Intro to ALL THE NODES | Blender Geometry Nodes

  Рет қаралды 16,331

GavinDotJS

GavinDotJS

Күн бұрын

Hi yes, Hello Everyone! This is the first part of a series I'll be taking into 2024 where we'll take a look at all of the nodes available in Geometry Nodes!
Today I just talk through the idea and take a look at some of the basic nodes to get them out out the way.
ALSO, if you're interested in my breakdown you can find the blend file here:
drive.google.com/file/d/1boJu...
If you'd like to support the work I do, consider checking out my Patreon!
/ gavindotjs
Music by ImKibitz:
open.spotify.com/user/31oduql...

Пікірлер: 36
@teccc42
@teccc42 7 ай бұрын
Cool, I'm looking forward to this series!
@jenovaizquierdo
@jenovaizquierdo 5 ай бұрын
Dude really awesome 👏 this is really good you made and really helpful. I’m subscribing to see more from you 😊
5 ай бұрын
This has to be done, thank you for this great work
@los9118
@los9118 Ай бұрын
I’m very glad you decided to do this 👍🏾
@rodmileski
@rodmileski 5 ай бұрын
You did a great job. Deserves more likes and subs. Cheers
@omaracosta1805
@omaracosta1805 6 ай бұрын
Excellent Sir! Liked and subscribed. Examples with each node, would be great for us the beginners.
@prodhab_
@prodhab_ 7 ай бұрын
Super useful stuff!
@stillpointx2623
@stillpointx2623 6 ай бұрын
looking forward to this
@wpmultimedia
@wpmultimedia 2 ай бұрын
Thanks for being thorough and efficient. Most importantly, though, you took the time to cover fundamental aspects that almost all tutorials I've seen so far fail to explain. Your aside about integer and float ranges was perfectly helpful, by the way. I appreciate "peeks" down a rabbit hole even before a deeper look is appropriate. Great work and instant subscribe.
@gavindotjs
@gavindotjs 2 ай бұрын
Thank you! I really appreciate it!
@rizwanzaman1793
@rizwanzaman1793 6 ай бұрын
Thank you!
@Zyloxim
@Zyloxim 6 ай бұрын
When we needed him most, he disappeared
@gavindotjs
@gavindotjs 6 ай бұрын
Nah man, I'm just hard at work on the series lol
@yonasassefa8576
@yonasassefa8576 7 ай бұрын
i am looking forward to it
@shrimusical5899
@shrimusical5899 5 ай бұрын
thank you
@tribalwalkertribalwalker9921
@tribalwalkertribalwalker9921 5 ай бұрын
Yeaa! i'm the 1000's subcriber =) I'm really looking forward to the sample node's
@GaryParris
@GaryParris 7 ай бұрын
great
@fanerv3304
@fanerv3304 5 ай бұрын
Nice
@3dddd3
@3dddd3 7 ай бұрын
Great! Just keep going. Maybe you should focus on explaining sockets in the beggining of the next video in this series. Shedding light on the data structure will make it easier to explain their properties and compatibility with each other. Round vs diamond. Single value vs field. Hollow socket: no value, no data type. Filled socket: embedded value, e.g. Position input socket of the Set Position node. "Pinholed diamond" socket: no embedded value, e.g. Offset Position or Selection of the Set Position node. When I started learning about geometry nodes it wasn't very clear to me.
@gavindotjs
@gavindotjs 7 ай бұрын
That's an excellent point! I've explained most of that in a previous video, but because of that I completely forgot to include that here. Thanks for the reminder, and I'll do that in the next video in this series!
@sameeruddin
@sameeruddin Ай бұрын
This was nice ...going through the channel for detailed breakdown..subb3r !
@MOHAMEDIBRAHIM-gd8tc
@MOHAMEDIBRAHIM-gd8tc 6 ай бұрын
When is this coming waiting for it
@bUildYT
@bUildYT 7 ай бұрын
more !!!!!!!!!!!!!!!!!
@RobertPapaureille
@RobertPapaureille 7 ай бұрын
Hi Gavin ! Such a valuable work to come ! Wouldn't it deserve a better microphone ? Thinking of non-American people. Anyway great job.
@gavindotjs
@gavindotjs 7 ай бұрын
Thanks! Yeah, hope to fix this for 2024!
@jayleo500
@jayleo500 3 ай бұрын
Do a Geo Node tier list lol
@shagscatchem
@shagscatchem 5 ай бұрын
Is there any chance you'd link this blender file in your info? This is a super helpful setup, I'd love to be able to see this in front of me so can always go back to look at when I get a bit confused. Thanks!
@gavindotjs
@gavindotjs 5 ай бұрын
Yes, I'm doing some organization now to find the best place to put this (and future files) and I'll make an announcement once it's up! Hope that helps!
@gavindotjs
@gavindotjs 5 ай бұрын
Hi, I just uploaded the blend file with my breakdown here: drive.google.com/file/d/1boJug-XLqdcfrKWdTswkQNQe3PWetdZ8/view I hope that helps!
@shagscatchem
@shagscatchem 5 ай бұрын
I literally just showed this to a co-worker about an hour ago, this is super super helpful! Thank you so much@@gavindotjs!!!!!
@mrhollywood5285
@mrhollywood5285 5 ай бұрын
Tried to open the BLEND file but no go. I tried drag and drop, Import and append ........ nothing. Any suggestions
@gavindotjs
@gavindotjs 5 ай бұрын
You extracted the zip and it still wouldn't open? Sorry just covering my bases! Also, sorry its been a minute, just got back from a trip!
@eclecticgamer5144
@eclecticgamer5144 3 ай бұрын
I'm writing all these nodes in Unreal, as well as an translation plugin. Export from Blender, import into Unreal with a few clicks. ^_^ All of your Blender Geometry node models can run natively in Unreal, giving both the Dev AND the player access to the inputs during runtime. ^_^ So far, I've got ~40 nodes created for Unreal that exactly match the form/function of their counterpart in blender.... Only an absolute absurd number left to got -_- kzfaq.info/get/bejne/sLKXpsyQzNWqmqc.html
@gavindotjs
@gavindotjs 2 ай бұрын
That's AMAZING! I can't wait to test this out! I have a pretty big project that I want to do in Unreal, so to possibly use a system I'm already familiar with would be outstanding! Especially if models could be updated at runtime!? That's incredible and has been my dream for years! Best of luck, and I'd love to hear how this progresses!
@eclecticgamer5144
@eclecticgamer5144 2 ай бұрын
@@gavindotjs My own Geo-nodes project is over 18,000 nodes. I got about 20% of the way through 'translating' without bugs. I then tested the performance... Blender runs at 100x the speed... All my nodes relied upon editing the existing Dynamic Mesh... but I had to make crazy concessions to handle the differences between blender (uses mix of tris and quads) and Unrea (uses tris only)... And Blender nodes "know context" which, as far as I can tell, is impossible in Unreal. So, I'm in the process of re-writing every single node using my own data structure, and applying it to the mesh at the end. Just one tiny function, the part that figures out which faces/edges/points are being selected went from 4 ms to under 1ms when iterating over just 360 items.
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