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Colossus and Juggernaut Cannot Do This in Marvel vs Capcom 2 Comparison Video Guide

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AcidGlow

AcidGlow

Күн бұрын

Colossus and Juggernaut had unique grabs in XMen Children of the Atom COTA.
These were later removed from future games. Special Ground Throw Breakdown Guide.
Marvel vs Capcom 2 Fighting Collection Arcade Classics
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Пікірлер: 145
@AcidGlow
@AcidGlow Ай бұрын
*Remember this?* 🧐 Next Video kzfaq.info/get/bejne/nNmli6-U2LOVk6s.html
@ElToland
@ElToland Ай бұрын
I miss Juggernaut's victory pose in MSH where he grabs his KO'd opponent and laughs in their face, it looks cool and fits him really well xD
@tehshingen
@tehshingen Ай бұрын
That moment of anticipation when he walks up, is he gonna stomp or MUHAHAHAHA?
@michaeljefferson7316
@michaeljefferson7316 Ай бұрын
Right I remember that changed it too I am unstoppable on mvc2
@GaidenDS10
@GaidenDS10 26 күн бұрын
Later installments kinda made him a goofball, I mean that stomp he always do is too cartoonish to a point he’s always mad or something.
@DarkOverlord96
@DarkOverlord96 Ай бұрын
This is one of the reasons why I prefer the older games to MVC2, they just had these little things that could only work in smaller games with smaller rosters, like Rogue's ability steal.
@EddyGordo21
@EddyGordo21 Ай бұрын
I feel like they could have done Rogue's steal move, but were just being lazy.
@shishioh
@shishioh Ай бұрын
And better animation
@Darknight0681
@Darknight0681 Ай бұрын
The problem with MvC2 was both mainly Dreamcast RAM, and CPS2 ROM limits from before that cut animations beforehand. Most characters from before had their MvC and MvSF animation cuts left intact with a few exceptions. Characters from before those games had unique scalebacks made to them just for MvC2. Sentinel is one of the most obvious scalebacks. Apparently there was no way to have 3v3 battles like that without violating the RAM somewhere. It’s probably also why the backgrounds are 3D generated. It would also explain how pixelated Abyss’s third form is. The game still animates good, but it’s just obvious they had to do some things to make this work.
@Darknight0681
@Darknight0681 Ай бұрын
They would’ve needed unique animation for all three of the characters Rogue could steal from if they did it that way. Spiral’s super was reduced to one frame per Marvel character for this reason too. Colossus kept his spin grab, but you notice the way it looks compared to COTA is very simplified. Silver Samurai losing the effects on his sword and also losing the illusion split (same with Psylocke ninjutsu) was probably due to performance, as the game CAN slow down quite frequently. Hell no character has shadows on supers anymore.
@Toxicitymaxed
@Toxicitymaxed Ай бұрын
They still could have used the unique animations for Rogue's stolen moves, but kept the stat increases when draining characters where it wouldn't make sense. What could she gain from kissing robots like Mega Man and Sentinel other than energy?
@clarencegutsy7309
@clarencegutsy7309 Ай бұрын
Juggernaut's command grab thing in XvSF where he literally pounds you into the ground like you're a Loony Toons character is one of the best animations and it's criminal it was cut in MvC2.
@gm9984
@gm9984 Ай бұрын
I can't wait to play xmen vs street fighter again in the new collection comin out soon
@magnificent10304
@magnificent10304 Ай бұрын
100% agree
@gelapxjinkuro
@gelapxjinkuro Ай бұрын
3:25 looks like Juggernaut being a waiter carrying a fine meal to be served 😂
@AcidGlow
@AcidGlow Ай бұрын
🥴🥴
@RichterBelmont2235
@RichterBelmont2235 Ай бұрын
Psylocke is indeed, a very fine meal. 🥰
@AcidGlow
@AcidGlow Ай бұрын
@@RichterBelmont2235 😆
@marcusbullock630
@marcusbullock630 Ай бұрын
*Omega Au gratin*
@solouno2280
@solouno2280 Ай бұрын
​@@RichterBelmont2235tall and busty. Heck I can't wait to discard her ugly boots
@uptowndanram6753
@uptowndanram6753 Ай бұрын
Children of the Atom, Marvel Super Heroes and X-Men Vs. Street Fighter were arguably the most animation-heavy CPS2 games. Every installment of the MvC franchise after that experienced animation cuts in some form. That's why they still look great almost 30 years later.
@edfreak9001
@edfreak9001 Ай бұрын
i kinda love Juggernaut just naturally spawning steel beams in other stages so he can do his stage gimmick
@DAIGREONZero
@DAIGREONZero Ай бұрын
Damn, half a lifebar off a single hit
@AcidGlow
@AcidGlow Ай бұрын
powerup animation is when you get free hits on him. Then grabbing the bar is actually really hard because the position has to be exactly perfect. It's not that easy. Then getting a hit. That's alot of work when people are dashing in constantly to land a combo on you.
@jayflores3947
@jayflores3947 Ай бұрын
Has to be realistic 😂
@AcidGlow
@AcidGlow Ай бұрын
@@jayflores3947 😎😎
@Kwisatz-Chaderach
@Kwisatz-Chaderach Ай бұрын
that's MAHVEL son.
@zedek_
@zedek_ Ай бұрын
COTA was so fucking cool
@GoTenDu
@GoTenDu Ай бұрын
I had ABSOLUTELY NO IDEA of any of this! And it's FREAKING AWESOME!!!
@InfinityVenom
@InfinityVenom Ай бұрын
In MSH Hulk can grab debris from the ground and throw it is also exclusive to that game
@AcidGlow
@AcidGlow Ай бұрын
Yup I made a video of that already along with Hulk
@BBHood217
@BBHood217 Ай бұрын
I wonder if they also wanted to have Hulk do otg throws, but then they decided that MSH shouldn't have otg throws and repurposed his move to throw debris instead.
@LeeONardo
@LeeONardo Ай бұрын
COTA was a very experimental game, it is as far as I know the only fighter to have ground dizzy states with unique animations. Also the sheer amount of animation frames in the game were incredible, from MSH onwards they reduced them for the COTA cast and did the lesser amount for each newcomer. COTA's fantastic.
@paubalid7897
@paubalid7897 Ай бұрын
forget the throw, a single juggernaut sweep while powered up dealt so much damage
@AcidGlow
@AcidGlow Ай бұрын
😁😁😁
@geebeepman
@geebeepman Ай бұрын
I could almost feel omega red's legs getting utterly obliterated from that powered up down heavy kick from juggy. 💀♿♿
@DooDoo-f4v
@DooDoo-f4v Ай бұрын
😂😂😂 About to change his name to Omega Roll
@ChakraOver9k
@ChakraOver9k Ай бұрын
They nerfed the crap out of blackheart in Mvc2 too. Marvel super heros and X-Men vs SF had the best versions of juggernaut
@Kwisatz-Chaderach
@Kwisatz-Chaderach Ай бұрын
Grab OTGs are goated. Daimon from Kof is the king of this shit. Also the Liefeld tier chest on that colossus sprite is amazing.
@MisterTwit
@MisterTwit Ай бұрын
Another thing about Colossus: he can set up a safer OTG grab by stunning the opponent with f+HP, which causes a special grounded stun (this only exists in CotA, no other character has been able to do it since then)
@StarForceBelmont321
@StarForceBelmont321 Ай бұрын
Dude that thumbnail looks like Juggernaut wants unconsenting 2nd Base. 😂
@ZX-Gear
@ZX-Gear Ай бұрын
Yeaaaahhhh. It's the Juggernaut,bitch!!!!
@VerdeMorte
@VerdeMorte Ай бұрын
*"THAT'S WHAT WE CALL EXTRA DAMAGE!"*
@StarForceBelmont321
@StarForceBelmont321 Ай бұрын
@@VerdeMorte LOL that sounds familiar
@VerdeMorte
@VerdeMorte Ай бұрын
@@StarForceBelmont321 Newgrounds
@solouno2280
@solouno2280 Ай бұрын
I knew i wasn't crazy when i said that Haggar played as both colossus and juggernaut in 3
@kraken5003
@kraken5003 Ай бұрын
COTA's music gives me major MMX vibes
@BOMBON187
@BOMBON187 29 күн бұрын
2:05 Juggernaut carrying Omega like he's delivering pizza.
@pseudohippie55
@pseudohippie55 Ай бұрын
The thumbnail makes it look like Juggernaut is making sure Psylocke is ok. He's a sensitive soul lmao
@AcidGlow
@AcidGlow Ай бұрын
😏 😏
@nameless13MUGEN_xiii
@nameless13MUGEN_xiii Ай бұрын
I remember Juggernaut had a grab move in X-Men vs Street Fighter where he would bash you into the ground that was borderline useless because of how hard it was to land and how his normal grab having quick recover frames to do a follow up attack which this move didn't which is possibly why it was removed in mvc2
@YouGuessIGuess
@YouGuessIGuess Ай бұрын
It bums me out that they couldn't figure a way to preserve these mechanics in MvC2. Colossus and Juggernaut are still fun in those games but they don't feel like the best versions of themselves. At the very least they could have made the steel beam an install super for Juggernaut. Imagine whacking one of the airdash runaway characters with that.
@ClexYoshi
@ClexYoshi Ай бұрын
damn, imagine losing 50% from a full-screen normal. XD
@magnificent10304
@magnificent10304 Ай бұрын
Even the block chip damage was a lot
@CMCAdvanced
@CMCAdvanced Ай бұрын
I've played Guilty Gear Strive before, yes
@AlexIn_ThaCosmos89
@AlexIn_ThaCosmos89 Ай бұрын
When Juggernaut grabs the steel beam, that reminds me of Aganos from Killer Instinct Aganos is like the Juggernaut of Killer Instinct
@eljugadorescaldenc4002
@eljugadorescaldenc4002 Ай бұрын
Man I have recognized every song you used. True Capcom lover.
@darkseidomega2585
@darkseidomega2585 Ай бұрын
Colossus on CotA was a beast I'm glad the game gonna return.
@FingerBreakerWu
@FingerBreakerWu Ай бұрын
Cyclops could also bounce throw into his Genesplice, but that got taken out as well…
@dreddy_g
@dreddy_g Ай бұрын
For Colossus, I believe they also removed (in MvC2) the suplex throw from COTA (Forward + Hard punch) that you can turn into a launcher (when the enemy is grabbed, press Back + Hard punch).
@ashemabahumat4173
@ashemabahumat4173 Ай бұрын
Ik it's unlikely to ever happen, but I hope they expand the moveset of some character in the Collection
@mappybc6097
@mappybc6097 Ай бұрын
Already confirmed it's the og arcade rom.
@VenusHeadTrap2
@VenusHeadTrap2 Ай бұрын
I’m gonna use that “hey baby, wanna see my deleted move?”
@smartinez281
@smartinez281 Ай бұрын
God I love Omegas stage in cota.
@kingdavid7516
@kingdavid7516 Ай бұрын
great content, subscribed!
@AcidGlow
@AcidGlow Ай бұрын
thanks. more on the way
@striderhanzo
@striderhanzo Ай бұрын
So much detail was lost in later games. Glad to see this gem have its moment in all of its glory when the mvc collection comes out.
@marccaselle8108
@marccaselle8108 Ай бұрын
I had no idea collosus could grab a person off the ground.
@davonmanigault2451
@davonmanigault2451 Ай бұрын
I love Juggernaut just grabbing and holding you like a freaking pizza lol
@LeFugitifd
@LeFugitifd Ай бұрын
I miss Rouge's powers, I know would be hard to put, but they could repeat a lot of powers like Wolverine and sabertooth give the same thing
@DarkKnightBatman420
@DarkKnightBatman420 Ай бұрын
I think along the way to mvc2 Juggernaut also lost a line of dialogue or a victory pose. I felt like it was disappointing that all of the mvc characters couldn't be the best version of themselves. It was something so minor, not even a fighting mechanic, but it bothered me and I can't remember what it is. This minor detail is why I tended to start choosing Hulk over Juggernaut.
@samonlingboy4408
@samonlingboy4408 Ай бұрын
To be fair mvc2 was a big game at the time fitting all 56 characters with 3v3 tag team fighting it was a lot for the console to process so cuts had to be made
@killerb255
@killerb255 Ай бұрын
@@samonlingboy4408MvC2 was in arcades before console ports were made.
@samonlingboy4408
@samonlingboy4408 Ай бұрын
@@killerb255 ik that but even then cuts still were made to the arcade port
@khaled15286
@khaled15286 Ай бұрын
2:03 oh great Juggernaut the restuarant waiter
@D-vb
@D-vb Ай бұрын
Grounded grab reminds me of Beowulf from Skullgirls.
@TexasHollowEarth
@TexasHollowEarth Ай бұрын
Geese Howard approves. "Predictabo"!
@tokyobassist
@tokyobassist Ай бұрын
Why's my boy Omega Red gotta play with his nipples like that in Juggernaut's hands lmao?
@ericmainez8773
@ericmainez8773 Ай бұрын
Cant wait for this collection
@KnightlyBrosGaming
@KnightlyBrosGaming Ай бұрын
Damn, that's super cool! Reminds me of Geese Howard.
@deviantknight7009
@deviantknight7009 Ай бұрын
Marvel vs Capcom 4 needs to go back to beautiful 2D art with each character getting as much detail as the characters from COTA got
@monosophy691
@monosophy691 Ай бұрын
Man I wish but its just so expensive. Hopefully theyll at least go for an art style that isnt genuinely just intensely ugly next time. Street fighter 6 looks nice enough
@Magnet_Chaos
@Magnet_Chaos Ай бұрын
​@@monosophy691 I'm not sure. I don't want to see Viewtiful Joe rendered in the SF6 style.
@monosophy691
@monosophy691 Ай бұрын
@@Magnet_Chaos i dont think they should use sf6's art style. I just think it looking nicer than 5 and more neutral in color palette than 4 means they could probably make a new marvel vs capcom game that doesnt look muddy.
@fireflocs
@fireflocs Ай бұрын
They should. They won't.
@jarrodgoforth1257
@jarrodgoforth1257 Ай бұрын
I don’t want it in 3d
@BBHood217
@BBHood217 Ай бұрын
I think Sentinel could also otg throw in COTA.
@thunderlightning1980
@thunderlightning1980 Ай бұрын
There was even Psylocke who has cut animations when she made it to MvC2.
@DooDoo-f4v
@DooDoo-f4v Ай бұрын
Huh never played nor saw much of this game sadly growing up, but as a Potemkin enjoyer these two look crazy fun!
@chengfu7063
@chengfu7063 Ай бұрын
This is very good and this is what it's all about in Capcom needs to stop messing around and release this collection already excellent man
@onaled515
@onaled515 Ай бұрын
Man I forgot all about those grabs. I remember the Juggernaut grabbing objects in MSH. I hate the removed the anti air grab from Juggernaut in MvC 2 where he pounds them in the ground. Hulk could do the same grab in MSH but rip up the floor and throw it.
@truebiggirllover9301
@truebiggirllover9301 Ай бұрын
What about Colosus's "Knee Hop Combo"? Medium Kick, Weak Punch, ⬇️, Weak Kick, Medium Punch (Anakaris Curse). Omega Red does a taunt to this combo also.
@anispidey
@anispidey Ай бұрын
Didn't Colossus have a passive ability where he did chip damage against characters blocking?
@gtrman128
@gtrman128 Ай бұрын
I was a bit disappointed they took out Spideys extended web throw from Marvel SH vs SF!!!
@Slayerthecrow
@Slayerthecrow Ай бұрын
Wondering how much would these moves change their place in the tier list of MvsC2.
@HawkBreland
@HawkBreland Ай бұрын
Juggernaut with the Samurai Shodown damage
@shadowopsairman1583
@shadowopsairman1583 Ай бұрын
1 of the special throws is totally different for Colossus in MVC2 compared to XMCotA, XMvSF, MvSF
@jeffreyrosal7757
@jeffreyrosal7757 Ай бұрын
Imagine being hit by that i beam
@magnificent10304
@magnificent10304 Ай бұрын
U could also run with Colossus while holdin an do a run an smash, if i remeber correctly
@paulsmith5684
@paulsmith5684 Ай бұрын
I just wish that they kept all these moves for the Both of them.
@GokuMcDuck
@GokuMcDuck Ай бұрын
That thumbnail.
@Zatra
@Zatra Ай бұрын
recien me entero de esos movimientos xd Psylocke para llevar 🥵🥵
@Kos4Evr
@Kos4Evr Ай бұрын
They also nerfed Rogue from MvC1 to MvC2
@LordHollow
@LordHollow Ай бұрын
They took away all their fun stuff. Spiral was a menace in than game.
@elvistwatty
@elvistwatty Ай бұрын
Hulk had a 3x down and punch move in MSH. But never again it seems?
@AcidGlow
@AcidGlow Ай бұрын
@@elvistwatty I made a video about that already. Yes
@thunderlightning1980
@thunderlightning1980 Ай бұрын
They cut Blackhearts Inferno elements.
@theotherjared9824
@theotherjared9824 Ай бұрын
Everyone gets 2 frames of animation. How else will we fit bone wolverine in there?
@DerrickJLarson
@DerrickJLarson Ай бұрын
COTA, Children of the Atom.
@Opre010
@Opre010 Ай бұрын
Why did this content was cutted in MvsC2, as well as Sentinel's?
@dfanghyral2412
@dfanghyral2412 Ай бұрын
Colossus also lost his giant swing grab didn't he? I don't remember lol
@AcidGlow
@AcidGlow Ай бұрын
The one where he holds you, spins you around and tosses you?
@dfanghyral2412
@dfanghyral2412 Ай бұрын
@AcidGlow did a dash forward and yeah spun until he threw you
@AcidGlow
@AcidGlow Ай бұрын
@@dfanghyral2412 He still has that in Marvel vs Capcom 2. It's one of his 2 moves, the other one is the shoulder dash.
@shishioh
@shishioh Ай бұрын
He still has it, but it looks cheaply animated now.
@Darknight0681
@Darknight0681 Ай бұрын
@@shishiohno doubt because they probably didn’t have the animations for EVERY character to make it look the way it does on COTA. That and this also saves on RAM.
@hansell1001
@hansell1001 3 күн бұрын
Why this looks better than the port?
@espiothechameleon573
@espiothechameleon573 Ай бұрын
Sentinel could, too.
@kado-2323
@kado-2323 Ай бұрын
1:32 Does anyone know what song is playing here?
@sheeeshwater1855
@sheeeshwater1855 Ай бұрын
Did you know you can play as goro in the gameboy version of mk1 making goro the first playable boss in a fighting game
@LeeONardo
@LeeONardo Ай бұрын
Wouldn't that just be the Shadaloo kings in Champion Edition as the first playable boss(es)?
@sheeeshwater1855
@sheeeshwater1855 Ай бұрын
@@LeeONardo or would it be mr karate from aof1?
@LeeONardo
@LeeONardo Ай бұрын
@@sheeeshwater1855 AOF1 - Sept 1992. SF2 Champ - March 1992.
@sheeeshwater1855
@sheeeshwater1855 Ай бұрын
@@LeeONardo so sf2 champion edition. cool
@ShinilosNunes
@ShinilosNunes Ай бұрын
[1:32] Name music?
@nerdstudent8852
@nerdstudent8852 Ай бұрын
Juggernaut will be OP af 😅
@AcidGlow
@AcidGlow Ай бұрын
Unstoppable!!!
@craaaash
@craaaash 10 күн бұрын
4:4 screen ratio please...
@O.G.Ashtre
@O.G.Ashtre Ай бұрын
I Hate Omega Reds Theme
@swayvacious1
@swayvacious1 Ай бұрын
Cap can’t do his move either, after throw u can go into Stars and Stripes and final justice… I was banned from tournaments bcuz of that move🤣🤣🤣🤣
@albireotheredguard1599
@albireotheredguard1599 Ай бұрын
Too op!
@AcidGlow
@AcidGlow Ай бұрын
both or just 1 ? 😁
@albireotheredguard1599
@albireotheredguard1599 Ай бұрын
​@@AcidGlowBoth, thank God the Juggernaut can't hit with the beam while grabbing you because then he'd be banned in tournaments if he already isn't!
@jotakux7489
@jotakux7489 Ай бұрын
👏🏻👏🏻👏🏻👏🏻
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