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If we were to bring an HSR unit into Genshin, what mechanics need to be changed? This video is a quick overview explaining how I converted numbers and mechanics between games.
===Timestamps===
❋ 0:00 | Intro & Disclaimers
❋ 1:11 | Base Stats and Overview
❋ 3:01 | Kit and Multipliers
❋ 5:18 | Scaling Types
❋ 7:31 | Light Cones
❋ 8:53 | Conclusion
===General Disclaimer===
I'm still human, and may miss the mark on concepts. Please correct me if you notice any errors, and just remember that's this is just a fun concept-making series which hopefully opens the floor for discussions. If you have critiques or alternate ideas, feel free to comment. Just be respectful.
===Series Disclaimers===
1) Balancing is not a major focus here. I will try to implement quality of life buffs to provide comfortable playstyles, but the main focus is to explore potential builds or teams. As such, some characters I cover may end up underwhelming or overpowered.
2) I am not a consistent HSR player, and I don't fully understand the advanced mechanics there. However, since this series focuses more on Genshin mechanics, I feel I only need a basic understanding of HSR, while requiring more advanced knowledge on Genshin.
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===Music (In Order Of Appearance)===
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