Рет қаралды 364
A quick introduction to the Build Roof: Edge Beams modifier from my Geometry Node Assets. The Build Roof: Edge Beams modifier is a extension of the Build Roof modifier that can add beam details to parts of a roof made with the Build Roof modifier.
For an interactive look at all my nodes, please visit my website:
danielhickox.com/nodes
Join the LooseEdges Discord Server:
/ discord
You can get my Geometry Node Assets from these links:
blendermarket.com/products/dj...
danielhickox.gumroad.com/l/no...
Version 11 of DJH GeoNode Assets is for Blender 4.1 or later.
It is my opinion that it is easy for a GeoNode setup to try and do too much. My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one 'super-tool.' Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.
My hope with these tools is that they will help you to make what you want, because a tool is only useful when using it achieves your result. With that in mind, I have put a lot of effort into ensuring that only the bare minimum of stylistic or creative choices are hard-coded into the modifiers. Several of the modifiers require 'template' objects or a collection of instances to copy from. The design and style of these element is up to you and will be transferred to the final mesh.
As to the nodes themselves, some were made as solutions to specific problems, such as modeling plants or buildings. Many of them are setups that I caught myself making and remaking in multiple files, whenever that happens, I try to make note of it as a good potential asset. Most of the nodes in the collection were extracted from my own project files, with a few (or many) features added. Each node is a tool that I have found useful for creating something, at some point in time.