C4D Quicktips: Rigging with Weights

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Let's Make C4D

Let's Make C4D

Күн бұрын

Here we'll take a look at the very basics of how to rig something in Cinema 4D using bones and weights.
0:00 - 0:22 Intro
0:22 - 0:34 Character Window
0:34 - 1:04 Joint Tool
1:04 - 1:30 Joint Tool Sidenote
1:30 - 2:19 Weights Setup
2:19 - 2:51 Weight Manager
2:51 - 3:16 Auto Weighting
3:16 - 3:55 Freeze Bone Transforms
3:55 - 4:28 Smooth Weights
4:28 - 4:40 Subdivide Geometry
4:40 - 6:45 Apply Weight to Selection
6:45 - 7:47 Weight Painting
7:47 - 8:09 Quick Recap

Пікірлер: 21
@tantricsurfer6632
@tantricsurfer6632 3 ай бұрын
Thank you so much for breaking this all, this saved me so much time. All these 2hour tutorials packed into 8 min!
@Ladyannieb
@Ladyannieb Жыл бұрын
Your Quicktips have just filled in some essential things missing from most tutorials etc. I think I've said out loud "how did I not know that?" to every video. Thank you!
@Dmitry_Poglazov
@Dmitry_Poglazov Жыл бұрын
да, спасибо! ваш урок для меня , внёс еще больше ясности в эту тему 🚀
@swiss_thony
@swiss_thony Жыл бұрын
Thank God this video exists, my rig was destroying the mesh and i couldn't solve it
@jeffreybarruga257
@jeffreybarruga257 Жыл бұрын
Thank you
@JakeMMC
@JakeMMC Жыл бұрын
Could you do this on a human-like rig? Every time I've tried it it came out weird and everything would crease, so I'm just looking for a proper way to do it
@MrMadvillan
@MrMadvillan Жыл бұрын
thats for that. Do you know if theres a what to retarge weights form one object to another?
@blackspirit808
@blackspirit808 11 ай бұрын
why is my joints not showing in weight manager? i did select the tag
@JimiJames
@JimiJames 3 ай бұрын
Is there a way to follow this process but with a mesh that isnt singular: a parent mesh, with smaller childs, like eyes and lips that can be weighted together as a null group?
@Dreadrat
@Dreadrat Жыл бұрын
Really helped out mate, was really struggling with the smoothing maps. ;))))))
@letsmakec4d228
@letsmakec4d228 Жыл бұрын
I'm glad it was helpful! I've had to look up how to rig things basically every time I do it lol
@itz_enday
@itz_enday 10 ай бұрын
@@letsmakec4d228 Thank you for the video! But i cant see the weights, i mean they are not displaying as a collors.
@itz_enday
@itz_enday 10 ай бұрын
@@letsmakec4d228Can you give any advise?
@not_inuse7508
@not_inuse7508 2 ай бұрын
How do you deselect the weight view? I'm finished and want to see the object with materials but idk how to
@tedgore5365
@tedgore5365 Жыл бұрын
When I open the weight manager like you do, The joints don't show up in it and I can't figure how to get them in there. Any help?
@StefWillemse
@StefWillemse Жыл бұрын
your primitive object should be made editable, fixed it for me
@fabriziopacifici7531
@fabriziopacifici7531 Жыл бұрын
cool. A great thing is to discover if there is a way to prevent deformations on a specified part of the mesh even if is moving with the bone anyway. For istance: if I have a cyborg, and once rigged this mesh is deforming alright, some parts ( the spine for example ) has rigid parts, so even on the elbows etc... I see a rigging software doing that. I really wonder if there is a tip to doing it in Cinema.
@letsmakec4d228
@letsmakec4d228 Жыл бұрын
I'll keep it in mind for a future video. But if you need something now, the fastest possible way to do that is with a constraint tag on your rigid pieces with "parent" checked on then select the bone you want it to stick to. This is basically like making it a child without having to place it in the object hierarchy
@fabriziopacifici7531
@fabriziopacifici7531 Жыл бұрын
@@letsmakec4d228 I'll try, thanks a lot
@waseem8830
@waseem8830 Жыл бұрын
I was watching the rigging episode in the official channel of C4D, and I noticed that the cylinder is colored red and green on my PC, so I came here to watch your video and followed you step by step, the result is the same, the model is not colored 😭, please help, I am using C4D 2023
@letsmakec4d228
@letsmakec4d228 Жыл бұрын
Hm... Looks like when I click away from the model and re-select it the colors go away. The only thing that brings them back is double clicking the weight tag.
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