Create PCG Forest Path with Unreal Engine 5.3 - Tutorial

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CG Dealers

CG Dealers

Күн бұрын

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In this PCG video series we will start with creating AAA procedural forest path. You can modify the path chunk and create whatever you want!
#unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #gamedesign #rvt #runtimevirtualtexture #realtimerendering #ai #aianimation #animation #pcg #unrealpcg #unrealenginetutorial
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Timestamps:
00:00 - Introduction & Final Result
00:33 - Support More Free Videos and the Channel
01:27 - Download Assets from Quixel Bridge and Epic Marketplace
02:10 - Folder Structures
03:12 - Custom Nodes from Electric Dreams Demo
03:41 - Create BP_PCG_Spline
04:38 - Create your Art Chunk for the path
06:13 - Level Instance Workflow
07:59 - Create PCG_Spline_Graph
17:34 - Connect PCG Spline Graph to Blueprint PCG Spline
17:54 - PCG Static Mesh Spawner Bug fix
18:16 - Test and Tweak the Space between elements
19:24 - Add Tags to your 3D Assets
19:46 - PCG Transform Points Bug fix
20:33 - Final Result
21:20- Outro

Пікірлер: 69
@ricardobino7410
@ricardobino7410 4 ай бұрын
Holly cow!!! this was way more complex than I thought, and he goes over everthing in 20 minutes.
@biobaumag6359
@biobaumag6359 4 ай бұрын
Startet learning PCG about a month ago and there where no good Tutorials on the Internet. That helps so much. thank you
@CGDealers
@CGDealers 4 ай бұрын
Great to hear!
@IstyManame
@IstyManame 4 ай бұрын
omg the timing, i just started learning pcg today
@CGDealers
@CGDealers 4 ай бұрын
Reading your minds :))) This will be very useful to you!
@ToysRUsKid_Critter
@ToysRUsKid_Critter 4 ай бұрын
I love this channel. Yes, I’m part of your Patreon crew
@CGDealers
@CGDealers 4 ай бұрын
Awesome! Thank you!
@TheHaruguchi
@TheHaruguchi 4 ай бұрын
素晴らしい動画だ。非常にためになった
@grapho13
@grapho13 4 ай бұрын
amazing tutorial, thank you for share
@CGDealers
@CGDealers 4 ай бұрын
Glad you liked it!
@mmmeiw
@mmmeiw Ай бұрын
Thanks for the tutorial!, just 2 fixes that i want to share for those having these problems, before starting the tutorial, turn on the plugin Procedurial Content Generation Framework, or you wont find the PCG component, and if your spline doesnt spawn any mesh, open the PCG_CopyPointsWithHierarchy, and connect the unplugged nodes, mine came unplugged for some reason, after that it should work.
@CGDealers
@CGDealers 29 күн бұрын
I'm pinning your comment so people can avoid those mistakes :)
@violentpixelation5486
@violentpixelation5486 4 ай бұрын
On point! 💯🔥👍
@CGDealers
@CGDealers 4 ай бұрын
Thanks 💯
@teddysoftwares3007
@teddysoftwares3007 4 ай бұрын
You are great!Thanks for tutorial
@CGDealers
@CGDealers 4 ай бұрын
Glad it was helpful!
@shadowknightff
@shadowknightff 4 ай бұрын
Will you please try to create desert dune environment 🙏🙏
@matizz8
@matizz8 2 ай бұрын
Is it possible to create 2 or 3 level instances of that road asset and randomize them along the path? Would be super cool if that can be done. Amazing tutorial, thank you
@CGDealers
@CGDealers 2 ай бұрын
Yes you could do that.
@matizz8
@matizz8 2 ай бұрын
@@CGDealers that's great, but something is not working for me. I repeated the tutorial 3 times and I still end up with an empty spline. Im using 5.3.2
@bendiba28
@bendiba28 4 ай бұрын
Hi! thank you for this tuto, it makes it all clear!!! However I noticed that if I add blueprint (assembly of bunch of SM) into the level instance, it spawn it well but the transform point mess up the layout of the static meshes contained into the blueprint actor... is there a way to apply transform to the blueprint as a single entity rather than applying random transform to each SM separatly??? Thank you
@emersonharropcgi1983
@emersonharropcgi1983 4 ай бұрын
Hi, ive downloaded the custom nodes from the electric dreams set, but i only have 2 show my folder and both of them come up with an error saying "Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?", im not sure what this means or what to do. would massively appreciate any help! thanks:)
@jayhop960
@jayhop960 4 ай бұрын
you are so awesome, like you helped me here so much, i was soo sick and burnt out on trying and trying and deleting projects and then you release these awesome tutorials thank you seriously, but one question, how do ytou import the heiarchys
@CGDealers
@CGDealers 4 ай бұрын
Import the hiarchy?
@jayhop960
@jayhop960 4 ай бұрын
i got it now nevermind thank you sir@@CGDealers
@jayhop960
@jayhop960 4 ай бұрын
but im still having issues with the blueprint actor@@CGDealers
@xjuliussx
@xjuliussx 4 ай бұрын
love your videos, is what i was looking for last 1 year or more. Still no solid informations on the subject how this can be procedural.
@CGDealers
@CGDealers 4 ай бұрын
I hope this helps.
@ZenWisdomToday777
@ZenWisdomToday777 3 ай бұрын
Why is the channel demonetised?? :0
@user-ci9vq2ce8p
@user-ci9vq2ce8p 7 күн бұрын
5:04 Creating base forest in new level requires me to set view mode to unlit to see objects, even you used lit mode.
@croustib4t207
@croustib4t207 2 ай бұрын
hi I'm using unreal 5.3 and double checked everything but nothing shows, I tried to replaced the copy point with hierarchy node by Post Copy Points- Offset Indices Another comment suggested to install "PCGBlueprint Element" plugin but didn't find it in the Electric Dream Folder
@poly_base3d
@poly_base3d 2 ай бұрын
thanks for let us access costom nodes, the complete project is too big for download🙏🙏🙏🙏
@CGDealers
@CGDealers 2 ай бұрын
Yeah I know. You need to have space for it : )
@TolisPiperas82
@TolisPiperas82 4 ай бұрын
Is there tutorial where you make this piece?
@CGDealers
@CGDealers 4 ай бұрын
Just download assets from Quixel and moving, rotating and scaling them. Nothing so special about it. Just take your time, download assets from Quixel Bridge, get a reference from real world and start mimic it. You just use Move/Rotate and Scale tools :)
@KreakStros
@KreakStros Ай бұрын
Hey, pivot point of my blueprint class is far from the created level (pivot point of the level is placed in the middle of it) I think the problem lies with the spline starting point - is there any solution to fix this ?
@CGDealers
@CGDealers Ай бұрын
Join our discord server, the community will help you out there : discord.gg/bdVDtR5DSb
@tanyabricker7902
@tanyabricker7902 2 ай бұрын
I followed every instruction and even watching other videos to complement, but for some reason my level instance is not shown, the line appears but without any mesh. I installed all the plug-ins from Electric Dreams and I migrated the custom nodes, but even with that, I can't visualize the Blueprint correctly. Please Help!!
@CGDealers
@CGDealers 2 ай бұрын
Join our discord server so the community can help you out. Or write me a message @coldwave in discord discord.gg/RXEFUnPwSJ
@azeezshaik5563
@azeezshaik5563 3 ай бұрын
Can I use this in my short films?
@CGDealers
@CGDealers 3 ай бұрын
yes
@OlegNikonenco
@OlegNikonenco 4 ай бұрын
😀👍
@emersonharropcgi1983
@emersonharropcgi1983 4 ай бұрын
Hello, i got to the point filter part and i get a warning saying "1/1:[PB_PCG_Spline_C_2] Warning: TargetData doesnt have target attribute/property 'trees'", its saying this for all of my point filters, if its refering to the tags, ive tagged all my assets so im not sure whats causing this, any help?
@CGDealers
@CGDealers 4 ай бұрын
It should be from the tags. Hop into discord so we can help you out.
@thisisriil
@thisisriil Ай бұрын
Found this issue as well 😢, did u guys resolved it?
@user-so3is7tg2x
@user-so3is7tg2x 2 ай бұрын
Can anyone provide me with assistance? I’m having trouble with PCG spline graph for a path. I got it to load my level instance but no matter how long I have the spline it only shows one instance. I have tried both distance as well as subdivision in the spline sampler
@CGDealers
@CGDealers 2 ай бұрын
Join our discord server so the community can help you out. Or write me a message @coldwave in discord discord.gg/RXEFUnPwSJ
@rayhanproject
@rayhanproject 4 ай бұрын
we need to scattred the object by ourself?, at 4:40
@CGDealers
@CGDealers 4 ай бұрын
Yes, by hand to have the best control. Its pleasent and easy process. Get some references and start moving, scaling and rotating objects :)
@ashusharma_
@ashusharma_ 4 ай бұрын
how to import custom_node filein my project that not working in my 5.3 version
@emersonharropcgi1983
@emersonharropcgi1983 4 ай бұрын
Copy the plugins folder from the electric dreams project to the plugins folder into your UE5.3 programs folders as you need the "PCGBlueprint Element" which is a C++ class then turn on the plugins in your project and they should be working, took me a while to figure that out lol. Hope this helps :)
@ashusharma_
@ashusharma_ 4 ай бұрын
thank you its working👍👍👍👍@@emersonharropcgi1983
@AdventureMine9
@AdventureMine9 Ай бұрын
why i do not have the append attribute set?
@RkOiller
@RkOiller Ай бұрын
same here -- i have 5.4.1 version installed
@AdventureMine9
@AdventureMine9 Ай бұрын
@@RkOiller news?
@CGDealers
@CGDealers Ай бұрын
I guess they substitute it with another node in 5.4. Go through the change log from 5.3 to 5.4 in Unreal official release doc and you will find what substitute it.
@AdventureMine9
@AdventureMine9 Ай бұрын
@@CGDealers I ill try thx
@JasonAdank
@JasonAdank 4 ай бұрын
why on earth is this channel demonetized?
@thenetimp
@thenetimp 2 ай бұрын
would be nice to have a tutorial that didn't require a download of a 55GB asset from the Unreal Engine....
@CGDealers
@CGDealers 2 ай бұрын
No need to download the assets. Use any other lowpoly assets.
@unreal_metronomus678
@unreal_metronomus678 Ай бұрын
Hi! Has anybody got this working with a landscape spline?
@CGDealers
@CGDealers Ай бұрын
Join our discord the community will help you out there: discord.gg/E2vZwGSxdS
@nayler2010
@nayler2010 2 ай бұрын
This is so broken the nodes have all changed aswell update video needed !
@CGDealers
@CGDealers Ай бұрын
I'm working on the water system now. Will update this soon. You could try to make this in 5.3 then update the project to 5.4 might work.
@henrygonzalez3841
@henrygonzalez3841 4 ай бұрын
I have repeated your video more than 5 times, I have started from 0 each time, but for some reason my objects are not shown, the line appears but without any mesh, do you happen to know why this happens?
@lucianogatto7949
@lucianogatto7949 2 ай бұрын
Check the PCG_CopyPointsWithHierachy node that he asked to download, it came broken and he forgot to mention on the video you need to fix it. Just look at the frame of when he has it open and copy it. You need to drag the PCG_PostCopyPoints-OffsetIndices
@croustib4t207
@croustib4t207 2 ай бұрын
@@lucianogatto7949 Hi, just tried this solution replaced the node by Post Copy Points- Offset Indices and like henry said I have juste the line of the spline and nothing shows, also double checked everything. Another comment suggested to install "PCGBlueprint Element" but didn't find it in the Electric Dream Folder
@tanyabricker7902
@tanyabricker7902 2 ай бұрын
@@croustib4t207 Hey, did you resolve the issue? I have the same problem and I can't figure what is wrong.
@user-so3is7tg2x
@user-so3is7tg2x 2 ай бұрын
@@tanyabricker7902did you get this fixed? I was having this issue and I deleted the pcg settings from my level instance and the remade it and added it back in. It then spawned my instance but I can’t figure out why it will only spawn one.
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