Can we build a CAR-FREE EUROPEAN CITY in Cities Skylines 2?

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Cities By Diana

Cities By Diana

7 ай бұрын

A lot of people have said that car-centric cities are the ONLY option in Cities Skylines 2. But that's not entirely true. In this video, I'm going to attempt to build a CAR-FREE European City to prove it can be done.
But will I be able to make a city that truly has no cars, or will the game's mechanics win out in the end?
In this video, we will attempt to build a walkable European-style city in Cities Skylines 2 with pedestrian roads and public transit ONLY to see if we can get it to function.
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Пікірлер: 336
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Click here for a Walkable City - kzfaq.info/love/oZ9LOmu2J3d6dex2l-Md1Q Follow me on TikTok - www.tiktok.com/@citiesbydiana
@regulate.artificer_g23.mdctlsk
@regulate.artificer_g23.mdctlsk 7 ай бұрын
5:42 Yeah, it would be nice if the parking lots are extensions/upgrades instead of being part of the base building.
@frenchimp
@frenchimp 6 ай бұрын
Or downgrades...
@howlinhauler
@howlinhauler 6 ай бұрын
True zoning and code, sadly
@gtctv7000
@gtctv7000 16 күн бұрын
@@howlinhauler they could js be underground. Besides this is a fictional game u r supposed to be able to do whatever u want
@Fallenangel_85
@Fallenangel_85 7 ай бұрын
It's weird that you cannot regulate where cars are allowed and where not. It seems almost mandatory and many real cities have systems like that.
@reilandeubank
@reilandeubank 7 ай бұрын
Can’t wait for some version of TMPE where you can decide what vehicles are allowed where
@duncanfather3039
@duncanfather3039 7 ай бұрын
The biggest thing in cities is not Banning motor vehicles overall, but restricting them and prioritizing walking cycling and public transit
@reilandeubank
@reilandeubank 7 ай бұрын
@@duncanfather3039 this is true however it can also make sense to have at least some roads that are more restricted to traffic than others in the same way that Amsterdam has streets for cars, streets for all traffic, and streets for only pedestrians
@Fallenangel_85
@Fallenangel_85 7 ай бұрын
@@duncanfather3039Ofc, it's not the type of Vehicle traffic for transportation of wares or craft. But the personal transportation that can be substituted easily with public transit or simpler means.
@byunbaekhyun2283
@byunbaekhyun2283 7 ай бұрын
@@duncanfather3039 you can ban cars actually. in my city private cars are banned every sunday.
@An_Economist_Plays
@An_Economist_Plays 7 ай бұрын
Right when the cars were hitting the pavement, my kids started a Schitt's Creek episode, so I had that nice little intro music playing as the unwelcome vehicles went where they should not have gone. 🙂 I would think that the pedestrian roads getting cars should be a bug that gets fixed as opposed to a feature that gets modded, but we shall see which comes first.
@mrtbts
@mrtbts 7 ай бұрын
kinda annoying how private cars can use pedestrian streets but i can’t even put bus stops on them
@marcgarrett4401
@marcgarrett4401 7 ай бұрын
Totally need traffic management mod for cs2.
@An_Economist_Plays
@An_Economist_Plays 7 ай бұрын
@@marcgarrett4401 question is, will the traffic management come as a mod, or as a code patch? Lots of players refuse mods and expect the official developers to make the necessary fixes.
@mariahh4657
@mariahh4657 6 ай бұрын
@@An_Economist_Plays I like to use very few mods, but some of these things feel like the creators are too cheap to fix their project. If I pay $60 for a game, I do expect it to work well without any mods. It's ridiculous.
@thephantomchannel5368
@thephantomchannel5368 7 ай бұрын
If you want the full "sandbox" experience some people have been building with Dev-mode enabled before the game starts. The under the hood tools allow for a lot more freedom as well as you can actually place props. I enjoy your creativity and look forward to seeing more.
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Yup, I've played around with dev mode, it's interesting. It can break saves though.
@edwardmiessner6502
@edwardmiessner6502 7 ай бұрын
If you can place CS1 assets as props the developers can build beautiful cities because there are so many realistic assets!
@exsosus5002
@exsosus5002 7 ай бұрын
Hi Thephantomchannel, how is Dev mode enabled on the non-Steam version? That is what I'm trying out right now and I would like to test Devmode. Thank you.
@love.ly.
@love.ly. 7 ай бұрын
@@exsosus5002 1. You need to find the executable and create a shortcut, then right click for properties. 2. Select the shortcut tab, in the target field, place the cursor after the last quotation mark, add a space and enter with your launch options (preceded with hyphens and space separated)
@mdhazeldine
@mdhazeldine 7 ай бұрын
A valiant effort. It really shouldn't bee this hard! I really hope CO work on this aspect of the game, because I know a LOT of people who want to experiment with building more walkable cities.
@melsbov
@melsbov 7 ай бұрын
The sole reason for aquiring this game was to see if I was able to make a walkable, bikeable, public transport driven city. On basically all attempts I have failed and am quite bummed it. I hope they bring out updates soon that include bikes and perhaps a not so large reliance on cars. What I did come up with this morning was to only connect the train station with the outside connect, that way cars wont be able to come into the city, though I have not tested this yet.
@alfrredd
@alfrredd 7 ай бұрын
​@@melsbovCS1 is still better which is pretty sad, 8 years in the making and they don't implement bikes from launch 😴
@ringgeest11
@ringgeest11 7 ай бұрын
at 8:55 be at ease, as they are all currently bugged to hell anyway. Importing and exporting via train and harbors is currently basically not possible, with shops remaining profitable somehow despite not having access to any goods. Currently shops and harbors/train stations do not interact properly which is a big bummer
@PaulMueller1990
@PaulMueller1990 25 күн бұрын
Did they fix this?
@MrBsehratmaannking
@MrBsehratmaannking 7 ай бұрын
such a shame we can't easily tailor cities to our needs with the initial launch of CS2... Their motto has been "if you can dream it, you can build it" but that's not true at all :/
@dragonite1718
@dragonite1718 6 ай бұрын
i feel like the smallest roads this game has to offer are literal highways
@callummackie7452
@callummackie7452 7 ай бұрын
I’ve built a 150k pop car free city in CS2 without much effort, I just removed ALL parking in the city. Used wide sidewalks on every street to remove street parking. Commercial vehicles still function perfectly! If you have poor public transport hundreds of taxis will spawn however so keep that in mind.
@pyromaniachimbo
@pyromaniachimbo 7 ай бұрын
I did the same. You can take it further by removing outside road connections. However be warned that this WILL stop the city importing services. I learned that part the hard way when my city with 60K people was producing 200T of garbage with only one recycling centre processing it lol.
@ladymorwendaebrethil-feani4031
@ladymorwendaebrethil-feani4031 7 ай бұрын
They will probably realease a new "plazas and pormenades" DLC only for this in the future.
@Ry_TSG
@Ry_TSG 7 ай бұрын
Already confirmed
@SineN0mine3
@SineN0mine3 7 ай бұрын
San Francisco set - October 24, 2023. ... Beach Properties - Q4 2023. ... Urban Promenades - Q1 2024. ... Modern Architecture - Q1 2024. ... Bridges and Ports - Q2 2024.
@bill-zc1wi
@bill-zc1wi 7 ай бұрын
Literally the only way to play this game is to build big, unoriginal, sprawling car-dependent suburbia. I try to make use of walking paths, and I thought everything was saved when I saw the alley road, until it says theres no sidewalks on it. What the hell. I feel like I'm building like a robot. I just want my small ped streets from CS:1
@Astrodexterous
@Astrodexterous 7 ай бұрын
This has been my goal since the early dev diaries. It looks so much more possible than vanilla CS1. As you said, the unlock progression prevents you from doing it from the start, but most car-free cities IRL used to have cars, right? We’re just getting that authentic experience
@nenharma82
@nenharma82 7 ай бұрын
Exactly. I also plan on creating a normal city and then removing cars gradually.
@liberalideas8224
@liberalideas8224 7 ай бұрын
Depends actually. Amsterdam certainly used to have cars and was quite a different city back then. However, most other cities I can think about with amazing walking streets were just never paved over, almost left behind the times as a "failing" part of the city for decades until people started realizing that the old walkable parts of the city always remained busy. I believe that is true with Venice and where I lived in Italy for a couple years, Pordenone.I think that's true of Kasierslautern Germany as well. Both those other two cities have plenty of cars with still generous sidewalks, but also dedicated walking streets, oddly both connecting the city's train stations up to the city's historic chapels now that I think about it. In both cases, they have remained the heart of the city.
@marcoc7388
@marcoc7388 7 ай бұрын
I really hope the devs end up including a "Anarchy" type of UI where you can chose if you want the roads to be elevated, cut and fill, at ground level, etc... it really surprised me that they didn't take that into consideration, as it is a really vanilla style type of mode and the UI is not complex.
@SineN0mine3
@SineN0mine3 7 ай бұрын
My guess is that those features were meant to included but were removed due to causing bugs or making the game too difficult to new players. I expect it will be among the first mods to be released since the game engine clearly has the potential to be a lot more flexible. I hope at very least paradox adds a "constant height" toggle as that would fix 90% of annoyances.
@NoMercy8008
@NoMercy8008 7 ай бұрын
That's a really nice idea, i love the concept! 💛 And OH MY, as we can see in the video, this is A TON of work 🙀 Thank you for putting in the time and effort for showing off the proof of concept, really appreciate it ^-^ This is a perfect showcase why it would be really nice to have a toggle that allows us to manually "force" the road into "cut & fill mode" ^-^ In any case, i think the outcome is still very lovely 💛 It's true, as you mention in the video, that the game currently does not have too much/enough asset variety currently, but I am hoping that this will significantly change once they release these different region packs they recently announced ^-^ I love that you're adding a bit of history and "lore" to the city, that's a great way to add a lot of character of course 💛 Makes a lot of sense to have the area around the train station by focused on tourism and give it a little buzz, too :) As i said, i think it worked out really well ^-^ thank you so much for the video, much much appreciated ^-^ ALL the best :)
@YveDahl
@YveDahl 7 ай бұрын
I think your city came out so cute! I love the castle on the hill and all the canals!
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Thank you so much 😊
@Tyrnak_Fenrir
@Tyrnak_Fenrir 7 ай бұрын
A football field next to an medieval castle has to be one of the most European things I've seen
@zombielizard218
@zombielizard218 7 ай бұрын
I would *kill* for some kind of forced level grade / forced cut & fill option with the roads
@ThatFreeWilliam
@ThatFreeWilliam 7 ай бұрын
FYI, if you draw your sea routes and then raise the land, it'll leave channels JUST big enough for the boats to still go through. Seems to also pretty consistently give me a few layers under the water for trains and tunnels. Makes it really easy to have a silly amount of passenger harbors boating peeps around. Additionally, using the level tool to raise the land up from the depths and forming islands that you drew with invisible boat roads is very satisfying. :)
@JulianHarris
@JulianHarris 7 ай бұрын
I had a similar idea to this video - you’ve done an awesome job - clear, tightly edited and the backing music is really cool too! I look forward to seeing how you get those canals populated with commercial boat lines next!
@MicheBuilds
@MicheBuilds 7 ай бұрын
The zoning was a struggle 😅 But nice concept and great delivery 😊
@benjaminreynolds3659
@benjaminreynolds3659 7 ай бұрын
This is quality content. Such dedication. Thank you. When water seeps or if you terraform over water, the water is still there if you can't see. You have to wait 'a while' for the invisiible water to drain to be able to build over it effectively.
@Mercuie
@Mercuie 7 ай бұрын
This was a super cute little journey. Honestly if you did this, this early in the games life with no mods it will clearly be possible sooner rather than later. Anyway loved the video.
@crispybottom
@crispybottom 7 ай бұрын
ok but hearing I Can't Handle Change was absolutely insane haha, i was so surprised
@downloading01
@downloading01 7 ай бұрын
Loved your edit, with these wonderful musics you have put in!
@TheMrTorbi
@TheMrTorbi 7 ай бұрын
What an awesome approach to this. I really love your content and the work you put into it really shows. Hope to see more of you :)
@user-vw5hk2rf8j
@user-vw5hk2rf8j 7 ай бұрын
Always loved building canals in CS1. Used a lot of fishing boats to try and make it look cool. I know…not totally practical. Thank you for this video Diana!
@almarcaUrban
@almarcaUrban 7 ай бұрын
Really good effort! I don't think anyone could have done it better. It's such a shame that the assets really don't capture that European architecture, hopefully the new regions assets pack will include some more authentic looking structures!
@Merkreus
@Merkreus 7 ай бұрын
I appreciate all that you do Ms. Diana Your videos are very impressive with your city builds with you explaining everything with the what for/how to. One thing I will say as I have watched many CS1 videos of yours and I can tell by your voice that you are very frustrated with CS2 and its mechanics. We all hope like you that things improve and improve quickly.
@jimwanshue2376
@jimwanshue2376 7 ай бұрын
Great build! I don't even want to know how much time went into planning and execution. 😵‍💫 You've got way more patience than I do! 😆
@BiGG_X
@BiGG_X 7 ай бұрын
That is one way to manage traffic LOL... Looked great! Whenever I tried to build on land where water use to be, it would never let me build on it. I even tried raising the land and it would still say I can not build on water. The roads I would try to put down would shoot straight up thinking it needed to be a bridge. It was very weird and frustrating enough to stop trying.
@MatteoBucci95
@MatteoBucci95 7 ай бұрын
Still, your city looks beautiful! First time I see a CS:2 not looking like the all the others
@ianwhitworth3264
@ianwhitworth3264 7 ай бұрын
I sure do like your format of balancing narration with music that works so well. I've got to upgrade my 4GB GTX1650 before I can play so I'll be watching all that you do.
@justcaino9176
@justcaino9176 7 ай бұрын
I was kinda like 🤭 watching you fight the zoning with the paths! hehe
@erikaverink8418
@erikaverink8418 7 ай бұрын
I like this, and i know i will never have the patience for it. It looks great and this is the vanilla game.(everything unlocked, but it shows the possibilities) Keep it up, you gave me some nice ideas.
@musicotensai
@musicotensai 7 ай бұрын
We need support for odd shapes for when grid roads aren’t made.
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Agreed
@leejones4497
@leejones4497 Ай бұрын
Looks really nice. Quite chilled and liveable. I built a car free city (Porthaven - it's on KZfaq) in CS1 but that was with a mod - Advanced Vehicle Options - that allowed me to completely prevent private cars from spawning. Guess CS2 will just have to wait for more mods, especially Move It would be so useful for that train track you built and the canal roads. 👍
@unclemikeyplays
@unclemikeyplays 7 ай бұрын
I'm seriously admire your dedication, and am inspired by your delving into what's possible even though the game isn't QUITE ready to fully support it. I agree that the private-cars-on-pedestrian-ways has to be a bug, and as a software I actually think it's probably not even a HARD bug once they get time (which unfortunately is likely to be after tackling harder problems, like, you know, performance!)
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
I've reported the bug but I don't know if the devs have seen my report yet....
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
either way I had WAY too much fun editing together that long sequence of cars infesting the city 🤣
@Zequire1
@Zequire1 7 ай бұрын
With private vehicles blocked out of the city, wonder if you can use the Alley road types to make paths that you can zone buildings to without the game casually spawning cars at those properties
@DevynCairns
@DevynCairns 7 ай бұрын
I also did some canals in my city, partly thinking they'd actually be functional without knowing that there are no boats that can fit in small canals 😢 I know the struggle of getting the nice canal walls out of the cut & fill mode. Happy that it's possible, but it's a big pain to use at the moment. I hope we get a toggle option later between ground/cut/wall/elevated segments, even nicer if we could choose which sides get walls or don't, since I ended up with some unzoneable sections that are too much of a pain for me to go fix them Great job, this looks very nice!
@DrKat213
@DrKat213 7 ай бұрын
Love how helpful, nicely edited, and easy to follow your videos are. Thank you for sharing!
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Ty so much 😊
@KrashFries
@KrashFries 6 ай бұрын
At one point in my city's development I needed to level up without creating a whole bunch of hastily-planned sprawl which doesn't fit the lore, so I created a tiny neighborhood on a narrow island about the size of an elementary school. To make use of every bit of space, i only zoned ld commercial/hd residential. The only street was the narrow alley around the perimeter which created a quay, two narrow covered bridges for entrance/exit at either end, and a path underneath the overpass which bisected the island. It accidentally became a car-free neighborhood except for service vehicles because nobody can park on alleys, which I take as a W. I would wager you could create a similar concept by using mostly alleys in your city, plus occasional 4-lane streets so that you can fit trams down the middle. I don't find "pedestrian streets" suitable for most of my builds because they're too wide to allow for the building density I want.
@matsv201
@matsv201 7 ай бұрын
0:56 Diana go full Cartman mode "i do what I want"
@AsherCharles
@AsherCharles 6 ай бұрын
Just wanted to stop by and say great content on city’s 2 I bought a pc just to play the game (given that they put it on Mac) it has been enjoyable, you mention patience, this games is good at giving you especially when you are decorating with the trees or making quays
@zaphod4245
@zaphod4245 7 ай бұрын
Obviously this is an extreme example, as in reality you’d have some roads, but it does annoy me that the service buildings all have so much parking, they just don’t fit at all into a European city centre, the education and railway station being the worst offenders. I just do not understand why they didn’t make the assets without car parks and then have them be upgrades, would have made so much sense
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Honestly the service buildings with that much parking wouldn't even fit into a lot of American city centers, maybe suburbs but not downtowns.
@gavinstart7537
@gavinstart7537 7 ай бұрын
Great video. Interesting idea. Hopefully bikes will return one day.
@brinedpickle
@brinedpickle 7 ай бұрын
Oh man the music when the cars were on the pedestrian roads was sending me 😂😂
@NeonStreetRat252
@NeonStreetRat252 7 ай бұрын
A car free city would only be there before the 1900s. If you look at videos from the 1920s, cities like Paris are full of cars already. Great effort though.
@Lombwolf
@Lombwolf 7 ай бұрын
Lane man is rolling in his lifted Ford F-50
@clothokaftan
@clothokaftan 7 ай бұрын
it should be said that amsterdam and venice do have service roads that connect major parts of the city with vital utilities like hospitals, fire dept. and police stations, most of the accessways for the city however are pedestrian roads.
@JulianHarris
@JulianHarris 7 ай бұрын
Also Amsterdam has lots of cars
@astron800
@astron800 7 ай бұрын
Diana talking to the cars: Get off my lawn!
@joelangner2261
@joelangner2261 7 ай бұрын
I appreciate you and your hard work! And thank you for your honesty too!
@RyokoVT
@RyokoVT 7 ай бұрын
I wonder if perhaps the issue isn't that we can't create car-free, people-scale cities in Cities Skylines 2, but that it's more difficult than people expected. One of my biggest issues with CS1 was not being able to make pedestrian focused cities, cars ALWAYS had to be there. Plazas and Promenades helped, but it still wasn't easy. I was expecting to have an easier time of human-focused development in CS2, since we have mixed use and such, but alas.. I suppose we'll have to wait for a DLC to *really* see if it's possible.
@SineN0mine3
@SineN0mine3 7 ай бұрын
Urban promenades DLC is scheduled for release this quarter, I wonder if it will be delayed due to all of the complaining but hopefully it addresses some of these issues. Regarding the video; it seems fairly obvious that a city wouldn't function without roads if it doesn't have some other type of transport connection (rail or sea), particularly to handle freight. Completely self sustaining cities only exist in our imaginations. I don't think it's a limitation of the game as it currently stands that you cannot have your entire city disconnected from the rest of the world. Real walkable cities still have cars, but more importantly they also have a lot of trucks. It's quite feasible in the game as it is to have a city which has a road network that is almost exclusively used for freight. Pedestrian streets are a really effective way to reduce car reliance in CS:2 however you must provide alternatives otherwise people who live or work on pedestrian streets will still have to drive. From what I've seen, private vehicles using pedestrian streets *may* be a big but it might also be intended behaviour when you haven't adequately provided alternative transportation.
@DeathEatsCurry
@DeathEatsCurry 5 ай бұрын
Just apply the Groningen model: Make the city so car unfriendly with maze-like one-way roads, that cars don't *want* to be in the city.
@nadavgolden
@nadavgolden 7 ай бұрын
Great effort! It would be interesting to see a second attempt once the game can be modded. However imo, cities without cars are not realistic. Private cars usage within the city should be limited to a minimum, yeah, but efficient goods deliveries, emergency services, and transportation like taxis and private vehicles for disabled people are essential and require cars. Let’s not forget about that 😎
@DoubleH2279
@DoubleH2279 5 ай бұрын
Car-free city? Reminds me of Chuggington, a childhood favorite show that I WISH the city could be built in Cities Skylines.
@parcivalhoek1834
@parcivalhoek1834 7 ай бұрын
really liked the fidly try car free or public transport heavy. It is always one of my goals. love to see someone else try. in CS1 i got far but it seemed capped and cars kept spamming in the most interesting spots. hopefully CO can get it futher along this time
@PTengliden
@PTengliden 7 ай бұрын
Clever tricks with using pedastrian roads to get control of the zoning. Thanks! Also, I hope CO is taking notes on your struggle with creating canals. End result was great though, but it should not be this difficult😅
@Jean_Mi
@Jean_Mi 7 ай бұрын
It's clear that it's like in reality, it takes a lot of time and patience to create a city. I'm waiting for the map creation tool to create existing cities
@TheWuulf68
@TheWuulf68 7 ай бұрын
You come up with the greatest ideas....keep them coming loved the theme ;-)
@orbitalpit3919
@orbitalpit3919 7 ай бұрын
I love the music in this video! also very cool video
@PunmasterSTP
@PunmasterSTP 7 ай бұрын
I think that's awesome you have the patience for that. Maybe one day I'll try to do something like that in CS2, but until then I'll just watch you and be impressed 👍
@balrog99-41
@balrog99-41 7 ай бұрын
I was not ready to hear ROAR so early in the morning for me and in a Skylines clip too.... I'll take it
@Wright1331
@Wright1331 7 ай бұрын
The way this build looks seem overly tedious. Not sure if this is the creators approach or the game mechanics that make it look so cumbersome. I do enjoy your narration the most, really breaks down what we can expect and how things are going to look before it actually happens.
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
It's definitely a mix of the two but mostly the game tbh
@weok-doing-things
@weok-doing-things 7 ай бұрын
I remember when we were working on one huge campus style green city project IRL we strictly divided the service roads from pedestrian roads. Tho pedestrian roads have emergency access all other roads were going tunnels and outside roads connecting businesses and services on the back areas. Pretty much doable in skylines but expansive road policies are lacking in the game currently, so.. yeah, feel ur pain D
@advance-design
@advance-design 7 ай бұрын
Looks like you have all the time in the world =))) great vids, Diana
@eelcovandenbergjeths9601
@eelcovandenbergjeths9601 7 ай бұрын
ty for showing reality about the cut n fill that its not all rainbows and butterfly's and not like the rest showing how easy it is, its a hell to place key's the way you want to place them
@cloudedurocyon8665
@cloudedurocyon8665 7 ай бұрын
Thanks for making this video, it was extremely informative to help improve my city 🙏
@alexseguin5245
@alexseguin5245 7 ай бұрын
You'd think after all of the updates in the first Cities: Skylines, in particular those adding bike lanes and trams, that it would have carried out to the second game. Heh, nice attempt either way!
@Greybell
@Greybell 7 ай бұрын
I made one of the districts in my city as less car-centric as possible by using alleys (narrow road) for residential and office areas. I hate when cims park their cars beside the road. It's good that we have the option to add parking lots but they're hideous and not as flexible. I hope they release a walkable city dlc in the future (not just basic green living).
@pyromaniachimbo
@pyromaniachimbo 7 ай бұрын
My favourite way to make a city car free is to remove the highway connections and eliminate every single parking space on the map. Worked like a charm. Of course it was kinda artificial, but even intercity cars were rare when parking is limited to a select few buildings and there is good transit.
@zanejay2020
@zanejay2020 7 ай бұрын
Am I the only one who thinks that cars don't care where they are allowed to drive and where they are not? In my city, they just used the bus lanes and pedestrian roads even though they could just use normal rodes where they are allowed to drive.
@lisa-azrabroad4137
@lisa-azrabroad4137 7 ай бұрын
Thank you for your hard work and dedication you give to this game
@thewoode1050
@thewoode1050 7 ай бұрын
Can't wait for a move-it style mod that allows us to snap roads all to the same height...
@SineN0mine3
@SineN0mine3 7 ай бұрын
I'm definitely looking forward to a mod that adds more flexibility and granular control to the road building, but that feature in particular seems simple and universally useful enough that I hope it gets included by Collosal Order in the actual game. It would make building bridges, quays and multi-level networks a lot easier.
@EricMesa
@EricMesa 7 ай бұрын
looks beautiful - especially the canals!
@laramrc6126
@laramrc6126 7 ай бұрын
Thank you so much for this video ! Can you explain how you managed to connect the little walkable island ?
@noahgeerdink5144
@noahgeerdink5144 7 ай бұрын
I guess it would be cool to make a car-free downtown like many European cities, you can connect the downtown area only by footpaths and the surrounding suburbs can be regular city connected to the outside connections
@Tiogar60
@Tiogar60 6 ай бұрын
Hi. You don't need highway access to the services. They just need pedestrian roads. I did a completely car free city where the only way to get in and out of the city is with trains. It all works fine, delivery trucks and service vehicles spawn and operate only inside the city.
@kristophxr79
@kristophxr79 7 ай бұрын
A short, interesting Cities gamplay thst actually informative. You've earned a sub
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
Glad you enjoyed 🥰🥰
@roboticghost
@roboticghost 7 ай бұрын
This was fun! Thanks.
@Touchpadse
@Touchpadse 7 ай бұрын
I love this project, I've been wanting to do something similar but have refused to start with unlock all. Been planning to transition my current town into pedestrians only but doubt I have the energy for it
@Andreas-fe3hx
@Andreas-fe3hx 7 ай бұрын
To do the canal section easier, you can level the terain a little lower than your finished height then raise the road (it turns to bridge at 8.something meters, otherwise it has the concrete base). Draw out your road layout then fill and level the land section and carve the canal as deep as needed, it will have the concrete walls.
@indigo8592
@indigo8592 5 ай бұрын
Trying to zone the blocks correctly has been the bane of my existence. I want to keep lots small, but sometimes the zoning doesn’t stick to the other side of the street!
@CitiesByDiana
@CitiesByDiana 5 ай бұрын
I've been dealing with that too, a lot! Haha mods help but still aren't great at fixing it
@Tamaldo
@Tamaldo 7 ай бұрын
0:53 "Excuse me, ma'am - I'm Johnny Quiñonez"
@trilingualfudge7307
@trilingualfudge7307 4 ай бұрын
Okay 👍 glad we are getting more CS1 content. By how the game looked and played I was never going to play CS2 anyway because the way I play would be very hard to replicate on the new CS2
@liberalideas8224
@liberalideas8224 7 ай бұрын
Being real here, that's the coolest looking city I have seen anyone do on youtube by a large margin. As far as the trucks using the streets, that bit is actually realistic as stores do need restocked, and the cities I have lived in even have the odd car pull around on the walking streets (I never knew how they did that bit). Amazing job all around though.
@emelie6549
@emelie6549 7 ай бұрын
Great job!🫶
@tauri9382
@tauri9382 6 ай бұрын
I think that's fine. I mean, if the game didn't offer the potential for an at least almost car-free city, you would have to fundamentally question the game's public transport system. Otherwise, local public transport would not be able to effectively relieve congestion on the streets. Almost car-free is perfectly fine.
@TrespassersWillBeShot
@TrespassersWillBeShot 7 ай бұрын
This was my dream when I started playing the game, looks like way too much effort for a lot of work. Hopefully a good mod comes out that makes an Amsterdam-style city possible without wasting years of your life. Also, curved lots, or flexible shaped lots should have been in this game.
@colliefields4637
@colliefields4637 7 ай бұрын
I think I can safely say that i've been well and truely defeated when I said that there were no pedestrian paths in Skylines 2 in a previous video / community post. First I made my usual "fire and forget" post saying there were no paths in the community post, realised that there were "paths though not what I meant, I meant the pedestrian roads so I edited a correction. Shortly after, clicked on a Biffa video and sees him fly past his pedestrian roads then later on goes on an Overcharged Egg video, he flies past a pedestrian road. Now I wake up and see a notification by Diana "Oh! let's have a video showcasing these pedestrian roads!"😆 Great video but... You don't have to rub it in.😛
@gijskramer1702
@gijskramer1702 7 ай бұрын
Why is that first song so sad? Why is nothing i do ever good? I feel the pain of cut and fill after making a quay along the river on the mountain map. It took me 3 tries and like 3.5 hours but it looks gorgeous now! Well worth it
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
The song reflects how I feel trying to navigate this maps insane terrain 😭
@wildlifecorridors3207
@wildlifecorridors3207 5 ай бұрын
Love this idea, hope there is a mod later to help Solarpunks
@TonGolem
@TonGolem 7 ай бұрын
Fantastic city, instant sub
@zen.mn.
@zen.mn. 7 ай бұрын
seeing private cars on the pedestrian roads broke my heart. I was so excited for CS2's first class pedestrian roads.
@subashchandra9557
@subashchandra9557 7 ай бұрын
The lack of bicycles kills it for me tbh
@QuestenEnjoysLife
@QuestenEnjoysLife 6 ай бұрын
Dang, I only just learned about CS2 and I'm extremely disappointed that they didn't do multiuse buildings and walkable cities right off the bat. To me, that was the only thing missing from CS1. Not sure why they even did a sequel then
@yodua2149
@yodua2149 7 ай бұрын
Awesome! I hope it will get easier to build carfree cities. My dream for a game is not to just build bigger roads and have more cars. But I failed to do so (but not with unlimited money)
@Paint2D_
@Paint2D_ 7 ай бұрын
The fact that this much effort is necessary to fight the game systems to get a livable city kind of proves the point that the game feels made for us suburbia style cities.
@CitiesByDiana
@CitiesByDiana 7 ай бұрын
I've built US suburbia in CS1 many times, CS2 doesn't even do US suburbia well yet either. It's still just a road building simulator with some zoning. Gotta get those mods and DLCs and assets.
@wertineducation1570
@wertineducation1570 7 ай бұрын
Could you disjoint the industry and the rest of the city? You connect highway to industry to allow the trucks and such. Then you add only walking paths and trams from the industry to the main part of the city so your cims can get across without any traffic coming.
@solaryellowis3007
@solaryellowis3007 7 ай бұрын
I turned a small portion of my cut to transit only and oh my god those citizens are so happy.
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