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Cinematic Sound Overhaul! 🔊🎥 From the Depths Mod Review

  Рет қаралды 1,262

BorderWise

BorderWise

Күн бұрын

Cheers, Pineapple!
Link to the mods!
- Panzerv1's Cinematic Sound Overhaul: steamcommunity...
- Soundmod - Improved Battleship CRAMs: steamcommunity...
Channel Membership: / @borderwise12
BorderWise Twitch: / borderwise
BorderWise Twitter: / borderwiseweta
BorderWise Patreon: / borderwise
Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Dan Lebowitz - Birds in Flight
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Mod

Пікірлер: 22
@panzerv1dev
@panzerv1dev Ай бұрын
Hello! I'm the creator of the mod, thank you so much for making a video on it. Love your videos! To answer a few questions/notes: 1. The CRAM sounds are work in progress and are quite "flat" sounding at the moment. Generally uninteresting in the mechanical department which I will be changing. CRAM cannons are big mechanical monsters so I want to make it sound like so. I'll be updating the sounds as I go. I'm nowhere near done yet! 2. From The Depths audio is very limited in what I can change and a lot of sounds will just NOT play at certain times for some reason. The FTD sound handler will cut off sounds even when there is nothing else playing. There are also many many many sounds I wish I could add support for. Underwater explosions and impacts, frag impacts, different shell types etc. 3. APS cannons are a lot more difficult to change with my limited coding knowledge. I'll still be trying my best to redesign all of them! 4. Since this update, I've added a ton of sounds and will continue to update regularly! 5. I wish there was support for different explosion size sounds, I would SO make use of that! 6. Thank you for reviewing the mod!! Feel free to leave comments on the mod page with suggestions or what you'd like to hear! To the "large" explosions comment, I can make each explosion sound absolutely massive, but if everything sounds absolutely massive, the game will sound terrible. I will do my best to generalize each sound for the best audio experience! (That is unless FTD adds support for sounds per explosion size, then I definitely will add!) Thanks! - Panzerv1
@BorderWise12
@BorderWise12 Ай бұрын
Thanks for commenting, great to hear all that! Glad to hear the mod will continue to get updates, looking forward to seeing them! Thank you and happy modding! :D
@panzerv1dev
@panzerv1dev Ай бұрын
I've since updated the CRAM sound! it's FAR better now. More inline with what I wanted for it. Thanks again for making a video on my mod! ~
@SuwinTzi
@SuwinTzi Ай бұрын
Explosions do "pop" irl cause it's air rushing back into the void created. A fireworks show is a pretty good example of explosions in open air, since a firework shell is just a high explosive with burnable fragments, launched at low velocity. The difference in sound IRL also comes down to surroundings. In an urban environment, sounds echo and reverb more, open field there's more "thud". Finally on projectile weapons. Projectiles and their firing will sound different depending on if they're subsonic or not. Cause the sound it's coming from the air again.
@shipmasterkent9176
@shipmasterkent9176 Ай бұрын
Love the sentence "In this game gravity is optional anyways."
@BorderWise12
@BorderWise12 Ай бұрын
@@shipmasterkent9176 It really is. You can change the relative mass of blocks in the options config menu. XD
@monsterkicker291
@monsterkicker291 Ай бұрын
Well update on the power outage over here, our road has like 8 downed lines, but my gf has power so I'm at her house right now. I might get her to try FtD for the funny. Also can't wait to hear these sounds!
@BorderWise12
@BorderWise12 Ай бұрын
Hang in there, dude!
@Lightning_Terrarian
@Lightning_Terrarian Ай бұрын
I will say this before panzer himself actually gives a reply, but this is for sure a work in progress mod. I do feel that CRAMs need a bit more work from him (mainly for the reasons you mentioned), and for doom PACs the firing sound begins to break down (close to 0.05 times playback speed for em, he's working on redoing the formula for it with a bit of my help) Overall though this is still just the beginning, I know how much effort Panzer wants to put into this. (Also APS is a decent bit harder to change than CRAMs and such)
@BorderWise12
@BorderWise12 Ай бұрын
I realize that, but thanks for pointing it out anyway! :)
@Lightning_Terrarian
@Lightning_Terrarian Ай бұрын
I do hope this comment didn't show any disrespect though, I appreciate a friend of mine getting acknowledged for his good work.
@ethanrecinto1988
@ethanrecinto1988 Ай бұрын
Yay! I love your videos!
@WretchedEgg528
@WretchedEgg528 Ай бұрын
I often notice that guns don't make any noise at all, even when you turn off "noise reduction". I guess it has something to do with the limited ammount of channels for the sound. You can hear only like 3 sounds at the same time and everything else gets skipped. Mod fixes it a little bit by giving more priority to louder sounds.
@panzerv1dev
@panzerv1dev Ай бұрын
From the depths has a dynamic sound priority loader which isn't the "best" at making sure the right sounds are playing. It will cut out sounds to keep down on "voice count" which is just the number of sounds playing at once. I can edit the values of sound reset timing to an extent, but I can't change the priorities.
@Remington53
@Remington53 Ай бұрын
I honestly don't like how the "cinematic" CRAM sounds like a gun, it's a good sound but it messes with my headcanon that CRAMs aren't exactly firearms (if they are, why the differentiation with APS)
@BorderWise12
@BorderWise12 Ай бұрын
Wait, what are CRAMs if not firearms? Recoilless rifles?
@SuwinTzi
@SuwinTzi Ай бұрын
​@@BorderWise12with the amount of recoil it couldn't be recoiless
@williamamory6358
@williamamory6358 18 күн бұрын
I agree with OP on the unofficial CRAM lore. CRAM feels pretty different from a normal weapon, and between that and the fact that you have to assemble the shells one-by-one, packing in the payload (and because I associate them with the DWG), I can’t help but imagine the original CRAMs were makeshift cannons. The DWG made ammo for them by filling random barrels with explosives (remember how blocky the CRAM shells used to look?) and eventually the process was mechanized. This is all just headcanon but honestly I wouldn’t be surprised if the actual lore is something like this 😂
@JungleSamira
@JungleSamira Ай бұрын
Could there be any chance for you to create an overview on energy production? I've been having trouble finding the most optimised system; I thought I'd ask you for help.
@BorderWise12
@BorderWise12 Ай бұрын
You mean electricity for batteries, right? Sure, I could do that!
@NearQuasar
@NearQuasar Ай бұрын
Why is the premiere 30 minutes later than usual this time of the year?
@BorderWise12
@BorderWise12 Ай бұрын
Because I got tired of getting up at 5.30am for it. Literally. 😅
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