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AI Learns to play Geometry Dash || Part 2

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CodeNoodles

CodeNoodles

Күн бұрын

Let's make an AI to play Geometry Dash!
In my last video I coded a simple clone of Geometry Dash and in this video, I make an AI to play it using neural networks. The neural networks evolve based on which players make it the furthest in the level, and by the end they truly are unstoppable! I hope you guys enjoy the video and make sure to subscribe if you liked it!
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Пікірлер: 488
@CodeNoodles
@CodeNoodles Жыл бұрын
Hey, I decided to make a part 3 to play some more levels as you guys requested! kzfaq.info/get/bejne/d5l6fdabv7K2g6M.html
@JavaCake
@JavaCake Жыл бұрын
:)
@laty9f1
@laty9f1 Жыл бұрын
Hey man I love your video but please make the screen behind your png thing dark instead of white. I got my retinas burned out at 2 am😅
@TrideGD
@TrideGD Жыл бұрын
This AI is WAY too human-like, it struggled with the triple spike. The AI takeover is upon us
@DeMooniC
@DeMooniC Жыл бұрын
Yo what's up tride lol And yeah I didn't expect it at all to get so far just in the third attempt and struggle with the triple like a real human would do xd. Pretty insane stuff
@UnknownedYt
@UnknownedYt Жыл бұрын
Tride
@pul-sor
@pul-sor Жыл бұрын
i didnt excpect tride to be here lol
@HEJOK254
@HEJOK254 Жыл бұрын
It even learned straight fly
@dirhi
@dirhi Жыл бұрын
hi hello hi
@BusterBrown1217
@BusterBrown1217 Жыл бұрын
The network literally found the MOST anxiety inducing way to fly through that part. I'm not sure if I like it or not.
@mazenyasser7208
@mazenyasser7208 Жыл бұрын
Because it only clicks when it's absolutely necessary, not like us who may click for the fun of it.
@killcrap1
@killcrap1 Жыл бұрын
I was stressed watching the first time it got to 63 percent, it had so many near misses
@tungleson7066
@tungleson7066 Жыл бұрын
​@@mazenyasser7208Not a player but aren't that the best way of playing?
@circumplex9552
@circumplex9552 Жыл бұрын
​@@tungleson7066no, its much more risky to do minimum clicks in ship sections
@abugidaiguess
@abugidaiguess Жыл бұрын
the AI struggling at 63% for generations is pretty relatable tbh
@anonymous_poketuber2300
@anonymous_poketuber2300 Жыл бұрын
Tru
@Herobrinegrn1
@Herobrinegrn1 Жыл бұрын
How isn't it relatable?
@freeeng01
@freeeng01 Жыл бұрын
Haha, yes
@MathHunter
@MathHunter Жыл бұрын
love how 1 icon struck the whole ship thing
@Dandailo
@Dandailo Жыл бұрын
Its just a triple spike tho
@AceTechn0
@AceTechn0 Жыл бұрын
Dang Generation 3 carried hard, that last cube seriously changed the Best Attempt from like 12% to 63% solo
@ObvSilent
@ObvSilent Жыл бұрын
lol
@pandaframe3985
@pandaframe3985 Жыл бұрын
Even AI can fluke
@darkfir3.
@darkfir3. Жыл бұрын
@@pandaframe3985 fr
@oh-no-not-me
@oh-no-not-me Жыл бұрын
Fr 😭
@meesvanhaaren4459
@meesvanhaaren4459 Жыл бұрын
Ofcourse it died at the tripple spikr
@Commander_Chopper
@Commander_Chopper Жыл бұрын
It would be very interesting to see how the winner network would perform on a completely different level.
@firefoxgamingpg3d
@firefoxgamingpg3d Жыл бұрын
Make it perform on slaughterhouse or another extreme demon let's see how It performs
@_Fuscous
@_Fuscous Жыл бұрын
@@firefoxgamingpg3d He would have to rebuild the entire level in his remake, meaning he would need to implement every single feature that is in slaughterhouse and not in stereo madness from scratch. I think he's going to stick with 1.0 levels.
@niek_de_piek
@niek_de_piek Жыл бұрын
@@firefoxgamingpg3d Remember the neural network only works with Cube and Ship at the moment, because he used an input node for isFlying, instead of one for every gamemode.
@thatoneguy9582
@thatoneguy9582 Жыл бұрын
@@_Fuscous hard machine or some shit then
@Md5offical
@Md5offical Жыл бұрын
@@thatoneguy9582 back on track or poltergeist maybe
@Cynderace
@Cynderace Жыл бұрын
does it pain anyone else to see every single one of the artificial intelligence icons die to the same triple spike at 63% over and over until gen 11
@freeeng01
@freeeng01 Жыл бұрын
Actually, it behaves as my real neural network, when I started to play this game :D
@puzzLEGO
@puzzLEGO Жыл бұрын
Now that the ai is trained, I wonder how it would perform on harder and harder levels
@NerdyRulerz
@NerdyRulerz Жыл бұрын
I love how the nature of the AI means that it does the flight sections in a way that looks as half-assed as possible while still surviving
@Orestekoa
@Orestekoa Жыл бұрын
It would be nice to see the AI learn some harder levels
@absoluterightsir4574
@absoluterightsir4574 Жыл бұрын
Yeah, like Slaughterhouse or Bloodbath
@OverHeatVD
@OverHeatVD Жыл бұрын
@@absoluterightsir4574 That would probably be too extreme. *no pun intended of course*
@ironici
@ironici Жыл бұрын
I love watching the nodes and connections change color. Since the input requirements are so simple, you can actually make sense of what the AI is thinking (unlike complicated networks)
@StormSB23
@StormSB23 Жыл бұрын
You could probably make a script that runs while geometry dash is running, and have it control the mouse or space bar so you can train it on the other mains levels, and even custom player levels.
@mollthecoder
@mollthecoder Жыл бұрын
Someone already tried that in the past, ended up making their own clone just like noodles bc it didn't work.
@sutsuj6437
@sutsuj6437 Жыл бұрын
You could probably do that, although that would require a lot of work. The real problem here is the "nearest obstacle distance" input, which the game doesn't directly provide anywhere in memory. "IsFlying" on the other hand would be simple enough with tools like CheatEngine.
@mira_nekosi
@mira_nekosi Ай бұрын
@@sutsuj6437 i'd just give the AI almost unchanged picture from the screen, probably with lower resolution and converted into YCbCr
@evandobbs6030
@evandobbs6030 Жыл бұрын
I live that you explained the why behind some of the code in the neural network part. Most people just make it and implement it without explaining to the viewer what it does, and why.
@BritishBoy
@BritishBoy Жыл бұрын
Hey! Thanks for the part 2! I was super hyped for this 😁 Also thanks for featuring my comment in the video :O the game is looking a helluva lot better now too! Hats off to you good sir ;)
@CodeNoodles
@CodeNoodles Жыл бұрын
Thanks, and thanks for the suggestion!
@BritishBoy
@BritishBoy Жыл бұрын
@@CodeNoodles anytime ;)
@airtoumfake
@airtoumfake Жыл бұрын
Dang! Distance to the next obstacle must have been a really good metric! They made it so far so fast!
@azuritii
@azuritii Жыл бұрын
man not even the ai can handle that triple spike
@RealNostalqia
@RealNostalqia Жыл бұрын
Damn, amazing video! I love watching the AI "evolve"
@noah_1r
@noah_1r Жыл бұрын
this is way to advanced, nice work dude
@stevenoct11
@stevenoct11 Жыл бұрын
S-tier username
@Nsquare_01
@Nsquare_01 Жыл бұрын
@@stevenoct11 by Nisha
@elijahiscozy
@elijahiscozy Жыл бұрын
I've been watching you for quite some time now. you deserve way more than 32k subs, your coding is phenomenal!
@theRealMaMo
@theRealMaMo Жыл бұрын
Such an underrated youtuber amazing video keep up bro 👍
@BNnnen
@BNnnen Жыл бұрын
you should make a part 3 and give it harder levels
@BritishBoy
@BritishBoy Жыл бұрын
I second this!!
@marcespano2866
@marcespano2866 Жыл бұрын
Just dont add back on track tho, might be too hard
@snowleopardseal
@snowleopardseal Жыл бұрын
and different gamemodes
@jamiebullshit
@jamiebullshit Жыл бұрын
you should try to teach it to play randomly generated levels.
@CodeNoodles
@CodeNoodles Жыл бұрын
That's a creative idea 💡
@theRealMaMo
@theRealMaMo Жыл бұрын
There is just one catch if the level is completely random impossible sections would occur so it would be smart to have prepared sections wich will spawn randomly and gets connected easily so that in a ship part suddenly a cube part spawns and in every part that spans could randomly generate some changes so it doesn’t get repetitive so fast
@WojtekXD-bx7jb
@WojtekXD-bx7jb Жыл бұрын
8:03 That leading player's straightfly was insane lol
@anthonywong7906
@anthonywong7906 Жыл бұрын
Just a few things I noticed: First, there’s no coins, although to be fair, would be something else you would also have to code, which if it was me, would to be lazy to do. And second, I noticed the ai had some trouble with the 3 spike jumps. If that’s the case, it could also be a good idea to hard code the timings for the more difficult jumps so it doesn’t need to take as many attempts to learn it.
@CodeNoodles
@CodeNoodles Жыл бұрын
Good points!
@indoterror8886
@indoterror8886 Жыл бұрын
It's about learning not following orders
@SpykoYT
@SpykoYT Жыл бұрын
actually the problem isnt triple spikes its the fact that one it learns the timing for one type of jump it uses that one timing for ALL the jumps so if i made 2 spikes one space and another spike [forcing the ai to jump early] the ai will learn to jump early but because of this will never be able to perform a triple spike
@dompan9169
@dompan9169 Жыл бұрын
@@CodeNoodles or maybe just stop it from changing the path that already works. There’s no reason for it to mutate during a part it has already completed. It only needs to change just before the part where it previously died.
@woweeeeee
@woweeeeee Жыл бұрын
The polargeist and back on track icons were the most intelligent ones
@Eagleleadsmc
@Eagleleadsmc Жыл бұрын
You should make a level editor and release the full thing so that people can experiment with what the AI can beat
@user-fs8th1pg4y
@user-fs8th1pg4y Жыл бұрын
I think it will get downed because he stole some assets.
@Sur3sT
@Sur3sT Жыл бұрын
I dont think robtop would care too much
@Radu_-ro6fp
@Radu_-ro6fp Жыл бұрын
i think i can make some kind of history of their quest to beat the triple spike so 20 cubes randomly started going and trying to beat a level, which seemed impossible for few generations. eventually, after 2 generations, they successfully got to 12% of the level. but, everything changed when a brave cube successfully beat the jump of the 12%, and exploring way furthermore. he got around 3 times further than everyone else, and people were shocked out. eventually, he learnt them about this, and how to do the big part of the level, but there was one problem... THE TRIPLE SPIKE! many considered it impossible, so they retreat trying to jump over a little spike. and much much more generations later, 4 people got to the triple spike, but only 3 made it over it. then a guy just died. and then right at the end, another flew into a wall. but one brave soul, successfully beat the level, making everyone shocked and being a legend to this day.
@CodeNoodles
@CodeNoodles Жыл бұрын
Well put!
@justarandomwoof2247
@justarandomwoof2247 Жыл бұрын
One of the rare channels where I have notifications enabled for! Your videos are really cool!
@notphantom_4710
@notphantom_4710 Жыл бұрын
(yoo I'm in the video) The new version is MUCH better. You are very talented and I love your content. One pet peeve I have for GD clones is that they NEVER get the ship physics/rotation right. But I'm assuming it's very difficult to code. Keep up the good work 👍
@thomasprados9876
@thomasprados9876 Жыл бұрын
I'm actually pretty surprise that a neural network this simple can perform this good in a few generations, good job ;
@yannrolland4193
@yannrolland4193 Жыл бұрын
Very surprised too, only distance to next, not even next height relative to player ... Surprising
@Md5offical
@Md5offical Жыл бұрын
Math Class: The rest of the class: Fails The nerd: 5:36
@Sans20xyz
@Sans20xyz Жыл бұрын
I kept on forgetting this wasn’t the actual geometry dash! Amazing job, keep up the great work!
@unstoppblekid
@unstoppblekid Жыл бұрын
remember that straight flying (I don't think you know what it is) could look off because of the ship gravity (just helping). also keep up the great work.
@sutsuj6437
@sutsuj6437 Жыл бұрын
I think the giving the AI ray casts that can detect obstacles would be more interesting than just the distance to the nearest obstacle. I'm pretty sure these 2 simple inputs are nowhere near enough to play the later levels of the game (Expect if the neural network is so big that it can overfit, but that's lame).
@drippymissouri
@drippymissouri Жыл бұрын
Spikes in gd have a small hitbox so you can go in the spikes a little bit. It makes triple spikes less evil.
@AndyGun11
@AndyGun11 Жыл бұрын
5:38 this AI was absolutely goated despite being only the 3rd generation
@GigaChadApple
@GigaChadApple 7 ай бұрын
It's funny and interesting how the AI was struggling at 63% with the triple spikes jump, because I'm sure that a considerable amount of people that played geometry dash cost that part.
@granitestorm8206
@granitestorm8206 Жыл бұрын
“With the basic idea out of the way, lets code this neural network” Proceeds to write more code than I can even process with my smol brain
@DrablyOlive
@DrablyOlive Жыл бұрын
6:31 I don't know why but that one going straight up into the ceiling cracked me up
@mazenyasser7208
@mazenyasser7208 Жыл бұрын
I'm studying Deep learning and Neural networks and play GD as well so this was pretty fun to watch and learn... My experience is still limited as I'm still a beginner but this inspired me to continue studying it to maybe build Neural nets like this in the future. Keep it up please.
@baphimitisgoated4674
@baphimitisgoated4674 Жыл бұрын
I think the reason it was struggling so much was because the ones that did better at jumping did worse at flying a way to fix this could be by making 2 separately categories of players being both flying and jumping and putting the best of the 2 together as the goat
@filipharvancik7052
@filipharvancik7052 Жыл бұрын
That flying part gave me so much anxiety, I cant even explain the amount
@thermalerosion4556
@thermalerosion4556 Жыл бұрын
How did you learn to code? Are you self taught, did you use internet teaching, etc. What software do you use to code?
@CodeNoodles
@CodeNoodles Жыл бұрын
I am self taught in Python and C++. I use Visual Studios 2022 for C++ and Vscode for anything else. The internet is the ultimate resource for any skill nowadays.
@IHateCopperGolems
@IHateCopperGolems Жыл бұрын
0:10 Look Mom, i'm in a KZfaq video
@elliothyson9154
@elliothyson9154 Жыл бұрын
It's cool seeing a person try to make ai play video games.
@jacabo136
@jacabo136 Жыл бұрын
seeing AI learn something stupidly hard wave levels would be an experience.
@assolutogamer9418
@assolutogamer9418 Жыл бұрын
Try more levels maybe demons and let the AI run for some hours or days?
@liamwhite3522
@liamwhite3522 Жыл бұрын
In Generation 11, at 8:43 a lot of the ships fell down onto the spikes but didn't die.
@hightierpeasant8048
@hightierpeasant8048 Жыл бұрын
he's like code bullet... but edible!!! great videos by the way 😊
@CodeNoodles
@CodeNoodles Жыл бұрын
Hah, thanks!
@helloypiple3281
@helloypiple3281 Жыл бұрын
I wonna see how AI will try other levels in geometry dash!!! It's really interesting
@Henrix1998
@Henrix1998 Жыл бұрын
How is it possible that only the horizontal distance to obstacles matters and not vertical?
@krauq
@krauq Жыл бұрын
he didnt specify how the input data is given, and i assume that its given like "a spike at height 4 is approaching ahead in 4 blocks"
@howlinghellgar2214
@howlinghellgar2214 Жыл бұрын
The squad rollin up to beat Stereo Madness
@2to5Raccoons
@2to5Raccoons Жыл бұрын
Every single time you upload, I look at it and think "Oh, a Code Bullet upload!" then I look closer and realize it's actually a Code Noodles video! I swear one of these days it'll be the other way around
@sqkriwvy
@sqkriwvy Жыл бұрын
the way ai plays as the ship gave me anxiety
@FlexNiko
@FlexNiko Жыл бұрын
interestingly while i was watching that footage at 3:00 i was thinking who codes like that, no changes, line by line and actually thought u might have setup some script or extension to do this for you 😂
@Dergy
@Dergy Жыл бұрын
I just wanna point out that one of the icons you grabbed was just the default mini icon
@spectralkat1597
@spectralkat1597 Жыл бұрын
im trying to learn how to program and i would like to say, thanks for inspiring me and keep up the good work!!
@mecha996
@mecha996 Жыл бұрын
Even the robot hate triple spikes
@78billion
@78billion Жыл бұрын
5:30 every game that makes you think there is multiplayer
@OTFTYT
@OTFTYT Жыл бұрын
9:32 CRACKED STRAIGHT FLY
@jaydenmerch459
@jaydenmerch459 Жыл бұрын
for real
@The_octogamer
@The_octogamer Жыл бұрын
Your avatar makes me hungry. Also great video man
@POGnator
@POGnator Жыл бұрын
Honey wake up a new video of CodeNoodles dropped
@ankv44m72
@ankv44m72 2 ай бұрын
Michigun jumpscares for AIs lol XD
@Ninjacat9000Ilovebigfloppa
@Ninjacat9000Ilovebigfloppa Жыл бұрын
Of course the triple spike of doom challenged the AI
@sentricityy
@sentricityy Жыл бұрын
been waitin for this video to come out
@memetech-
@memetech- Жыл бұрын
This is really cool, but I feel like it is missing a few things… not saying it *needs* all this, it is amazing as it, but if you feel like making it a touch better I would like to see these maybe: Ball mode, ufo mode, wave mode, small mode, upside down mode, advanced gameplay, pads, orbs, vertical gameplay, reverse portal, teleport portal, community made levels, speed portals, practice mode, triggers (which are unfair), coins, dual mode and my favourite - bad hitboxes
@black_m1n825
@black_m1n825 Жыл бұрын
So recreate the entirety of Geometry Dash, including 2.2 update.
@memetech-
@memetech- Жыл бұрын
Tried, failed. But again, an AI in GD is super cool, even if it is technically not even a tenth of GD
@TheFinnish1
@TheFinnish1 Жыл бұрын
It was really suprising that the AI got through (most of) the new challenges first try, I believe if this generation was put into Back on track it would do pretty well!
@CashtynSomethingCool
@CashtynSomethingCool Жыл бұрын
Flying part is just anxiety simulator
@zaneinsam649
@zaneinsam649 Жыл бұрын
It’s a nice AI you created there and over all that you rebuild the first level! But I have noticed: You hard coded where obstacles are, right? It’s fine and all but it would have been cooler if the AI would have worked by scanning the surrounding tiles or send some arrays in the direction of movement. I would understand why you have decided for this method becose it would have been way more work to do my ideas and it must have already taken so long to create the geometry dash (it would be to much time for my lazy brain I have to say), but if you had decided for my method you could use the AI also for other levels just by copying the maps and not more, also the AI would be able to decide for their own path and the most interesting thing: the AI would make more mistakes.
@CodeNoodles
@CodeNoodles Жыл бұрын
The maps aren't hard coded. The only thing that is hard coded is the networks architecture that's all. If the AI is good enough I can modify the map while it is playing and it adjusts automatically.
@argon1324
@argon1324 Жыл бұрын
I think what Zan may have meant is that you coded what counts as an obstacle for the AI to measure the distance to, as a property separate from the tiles. Where you put this hard coded obstacle is where the AI would die if it didn't jump. This allows the ai to not have to figure out where to jump itself based just on the tiles, and in fact the tiles don't have any baring on the ai's behaviour. So the ai just counts down until the next death point is x distance away, and then jumps.
@bluemax6668
@bluemax6668 Жыл бұрын
The only input used when not in the ship is the distance to the nearest obstacle, but in the code it just simulates the player for 180 simulations steps (while not jumping) and and the distance used is the one bewteen the player position and the furthest safe position of the player, so it just learns to jump x steps before dying and for the ship its the same thing but with an other value of x. So the neural nework and the evolution process is useless in this case because he could have hard coded it directly to jump x steps before death, that also mean that with this neural nework if you add for example two blocks to block the end bottom path at 6:09, it could never learn to finish the level because the simulation would say that there is a safe platform if doesn't jump.
@loganclarkplays8717
@loganclarkplays8717 Жыл бұрын
Please make more parts I wanna see the end of the game
@jakinijeninja
@jakinijeninja Жыл бұрын
9:32 bro just straight flied
@TouchedBigfoot8
@TouchedBigfoot8 Жыл бұрын
I love how the AI could not complete the Michigun jump for the longest time
@iver4268
@iver4268 Жыл бұрын
It’s so interesting when flying that it will fly down to support blocks but it’s flying. Would be cool to add a reward for going faster
@SomeoneTookSeven
@SomeoneTookSeven Жыл бұрын
Iv needed someone to fill the void left by code bullet
@HelloHSR
@HelloHSR Жыл бұрын
The Polargeist icon is goated
@sanguinelinguine
@sanguinelinguine Жыл бұрын
You know I watch way too many coding videos when I could tell the Timelapse at 2:27 wasn’t real
@renakunisaki
@renakunisaki Жыл бұрын
Writing it all from top to bottom rather than making a skeleton... No switching over to Google or testing... Yeah.
@primeslash
@primeslash Жыл бұрын
hoping that he adds a part 3 where it gets even better, also im sure you guys noticed. the AI is barely making it in especially at the ship part, it didnt die by a pixel. this might seem bad or scary, but i think its actually a great trait to make it extremely more precise than a human and get through parts like that except super tight 6:05 is a good example, but it also just doesnt look right lol
@Doubleblade1
@Doubleblade1 Жыл бұрын
AI learns to play bloodbath
@Xevf
@Xevf Жыл бұрын
Honestly, very cool! You should try(if you want) making it look at actual geometry dash, recognize obstacles and finish level. Would be very cool to see tbh.
@madflam3192
@madflam3192 Жыл бұрын
is no one gonna talk how the ai manage to straight fly at the end
@Damiean_
@Damiean_ Жыл бұрын
I hope you get payed for this massive work.
@Jasdef_
@Jasdef_ Жыл бұрын
9:30. STRAIGHT FLY GOD RIGHT THERE
@tequinlake1091
@tequinlake1091 Жыл бұрын
I was wondering if you were using a program to write the code before you said it xD
@obi92gd
@obi92gd Жыл бұрын
the a.i is still suffering at triple spikes like us
@satyamlal5755
@satyamlal5755 2 ай бұрын
Why don't you teach us these step by step! I guess people would love to learn these from you. I'm excited already.
@Eevee860
@Eevee860 Жыл бұрын
their movements during the flight segments give me anxiety
@mollthecoder
@mollthecoder Жыл бұрын
*Me downloading the github before it gets a DCMA notice*
@RichD1
@RichD1 Жыл бұрын
The first ai in ship just made me feel anxiety
@man-o-valor
@man-o-valor Жыл бұрын
the 5:53 ship gave me aa heart attack
@dscq6402
@dscq6402 Жыл бұрын
You or someone else should utilise the AI by (for example) taking the data for a level, decrypyting it (if encrypted), decoding it into a level in the GD recreation, running the AI on it, and saving the output as some data that can be used by another program attached to geometry dash that can replay the inputs.
@renakunisaki
@renakunisaki Жыл бұрын
That would only work if the clone's physics are identical to the original.
@dscq6402
@dscq6402 Жыл бұрын
@@renakunisaki By tuning the physics, it could be used for harder and harder levels as most levels are going to have some leeway for each input and a way of manually adjusting timings for each click would also be beneficial
@Kalphalus
@Kalphalus Жыл бұрын
Now have the bots beat bloodbath in GD
@pravinkhotare4379
@pravinkhotare4379 Жыл бұрын
And you used c++ to achieve this, respect!🔥
@hobabo9703
@hobabo9703 Жыл бұрын
It's really interesting how it can 100% accurately predict the ship's trajectory but can't beat a triple spike
@louisrobitaille5810
@louisrobitaille5810 Жыл бұрын
3:10 I thought that the writing was wayyyyy too smooth to be actual footage of the coding section. My hypothesis that it as just reverse footage of your deleting your code wasn't that far off 🤷‍♂️.
@minibrawl6733
@minibrawl6733 Жыл бұрын
I waited do long to see part 2 of this
@xDLiLi1337
@xDLiLi1337 Жыл бұрын
Please continue working on it, it's amazing!
@pancake891
@pancake891 Жыл бұрын
Best sequel ever
@remiicatboy
@remiicatboy Жыл бұрын
Cool now make it play Back on Track
@soggycat_
@soggycat_ Жыл бұрын
Good video take a dallasgmd seal of approval
@alessandroscotton2510
@alessandroscotton2510 Жыл бұрын
Super cool!!! Good job man👍👍
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