Custom Turret Controller: Space Engineers Tutorial

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Splitsie

Splitsie

2 жыл бұрын

With the release of the Warfare II Update we've got a whole lot of new stuff to play with starting with the Custom Turret Controller block.
This thing is likely to be quite useful for more than just turrets though, cranes and other devices like that can take advantage of this new method for controlling rotors. I look forward to seeing what can be done with it when thinking outside the box :)
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Пікірлер: 671
@andrewstephens5841
@andrewstephens5841 2 жыл бұрын
I’m so glad the devs added all this new combat stuff, fighting other grids just using range limits was getting old
@trindleshadowmane2495
@trindleshadowmane2495 2 жыл бұрын
Just this one simple addition (controller block) has opened up SO many awesome ideas, I'm waiting for people to start using it to do welding and grinding robots along with the turrets.
@Daman2287
@Daman2287 2 жыл бұрын
2 words Shield Turret
@Wownerd1265
@Wownerd1265 21 күн бұрын
Not gonna lie, I just came from the cranes
@CrispyPratt
@CrispyPratt Жыл бұрын
Idk if i've done somethng wrong but here is no control option when assigning the turret controller to my cflight seat
@GrasshopperKelly
@GrasshopperKelly 2 жыл бұрын
I'm begging for rope blocks from Medieval Engis now... Where are my cable blocks or winch attachments :(
@SuicideNeil
@SuicideNeil 2 жыл бұрын
*Dakka Intensifies*
@armastat
@armastat 2 жыл бұрын
I would assume that if you have a custom turret under AI control that you can use 'view' to look thru the camera even though its AI controlled? Makes watching the shredding of the nosy neighbors more fun. lol.
@Necronxx666
@Necronxx666 2 жыл бұрын
Sharing the inertia tensor on the hinge greatly recude the wiggle.
@ytrtea1089
@ytrtea1089 2 жыл бұрын
Hippity hoppity, the enemies ships are now my property.
@TheAndersenman
@TheAndersenman 2 жыл бұрын
4:29
@chakatfirepaw
@chakatfirepaw 2 жыл бұрын
Placing the cannon in line with the hinge at ±0° actually restricts your arcs of fire. By placing it transversely, (i.e. the gun points to 90° when the hinge is at ±0°), you get gun depression and you don't lose the ability to fire the other way because you can get that by rotating the turret.
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am 2 жыл бұрын
The
@Moshthun
@Moshthun 2 жыл бұрын
Oh boy, it's been a while since I found the last Splitsie tutorial full of new info. If there is one thing I'm really happy about with this update, it's MORE SPLITSIE CONTENT. WHOO!
@OneOfThePauls
@OneOfThePauls 2 жыл бұрын
There are a lot of good SE channels on KZfaq these days but Splitsie still makes the best tutorials
@echomande4395
@echomande4395 2 жыл бұрын
A multiple controller 'crane' might actually work very well as a refueling boom. In small grid you would need a small connector (or modified small ejector) and probably a small advanced rotor. The controllers would each control one arm joint. Shoulder, elbow and wrist controllers.
@jonesyusa1514
@jonesyusa1514 2 жыл бұрын
I have successfully gotten both rotors and hinges to work with a battleship-style Railgun turret setup, going to mess with pistons to see if I can give them a recoil effect. I think this is probably the best update SE has ever gotten
@Dagonius.
@Dagonius. 2 жыл бұрын
I feel so happy for you Splitsie, having more time to do what you love most!
@deeraz
@deeraz 2 жыл бұрын
So great tutorial - I was actually wondering how that turret was done. Thank you for showing us the trick. But I gotta say, I really enjoyed that very last shot where your character just glides to their death while standing at the detached helm of his ship - really gave me the captain-saluting-on-the-deck-of-the-ship-as-it-goes-down vibes! :D
@paladinsplace5072
@paladinsplace5072 2 жыл бұрын
I used your first 3 tutorials to get myself competent enought to start learning on my own. Thanks a bunch!
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