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Music: Drone in D ⓒ - Kevin MacLeod
Patreon: / iagomota
Note: The shading process is rather complicated, so it is recommended that you understand how the Cycles node system works.
Unfortunately, the project files are unavailable. For whatever reason, it seems that Dropbox deleted all of my files and, due to recent hard-drive problems, they're unrecoverable. I will make sure that this problem will not repeat and I will consider the possibility to manually recreate some of them. I hope you understand; thank you.
In this video, I will show you how to make a Blender particle simulation with particle textures (which animate certain variables over the lifetime of each particle), and also how the quite complicated shading process for it is achieved.
I apologize for the banding artifacts that you may encounter throughout the video (bands that occur in the presence of gradients). I followed KZfaq's recommended upload encoding settings, but they're still appearing. This might be due to bad compression or bad video processing. If you have any advice for high-quality rendering in After Effects or know about a good video compression software, I will strongly appreciate it if you leave a comment.