Blender tutorial: Complex Particle Intro | Part 3

  Рет қаралды 9,992

Iago Mota

Iago Mota

7 жыл бұрын

Music: Drone in D ⓒ - Kevin MacLeod
Part 1: • Blender tutorial: Comp...
Part 2: • Blender tutorial: Comp...
Patreon: / iagomota
In this tutorial series, I will show you how to create the intro from the beginning of this video. This tutorial series (especially this third part) is directed to more advanced users.
This particular tutorial will be less of a step-by-step guide and will focus more on explaining. This is the third part of the series, and here we will go through the shading process of the particles by adding materials which will look interesting on the particles. We'll also do some very quick preparation for the final render, and finally, combine both of the scenes with the compositor.
Unfortunately, the project files are unavailable. For whatever reason, it seems that Dropbox deleted all of my files and, due to recent hard-drive problems, they're unrecoverable. I will make sure that this problem will not repeat and I will consider the possibility to manually recreate some of them. I hope you understand; thank you.
The full "particle intro" project file (This is simply to see what my project file and all the settings look like. The simulations will probably not work.): www.dropbox.com/s/8k5tqkmrguu...
PC requirements:
8+ Gb of RAM
300+ Gb of HDD memory
My current PC specs (I recommend better than these):
16 Gb of RAM
Intel® Core™ i7-3770 CPU @ 3.40 GHz
Nvidia GeForce GTX 650 Ti GPU
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Пікірлер: 27
@colonelmustang337
@colonelmustang337 7 жыл бұрын
Dude, I love your stuff, keep it up!
@ScubaDude1960
@ScubaDude1960 7 жыл бұрын
This was way over my head. I spent all night and totally failed (combining the two scenes at the end got me... couldn't do it... but my particle clouds didn't look or behave right either) I guess I'll go back and finish Blender Guru's basic series... putting sprinkles on a donut is more my speed. I'll come back to this when I'm better at Blender.
@hulisanithabela9878
@hulisanithabela9878 7 жыл бұрын
wow awesome tutorial
@jessica9445
@jessica9445 6 жыл бұрын
Er, how long for render XD LUV UR VIDEOS TOO BTW! This is the most epic blender animation/intro ive EVER seen-I watched the first part about 90 times! keep it UPPP
@Agardave
@Agardave 7 жыл бұрын
yo u passed me in subscriber count XD
@Raydamick
@Raydamick 6 жыл бұрын
how did you add those lamps
@runningwild1724
@runningwild1724 7 жыл бұрын
Hey I subscribed, you really need to make more videos and frequently because these videos are AMAZING. Also could it be possible for you to add your voice in so you don't have to type, editing must be a pain.
@estebangonzalez8296
@estebangonzalez8296 7 жыл бұрын
Hey @igo mota iv been watching all the 3 parts of this tutorial ive done everthing right but im kinda lost in the final render im not sure what to do what do you recomend me to do? thanks for the awesome videos
@IagoMotaVFX
@IagoMotaVFX 7 жыл бұрын
Well, you could use the compositor and an Alpha Over node to combine each particle scene into one single image. That way, when you render the animation, it will include both of the scenes in the final render.
@stuarteliason8093
@stuarteliason8093 6 жыл бұрын
What screen recorder do you use?
@meetamathur5882
@meetamathur5882 3 жыл бұрын
How can we use this particle simulation as Marvel's wanda power glowy like effect???
@Ostblock_Coaching
@Ostblock_Coaching 5 жыл бұрын
is it possible to contact you to make such an intro ?
@frostfire6701
@frostfire6701 7 жыл бұрын
hey Iago Mota, it's me again, I think you may have a fix to a problem i'm having with particles simulations. I am making something like little meteorites that emit particles, but when I play the animation, the particles emitted from the meteorites are clamped to frames, so I have gaps between large groups of particles. Do you know a quick fix to this? I think subframes may be a good idea but they seems to do nothing.
@IagoMotaVFX
@IagoMotaVFX 7 жыл бұрын
I've experienced this problem multiple times in some of my particle simulations. Here's a link to a page which contains the solution: blender.stackexchange.com/questions/17704/particles-are-clumping-on-each-frame Basically, you multiply all the following values by 10 (or maybe a different number): 1. End Fame, under the "Emitter" tab in the particle settings. 2. Lifetime 3. Timestep (located under the "Physics" tab in the particle settings), except, this time, you divide it by 10. 4. End frame, under the "Dimensions" panel in the render settings. This usually fixes it for me, but it can mess-up the force fields.
@frostfire6701
@frostfire6701 7 жыл бұрын
Thank you for your answer! But there is a problem, I cannot extend all times cause I need to have multiple scenes at the same time, but I found the solution. Basically, if you are using constraints or particle Instancer Modifier or like in my case, Animation nodes, blender sets the location of the objects for every Frame. So even if the particles are emitted within different frames, they will locate where the object is located in that exact frame. Don't know if I explained well So, to solve, you just have to bake the constraints to keyframe
@ashleep2761
@ashleep2761 7 жыл бұрын
once you render,can you delete the 200 Go of memory without causing problems?
@IagoMotaVFX
@IagoMotaVFX 7 жыл бұрын
Yes, after you rendered the whole animation, you can delete all the "blendercache" folders.
@jenovaizquierdo
@jenovaizquierdo 7 жыл бұрын
awesome tutorial I'm subscribing to learn more from you and I was directed to check your channel thanks to Olav3D.
@Ryezn5057
@Ryezn5057 4 жыл бұрын
Dropbox link is dead?
@rage5110
@rage5110 7 жыл бұрын
How'd you render all this ? and how long did it take (~Xux)~.
@rage5110
@rage5110 7 жыл бұрын
GPU render? CPU render? Renderfarm?
@rage5110
@rage5110 7 жыл бұрын
did you delete your comment @.@?
@IagoMotaVFX
@IagoMotaVFX 7 жыл бұрын
Apparently, KZfaq is weirder than I thought lol. I use the "GPU compute" device in the Cycles render engine. And render times usually vary between 7 and 9 hours.
@rage5110
@rage5110 7 жыл бұрын
*sigh* if only Cycles OpenCL would support smoke/fire simulations. But alas, it doesn't and currently only support CUDA (~TUT)~
@MimasAnimations
@MimasAnimations 7 жыл бұрын
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