Cargo Hauling Was Great For EVERYONE | Star Citizen React

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Vergil | Shadow Moses

Vergil | Shadow Moses

15 күн бұрын

Original:
• Fixing PVP and looking...
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Пікірлер: 98
@kaltenp7870
@kaltenp7870 13 күн бұрын
slightly confused? Are people saying that within a system if I fly smart and don't go point to point i am depriving pirates of their content. Even EVE did not go that far, once you cleared gates you had bounce positions to avoid the direct point to point travel to specifically avoid being bubbled by people. Conversely when I did roams you had to work hard to catch people and many a night was spent not catching much at all, what is the issue with having to spend time to partake in what is meant to be a very speculary type of gameplay. I believe if the "you have to travel a particular route so i can catch you" mechanic is implemented there will soon be more pirates than cargo haulers in Star C. could be wrong but that's my gut feeling. I like some risk but both sides have to be able to play the way they want to and that is the huge problem we have to all come up with a solution for.
@Rgraceful1
@Rgraceful1 13 күн бұрын
I hope SC isn't me forced into being a Galley Slave on someone's multi-crew ship or Pirate bait so "they" can have fun . I don't like being forced into anything , it's too much like paying taxes .
@XeroJin84
@XeroJin84 13 күн бұрын
Seriously, the point shouldn’t be to make piracy easier. This is from lack of content and creating a bandage fix for pirates is dumb. They should wait for content like the rest of us.
@0Metatron
@0Metatron 13 күн бұрын
No because you don’t have to go to the most lucrative point which is also the most dangerous!! You can choose to go to a safer point for less profit. And similarly you don’t have to take the more profitable cargo missions where your Intel could be leaked, you could pay a small fee to make sure no one will know that you took the mission!
@hawkofthereborn43
@hawkofthereborn43 13 күн бұрын
@@0Metatron Yes you do! You're a pussy virgin if you don't! You HAVE to! It's illegal to not kill on sight anything that's a player! Fighting NPCs brings your entire bloodline shame! Don't be a PvE carebear!
@jedi_drifter2988
@jedi_drifter2988 13 күн бұрын
I agree ... IMO 9 NPC to every single RLP with even 10 systems, you will encounter PVP but in mostly major landing zones and stations. Some will have high security and some will not. Space is huge dark and very dangerous. Space will be just as lethal as another player once all is done. If your a smart player, there are ways around most interdiction, but that will take prep and proper equipment. We've already had a patch, where players were interdicted constantly and it was not fun. Getting interdicted 4 times crossing Stanton is too much. SC Needs to be well balanced between PVP & PVE .
@MrSirFluffy
@MrSirFluffy 13 күн бұрын
There needs to have a PVE exclusive loop, because profit for moving goods is SOOO minimal. You make like 10% of what you invest. If you get pirated 1 of 10 times you basically just did it for free. No point of even doing cargo. PVP should be for drugs or contraband only, or in pirate systems.
@mzry2309
@mzry2309 12 күн бұрын
My buddy showed me your vids! This would be the entire making of mmo star citizen making cargo into that would ensure every other role in the verse would flourish after in an orderly line. Another friend had the idea of Trade Jump points that only act upon the other SCU value (can’t fly an arrow in there) maybe make the quantum faster (wormhole) it could be the OM camping you spoke of but would make that a risk more so in one system over another. But again I say Cargo being in a cycled state of loops would make piracy loop mining loop and then when pathfinder roles come in looking for maybe less risky routes but with a higher quantum travel and a risk on fuel ammo etc. hope to catch a live soon! Thanks again
@okharleys
@okharleys 13 күн бұрын
pvp'rs just want the cargo ships to fly directly to them so they don't have to do any work, The idea of only allowing large ships to move planet to planet is a double edged sword.. Small pirate ships would not be able to move around stanton as well. You'll need a carrier
@Ver9jl
@Ver9jl 13 күн бұрын
No, I just want a meta trade route or two that are more predictable and come with more reward and risk. To encourage the multiple multiplayer aspects of this game to actually intercept.
@billkranz8035
@billkranz8035 5 күн бұрын
That's the RMC routes.
@FoxVelox222
@FoxVelox222 13 күн бұрын
I was at the cit con after party and specifically asked CR about the halo gates and went full CR about them and new astroid tech 😅 so they are def still planned.
@TheFireBean
@TheFireBean 13 күн бұрын
32:38 “You have to make the player base consume their vegetables…” 🥦🥕damn that’s good 😂👍 123
@Henkums
@Henkums 13 күн бұрын
The problem is that items and ships are not limited. If you put a limit on them and that only gets restocked if cargo regularly arrives then you solve it naturally. If you cannot get a replacement ship from insurance because there is none on the market well fuck me. That's the other thing they should change, if your ship is destroyed you should get the money for the ship back and not a full ready to go ship. That combined with a limited amount of ships on the market would encourage trading Regarding interdiction, you need to realize that EVE and SC have the same system regarding interdiction, you can jump from gates to gates directly in EVE but you will die. To survive you need to scout ahead and create gate points at around 150-200km off the gate to the side, top and so on so that you don't get cought in a bubble. Serious players do that in EVE so your point of too many options in SC does not stand. What SC needs are more interdiction capable ships and maybe items , stationary bubbles to drop by players from any ship
@Eastlight3D
@Eastlight3D 13 күн бұрын
So basically PvP ers cry that haulers don’t approach them going “please pirate me.” A bit weird. Also when so called pirates get to fight a cargo hauler they destroy the ship and leave the cargo be most of the times. So what is the point beside getting to kill a other player. Also cargo haulers risk a lot, miners risk quite a bit, salvagers risk quite a bit. What do pvpers risk? Nothing. So let them work for it. And don’t ask CIG to force ppl into death traps 😂.
@Ver9jl
@Ver9jl 13 күн бұрын
Really low effort post from someone who didn't watch the video and is clearly on the PVE only side of the same argument everyone is on. 1) Asking for a META trade route that encourages player convergence to encourage piracy, security, escorts and PVP doesn't step on cargo haulers toes. They can simply do trade routes that are less meta and with less risk. If you have a problem with PVP, go complain about it on another channel
@Eastlight3D
@Eastlight3D 13 күн бұрын
@@Ver9jl Nope, I play all kinds of gameplay, also PVP, If one doesnt work I go for a other. So if I feel PVPing isnt gonna happen I go mining. And I did watch the video, more video's of you and normally I quite enjoy them. But this just felt like a bit of a cry for CIG to help PVPers get their fix. Look, if pvp doesnt work out at times go do bounties or whatever. Its easy as that. Be creative and make your own gameplay. And in all honesty, if im hauling cargo I also try to avoid pvpers like the plague. Who doesnt? I dont want to interact with them when I am doing something that puts hours of gameplay on the line, if it happens it happens. But the chances are small because I dont fly directly to my destination if I think there is a slight risk. I think the real issue that should be worked on right now is not PVP or PVE but just the system, the stabillity of the servers, the freaken desync. Im tired of seeing my friends teleport around and suddenly pop up in front of my gun while i'm shooting.
@ea4857
@ea4857 13 күн бұрын
Interesting vid! Thank you very much for that! In regards to cargo hauling and pirates and trying to add another interesting/exciting/meaningful yet balanced gameplay loop - here's a few thoughts: Note that of course the following idea isn't completely fleshed out but it's to give a very rough framework. So since we're using "quantum tech" we could have a flip side to this, which is whenever you spool up your quantum drive, your location becomes visible to the lawful governments of a system in REAL time - not all of a system's inhabitants, JUST the governments, who use this info to coordinate travel. This is to establish an automated ship proxy communication system so that pilots don't coincidentally plot routes that will have them quantum jump into the same space killing both crews.. this is just as it is now and not noticeable by the player but just happens in the background. Pirates could hire data runners to hack this government ship tracking system to get that real time info. Pirates receive the live data stream and start plotting an interception. The live data stream will be maintained by hackers as long as they maintain the connection (with it's own game loop). Cargo haulers do the same and hire data runners to monitor their Quantum ship signatures on the government servers to see if they're being monitored and alert shippers of probable interdiction. Payment for hackers starts upon connection and is by the second until connection dropped or the client runs out of funds. Players with a crime stat are allowed to connect and use the system on the basis that it's good for all to avoid these types of accidents and in return governments agree not to actively hunt these pirates (knowing their locations) unless a distress call is put in that has the pirates ship signature attached. Pirates that don't want their location being monitored could hire very expensive hacking / data running services to wipe their location/vector records from the quantum ship tracking network. Also Hackers/ data runners could mine the location of players with a crime stat and sell this dated info or even real time tracking (much more expensive) to bounty hunters. Note that the hiring of escorts becomes meaningful as well, regardless of whether or not the shipper is aware of a possible interdiction - it's another level of safety added to the travel arrangement. AI could be hired to act as escorts but I'd recommend to have these AI use not very good ships and be very low tier pilots/crews. The idea is the AI would buy you time to put out a distress call and raise your chance of surviving. If you want a REAL escort you'll be wanting a player controlled ship. With the use of data runners / bounty hunters / escorts, SC will badly need a reputation system. Ok there it is..
@mabutoo
@mabutoo 13 күн бұрын
Surprised to hear him say mining has no upfront cost. Guess he doesn't play other gameloops. Mining Heads, gadgets, refinement and yes time are all up front cost of mining. Piracy is the only gameloop that requires no investment to see rewards. Not sure it deserves to be easier. Cargo hauling feeds the piracy gameloop. If you want more piracy then profit margins on commodities should be higher.
@Echo-Magnus
@Echo-Magnus 13 күн бұрын
Admittedly I skipped most of the video. It seems from the majority of the comments the video was suggesting Piracy needs to be easier in some way. It's been my experience that most pirates are totally and completely ignorant of the other game loops. That's not to suggest that they aren't smart people or smart players -- it's to say that Pirates tend to make a lot of assumptions about the other game loops that are demonstrably false. So, it doesn't surprise me that he would make the comment he did, if he did.
@Ver9jl
@Ver9jl 13 күн бұрын
I don't think that's fair at all if you actually watched the whole video, ship components in comparison to buying every commodity every time you do a haul. The fact you think I want piracy profit margins prove you didn't pay attention to the video lol. I want contested cargo hauling profits to encourage player interaction, security, bounty hunting, piracy etc. Man you missed the point by miles.
@mabutoo
@mabutoo 13 күн бұрын
@@Ver9jl Thank you, I watched the video fully. Ship components are what I like to call SWAN (stuff we all need); its a negated factor since most ships (especially cargo ships) need upgrades to operate efficiently.
@matuto1986
@matuto1986 13 күн бұрын
Love your vids, man! Keep up the good work!
@augustwest9727
@augustwest9727 13 күн бұрын
This is easy. 1.Game gives mission to players to interdict cargo vessels at this location. If no cargo ships are found in time, they get paid half pay. 2. Game gives cargo player a cargo job from point A to point B. Players run into each other with counter motives...
@iampants7336
@iampants7336 13 күн бұрын
Another cool concept with space lanes, create WWII style convoys. If cargo runners could link up, and run the main lane together, then branch out to final destinations. Then all those big turrets on cargo vessels would be deadly. And still have a few escorts that get paid by all in convoy. Raising their rates, while lowering cost to haulers. Just something I've always wanted to see in SC. Fleet battles in a way.
@Ver9jl
@Ver9jl 13 күн бұрын
God I love the sound of this dude
@Ver9jl
@Ver9jl 13 күн бұрын
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@magnus_lundgren
@magnus_lundgren 11 күн бұрын
Stanton is supposed to be a mid-sec system. So, it currently work pretty much as intended. Also, a big reason for at least why I don't haul more cargo at the moment is because of all the bugs. When ships randomly explodes, that's an incentive to not having to invest in cargo. Long boring wait must be the cost of piracy,. Because, if it becomes too east to find other ships, then there will never be any other players to pirate except other pirates. When we have multiple systems, putting most of the Quantum and Gold ore in Pyro, but not really having anywhere there to sell the refined material, and there will be choke-points at refineries and jump points for pirates to exploit. Hopefully, the reasons the money-sinks are not in play at the moment is due to the bugs. While there are a lot of players with multiple millions aUEC in their accounts, a lot more have not, and if they would have to buy a new set of components each time, that would drop the retention. But, for the game to function when completed, all the money sinks talked about has to be there and actually cost. A full wipe would most likely improve the situation to get jump town and the like to draw attention again. Oh, and make selling drugs dependent of having a good standing with the crime organizations. A nobody wanting to sell a pile of bags to a syndicate should get a bullet, not money.
@jedi_drifter2988
@jedi_drifter2988 13 күн бұрын
IMO 9 NPC to every single RLP with even 10 systems, you will encounter PVP but in mostly major landing zones and stations. Some will have high security and some will not. Space is huge dark and very dangerous. Space will be just as lethal as another player once all is done. If your a smart player, there are ways around most interdiction, but that will take prep and proper equipment. We've already had a patch, where players were interdicted constantly and it was not fun. Getting interdicted 4 times crossing Stanton is too much. SC Needs to be well balanced between PVP & PVE .
@thedangerzone9399
@thedangerzone9399 13 күн бұрын
Comparison to Eve is very weak, the gates are not the only places piracy occurs, not even a quarter. People complaining in SC for the lack of opportunities have not played Eve much. Sign of a lack of imagination and complete lack of effort. I started to play eve at the end of 2005 and yes the gates are dangerous places, and the most common place i've died is a drag bubble that's placed on my flight path. There is vast amount of opportunities to catch people. Problem is that kids nowdays are lazy af and everything has to be easy. We cannot measure opportunities by opinnions of impatient streamers who don't have mental capacity to figure out strategies for long game.
@Ver9jl
@Ver9jl 13 күн бұрын
I don't follow piracy on EVE but I just meant the traversal system in general, those convergence points often have PVP at them etc. Those gates create those lanes which make interception much easier. Whether you agree or disagree with it or not, because quantum jumps can be predicted using gate to gate line of sight
@Kiwi9552
@Kiwi9552 13 күн бұрын
A few thoughts on the early point of if just cargo space matters for cargo ships. I think there's a few more things that should matter: - Upkeep cost: Fuel, Component Decay, Crew. This one should be high enough to be relevant and considerable eating into your profits. Making smaller ships way more sensible for smaller missions than big ones. - Capabilities: Things like which jump points can a ship go through, can it land, can it easily transport vehicles and that sort of stuff. This is more of a hard lock for what missions your trade ship can even do. - Security: How easily you can avoid or defend from pirates and the like. Similar to upkeep cost this somewhat dictates what missions are good for the ship, by reducing profits in high risk areas, cause you will loose your stuff more often. - Accessability: How easy it is to load and unload cargo and vehicles, thus speeding up how fast you can complete a mission. - Offensive capability: This one is not as much for trading yourself, but rather for piracy. Stuff like the corsairs heavy front facing weaponry is not that useful for defense against pirates in smaller ships, but is useful to help out taking down a cargo ship, while also having cargo capacity to take on a decent amount of cargo you pirated.
@kenp1677
@kenp1677 12 күн бұрын
A lot of this makes sense. A reason to make credits is the biggest part I agree with. I just wonder how many new players who seem to be credit hogs will react to actually paying for things like fuel parking etc. I also say don't get rid of interdiction. But make it something different than we see right now, more tracking tools, plus counters to those tracking tools. flesh it out into a cat and mouse game where both the cat and mouse can feel accomplishment/defeat. Even losing should feel like "man that was fun". I am not entirely sure what that would look like from a play mechanics side, but I know it can be done.
@Tetemovies4
@Tetemovies4 10 күн бұрын
26:00 Time spent (currency per hour) was an huge incentive in GTA online. Honestly a 30-40% difference could be the inflection point.
@Musty_Moth
@Musty_Moth 13 күн бұрын
So what I'm gathering from this is "NOOOOOO PIRACY SHOULD BE EASY!!! YOU SHOULD HAVE TO TAKE SPECIFIC ROUTES SO I CAN CATCH YOOOOUUUUUUU!!!!" Like dude, even Eve, which has specific jump points and routes, has many ways for players to work around getting ganked. My corp sets up fast warp points set up on any of the gates we use to get to major trade hubs or systems we're dealing with combat in. Even in my huge haulers, there are tricks where you can align, activate cloak, then boost towards your aligned point and jump. The total time I am able to spend uncloaked and able to be tracked and targeted is, as long as I'm on top of it, less than three quarters of a second. I pride myself in not being able to be caught. I will be able to do the same in SC regardless. Sometimes you go to pirate a corp and you don't catch anyone out, that's part of the game. Do you think pirates were actually waiting along popular trade routes back in the day? They were on the less popular ones, trade routes that would get used, but rarely, as it was less likely for them to face governmental intervention. Crying about "NO PIRATING SHOULD BE EASY NOT HARD" is insane to me.
@0Metatron
@0Metatron 13 күн бұрын
You want piracy to be difficult? We so do we but that’s on the haulers themselves. Piracy being difficult has nothing to do with finding the prey. Piracy being difficult is the actual act of tackling them, boarding them, taking their cargo, fighting off the escorts (yes I said escorts) fighting against the hauler’s friends in the turrets (yes multicrew ships need turret gunners to protect themselves). Fighting against the crew inside the multicrew hauler ship. Taking the cargo, getting it past security and jumping through to a different system. Finding players IS and should be the easy part and it will happen a lot once we are all in together with server meshing as players will be everywhere, so of course the game will facilitate that, naturally. Piracy is far too easy right now because most of our prey is some solo bob in a sperm suit who doesn’t bother to cut their jumps to hide their trail, doesn’t bother to bring weapons and armor, doesn’t bother to bring crew, doesn’t bother to bring any protection at all. The only thing that will actually make piracy difficult is when the prey eventually realise that they need to get organised, they need to train, they need to actually put in some effort and start playing the game. They can’t keep expecting the game to do it for them.
@Brian-us2xz
@Brian-us2xz 13 күн бұрын
There is a pve experience. You simply just fill the server with people from your own group 😅
@zenairzulu1378
@zenairzulu1378 13 күн бұрын
Freelancer, yeah one those guys. The trade lanes ringed accelerators space highways that link POIs and worlds.
@Ha1rD1aper
@Ha1rD1aper 12 күн бұрын
there is supposed to be a gate in the Stanton asteroid belt that funnels people. aside from that, shipping lanes are a bit of an abstract concept. say that and some people will start picturing silly things like 4 lane highways in space. just like irl shipping lanes that aren't marked out in the ocean, most major trades should be trading port to port, which are the stations in game. if you are using a big ship and trying to go to a city, you are trading wrong and shouldn't be wasting time. smaller ships go from moons to cities and port to cities. irl is the game model, there should be no confusion as to how this works. currently pirates can limit angles by position themselves closer the major ports. which aren't used properly by the devs currently. the whole thing is FUBAR actually lol... although, yeah, if funnels like "risky shortcuts" that players can QT to, fly through, then QT again, and/or some other logically acceptable angle limiters could be added it would make piracy easier with less zone camping.
@bjordan429
@bjordan429 12 күн бұрын
33:10 - This also gives more loop for SRVs 36:38 - Yeah, but that doesnt sound organic. It sounds like Elite; where no mission giver had any fucking sense of security either, and pirates knew instantly when you had cargo as if by ESP, yet you were stuck with the risk. Then as a hauler, you knew that you'd be intercepted on your second shift, so you turned your back to the star.....then pirates we able to drive through stars and black holes. It wasn't immersive, it was stupid. If it's done this way, it had better pay up very very well as every cargo mission is a certain risk of death, or the massive increases to insurance. "Hey, thanks for taking this shipping load through the straights. We desperately need it for our business to run and for our reputation, btw, we notified the Huthis that you are an easy mark and they want it too; but its your responsibility if it fails; the reputation hit will be yours as well as financial loss, thanks." It shouldnt be automatic if at all. DO somethign where a ship like the Herald or the MSR can "monitor" a building or server, and if the player takes the mission during that time, the hacker has that data to sell to pirates or whatnot. This way the player doesnt feel like the mission giver sold them out as some sort of self-destructive pleasure. 40:00 - That sound better IMO, have something set up like mass effect, there is some connection between gates that lets the ships consume less fuel if they follow established routes. Add that risk reward. Yeah, you could go off route....but will burn most of your fuel. Or you may need to resort to a slower drive and have the trip take twice as long to compensate for the off-road travel. 40:27 - Trebuchet "gates" that help bring you to full acceleration, saving a load on fuel and efficiency costs. Highly recommended everyone is strapped to their seats. 44:34 - Well maybe not all pirates can drink from the firehose of a main shipping lane to a remote area. With server meshing, during the time of an interdiction, you might catch more than 3 groups, and some may be able to fight. 49:48 - Dont tell the players. Give exploration vessels without the fuel tanks of a Carrack a way to make money, please. I really wish more people would think of other loops before "CIG can just give it to me". Let the explorer determine if they sell to pirates as well. Let them balance their reputation with other players.
@Bigbeck878
@Bigbeck878 12 күн бұрын
What if they added some sort of QT sensors that you could deploy along travel lanes? They could alert you when someone traveled past them, letting you know that someone is in that lane
@androdid9249
@androdid9249 13 күн бұрын
No need to constraint freedom of howling. With server meshing, they're will be so much transport ships that the pirates will have plenty of targets.
@Hairyloft
@Hairyloft 13 күн бұрын
Great vid, cargo and risk of pvp is the balance Mana. Safe routes vs high risk routes just for economy balance risk vs reward, bring it on.
@lorddoodoo
@lorddoodoo 12 күн бұрын
Increase quantum fuel prices, put in mini gates that reduce travel time and fuel that travel from one planet to the other, could even limit each planet only having 2 gates to travel with Incentives and creates lucrative trade lanes.
@Lordparable
@Lordparable 13 күн бұрын
I'm so glad i got to see the laminate rush
@Ver9jl
@Ver9jl 13 күн бұрын
Best period of SC
@bitmau5
@bitmau5 13 күн бұрын
3, to the 1, algo check.
@Ver9jl
@Ver9jl 13 күн бұрын
Appreciate you
@turdFergus
@turdFergus 12 күн бұрын
What about going the other route and increase intel. The MSR and herald can gain system wide intel on traffic and sell it or inform pirate buddies where to go. 123
@Ver9jl
@Ver9jl 12 күн бұрын
Fuck I actually love that, GREAT IDEA
@XeroJin84
@XeroJin84 13 күн бұрын
Why is the plan to make piracy easier? No. The problem is the lack of content. Bring the content and bring more players on a server and they’ll have more to pirate. Pirates can wait for content like the rest of us instead of crying for a bandage to give them an advantage. Piracy is an effect of players taking advantage of what can be taken advantage of. You shouldn’t be building a system specifically to help pirating. Build the distribution system, economy, etc. then you’ll naturally get piracy.
@JayjiNZ
@JayjiNZ 13 күн бұрын
There is a difference between making something easier vs creating something that doesn’t exist. In its current state piracy is so difficult because Stanton is massive and it’s hard to find anyone. The game needs variety. Should every cargo route have danger associated with it? No. Should there be some cargo routes that have the risk of conflict through piracy where reward is increased along with risk of loosing the cargo? Absolutely. The video V is reacting to is merely providing options that would increase emergent gameplay now, based on what is currently possible within the game engine so we can have more game play while we wait for all the systems to be built.
@jedi_drifter2988
@jedi_drifter2988 13 күн бұрын
@@JayjiNZ Stanton is one of the smallest systems in the Verse, according to the star map.
@XeroJin84
@XeroJin84 13 күн бұрын
@@JayjiNZ funneling routes to help with piracy is a completely wrong mindset to build an economic system. The economic system should be logically built; then pirates can try to find ways to exploit the gaps. They shouldn’t be putting the horse before the cart.
@JayjiNZ
@JayjiNZ 13 күн бұрын
@@XeroJin84 that’s not how games are designed and built. CIG controls everything and has to make Systems for all types of game play What you are describing is how exploits work.
@XeroJin84
@XeroJin84 13 күн бұрын
@@JayjiNZ that is how open world games work. Piracy is a natural occurrence. Adding forced pvp scenarios has rarely worked well. EVE is a good example of piracy and espionage; it has naturally occurred in the game since the start of the game because the economic system is there to support it. You don’t build an economy around piracy. If you see CIG start building economic systems around piracy, you’ll soon see a stale version of piracy no different from delivery missions because that’s how the developers defined how piracy should work instead of the players. Piracy is supposed to be exploiting the rules. It’s an unlawful act. You don’t seem to understand piracy and why it’s fun.
@Shakalakahiki8
@Shakalakahiki8 13 күн бұрын
123 The piracy missions shouldn't be assigned. Instead they should be hacked at a place line SPK. Maybe a trade station. But it should be initiated by the player at any time.
@geoDunkleAura
@geoDunkleAura 13 күн бұрын
Bla bla bla station far out may be easier for piracy but you forget the factor time. If you think as industrial player the calculation looks more like is the time to fly out there more worth than the 2% refinery bonus? Just a thinking point. Risk vs reward, where is the factor time and stake aka what you had to invest upfront?
@Tetemovies4
@Tetemovies4 10 күн бұрын
Totally agree in the economy part.
@RicoZaid_
@RicoZaid_ 13 күн бұрын
This entire video is just asking to give the predators easier prey. This will never happen. Predators should have to compete with other predators to become the top of the dominance hierarchy and they, at the top, get the prey. Stanton will become even harder to pirate traders when Pyro comes out.
@Ver9jl
@Ver9jl 13 күн бұрын
Not really, if anything I was trying to communicate was adding routes that can expect to be contested and encourage player conversion from all sides. If you want quiet hauling, don't pick the meta route like I'm describing. Maybe that was lost in the video idk
@RicoZaid_
@RicoZaid_ 13 күн бұрын
@@Ver9jl ah ok, thanks for explaining 👍 yea, it's easy to mix up your thoughts with the original video ✅
@XxTavoRxX
@XxTavoRxX 13 күн бұрын
The biggest issue I think a lot of you PVP supporters seem to miss is yes, this is an MMO, but it's a different kind. It's a space Sim and in you guys's brains, MMO and PVP is combat or basically battlefield 2942 rather than a space Sim which includes economies. If you have areas where people are going to work really hard and mine or salvage and then try and sell that and they're always going to be getting jumped by other players, there's no point to it. You're going to find players don't want that again. This is not cod 2942 or battlefield 2942. It is an MMO yes, but it's a space Sim, not a combat Sim and I think that's what people are missing
@jedi_drifter2988
@jedi_drifter2988 13 күн бұрын
The larger the system, the more difficult it will be to interdict, especially W/out carriers for fighters. Also I see convoy gameplay like WWII bomber squadrons covering each other.
@jamessparks6133
@jamessparks6133 13 күн бұрын
Love the idea of the cargo missions chaining escort and pirate missions along with them... the pirate missions being just a pop-up type on the screen (even though I absolutely hate that because TMI overload causes you to miss those often unless you're sitting there waiting for one) and the escort mission would have to be accepted before you leave station so your escort is present and in your fleet/party. Not OK with the trade lanes idea. Most players don't put in the time to random warp, cancel and warp into their target from a new trajectory, thus, foiling a trade lane interdiction. pvp'ers/pirates will have to realize that if they don't want the game to be simple AF to learn... they might have to LEARN a few things themselves like how to determine where to find targets best. CR said there would be PIRACY, he never said he'd make an EASY BUTTON for it. With server meshing many of these things will change because locations will become the server shard.. so people there might be from all different regions of the world rather than a different server for each of these regions.. therefore we should see more people per location, if I'm calculating this right. So in short, just as PVP minded players don't want flight mechanics dumbed down to make it easy for the NOVICE to dogfight along with the best of them.. I think it's safe to say that the larger percentage of the community won't want to give PIRACY and EASY BUTTON to drop targets in a poor mistreated pirates lap either.
@ZZFinityDestory
@ZZFinityDestory 12 күн бұрын
You can tell those who played eve on low sec/null sec and those who never left hi-sec tutorial 😂
@Haegemon
@Haegemon 13 күн бұрын
The gratest weakness is there isn't a reason to earn money bacause there's no reason to buy more stuff than we are able to accumulate. The mining will be more appealing when there is a reason to mine specific minerals in the trend of the most required at that moment.
@Rgraceful1
@Rgraceful1 13 күн бұрын
Base building and crafting will fill in a lot of blanks .
@Haegemon
@Haegemon 13 күн бұрын
@@Rgraceful1 it depends. In the current economy once all the guys have spent their money building bases, the motivation will cease and we will end at the same spot. Costs are needed. Once we got our personal Hangar/garage, landing at public spaceports in stations and cities should cost a daily fee per ship by reason of landing services & storage. As well adquiring land should cost not only the price of the purchase but the monthly taxes, which would vary per area. Renting shloud be an option for extra personal hangars and personal habitation. (The free or default personal habitation should also be in the same planet of the Hangar).
@tibitzu365
@tibitzu365 13 күн бұрын
Being able to track people's quantum trails will make things interesting. i don't think linking the piracy into cargo missions will work because you could have a mass gang of pirates ganking every mission, nah i don't think it would work. Gates to other systems will change things again for piracy but within a system I really think there has to be a change to how interdiction works but we'll see what happens when we can track people's quantum trail and know where there have gone and maybe set up where we think they might be going. Definitely need the cost of living to go up, rent, food, repairs, fuel, etc. Absolutely. I love interdiction but like you said, with free Quantum jumping it will make it even worse.
@rubentaiartinger2640
@rubentaiartinger2640 13 күн бұрын
Q-snare Devices need a 25 000 km effect bubble
@BunnyStupidHandles
@BunnyStupidHandles 13 күн бұрын
Please add chapters to these kinds of videos (:
@Ver9jl
@Ver9jl 13 күн бұрын
Yeah I probably should have, I usually do
@recaplrg3552
@recaplrg3552 13 күн бұрын
While I agree that stuff should get more expensive, but as a kind of new player who dabbles around the game not knowing what to do. I don't want to just RMC trade or salvage to get that money. For Cargo hauling RMC is the king which is completely stupid imO. It is not just a little better than the second place it is by far the best there is basically no comparisson. Which is boring. It needs more different comodities to trade that actually make sense. Salvaging so far is fun for me, but even in my vulture the payout is little. imO. There should need to be a lot more different things adjusting before credit sinks come in.
@andrewfanner2245
@andrewfanner2245 13 күн бұрын
Make PvP compulsory and heamorrhage players. That's the reality. MM has made cargo ships into pinatas, MM has been a disaster for haulers. Make cargo missions trigger PvP opposition and wathc the play of them dry up.; Because CIG don't understand risk and reward and have no real grasp of law or reputation. Its not economically viable to hire escorts.
@Ver9jl
@Ver9jl 13 күн бұрын
That's a huge issue of mine, economic incentive. I complain often in this video about how cargo hauling should be by far the most profitable profession in the game requiring investment
@TKanal3
@TKanal3 13 күн бұрын
Isnt the problem just player population?
@berzk332
@berzk332 13 күн бұрын
Hell nah
@TKanal3
@TKanal3 13 күн бұрын
@@berzk332 if you can camp one trade lane and you have 1000 players (with a non fucked economy, to be fair), you should interdict way more. But you can definitely make this a lot cooler if you do mote than add players
@XeroJin84
@XeroJin84 13 күн бұрын
It’s a combination of player population, lack of content, and a bare bone economy. People who think they should make a system around piracy is dumb. Piracy is something that just naturally happens from a strong economic game system. Trying to bandage the problem by funneling routes is a brain dead move that doesn’t actually try to fix the core problem and unnaturally forces something; it’s just like how SC created jump towns thinking it’ll fix their problems.
@Ver9jl
@Ver9jl 13 күн бұрын
Yes absolutely, the world vs players inhabiting it
@OleandersGamingEmporium
@OleandersGamingEmporium 13 күн бұрын
Fix the economy and piracy will happen naturally. People are legit raging over there being no PVP when CIG has still yet to deliver stuff they promised in 2018. They need more things like JT and GH then its high risk high reward for everyone.
@Rickward80
@Rickward80 12 күн бұрын
i dont understand this at all isnt pirating supposed to be somewhat rare, even now I don't consider it rare, if you spend a day jumping straight from point to point on a decently populated server you are almost guaranteed to get pirated at least once. I have run into pirates at least once everyday for the last two days once on foot and once I was interdicted in space and that's with me not going straight from point to point. If the chances of running into pirates are higher than not running into pirates even with smart trade routes then what is even the point of running cargo.
@mcalhoun73
@mcalhoun73 13 күн бұрын
Y'all are some of the whiniest pirates ever in the history of piracy. CR has said that when the game is released the chances of you running into another player is going to be slim just because of the scope of it all. Get a real job in a lawful system or go hang out in lawless systems. People will eventually get bored, brave or stupid and wander into those systems.
@Ver9jl
@Ver9jl 13 күн бұрын
I think you might be holding onto an old quote that isn't really relative now days brother. Private servers? Allowing players to mod the game? PVE slider? You holding out for those too?
@Rgraceful1
@Rgraceful1 13 күн бұрын
Cargo was not so great for the 600 lol .
@JayjiNZ
@JayjiNZ 13 күн бұрын
There is nothing fun about your economy suggestions. I understand what you are aiming for but all the economy suggestions would do is make people want to play less, not more. We need systems that are FUN. Engagement should be increased with fun mechanics that people want to use. Not the kind of economy changes you are suggesting that hamstring people’s ability to play the game. Immediately after you made those suggestions the video creator made thr great example of the cargos + piracy mission pairing. This is a FUN solution. All the economy changes you suggested before this would prevent some people engaging in a fun mechanic like this therefore they would not improve the enjoyment of the game for people imho. I do agree we need more things to spend our money on but basic gameplay should not be prevented by it.
@Ver9jl
@Ver9jl 13 күн бұрын
I don't really understand your point, what are you referring to when I mention economy suggestions? Money sinks? They're coming whether you like it or not, from the game director himself.
@JayjiNZ
@JayjiNZ 13 күн бұрын
29 minutes economy changes. Ship claims expensive, refueling expensive, repair costs absolutely expensive.. I’m not against money sinks and agree we need things to spend money on in game, but all those above are barriers to entry that prevent people playing SC. I don’t think we should be encouraging CIG to create systems that prevent people flying spaces ships in a space ship game. We should do the opposite and be creating systems that encourage people to fly more.
@BuzzCutPsycho
@BuzzCutPsycho 13 күн бұрын
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