An actual guide about shopping would be great. I'm completely lost and overwhelmed by the amount of cheap purchasable gears to chose from, and don't have too much time on my hands this year.
@TheRulesLawyerRPG2 жыл бұрын
CORRECTIONS: If your GM doesn't allow guns, you can still play a Gunslinger who specializes in crossbows. Crossbows in PF2e also have reload requirements, and don't have the trade-off firearms have of less base damage in exchange for the Fatal or Scatter trait. FOR DUAL-WIELDING PISTOLEROS: At 20:07 the Pistolero could not use Raconteur's Reload because reloading normally requires a free hand. (She is dual wielding.) My original outline had planned to make explicit the fact that Raconteur's Reload requires a free hand, and that she took the Dual-Weapon Reload feat to account for when she is dual-wielding. This is very important for people considering being a dual-wielding Pistolero. I had planned a whole discussion about how she COULD do Raconteur's Reload instead (and get its extra benefit) if she had a firearm with the CAPACITY trait, which have multiple barrels and you can Interact/"reload" it without needing a free hand. BUT it was too expensive for a Level 1 character to afford plus buy a 2nd firearm, SO she was going to keep a hand free at the start to be able to do her special ability. She also has a repeating weapon (the air repeater) in her off-hand, so that she doesn't need to reload when she fires from that weapon instead. I thought the whole discussion was too complicated and off-putting for people just coming into the demonstration, and I wanted to show her Slinger's Reload ability in action. (Late in the planning, I had her draw her 2nd gun at the beginning, and hence the impossible Raconteur's Reload.)
@TheRulesLawyerRPG2 жыл бұрын
EDIT: Reached 1,000 subscribers! Woohoo!!!!! Any of you planning to play a Gunslinger? Which Way looks most fun to you?
@crimsoncow14102 жыл бұрын
I had to sub when I saw you at 999!
@TheRulesLawyerRPG2 жыл бұрын
@@crimsoncow1410 Thanks!!
@earbitter2 жыл бұрын
Still love the sniper support build. Sit on the back line, deflect enemy attacks and force their ranged forces into cover. Very fun
@nicolasvillasecaali76622 жыл бұрын
For me the vanguard seems good, I always play the tank and i want to try a guard automaton, wonder if it can do the work for a main frontline.
@gglovato2 жыл бұрын
i went with a sniper build that will use the free archetype for sniping duo dedication and will make sure to add the good debuffs and support actions, as it's not really a damage dealer
@danedewitt51982 жыл бұрын
Love these videos in comparison to some other Pathfinder KZfaqrs, because it's chill. A simple explanation of rules and features without newscaster voice patterns.
@TheRulesLawyerRPG2 жыл бұрын
Yeah, I decidedly don't have "the KZfaqr voice," and I deliberately didn't worry about it because I find that doing so distracts me from thinking about the points I'm trying to make. (I work off outlines and not a script.) Starting out though, some people disliked my "umms" so I've tried to cut those down, while trusting that the general way I talk to students I'm teaching is what I should stick to.
@danedewitt51982 жыл бұрын
@@TheRulesLawyerRPG I like the genuine aspect of it, because it feels like a friend is telling me something about the game. I often watch your videos first thing in the morning as I drink my coffee, so it's perfect!
@brocparker24262 жыл бұрын
Ugh, there is one particular example of this that drives me crazy listening to and his videos are the majority of what comes up when searching 2e content.
@nicolasvillasecaali76622 жыл бұрын
A basic explanation of the subclasses and a showcase of their skills in an example game, that is awesome, great work pal.
@TheRulesLawyerRPG2 жыл бұрын
Thanks! This is the first time I've tried to highlight ALL the subclasses of a class. Was a lot of fun!
@cheezeofages2 жыл бұрын
Way of the Sniper is kinda terrifying honestly. As your Way reload lets you hide when you reload, your inital deed does bonus damage when you rolled Stealth for initiative. So just straight out of the gate you are slinking along, starting fights hidden, pop off a +1d6 extra damage shot with a Fatal weapon with the big boost in accuracy of hidden and having higher level of proficiency so you are probably going to crit A LOT, reload and hide in the same action, and then you still have an action left. The first shot of a level 1 Sniper is liable to crit for 2d12 + 2d6! Imagine the terror of a woodland elf sniper gunslinger protecting his territory. Just taking cover anywhere in the woods, quickly and easily climbing trees for a good vantage point or to flee.
@nicolasvillasecaali76622 жыл бұрын
There is a reason why irl snipers are scary as hell, fight widouth giving a chance to fight back is an effective tactic in combat.
@TheRulesLawyerRPG2 жыл бұрын
Snipers definitely have a "3rd Action Problem" more than other characters, as they are so far from the battle. Wonder what's the best way to deal with it?
@pedroroch42 жыл бұрын
@@TheRulesLawyerRPG alchemical shot or the feat that gives +2 to hit that costs 2 actions
@Zakiel972 жыл бұрын
@@TheRulesLawyerRPG If I understand it correctly attacking reveals you from being hidden and also takes away your cover so in order to hide again you'd need to sniper's reload to take cover and then hide with another action, right? I mean there can be situations where you always have some form of cover or concealment that you don't lose from attacking but for the most part coming up from behind a rock to fire means you gotta get back behind the rock and spend another action to attempt a stealth check to hide so really you're gonna spend 1 action to attack and two to stay hidden throughout the fight which really locks you down, or am I missing something here?
@TheRulesLawyerRPG2 жыл бұрын
@@Zakiel97 It's under the Hide action: Strike does make you lose the hidden condition, but you treat the targeted as flat-footed for that Strike and then immediately become observed. You can have cover just by being positioned behind obstacle. This can give you standard cover (+2 circumstance bonus to AC). You can do the Take Cover action to turn that into greater cover (+4). You only lose the hidden condition, but not cover -- when you get up from hiding, you're still benefiting from being behind the rock, standing behind the corner of a building, etc. You then have the choice of Hiding or Taking Cover. They each give you a different and independent benefit: greater AC or the Hidden condition. You can have greater cover and not be hidden, you can be hidden and have only standard cover, and you can have both. (Don't think of hidden as having total cover -- the 2 things are different. Think of Hidden more as ONLY somehow not being observed of the enemy -- standing behind a curtain of leaves makes you unobserved, but doesn't protect you for example. Really it's just a game mechanic showing that they've somehow "lost you" for purposes of this 1 moment)
@cobra_XCI2 жыл бұрын
Great video! I would very much like a parallel one where you show you Foundry setup, with modules and whatnot. I noticed you have a few interesting ones, as well as some shortcuts setup.
@TheRulesLawyerRPG2 жыл бұрын
Sure! I'll add it to my list.
@chara20382 жыл бұрын
I feel like the raconteur's reload should also work with Bon Mot, with that, the pistolero would be able to specialize in diplomacy as well, perhaps it would make it too strong though XD
@smasmaster2 жыл бұрын
I would be interested in more information on the Monk subclass/Type that can flurry with guns.
@TheRulesLawyerRPG2 жыл бұрын
The Level 2 Bullet Dancer dedication feat teaches you the Bullet Dancer Stance. With this stance, during your Flurry of Blows you can make Strikes with simple firearms, and with bayonets and reinforced stocks (which can be attached to firearms/crossbows). And generally they can be treated as unarmed attacks for the purpose of other monk abilities. There are 4 other Archetype feats that help you fight melee+ranged in close quarters (L6), Black Powder Boost while attacking (L8), Shoot and reload as 1 action (L12), and disarm someone at range (L14).
@smasmaster2 жыл бұрын
@@TheRulesLawyerRPG Thank you for the response, do Bullet Dancers get any options on reloads?
@TheRulesLawyerRPG2 жыл бұрын
@@smasmaster That L12 feat basically. Some firearms have traits that act as workarounds: capacity lets you load several bullets in a barrel, and Reload doesn't require a free hand, and there are repeater weapons that have Reload 0 until the magazine runs out, 5 to 8 rounds I believe.
@alarkhar2 жыл бұрын
@@TheRulesLawyerRPG So, basically the Bullet Dancer is taken straight from a John Woo movie rather than an old west movie. I wonder if a DM would allow white doves to fly over the battlefield every time the Bullet Dancer strikes a critical...
@gassboi73922 жыл бұрын
Cowboy Ronald is the 1000 thousand subscriber reward we've always wanted
@Kingneo00532 жыл бұрын
I'm appreciating this channel more and more.
@SwagMeisterDave2 жыл бұрын
You a Legend. Keep up the amazing content!
@SwagMeisterDave2 жыл бұрын
Also first ;)
@cachotognax3600Ай бұрын
Small late correction: the spellshot dedication has been reworked, giving a spellbook, despite the flavor text still referencing the bullet conjuring shown in this video. I wonder when the change happened, and I guess the writers also found that action not particulrarly useful.
@mikegould6590 Жыл бұрын
I like the idea of an Even drifter who's abandoned the bow for the gun. Maybe one who's been to sea, and has seen cannons and pistols in action. Tricorn hat, great coat, and cutlass/pistol. Unemployed after leaving a navy, he's turned to being an outlaw.
@michaellauer8181 Жыл бұрын
Just rolled up a Fetchling Pistolero and I could not be more excited!
@sessione22 жыл бұрын
Great demostration. You showed a lot.
@gassboi73922 жыл бұрын
Make an inventor class shopping guide too!
@TheRulesLawyerRPG2 жыл бұрын
Of course!
@yari40462 жыл бұрын
i never played pathfinder tabletop but if i ever do i will def play a kobold bushwacker, just sounds like wayyy too much fun
@firehammock3021Ай бұрын
This is such a good video, thank you
@Minandreas2132 жыл бұрын
Another great video man.
@gamer23xd91 Жыл бұрын
It is great how no one in the fight showcase had any intend to honoring the duel 😂
@coolboy99792 жыл бұрын
Correction: You can still play a gunslinger even if your GM doesn't allow guns
@TheRulesLawyerRPG2 жыл бұрын
You are correct! This is an important point generally about the Guns & Gears book as well. Adding a correction.
@stephhanley31672 жыл бұрын
Nice video
@mahdiaman3993 Жыл бұрын
9:05 using your PERSONALITY... "wink, wink" 😹
@GeldarionTFS2 жыл бұрын
I will point out that Artillerist and Battle Smith Artificers make pretty good gunslingers in 5e, if guns exist in your world.
@robertd40612 жыл бұрын
I’m a bit confused about something, at 20:07 the Pistolero in the example is currently wielding a gun in each hand (she drew the second pistol with her Ten Paces ability), but you have her perform the Raconteur’s Reload action. Wouldn’t she need a free hand to perform this action, since all the ability says is that it lets you Interact to reload, an action that by default requires a free hand? I know there’s a first level feat that lets you interact to reload while holding 2 weapons, but isn’t that a separate action from Raconteur’s Reload?
@TheRulesLawyerRPG2 жыл бұрын
Crap, you're right. Raconteur's Reload does not say you can bypass the free-hand requirement. I'll add a correction. My original outline had planned to make explicit the fact that Raconteur's Reload requires a free hand, and that she took the Dual-Weapon Reload feat to account for when she is dual-wielding. This is very important for people considering being a dual-wielding Pistolero. I had a whole discussion about how she COULD do Raconteur's Reload instead (and get its extra benefit) if she had a firearm with the CAPACITY trait, which have multiple barrels and you can Interact/"reload" it without needing a free hand. BUT it was too expensive for a Level 1 character to afford plus buy a 2nd firearm, SO she was going to keep a hand free at the start to be able to do her special ability. She also has a repeating weapon (the air repeater) in her off-hand, so that she doesn't need to reload when she fires from that weapon instead. I thought the whole discussion was too complicated and off-putting for people just coming into the demonstration, and I wanted to show her Slinger's Reload ability in action. Late in the planning, I had her draw her 2nd gun at the beginning, and hence the impossible Raconteur's Reload. Thanks for catching.
@Ramperdos Жыл бұрын
If I decide to activate "Energy Shot" at the beginning of combat, but need to heal a teammate using Life Shot bullet during those first three Strikes, do I have to add that additional damage to my own teammate? To me it sounds like a yes, but I'd love to not heal (this happens very often) 1 HP to them and deal 1 damage at the same time.
@kyros9052 ай бұрын
Is there a way for the Vanguard to Shove without dealing with MAP? The skills says this Shove affects you next attacks normaly.
@ProPirateRyan2 жыл бұрын
This was a super helpful video! Thanks a ton! If you have a chance, I'm very new to this system and am trying to learn how to build characters properly, and the vanguard specifically is cool to me, but kinda confusing. How did you set up her basic ability scores? I assume dex is the #1 stat, cuz you need to hit the people you shoot at. BUT if you also want to succeed at all those shoves, I assume you also need str pretty high? Would you start with dex at 18 and str 16, with con at 14? Also. Would you maintain that ratio as you gain asi's? How much str is "enough" for all the shove actions?
@TheRulesLawyerRPG2 жыл бұрын
I'd guess you want your DEX to be 18 (it's your main attack) and you can still make STR 16. Add an attachment to your weapon (reinforced stock I think?) for melee attacking. Consider Voluntary Flaw if necessary to get your STR up. Ability Score Increases are plentiful (4 at a time) and give diminishing returns after 18, so it's not a HUGE handicap to have, say, a 10 Constitution since you can raise it to 18 eventually.
@magnusprime272 жыл бұрын
I dig the wind blowing dust or sand . What is the vet used here?
@TheRulesLawyerRPG2 жыл бұрын
Using FoundryVTT, and I'm using the FXMaster module! I tinkered with the settings for the "Clouds" weather effect.
@magnusprime272 жыл бұрын
@@TheRulesLawyerRPG looks great
@sageofdoom12 жыл бұрын
Sorry if I'm misunderstanding a basic concept. But can you not take the spell shot dedication if you also went way of the drifter?
@TheRulesLawyerRPG2 жыл бұрын
Correct. Spellshot is officially a 5th Way, and you can only choose one... it just so happens that this one requires you to commit to taking the Dedication Feat of the Spellshot Class Archetype at 2nd level.
@simurghthepersian72202 жыл бұрын
I don't understand how is scatter working isnt it a cone in front of you?
@gosubilko Жыл бұрын
Any idea what module the cover popup is? How bout the stats popup? Ilsandril’s Tooltips likely
@TheRulesLawyerRPG Жыл бұрын
The stats popup is Ilsandril's Tooltips. Hmm, I think the cover pop-up is one of the PF2e community macros you can put on a hotkey bar, under the Compendia
@courtneymoore54402 жыл бұрын
Thank you for this video! I am playing a gunslinger in the next campaign and looking into alternate options to reduce the targets AC to get those crits. Can you clarify if you missed rolling for the misfire in your battle scenario? When does the flat DC 5 roll happen after combat happens? The sentence I'm struggling with is..."If you attempt to fire a firearm that was fired the previous day or earlier and hasn't been cleaned since, roll a DC 5 flat check before making your attack roll. If you fail this misfire check, the weapon misfires and jams." Does the "...or earlier..." part of this sentence not mean earlier in the current round, or earlier in the day? My simple read means you need to spend 1 hour between each battle to clean the firearm.
@TheRulesLawyerRPG2 жыл бұрын
It's saying that if you didn't spend that 1 hour cleaning/maintaining your firearm today, you have to do this check when you fire. The "or earlier" is added to avoid players who, say, last fired their weapon TWO days ago and haven't cleaned their weapon since -- they, too, have to have cleaned/maintained their weapon either yesterday or today. It never comes up in the scenario because I assumed they maintained their weapons. If they hadn't, they would need to roll DC 5 "before making your attack roll", so every single time they try to fire.
@courtneymoore54402 жыл бұрын
@@TheRulesLawyerRPG Thank you for the follow up response. I guess the misfire from failed cleaning won't likely come into play from a lack of cleaning. If a misfire happens due to one of the various feats that has that as a possible outcome, do you interpret the rule to imply that subsequent attempts to fire the misfired gun (after clearing the jam with actions) don't require the DC 5 flat check? As an example, if you use Risky Reload, and fail to hit, the gun misfires. Now an interact action is needed to clear the jam. Another action to load the gun and then fire the gun again. The misfire rule doesn't imply that the DC 5 flat check is needed prior to firing the gun after removing the jam. How do you interpret this rule? It seems that the DC 5 flat check is unlikely to come into normal game scenarios. Any insight from your perspective is appreciated.
@TheRulesLawyerRPG2 жыл бұрын
@@courtneymoore5440 Ah, didn't remember that there are feats that can also lead to misfires. No, because there's nothing under Risky Reload that says it's still prone to misfires afterward. It simply says, "if you use this feat and you miss, it misfires." Outside of that, we default back to the usual misfire rule, which requires time to pass where you didn't maintain it.
@courtneymoore54402 жыл бұрын
@@TheRulesLawyerRPG Thanks again for your time trying to understand the timing of this rule.
@courtneymoore54402 жыл бұрын
@@TheRulesLawyerRPG Another question to misfires relative to firearms with capacity greater than 1...do you interpret the misfire rule to imply the firearm can't be fired until cleared, or is it only one barrel of the firearm that is jammed?
@Feralhyena2 жыл бұрын
Artificers are the closest, but they're not using guns in a martial way.
@Wolfphototech2 жыл бұрын
*My goodness i hope you are safe .* *You must live in a big city .*
@TheRulesLawyerRPG2 жыл бұрын
I live in a San Francisco residential neighborhood that is NEAR one of the city's main arteries. But ambulances and fire trucks seem to prefer my street for some reason!
@Wolfphototech2 жыл бұрын
@@TheRulesLawyerRPG Ah , okay. I hope you stay safe .
@snack_happy6562 жыл бұрын
Are you going to these for all classes?
@TheRulesLawyerRPG2 жыл бұрын
That was my original plan, but I'm now thinking I'll do a "Shopping Guide" that very briefly covers the classes. This doesn't preclude specific topics that are related to a class though: I'm considering a "How the hell do you play an alchemist" topic for example
@marcincaputa17102 жыл бұрын
I think gunslinger need some buffs and love, its way weaker then inventor. Any one know how to boost his dmg ?
@coolboy99792 жыл бұрын
Play with a team. Guns deal less damage, but are one of the best weapons for when you get a critical strike. You get a +9 at level 1. If you also have a team that grapples someone for you, frightened creatures, aids you, or uses +1 spells, then you will crit through the game
@marcincaputa17102 жыл бұрын
I know it have nice to hit bonus, and guns are fatal but whyt flat rolls on dmg you can crit for 5dmg total. Wher Inventor on overcharge can do +7 extra dmg, on a pick its way more powerfull
@TheRulesLawyerRPG2 жыл бұрын
Generally yeah you want the team to help you with the crits. The higher to-hit chance is also nice when you want to reliably hit, and when raw damage is less important (i.e. an enemy on very low health), that is its own situation where the gunslinger shines. The Inventor's +7 damage with overdrive is when they are Level 10. Better to stick with Level 1 for comparison purposes, when it is +2 (+4 on a critical success). I haven't seen anyone do a breakdown of the Gunslinger's average damage, but it would need to include the possibility that you are doing something to increase your to-hit chance so you can land a crit. The Reload tax combined with the lackluster base damage incentivizes you to do a "set-up" action like Frighten or Demoralize or Hide or Create a Diversion.
@marcincaputa17102 жыл бұрын
Inventor get this +7 on first lvl +4str and +3 int if you take pick you can do some serius dmg. Whyt the armor invention you get a tank whyt nice punch.