Can you beat Advance Wars 2 with only Jugger? Advance Wars 2 Challenge Run Orange Star Missions

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Glitch Hunting Gamer

Glitch Hunting Gamer

Күн бұрын

Jugger is the hero in the Advance Wars 2: Black Hole Rising Normal Campaign. I will play Jugger or multiple Juggers, the actual worst Advance Wars CO, in every mission in the normal campaign. My RL RNG is the worst.
Run inspired by the Great Creator ‪@lunarnights‬
www.youtube.com/@lunarnights/...
Rules:
1. I Play Jugger
2. Don't loose
Creator of the Mod/HAck and YT creator
@XenesisXenon • Advance Wars 2 - "Infi...
Infinite CO's Patch GitHub repository with versioning: github.com/XenesisXenon/AW2-I...
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◄ ◄ [ NAV ] ► ►
0:00 Sturm Intro
0:10 Big Question
0:26 Luck CO's
1:04 Why Jugger Worse than Flak
2:08 The Premise
2:18 Mission 1 ► Cleanup
4:17 Mission 2 ► Boarder Skirmish
5:10 Mission 3 ► Orange Dawn
5:51 Mission 4 ► Flak Attack
7:05 Mission 5 ► Lash Out
8:53 Mission 6 ► Andy's Time
10:04 Mission 7 ► Test Of Time
11:29 Mission 8 ► Liberation
12:54 Conclusion???

Пікірлер: 47
@DotsHero
@DotsHero Ай бұрын
I think your comparison of Flak and Jugger about who's worse is pretty incomplete. Flak's expected bonus on any given attack is 2.5%, Jugger's is 7.5%, With Co Power, Flak is 10%, Jugger's is 15%, with Super CO, Flak's is 25%, and Jugger's is also 25%. The reason Jugger is worse really just comes down to the fact that bad luck is more crippling than good luck is beneficial. Failing to break a wall on your turn because of a bad luck roll is far more devastating than killing a unit you might otherwise not with good luck is rewarding. Moreover, whenever Jugger underperforms (rolls bad) you will feel every single percentage of damage that you failed to do, meanwhile, when he overperforms, the extra damage beyond what was necessary to kill the other unit is simply wasted. so whatever his expected bonus in damage is, is rarely what you're actually going to have seen when the fighting's done.
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
I agree that this is a superficial glance at the relative luck differences between two CO's. This is by no means intended to be an in depth analysis of the math behind Jugger and Flak, that video is way off in the distance with 2500 current data points and about 7500 more to go. This is more for entertainment and applicable to the campaign mode of AW2, where Jugger is not available without modding, and not relevant or applicable for competitive play. That is where we agree that not wall breaking can be devastating. Big luck swings can render hours of strategic move planning irrelevant. While swings can be exciting, we mostly watch for the skill. As for the damage outcomes. Most people won't know what to expect, because a percent range is not a set of data points. I am actually surprised as just how often Flak and Jugger act as if they have a floating damage bonus, after measuring 2500 attack interactions so far. I do really appreciate you taking the time to write a well thought out and expressed comment.
@Delimon007
@Delimon007 20 күн бұрын
Pretty much this. What makes him worse is that his bad luck is worse. When it get good luck great! When you get bad luck, I don't want to talk about it. It's bad enough on flak, jugger is just worse which is why no one plays him.
@semajniomet981
@semajniomet981 Ай бұрын
`12:55 Technically speaking, Jugger hasn't yet been hired by Black Hole, so he's not actually committing treason yet.
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
My apologies for my late reply but for some reason KZfaq didn't send me a notification. It is true that there was no Jugger on macro and at this time. And though we don't know if those units exist at the time, and our active on other continents or not, it's fun to think that one of these was recovered from a lab or something. I do agree with you lore wise though no treason here.
@KopperNeoman
@KopperNeoman 6 ай бұрын
Since Good Luck and Bad Luck are rolled separately, Jugger's D2D and Power are on average better than Flakalakalakalaaaaaak's.
@GlitchHuntingGamer
@GlitchHuntingGamer 6 ай бұрын
Thank you for contributing to the conversation. If I am mischaracterizing you here please correct me. Is the claim that the day-to-day power on average is better based on the fact that a luck role occurring first, in isolation has the potential to raise the base damage of the subsequent "bad" luck role significantly enough for Jugger's, larger variance to in general or as a measure of the median, statistically or theoretically likely to generate slightly more favorable results than Flaaaaaaaak? I could see that point about the d2d 4 sure. I am on break for school right now, but am making a map in AWBW and in AW2 Infinite CO's to test 1000-10000 flack and jugger normal attacks with AA vs APC with 0 terraine modifier (50% base damage) To see just who's damage output is worse, and graph the dispersion. If you are interested in testing some engagements, providing I actually get it done, let me know and I'll contact you.
@xaif4888
@xaif4888 5 ай бұрын
@@GlitchHuntingGamer Hey buddy, of course spend your time however you wish, but it seems a bit of a worthless task as the outcome can be deduced by basic probability. The average roll of luck for Jugger is going to be 7.5. The reason this happens is because there are more ways to make the numbers 0 to 15 than there are the rest. You have a set number of outcomes the luck rolls can be, and each good/bad luck pairing is equally likely. [As an aside, the luck range of COs is actually 1% less than the game states, so Jugger has a range of 0 to 29 on the first roll and -14 to 0 on the second roll, which still give 30 and 15 potential luck values respectively when you include zero]. At the extreme ends of the scale there is only one way to get +29 luck, that is if you roll 29 good luck and 0 negative luck; similarly there is only one way to get -14 luck, that is if you roll 0 good luck and -14 bad luck. These obviously will be the least likely values seen and incredibly rare. For the numbers between 0 and 15 each have 15 ways they can be made, so on average you will see 7.5 and will be seen the most frequently. There are in total 450 different luck combinations available... 1000 and probably even 10000 attacks won't give you what you're looking for, the sample size will be too small to glean any meaningful conclusions. Especially given you can't directly measure luck rolls in Advance Wars, it will always be a guess in most instances. Hope that helps!
@vaulttraveler
@vaulttraveler Ай бұрын
I just realized the water is flowing in the wrong direction
@blackdragoncyrus
@blackdragoncyrus Ай бұрын
It might be elevated land.
@robertharris6092
@robertharris6092 Ай бұрын
​@@blackdragoncyrusthe waters floing down a waterfall into the ocean and the opposite direction of the ocean.
@ShikiKiryu
@ShikiKiryu Ай бұрын
Would agree with Jugger being the worst, but he's still fun, did a run of the War Room with him only and that had some interesting results. I need to finish my Flak-only run challenge, only got the OS campaign up right now, but maybe I'll try this after its finished and see how we do.
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
I completely agree with you. I'm a big fan of spicing up gameplay with some big exciting RNG swings in either direction. I totally understand why people dislike this mechanic in highly competitive play, but it absolutely has a place in my heart. Cool to hear about your run. Are you putting it on KZfaq?
@ShikiKiryu
@ShikiKiryu Ай бұрын
@@GlitchHuntingGamer Exactly, its just dumb fun. And it's already on YT! My part 1 Flak Campaign pre-dated LunarK's by 3 days, but I've had personal and technical problems in the last year...so I havent been able to finish it yet or else I'd have done the other 3 continents by now.
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
Subbed and will dig through the archives to find it. : 😁 GL with your PKMN Sword run.
@ShikiKiryu
@ShikiKiryu Ай бұрын
@@GlitchHuntingGamer Pokemon Sword is thankfully low maintenance...its going well though and I can use my friends equipment to record/edit it with mine being mostly out of action X_x I've got a stack of AW-themed challenges I want to do its just frustrating cos I cant try them yet D:
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
@@ShikiKiryu LMK if there is any way I can help you out with the tech issues.
@dewottgaming1507
@dewottgaming1507 Ай бұрын
I will agree that flak is slightly better than jugger if you take Flak's AWDS stats. Flak's luck range has been buffed to +25/-10, +50/-20 with power and +90/-40 with super in dual strike. so if you take the average outcome of the attacks both their dual strike versions are absolutely identical. juggers super however costs 1 extra star so I'm just gonna say that jugger is worse because of that. if you compare AW2 Flak versus AWDS Jugger then Jugger does on average 5% more damage than Flak (except their super powers have identical averages again) so I'd give the cake to jugger here
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
So far I have tested 2500 attacks of an AA vs an APC on roads, and am working on plains next, to see an actual sample of damage delt by Jugger, AW2 Flak and AWDS Flak. So far D2D Jugger is looking like the best for damage, and consistently doing 5+, but jugger is looking the worst when using either power.
@Delimon007
@Delimon007 20 күн бұрын
You say that until you get multiple bad luck rolls which costs you the entire match 😂 It only needs to happen twice for this to be the case. If it happened to me with flak it is 100% happening with jugger but worse!
@rockowlgamer631
@rockowlgamer631 Ай бұрын
I never liked Luck COs, relying on rng to win sounds terrible in a strategy-based game. If it were up to me I would've made Flak more of a berserker where if he does enough damage, he heals a bit or something like that. Jugger I would've made him like Sasha however instead of removing power stars, he would remove their current funds from the opponent by a 1/4 and by 1/2 with Super Co. I'd leave Nell the same cause she's known for it. Poor Sonja tries to use tactical thinking but is screwed over by luck? That's just dumb, plus she's already not worth using being a FoW CO most of the time, I'd give her an extra boost to defense bonuses depending on terrain stars making her the foil to Lash.
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
I don't mind RNG in low doses over a campaign, but not a fan in competitive play for sure. Berserker Flak would have been a great concept, and fit his aesthetic too. I started to think of Sonja as having a Soft debuff rather than a static one. A trade of a small, rather than large fire power loss for a bit of inconsistency. Still not great for competitive play that already has a luck roll (which I do find exciting at times but who's damage values may still be too large in and of itself).
@rockowlgamer631
@rockowlgamer631 Ай бұрын
@@GlitchHuntingGamer Is my new buff too strong for her?
@GlitchHuntingGamer
@GlitchHuntingGamer Ай бұрын
@@rockowlgamer631 I like the idea of Sonja being a foil to lash. Only play testing would tell if it is well balanced, but I think you are on the right track.
@bongcloudopening5404
@bongcloudopening5404 25 күн бұрын
In Dual strike she removes a terrain star on her enemies along side with her FW day to day. Her super also removed all terrain stard along side with counter breaks ability. So yeah her DS version is her strongest, its also her version where she's affected by negative luvk the least with -5, compared to her AW1 -15, and her AW2 -10 She's a huge foil to lash in AWDS as she just says bye bye to her terrain stars.
@ascrein5247
@ascrein5247 6 ай бұрын
Naval battle is more frequent on high funds though. For example, Gloomforged. More funds so its actually viable to play naval units on large water maps. Its especially so when deploying black boats. Those make naval battles so much better.
@GlitchHuntingGamer
@GlitchHuntingGamer 6 ай бұрын
HF is a format I am beginning to really enjoy. You see more of the uncommon teched up units and the list of Viable CO's changes slightly too. AW and AW2 had really pour selection of navel units and navel play. Copters and bombers making short work of cruisers with first strike...and the base cost of navel takes viability way down in normal funds. Thank you for taking time to comment.
@Delimon007
@Delimon007 20 күн бұрын
6:50 This precise moment happened to be when playing advanced wars by web 😂 "There's no way I can't sack this AA!" Fails. . .
@eddiec9756
@eddiec9756 9 ай бұрын
Casino bot is on a roll
@GlitchHuntingGamer
@GlitchHuntingGamer 9 ай бұрын
I prayed to Casino bot and Casino bot smiled upon my RNG...I see many resets coming in Green Earth and Yellow Coment ... 😂 Thank you for taking the time to comment.
@darkshot4424
@darkshot4424 2 ай бұрын
I am glad to see you doing this challenge, i have been telling people about attempting this challenge, but no one is ever interested in foing it for some reason, glad to see you doing it
@GlitchHuntingGamer
@GlitchHuntingGamer 2 ай бұрын
Heya, thank you for commenting. My theory would be around most people having to patch the ROM as being an extra step/learning curve diturring them. If you have any ideas for challenges or vids, please feel free to LMK here.
@helmetnurilchicken2932
@helmetnurilchicken2932 5 ай бұрын
Now this is basically Jugger vs Flak (+ Lash) Campaign lol
@GlitchHuntingGamer
@GlitchHuntingGamer 5 ай бұрын
OMG so true. I was going to make all of the enemies Giga Sterm (AW2 end game Sterm but base stats of 135%) and make it so all units return fire immediately (Like Counter Break or Super Famicim Wars), or have a viewer controlling the CPU. Maybe in the future when I return from school. Thanks for commenting!
@Fosceldaddy
@Fosceldaddy 4 ай бұрын
You definitely deserve more subs
@GlitchHuntingGamer
@GlitchHuntingGamer 4 ай бұрын
You are too kind. I'll have to make more content more frequently to earn them, but I do appreciate you saying so.
@timlake3472
@timlake3472 2 ай бұрын
6:50 had me laughing
@GlitchHuntingGamer
@GlitchHuntingGamer 2 ай бұрын
I forgot how just dead pan I deliver that bomber fail. It caught me off guard and made me laugh when I clicked your time stamp.
@XiremaXesirin
@XiremaXesirin 5 ай бұрын
I'm not convinced by your CO comparison of Flak and Jugger. With Jugger's +30/-15 range, you'd expect him to hit about +7.5 on average, but Flak only hits for +2.5 on average (compare to normal COs which hit for +4.5 on average). In COP Jugger hits for +15 on average, Flak hits for +10 on average. In SCOP Jugger hits for +25 on average, and Flak hits for (if you believe the wiki that he has -40 Bad Luck) +20 on average, or (if you use the stats he had in RBC, where he has -30 Bad Luck) +25 average. So at every state of the game, Flak is either hitting worse than Jugger, or (depending on which source is accurate) equal to Jugger. The one theoretical advantage Flak might have over Jugger is the fact that Jugger's SCOP is 1* more expensive than Flak's, but it's a pretty marginal benefit when Flak is so much worse the rest of the time. So I'm not sure how you can look at these numbers and conclude Jugger is strictly worse than Flak.
@GlitchHuntingGamer
@GlitchHuntingGamer 5 ай бұрын
I appreciate your analysis. Thank you for the time and care you have taken. When I finish school I am going to try to get some AW fans to conduct an experiment to compare the two, and try to gather at least 1000 samples using a map where an AA is targeting an APC w/o terrain boost or CO power. Having data of this sort, which I have not seen, will be more accurate than averages. There is a good chance I am wrong, but who knows. If you are interested I'll reach out at such a time.
@Garethaxz
@Garethaxz 5 ай бұрын
Negative and positive luck are both further modified by defense bonus', the closer a unit is to full health, and by your own unit's health. Having a lower possible range means that jugger consistently underperforms, even when compared to flak, on long-running tournament websites like Advanced Wars by Web.
@GlitchHuntingGamer
@GlitchHuntingGamer 5 ай бұрын
I was aware of the terrain modifier and the damage formula, but it is good that you laid that out here for future readers. One overlooked issue is pseudorandom number generation. I suspect an emulator will be different on different hardware, from original hardware and from servers running psudocode. So far I have 500 attacks from flack and 500 from jugger on 0 star terrain and jugger is oddly performing very well...more than I would have expected. I suspect terrain modifiers may change the distribution, but perhaps this may be even more true of units that teal more or less than the 50% I am testing. AWDS flack at a glance appears to be a straight upgrade too. I'll have to add that to the test pool. AWBW is awesome.
@jeffbraun5004
@jeffbraun5004 3 ай бұрын
Great video. Will you continue this? Would love to see 3 Juggers teaming up on later missions :D
@GlitchHuntingGamer
@GlitchHuntingGamer 3 ай бұрын
Heya @jeffbtaun5004, I absolutely have to get back to the Jugger run soon. Can't wait to see if 3 juggers can best Sturm, or if Rivals Rivals is even possible. RN I have a soft lock I discovered in SML2 coming out this afternoon, some AWBW tournament Format suggestions (Conquest, Last CO Standing, Field Trip) next week and then a break for Finals in May. I will most likely pick it back up after that. In the meantime, if YT hasn't put it in your feed yet, @lunarnights did a great run with Flak, and inspired me to do this one (I think I credited him in the vid properly?) Thank you for taking the time to leave your thoughts.
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