Classic Game Postmortem: 'Karateka'

  Рет қаралды 11,108

GDC

GDC

17 күн бұрын

Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a worldwide hit, full of groundbreaking innovations in story, cinematics, music, and animation. It was also the work of an unknown teenager looking to break into the game industry.
Forty years later, Jordan discusses how he pushed the limits of Apple II technology to create his breakthrough success. Through original design documents, film footage, prototype gameplay, and more, Jordan tells the story of how he developed his craft as an independent game developer and brought the illusion of life to computer screens around the world with Karateka.
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Пікірлер: 41
@mathieuvart
@mathieuvart 14 күн бұрын
I was born in 86 and Karateka was in a 115 game bootleg nes cartridge and it was my favorite game on it. This game is a big part of my childhood.
@YuriyKlyuch
@YuriyKlyuch 15 күн бұрын
Watching creative journey of Jordan Mechner is so inspiring
@LigreDesubi
@LigreDesubi 11 күн бұрын
It's such a pleasure listen to someone like him. So many things to learn from those genius pioneers!
@lobabobloblaw
@lobabobloblaw 13 күн бұрын
Jordan has such an enthusiastic and focused energy. I’m happy he’s become such a great source of wisdom over all these years!
@ArkaidDeims
@ArkaidDeims 14 күн бұрын
I love how all his family was on board and super supportive of his dream. Really sweet story
@rizalrizfani9092
@rizalrizfani9092 14 күн бұрын
Man, i remember playing this in junior high school. It really sooooo hard. And the bird, don't forget the bird
@ItsBaffledd
@ItsBaffledd 14 күн бұрын
Fantastic presentation and insight into your life back then. Thanks
@alpaykasal2902
@alpaykasal2902 11 күн бұрын
can't wait to learn more about Veda Cook. TY for her shout out. So great of you to name others.
@krazybubbler
@krazybubbler 16 күн бұрын
Fantastic talk, great personality. Really inspirational stuff on so many levels! Thank You Jordan Mechner and GDC.
@JordanMechner
@JordanMechner 4 күн бұрын
You're welcome, and thank you!
@hadror13
@hadror13 13 күн бұрын
Wow. I often think abiut this game and those time. Quite inspiring to hear the story behind it
@mayatung
@mayatung 16 күн бұрын
Excellent companion with all of Jordan's other work
@NR-fx8tk
@NR-fx8tk 2 күн бұрын
Such an amazing dedication to create the game. With no access to help on the internet and more primitive tools. He has my admiration.
@trysta73
@trysta73 15 күн бұрын
unsurprising but very funny that apple didn't having anything about assembly in their manual; if there's anything they can't stand it's enabling the user
@asocil4722
@asocil4722 16 күн бұрын
Jordan seems such a sweet guy
@TheKarishi
@TheKarishi 15 күн бұрын
Oddly, I remember bowing to the princess.
@alpaykasal2902
@alpaykasal2902 11 күн бұрын
The 1st game I ever bought, commodore version. You never forget your 1st.
@Nov-5062
@Nov-5062 7 күн бұрын
Mine was "Sting" by OrangeSoft, 1999. A quite cool Kirby ripoff on Windows. Just felt like sharing, sorry to bother you.
@RetroGamesCouple
@RetroGamesCouple 15 күн бұрын
An awesome presentation, didn't understand how the time passed!! (and with lots of information as well!)
@vicekenley5
@vicekenley5 15 күн бұрын
Getting Ready Player One vibes and I’m loving it
@blue5peed
@blue5peed 16 күн бұрын
All I remember is that this game was insanely hard
@SasukeUchiha723
@SasukeUchiha723 15 күн бұрын
god i played this game a lot as a kid........ as a late 90s kid, I enjoyed it a lot.
@jeffmccloud905
@jeffmccloud905 16 күн бұрын
I guess I've been pronouncing it wrong for 40 years.
@StephenHarperRaptagon
@StephenHarperRaptagon 16 күн бұрын
Yeah, I thought it was "karate ka"
@PsuedoNymrod
@PsuedoNymrod 16 күн бұрын
Same
@Nov-5062
@Nov-5062 15 күн бұрын
Well "Karah-teh" is the true way to pronounce Karate
@alpaykasal2902
@alpaykasal2902 11 күн бұрын
Yes!! Same. I thought, this guy keeps saying it weird.
@Quimbyrbg
@Quimbyrbg 15 күн бұрын
I haven't played much of his work aside from the iOS remake of Karateka, but this was a captivating presentation. I'm going to look into picking up his graphic autobiography because that's a fantastic idea for how to present it.
@JordanMechner
@JordanMechner 4 күн бұрын
Thanks! I hope you enjoy it!
@estranhokonsta
@estranhokonsta 15 күн бұрын
Most talks of GDC are informative and inspiring. This one certainly fall in that category.
@AlexGorskov
@AlexGorskov 16 күн бұрын
Great stuff!
@trysta73
@trysta73 15 күн бұрын
I'm glad you didn't do what Walt did for animation and actually did something independently artistic and good for games
@EurojuegosBsAs
@EurojuegosBsAs 4 күн бұрын
My kids find hard to believe that back on those days games came in books and you had to type them yourself. I know I did 😂
@MrNeurocide
@MrNeurocide 16 күн бұрын
So close :)
@rnts08
@rnts08 16 күн бұрын
Anyone not using their steam code? 😅
@Pootie_Tang
@Pootie_Tang 16 күн бұрын
I have it on my 10$ "Sup" handheld =)
@badpiggy4177
@badpiggy4177 15 күн бұрын
The sand Griffin ended up being a boss in Prince of Persia : Warrior within though lol
@0374studio
@0374studio 15 күн бұрын
Nowadays, the man develop the complex game to tell a story - days before, the man deed a very simple game, that's change (predicts) the game developing history 😅
@AlexGorskov
@AlexGorskov 15 күн бұрын
Hi, what do you mean by it "predicts"?
@trysta73
@trysta73 15 күн бұрын
you made geometry wars far before it ever came out and they didn't publish it... missed opportunity on their part
@ravindranasokakumar1957
@ravindranasokakumar1957 16 күн бұрын
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