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Child Of Constraint Shot Example | Blender Rigging For Animation

  Рет қаралды 82,751

Level Pixel Level

Level Pixel Level

Күн бұрын

Пікірлер: 173
@TheJobCompany
@TheJobCompany 4 жыл бұрын
You can press the "X" button next to the constraint's influence to set the it to 0 and apply an inverse transform and preform a seamless switch (like you did with "Apply Visual Transform to Pose", but quicker). It works with all constraints.
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Dude! That is an awesome feature! Thanks!
@cyanlos01
@cyanlos01 4 жыл бұрын
How does one apply an inverse transform?
@TheJobCompany
@TheJobCompany 4 жыл бұрын
@@cyanlos01 This is kinda hard for me to explain in a comment, but I'll try. A constraint modifies the transformation of a bone/object. But when you set its influence to 0, the said modification is cancelled and the bone/object is brought back to its original position/orientation/scale. By "inverse transform" I meant bringing a bone/object back to the position/orientation/scale it had before the constraint's influence has been set to 0. I hope this makes sense..
@cyanlos01
@cyanlos01 4 жыл бұрын
@@TheJobCompany Nah, I think I get that. My question was how do you do that practically in Blender, is there a button for that, or does that mitigate the issues with "Set Inverse" clicked repeatedly in regards to what LPL mentioned?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
@@cyanlos01 For most setups I will even avoid using the child of constraint and jump right to the copy transforms. This gives me more control, in the long run, avoids the set inverse button and keeps all the information visible for the animator. While it may be tougher to use it is also more reliable.
@izzyhope58
@izzyhope58 7 ай бұрын
"Apply Visual Transform to Pose" is EXACTLY what I was looking for. I watched like 3 videos on this and they all showed how to pick somthing up, but not put it back down without it teliporting who knows where. thank you so much. I needed this so my character can take off there hat, when it starts parented.
@SuperElon
@SuperElon 3 жыл бұрын
thats what i was looking for. thanks!
@Blackasher2017
@Blackasher2017 Жыл бұрын
Goddamn, I've been stuck for days trying to figure out how to get characters to hold objects with 2 hands, as well as pickup objects and place them at different locations from where they were picked up, and this video solved that instantly, so simple.
@moritz8369
@moritz8369 2 ай бұрын
DAMN thats crazily easy and efficient
@DoesntReadReplies
@DoesntReadReplies 3 жыл бұрын
I never would have figured out the Apply Transform step without this video! (THANK YOU!!) x 1000
@Nekotico
@Nekotico 3 жыл бұрын
and, if u dont have a rig for the object ur character is picking...just use the same but with the "object" menu....and set "visual transform" , the rest its the same way as the video
@Nekotico
@Nekotico 3 жыл бұрын
@Runax i'm sorry it didn't work for you.... I'm using blender 2.79 btw.... Probably it changes in the last update version
@Nekotico
@Nekotico 3 жыл бұрын
@Runax a easy way to do it is by animate by key frame the eye icon/render one, so you use 2 objects, and u can hide the second object by animate the visibility and render (to have a reference, but it's not necessary the viewport visibility one)...and unhide the one that is attached to the hand... I'm bad explaining but if u want i can make a video about that, will take only 3 minutes hehe
@joeg7096
@joeg7096 3 жыл бұрын
where do you see visual transform? dont see it
@russwulf
@russwulf 3 жыл бұрын
Thank you! That "Set Inverse" tip is exactly what I needed. It seems the default behavior should be the "Set Inverse" option rather than the other way around. Also, the name is anything but intuitive. Thank goodness for KZfaq and helpful people like you.
@LevelPixelLevel
@LevelPixelLevel 3 жыл бұрын
Glad it helped!
@tricktap8502
@tricktap8502 3 жыл бұрын
Couldn't agree blender developers really like to make it hard this was like my 10th video XD
@infinitehush
@infinitehush 4 жыл бұрын
This is great!!! This is super helpful!!! In the past I was using duplicate objects (one parented and one not) and would just alternate animating their visibility 😂
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
I like that method as well! And in most cases it works fine, although sometimes hiding a revealing geometry can cause in camera .option blur issues. Try this constraint out, I'll be doing another tutorial where I do the exact same shot with a copy transforms!
@thebulletkin8393
@thebulletkin8393 3 ай бұрын
Currently working on some reload animations, this was really handy… no pun intended
@seb6861
@seb6861 3 жыл бұрын
Omg i was wondering soooo mutch about this and finally i found it
@Auliayumna
@Auliayumna 3 ай бұрын
OMG thankyou ahaha finally now I know this trick😂
@David-xd1ii
@David-xd1ii 4 жыл бұрын
Wow I'm trying to apply all my rigging skills from Maya to Blender but since blender has modifiers and is quite different from Maya I was banging my head against the wall. But now I found a good channel thank you!
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Thank you! Yeah, I went from Maya to Blender a couple of years ago and it was rough at first. Maya still has some great deformation tools, but I now just have more fun in Blender :)
@David-xd1ii
@David-xd1ii 4 жыл бұрын
@@LevelPixelLevel how do you deal with set driven keys? Is there something similar?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
@@David-xd1ii In Blender the comparable feature is called drivers, I've created a couple of videos where I review how to create these: kzfaq.info/sun/PLbjn7kaP877u1sX4zl081V8jUeSHDY18G Drivers are essentially dialed animation data. I hope that helps!
@pr0t0k01
@pr0t0k01 3 жыл бұрын
Helpful In A Huge Way
@darcksnow59
@darcksnow59 3 жыл бұрын
Woooo Thank you !! So helpfull, I struggle so many times fixing this behaviour manually ..
@jeffg4686
@jeffg4686 4 жыл бұрын
Very cool. Have not yet seen anyone use this (though just getting into animation side of things). Thanks for the share.
@dontclickonmyprofilepictur2205
@dontclickonmyprofilepictur2205 3 жыл бұрын
So useful....thank u
@amirdanaie5715
@amirdanaie5715 3 жыл бұрын
It's like God can hear me. Thank you!!!
@JustDraw...
@JustDraw... 2 жыл бұрын
Thank you so much, I was almost searching this for 2 years u finally you showed it, Thanks for Tutorials
@Man3gga
@Man3gga 3 жыл бұрын
This is the child of tutor I always wanted, helped me A LOT! Thanks for this vid, man!! :)
@Man3gga
@Man3gga 3 жыл бұрын
Now, I have a question: how to export this propertly in Unity? :)
@GAMEDEV_PRO
@GAMEDEV_PRO 3 жыл бұрын
thank i didnt nowed this and make my mag on hand animations with my own hands great timesaver
@marwintawerson7867
@marwintawerson7867 3 жыл бұрын
omg i was searching an answer for months! thank you
@catmakesmusic182
@catmakesmusic182 Жыл бұрын
THANK YOU SUO MUCH I USED TO MESS MY ANIMATIONS AND FIXED THEM FOR HOURS!!! SUBBED.
@RogueFreeman2
@RogueFreeman2 3 жыл бұрын
Thank you so much
@reza0310
@reza0310 3 жыл бұрын
Exactly what i needed
@ChezzyKnytt
@ChezzyKnytt 3 жыл бұрын
Thanks, this is exactly what I was looking for!
@calumbo9742
@calumbo9742 3 жыл бұрын
(Comment for myself to read later its 11 in the evening writing this) animate reload without magazine. When the hands grabbing the mag latet after finishing animating set influence of mag and hand to 1 SPECIFICALLY at the point where the hand is touching the mag as it is automatically 1. Set the influence to zero the frame earlier and keyframe it. This comments for me to read later so i dont forget anyone else reading this is probably really confused lol
@Sirnewtzz
@Sirnewtzz Жыл бұрын
Excellent. Thank you
@imkuat
@imkuat 3 жыл бұрын
Yas. Great Tutorial!
@pixelwrinkly1528
@pixelwrinkly1528 3 жыл бұрын
exceptionally useful many thanks for sharing your knowledge
@mieloriginal498
@mieloriginal498 3 жыл бұрын
Thank you this is what im looking for very helpful :)
@cevinstiawan8529
@cevinstiawan8529 9 ай бұрын
thanks for tutorial, so helpful !
@TrickshotCreative
@TrickshotCreative 2 жыл бұрын
This was a lifesaver. Awesome video.
@Peas3D
@Peas3D 4 жыл бұрын
Actually my savior. Thank you!
@pelakalion
@pelakalion 4 жыл бұрын
Thank you so much. You solved a big problem i had :). I just found your channel and it's very interesting for learn animation. I'll follow it close
@flinn9090
@flinn9090 2 жыл бұрын
just what i need
@joshuarocks6964
@joshuarocks6964 3 жыл бұрын
Well explained! Thank you!
@Broscarf
@Broscarf 3 жыл бұрын
many thanks for this!
@programmingtacticalcode7968
@programmingtacticalcode7968 4 жыл бұрын
very useful man excellent job best video!
@mundoartanimation
@mundoartanimation 11 ай бұрын
This is very useful, thank you very much for sharing.
@BDgamerplus
@BDgamerplus Жыл бұрын
Helpful and explained nicely.
@RiseTheDrake
@RiseTheDrake 3 жыл бұрын
Oh my god, major thanks.
@MEEVOTUTORIALS
@MEEVOTUTORIALS 4 жыл бұрын
Soooooo Helpful....
@JDPhoenix
@JDPhoenix 3 жыл бұрын
Thank you so much! This helped
@durjoy-datta
@durjoy-datta 3 жыл бұрын
Thank you so much, it helped a lot.
@IshBosamiya
@IshBosamiya 4 жыл бұрын
This is so useful!! thanks :D
@fupper4385
@fupper4385 4 жыл бұрын
Thanks! Very helpful
@RichardAllen7753
@RichardAllen7753 2 жыл бұрын
Repeatable reference for Switching Child of Constraints: 1) Keyframe the final motion transforms with the first child of constraint 2) Keyframe Influence at 1.0 for first child of constraint 3) Keyframe Influence at 0.0 for second child of constraint 4) Move forward 1 frame 5) Click “X” to clear the Influence of first child of constraint *Automatically applies Visual Transform 6) Keyframe Object AND Parent transforms 7) Keyframe Influence at 0.0 for first child of constraint 8) Keyframe Influence at 1.0 for second child of constraint 9) NOW move to next keyframe
@imfaded3105
@imfaded3105 2 жыл бұрын
Thank you so much very useful
@CGgeck
@CGgeck 2 жыл бұрын
Super helpful!
@ustoopia
@ustoopia 2 жыл бұрын
Thanks for this video. It helped me to come one step closer to my goal of doing almost the same thing in Blender. Only difference is that I'm not using a mug, but a beercan. And at the end of the animation I want the character to throw the can in a a bin. My animation is looking great so far, thanks to your video, except the ending, cause I still need to figure out how to add some velocity or whatever to the can when the character releases the can in mid-air somewhere. I'll figure it out eventually :-) Thanks again. Grtz
@ebs6286
@ebs6286 3 жыл бұрын
Wow. You safe my life bro. :)
@MrKiraBR
@MrKiraBR 2 жыл бұрын
I'm trying to import an animation using the technique into Unity, but it's not working. The mug moves in Blender but not in Unity.
@kendarr
@kendarr Жыл бұрын
THANK YOU
@fytrdkcvt
@fytrdkcvt Ай бұрын
thank u very much!!
@revotiva
@revotiva 4 жыл бұрын
this is so amazing thank you!
@ivanfakhruddin749
@ivanfakhruddin749 11 ай бұрын
THANK YOU BRO
@khrazza
@khrazza 4 жыл бұрын
heyy i like this tutorial! thanks for the free content!
@blackblocky3866
@blackblocky3866 2 жыл бұрын
thx for help :D
@lukayz1363
@lukayz1363 9 ай бұрын
Thank you!!!!!
@sofm6891
@sofm6891 Жыл бұрын
thank you!!!
@godsluck5868
@godsluck5868 3 жыл бұрын
very help, ty
@himanshuanimations6338
@himanshuanimations6338 4 ай бұрын
What to do if my object is not rigged like your mug...I tried but I doesn't work on direct objects
@mangeshkakade2628
@mangeshkakade2628 4 жыл бұрын
Thanks For tutorial
@jonathanmagsipoc8304
@jonathanmagsipoc8304 14 күн бұрын
the downloaded project file has already been animated, I can't see what part did the "child of" constraint has been applied to even when I press alt+H
@jamesklark6562
@jamesklark6562 3 жыл бұрын
Tutorial on how to grab things with 2 hands like a broom stick?
@alexunderstands
@alexunderstands 4 жыл бұрын
Thanks, nicely explained as usual! But please show us the the CopyLocation way soon - having headaches right now with ChildOf-problems! :) (Basically: how would you set the pivot point of the "child" to follow the "parent" without using ChildOfConstraint or actual parenting?)
@alexunderstands
@alexunderstands 4 жыл бұрын
Hehe, I tried thinking for myself and had some surprisingly postive results: There is a "Pivot" Constraint! 1. CopyTransformsConstraint. 2. PivotConstraint. 3. Duplicate bone acting as child (To get additional parent-pivot-independent rotation) . 4. Parent the duplicate to the original and remove duplicated constraints.
@alexunderstands
@alexunderstands 4 жыл бұрын
Oh no. The Pivot Bone Constraint acts weird as a bone constraint.. Any hints?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
I have not used the pivot constraint that much. I have seen some pivot point switches where you use a copy location on a child bone, but invert all the values, then when the parent moves in space it does not change the child, but when it rotates it does. Maybe this is something I can review in the future.
@animation_walk
@animation_walk 3 жыл бұрын
for this animation you did, it seems the cup is rigged that's why you can click on the pose option while the cup is selected, what if the cup isn't rigged how do i/we go about it, thanks.
@LevelPixelLevel
@LevelPixelLevel 3 жыл бұрын
I do the exact same set here with objects let me know if this helps: kzfaq.info/get/bejne/e5uiadeKt9_UcqM.html&ab_channel=LevelPixelLevel
@SalsaE621
@SalsaE621 3 жыл бұрын
hey man how do i do the inverse of that? like i grabbed something then i let off then i grabbed it again?
@LevelPixelLevel
@LevelPixelLevel 3 жыл бұрын
For this you can just repeat these steps here, and either delete the ending or the beginning. Animate to pickups, and then delete the first frames.
@matbrady123456
@matbrady123456 4 жыл бұрын
EXTREMELY helpful tutorial!! Thank you so much! By the way, where do you work as a Blender rigger?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
I've worked for a couple of companies around North America. I talk a bit about it here: www.riggingdojo.com/2018/09/07/blender-rigging-for-netflix-next-gen/
@ryozun3041
@ryozun3041 Жыл бұрын
I am animating my Katana moves, my character is already holding the Katana with 1.0 Influence but I want to make an animation that he throws his katana and catch it so whenever I did the first frame that he was holding it went out from his hand, how do I fix this and solve the constraint on this solution
@captainpawpawchannel
@captainpawpawchannel 3 жыл бұрын
Hello Level Pixel Level, thanks for all your tutorials, I see here that The Job Company talks about the X button (Disable and Keep Transform) of the Child Of constraint, I don't get how it is supposed to work, I guess if you could make a tutorial it would help greatly. Thanks for your attention!
@basenthestickman4936
@basenthestickman4936 3 ай бұрын
Once you animate grabbing something to the second position, can you move it to a third position?
@poochyboi
@poochyboi Жыл бұрын
could you do the reverse of this where the hand_ik is contraint to and object? for example: a hand grabbing on to a moving object and the hand is following the moving object instead
@rustamdzhumaev1722
@rustamdzhumaev1722 3 жыл бұрын
What if I have a knife model and I want to animate hand movement with the knife? But for some reasons when I change the position of parent bones whole armature changes its position.
@mgrizante
@mgrizante 2 жыл бұрын
thanks!!!
@lomaxdesigns1716
@lomaxdesigns1716 Жыл бұрын
As you said late in the video, why not just use Copy Transforms? What is the benefit of using Child Of? In what circumstances does Copy Transforms not do the job?
@wikiry4325
@wikiry4325 2 жыл бұрын
how could i unchild-of the hands if for example the right hand is childed of to the left hand ?
@calumbo9742
@calumbo9742 3 жыл бұрын
i have a problem where if i turn the influence back to 1 its in a different position and if i use inverse it fixes that problem, but causes another problem where earlier in the animation the position when the influence is at 1 is messed up instead. anyway to fix this?
@outlawedsoul8553
@outlawedsoul8553 3 жыл бұрын
So i'm setting up a scene with a character moving a staff then setting it in place proceeding to slide their hand up the staff to reposition. The issue i'm having is that after the initial setup i try to activate the influence of the Child of constraint again but the staff moves away, a fix was just to press inverse again BUT it ruins the earlier animation by making the staff be in a different position and when i try to restore it the staff starts to drag behind the hand. I have no idea what to do, and i can't really find a answer anywhere.
@LevelPixelLevel
@LevelPixelLevel 3 жыл бұрын
For child of it is important to only hit the inverse button once prior to starting any animation. Another option is to add a simple rig to the staff with a couple of bones, then use a copy transforms constraint to add this to the hands.
@outlawedsoul8553
@outlawedsoul8553 3 жыл бұрын
@@LevelPixelLevel OK I'll give it a try thanks for the reply, I'm a slow learner so I just spend time messing around getting use to the button and experimenting.
@Likento
@Likento 6 ай бұрын
Hey, maybe somebody knows a way how to snap characters hand to handle and open the door?
@filmefektlericom
@filmefektlericom 4 жыл бұрын
Thanks
@Reee505
@Reee505 Жыл бұрын
Can anyone help me out. How to make this work with two different actions on the same rig??? Like for eg: picking up the cup in 2 different styles. So the arm will have 2 different actions. The issue I'm facing currently is that it only works with one action. If I add the 2nd action to the arm the cup gets rotated in a weird way. Is there any fix to that?
@noobcitiey2442
@noobcitiey2442 4 жыл бұрын
also u can use the dynamic parent addon which is for free
@animation_walk
@animation_walk 3 жыл бұрын
please share link thanks
@animation_walk
@animation_walk 3 жыл бұрын
please can you do a tutorial for copy transform please please please i'm really having issues getting my constraints right
@marcusbrasilite
@marcusbrasilite 2 жыл бұрын
Thanks for the tutorial. I was wondering if there's a way to place the object in a specific location.
@animation_walk
@animation_walk 3 жыл бұрын
please can you do a tutorial for copy transform please please please i'm really having issues getting my constraints right please ... thanks
@TheVillainCity
@TheVillainCity 4 жыл бұрын
What does the "Set Inverse" button do exactly? I get that it fixes the location and all but why? Is it setting the inverse of its current location or something?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Check out this other video I made: kzfaq.info/get/bejne/e5uiadeKt9_UcqM.html I review this here, let me know if this answers your question.
@starsky29200
@starsky29200 2 жыл бұрын
cool ça fonctionne tres bien , merci ;)
@locusruizlopez5997
@locusruizlopez5997 4 жыл бұрын
Great
@rsunghun
@rsunghun Жыл бұрын
oh YES!
@rudhvelyn
@rudhvelyn 2 жыл бұрын
I didnt search enough but incase i cant find any solution I want to ask. I also made and animation with Child of Constraint but I am having problems while exporting to Unity.
@DanBreakker
@DanBreakker 7 ай бұрын
thank
@gjtrue
@gjtrue 4 жыл бұрын
Instead of saying "Bone", my menu is saying "Vertex Group" rather. How do change that?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Make sure you have an armature (rig) object as the input target for the object. If this is saying vertex group it means that you have a mesh as the target.
@thenewgamer64
@thenewgamer64 Жыл бұрын
it's very late, but wanted to ask how would we use this to do the inverse, say we want a hand to stay on a box while the body moves around it (like parkour or simply pushing it)
@Wyatt3D
@Wyatt3D Жыл бұрын
If you're using IK controls, you can just place the hand on the box and adjust the torso and shoulders. The hand will stay on the box.
@mrmotiondesignberlin
@mrmotiondesignberlin 2 жыл бұрын
Wow, thanks that was very helpful
@NoSoyMako
@NoSoyMako 2 жыл бұрын
And, how works with copy transforms? can u do a tutorial for it?
@DICLINEROCKSTUDIO
@DICLINEROCKSTUDIO 4 жыл бұрын
Hello! The tutorial is brilliant. But I have the question... is it possible to use this “Child of” for the object that is already attached with “child of” to your character. What do I mean? The cowboy has the gun on his belt and he wants to pick it. I don’t know what to use there: so basically the gun is attached to the belt of cowboy by the “child of” and I need to attach it to the hand of cowboy by “child of”. Can’t make that happen 😭 please help if you know the way.
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
This is a more advanced setup. If you want to do this with two child ofs you want to turn one off and one on over the same frame. For something like this I would actually set up a copy transforms with a sub-node, rather than use child of. Maybe I'll do a video on this soon, more of a technical animation tutorial.
@DICLINEROCKSTUDIO
@DICLINEROCKSTUDIO 4 жыл бұрын
@@LevelPixelLevel Thanks :-)
@KowaiiSo
@KowaiiSo 4 жыл бұрын
Hey there I was wondering if you can explain the same tutorial but for unity
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Hey, unfortunately, I do not know how to do this in Unity :(. But! If I were to do this I would animate it in Blender first, and just bake out the animation.
@TacoCatEntertainment
@TacoCatEntertainment 3 жыл бұрын
Ok, so. I if you do this more than one time around. Things get real ugly real quick. I've been trying to pick up, then put down, then pick up and then put down. That Really F**ks things up. And I can't figure out how to make it work.
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