we go about it, thanks.
@LevelPixelLevel3 жыл бұрын
I do the exact same set here with objects let me know if this helps: kzfaq.info/get/bejne/e5uiadeKt9_UcqM.html&ab_channel=LevelPixelLevel
@SalsaE6213 жыл бұрын
hey man how do i do the inverse of that? like i grabbed something then i let off then i grabbed it again?
@LevelPixelLevel3 жыл бұрын
For this you can just repeat these steps here, and either delete the ending or the beginning. Animate to pickups, and then delete the first frames.
@matbrady1234564 жыл бұрын
EXTREMELY helpful tutorial!! Thank you so much! By the way, where do you work as a Blender rigger?
@LevelPixelLevel4 жыл бұрын
I've worked for a couple of companies around North America. I talk a bit about it here: www.riggingdojo.com/2018/09/07/blender-rigging-for-netflix-next-gen/
@ryozun3041 Жыл бұрын
I am animating my Katana moves, my character is already holding the Katana with 1.0 Influence but I want to make an animation that he throws his katana and catch it so whenever I did the first frame that he was holding it went out from his hand, how do I fix this and solve the constraint on this solution
@captainpawpawchannel3 жыл бұрын
Hello Level Pixel Level, thanks for all your tutorials, I see here that The Job Company talks about the X button (Disable and Keep Transform) of the Child Of constraint, I don't get how it is supposed to work, I guess if you could make a tutorial it would help greatly. Thanks for your attention!
@basenthestickman49363 ай бұрын
Once you animate grabbing something to the second position, can you move it to a third position?
@poochyboi Жыл бұрын
could you do the reverse of this where the hand_ik is contraint to and object? for example: a hand grabbing on to a moving object and the hand is following the moving object instead
@rustamdzhumaev17223 жыл бұрын
What if I have a knife model and I want to animate hand movement with the knife? But for some reasons when I change the position of parent bones whole armature changes its position.
@mgrizante2 жыл бұрын
thanks!!!
@lomaxdesigns1716 Жыл бұрын
As you said late in the video, why not just use Copy Transforms? What is the benefit of using Child Of? In what circumstances does Copy Transforms not do the job?
@wikiry43252 жыл бұрын
how could i unchild-of the hands if for example the right hand is childed of to the left hand ?
@calumbo97423 жыл бұрын
i have a problem where if i turn the influence back to 1 its in a different position and if i use inverse it fixes that problem, but causes another problem where earlier in the animation the position when the influence is at 1 is messed up instead. anyway to fix this?
@outlawedsoul85533 жыл бұрын
So i'm setting up a scene with a character moving a staff then setting it in place proceeding to slide their hand up the staff to reposition. The issue i'm having is that after the initial setup i try to activate the influence of the Child of constraint again but the staff moves away, a fix was just to press inverse again BUT it ruins the earlier animation by making the staff be in a different position and when i try to restore it the staff starts to drag behind the hand. I have no idea what to do, and i can't really find a answer anywhere.
@LevelPixelLevel3 жыл бұрын
For child of it is important to only hit the inverse button once prior to starting any animation. Another option is to add a simple rig to the staff with a couple of bones, then use a copy transforms constraint to add this to the hands.
@outlawedsoul85533 жыл бұрын
@@LevelPixelLevel OK I'll give it a try thanks for the reply, I'm a slow learner so I just spend time messing around getting use to the button and experimenting.
@Likento6 ай бұрын
Hey, maybe somebody knows a way how to snap characters hand to handle and open the door?
@filmefektlericom4 жыл бұрын
Thanks
@Reee505 Жыл бұрын
Can anyone help me out. How to make this work with two different actions on the same rig??? Like for eg: picking up the cup in 2 different styles. So the arm will have 2 different actions. The issue I'm facing currently is that it only works with one action. If I add the 2nd action to the arm the cup gets rotated in a weird way. Is there any fix to that?
@noobcitiey24424 жыл бұрын
also u can use the dynamic parent addon which is for free
@animation_walk3 жыл бұрын
please share link thanks
@animation_walk3 жыл бұрын
please can you do a tutorial for copy transform please please please i'm really having issues getting my constraints right
@marcusbrasilite2 жыл бұрын
Thanks for the tutorial. I was wondering if there's a way to place the object in a specific location.
@animation_walk3 жыл бұрын
please can you do a tutorial for copy transform please please please i'm really having issues getting my constraints right please ... thanks
@TheVillainCity4 жыл бұрын
What does the "Set Inverse" button do exactly? I get that it fixes the location and all but why? Is it setting the inverse of its current location or something?
@LevelPixelLevel4 жыл бұрын
Check out this other video I made: kzfaq.info/get/bejne/e5uiadeKt9_UcqM.html I review this here, let me know if this answers your question.
@starsky292002 жыл бұрын
cool ça fonctionne tres bien , merci ;)
@locusruizlopez59974 жыл бұрын
Great
@rsunghun Жыл бұрын
oh YES!
@rudhvelyn2 жыл бұрын
I didnt search enough but incase i cant find any solution I want to ask. I also made and animation with Child of Constraint but I am having problems while exporting to Unity.
@DanBreakker7 ай бұрын
thank
@gjtrue4 жыл бұрын
Instead of saying "Bone", my menu is saying "Vertex Group" rather. How do change that?
@LevelPixelLevel4 жыл бұрын
Make sure you have an armature (rig) object as the input target for the object. If this is saying vertex group it means that you have a mesh as the target.
@thenewgamer64 Жыл бұрын
it's very late, but wanted to ask how would we use this to do the inverse, say we want a hand to stay on a box while the body moves around it (like parkour or simply pushing it)
@Wyatt3D Жыл бұрын
If you're using IK controls, you can just place the hand on the box and adjust the torso and shoulders. The hand will stay on the box.
@mrmotiondesignberlin2 жыл бұрын
Wow, thanks that was very helpful
@NoSoyMako2 жыл бұрын
And, how works with copy transforms? can u do a tutorial for it?
@DICLINEROCKSTUDIO4 жыл бұрын
Hello! The tutorial is brilliant. But I have the question... is it possible to use this “Child of” for the object that is already attached with “child of” to your character. What do I mean? The cowboy has the gun on his belt and he wants to pick it. I don’t know what to use there: so basically the gun is attached to the belt of cowboy by the “child of” and I need to attach it to the hand of cowboy by “child of”. Can’t make that happen 😭 please help if you know the way.
@LevelPixelLevel4 жыл бұрын
This is a more advanced setup. If you want to do this with two child ofs you want to turn one off and one on over the same frame. For something like this I would actually set up a copy transforms with a sub-node, rather than use child of. Maybe I'll do a video on this soon, more of a technical animation tutorial.
@DICLINEROCKSTUDIO4 жыл бұрын
@@LevelPixelLevel Thanks :-)
@KowaiiSo4 жыл бұрын
Hey there I was wondering if you can explain the same tutorial but for unity
@LevelPixelLevel4 жыл бұрын
Hey, unfortunately, I do not know how to do this in Unity :(. But! If I were to do this I would animate it in Blender first, and just bake out the animation.
@TacoCatEntertainment3 жыл бұрын
Ok, so. I if you do this more than one time around. Things get real ugly real quick. I've been trying to pick up, then put down, then pick up and then put down. That Really F**ks things up. And I can't figure out how to make it work.