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Today we have a Cyberpunk 2077 video on Trauma Team, if we can join them, what their squads are made of, their memberships, Trauma Team lore explained and more!
Trauma Team International may seem like it’s similar to modern day public health services like EMTs and the EMS service. In actuality they are a premium paramedical franchise that specializes in rapid response medical services. Because of this, and how dangerous Night City is, thet are one of the most powerful corporations of the cyber age.
A franchise of paramedics who operate in the US Canada and different parts of Europe, Trauma Team can be dispatched to your location by dialing 911, and they can also trace calls to their source.
High end clients are billed from the moment a call is placed, until delivered to a hospital for further examination and medical measures. What kind of hospital is based on a couple factors we will talk about.
Now A trauma team client may opt to carry a deadman transmitter, which when activated automatically signals trauma team the moment the client’s brainwave pattern falls into a coma state. Think of it like a futuristic life alert, but not only for seniors.
Now we see Sandra Dorsett, the Trauma Team client from the gameplay demo have a deadman transmitter, which was blocked due to a virus the Scavengers had deployed within it. V removes the virus with the help of Netrunner TBug, and the signal is reconnected to Trauma Team who swoops in in no time.
Now when signing up for Trauma Team, you receive a card and this biochip implant which has the deadman transmitter on it.
Trauma Teams packages come in a variety of different tiers. In the gameplay demo, Sandra dorsett is a platinum member which means trauma team will respond in 3 minutes or less, but in the original 2020 tabletop game, there are other coverage packages to glean over.
The first is the full body life coverage. This plan costs $500 euro dollars a month, or $5,500 with a yearly plan.
In the event trauma team is dispatched, the customer/patient also has to pay 100 Eddies for every minute until their arrival at the nearest corporate hospital, as well as for the cost of ammo fired by trauma team as well as fuel used and damage to equipment incurred.
This plan comes with a 10-minute response time, although if it’s over 10 minutes the patient gets 50% off.
Next we have corporate and corporate executive coverage, which costs 1500 eddies per month or 16500 with a yearly plan.
This plan promises a response time of 7 minutes or less and the patient is taken to a corporate medical centre upon pickup. The patient does however have to pay for equipment and personnel damage as well.
The corporate executive plan covers all the ammo and fuel costs, but the customer/ still has to pay for any equipment or personnel damage.
Finally we have High Priority coverage a plan which costs 34,000 eurodollars per year.
The plan comes with a gold trauma team card, and the response time is 3-5 minutes, which TT claims is the fastest. Once the customer is picked up, they are taken to a corporate hospital instead of a medical centre. All ammo and fuel costs are covered but the patient again has to pay for equipment damage.
For 2077, it seems that Trauma Team again has a platinum tier which is one higher than gold, and is a 3 minute response time flat, and potentially covering all equipment and personnel damage.
Trauma Team squads consist of a couple of memebers. Because they come in on an aerodyne, we need an aerodyne pilot, and co-pilot who can also act as a gunner. We see the gunner possibly unloading some rounds into the Scavs here, in a different way the first mission could have played out.
We also have 2 security specialists, a lead EMT and an assistant EMT. In 2077 the titles have been simplified to Trauma Team soldier, and trauma team medic.
Now Trauma Team uses an AV-4A Aerodyne which is lightweight and made of composite materials and are usually supported by re-fueling stations and trucks on the ground below. The aerodyne has some of the most advanced technology in night city with a mobile cryotank available to reduce body temperature to stop hemoraghing, shock, and brain swelling. There are also on board heart and lung machines and biomonitors.
Rapid surgery is done onboard to critical memebers through the use of electroshock, drugs and manual resuscitation.
In the aerodyne The co-pilot mans a 7.62 squad automatic weapon and never leaves the cockpit, whilst the emts extract the patient.
Trauma Team seem to have a smart rifle styled weapon and a pistol as a sidearm in the gameplay demo.
Now spare parts and body banks are popular in night city, which can be convenient for those close to death, or in need of getting put back together again like some sort of lego piece. These are essentially donor organs and limbs presumably harvested by Trauma Team from deceased clients.