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C++ | Unreal Engine 5 | Parkour Locomotion | Game Dev Log: April 3, 2024 April 9, 2024

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AE DUDES

AE DUDES

4 ай бұрын

This is my Custom Character using UE5's Quinn and Echo animations paired with some free animations from Mixamo, animations from the animation pack "Parkour Animations" and animations from the pack "Action Adventure Ledge Climbing".
www.unrealengi...
www.unrealengi...
In this update I have developed:
Low Speed Descend To Shimmy For Ledge And Hanging Climb &&
Sprinting Speed Descend To Shimmy For Ledge And Hanging Climb &&
Wall Run From Being Grounded Left And Right Side &&
Wall Run From Airborne Left And Right Side &&
Exit Wall Run With A Jump Forward &&
Exit Wall Run With A Jump Left And Right Side.
Check out the git hub link for all the updates along with the extensive notes I took while developing.
Playable Demo:
github.com/AED...
Source:
github.com/AED...

Пікірлер: 13
@AEDudes
@AEDudes 4 ай бұрын
Check out the GitHub page if you're interested in seeing how this is being developed in Modern C++. github.com/AEDude
@ankugrad
@ankugrad 27 күн бұрын
This is super cool. Love your animation transitions.
@zodigamesstudio
@zodigamesstudio 2 ай бұрын
Nice to see all the debugging
@grit-mike
@grit-mike 2 ай бұрын
AMAZING. Love that you open source, big kudos dude!
@bugri2236
@bugri2236 3 ай бұрын
wow insane
@user-zm1bj5ii6f
@user-zm1bj5ii6f 2 ай бұрын
Hello, your system is very amazing. Let me ask you something, do you use anim montage for animations or state machines? For exemple, While you are hanging on a wall, and the character climbs it.
@AEDudes
@AEDudes Ай бұрын
Hi, Both animation montages and state machines are used.
@arrowsdev
@arrowsdev 2 ай бұрын
that's CRAZY
@user-ys8nc4nr7k
@user-ys8nc4nr7k Ай бұрын
i like the 功夫 cloth
@fer705THEREAL
@fer705THEREAL 2 ай бұрын
Good job
@crunchycoconuts6917
@crunchycoconuts6917 Ай бұрын
will this run on my android
@AEDudes
@AEDudes Ай бұрын
This system hasn’t been tested on android. If you want, you can download the source code from GitHub and run your own tests.
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