Made in Houdini gumroad.com/pavelkhorenyan My portfolio: www.istockphoto.com/ru/en/por... www.shutterstock.com/g/traff/... stock.adobe.com/ru/contributo...
Пікірлер: 10
@12kenbutsuri3 жыл бұрын
Amazing simulation predicting the florida building collapse half a year before!
@3dforever7173 жыл бұрын
Cool slow motion destruction ! 👍👍
@alvincentury3 жыл бұрын
I wish there is a tutorial for this
@alimzhilov71343 жыл бұрын
Good work! How long have you been learning Houdini?
@pavelkhorenyan71173 жыл бұрын
About 1.2 years
@JoaquinPeMM3 жыл бұрын
Hi bro, how much time the pyro sim took? Im trying to do something similar, but the smoke sim its really slow on my PC, and looks really lowres. Are you using debrisource and the sparse solver? Thanks!
@pavelkhorenyan71173 жыл бұрын
This is not a close-up shot so you can get away with lower quality sim. I have a powerful PC so it didn't take all that long (maybe an hour or so). No debrissource or sparse solver, I made my own particle sim for falling pieces (though it's very similiar to debrissource). There are two separate pyro sims - debris and big cloud on the floor.
@JoaquinPeMM3 жыл бұрын
@@pavelkhorenyan7117 did you create the particle sim from each pack piece point? or how did you approach the source? Thanks again dude!
@pavelkhorenyan71173 жыл бұрын
@@JoaquinPeMM I unpacked each piece, scattered points, created lines and then rasterized them. Regular debrissource will do just fine.
@JoaquinPeMM3 жыл бұрын
@@pavelkhorenyan7117 thanks!, I'll try to do that 😁