Converting 3D Models of Sneaker into DAZ Studio Assets (w. Blender, Affinity Photo)

  Рет қаралды 1,884

para476

para476

Жыл бұрын

I took some models of Sneakers from 3d Websites like cgtrader or Sketchfab and converted the .obj model to a conforming clothes asset for DAZ Studio using Blender and Affinity Photo as additional tools. Here you can see what I did.

Пікірлер: 22
@Bee-KL
@Bee-KL Ай бұрын
The DAZ Export/Import preset for Blender has been messed up for many years. Just use the Cinema4D preset for the export and later on for importing from Blender as well. There is no need to fiddle around with the axes or later in Blender changing the export scale. With the C4d templates in DAZ it fits with Blender. For the mirror either use the avatar as mirror object or use an empty for that. You can also just press ctrl+A and choose All transforms if you want the origin of the shoe snapping to the world center
@para476
@para476 Ай бұрын
Thank you for your comment. I never tried the other import/export templates after seeing they're screwed up since I now know the scaling factors and have my avatars stored as .blend - but good to know that there is an easier method. As for the mirroring: some time passed since that video and my workflow has changed a bit. Now I'm getting better results by doing all the placement and adjustments directly on the mesh in Edit Mode which keeps the origin in tact. However I gotta try the Null method. Good Idea. Thanks for that input :-)
@quincysbeats2685
@quincysbeats2685 Ай бұрын
this is so great thank you!
@para476
@para476 Ай бұрын
You're welcome. Glad you liked it.
@quincysbeats2685
@quincysbeats2685 Ай бұрын
@@para476 .... just checking, do you have any advice for converting clothing items as well please?
@para476
@para476 Ай бұрын
Even though the process is quite simiIar to shoes there are more joints involved and its more tedous. I don't feel confident enough yet to make a video about that but here are 2 vids you might want to check out: kzfaq.info/get/bejne/jJqTn7eT0rrYqqs.html kzfaq.info/get/bejne/ra6WmJmll7CYdY0.html
@user-cb9vc7gt1n
@user-cb9vc7gt1n 7 ай бұрын
That's what I've been looking for a long time. Thanks a lot
@para476
@para476 7 ай бұрын
You're welcome and thank you for your comment.
@novoluz
@novoluz Жыл бұрын
this tutorial is phenomenal! thanks for the clear and detailed instructions on how to use and modify these crazy 3d assets 👏
@para476
@para476 Жыл бұрын
Thanks for the nice words. Glad it was helpful. I'm constantly learning and improved the workflow in the meanwhile. Could be that I create an update some day. But - yeah this kind of video is an enormous amount of work, especially for a non native speaker :-)
@slewthervandross773
@slewthervandross773 11 ай бұрын
Thankyou so much
@para476
@para476 11 ай бұрын
Thanks. You're welcome.
@smithart101
@smithart101 Жыл бұрын
superb tutorial, thank you!
@para476
@para476 Жыл бұрын
Thanks. You're welcome.
@paxandq
@paxandq Жыл бұрын
Great tutorial dude! THX!
@para476
@para476 Жыл бұрын
You're welcome!
@naneocosplay
@naneocosplay Жыл бұрын
great turorial thank you!!
@para476
@para476 Жыл бұрын
Thanks for your comment. Glad you liked the vid.
@ornmntncrm
@ornmntncrm 6 ай бұрын
Thanks for the fantastic tutorial! 👍👍Have you ever come across the issue, where just after using the transfer utility tool, the shoe suddenly teleports to the side? On import the shoe fits perfectly to the foot but after the transfer it has moved about a foot's width towards to the centre. I've checked the usual suspects in Blender, such as applied transform and moving the origin, but it makes no difference.
@para476
@para476 6 ай бұрын
Hi. First of all, thanks for your kind words. Glad you liked the video. Second: no, I never had the issue you described. My first guess would be that the figure was somewhat posed and still is and the Transfer Utility is assuming the default pose. Another check would be the Reverse Source Shape From Target in the TU-Settings (I guess) which must be off. Also double check the Generations are the same - I only tried G8M, G8F so far. No other objects in the Scene only the Genesis figure and the imported prop. The process worked for me leaving literally everything on default from start to end of the whole process - except the scaling which I described in the vid. You may want to watch Jay Versluis' video on that topic: kzfaq.info/get/bejne/Y7hhirRlz7W7kmw.html - I think he ran in a similar problem.
@Mini-vi8oo
@Mini-vi8oo 11 ай бұрын
having trouble aligning the mirror, control a / rotation isnt accurate
@para476
@para476 11 ай бұрын
If I do the alignment that way the origin's gizmo always was aligned to the world coordinates afterwards sufficiently exact. It's a bit hard to see from here what you did wrong because there are so many settings and options. However ... Alternatively: make sure Transform Option Affect Only Origins is on (. on the keyboard), Transform Orientation is set to Global, Select: Object->Transform->Align to Transform Orientation. Now the gizmo/origin should be aligned to the world origin. If not maybe the Blender community can help. If the gizmo/origin is aligned to the world coordinates and the mirror does not match the avatar's foot you might check the orientation, location or posing of the avatar. The avatar must be all default. Also you might check the scaling. It your Avatar is imported to Blender with a tiny scale inaccuracies may occur. If you still having troubles you might consider an alternate workflow: import the model's .obj, don't touch the transforms in the Object Mode and do the alignment entirely in the Edit Mode by having all vertices selected. That way the origin does not get messed up and the Mirror Modifier should work as expected
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