Рет қаралды 7,385
I've seen too many clips of desync or lag, streams and videos from console players that genuinely make me question if the console version of the game runs differently than the PC version. Is it because a lot of console players play on Wi-Fi? Do consoles have to pass through Xbox/Playstation servers before they can reach the game server? Wi-Fi wouldn't make it faster or a more stable connection over ethernet and having game traffic pass through a separate network or server just to reach a game server would add latency in one form or another. In both cases that makes me wonder if degrading your network performance gives you a positive effect in-game where desync swings in your favor. If that is the case then that makes me question how much of the client-hybrid hit detection in the game still involves the server and how much power was given to the client. Or is it something else? Is the client, send, update, whatever you want to call it rate different on console vs PC? Yes I'm still referring to the most recent generation of consoles that can crossplay with PC players. The Network Performance Bar and Network Performance graph don't show client/update tick rate or the frequency it updates the server, only server tick rate is shown. If console hardware wasn't enough for the game would they try to squeeze out processing and performance by lowering the update rate for the client? Is it variable and changes depending on what is going on during the game? Yes it's a guess. It's one of the reasons I asked when it would be include in the Network Performance Bar/Graph. I never got a response so I can't help but wonder if those scenarios I mentioned are why it wasn't added. We know from the DICE developers that in BF3 the server tick rate was 30hz and the update rate was 10hz, has anyone been able to show with proof what the update rate is for consoles or PC in BF2042? Most of this is just spitballing nonsense so don't take it too seriously, just speculation based on curiosity because I don't know why situations like this are possible outside of high ping/latency players being the cause and from what I can tell the matchmaking doesn't try to bring in people from out of region so pings should be similar or closer then they were in previous Battlefield games.
It certainly would make troubleshooting the issue easier if the scoreboard showed the ping of EVERYONE in the server.
I didn't make this a YT short because I wanted to show all of the screen and include the player card to show it was a console player.