Good video, only thing i would say is: for better performance, you can use an adaptive subdivision surface modifier instead of actually going into the edit mode and subdividing, by going to the render panel and switching from "supported" to "experimental", and adding a subdivision surface modifier, and enabling the adaptive tick box. This subdivides the model more up close, and subdivides it less far away, making it much more performant and better looking up close to the camera. You can also adjust the dicing rate for more control (the lesser the amount, the more subdivion there will be)
@Littlerolz2 жыл бұрын
That’s some really good info. Thanks for sharing! I didn’t know about that feature!
@gordonbrinkmann2 жыл бұрын
@@Littlerolz So you have missed the hype over microdisplacement as it was introduced in Blender some versions ago? 🤔
@minggnim2 жыл бұрын
Yawnster- Anybody that understands what you're saying doesn't need this video.
@justanopinion70292 жыл бұрын
@@Littlerolz ever heard of world machine or used it?..Mostly people use that for ue5 and im starting to learn ue5 but world machine licence is pricey so comparing the 2 which would you reccomend?
@Littlerolz2 жыл бұрын
@@justanopinion7029 no I’ve not heard of it sorry so can’t offer an opinion on it. I do think in many cases it’s worth learning terrain sculpting and procedural terrain as it can be used for a verity of projects then. But a dedicated programme for world building I’d imagine would be pretty good if that’s the sort of thing you want to make
@gordonbrinkmann2 жыл бұрын
When you're working with the Color Ramp, instead of hoping to get the correct slider and trying a few times when they close together, just use the ID selector below the sliders. And to get the white close to the black, you can also use the value field and drag it while holding shift. Another way to separate land from water is using a Greater Than node comparing to 0 or a very small value.
@dylansgoogleaccount9043 Жыл бұрын
For anyone having trouble seeing the actual mesh deform: select object, go to materials tab on right, scroll down to settings, then surface, and under Displacement select displacement and bump.
@ChrisWhite.fishing10 ай бұрын
explain. where is the Materials tab?
@CRogers2 жыл бұрын
7:35 - The reason the solidify is inverted is because the offset is -1. Change to 1 for the full effect.
@jackhead42 жыл бұрын
Good vid! Here's a coupla bonus tips with the color ramp. 1: You can use the Pos value to really squeeze the markers together without needing to zoom in. 2: If you've moved them to the point where they are overlapping, you can use the number to the left of the Pos to select your markers without needing to move them. Solid stuff dude, keep it up.
@Littlerolz2 жыл бұрын
Hey thanks! Those are super handy, I'll keep that in mind!
@iangraham67308 ай бұрын
For the people that don't know, that is 'Ireland' and the UK, not just Britain ;-) Nice tutorial!
@DataJuggler2 жыл бұрын
You left out the "How to do everything". You just did it, which means you know how. Glad for you. I watched to learn how. Have to go watch something else now to learn.
@midnightthoughts3859 Жыл бұрын
Bro I learned a lot watching this.. he literally just showed you how to do it
@DataJuggler Жыл бұрын
@@midnightthoughts3859 I am not a bro, and I forgot this 5 months ago whatever it is.
@midnightthoughts3859 Жыл бұрын
@@DataJuggler u should delete that comment you looked really stupid for 5 months
@DataJuggler Жыл бұрын
@@midnightthoughts3859 I've been stupid for half a century. Go away.
@midnightthoughts3859 Жыл бұрын
@@DataJuggler haha stupid guy wanna learn blender
@CartyCreative Жыл бұрын
Another tip if your color ramp values are super tiny and close together and annoying to work with, stick a multiply math node between the map and the color ramp and set it to 10 or 100 depending on how low your values are to make the numbers closer to a 0-1 range
@Littlerolz Жыл бұрын
Yeah I learned this much later! A very handy tip to know on a lot of occasions
@georgemontgomery9645 Жыл бұрын
I gotta say, this tutorial is informative, but also Kudos to some of these commenters, they are informative too! Great community here.
@Littlerolz Жыл бұрын
Yeah it's really great to see that not just here but almost anywhere you look in the blender community people are more than willing to help people out and give advice!
@jaripeltola Жыл бұрын
A good video. Different height maps are not necessarily as easy to find as suggested, but there are other tutorials on how to actually produce one in Blender.
@suberwolf100 Жыл бұрын
I mean, this is not bad, but I can't help but notice there is a big difference between the first model you showed and the model you ended up making in the tutorial.
@hellfrozen3678 Жыл бұрын
This is such a crazy thing to do,so easy and quick
@mm000163 ай бұрын
Great tut straightforward
@JamesBrophy2 жыл бұрын
Clear, concise, intresting. Great tutorial. I'm subscribing.
@Littlerolz2 жыл бұрын
Thanks man! Appreciate it!
@bazibada Жыл бұрын
Ok what about a crater now ? show us (you said ANY landscape)
@21stcenturyscots Жыл бұрын
These guys make 100reds of millions in the cgi industriers. Good that they sometimes also make videos sometimes.
@nelson3d8672 жыл бұрын
That was great!!!! Thank you. Great tutorial.
@Littlerolz2 жыл бұрын
Glad you liked it! :)
@Volcanojungle Жыл бұрын
This really halped me a lot to get into doing blender stuff, thank you so much!
@Littlerolz Жыл бұрын
Glad I can help! I hope you do well!
@crimsondragon1794 Жыл бұрын
helpful in more then one way!
@gersonadr2 Жыл бұрын
Life changing tips my friend!! Thank you so much!!
@benniew4601 Жыл бұрын
how do i get the " render view "
@joebrown5835 Жыл бұрын
You could also use a Displace Modifier and plug in the Height Map Texture there edit... I found your new vid doing just that.
@sonococoliche0810 Жыл бұрын
I can't see where the third node is attached to, and what happens next.
@ChrisWhite.fishing10 ай бұрын
big diagonal polygons crossing the plane
@alirezaakhavi9943 Жыл бұрын
really amazing! thank you for sharing a great content :) subbed!
@Arab_GameDev Жыл бұрын
Hi, thanks for sharing , i don't now where i can get the texture image ...please can u help!!!
@Littlerolz Жыл бұрын
You can find them fairly easily online just looking up height maps or topology maps for the location or game you're looking for! I got mine from a simple google image search. there may not be maps for everything but there's a lot out there!
@Arab_GameDev Жыл бұрын
@@Littlerolz thank you
@minggnim2 жыл бұрын
Excellent. Thanks. Subscribed.
@Littlerolz2 жыл бұрын
Thank you!
@LUKADAWGG Жыл бұрын
i followed the tutorial and it looks really great. Can i apply the same texture of the shiny water to another plane somehow? i want to create an ocean where the island can be in. I really hope for response :D
@Littlerolz Жыл бұрын
Yeah you can totally do that! Just add in a new plane and position it slightly above the lowest part of the original frame so the textures don’t clip together!
@KingLouie1112 жыл бұрын
very nice!
@Littlerolz2 жыл бұрын
Thank you!
@eliyawoanimation10 ай бұрын
Thank you.
@jzjzjzj Жыл бұрын
why does your thumbnail lie?
@blazejpopowicz1362 Жыл бұрын
This was very good, thank You.
@Littlerolz Жыл бұрын
Thank you for the comment!
@jetsflyingoffatrain43387 ай бұрын
okay this is cool
@subatoistormborn549910 ай бұрын
What are your camera settings to get the that tiny world type effect in your thumbnail for video?
@raffmusicgaming36879 ай бұрын
So it could be game-ready?
@jblender62962 жыл бұрын
Smart tip ,very cool tutorial
@Littlerolz2 жыл бұрын
Thanks! Glad you liked it!
@daemeonation3018 Жыл бұрын
Huh., Displacement was my missing puzzle piece. I was trying to do something like this a few months ago. Decent results but not what it was really supposed to look like.
@user-np6fo1ro9d Жыл бұрын
i enjoyyy
@krissosful Жыл бұрын
Great tutorial! Keep going:)
@Littlerolz Жыл бұрын
Thanks man!
@Frostensen5 ай бұрын
Is it possible to add a directional texture (like canyon rock layers that are horizontally separated) onto a displaced noise terrain like this one? I'm trying to figure it out but it doesn't seem to work even with box projection.
@Codingpyandgaming Жыл бұрын
Whats "The Render View,"? And it would be nice if u could share your full screen so i can see what ur pressing, Thanks.
@benniew4601 Жыл бұрын
did you figure this out ?
@euclois Жыл бұрын
where's the tutorial for the thumbnail image?
@Littlerolz Жыл бұрын
If you follow the steps but use a height map for breath of the wild, which can be found with a google image search (that’s where I got mine) and apply the botw map as an image texture over the top you’ll get the same result as in the thumbnail
@Slferon Жыл бұрын
hey i did the same thing but bad! (botw map) -spend 2+ hours looking for a proper map -failed hard -tried again with very laggy result -it worked? but it looks bad yea maybe this video will help me
@Littlerolz Жыл бұрын
It can be a little fiddly to get just right for sure. It took me a little while to iron out some of the kinks and make it look good. Hope the video helps!
@GreenSneakiSnake Жыл бұрын
This was an awesome helpful vid! I am having trouble with my map becoming concave however… how do you make sure it only extends outwards and not inwards without having to flip the entire map?
@omeshsingh8091 Жыл бұрын
Can I make Themyscira from "Wonder Woman" (2017) in minutes?
@giuseppeconsiglio5167 Жыл бұрын
grazie tanto bravissimo
@psiwa-5228 Жыл бұрын
i am new please say every button combo you do....
@maciejspecjalski40878 ай бұрын
Hey, is there a way to apply this map to the mesh, so it can be exported as a mesh with the exact deformations?
@stevegoody993 Жыл бұрын
Is there a way besides editing the height map to customise the landscape? Maybe converting it into a model somehow? I know nothing about Blender but the content of this video BTW, mega noob.
@Littlerolz Жыл бұрын
If you’re using a height map for the landscape then you can add some customisation by mixing it with other textures in your node setup such as a noise texture or voronoi texture. I also made a follow on video showing how you can make the displacement affect the mesh itself instead of just in the shader. (It’s linked on screen at the end) other than that there’s lots of other ways to make a landscape from modeling to sculpting and even geometry nodes but geometry nodes are little more technical but there are plenty of great tutorials out there, I recommend checking out CG matter/Default cube and Erindale for geometry nodes content! Sorry if I’ve hit you with a lot there! Thought it better to give a number of options
@stevegoody993 Жыл бұрын
@@Littlerolz Haha that is a lot but I'm not gonna get results without learning it 😅 I'll get on those now, thanks for the speedy response!
@Littlerolz Жыл бұрын
@@stevegoody993 thats very true haha. No problem man, happy to help
@DUST_RITH10 ай бұрын
I TRIED DOING IT BUT IT ALWAYS END UP FLAT
@ahmetozdemir6554 Жыл бұрын
Man Thank u for this video I think u needed more follower 100/100 this video is very helpful for make a area Thanks man I gonna subscribe your channel today
@CmdrTigerKing Жыл бұрын
What is applying scale do? Ive never seen that ever ????
@srers3575 ай бұрын
how apply to geometry
@uctm0fgwitdtbrp1-zqlm9sq65 ай бұрын
2:38 shouldn't it be non-color mode?
@lerakelemen1801 Жыл бұрын
I did everything, followed every step, but when I get into render view, plane is still flat, just like a drawing of the map rather than a 3D model. Can’t figure out what I did wrong.
@mateipopusoi-vlad1173 Жыл бұрын
Same problem here
@billielynploof9317 Жыл бұрын
I have this issue also. How do I make it not flat?
@rufuscoppertop330 Жыл бұрын
We can look at it in Render View BUT - how do we turn it into something we can ACTUALLY USE? How do we turn it into an actual model which we can edit, modify, sculpt and put buildings on as part of a landscape creation workflow?
@Littlerolz Жыл бұрын
If you use a displacement modifier instead of the shader node you can apply it and make it a mesh that way. Its something I didn’t think of when I made this but I made a follow up video showing how to do it with the modifier. Hope that helps!
@rufuscoppertop330 Жыл бұрын
@@Littlerolz Thanks! That technique works beautifully.😀
@szablori9161 Жыл бұрын
can you help me? when i try render it with f11 there are nothing...
@ifardedandshidded5519 Жыл бұрын
I love you
@Eddy_Del_Lobo Жыл бұрын
Please help! I gotta find a way to get this into unreal so a charater can run around on it with grass ect, its for a uni project and imhaving real trouble with it
@Littlerolz Жыл бұрын
I don’t have any experience with unreal sorry. Plus I don’t think this method would be best for shifting between programmes anyway. It may be better to physically sculpt or build some terrain in that case
@wiredmetalplant612511 ай бұрын
hey i was just wondering if there was anyway to make the height map visible in the modelling tab?
@samuelhugo3387 Жыл бұрын
damn I was hoping for a way to actaully displace the mesh instead of just redering it as displaced I need something to greate video game worlds
@Littlerolz Жыл бұрын
I made a follow up to this where you can use the displace modifier to displace the mesh itself. Just use the displace modifier and in the texture setting use the displacement texture you want and then play with the strength until you’re happy!
@samuelhugo3387 Жыл бұрын
@@Littlerolz THANK YOU, so helpful
@Littlerolz Жыл бұрын
No problem. Glad I can help!
@NovaNocturneArt2 жыл бұрын
Thank you for sharing! This looks super useful! Is there a way to convert the displacement to actual geometry for exporting?
@Littlerolz2 жыл бұрын
Yeah you can do that! It’s a pretty long process to explain I a comment but this video by cgcookie covers it kzfaq.info/get/bejne/g8lxf6aA15mdoo0.html
@NovaNocturneArt2 жыл бұрын
@@Littlerolz thank you!
@yawnster72742 жыл бұрын
If you're only using a single height map image to displace the image, then you could just as well use the displacement modifier and use the image texture there, and then you can apply the modifier and you would have actual geometry
@Littlerolz2 жыл бұрын
Yeah I completely forgot about this until after the video was made and out. I got another video coming soon showing that way off too
@gamersnetworkrexem9442 Жыл бұрын
One method I use is the employment of geometry nodes, they function equivalently to the method that @Littlerolz suggested but it is node based and procedural as well! Hope this helps
@Gkdnzssmn Жыл бұрын
Excellent tutorial thank you!! But i am new on blender. Can you say how can i export this terrain for unity with heightmap and texture?
@Littlerolz Жыл бұрын
I'm not too sure sorry, I don't use unity so don't know the ins and outs. I imagine it would be easier using an actual mesh displacement rather than a height map for that which you can do using a displace modifier, I linked to a video showing how to do that on the end screen if you want toes that
@Gkdnzssmn Жыл бұрын
@@Littlerolz thank you so much
@kerasus0028 Жыл бұрын
Nice tutorial. But i would prefer displacement modifier in these kind of workflow.
@Littlerolz Жыл бұрын
Yeah I made a follow up talking about that. Completely slipped my mind at the time but both work and can be used in different cases
@MAS9Nine Жыл бұрын
How do i export everything?
@monsterbaby9104 Жыл бұрын
十分感谢!🙏
@RadeonVector Жыл бұрын
idk who this is for but it's definitely not for beginners
@lejmonSK Жыл бұрын
I started rendering it on RTX 3070 Ti and i had a bi scale detail and my computer gets for first time Blue screan of death Realy boring
@ZenoFar853 Жыл бұрын
How I got this height map?
@xanderjace1257 Жыл бұрын
how do you export thede maps?
@-Free.Spirit-2 жыл бұрын
How do I subdivide. I dont see the option anywhere in the edit menu then off vertex menu, yours says vertex context menu with it top of the menu, in my edit mode it just says vertex with no subdivide option? I go google it and find all I need to do is right-click for a menu that pops up and its in there, or Ctrl-E and it comes up. I believe there are different keymap options which will make it very confusing when doing/following a tutorial
@Littlerolz2 жыл бұрын
If you tab into edit mode when selecting tho object. Hit A to select all or just select a face if that’s all you want by hitting 3 and then selecting the face. Then right click and subdivide should be an option in the menu
@exakaume5955 Жыл бұрын
how create random heightmap in blender 3.4 ?
@Littlerolz Жыл бұрын
if you want to create a random height map you could use noise and scale it until you're happy or you could plug the noise output into a rgb curves node for even more customisation before turning it into displacement
@mahersabit9265 Жыл бұрын
quick question, can we import landscapes made in blender to unity/unreal without any problems, and would it work just fine?
@Littlerolz Жыл бұрын
Honestly I don’t know sorry. I’ve haven’t used unity
@oskarkastein429 Жыл бұрын
How can I turn it into a 3D model for Unity?
@iangraham67308 ай бұрын
You can't, it's Blender only using this method.
@timurf6392 Жыл бұрын
Hi! Great video, just one question: If I wanted to assign textures instead of colors, is there a way to do this with color ramps? Or would I need to make a texture map to have the full effect?
@Littlerolz Жыл бұрын
Yeah you can distribute textures based on height information or by mixing them using the factor from a noise texture node for example. So if you wanted to have a stone texture on cliff edges and grass at the base for example you can take the height data from the shader node editor and mix them as you’d want if that makes sense
@timurf6392 Жыл бұрын
@@Littlerolz That does indeed, but I'm having troubles mixing more than two textures this way.
@timurf6392 Жыл бұрын
say I have a water texture, a grass texture, and a mountain texture. The color ramp would need 3 points to achieve this, but when I try to figure out something similar with mix shader things start to get very foggy.
@Littlerolz Жыл бұрын
You should check out blenderguru’s abandoned house tutorial. He mixes multiple textures together in that tutorial using painting which should still work well for this!
@timurf6392 Жыл бұрын
@@Littlerolz Thanks for the recommendation, I also texted my blender-savvy friend who replied with a node setup that works just fine for me, but maybe I could discover something better in blenderguru's video. Thanks again and keep up the good work, I think it's wonderful!
@BikerNic2 жыл бұрын
I see you were using V3.1. I'm using the latest as of today V3.2.2 and it does Not have that Bump and Displacement feature anywhere at all, or am I missing something?
@Littlerolz2 жыл бұрын
Are you using the cycles engine? if so the setting should be under the material settings tab on the right hand menu. Hope this helps!
@curtisnewton895 Жыл бұрын
clickbait
@evaldk15742 жыл бұрын
1:13, how did u get up that menu with ctrl+8? It doesnt come up for me when i press it.
@Littlerolz2 жыл бұрын
It’s ctrl + A to apply scale. Sorry if it sounded a little unclear!
@evaldk15742 жыл бұрын
@@Littlerolz Oh, thats why! I’m just really bad at hearing lmao, thx!
@Littlerolz2 жыл бұрын
@@evaldk1574 no worries! Glad I can help lol
@oanebeats49872 жыл бұрын
What format is your photo 2:00 ?
@Littlerolz2 жыл бұрын
Just a jpeg. But you can use a png or other image formats if you want!
@oanebeats49872 жыл бұрын
@@Littlerolz thanks. Very cool 🔥🔥🔥
@kitastro5 ай бұрын
you could have used math more than zero at 5:00
@SukeMan- Жыл бұрын
Crash a low end PC speedrun any%
@techpriest4787 Жыл бұрын
Nintendont does want to know your location.
@HalkerVeil5 ай бұрын
Oh yeah!... Just search for copyright material and see how that goes if you do anything with it ever.
@Cuetip-_-2 жыл бұрын
Just dropping cheat codes
@blackswan63862 жыл бұрын
what is your source website to find " Land height map" i searched for German height map but its only showing Nazi shit...how to get some ? thanks Sir
@Littlerolz2 жыл бұрын
Hi! I don’t have a specific website I get them from but I just had a quick look online and if you don’t find it right away try something like, height data, topology or displacement map. Or just put black and white on the end I found a few for Germany this way. Hope this helps!
@ttmso Жыл бұрын
*Cough* *cough* geometry node *cough* *cough*
@Littlerolz Жыл бұрын
True but that is a whole lot more complicated and lengthy process. But it is a good one to learn
@CmdrTigerKing Жыл бұрын
1:21 either tell the user the shortcut to the menu or put it on the screen.. its stupid to just shortcut through videos without at least showing keys pressed... bad tutorial.
@user-tu7ug2kx7t11 ай бұрын
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational