AccuRig: easy auto-rigging (better than Mixamo?)

  Рет қаралды 239,114

CGDive (Blender Rigging Tuts)

CGDive (Blender Rigging Tuts)

Күн бұрын

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AccuRig
actorcore.reallusion.com/auto...
CC Blender Tools addon
github.com/soupday/cc_blender...
The character used in the video
shrsl.com/3qqbi
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Alive! Animation course in Blender
www.p2design-academy.com/p/al...
❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
www.p2design-academy.com/p/th...
❖Hard Surface Rigging In Blender
blendermarket.com/products/ha...
❖Auto-Rig Pro
blendermarket.com/products/au...
❖RBF Drivers
gumroad.com/a/348001395/XzWpB
❖Bonera
gumroad.com/a/99062899/oXuxm
0:00 Intro and Downloads
1:47 Quick Overview (sample character)
3:23 Rigging a Custom Character
5:06 Character Export from Blender
5:27 Rigging in AccuRig
9:11 Viewport Navigation
9:43 Hand/Fingers Setup
14:26 Tweaking joint positions
15:15 Upload to ActorCore
16:18 Export to Blender
17:40 Import in Blender (CC addon)
18:47 Convert to Rigify
20:05 Re-assigning Textures
21:38 DON'T export textures with FBX
22:24 Retargeting ActorCore Animations
26:13 Weight Painting
26:55 What's next?
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Пікірлер: 541
@roguecherry
@roguecherry Жыл бұрын
This is by far one of the best workflows for rigging. Thanks for the great tutorial.
@peterpanic7019
@peterpanic7019 Жыл бұрын
Thanks for making such easy to understand and thorough videos :) Learned a lot from them. Want to start the rigging course next
@ryut
@ryut Жыл бұрын
I have been learning Rigify wity your vids for the last 10days, and also was looking for AccuRig to Rigify tutorials, because my robot character has a weird proportion and Mixamo/Rigify doesn't work. Sooooo glad that you made this video, thank you so much! Will try it tomorrow! Thanks again.
@JGHHTechArt
@JGHHTechArt Жыл бұрын
Thank you so much for featuring my first character model on such an excellent video! If I knew it would end up here, I would've paid much more attention to the retopology 😅
@CGDive
@CGDive Жыл бұрын
Hey, good to hear from the model creator! The model is awesome, thanks for making it available!
@ezpz4646
@ezpz4646 Жыл бұрын
Hahaha 😆
@CGDive
@CGDive Жыл бұрын
@@ezpz4646 glad you're having fun without context :D
@ezpz4646
@ezpz4646 Жыл бұрын
@@CGDive Thank you. I just love hearing like minded people speak of relatable things. I'm a 3d artist myself.
@CGDive
@CGDive Жыл бұрын
@@ezpz4646 Yeah, the CG community is a nice place! :)
@forrestgump2114
@forrestgump2114 Жыл бұрын
I still get the notifications about your videos and I still watch them from time to time, unfortunately I left the 3D world two years ago, life became tough and it wasn’t paying enough, anyway just wanted to say hi and please do keep up the good tutorials you’re making, I learned a lot from you back in the days. Thank you.
@sanaullahraisofficial
@sanaullahraisofficial Жыл бұрын
Sorry to hear that. Ups and downs are part of life.
@hamzahshuaib4528
@hamzahshuaib4528 Жыл бұрын
@@sanaullahraisofficial Stay strong man, I hope you find better means. All is going to be good.
@CGDive
@CGDive Жыл бұрын
Hey thanks for stopping by to say hi even tho you're no longer in the field. Sorry to hear things didn't quite work out for you. But it's never too late. Maybe you'll come around to cg again.
@sanaullahraisofficial
@sanaullahraisofficial Жыл бұрын
@@jojomama3028 yeah agree.
@sanaullahraisofficial
@sanaullahraisofficial Жыл бұрын
@@CGDive you are great man. I always watch your videos. :)
@rachelshelby2814
@rachelshelby2814 Жыл бұрын
Exactly what I needed! I had been missing the add on and was feeling very confused what I was supposed to do with an auto-rig program that didn't give me any control bones. XD
@Teqlor1
@Teqlor1 Жыл бұрын
God, this is what I've been looking for all this time. Thank you so much!!!
@sellomogano3986
@sellomogano3986 Жыл бұрын
Finally soone who speaks in a calm way and getting to the point asap
@kingsridge
@kingsridge Жыл бұрын
Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed
@CGDive
@CGDive Жыл бұрын
Awesome, thanks! 🙏
@VirtualReality-zv5oh
@VirtualReality-zv5oh Жыл бұрын
Tested this with a DAZ-character (around 330 000 tris only exported as fbx without optimizing anything) and it was perfect. Thank you for the this tutorial. 😁
@ARTofTY-TV
@ARTofTY-TV Жыл бұрын
Really great video. This was the only one I could find that went through the animation retargeting process from actor core using accurig. The rest just showed accurig part.
@DemsCreates
@DemsCreates Жыл бұрын
Amazing video, thank you for always covering these kinds of software!
@21coldness36
@21coldness36 Жыл бұрын
Thanks for the video! Very helpful and easy to follow instructions
@supremebeme
@supremebeme Жыл бұрын
yes side or front view would be great and UNDO please!!! amazing tool all round, better results than mixamo with difficult characters I found.
@C.E.Alekperoff
@C.E.Alekperoff Жыл бұрын
Thank you, that was very informative and useful!
@aleksandrrush4076
@aleksandrrush4076 Жыл бұрын
Wow! I've just subscribed on your channel! You helped me a lot
@entropicking6007
@entropicking6007 Жыл бұрын
thanks a lot for this, will definitely help me a lot as a still learning modder for Dark souls 3/sekiro/elden ring. mixamo was good but this seems like an even better replacement.
@techmologue1869
@techmologue1869 Жыл бұрын
The comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.
@crystallinestranger
@crystallinestranger Жыл бұрын
This was incredibly helpful!!
@sulivarace7138
@sulivarace7138 Жыл бұрын
Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights. But sometimes it ends up gone but the character disappears as if it had been erased. On the other hand with simple models it works well. I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.
@ZephrusPrime
@ZephrusPrime Жыл бұрын
Thank you very much for breaking this down.
@parthchotaliya3468
@parthchotaliya3468 Жыл бұрын
great explanation great tutorial, keep up the good work!!!
@NikitaIsLive
@NikitaIsLive Жыл бұрын
Very well explained!
@inifamily966
@inifamily966 Жыл бұрын
thanks man I was struggling to manually rigfy my character
@FootyToonz
@FootyToonz Жыл бұрын
Awesome vid as always
@jc99_
@jc99_ Жыл бұрын
Best tutorial ever man!!! My Deadpool is looking fine affff ready for production!
@CGDive
@CGDive Жыл бұрын
Nice!
@CHITUS
@CHITUS Жыл бұрын
Very impressed with this tool, lets hope it stays free. Looks like an amazing replacement for Mixamo
@chekote
@chekote Жыл бұрын
So awesome! Thanks so much ❤
@travotravo6190
@travotravo6190 Жыл бұрын
I just use Auto-Rig Pro for blender. It's awesome and full of features from being in development a while.
@antoniolattuca5158
@antoniolattuca5158 Жыл бұрын
thanks a lot!!! so nice reverb
@DanielPartzsch
@DanielPartzsch Жыл бұрын
Thanks. Wow that's awesome. I was hoping that they'd release a similar addon to the mixamo control rig but converting it to a rigify rig is even better as this is compatible with a lot of of other tools. Does it basically give you the same results and functionality as if you'd rig the character with rigify from scratch yourself (apart from the face of course)? Also maybe you could do a tutorial on how to add a face rig to this. Especially via the faceit addon would be great!
@CGDive
@CGDive Жыл бұрын
I have this video showing how to add a face to Mixamo kzfaq.info/get/bejne/bb10ddSJuaevdJs.html Here it would be even easier. Just use the advanced Rigify option in the CC addon and generate the face. Then just add the weights of the face bones similar to the video above. I might make a video about this.
@emilybanach3480
@emilybanach3480 Жыл бұрын
@@CGDive Please do! I would love to learn more about this option!
@Kikinhocapoeira
@Kikinhocapoeira Жыл бұрын
@@CGDive Please do! This step is the only thing that's holding me back from moving on to learn unreal!
@nefnavarro213
@nefnavarro213 Жыл бұрын
well understood. Thank you you are the best teacher.
@TheKRRRX01
@TheKRRRX01 Жыл бұрын
Very good job! I luv to see, Accurig->Blender->UE4 (5) locomotion workflow
@VitusPolikarpusSM
@VitusPolikarpusSM Жыл бұрын
I like this tutorial, I'll try to practice it myself
@deodatusmaliti7790
@deodatusmaliti7790 Жыл бұрын
Thanks works fine. Greetings from Italy
@danielbogdanovic4412
@danielbogdanovic4412 Жыл бұрын
super helpful! thanks a lot
@carlosromero4820
@carlosromero4820 Жыл бұрын
that's so useful for beginners!
@maspang.records2860
@maspang.records2860 Жыл бұрын
it worked! thank you so much!!
@pagemare
@pagemare 3 ай бұрын
Perfect tutorial! This is what exactly I need for rigging!
@CGDive
@CGDive 3 ай бұрын
Great to hear!
@carldubcats3385
@carldubcats3385 Жыл бұрын
ITS REALLY WORKED LOL THANK YOU DUDE
@guierumerb9498
@guierumerb9498 Жыл бұрын
Good, but I rather wait for a more optmized version cause in my tests, I compared it to Mixamo's and Mixamo's showed a better result for me. Maybe it depends on the mesh and how it was retopologized as well, but for now Mixamo is doing for me. However it was a great tutorial, thanks.
@PoMkAc27
@PoMkAc27 3 ай бұрын
So interesting tutorial, thank you man 😊
@anurag_ghadigaonkar
@anurag_ghadigaonkar Жыл бұрын
thanks man you save a day!
@khapachiefofficer7955
@khapachiefofficer7955 Жыл бұрын
very well, I liked everything
@gavin1766
@gavin1766 Жыл бұрын
Everything works, especially free, use until it is too late!Cool! Downloaded))
@naudaff3d788
@naudaff3d788 Жыл бұрын
Thnak you so much for this usefull tutorial... 😄
@kelvinchuks8885
@kelvinchuks8885 Жыл бұрын
Awesome Tutorial For a free stuff, Thanks men
@bryanrayobalandra721
@bryanrayobalandra721 Жыл бұрын
And you've earned a sub from as well. Hope you reach 1 million subs soon man I'm glad I could add to that number. Hope you're
@CGDive
@CGDive Жыл бұрын
Thanks, Bryan! 1 Million subs coming soon(ish)
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
It would be nice if the addon checks for existing materials before adding them as copies. Guess that isnt that hard to add actually
@ridah2391
@ridah2391 Жыл бұрын
Thank you for this! Super cool video! A+++
@ramanrafiq7888
@ramanrafiq7888 Жыл бұрын
You are a literall dream saver
@raphaelguitarx5931
@raphaelguitarx5931 8 ай бұрын
AS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good
@CGDive
@CGDive 8 ай бұрын
That is awesome!
@raphaelguitarx5931
@raphaelguitarx5931 8 ай бұрын
@@CGDive can You make the second parte with adicional bones? Aditional like amor leg attached to the hip?
@Japleen_Couture
@Japleen_Couture 8 ай бұрын
​@@CGDivewhat is the minimum blender version requirement?
@anels9761
@anels9761 Жыл бұрын
Thanks a lot bro very nice video
@Frostbitecgi
@Frostbitecgi Жыл бұрын
please make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.
@arvoitusgames5278
@arvoitusgames5278 Жыл бұрын
Looks impressive! Thank you! I also got good results for my characters. Is it possible to convert this rig to Advanced Skeleton or HumanIK in Maya?
@CGDive
@CGDive Жыл бұрын
No idea about Maya, sorry :)
@mior5882
@mior5882 Жыл бұрын
thanks so much man
@muhammadjawad4937
@muhammadjawad4937 Жыл бұрын
thank you so much dude you're a god
@ivanejpg
@ivanejpg Жыл бұрын
awesome like always, Have you tried adding double joints to knees and elbows to rigify? i have tried somewhat successfully but it creates a sliding issue with the IK, hope you see this!
@CGDive
@CGDive Жыл бұрын
Hi. This is a very common question but - for some reason - I can't get myself to care about it :) But this guy has solved it kzfaq.info/love/suMM_xVywlWB8NMIT-L1dgvideos He is also on our discord discord.gg/YFH5HUv
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
27:30 What would really help me is knowing about cross-compatibility between all the existing dopesheet standards pertaining to various bone sets and how to troubleshoot between it all. I've got a kinect but I'm clueless how to stick it all together. I wanted to make a character that follows my movements realtime for fun, but it's taking foreverlonger than I thought.
@CGDive
@CGDive Жыл бұрын
Hi. "dopesheet standards pertaining to various bone sets" Rigs zero bells, sorry :)
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
@@CGDive Yeah I can't express what I mean really clearly because I'm a noob and English isn't my first language. There are all sorts of different rigs and all sorts of artists have all sorts of ways to rig their characters. What's the most universal way to travel through this all... Example if I download the kinect rig made by royalskies and I try to link it to the metarig and kinect data with the software with the big white bunny that I forgot the name and that costs a massive amount of money... I get all sorts of glitches so I assume some standards don't translate well. Anyways. I doubt I'll ever be a master at rigging, it's all way too advanced for a noob.
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
@@CGDive Bone sets... IDK, some people have sets of bones that are split right in the middle of the limbs like rigify, some use sets of bones that are much simpler, some uses really rudimentary sets of bones... Forgive my lack of vocabulary I'm trying to clarify what I meant. Say I download a random guy's super advanced armature and I want to load mixamo animations onto it and it ends up with the knee right in the middle of the forehead because something doesn't translate well.. Anyways... Like I said, it's moving so fast and people who started early are so advanced that I'll never catch up.
@baeredevelops
@baeredevelops 10 ай бұрын
I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!
@mukeshsuthar7007
@mukeshsuthar7007 Жыл бұрын
Thank you mate🙏🏻
@CGDive
@CGDive Жыл бұрын
My pleasure!
@NowisX
@NowisX Жыл бұрын
Impresionante!! Gracias por el dato!
@CGDive
@CGDive Жыл бұрын
mi placer!
@rsunghun
@rsunghun Жыл бұрын
I really loved this tutorial. Could you talk about accurig - blender + actorcore - marvelous designer - blender pipeline? I know how to do each of them but I'm having difficulty put those in pipeline. Thank you.
@CGDive
@CGDive Жыл бұрын
Oh, I don't have an MD license and my skills are lacking. I have used it a bit before but not enough to make tuts about it.
@StrangeButTrue360VR
@StrangeButTrue360VR 19 күн бұрын
Looooooooooove you maaaaaan 🥰🥰 just subscribed ... thats we call GOLDEN TOTURIAL 😎
@CGDive
@CGDive 19 күн бұрын
ha, thank you!
@Dude_Slick
@Dude_Slick Жыл бұрын
I have Auto-Rig Pro, so rigging is pretty easy. I would like better face rigging ability, but with shape keys and tweaks, I make do.
@airterrien3341
@airterrien3341 2 ай бұрын
Very usefull video. Would you know if it's possible to add a rigify head after the all process of converting the Accurig rig into a Rigify rig and join them ? Thanks a lot
@CGDive
@CGDive 2 ай бұрын
Might be with a variation of this workflow kzfaq.info/get/bejne/bb10ddSJuaevdJs.html
@moviemagicgillesdelage
@moviemagicgillesdelage 3 ай бұрын
Why is my add on not appearing? I downloaded the cc blender tools, but when I go to the add on and add the cc tools in my down loads nothing shows up for me to click the the box in the blender add on section. Why?
@stharlyn4894
@stharlyn4894 Жыл бұрын
THANKS !!!!! i can now make my own thanks i will
@andrarte1602
@andrarte1602 Ай бұрын
One question, does this addon work on the basic rig or just rigfy?
@ErrRationale
@ErrRationale Жыл бұрын
Moving the points around the mesh also push them along axis I dont want them to. Example if I drag a point up in Z it also pushes back in Y, and if I go to correct that then Ill push fwd in Y and then see it pushed the point all the way down in Z. Frustrating I cant lock axis, you'd figure thats an essential feature for 3D programs.
@CGDive
@CGDive Жыл бұрын
Yeah, I think I also mentioned that in the video. move/rot/scale gizmo would be nice.
@ArcayleGoogle
@ArcayleGoogle Жыл бұрын
Hey thanks for the video.The finished acu rig modell in blender deforms the modell with stretching if i pull sth furter from the character away than its pyhsically possible (hands or feet) do you know how to prevent such unreachable positions?
@CGDive
@CGDive Жыл бұрын
yes, select any IK control, go to N palen > Item. Under rig main properties, set IK stretch to 0
@tommcadam9110
@tommcadam9110 Жыл бұрын
Great tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?
@CGDive
@CGDive Жыл бұрын
I don't think so. You could add it in Blender.
@aryamarga108
@aryamarga108 6 ай бұрын
I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?
@SuperMontana2008
@SuperMontana2008 Жыл бұрын
Can you do tutorial on adding a face to this? and rigging cloth, belts, armour, props?
@mudit_mathur
@mudit_mathur Жыл бұрын
I second that
@9b8ll
@9b8ll Жыл бұрын
Yes!! I hope you will do a tutorial on it one day
@byondent
@byondent Жыл бұрын
Definitely would like to know how to add a face
@patrikkortvely1164
@patrikkortvely1164 11 ай бұрын
Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer
@CGDive
@CGDive 11 ай бұрын
You can, but it's not something I can explain in a comment. Learn animation and NLA in Blender. There are bits and pieces about thta in my Retargeting and Animation Playlists kzfaq.info/sun/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP kzfaq.info/sun/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
@theworldsofhemlockthecat3175
@theworldsofhemlockthecat3175 Жыл бұрын
Hello ! Accurig is a very powerful software (I have rigged characters which mixamo failed) but I want to know if a custom character rigged by accurig could use some mixamo animations (which have good quality and are free) for using in Unreal engine 5 ? That could be extremly usefull ! If you have any ideas, where’s wellcomed
@CGDive
@CGDive Жыл бұрын
You could use retargeting. That way you can use any animation on any rig with some effort. But that's a good question. I'll try to figure out an optimized workflow.
@maitreyaprajapati4708
@maitreyaprajapati4708 Жыл бұрын
Thanks so much
@mrlukanik4963
@mrlukanik4963 Жыл бұрын
Hey, I'd like to see a tutorial about rigging your own model with rigify for example and make it compatible with UE mannequin rig at the same time)
@CGDive
@CGDive Жыл бұрын
I have something like that in mind!
@dreambadger
@dreambadger Жыл бұрын
Do you need to use rigify in Blender if you have iClone? I'm researching work flows and there's so much overlap it's difficult to know what to use and where. I'm thinking: character creator 4 for a humanoid base > blender for sculpting to make more like a monster / retopology / uv maps > substance painter for texturing > iclone for animations (but I need accurig first?) > export "something" to Unreal Engine, where I do the Blueprints, blends, state machines, sockets for changing weapons on the rig, player controls and input to make a playable character in the game. Anyone got tips or advice on missing steps or things to be aware of?
@CGDive
@CGDive Жыл бұрын
I'm not familiar with iClone so I can't offer advice, sorry.
@ekaterinamozharovskaya3053
@ekaterinamozharovskaya3053 Жыл бұрын
Thank you again! ))) Is it possible to import a rigged model to Accurig? (I mean - convert Rigify rig to Accurig and import it, like we do with Mixamo).
@CGDive
@CGDive Жыл бұрын
Ah, no. That's not possible AFAIK...
@arcayleiv2484
@arcayleiv2484 Жыл бұрын
Hey, do you have a video where you show settings after rigify and show how to animate the rigified character? Or do you know a video which shows that? :)
@CGDive
@CGDive Жыл бұрын
See if this helps :) kzfaq.info/get/bejne/rLGXe5irva-9nYE.html
@Codrelan
@Codrelan Жыл бұрын
AccuRig seems to do a great job with bones compared to Mixamo, but screws up weight painting pretty badly compared to Mixamo. I'm attempting a character that is wearing a robe with clothing under it. Any suggestions on improving AccuRigs weight painting?
@CGDive
@CGDive Жыл бұрын
I am not sure if either mixamo or accurig can do a great job of the weighting the robe...
@mithulangunendran223
@mithulangunendran223 Жыл бұрын
merci beaucoup a toi :))
@santhoshmg2319
@santhoshmg2319 Жыл бұрын
Thank you
@HanSolocambo
@HanSolocambo Жыл бұрын
All rig solutions are always about biped. Can I rig anything with that or is it, again, only a solution for human-like meshes ?
@CGDive
@CGDive Жыл бұрын
True. It's just the most common problem that people are looking to solve so there are a lot of solutions. :) If you use Blender, I recommend Rigify or Auto-Rig Pro for non-human characters.
@LifeLess1999
@LifeLess1999 Жыл бұрын
Is there a way to link CloudRig Into the CCBlenderTools to autogenerate with this bone setup? It would make my very very happy if it were so!
@CGDive
@CGDive Жыл бұрын
I don't think it's possible, unfortunately.
@user-cw4ye4jz4k
@user-cw4ye4jz4k Жыл бұрын
Excellent video and excellent explanation I have a problem that appeared when I was importing into a blender. The character is small and the bones are scattered. Can I know the cause of the problem? I applied all the steps that you explained exactly.
@CGDive
@CGDive Жыл бұрын
hmmm, no I haven't seen this problem. Is it possible that your Blender settings are customized? E.g. scene scale that is not set to 1.0?
@alan112223
@alan112223 Жыл бұрын
Same issue. Did you manage to resolve?
@CGDive
@CGDive Жыл бұрын
@@alan112223 No, but I'd take a look at the initial scale of the object and make sure the scale is applied.
@alan112223
@alan112223 Жыл бұрын
@@CGDive ok, thanks!
@AlexiosLair
@AlexiosLair Жыл бұрын
I'm getting stuck on login because it is jsut white dialogue window for me and it doesn't seem to render login window properly...
@CGDive
@CGDive Жыл бұрын
Submit a bug report :)
@munkmade
@munkmade Жыл бұрын
was trying it out the rig is nice and everything was smooth. Really liked it. But once it got to me baking an animation onto the character, then using Animation Layers to try to do some light fixes to the animation... for some reason the rig's IK bones would just stop affecting the rig except for what was baked already. I can move the bones but they don't effect the mesh. Anyone else encounter this?
@CGDive
@CGDive Жыл бұрын
The baking probably switches to FK mode. Do you know how to switch back to IK?
@user-kv5ee6ou6q
@user-kv5ee6ou6q Жыл бұрын
After importing the Accurrig to Blender I've noticed that fingers were not rigged properly. How can I move bones manually and re-generate rig and apply it to Rigify? Thanks!
@CGDive
@CGDive Жыл бұрын
Yeah, good question. I've noticed that the AccuRig bones sometimes do not generate perfect fingers for Rigify. There is no good solution. You have to tweak the bones slightly to make them generate correctly. I am going to submit an improvement proposal.
@AutodidactAnimotions
@AutodidactAnimotions Жыл бұрын
Hi All the the rigging & export functions work offline for me The free CC4 Blender pipeline tool is a great addon that I have used for the past year. however I recently moved back a Daz/Diffeomorphic/Expy kit animation pipeline Because it is cheaper than buying into the reallusion eco system and the Daz models look far better in blender than the CC4 avatars due diffeo implementing Daz joint correction morphs. Accurig is marketed as “tool for everyone” but in reality it is a free loss leader product to foment sales of the Reallusion’s motion libraries. Nothing wrong that,of course, but people need to realize this before declaring Mixamo “dead” or thinking they have a free alternative to complete solutions like the mighty Autorig pro for Blender.
@CGDive
@CGDive Жыл бұрын
I agree with you pretty much 100%. Still, it's a nice new tool that could be useful to many people. And it's pretty new so hopefully, it will keep improving. Mixamo has been stale for ages.
@ayishaabdulbasithd
@ayishaabdulbasithd 6 ай бұрын
how you export offline please help me
@ayishaabdulbasithd
@ayishaabdulbasithd 6 ай бұрын
hi how can in export file offlie please reply @@CGDive
@CGDive
@CGDive 6 ай бұрын
@@ayishaabdulbasithd Don't know sorry!
@popsinspace2565
@popsinspace2565 Жыл бұрын
Can this be used on Space ship to open landing gear and wigs animation? In your opinion thanks for any help.
@CGDive
@CGDive Жыл бұрын
Oh.... no. Just humanoids :)
@popsinspace2565
@popsinspace2565 Жыл бұрын
@@CGDive TY
@julianhees8320
@julianhees8320 Жыл бұрын
Hey, really nice video! My only problem is, after rigify when i try to make my own animation and pull the foot or hand controller to far away from the character its starts to stretch the mesh. Do you know how to prevent this (example that i cant pull the controller to far away)
@CGDive
@CGDive Жыл бұрын
Yeah, select one of the arm or hand widgets, then in the N-panel > Item set IK Stretch to 0 :)
@julianhees8320
@julianhees8320 Жыл бұрын
thank you
@Starius2
@Starius2 Жыл бұрын
With a program like this, couldn't they take the parts feedback and use that to check edge flow?
@CGDive
@CGDive Жыл бұрын
Sorry, I'm getting a lot of spam and your question didn't make sense to me. If this is not spam, please clarify.
@angeldugarte7873
@angeldugarte7873 Жыл бұрын
Please i need help. the bones of the hands are not where they should be, nor are other bones like the chest. That happens when I apply the rigin in blender
@CGDive
@CGDive Жыл бұрын
"bones are not where they should be" not sure what that means, sorry :)
@binyaminbass
@binyaminbass Жыл бұрын
I'm assuming the Blender Addon's retargetting is only good for ActorCore to Rigify. IS that correct?
@CGDive
@CGDive Жыл бұрын
yes, only their asset work with the addon. They seem to have gone to great lengths to ensure that. ;) But I have workarounds for other animations. One using Auto-Rig Pro is coming tonight and another one with Rigify will be uploaded next week.
@Treloarian
@Treloarian Жыл бұрын
im still having problems importing the mesh into unreal engine Need help as i get an error that says it failed to create the asset
@CGDive
@CGDive Жыл бұрын
Not sure. You may want t ask at an UE community.
@shivangipriya4153
@shivangipriya4153 Жыл бұрын
Really thank you. Can you please show us how I can add control UI for full body as I try to find something I could not
@CGDive
@CGDive Жыл бұрын
I've shown two ways already. 1. In this video 18:47 2. In this video if you like to use Auto-Rig Pro kzfaq.info/get/bejne/jc-nqdaQtt_bfXU.html
@shivangipriya4153
@shivangipriya4153 Жыл бұрын
Thank you. in Auto-Rig Pro is not suitable for me. I hope and I wish to find for Rigify add on.
@shivangipriya4153
@shivangipriya4153 Жыл бұрын
OK, thank you so much
@yanzhang9852
@yanzhang9852 Жыл бұрын
i just make a quick test with it and blender. The exported fbx file cannot give correct result.
@CGDive
@CGDive Жыл бұрын
That's strange.
@yassineinsta7731
@yassineinsta7731 Жыл бұрын
thnx for help ...
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