COH3 FPV When will the enemy start making tanks?

  Рет қаралды 1,929

tightrope2

tightrope2

Ай бұрын

Company of Heroes 3 First Person View Game Wehrmacht Italian Coastal vs British Forces Australian Infantry (Toiletguy) on Faymonville Approach.
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Пікірлер: 13
@otto2280
@otto2280 Ай бұрын
90% of my pleasure of watching your FPVs is the sheer terror and worry on your face
@anthonycalcagni3193
@anthonycalcagni3193 Ай бұрын
His face is always full of concern, but honestly if I recorded my face, it would be probably the same with moments of laughter.
@easymoneeey
@easymoneeey Ай бұрын
praise the mg42 🙌
@marvinmehnert4199
@marvinmehnert4199 Ай бұрын
30:00 was a Brummbär angle instead of p4 for sure no?
@Rainwarlord
@Rainwarlord Ай бұрын
Wow! Very good game, although in hindsight way too much AT from your side 😂
@tightropetwo
@tightropetwo Ай бұрын
Yeah if there was an easy way to scout base I wouldn't have gone for so many schrecks
@BennyAtia
@BennyAtia Ай бұрын
Toiletguy is great ggs
@RahmatTalua
@RahmatTalua Ай бұрын
well,i mean it's italian osttruppen right,so shitty yet its fun
@IvanOsmanYildiz
@IvanOsmanYildiz Ай бұрын
why didnt he build tanks though?
@jackobrien47
@jackobrien47 Ай бұрын
Could a 221 shut down aussies early since they have no AT option? I still find wehr luftwaffe bizarre. Its like "hey get a 221 for an insane 25 fuel OR wait 2-3 minutes and get a werbel that's basically better at everything. 221 should be 15-20 fuel or have 360 health to survive 2 AT shots. Otherwise it's barely better than a jeep
@tightropetwo
@tightropetwo Ай бұрын
Yeah I felt I wasn't going to hit it early enough this game for the 221 to be relevant, by the time I would have had it on the field he could already have made a humber potentially.
@jackobrien47
@jackobrien47 Ай бұрын
@tightropetwo how do you find the AT upgrade on the 221 vs something like a humber? Seems good on paper as a way to hold of brit light vehicle spam but only if the control/ pathing gods are on your side
@michajagielski8381
@michajagielski8381 Ай бұрын
LW has such a weird mix of units. PGren is an understandable roster of stuff that synergizes well: pak for AT, since you have immobile at, you want to counter the indirect that counters you: so there's the nebel. It also works nice on the offense, supporting pgrens. Stug is a decent stopgap option for any playstyle, but more importantly it provides solid at presence at the time it arrives, which allows you to invest more into pgrens, as it covers for their lack of snares. On the other hand: LW. Jagers are a defensive unit, so you'd think this is the building that gets the PaK to work alongside. It is not. Marder arrives too late, and only if you comfortably hold the fuel, in which case you want something else. Wirbel, while solid on its own, is purely offensive, which means it would synergize well with pgrens, but its stuck with ass jagers instead. I think it would make more sense to make PG an offensive choice, and LW a defensive one. Which means PG gets: Pgrens, 221, wirbel, marder(glass cannon protected by strong offensive elements). LW gets jagers, halftrack, stug(needs tougher mobile AT due to the lack of punching power to protect). Nebel and PaK become universal, available from tier 1 once either tier 2 is built.
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