Comparing ALL of 40k's Weapon Abilities

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TacticalTortoise 40k

TacticalTortoise 40k

Күн бұрын

#Warhammer40k
More TacticalTortoise: linktr.ee/tacticaltortoise
Timestamps:
00:00 Intro
00:58 Extra Attacks, Pistols, Blast, Hazardous
02:12 Assault, Indirect, Heavy
04:44 Rapid Fire, Melta
06:02 Anti, Lance, Precision
11:23 Torrent, Twin, Ignore Cover
15:27 Sustained, Letha, Devastating
20:35 Outro

Пікірлер: 74
@user-do7vq3kk3x
@user-do7vq3kk3x Ай бұрын
We need a special video about “weird” weapon keywords. Like leagues of votann “conversion” and eldar keyword “linked fire” on the main gun of “fire prism”
@PlayValiant
@PlayValiant Ай бұрын
You are looking for "Linked Fire" on the Fire Prism.
@amangonemad5117
@amangonemad5117 Ай бұрын
Conversation also shows up on forgeworld knights
@josephdominick1157
@josephdominick1157 Ай бұрын
Deathstrike missile launcher, my beloved
@ElTheJono
@ElTheJono Ай бұрын
Torrent is actually a 50% increase in damage on a model that would otherwise be 3+ to hit.
@TacticalTortoise
@TacticalTortoise Ай бұрын
I misspoke in the vid - you're totally right 😉
@Cheese1master
@Cheese1master Ай бұрын
Can you explain that for me? Intuitively 3+ means failing to hit 1/3 of the time, but I must be missing something
@ElTheJono
@ElTheJono Ай бұрын
@@Cheese1master certainly. Suppose for the sake of easy math we have a weapon that fires 9 shots. If you hit on 3+ that's an average of 6 hits. However if it's a torrent weapon you get a full 9 hits. 9 is 50% more than 6, so your damage has increased by 50%.
@Cheese1master
@Cheese1master Ай бұрын
@@ElTheJono Thanks!
@ghost9pm407
@ghost9pm407 Ай бұрын
I didn't know that bit about the order of operations for dev wounds. Super helpful because I plan on running some Harlies with Troupe Master.
@rhard8423
@rhard8423 Ай бұрын
Psychic so useless, it wasn't even mentioned.
@Reaver102
@Reaver102 Ай бұрын
Its literally a detriment to have psychic.
@gealgain2420
@gealgain2420 Ай бұрын
precision on a melee weapon is so good. Ive run into multiple instances to carve out a buffing character. Skarbrand with precision is a funny thing to see. Like a scalpel mounted on a steamroller.
@einrauser6103
@einrauser6103 Ай бұрын
Often folks forget Epic Challenge strat let's you Precision as well.
@gealgain2420
@gealgain2420 Ай бұрын
@einrauser6103 I know, I had to be reminded, which is how skarbrand got precision, and I got an easy assassination secondary.
@dust7972
@dust7972 Ай бұрын
Dued forgot the best one... Psychic... that was a joke.
@Barrlounge
@Barrlounge Ай бұрын
"That was a joke" Just like Psychic!
@dust7972
@dust7972 Ай бұрын
that was the best comeback you could have given. 😂
@fateweaver9
@fateweaver9 Ай бұрын
Goes right below Hazardous.
@lyrisshade
@lyrisshade Ай бұрын
Can confirm, full rerroll to hit(farseer skyrunner) combined with ignore cover (warlock skyrunner) and lethal hits (shroud runner) and sustained 1 (windriders) will make anything concerned! 😂
@sandycultofthesun
@sandycultofthesun Ай бұрын
Stuff like this is SO GOOD for beginners bro. Thank you. More!!!!! Seriously, these breakdown videos of mechanics like this are really great. I'm new, I put them in while I'm driving and slowly get more and more familiar w rules and 40k mechanics, it's really helpful
@Wes-xk6hl
@Wes-xk6hl Ай бұрын
DRIVING to Dallas Texas.... No thank you
@quadsnipershotp1lvl4
@quadsnipershotp1lvl4 Ай бұрын
Could be worse could be driving to Houston
@SumsieBun
@SumsieBun Ай бұрын
Torrent weapons will always feel wonky to me. I understand and think it’s a good thing that they have limited range and impact for balance reasons. But it will always feel weird knowing that flamethrowers are some of the most lethal weapons ever devised and they have spectacular range in real life. Realistically the Land Raider Redeemer would have like a 36” range and inflict battleshock, the shaken debuff, disable anything not in armor and inflict huge hit debuffs to any armored vehicles. There’s a reason flame projectile weapons are considered war crimes
@danielhughes3758
@danielhughes3758 Ай бұрын
Yeah... 36" range on the land raider redeemer flamers would indeed be a war crime in terms of game balance 😅
@oblivionfan345Tony
@oblivionfan345Tony 29 күн бұрын
I mean it IS devastating against Guardsmen. Marines, Eldar, Necrons, and even Orks would likely almost entirely ignore flame based weapons either because of their armor, shield technology, or raw toughness. Or any combination of the 3.
@SumsieBun
@SumsieBun 28 күн бұрын
@@oblivionfan345Tony Necrons maybe because “technology”. Everything else would depend on if power armor is airtight with respirators and whether the onboard computers are liquid cooled so they don’t immediately overheat. If SM have Oxygen reserves in their armor they still have to worry about their tanks overheating which could cause a rupture and a compressed oxygen explosion. Orks would probably burn just as fast as Humies if I had to guess about their physiology. If any of the above don’t have isolated oxygen reserves then they would asphyxiate in seconds if you assume no promethium enters your lungs and incinerates you from within. Remember the no. 1 cause of death in fires is smoke inhalation. Fire is by far the most lethal weapon you could put in a soldier’s hands.
@SumsieBun
@SumsieBun 28 күн бұрын
@@oblivionfan345Tony just saw the shield technology bit, that up in the air on what it lets in lol. I always forget 40K has void shields
@cptgonzo9711
@cptgonzo9711 Ай бұрын
See you at DreamHack! And welcome to Dallas !
@danielpaoli1093
@danielpaoli1093 Ай бұрын
And that is why a thousand Sons are such an effective Army in the shooting phase. Because for almost no effort aside from spending cabal points and command points, you can effectively give the entire unit (Infernal Master + 10 Bolter Rubrics) The following keywords... sustain hits from the infernal Master, devastating wounds from the Army ability, psychic from a stratagem, and reroll to hit and wound from a stratagem, then while being within Magnus the Reds Aura they are getting plus one to the hit and wound for all psychic weapons. Unless your unit has built in Feel No Pains, I would find it very hard that any unit survives that doesn't have a Terminator profile (T5, Sv2+, 4++, W3) or better. Anecdotal..., I just played against a game Grey Knights and this unit single handling killed 10 Terminators in 2 different rounds of shooting, one with Magnus Support, and one without (which surprisingly the round without had also loss about 4 Rubrics, but my Infernal Master did roll a 12 on shot generation which greatly made up for the missing guys).
@moat9bass
@moat9bass 16 күн бұрын
Torrent / Twin-Linked / Dev Wounds all in S Tier, as they should be. Which is why my Flamestorm Aggressors with the Gravis Capt is my MVP unit for Firestorm Assault.
@davidkimball5222
@davidkimball5222 Ай бұрын
Anti infantry plus precision is useful, particularly in combat patrol
@Jason-wh7in
@Jason-wh7in Ай бұрын
Honestly you want anti whatever and dev wounds. That makes those wounds all crits.
@MrShukaku1991
@MrShukaku1991 Ай бұрын
Anti-Character is even better, since if you're doing precision, you're targetting a character.
@sammelisi8073
@sammelisi8073 Ай бұрын
How can you tell if a weapon profile is good? Also how can you tell what a weapons ideal target is? I understand the Strength vs Toughness concept, but with all the other stats and platforms they sit on its pretty confusing. No where I can find does a great job explaining unit loadout choice. Example Cadian Shock Troops, what is an optimal loadout or why would you choose a one weapon over another. I'm also not a math guy, so seeing a table with damage percentages doesn't exactly help.
@Jason-wh7in
@Jason-wh7in Ай бұрын
its A dice game so abilities that can stack and improve the results are better.
@ditchdigger106
@ditchdigger106 Ай бұрын
So the way the math works out, all else being equal, bonuses that affect rolls later in the "hit -> wound -> save -> Feel No Pain" chain are stronger. Effects or attributes that affect things further up the chain have their effects diluted by subsequent rolls. But all else generally is not equal, because many models don't even have an FNP roll, or have terrible armor saves, or more than one wound to lose. So what you want to look for is weapon profiles that cut through whatever the primary defensive characteristics of the unit are (a lot of bodies, a high toughness, a good save, a lot of wounds per model, etc.), while slightly favoring things like high AP or devastating wounds, and make sure you take a wide enough spread of profiles that you'll be able to match scissors to paper. I find that typically it's easiest to think of this in terms of like "anti infantry, anti heavy infantry, and anti-vehicle" - Infantry has a lot of bodies, low armor save, ~3 toughness, 1 wound. Heavy infantry has medium number of bodies, high saves, ~5 toughness, 2-3 wounds. Vehicles have 1 body, high saves, and minimum 8 toughness, and assloads of wounds. Also, www.unitcrunch.com/ is great for things when you're like "uh, wait though, these both seem decent, which one is better at X?"
@WWCephas
@WWCephas 22 күн бұрын
There should be a limit to only being able to use one special rule for each roll of the dice. No Getting Lethal & Sustained or Devastating and Lance etc.
@Johnnymarzo
@Johnnymarzo Ай бұрын
Trevvy my boy, regarding precision you mentioned that the defensive buffs that are granted to a bodyguard unit from the character are persistent for the remainder of that activation, but are offensive buffs (like a +1 wound for example) still active when that unit swings back if that character was killed?
@TacticalTortoise
@TacticalTortoise Ай бұрын
Nope; they only persist thru the attacks if the unit that killed the character
@philgagnon275
@philgagnon275 Ай бұрын
Heavy is something I find new players having issues with. The amount of times I have to tell them "if this unit doesn't move, it can't target anything. Not shooting the unit you need to do at least chip damage to is worse." The consistent response I hear is "This unit sucks... Why even take them." Anyone else have similar interactions?
@AnotherViewBot
@AnotherViewBot Ай бұрын
I'm a little confused about what you mean, can you explain?
@ethanwelner1230
@ethanwelner1230 Ай бұрын
Given how the community treats it, you'd think precision would be beneath hazardous.
@nurglematthew893
@nurglematthew893 Ай бұрын
Let's go! Nurgle Bless!!
@zethkarrade
@zethkarrade Ай бұрын
Rerolls be good, I guess
@RSBurgener
@RSBurgener Ай бұрын
Nice presentation. I always enjoy your rules symposium style videos. It always results in a greater clarity of understanding than before I viewed it. Thanks!
@DownUnderWarboss
@DownUnderWarboss Ай бұрын
Great video
@OstatniVorox
@OstatniVorox Ай бұрын
As a Guard player and devoted Chimera user having Lethal hits on S3 (12 Attacks), S4 (6 attacks)weapons and my heavy bolter S5 (6 attacks) plus my favourite ogryn firing deck S5 (12 attacks) makes that mobile bunker a hell of a threat is remained stationary and some AP advanage gaines from some source
@TheMagicalPinata
@TheMagicalPinata Ай бұрын
I don't think you mentioned the interaction between Anti and Dev wounds. It can get pretty gross (Drago vs Bloodthirster)
@AshenXr155
@AshenXr155 Ай бұрын
Its nice to see even after data slate update and erratas Firestorm Assualt is still nice👌🏼. Vulkan Lives🔥🦎
@TacticalTortoise
@TacticalTortoise Ай бұрын
Firestorm slaps 🔥🔥🔥
@scape1111
@scape1111 Ай бұрын
I would swap assault and indirect. Indirect is fun if you are using the 2 units in the game that have the AP and BS to actually do anything with it. Assault in the other hand is a massive boon to any unit. Even with just a few more inches of movement your possibilities to get incrementally better positions on the table are high and it will stack trough out the game to like 15 inches of extra move while shooting.
@danielhughes3758
@danielhughes3758 Ай бұрын
I think rating hazardous as just bad because the effect is bad seems a bit meaningless. Often hazardous weapons come with a normal and a hazardous profile. Plasma pistol gets+1 strength, 1 extra AP and +1 damage. That is an awesome buff. Against marine scouts that means +1 to wound, they don't get a save unless they have cover and an attack going through kills a model instead of just wounding. Arco flagellants get 50% more attacks (2 extra). That's huge in many scenarios and you expect to lose 1-2 models for it which is quite ok. If you don't want to risk the loss of 3 wounds or a model then you can just use the normal profile and even if you risk it, it's only a 1/6 chance. Ofc some weapons are just hazardous without a normal profile and that is a lot worse I know that not judging the abilities in a vacuum is a lot harder though given the sheer amount of datasheets in this game
@LordChaos2010
@LordChaos2010 29 күн бұрын
I disagree on Hazardous. This should be S tier but only for Orcs cause it fits them perfectly :)
@ryanbigler5408
@ryanbigler5408 Ай бұрын
Twin linked is s tier? In our group its considered one of the worst key words. Give me twice as many shots, over rerolling wounds
@TrentBourland
@TrentBourland 19 күн бұрын
Wounding is harder than hit rolls right? So wound rerolls seem better no?
@wyatttyson7737
@wyatttyson7737 Ай бұрын
Dev Wounds should be the top of S tier. Its so strong that it is outright broken, even now that its just ignoring armor saves instead of doing Mortal Wounds. In some armies it turns units into Swiss Army Knives. A 5 man Thousand Sons Rubric Marine with 5 flamers and enough Cabal Points to make the Flamers Psychic turns what should be just an anti-Infantry unit into an anti-*everything* unit. Dev Wounds lets 90 point Aeldari jetbikes do 1000+ points worth of damage in 3 turns. Go ahead, ask me and my burnt out Leman Russ corpses how I know. Edit: So it turns out my opponent cheated and you can’t make Warpflamers get Dev wounds. That loss dropped me about 4 places at a GT…
@TacticalTortoise
@TacticalTortoise Ай бұрын
So um... Warpflamers can't be Psychic
@wyatttyson7737
@wyatttyson7737 Ай бұрын
@@TacticalTortoise They can’t become Psychic? … … … I was cheated out of a victory in a game at a GT. … … My opponent told me he could make his Warpflamer Psychic. He then used it to kill a Leman Russ with 10ish Dev Wounds (it had already been hurt by the leader’s power.) If he hadn’t killed my tank that round I would have wiped that squad and taken his back line. How about that
@drizzziit1
@drizzziit1 Ай бұрын
Rapid fire should be A tier in my opinion. You double your damage output (and factions like Guard make this go higher with FRFSR)
@einrauser6103
@einrauser6103 Ай бұрын
Rapid Fire just becoming extra shots with no penalties is a big boost.
@nathanieladams8633
@nathanieladams8633 Ай бұрын
I’d disagree with rapid fire, being able to roll 30+ lasgun dice rather than just 7 or 8 is what makes or breaks the imperial guard. Statistically broken imo and should be a tier
@have14theroad
@have14theroad 23 күн бұрын
Twin linked sucks! It is only good on melee weapons. A twin heavy bolter in 9th ed could do a maximum of 12 damage, but in 10th can only do 6. It really hurts SM armies because of the amount of twinlinked they received. Just look at the brutalis drednaught. Every weapon it is equipped with is twinlinked. Where it really hurts is the multimeltas its equipped with. Losing out on a possible 16 damage on just that one weapon. If they reverted all twinlinked weapons back to their original number of attacks, lost the wound re-roll, but you had to reduce the overall damage they inflicted by half, it would still be an upgrade.
@Mark.Matthews
@Mark.Matthews Ай бұрын
Hazardous is so fun though 😅
@Kaegro
@Kaegro Ай бұрын
I disagree with precision for one simple fact - Technomancer + Wraith
@grahamwilliamson5306
@grahamwilliamson5306 Ай бұрын
Thousand son regular sorcerer gets lethals, sustained 3 and dev wounds. Easily the most juiced character model under 100 pts
@TacticalTortoise
@TacticalTortoise Ай бұрын
Eh, he's okay Lethals is actively bad in TS since they have so many critical wound effects
@sir_dreadlord_on_blitz7042
@sir_dreadlord_on_blitz7042 Ай бұрын
You got devestating wounds wrong, a feel No pain does Not save against dev wounds, ask Custodes players
@TacticalTortoise
@TacticalTortoise Ай бұрын
Feel No Pain absolutely saves against Devastating wounds The issue with Custodes is that a lot of their FNPs only trigger against *Mortal* wounds, which Devastating no longer deals (if you're using the dataslate)
@AnotherViewBot
@AnotherViewBot Ай бұрын
FNP saves are for any source of wounds.
@TheNarwhal85
@TheNarwhal85 Ай бұрын
Precision so op needs a nerf lmao
@TacticalTortoise
@TacticalTortoise Ай бұрын
Precision too stronkkkkkk
@spicybarbecue222
@spicybarbecue222 Ай бұрын
dev wounds need removed from the game. and I think we all know anti walker is by far the best ability in the game
@Damnedlegion40k
@Damnedlegion40k Ай бұрын
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