How to texture REALISTIC buildings in Blender

  Рет қаралды 136,445

CG Boost

CG Boost

Күн бұрын

In this video, Cov Phillips (‪@Covingsworth‬) shows how to texture a realistic building by building materials, painting decals, utilizing edge wear, and much more.
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⇨ Project Files: www.cgboost.com/resources
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LINKS
⇨ Polyhaven: polyhaven.com/textures
⇨ PureRef: pureref.com/
CHAPTERS
00:00 - Intro
02:06 - First Material
04:50 - Second Material
06:10 - Color Variation
08:50 - Wall Paint
12:20 - Damage
14:44 - Decals
17:45 - Edge Wear and AO
21:26 - Outro
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#b3d #texutring

Пікірлер: 230
@Mstwvr
@Mstwvr 2 күн бұрын
I must say, you are by far one of the best teachers for blender out there. You don't skip quite frankly anything. The pace is perfect and there's constantly a summary of what has been done so far. Great work man, keep it going!
@Ahtisham
@Ahtisham 2 ай бұрын
Bro you just gave away everything in this video, but I will buy your course anyway. You are the best teacher imo
@animeknowledge5048
@animeknowledge5048 2 ай бұрын
Yes yes keep bringing this guy he is amazing!
@jensgerntholtz4041
@jensgerntholtz4041 Ай бұрын
Excellent video, I love seeing the various workflows of different 3D domains. Fascinating!
@williamsjasper4953
@williamsjasper4953 2 ай бұрын
Great tutorial!!! Thanks guys, you' re amazing!
@robertdouble559
@robertdouble559 2 ай бұрын
Greeeeeaaat vid mate. Top shelf work.
@maximusgerardin
@maximusgerardin 2 ай бұрын
Amazing to see your tutorial here Covingsworth! I watched the whole thing and never felt bored a single second, it very clear and precise, with a good tempo and we feel like we acquired a new skill at the end ;) I'd just like to add it's always a good idea to bake your textures in the very end, mostly if you're using Curvature and Ambient Occlusion maps. It helps your RAM not getting overwhelmed by too many texture files, and fasten the render for curvature and AO maps you created. Of course, do it only if you have UV's already haha, but since you showed a good tip for quick UV's (which I didn't know before watching the tutorial, so thank you for that), it should be a fun process.
@romain4520
@romain4520 2 ай бұрын
I am amazed by this video. The best shader tutorial for creating the color of a building! excellent ! Thanks a lot !
@tdombui
@tdombui 2 ай бұрын
this was the part of my project that I was dreading. Thank you for making this.
@rudra_anand
@rudra_anand 2 ай бұрын
Amazed by this workflow! Great video :)
@ArcticAdder
@ArcticAdder 2 ай бұрын
Outstanding tutorial! Thank you so much for making this.
@graemeh6345
@graemeh6345 2 ай бұрын
I really appreciated how you broke that down and explained it so well!!! Thank you and keep up the great work. 👍
@collinsk8754
@collinsk8754 2 ай бұрын
Excellent tutorial!
@frankb4793
@frankb4793 Ай бұрын
Thank you for taking the time to make this great Tut!
@artisanjpeg1075
@artisanjpeg1075 2 ай бұрын
Great info, thank you! Looking forward to your course once I finish Blender Launch Pad.
@FredLespine
@FredLespine Ай бұрын
Brilliant work, very clearly explained. Thank you !
@kliegstudio
@kliegstudio 2 ай бұрын
Amazing Workflow and Clear Explanation - Awesome :)
@Covingsworth
@Covingsworth 2 ай бұрын
Thanks!
@adiiiiii1
@adiiiiii1 17 күн бұрын
Wow , lots of great tips in this one. Thanks for sharing!
@user-ir4jv6tz1v
@user-ir4jv6tz1v Ай бұрын
Cool tutorial! Thank you so much for making this.
@ahmedteeka
@ahmedteeka 3 күн бұрын
amazing!
@AdamZadig
@AdamZadig Ай бұрын
Amazing guide. Thank you.
@foolingshappy3447
@foolingshappy3447 Ай бұрын
WOW THIS IS SO BEAUTIFUL! THANK YOU SO MUCH!!!
@amitbt69
@amitbt69 Ай бұрын
Beautiful video. Thanks!
@mathaeis
@mathaeis 2 ай бұрын
This is freaking rad.
@toxicsludge77
@toxicsludge77 2 ай бұрын
Brilliant video, and expertly explained. Well done again guys!
@killer271007
@killer271007 Ай бұрын
Just what I needed. Thank you 🙏🏻
@mikeundo2310
@mikeundo2310 2 ай бұрын
AMAZING! Kudos for you!!! ;)
@CodeJos
@CodeJos 2 ай бұрын
Great tut!
@Sairawkerh
@Sairawkerh 26 күн бұрын
This is the Best tutorial i have ever seen and follow, and these is how TT should be.. Respect Team Boost
@abdennacer6329
@abdennacer6329 16 күн бұрын
amazing tuturial
@ealy3545
@ealy3545 2 ай бұрын
You are a legend this blows my mind
@evilotis01
@evilotis01 Ай бұрын
i learned SO MUCH from this video. thank you!
@techxippo535
@techxippo535 Ай бұрын
Great work ❤
@jacknight3690
@jacknight3690 25 күн бұрын
Dammn, that is such a great job! Amazin tut
@digitalbase9396
@digitalbase9396 Ай бұрын
Excellent video, very well explained
@user-zi8cj1bv2t
@user-zi8cj1bv2t 10 күн бұрын
the definate tutorial every concept artist should watch
@skyline3d
@skyline3d 2 ай бұрын
this tutorial is a goldmine thanks!
@niketanchavan020
@niketanchavan020 Ай бұрын
It is such a great tutorial. Got to know the insight and workflow.
@friendlyreptilian3767
@friendlyreptilian3767 Ай бұрын
thanks a lot! im trying to have all my workflow completly in blender this tut is amazing
@DaneBadenhorst
@DaneBadenhorst 2 ай бұрын
This was a great tutorial.
@89ZY
@89ZY Ай бұрын
The explanation is very detailed and very easy to be a learning medium, thank you for sharing 😊😊
@adeotiolayinka8253
@adeotiolayinka8253 Ай бұрын
great work
@MinisterHelam
@MinisterHelam 2 ай бұрын
dudde this so awesomeee
@TRIPTISHARMA-qs3sj
@TRIPTISHARMA-qs3sj 2 ай бұрын
this is wayy too beautiful
@conorsvfx
@conorsvfx 2 ай бұрын
great video! I need to update my buildings so this came at a good time
@lucatube007
@lucatube007 8 күн бұрын
uauuu very good!!!!
@eligijuspranskunas3509
@eligijuspranskunas3509 Ай бұрын
brilliant!
@marcusaurelius3611
@marcusaurelius3611 21 күн бұрын
thank you very much, i was looking for something like that for like a month
@vf3d
@vf3d Ай бұрын
Legendary tutorial
@nixonmanuel6459
@nixonmanuel6459 Ай бұрын
I can’t wait until someone creates a wonderful addon to do all this as well. I bet one already exists. Still it’s great knowing how to do this from scratch!
@cgboost
@cgboost Ай бұрын
You probably can find some add-ons on that topic on the Blender Market: blendermarket.com/
@forrest16
@forrest16 2 ай бұрын
Insanely goodd
@shadows1235
@shadows1235 2 ай бұрын
I would love to see this into a game ready assets. I feel like it will help boost more creativity!
@menteirradiante1307
@menteirradiante1307 Ай бұрын
obrigado pelo vídeo e por compartilhar conosco seu conhecimento, nunca tinha visto uma explicação tão detalhada e bem feita. tudo de melhor pra vc.
@Science3D
@Science3D Ай бұрын
great video
@FNTxKaneki
@FNTxKaneki Ай бұрын
Thanks 😊
@trillkodex1235
@trillkodex1235 2 ай бұрын
WOWWW"!!!! Thank you so much
@a.miroshin
@a.miroshin Ай бұрын
super!
@cesurdalms
@cesurdalms Ай бұрын
I always say you you are very good designer
@James.Just.James.
@James.Just.James. 2 ай бұрын
Oi oi oi another good tutorial from cg boost
@user-dz8hr9tc5u
@user-dz8hr9tc5u 4 күн бұрын
Its important to note that this AO and edgewear mask only works in Cycles Render Engine. If you want to replicate it in EEVEE use ambient occlusion node.
@samgoldwater
@samgoldwater 2 ай бұрын
Covi is fantastic 😊
@blenderstuffs
@blenderstuffs 2 ай бұрын
sweet!
@influencersagency3847
@influencersagency3847 Ай бұрын
Greatt!!!!
@nasserahmad4653
@nasserahmad4653 2 ай бұрын
I never used Blender before, but I would like to learn for I can flow you, thank you for sharing the files
@danteb5978
@danteb5978 Ай бұрын
This is really fucking impressive stuff.
@cakraaji4436
@cakraaji4436 Ай бұрын
this shit convinced me to buy the course, awesome tutorial!
@LORENZOCOLALONGO
@LORENZOCOLALONGO Ай бұрын
Great 🎉🎉🎉
@user-kt4kh8he7e
@user-kt4kh8he7e 22 күн бұрын
Thankyou for sharing extremely knowledgeable contents. Please share about lighting realism in detail. Thankyou
@wavy9703
@wavy9703 6 күн бұрын
Fantastic tutorial. Please, where can i download the brush and decals from
@SuperDaDaDaDaDaDaD
@SuperDaDaDaDaDaDaD 2 ай бұрын
Blender really need a layer system for shaders, that level of spaghetti nodes for a super basic "color variation"+"wear"+"Decals" is ridicolous
@PASTRAMIKick
@PASTRAMIKick 2 ай бұрын
node and layer based systems are at odds with each other, it's always one or the other, I don't know if blender would ever add such a system. People switch to the substance programs for texturing and shading.
@dagoelius
@dagoelius 2 ай бұрын
there are add-on paks that do it without the need for manual spaghetti setup.
@aminuteofhappiness6852
@aminuteofhappiness6852 2 ай бұрын
Blender needs to take a look on texture painting improvements to at least have an alternative to substance painter, so we don't need to make too many nodes for just these materials. I'm okay with making it as long as there's a tutorial like this one. I noticed that blender is more focused on geometry nodes, for me it's way too hard to learn as it's a visual programming tool, I should focus on creativity rather than doing geo nodes setup.
@Toskyval
@Toskyval 2 ай бұрын
Check PBR Painter v2.4 by ByteBrush Studio, the next 3.0 version will make it even better
@alikodangote6901
@alikodangote6901 2 ай бұрын
What are the add one? ​@@dagoelius
@steelej_fx
@steelej_fx Ай бұрын
bro 🙏🏻🤝🏼🙏🏻🤝🏼
@CPalanysamy
@CPalanysamy 2 ай бұрын
I like how nowadays realistic means filthy
@ovecka17
@ovecka17 17 күн бұрын
i think a lot of people overcorrect from the super clean ‘perfect’ look of unrealistic cgi to make something that looks way more grimey than it would be in an attempt to be ‘realistic’ but making it actually unrealistic in the process i say this as someone who loves the grimey look. its much more visually interesting imo and feels more lived in and alive than a more realistic thing. but labeling it as realistic is inaccurate
@ovecka17
@ovecka17 17 күн бұрын
another great thing is when people try to have realistic lighting and just make everything super wet to show off reflections and then label it ‘realistic’ when it is anything but
@Pinkode
@Pinkode 6 күн бұрын
You just got me laughing 😂
@FhayAlonso
@FhayAlonso 7 күн бұрын
excellent video, very clearly explained, I could suggest as a complement to show how to import your finished model correctly and without errors into an engine like unreal
@VictorBosich
@VictorBosich Ай бұрын
Damn!
@Mobiz01
@Mobiz01 2 ай бұрын
I really like this workflow First of all special thanks to you And I want to ask something that these Grunchs and brushes which you are providing can be used for commercial purpose ?? Which lisence it holdes
@LaughingKarrot
@LaughingKarrot Ай бұрын
Damm ur the truth
@girugaymesh
@girugaymesh 2 ай бұрын
Amazing tutorial and stunningly beautiful results! One question though: Do you also have a workflow of baking all of this, so it can be used in a game engine like Unreal?
@dertobbe1176
@dertobbe1176 2 ай бұрын
3:43 could you make a short tutorial in how to bake those Informations to textures? So that you can bake all the stuff from the blender Material to diffuse and normal and maybe to height mal
@LupusMechanicus
@LupusMechanicus 2 ай бұрын
Ya they never cover actual game ready workflow it's kinda frustrating/laughable. No I am not paying money for anything that isn't specifically focused on making game assets.
@matizz8
@matizz8 Ай бұрын
Fantastic! What if I would want to export this for a game engine? I would love to see a process like this, to have uvs and bake the textures to use for games ❤
@kingsfordheyday2437
@kingsfordheyday2437 2 ай бұрын
y'all should buy his course and subscribe to his channel .. he is the best guy to learn from
@3dcreaprint886
@3dcreaprint886 Ай бұрын
Awesome tutorial !! Thanks a lot for that :) But I have an issue, damages and other masked textures don't show up on render. Is that normal ?
@kraig800i
@kraig800i Ай бұрын
I really liked the results and your format of tutorial is great to follow along with so that's a big plus. I would want to export the final results to Godot though as a GLTF or OBJ but seem to be having issues with anything that isn't PBR based. Would you be able to make a tutorial on how to best approach taking this building into a game platform? Specifically Godot since Unity and Unreal seem to have easier work flows but my computer can't handle either of those.
@Znop
@Znop Ай бұрын
The best way I can think to do that would be baking all the texture nodes into texture maps (One for the main building and one for the Mashrabiya). Blender lets you bake everything you'd need like the AO, roughness, displacement etc. Just search "Blender bake texture nodes" and follow along one of the tutorials (Ryan King Art's tutorial is great). Then theoretically all you'd need to do is bring in your OBJ into Godot and use the baked materials inside the engine
@3TQHAJSHNQ
@3TQHAJSHNQ 21 күн бұрын
Thanks for this! Would you consider making this tutorial using nodes in Unreal Engine 5?
@mishheart7279
@mishheart7279 Ай бұрын
Wow this video is so amazing thank you how can I sign up for your classes?
@cgboost
@cgboost Ай бұрын
Thanks a lot! You can join Cov's course here: www.cgboost.com/courses/master-urban-environments-in-blender
@Maytr3yiD
@Maytr3yiD Ай бұрын
Could you have also you have also used the gradient map for the blue paint as a factorial, even though that would also cover the pilars from the doors ?
@cgboost
@cgboost Ай бұрын
Yeah, that would be the problem, it would cover the whole lower section of the building + having a falloff.
@Maytr3yiD
@Maytr3yiD Ай бұрын
@@cgboost Thanks a lot 🥳
@FLyyVFx
@FLyyVFx 14 күн бұрын
First of all, thank you for your tutorial, which has given me a much better understanding of how to texture an object. I just have a problem with some of the textures from polyhaven. The image returned on my object and in length what it makes that I have a smoothed texture, is what somebody would have a solution?
@euclois
@euclois Ай бұрын
1:18 did you take those ref pics? i actually worked on one of those buildings while working for an architectural studio, in largo do terreirinho in lisbon, i recognize it. i used to walk there everyday
@girugaymesh
@girugaymesh Ай бұрын
13:25 - where can I actually get that brush (and others)? I can't seem to find it in the links in the description. Thanks :)
@cgboost
@cgboost Ай бұрын
Click this link: www.cgboost.com/resources There you find the "KZfaq Tutorials & Project Files" (email required to download).
@Zohaib6M
@Zohaib6M 2 ай бұрын
can you show how to uv unwrap a building
@JaxiPaxified
@JaxiPaxified Ай бұрын
The edge wear setup is only visible in cycles, in case you are confused as I was in the start
@eals3d2715
@eals3d2715 Ай бұрын
Bro your tutorial is soooooooooo gooooooood... But I have a question, is there a way to optimize all 4k textures that used?
@eals3d2715
@eals3d2715 Ай бұрын
Ohh I can bake the textures right
@gustavoiks8959
@gustavoiks8959 2 ай бұрын
How do you manage to show displacement in material preview? in my blender setup, even with "bump only" the displacement only works in Cycles rendered view, in material view it does not show anything.
@gustavoiks8959
@gustavoiks8959 2 ай бұрын
Found the solution, if you want to see the displacement in material preview, you need to unplug the normal map on the principled shader, otherwise you will see only the normal map and not the displacement, i dont know why but blender seens to ignore the displacement in material preview if you have anything plugged in the normal input.
@TauseefAhmed-dd8vc
@TauseefAhmed-dd8vc 2 ай бұрын
@@gustavoiks8959 thank you for your help
@evilsuperbrain
@evilsuperbrain 2 ай бұрын
Where are the grunge textures? I can't find them at any of the links in the description.
@davidattenborough4482
@davidattenborough4482 Күн бұрын
What's the best way to swap in between doing the damage painting and the decals, I select the damage node in the shading tab, but my stencil is still on my screen, the only way it seems to go back into damage mode is if I clear the decal texture from my tool tab, if this is the only way then thats cool, was just wondering if there was an easier way to quick swap
@AhmedsCC
@AhmedsCC Ай бұрын
the results are astonishing!! Im wondering though, isn't such a workflow extremely expensive in terms of perfomance?
@Hudson1615
@Hudson1615 19 күн бұрын
Can all your texturing work done in the shader editor be baked into a texture map? Using the UV map already unwrapped in this model?
@mr.j7899
@mr.j7899 21 күн бұрын
Can I export the texture maps after?
@karatecat_6426
@karatecat_6426 2 ай бұрын
how do I access the downloadable decals?
@renanseal
@renanseal 9 күн бұрын
Is it possible to bake this in textures and use in game assets? Using cycles baking?
@cgboost
@cgboost 9 күн бұрын
Sure, you can use principled baker to make the process easier or simply use the classic Blender baking system. ~ Masha
@one28music
@one28music Ай бұрын
where can i get the resources, the link is not target specific
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