Cinema 4D: Your First IK Rig - Joints, IK and Simple Spline Modelling

  Рет қаралды 35,917

Russ Etheridge

Russ Etheridge

Күн бұрын

In this video I’ll be giving you an intro to Joints and applying IK to make some legs! I'll also show you a super handy way to link splines to joints (and anything else really) so we can make a couple speedy legs for rendering and test animations.
This is the final bonus video that goes along with my rigging classes over on Skillshare. So if you’d like to know how to rig your first full character go and head over there:
Animation Fundamentals: Rigging Your First Character in Cinema 4D
skl.sh/3b6ouT5
Animation Fundamentals: Rigging a Cycling Character in Cinema 4D
skl.sh/3jzDoWQ
Introduction 00:00
Making Joints 01:18
IK vs FK explanation 06:35
IK leg setup 08:33
Attach Spline to Leg for Sweep Nurbs 13:17
Finalise Rig 17:43
Test Animation Timelapse 23:00
Outtro 25:09

Пікірлер: 34
@user-gm4yv7sn1m
@user-gm4yv7sn1m 13 күн бұрын
Liked the information that PSR is now Transform. Thanks
@7dollarburrito
@7dollarburrito 2 жыл бұрын
Really love the pace of your tutorials, thanks for this!
@luvair6765
@luvair6765 Жыл бұрын
Awesome tutorial! I like how Poppy his walk cycle is
@motsregor3723
@motsregor3723 2 жыл бұрын
VERY HELPFUL AND THANK YOU FOR YOUR TIME AND KNOWLEDGE
@shawnastrom
@shawnastrom 2 жыл бұрын
Stellar video. Nice one!!!
@roguegoblinslayer666
@roguegoblinslayer666 2 жыл бұрын
ez pz straight forward - thanks! never would have figured out the poles thing
@fabianmosele2321
@fabianmosele2321 2 жыл бұрын
Thanks! Very helpful tutorial, there are only few good ones that explain rigging in a simple and understandable way
@pabloborisov
@pabloborisov 2 жыл бұрын
Thank you for the tutorial. Can't wait for the new one )
@harithani5768
@harithani5768 2 жыл бұрын
Thanks for this awesome tutorial . I hope to see video explain poses in c4d
@calebfederico-dyer8837
@calebfederico-dyer8837 Жыл бұрын
INCREDIBLE!!!!!!!!!❤
@nevereveranything
@nevereveranything 2 жыл бұрын
good stuff! thank you much
@TheArtofme
@TheArtofme 2 жыл бұрын
appreciate you man!
@anttimaatio
@anttimaatio Жыл бұрын
Still working as of today, ty!
@Brandonbraun
@Brandonbraun Жыл бұрын
thanks a lot man!
@ardechois2007
@ardechois2007 10 ай бұрын
thanks a lot for this tuto. Very difficult to find the same quality in french.
@avaes964
@avaes964 2 жыл бұрын
perfect tNX
@rodolfo_23
@rodolfo_23 10 ай бұрын
Hi! I'm looking for a course to build my first "rig to animation" from zero knowledge. Your content seems perfect, though I'm wondering if the process has changed. The bike guy was done in an older version. What do you recommend to be starting now, and would you consider selling any coaching plan? Thanks Russ.
@jane1306
@jane1306 5 ай бұрын
what if I have object that is not spline based? just some polygons that was already created? How and where I can use this IK tag? I'm looking for any solutions and still fins nothing(
@pwd9217
@pwd9217 2 жыл бұрын
👍👍👍
@virusocyrus
@virusocyrus 2 жыл бұрын
Im confused that i add the ik chain to my left arm and it flips it upside down and bends the wrong way. But the right arm chains just fine and bends right...any help?
@russ_ether
@russ_ether 2 жыл бұрын
Hey! Its hard to tell exactly whats going wrong from your question, but maybe if you used the rig mirror tool to duplicate your right arm you might have got some axis setup incorrectly, worth trying chaning the axis in the mirror tool and trying again. Either that or make sure you have an initial bend in the arm joints that's going the right way before add IK. before Hope that helps!
@virusocyrus
@virusocyrus 2 жыл бұрын
@@russ_ether Ah sorry I had this up I forgot I fixed it. The problem was I needed to bring the elbow back more bc the arms were so straight that it guessed where to bend.
@black_platypus
@black_platypus 2 жыл бұрын
10:30 When ever I try inserting a pole and moving it to where the knee should be oriented, it flips my leg around 😅 I can't get it to work, it's like the pole repels instead of attracting o.o
@black_platypus
@black_platypus 2 жыл бұрын
🤔When I just try to use it, it's worse than having no pole. With no pole and the pole vector left on "auto", the IK seems to infer reasonable directions perfectly from the slight biases I used to set up the joints. With a pole or a fixed axis vector, it will flip-flop at certain positions. What the heck is going on?!? 😅 (R26 here)
@russ_ether
@russ_ether 2 жыл бұрын
Hey! Yeah I get this sometimes, I'm not 100% sure whats happening in your particular case but the IK joints can be very fiddly. You could try building it again from scratch, make sure you have a little bend in the joints in the direction you want it to point and then add IK and a pole in that order, hopefully it'll work. Good luck!
@black_platypus
@black_platypus 2 жыл бұрын
@@russ_ether Oh hey, thank you for the reply! Starting the joints pre-bent was the first thing I did. In fact, since that makes the bones move pretty organically predictably as intended, I'm tempted to just not use a pole 😅 I haven't revisited the project yet, I forgot I had one on the back burner 😁
@black_platypus
@black_platypus Жыл бұрын
Oh how nice, thank you!
@hopal6612
@hopal6612 2 жыл бұрын
You didn't respond to those with the problem. Maybe you can answer. Thanks for the tutorial. I am an experienced c4d user. I did exactly what you did. But when the Wrist.goal is in the Hip, when I move the Hip down, they all move together. The wrist is not stable. Outside of the hip, the wrist remains stationary and the leg lengthens. one.
@russ_ether
@russ_ether 2 жыл бұрын
Hey! thanks for watching. Not sure about the wrist we only made legs in this one ;) The IK ankle goal should be outside the hip control. You could make sure you have your transform constraint set up correctly. Not sure I can figure it out without seeing your project file. You can double check your setup against the final rig arrangement at 22:50
@hopal6612
@hopal6612 2 жыл бұрын
@@russ_ether thanks your ansver. I checked later. Position option is enabled. I canceled the event and it happened.
@dfsdferfsd
@dfsdferfsd Жыл бұрын
omg this rig process is so long, in 2023 this is the only way to rig a mash on Cinema 4D? A 60€/monthly software?
@russ_ether
@russ_ether 11 ай бұрын
You can rig with the character object, which is a rig building tool, but the rigs it generates are complex, and only serve a handful of creature types. If you want to actually learn how rigging works so you can rig anything, this is a good place to start.
@MrAltugtezer
@MrAltugtezer Жыл бұрын
year 2022 bravvvvvooo 1 minute job done in 25 minutes🤣🤣
@motsregor3723
@motsregor3723 2 жыл бұрын
WRONG JOINTS.... SORRY MAN....DAVE NOT HERE!!!!!!
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