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UE4 Object Mask l Unreal Engine 4.26 (Tutorial)

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Coreb Games

Coreb Games

Күн бұрын

This time, we are going to make a Dissolve area.
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Пікірлер: 100
@icarobezerrasoares5055
@icarobezerrasoares5055 Ай бұрын
For those who can't see it working when pressing play, just put the event in the Event Tick of the blueprint instead of the Event Construct
@Fto5F
@Fto5F 2 жыл бұрын
Nice tutorial! In order to make it work on runtime, the location and scale must be assigned to an event tick. Construction script updates only in vieport.
@CorebGames
@CorebGames 2 жыл бұрын
Thanks~!
@caxafe
@caxafe 2 жыл бұрын
Construction script graph-> Static mesh component -> Details -> Evaluate World Position Offset checkbox on
@xenonguillou7105
@xenonguillou7105 2 жыл бұрын
@@caxafe Dont work for me
@caxafe
@caxafe 2 жыл бұрын
@@xenonguillou7105 Yes, thats not enough :( Sorry. Try to copy all nodes except "Construction Script" to Event Graph and connect output EventTick to "Set Vector Parameter Value". It works in my sequencer.
@ChrisCDXX
@ChrisCDXX Жыл бұрын
I was just about to say this... lol
@blerandon
@blerandon 2 жыл бұрын
Does not seem to work on UE5
@marcelomoraes544
@marcelomoraes544 Жыл бұрын
Hi There! I have a question. I try to make animation on "Sequencer" with the example you bring us from this vídeo. The box is ok for animation, but, the cut section don´t showing in real time. Any idea to fix this, for the cut section is running in realtime on the Sequencer? On this case, i´m use the Unreal engine 5. Thanx a lot.
@alexeyshumikhin5136
@alexeyshumikhin5136 Ай бұрын
Hi there! I don't know, if you have found the solution. Had the same problem at first, but figured it out: you have to copy all the nodes from the construction script to the event graph, create a custom event (name it somewhat recognisable) and bind the nodes to it. Then you add the blueprint actor to the sequencer and create there a trigger event (you need to first create a trigger track, then a key, then bind the event to the key - after rendering the frame with the key, the script will start to work). It is mentioned below that you can bind nodes to event tick, but I didn't try that - it will definitely work in runtime, but I'm not sure, if it will work in the sequencer without a trigger
@ChrisCDXX
@ChrisCDXX Жыл бұрын
A+ good sir. You explained things even if you did not have to. Very helpfull in giving the viewer a deeper understanding.
@CorebGames
@CorebGames Жыл бұрын
Thanks-!
@_OliStar
@_OliStar 2 жыл бұрын
hello thanks for the tuto its work perfectly in editor but not in game when i try in game he didnt work you no how to fix that ?
@scathach5252
@scathach5252 2 жыл бұрын
did you fixed that?? have the same problem
@user-cz4eu4gp9x
@user-cz4eu4gp9x 2 жыл бұрын
me too
@user-cz4eu4gp9x
@user-cz4eu4gp9x 2 жыл бұрын
oh,you can tick
@iqbalkino8266
@iqbalkino8266 Жыл бұрын
Great video. But I have a question, why it didn't work when I start simulating it?
@JakobESG
@JakobESG 3 ай бұрын
Is it possible to create this or similar without working it in into every Material that shall interact with that mask, for example to make it possible to just set a tag "dissolves" and then it can dissolve with the Object. I know thats probably difficult, but i cant think of this beeing practical if I need to work it into every Material. Not that I could have done any of this better.
@DarkSaian
@DarkSaian 8 ай бұрын
This works only at one cube for me. When i add another cube as a mask, previous disappear?
@gamertech4589
@gamertech4589 Жыл бұрын
Dissolve mask not working UE5
@ISDISNJH
@ISDISNJH Жыл бұрын
the clip on mesh works perfect in editor but when I click play mode the cut out is gone... any one else have this issue and what is fix?
@luminatablets2747
@luminatablets2747 2 жыл бұрын
Perfect! This is just what I was looking for.
@user-wc5kz5oz6x
@user-wc5kz5oz6x 2 жыл бұрын
How rotation?????
@gnuchev
@gnuchev 5 ай бұрын
WOw, this is so awesome! Thank you so much!
@yikes5455
@yikes5455 2 жыл бұрын
Are you able to set this invisible area to no collision. So objects can pass through ?
@AizarkLizard
@AizarkLizard Жыл бұрын
How to do the same but with multiple cubes? Why is everyone omitting such an important point?
@fujtkrisztian
@fujtkrisztian Жыл бұрын
Would like to know as well. Did you find any solutions?
@pdcsky
@pdcsky 4 ай бұрын
How can you mask out an object that is standing behind it but not in it? Like a character standing behind an invisible wall but isn't actually inside the wall.
@chrismouzakis
@chrismouzakis 2 жыл бұрын
Great video. Is it possible to use 2 of this cubes to dissolve a mesh in two different points?
@ShotReverseShot
@ShotReverseShot 9 ай бұрын
I approximated this by removing the 1-x node and thus inverting the mask. Perhaps that fits the effect you wanted.
@user-nl8ur3oo6v
@user-nl8ur3oo6v 2 жыл бұрын
Nice video! solved my problem,and another question is how to rotation it,thanks a lot
@user-ks5il6kg2s
@user-ks5il6kg2s Жыл бұрын
nice one! does anyone know how to render a sequence using the movie render queue? it seems not reacting at all when using this method. thanks
@klimakzak
@klimakzak 9 ай бұрын
Do u find solution?
@user-ks5il6kg2s
@user-ks5il6kg2s 9 ай бұрын
it seems the render queue don't receive any update from the sequencer when you animate a blueprint. My solution was creating a mask shader anstead masking the aboiject with a blueprint. annoying solution but I didn't find anything smarter than this@@klimakzak
@xwn3945
@xwn3945 2 жыл бұрын
Excellent tutorial. Helped me a lot! Thank you!
@CorebGames
@CorebGames 2 жыл бұрын
Glad it helped!
@luzzmaar
@luzzmaar Жыл бұрын
Thanks a lot! Just what i needed 🥰
@hytalegermany1095
@hytalegermany1095 Жыл бұрын
Nice tutorial and easy tutorial :-D But this dissolver is kinda buggy sadly, sometimes when I adjust the size or delete the dissolve cube it does not change the dissolve size as it normaly should but it stays as is :(
@TunedFM
@TunedFM Жыл бұрын
It would be great a tutorial from you teaching us how to crave/mask (like this method) blueprint texts into any mesh inside own blueprint. Thats a great feature to make custom parametric plaques 👍👍
@HoaQB208
@HoaQB208 Жыл бұрын
Perfect! You're saved my life. Thank you!
@user-qs1fi4ej8d
@user-qs1fi4ej8d 3 жыл бұрын
Every tutorial is excellent, thank you
@CorebGames
@CorebGames 3 жыл бұрын
Thanks!
@Will-sc8nw
@Will-sc8nw Жыл бұрын
Perfect! You saved my life too.
@sherifhany386
@sherifhany386 4 ай бұрын
can i make this with a normal mesh, that is custom shaped and not a box ?!
@lewisgibbons3295
@lewisgibbons3295 2 жыл бұрын
Hi, I’ve followed this step by step a few times and it just isn’t working… the transparent box just casts a shadow onto the box with the dissolve MI on, instead of cutting the shape out. Is there anything you can think to change? Thank you
@PsyCoCinematics
@PsyCoCinematics 2 жыл бұрын
Probably figured it out by now, but in case anyone else was curious: there's a few issues with this they address in other uploads. This is basically part 1 and there's 3 total.
@pb-fo9rt
@pb-fo9rt 2 жыл бұрын
I had made the mistake that I created a scalar value to drive scale and falloff in the "M_dissolve_area" material. after I converted them to parameters it worked like he shows here. Maybe this helps.
@motionforgecg
@motionforgecg 2 жыл бұрын
Also can try increasing bounds scale to 500 or something like that.
@ccambron
@ccambron 2 ай бұрын
What is the music? I love it.
@jeffreydeguzman8783
@jeffreydeguzman8783 11 ай бұрын
seems like when I move the cube and add frame in sequencer, it does not move. but when I just drag via viewport that masking works. any thought ?
@saeedzamani1503
@saeedzamani1503 Ай бұрын
Does is work with rotation?
@shichencao1688
@shichencao1688 2 жыл бұрын
Thank you very much for your tutorial! 1 other question, what if I want to make the box is more like doing live boolean for the wall? for now the cutting area looks holo. Thank you!
@antonr1194
@antonr1194 Жыл бұрын
is there a way to apply it to transparent actors?
@allashama
@allashama Жыл бұрын
wait a minute. Does a Static Mesh tick more often than a Movable One? 6:15.
@Vollkorn22
@Vollkorn22 Жыл бұрын
Is it possible to change the Material BP to Opacity/Translucent instead of Masked? I need that to cut into a Water Plane (UE Marketplace Asset) that needs Opacity!
@jonlon4406
@jonlon4406 2 жыл бұрын
Nice video! I want to make a material that, when applied to a model, will only render a flat-color cross section of the model as it intersects with other geometry. not with BoxMask
@motionforgecg
@motionforgecg 2 жыл бұрын
I think what you are looking for is a mesh distance field
@doubybear6018
@doubybear6018 2 жыл бұрын
Hey guy,your video is amazing,it helped me a lot.Now I am developing an Aiming Sight.Through the optic of aiming sight, I hope I can't see the vertext of the aiming sight(like cod or use render target on the optic),I think I need a cylinder mask 3d function in material editor,is there any other way?
@fancier01
@fancier01 Жыл бұрын
강의 감사합니다! 실제로 구멍이 뚫린 것 처럼 투명해진 구멍 부분을 캐릭터가 통과하게 할 수도 있나요?
@bladesofdestiny
@bladesofdestiny 2 жыл бұрын
awesome thanks for the vid
@user-ti2xn1oq5k
@user-ti2xn1oq5k 3 жыл бұрын
오.....감사함돠!!! 크...이제 매입등 매치할때 구멍 모델링 안해도되겠다
@CorebGames
@CorebGames 3 жыл бұрын
그렇게도 활용할 수 있겠네요^^
@Ryo-9p
@Ryo-9p 11 ай бұрын
it works but no thickness
@sergiipes
@sergiipes Жыл бұрын
Hi, thanks for the tutorial. I have a question. Is it possible to blur the mask so that the border of the cut is blurred instead of sharp edges? I have tried to connect the mask to the Opacity input and switch the blend mode to "Translucent" instead of "Masked" and increase "Edge Falloff", - but the effect is not working.
@CorebGames
@CorebGames Жыл бұрын
We guess there are various ways. How about using Dither Temporal AA. Thanks
@junegameart2866
@junegameart2866 2 жыл бұрын
Nice thank you! Do you know if it is possible to apply this technique but with multiple overlapping meshes?
@CorebGames
@CorebGames 2 жыл бұрын
We didn't test it, but we guess it will be working. Thanks
@TheKwiji
@TheKwiji 2 жыл бұрын
did you test this yet? Did it work?
@junegameart2866
@junegameart2866 2 жыл бұрын
@@TheKwiji I ended up using Mesh Distance Fields for masking instead.
@TheKwiji
@TheKwiji 2 жыл бұрын
@@junegameart2866 awesome! Thanks for the quick reply!
@Sabisi42
@Sabisi42 7 ай бұрын
Not very clever solution... rotation not works, only single mask works.
@myelinsheathxd
@myelinsheathxd 2 жыл бұрын
thx!
@ToriPham
@ToriPham 2 жыл бұрын
hello, this is great tutorial, thank you very much. I have a question: When I control the BP cube in sequence, I key the position and press play, it not moving the mask, is it a bug or sequencer dont allow that?
@CorebGames
@CorebGames 2 жыл бұрын
You can update location info in material parameter in real time. Thanks
@ToriPham
@ToriPham 2 жыл бұрын
@@CorebGames Thank for your answer, can you show me how to do that? Thank you very much
@motionforgecg
@motionforgecg 2 жыл бұрын
@@ToriPham If you select simulate (alt s) and press play and then run sequencer you should see the animation and masking in real time. (As noted above you do also need to add to event tick as well).
@ToriPham
@ToriPham 2 жыл бұрын
@@motionforgecg thank you very much, I'll try this method
@user-kk6ef6je9f
@user-kk6ef6je9f 3 жыл бұрын
Great! Is it possible to mask with an object that I made? not a cube shape.
@CorebGames
@CorebGames 3 жыл бұрын
Sure. Thanks
@robrog2656
@robrog2656 2 жыл бұрын
@@CorebGames I'm afraid it's not possible. Whatever mesh you choose, the mask area is always a cube
@studioromanski
@studioromanski 2 жыл бұрын
so this only works for cubes, right? how about complex objects
@CorebGames
@CorebGames 2 жыл бұрын
Shape does not matter. Thanks
@zhipingwang4107
@zhipingwang4107 2 жыл бұрын
@@CorebGames 可以出一期复杂模型的吗?
@JDARRASVP
@JDARRASVP 2 жыл бұрын
Is it possible to don't see inside the mesh ? Close the mesh that we mask ?
@CorebGames
@CorebGames 2 жыл бұрын
We didn't test it. Thanks
@KRX01
@KRX01 Жыл бұрын
@@CorebGames I need to know that
@assessin23
@assessin23 Жыл бұрын
​@@CorebGames same same! many videos on this topic have tonns of comments about the empty space inside the masked meshes. how can the volume cut get something like a triplanar material assigned on its "contact surface" ? Btw someone did manage to do it in unity --> kzfaq.info/get/bejne/e9qlnsWUz5zdd6c.html
@guillermofleitaspulido
@guillermofleitaspulido 4 ай бұрын
hi! Have you find a way to do it ?
@mirroxu9547
@mirroxu9547 Жыл бұрын
Can this be multiple on one mesh?
@CorebGames
@CorebGames Жыл бұрын
Yes, it will work. Get two location and make masks and add them. Thanks
@fujtkrisztian
@fujtkrisztian Жыл бұрын
@@CorebGames The problem with this, is you have to add every object to the material manually. Would there be a way, to be automated, based on how many actors are in the scene? Like with distance fields. Thanks in advance!
@myHDD
@myHDD Жыл бұрын
nope..
@Joes_Jitsu
@Joes_Jitsu 2 жыл бұрын
Thank you for this. I am still not able to get this to work in an animation. I have updated it as seen below from @federicoFranchi but it still working. What is the solution?
@jamesgreer98
@jamesgreer98 2 жыл бұрын
i am having the same issues, any update on a solution on your end? @Joe Stipo
@Joes_Jitsu
@Joes_Jitsu 2 жыл бұрын
@@jamesgreer98 YES actually
@ofirhajaj59
@ofirhajaj59 Жыл бұрын
I am having the same problem. Did you find a way to fix it?@Joe Stipo
@JDG06-kh9xw
@JDG06-kh9xw 11 ай бұрын
seems like when I move the cube and add frame in sequencer, it does not move. but when I just drag via viewport that masking works. any thoughts ?
@sumitgill5667
@sumitgill5667 4 ай бұрын
hey did you find any solution to this ?
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