Blueprint Smelters in Satisfactory

  Рет қаралды 9,893

Yakez

Yakez

Күн бұрын

Brilliance of Satisfactory in the nutshell. The simplest production can have so many forms that in the end of the day I forgot to finish the game... From simple modular iron, copper and steel smelters to modular Caterium and Quartz refineries!
0:00 - 1:34 - Premise
1:34 - 5:46 - Smelters
5:46 - 7:38 - Foundries
7:38 - 8:24 - Exterior details
8:24 - 12:32 - Refineries
12:32 - 13:28 - Setup

Пікірлер: 31
@Yakez42
@Yakez42 10 ай бұрын
Here are the blueprints: drive.google.com/file/d/1W79UpVx-yBiet3IzU2gjnR_ZCoSSwzhe/view?usp=sharing No fancy editing this week. Reinstalling windows while loosing bunch of data can be painful, time-consuming and unexpected process...
@kmalst
@kmalst 10 ай бұрын
Another great video! These are great. Keep 'em coming! Thank you!
@justindue1266
@justindue1266 10 ай бұрын
loving your modular designs; looking forward to what you come up with for aluminum.
@dalewise3076
@dalewise3076 9 ай бұрын
You have some really great designs. Thank you for posting this. Helps get the ideas flowing.
@shane3744
@shane3744 10 ай бұрын
Another great video! I especially like the refinery blueprint. The logistics on the outside of the building looks great.
@bearmike_360KB
@bearmike_360KB 10 ай бұрын
Asking him to play factorio... but really, it is a good video. Thanks for beautiful blueprints.
@nomamisway9723
@nomamisway9723 4 ай бұрын
Thank you. This is exactly what I've been wanting to do
@Yakez42
@Yakez42 4 ай бұрын
you are welcome!
@karim_tsuji8735
@karim_tsuji8735 10 ай бұрын
Great Job!
@SlayTheSins
@SlayTheSins Ай бұрын
Love your work and your accent
@VTrucker777
@VTrucker777 Ай бұрын
Just subbed even tho i dont use it I am more like modular production like without excess materials
@SatyrMichael
@SatyrMichael 7 ай бұрын
I was working on a similar design when i stumbled upon yours, great work i like the way you think and kudos for making BPs available Some questions: 1. Miner mk2 outputs 270, you scale it down to 240 for easier scaling on mk4 belt then mk5, but with mk3 belts in mind i think 1 floor produces 240 ingots right? (240 ore in 240 ingot out / floor) 2. So each floor is for allowing progression (2 floors when mk4, 3 when mk5 belts), correct? 3. 3 outputs per floor, i did not get this part, whats the reason? your other designs constructors have 3 inputs windows? or i just have to remove 2 out of 3 per floor and feed it back down to the 1 exit?
@Yakez42
@Yakez42 7 ай бұрын
Initial plan was to use 240/min versions and just ignore excess ore on pure nodes with mark 3 miners. But instead I opted for 260/min modules to be handled by 3 mark 3 belt lines witch is mark 5 belt divided by 3. There is progression in mind, so I can start on pure node with mark 1 miner and one module and progress all the way to mark 3 miner with 3 modules. 3 outputs/inputs have all the connections merged. This allow for any floor connected with the base on any side without lifts getting into each other way. 1 lift per floor. Basically this saves me hassle of having 3 separate blueprints for each floor with different output/input alignment.
@muggzzzzz
@muggzzzzz 10 ай бұрын
You could use color or shape coding for decorations to denote the type of resource being mined. Thus they could be recognized from far away. It's just an idea.
@Yakez42
@Yakez42 10 ай бұрын
Yep! Also I place a decorative mining rig onto pure nodes and smoke stack on everything smaller xD
@davidbowman8828
@davidbowman8828 8 ай бұрын
These are awesome but I don't understand how these are connected to the power grid in your video? Also how is the actual miner connected to the belts inside?
@Yakez42
@Yakez42 8 ай бұрын
3 outlets for ingots are connected inside via merger. This merger can be connected to miner inside with lift + belt. For the power I have power outlets on one side of smelters and miner cover. So connection to the grid is as easy as connecting 4 outlets in a line and then hooking up miner with existing outlet on the inside. Also outlets are nice way to distinguish between back and front of blueprint.
@jengogonar
@jengogonar 9 ай бұрын
I like how this looks like, but I don't understand why to divide everything by 3 and then merge and repeat?
@Yakez42
@Yakez42 9 ай бұрын
Material use or UI space if you make separate prints for every occasion. There is no need to use triple the amount of resources on something easily doable with 1/3 machinery compared to full pure node production. Does not matter in creative, matter a lot in survival.
@jengogonar
@jengogonar 8 ай бұрын
@@Yakez42 I struggled to understand how this is working, but I GUESS I have an idea on how. Your bps crash my client so... I have to figure what you doing there XD
@nikelsad
@nikelsad 9 ай бұрын
Auto subtitles turned the line "I'm Yakez, out" into "maniacus, out". Coincidence?.. =)
@Yakez42
@Yakez42 9 ай бұрын
Yeah, all the speech recognition AIs have troubles recognizing my speech. Need to try new DR stuff.
@nikelsad
@nikelsad 9 ай бұрын
@@Yakez42 was just kidding about gameplay maniac =) P.S.: There are problems with the recognition of your speech, but in this case it's just the nickname, YT can't recognise that because it isn't in the YT's dictionary :)
@massamasmas
@massamasmas 10 ай бұрын
First lol Edit: I’m surprised I actually was first, I did it jokingly.
@bearmike_360KB
@bearmike_360KB 10 ай бұрын
Foundries, not foudries...
@Yakez42
@Yakez42 10 ай бұрын
Clacky clacky typo xD
@Komis_FSD
@Komis_FSD 9 ай бұрын
Русский акцент... Вы русский?
@Yakez42
@Yakez42 7 ай бұрын
щито?
@Komis_FSD
@Komis_FSD 7 ай бұрын
@@Yakez42😂😂😂
@freeon3171
@freeon3171 7 ай бұрын
инпУтс энд аутпУтс ))
@freeon3171
@freeon3171 7 ай бұрын
хи из а рили рашн) мэйби
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