Curves - Geometry Nodes for Beginners

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Joey Carlino

Joey Carlino

Күн бұрын

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⚠️ The transfer attribute node no longer exists! Use the sample index and sample nearest instead. Watch this to learn more: • The new ways of Blender
Patreon, Gumroad Shop, Discord, and other stuff:
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Getting Started With Geometry Nodes: • Getting Started - Geom...
Instances for Beginners: • Instances - Geometry N...
My Geometry Nodes Playlist: • Geometry Nodes
Fields Documentation: docs.blender.org/manual/en/la...
Blender Fundamentals Playlist: • Blender Fundamentals 2.8
00:00 - Intro and Summary
01:03 - Making Curves
02:52 - Mesh to Curve
03:55 - Curve Primitives
05:05 - Join, Fill, and Fillet
08:10 - Resample Curve
10:59 - Spline and Handle Type
12:11 - Handle Position
14:10 - Curve to Mesh
16:23 - Spline Parameter
18:18 - Radius Adjusting
20:05 - Tilt
23:37 - Sketchfab
24:05 - Trim Curve and Cyclic
26:06 - Trim with a Texture
28:08 - Hold In Place
30:13 - Instance On Curves
33:57 - Scale with Parameter
35:37 - Random Selection and Rotation
37:33 - Endpoint Selection
39:25 - Point Connector
🔗Links
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🧠Things I Recommend (not affiliated)
Blender Launcher: github.com/Victor-IX/Blender-...
Blender Beginner Playlist: • Blender Fundamentals 2.8
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⚙️What's On My Desk?
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Audio Interface: Universal Audio Volt 2

Пікірлер: 158
@JoeyCarlino
@JoeyCarlino 10 ай бұрын
⚠ The transfer attribute node no longer exists! Use the sample index and the index node. Watch this to learn more: kzfaq.info/get/bejne/gZN8Zch6rdubmZc.html
@SurrogateActivities
@SurrogateActivities 7 ай бұрын
sample nearest sample index method makes only a few connected lines. idk how to make it to continue connecting points
@SurrogateActivities
@SurrogateActivities 7 ай бұрын
doesnt seem like the line is even going from point to point, does like two random turns and stops
@user-ch1tx1og8z
@user-ch1tx1og8z 3 ай бұрын
@@SurrogateActivities True, I got stuck there, if you found an answer, do share, Thanks
@mamedoff20
@mamedoff20 3 ай бұрын
@@user-ch1tx1og8z have you find the answer?
@rebornl
@rebornl Ай бұрын
For those having trouble with missing transfer attribute node part at the end. 1. Add three nodes, Position Node', 'Index Node', and 'Sample Index Node' 2. Connect 'Position Node' and 'Index Node' to the 'Sample Index Node''s value and index 3. Connect the 'Distribute Points On Face Node' to the Sample Index Node's Geometry 4. Connect 'Sample Index Node's Value to the Set Position Node's Position.
@omgloveher
@omgloveher 10 күн бұрын
Omg, thanks you so much. You are my savior:3
@DigiSculptStudio
@DigiSculptStudio 4 күн бұрын
Marry me?
@DJ-pb1vr
@DJ-pb1vr 2 жыл бұрын
This is one of the best Geometry Node walkthroughs out, thanks!
@atimney
@atimney 2 жыл бұрын
Best geo nodes tutorials ive watched yet, the examples you show are super helpful!
@daniellee6912
@daniellee6912 Жыл бұрын
That tip about hovering your mouse at the output socket to see a value is life changing, thanks a lot for this video.
@luizfellipe1206
@luizfellipe1206 2 жыл бұрын
Great Blender content Joey, very inspiring!!
@rustyshackleford7014
@rustyshackleford7014 Жыл бұрын
I learned my lesson today. Watch all your geo nodes for beginners episodes. I spent what seemed like forever trying (and failing) to do something you explained in 5 minutes. You're a boss! Thanks again \m/
@Pokolo413
@Pokolo413 Жыл бұрын
really nice work, i watched all of your vids on geo nodes and i feel like i've learned a lot. i think it could be pretty useful though to make a video about it's functions for making things using the new geo node curve hair!
@whysopathetic8880
@whysopathetic8880 2 жыл бұрын
absolutely the best geonodes tutorials. Thank you!
@diegopadovani4942
@diegopadovani4942 2 жыл бұрын
Best geonode tutorial didatic Ive ever seen. Awesome. Thank you.
@sean_reno
@sean_reno Жыл бұрын
Awesome Tutorial, just what i need, so much control in spline geo nodes. and your explanation surely makes it super clear. thankyou
@bondodesign
@bondodesign 2 жыл бұрын
GREAT.... I have seen many tutorials with GEO Nodes, but it's really nice to get the basics with you. You are a great teacher. Thank you... please make many more :-)
@eccentric-j
@eccentric-j Жыл бұрын
Perfect! Was thinking curvy geometry nodes connecting all the points of an object could be a solid way to make a brain model but wasn't sure how to go about it.
@ramyaljbouri2304
@ramyaljbouri2304 2 жыл бұрын
Best Geometry Nodes Series on KZfaq Hands down no one and i mean absolutely no one will go in depth to this extent in a free tutorial thank you joey you've been a big help I'm gonna try and support you by buying some of your add ons.
@ChrisDjangoConcerts
@ChrisDjangoConcerts Жыл бұрын
Agree !!
@violetshadow3184
@violetshadow3184 2 жыл бұрын
Very nice video ill do each one first I started with the point connector and it's really cool thanks!
@zpinacz
@zpinacz Жыл бұрын
Awesome detailed explanation, thank you !
@Good4love
@Good4love 2 жыл бұрын
Still a real pleasure to listen. You are brilliant. Merci beaucoup
@embareknoorey6601
@embareknoorey6601 Жыл бұрын
Great tutorial! Super easy to understand!
@aydaryakup4540
@aydaryakup4540 Жыл бұрын
Thank you very much, I couldn't find any information about Spline Parameter, only the official manual, where I couldn't understand anything about it, and you explained it well
@totheknee
@totheknee 10 ай бұрын
Great overview, with a good amount of detail!
@CG_MIGHTY
@CG_MIGHTY 2 жыл бұрын
You're my first Geometry Node Teacher!! Cảm ơn rất nhiều
@dolmenbretagne9060
@dolmenbretagne9060 Жыл бұрын
Brilliant tutorial. I found what I was looking for for a long time! Thanks to you !
@penumurlekhi6924
@penumurlekhi6924 2 жыл бұрын
Fantastic tutorial👌 to learn in short period about GN curve
@2bit8bytes
@2bit8bytes 2 жыл бұрын
Well explained. Thanks a bunch!
@BuckwheatV
@BuckwheatV Жыл бұрын
super great material, thank you!
@namedjasonc
@namedjasonc Жыл бұрын
...if only I had more than one upcote to give! This is an excellent video, thank you for taking the time to make it. It's really helped me to understand geometry nodes, which have been difficult for me.
@darkobakula5190
@darkobakula5190 Жыл бұрын
So much good content in this video. Wish Blender manuals were as in-depth with specific use-cases as your videos. Blender Foundation should really consider hiring artists like yourself to help write Manuals to better explain stuff like this.
@user-kt4zd8tm2n
@user-kt4zd8tm2n 2 жыл бұрын
I love this series, I'm waiting for the forth part
@abraxasseven6212
@abraxasseven6212 Жыл бұрын
Very clear and comprehensive!
@GinoZump
@GinoZump 8 ай бұрын
I joined Your Patreon to find out the nitty gritty of how You would make the last animation from this video in the new Blender 4.0 (after all the node changes). I'm happy to report it finally made sense to me! Thanks so much, Joey! :)
@gauthierruberti8065
@gauthierruberti8065 Жыл бұрын
Thank you so much for these tutorials!
@stuwheeler
@stuwheeler 2 жыл бұрын
You are the Mack Daddy. Thank you for so much useful information in so many contexts.
@awreno
@awreno Жыл бұрын
Man this whole video is straight gold!
@tgdesign-eb7cp
@tgdesign-eb7cp Ай бұрын
Really informative. Thanks a lot!
@atriptoreality
@atriptoreality Жыл бұрын
The best video explaining curves in geometry nodes !!!
@micaeeilal-shiekh7867
@micaeeilal-shiekh7867 Жыл бұрын
This was so helpful!! Thank you
@kubaradlicki1188
@kubaradlicki1188 Жыл бұрын
I have 1500h in blender but his tutorial tought me so much. frrr real good stuff
@IgorMaliskaFilms
@IgorMaliskaFilms Жыл бұрын
Well well well.... this is the best geometry nodes tutorial I ever seen. Very helpful. Thanks a million times!
@lucaivaldi4520
@lucaivaldi4520 2 жыл бұрын
The most clear explanation of "Blender Geometry Nodes / Curves" so far. A big thank you! Yet to watch the very first two episodes, I hope to find something on face / edge / vertex selection strategies.
@buster7476
@buster7476 2 жыл бұрын
Are they easy, Luca Ivaldi?
@lucaivaldi4520
@lucaivaldi4520 2 жыл бұрын
@@buster7476 If you mean that Joey explanations are easy to follow, yes they are.
@Gredran
@Gredran 2 жыл бұрын
Dude you’re always amazing. Modeling with actual curves daunts me, all of this is blowing my mind. Thanks so much for the series! I’m beginning to recommend you as an easy entry into Geo nodes as well as rigging :)
@sonario6489
@sonario6489 2 жыл бұрын
Just found your channel . Although HEY Pictures did a fantastic explaination, I'm excited for your tutorials that cover the nodes in 3.1.
@mdoerkse
@mdoerkse Жыл бұрын
You are an amazing tutor!
@aleksanderk5695
@aleksanderk5695 2 жыл бұрын
Thank You, good stuff.
@TomasHradckyComposer
@TomasHradckyComposer Жыл бұрын
A lot of good information here.
@paawangupta7926
@paawangupta7926 Жыл бұрын
thanks. a caring, professional voice
@buttermyeggrolllington6173
@buttermyeggrolllington6173 Жыл бұрын
This video is awesome!
@BlackFoxLovesYou
@BlackFoxLovesYou Ай бұрын
I'm trying to do something similar to the join + fill curves, however I don't want it to make the hole in the middle. I am trying to create something more along the lines of a boolean so that my intersecting object will add to the curve shape. I need this type of merge to happen so an outline can follow the outer edge shape of the two curves (making speech bubbles for comics) do you have any insights on this?
@E.T.S.
@E.T.S. Жыл бұрын
Great videos, thank you.
@gossenruda5322
@gossenruda5322 Жыл бұрын
Thank you, very interesting! Do you know if there is a setup with endpoint selection where the endpoints are placed on for example a circle?
@guy_roh
@guy_roh 2 жыл бұрын
Awesome stuff! Also Blender just release a pen tool for curves in 3.2 that's incredibly useful, especially for people used to the Adobe Illustrator pen tool!
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
Yes! It's a great addition that makes curves way easier to use
@arthurbourquin
@arthurbourquin 2 жыл бұрын
Awesome tutorial, as usual! Im interested in sorting vertices (edges, faces,...) un geometry node. Did you covered that? Thank you so much!!!
@spiromason
@spiromason Жыл бұрын
Thanks!
@antoparjiyo2785
@antoparjiyo2785 Жыл бұрын
Thank you!
@richard29sher
@richard29sher 2 жыл бұрын
This tutorial wiill be my node reference manual for geoscene construction.
@ItsWesSmithYo
@ItsWesSmithYo Жыл бұрын
Solid, in the project learning cue, happy ny🎉
@maxvlaarhoven
@maxvlaarhoven 2 жыл бұрын
jesss!!!!! a new one!!!!!!!!!!!!🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@irismuddyhehe
@irismuddyhehe Жыл бұрын
thank you so much!!!
@arsenart648
@arsenart648 Жыл бұрын
Thank you
@kubaissen
@kubaissen Жыл бұрын
Thank u
@technicolor6243
@technicolor6243 Жыл бұрын
thank you bro thank you
@petermgruhn
@petermgruhn 4 ай бұрын
I don't much care about tau, but I'm happy to see they include it.
@princessfaith9378
@princessfaith9378 Жыл бұрын
Thanks
@flyingjudgement
@flyingjudgement Жыл бұрын
Best tuttorial ! Thanks I know how to write my procedural system in code, but I cant find the right "Code Nodes". Looking through endles lets make something and hoping it have what I look for is like playing gambling. Thanks its a perfect format! You should open an Udemy page with a few lets make at the end.
@artscreations5
@artscreations5 Жыл бұрын
thank u
@Karmadeezy
@Karmadeezy Жыл бұрын
hey Joey I cant find 'Transfer Attribute' ? is there a new node system with a recent update or something? thanks for the tutorials man
@tcheadriano
@tcheadriano Жыл бұрын
41:39 Hi! is there a way to make a curve per connection instead of a resampled big one?
@Eg00riys
@Eg00riys 2 ай бұрын
Very good tutorial, +rep )
@pinkyvinnty4439
@pinkyvinnty4439 Жыл бұрын
How can I add the navigation bar you are using?
@jollylama4773
@jollylama4773 Жыл бұрын
Would you find a 'cities of earth through a lat/long spread sheet in geonodes' tutorial fun and copasetic? I know I would Love it!
@ChrisDjangoConcerts
@ChrisDjangoConcerts Жыл бұрын
Joey, can you do also phsyics simulations with geometry nodes ? Thanks for making this one. You are a node rockstar
@JoeyCarlino
@JoeyCarlino Жыл бұрын
You can now with version 3.5, I'll probably make a video about it soon
@ChrisDjangoConcerts
@ChrisDjangoConcerts Жыл бұрын
@@JoeyCarlino yuzz please do !!!!
@ChrisDjangoConcerts
@ChrisDjangoConcerts Жыл бұрын
The Tutorials I would like to see: 1) how do I go from one configuration of object (letter or cube) to another through particles or objects (not bouncing into each other) moving in somewhat physical plausible paths. Say gravity is involved here or wind. 2) cloth simulations 3) fluids 4) particles falling down 5) objects and force fields. All procedural of course.
@michapayska4724
@michapayska4724 Жыл бұрын
could someone post screenshot of node setup with sample index node please
@sweatyfathuman
@sweatyfathuman 2 жыл бұрын
its morbin' time
@sidekick3rida
@sidekick3rida 10 ай бұрын
Dude, you are the geometry node master. What resources did you use to learn them?
@iplai
@iplai Жыл бұрын
sample index node instead of transfer attribute node in blender 3.4
@migglestudio
@migglestudio Жыл бұрын
Hi, in about 42:30, I guess the "Count" should be "Max" plus "1" because the "Index" starts from 0 not 1.
@ArtInMotionStudios
@ArtInMotionStudios 2 ай бұрын
When making mesh to points for Vertices is there a way to have the Index of points match the Index numbers of the Vertices ? (never mind I figured out it was the Index of the verts that was weird and it's really time consuming to reorder the verts).
@kimholder
@kimholder Жыл бұрын
Say, can I ask what you are using for the screenkeys? It works super well and really helps. Also this is a great intro to the topic.
@JoeyCarlino
@JoeyCarlino Жыл бұрын
It's called screencast keys, it's free
@noname-cp8ki
@noname-cp8ki Жыл бұрын
hi and thank YOU! p.s. probably from middle of this video i just wondering "what is a "background" of author?" -or you use houdini for many years before? -or you just write programs/scripts for VFX production for maya or houdini? -or you are programer of "geonodes" for blender it self? just wondering how you learn "all this"?
@TheCrackingSpark
@TheCrackingSpark Жыл бұрын
This is almost exactly what I was looking for. I'm working on a project where I need to basically do array on curve but with geo nodes because it has to be procedural and I was loosing my mind. The only thing is I need both ends of the curve to connect to each other. Any idea how to do this without changing too many things?
@TheCrackingSpark
@TheCrackingSpark Жыл бұрын
Actually never mind, it was as easy as switching the curve line node for a curve circle node. I fucking love nodes.
@DigiSculptStudio
@DigiSculptStudio 4 күн бұрын
I don't quite understand the logic here at 43:00. Why do we add the "Spline Parameter "node to the branch of the curve that only defines the path? Shouldn't the Spline parameter be added to the branch of the curve that defines the cross sectional area if that is what we are trying to influence??
@spiromason
@spiromason Жыл бұрын
Hi, thanks for the excellent explanation. as you mentioned Transfer Attribute node could be replaced with Sample Nearest Surface node. how can be the value connector from that node linked with position connector at the Set Position node. if I make connection directly then I get a warning display: "no group output attributes connected". many thanks in advance for answer.
@JoeyCarlino
@JoeyCarlino Жыл бұрын
You need to use the sample index node and in the index slot plug in a sample nearest node. Use the same geometry for both nodes, then you'll have an option to use points.
@gottagowork
@gottagowork 2 жыл бұрын
Tutorial idea - since I need it 😁Some kind of curve controlled "slat wall" that will survive boolean cutouts for windows and so on. Each slat should have a random value for it that gets sent over to material nodes (this breaks down for me when I boolean both in geo nodes and as a modifier). Ideally the normal offset from world normals (rotation value would work too I guess) should also be sent over to material nodes. Material nodes can use image based box mapping for straight walls, but around curves you'd need a manual triplanar mapping system which orients itself on a per slat way; i.e. the straight part would have rotation 0 (aligned with x i.e.), rotation 90 for perpendicular wall section, and somewhere between 0-90 along the curve between those two section. Point is random lookup (using random value -> 1D white noise) of a wood texture where each "manual triplanar mapping" orients itself to match the orientation of the slat. I can do the slatwall just fine using geonodes in a destructive fashion, but I'm screwed if the project changes and I have to move walls around, as I have to apply it and separate by loose parts in order to use image based box mapping by rotating the parts origo to match the geometry's orientation. Although I prefer manual triplanar mapping/image box mapping myself, others may prefer UV data to be sent over to material nodes.
@licheff
@licheff Жыл бұрын
Amazing tutorial! In Blender 3.4 the Transfer attribute node is replaced by new nodes, do you have any idea which nodes should be used for the point connector part? Couldn't figure this out on my own.
@JoeyCarlino
@JoeyCarlino Жыл бұрын
The sample nearest surface node
@thedgilsc1579
@thedgilsc1579 Жыл бұрын
@@JoeyCarlino Hello, I tried this but do not find how to setup to get same effect
@tcheadriano
@tcheadriano Жыл бұрын
@@thedgilsc1579 Me neither
@harrisonline
@harrisonline 5 ай бұрын
great vid! I know you've already explained the transfer attribute switch to sample nearest / sample index, but it seems like the new setup has an issue with the curve not wrapping fully around the object. I believe this is because it doesn't take into account that it shouldn't set spline position to the same point location more than once, but i cant seem to find a fix. any suggestions?
@JoeyCarlino
@JoeyCarlino 5 ай бұрын
Instead of sample nearest, plug the index into the sample index node
@harrisonline
@harrisonline 5 ай бұрын
that did the trick, thanks a bunch!
@ChrisDjangoConcerts
@ChrisDjangoConcerts Жыл бұрын
Transfer attribute node => sample index node. New naming in blender 3.4
@JoeyCarlino
@JoeyCarlino Жыл бұрын
Yeah, and you can use the sample nearest node to plug into the index if you wanna transfer the closest point or something
@ChrisDjangoConcerts
@ChrisDjangoConcerts Жыл бұрын
@@JoeyCarlino Thanks ! Maybe time for a new point connector tutorial that look very artistic and maybe shortest path node or nearest node ?
@whyserious4596
@whyserious4596 5 ай бұрын
thank you really much but transfer attributes node i can not find in 3.6 or 4 version of blender if you know solution please tell me
@JoeyCarlino
@JoeyCarlino 5 ай бұрын
Check the pinned comment
@GinoZump
@GinoZump Жыл бұрын
I'm using my curve tilt node but blender is tilting it horizontally instead of vertically like here. any idea why?
@kamillatocha
@kamillatocha Жыл бұрын
how can i make new curves on existing curve like a tree and branches
@JoeyCarlino
@JoeyCarlino Жыл бұрын
Check out the cobweb or lightning video. I do that in those ones
@SurrogateActivities
@SurrogateActivities 7 ай бұрын
man this is like one of those automation vidyagames
@mohamedtiger5631
@mohamedtiger5631 2 жыл бұрын
Cause he knows the struggles that i'm going threw right now
@henrmota
@henrmota 2 жыл бұрын
Hi, can I give you a suggestion for a video? You told once in a live stream that meth is not really your thing, but still you are able to learn all this concepts. Why not a video explaining how you learn the new concepts in blender? What is your process.
@juanbautistafelli5987
@juanbautistafelli5987 10 ай бұрын
what is the transfer attribute in blender 3.6?
@JoeyCarlino
@JoeyCarlino 10 ай бұрын
They changed it to sample nearest and sample index. You have to use them together but it does the same thing. I talk about it in my most recent video
@MrJimboturner
@MrJimboturner Жыл бұрын
This is really getting me on my way but I can't quite get the result I'm after! I want to draw distorted curves like you are achieving with the noise texture but I want one end to be attached to the origin or the centre if you will and each curve to un out to a point produced by "distribute points on faces" node... Any help apreciated!!!
@JoeyCarlino
@JoeyCarlino Жыл бұрын
If you multiply the noise with the factor from a spline parameter node, plugged into a color ramp with black on both ends and white in the middle, then the ends of the curve won't move but the middle will. I do this in my lightning video
@cristhoferchaluisa7765
@cristhoferchaluisa7765 Жыл бұрын
haha I'm with you there
2 жыл бұрын
"deform curves on surface" node from blender 3.3 beta sounds cool but couldn't find anything about it. got any experiments with that?
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
All I know is that it seems related to the new hair system, but I'll take a look at it soon
@dettykurniawati2068
@dettykurniawati2068 Жыл бұрын
nice tuto lmfaoo
@IGarrettI
@IGarrettI Жыл бұрын
is there a way to create a profile with a float curve? Like you would with regular curve profile settings
@JoeyCarlino
@JoeyCarlino Жыл бұрын
You can use a float curve to change the thickness of that's what you mean. Take the factor from a spline parameter node, plug it into a float curve and plug that into a set curve radius node. If you put this before a curve to mesh node then it will let you draw whatever shape you want with the float curve as long as you have the resolution high enough.
@IGarrettI
@IGarrettI Жыл бұрын
@@JoeyCarlino not the thickness, but the profile. Give the curve steps along the length
@JoeyCarlino
@JoeyCarlino Жыл бұрын
I don't think you can do that. You can make a separate curve and use that as the profile if you want
@IGarrettI
@IGarrettI Жыл бұрын
@@JoeyCarlino ah shame. I wanted to try and avoid using external meshes and curves. I'm trying to use a mesh as hair, but the root disconnects , how do I make sure the root stays connected ?
@Cathy29870
@Cathy29870 Жыл бұрын
The shotcut Shift+alt+LMB doesn't work for me, if someone has a solution I would be very grateful !
@GinoZump
@GinoZump Жыл бұрын
dear Joey, at 21:14 you create a circle that twist into a moebius-strip type of shape. after I saw it tried my hand at it and adding small spheres around the curve. unfortunately the instanced spheres don't follow the twist or the animation, they just stand there around in a circle shape, any ideas?
@JoeyCarlino
@JoeyCarlino Жыл бұрын
Try distributing points after twisting instead of before
@GinoZump
@GinoZump Жыл бұрын
@@JoeyCarlino tried that, still nothing
@GinoZump
@GinoZump Жыл бұрын
@@JoeyCarlino ok, that didn't work but I found a workaround: instancing points after converting it to a mesh. thanks for answering though, been watching this tutorial tens of times now. getting a little better each time.
@ofekpearl
@ofekpearl 2 жыл бұрын
14:59 Adding the shade smooth node and then disabling it is not the solution to the weird artifacts along the tube. We should have an option to have shade smooth with sharp edges, such that the tube is smooth but its edges are sharp.
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
You can use the "edge angle" with a "compare" node going into the "set shade smooth" to do that
@ofekpearl
@ofekpearl 2 жыл бұрын
@@JoeyCarlino Interesting, I shall try that, thank you for that :)
@ofekpearl
@ofekpearl Жыл бұрын
@@JoeyCarlino I managed to do this by comparing the normals instead of the edge angle, something specific to my use case, thanks again for the tip! I came across this video again when I looked for resizing the radius of the curve, so I wanted to thank you again for the information in this video, this is very helpful.
@freewheelburning8834
@freewheelburning8834 Жыл бұрын
that's a lot of nodes to remember
@JoeyCarlino
@JoeyCarlino Жыл бұрын
Yeah, it's a lot at first but if you use them regularly it gets easier to remember
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