Who gave Dark too much Monster before recording this
@kdc84944 ай бұрын
“Blood Wings” instant cast - lasts 10 seconds - conjure vampiric blood wings allowing blood dk to double jump/glide for ten seconds. Upon expiration blood wings pull all enemies in ten yard radius to you… Just sayin’ how about this?
@Darkmech4 ай бұрын
I'd love it if they would get creative with this kind of huge thematic style of the class/hero talents etc can't see it happening though!
@jacksonhunnicutt5258Ай бұрын
I'd love to see an ability where we attack using some of our health as well. Like some old school hemomancy stuff where maybe there is an ability that costs 10-20% hp to do some damage and have an extra effect. Could even scale with being lower on health creating a cool risk/reward type of spell. You know, something to freak the healers out even more 😂
@jacksonhunnicutt5258Ай бұрын
Hey just found your channel this morning and i gotta say, i love this style of content and your presentation is fantastic. Keep up the good work.
@DarkmechАй бұрын
Ey thanks so much mate! Really appreciate that =)
@Ins0mn3sia4 ай бұрын
Man, I've always had this headcanon since Legion of my BDK being this San'layn Vampire Tank. So, thematically I'm on board. As much as I'm not sold on "Blood Beasts" they just seem like re-flavoured juicier blood worms. Gameplay loop though, not so much. It sounds like such a gross way to play. I'm not to against defensives used offensively, for instance the Lichborne radiating Death Coils.. that Torghast talent, while BDK has little to no synergy within the tree for Death Coil (something that could be remedied via talent options perhaps), said Coils could self target as you're treated as undead so you have free healing and a touch of damage. HOWEVER. We already have DRW filling that "offensive defensive" role, we don't need to turn VB offensive just for the hell of it. The degeneracy is driven harder by the fact we have stuff to reduce VB's cooldown faster, in Red Thirst. (To be clear I'm not advocating removal of Red Thirst) But it's hard to argue that isn't a big contributor to the degen loop. Furthermore, isn't the season two set bonus basically a "San'layn lite" experience, iirc it has VB as a key part of the tier bonus. If it has to be gameplay and not purely cosmetic, surely there's a better way of reaching the same goals from a Hero Talent class fantasy PoV. Look at Lana'thel, Kelseth and so on. If Rider of the Apocalypse can hit that mark, they can do better than this. Without going to overboard, give blood as a default class more vampirism feel than just "blood and gore/bones" feel, and you'll have a better starting of point. Blooddrinker baseline fits the vampirism theme, heck a talent that turns Death's Caress into blood drinker would be.. different, without adding extra buttons. (I miss using it, and having PvE Dark Simulacrum spell stealing ;_; ) Blooddrinker seems to never get any use anymore. Consumption feels similarly dead as a talent. To cap off this wall of text (sorry), I really wish they'd fecking do one with all this root in one place compounding effects inside D&D. I've made peace with the slow inevitable end, coming to face you that is the BDK fantasy as they'd have it, but the root in one place D&D is a far from pleasant experience. Movement, M+ guess I'm out of D&D now till I can drop a fresh charge. Forced I have to be away from the boss, I can't smash it in the face movement, Raid. Just give us the old auras back, if you can give warriors Stances and Paladins their auras. You can grant them to DK's. Or just retool the Necrotic Aura, Decomposing Aura, to be PvE auras, have whatever spec thematics they desire, allowing switching if you talent into alt paths. But they all have D&D effects around the player in a given area. Okay, I'll stop now, I just love BDK, I'm so sorry for this. 😂
@Darkmech4 ай бұрын
Couldn't agree more with you mate, and thank you honestly for the well constructive feedback and comment!
@gary66313 ай бұрын
its funny because blood beasts were originally reflavored blood worms, on the saurfang fight in icc
@maggic19894 ай бұрын
Thanks for giving us Your point of view Darkmech! I hope they are going to polish the talents some more!
@Darkmech4 ай бұрын
I'm still on the fence regarding if I care or not we get this super degen version of play, but I very much agree, I hope they take a good look at the gap between Deathbringer and San'layn, because choice is everything in these games, and imagine straight off the bat just being locked to playing one set of hero talents as they are so stupidly OP.
@Haalaine4 ай бұрын
Thanks for the video Dark! As a quick aside, one thing I haven't seen really talked about is just how gorgeous those icons are for the Hero Talents, both for DK in San'layn and Deathbringer but also other speces like Priest's Voidweaver. Art team always knocks it out of the ballpark but these are especially gorgeous artpieces that I'm just not seeing get the recognition they deserve. On the actual topic though, while I love the vampiric aesthetic of San'layn in Blood, it seems in it's current state kind of like Breath in Frost - super powerful when you pull it off but with an annoying play pattern it encourages and limited flexibility. I hope Blizzard at least opens the options up a bit and brings Deathbringer up slightly to be able to compete with San'layn, or it'll feel bad having to lean into a degen play pattern for that sweet haste.
@Darkmech4 ай бұрын
Art team ALWAYS play, like 10/10 they have never dropped the ball, and this you're correct is no different. I think that's a valid comment though and I'll highlight that on other socials re the images, thank you. Yeh it's super early in the state of play, but San'layn is just going to dwarf Deathbringer as an option because who would give up that much haste basically. I'm not so much against the playstyle aspects of it, as I am the disparity between the 2 trees, think that's going to be the biggest challenge.
@normannseils39364 ай бұрын
If they reduce the hastebuff and remove the talent that gives free runes I would like it more.
@Jdtv6894 ай бұрын
He is alive
@grimspur3 ай бұрын
I love it keep it simple and keep the visuals looking good. A few tweaks to smooth it out and have it make sense but they are on the right track.
@thejokerclownprinceofcrime9744 ай бұрын
at the 1:11 mark that is the Blood Strike icon when he says Heart strike.
@Darkmech4 ай бұрын
Actually in this context, it's the Vampiric Strike icon which changes from Heart Strike during Vampiric Blood and with Procs from Sanguine Scent.
@thejokerclownprinceofcrime9744 ай бұрын
@Darkmech well ok then. But it's literally the visual icon for the original death knight blood strike icon. So what I said is still technically accurate , it would be a case of reusing old icons. In MoP patch 5.0.4 it was made into unholy spec. Blood strike icon was removed in WoD patch 6.0.2 according to wowwiki or wowhead if I'm not mistaken.
@thejokerclownprinceofcrime9744 ай бұрын
@Darkmech don't get me wrong, this is not a negative comment. I simply am pointing it out. Also if they can add whole new : branches to specs read: hero talents , then I think they could have also made new icons for said things.
@NecropallyTheFoxDK4 ай бұрын
Thanks for the Info
@kalasmournrex14704 ай бұрын
Welcome to being a guardian druid during Incarn 😂
@Darkmech4 ай бұрын
Haha true!!!
@TheChaosNova4 ай бұрын
this is literally everything i wanted sanlayn to be. group buffs. and mad rampage. kind sucks that its inflexible so hopefully all the builds are pretty close.
@Darkmech4 ай бұрын
Yeh I'll just be happy if they manage to find some balance between the two hero sets, will suck to never really have the option to play the other, because who would give up 50% haste lol
@Jackofl3lades4 ай бұрын
I feel like even if they change up the BDK baseline I don't have great hopes for this. I don't mind the spinning plates I have right now, I actually enjoy managing the resources we have. What I don't want is them to dumb down that stuff so they feel it is acceptable to make San'layn more plates to spin when the problem really is that it's just not fun. I really like the class fantasy so I'm hoping they end up doing some major reworking on it. Tired of this proc a buff now spam heartstrike to keep it going gameplay.
@Darkmech4 ай бұрын
Big same mate, hopefully due to this being the start of Alpha we see a lot of changes as they find a balance between the hero talents, the fantasy and the play styles within them. But yeh, I'm so over the spam heart strike game.
@Jackofl3lades4 ай бұрын
@@Darkmech I was sort of hoping more supportive play or thematic like VB giving an aura to your team like WC3 dreadlord or a bite mechanic like blood quee where you could bite a fellow player to give them a damage buff and if they return the bite before the buff ends then maybe it gives you a shield. May not be great for mythic plus but at least in raid you could time it so your off tank could get a damage boost and then pass back to you for the next tank buster. Really I think I'll take anything else at this point lol
@Darkmech4 ай бұрын
Yeh mate, I think it's a good start to build from something (as long as they do) I was chatting to Mandl about it, and even just moving it from VB to Lichborne would change the degen gameplay around it, change the hero talent from IBF reduction to LB reduction etc. But it doesn't help the thematic sense of the spec/play or hero talents. So I don't know to be honest!!
@Jackofl3lades4 ай бұрын
@@Darkmech I feel like that would work if the art team gave it some flair. Since LB is turning you undead you could almost become a true vampire and the leech sort of fits. We can only hope that some better ideas appear before launch
@Erik14953 ай бұрын
So what changed?
@Darkmech3 ай бұрын
Lots, 2 choices of hero talents between Deathbringer and San'layn, currently San'layn crazy gameplay altering into a degen feedback loop and OP, Deathbringer fantastic design, likely to be overlooked due to the haste stacks provided by San'layn.
@Erik14953 ай бұрын
@@Darkmech I am convinced that if they made vampíric strike a 2 or Even 3 part cast like templar strikes of ret paladin, making the second and third strike stronger than tje one before the gameplay ane the button itself would be waay more fun to press, and obviously giving different animation to every strike, is there a place i can sugest this?
@Erik14953 ай бұрын
@@Darkmechif Made right it would definitely amplify that blood gameplay we all love watching the health bar go up and down by giving in the first to part strikes less healing so in the third You can SEE the health bar go up more significantly
@Erik14954 ай бұрын
69th like hehe this actually seems something that can be really great
@Darkmech4 ай бұрын
It's a sign!! lol yeh I think it has good potential just needs a little work!
@DankMemes-xq2xm4 ай бұрын
DND is still stationary on the ground? Cringe
@Darkmech4 ай бұрын
Yep, would love to see the old moving consecration Paladins had in MOP come to DK.
@thejokerclownprinceofcrime9744 ай бұрын
@@Darkmech i miss MoP paladin and that Aoe stationary hammer ability (forget that name atm) that as essentially similar to death and decay. I also miss the timeless isle item that gave classes 1 ability from other classes Ret paladin eith a druids wrath was hilarious when someone tried to kill you and you overpowered them until they ran and then just ranged them 🤣
@jacksonhunnicutt5258Ай бұрын
I like having to place it. I personally think blood dk is supposed to be intentional in where you hold your ground so to speak. It would be way more cringe if we did not get grips to fix where mobs are standing. I do hear the compliant tho, I just think it takes away choice to have it attached to you. Hope you have a great one.