D&D Discussion: Rules Lawyering Video

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Puffin Forest

Puffin Forest

Күн бұрын

In this video, I talk about an old video and conversation I had with about rules lawyering. Hope you guys enjoy!
"Sunshine Samba" by Chris Haugen from the KZfaq Audio Library.

Пікірлер: 3 700
@FlyingDominion
@FlyingDominion 4 жыл бұрын
For the rule of cool situations just say "remember, everything you can do, the monsters can do too" and the laws of physics will suddenly become sacred.
@GarethXL
@GarethXL 4 жыл бұрын
or do it old school, let them roll and let them fail and look like a clown due to their low stats and equipment. the whole everyone gets a trophy mentality is really annoying imo especially with how all of the newer game rules gives so much leeway to do things easily, allowing homebrews or special exception shouldn't be a thing. if the players act stupid they should be punish for it and if the rules allows players to min max cheese they should also be allowed to do it. exceptions could be allowed for dramatic finishes but other then that no.
@undrhil
@undrhil 4 жыл бұрын
No, they'll nod their heads vigorously that it should definitely apply to the monsters also, so you let them do the thing. And then when a monster does the same thing, *then* the laws of physics are sacred....
@ebonslayer3321
@ebonslayer3321 4 жыл бұрын
Had someone who didn't heed that warning once. Next session the DM put us against a lone Lich straight outta Dragon Ball Z, floating around and kicking us in the face at stupid speeds while tossing energy orbs and beams everywhere. His phylactery was in the room, but fucker just tossed us around like dolls. Half of us were on our death saving throws when someone finally got it.
@bubbasbigblast8563
@bubbasbigblast8563 4 жыл бұрын
Can't speak for other games, but rule of cool in mine is usually a one off thing, and it's always a case of "I'll allow it if you roll high." Enemies can't do the same because it makes their power level too unpredictable: the players will assume that if one Lich can use an artifact to throw a dozen fireballs, then all enemy casters in general might do the same, and then the game basically grinds to a halt as they start planning for every easy fight with a Wizard like it was D-Day. It's better to make it clear that "cool" actions that are a bit too "out there" will have a price: in one case, I allowed something stupid because the group loved it, but wrote a story out of it by saying his god intervened, and now wants the favor returned lest the player be punished. As a result, most players control themselves, and the few that don't usually aren't social enough to last as part of a group.
@NickKzig
@NickKzig 4 жыл бұрын
We've banished hardcore physics discussions at our table, because one of our party members is so strictly "um actually" about physics that things hard coded into the games wouldn't be allowed... like giants and dragons lol We ended up getting in a heated debate about Enlarge :P
@JoCat
@JoCat 4 жыл бұрын
BUT BEN
@absent612
@absent612 3 жыл бұрын
I got disoriented for a second and thought this was an animated spellbook video
@amirarsalanganji8304
@amirarsalanganji8304 3 жыл бұрын
Why tf does this have 32 likes
@absent612
@absent612 3 жыл бұрын
@@amirarsalanganji8304 because it's jocat
@amirarsalanganji8304
@amirarsalanganji8304 3 жыл бұрын
SerenaOculis ..yes jocat i was wondering why theres so little likes
@absent612
@absent612 3 жыл бұрын
@@amirarsalanganji8304 Oh. The way you phrased it made me think you were confused about there being too many.
@FosukeLordOfError
@FosukeLordOfError 4 жыл бұрын
To quote tv tropes on the rules lawyer: “Obnoxious Rules Lawyers manipulate the rules to give themselves advantages, Dumb Rules Lawyers will always insist on following the rules even when it's clear it won't work, while Helpful Rules Lawyers play by the rules even if that puts them at a disadvantage, and will even try to use their knowledge to help out someone else.”
@Vortor
@Vortor 4 жыл бұрын
Aka lawful evil, neutral, and good
@DarkKingRosemar
@DarkKingRosemar 4 жыл бұрын
You forgot Bunny Ears Lawyers, ignores the rules up until it screws everyone over. Aka, Chaotic Evil/Chaotic Neutral
@Voroeg
@Voroeg 4 жыл бұрын
It is not dumb to always follow the rules. Before we sit down at the table, we have entered an agreement. This are the rules (D&D5, pathfinder 1 or 2, deadlands, etc) and we will follow them. Like he says in his video, do not insult or dismiss people trying their best, to be fair and accurate. Rules & dice rolls ARE! When we sit down at the table we accept that. No matter what. Even if it means tpk. After the game, if something did not work, made people uncomfortable, created a problem, etc then you look for solutions or patches. But please, do not dismiss or insult those who make an effort to be as fair as posible.
@rodillodecaminoamarillo2853
@rodillodecaminoamarillo2853 4 жыл бұрын
@@Voroeg thanks
@infernovulpix1539
@infernovulpix1539 4 жыл бұрын
@@Voroeg I think the situations where following the rules doesn't work is less when the group is about to tpk and more when you hit upon an edge case of the system where some rules interact in a weird way that breaks immersion. Like, I dunno, if you use Fireball underwater and instead of creating a steam explosion or fizzling out it just... keeps going, and everyone agrees that it's *really weird* for fireballs to work underwater. (I dunno if that's an actual situation you might encounter, but it's an example of rule boundary fuzziness) The point is that there are cases where the rules lead to unintended situations, and in those cases it's reasonable to decide to go the way that's more immersive and coherent, and if you stick to the rules 100% of the time you'll be the one arguing that the rules never *say* that water extinguishes fire.
@CCCeramics
@CCCeramics 4 жыл бұрын
"You're supposed to be keeping track of my hp and spell slots and stuff too." Me: *maniacal laugh* Okay my notes say you're dead in that case.
@ymmijx6061
@ymmijx6061 4 жыл бұрын
if i ever get that line i'm going to start tracking their health and not telling them how much damage they take
@AngelStickman
@AngelStickman 4 жыл бұрын
Both great responses. Mine would be, “well it seems I don’t have an HP recorded for you thus you must have no Hp.”
@CethIsADevil
@CethIsADevil 3 жыл бұрын
@@AngelStickman in case of HP, you have. no HP
@revelthemad
@revelthemad 3 жыл бұрын
Omaiwa mo Shindeu
@terrax39
@terrax39 3 жыл бұрын
Had a guy like that who didn't do that with his money and would ask that "How much money do I have?" in the middle of combat. pissing off the dm. He justified this by saying he was transferring is character from one digital sheet to another like from dndbeyond to reroll... in the middle of the game.
@Matthimeo
@Matthimeo 4 жыл бұрын
The best players remind the DM of things even if it hurts them.
@Njald
@Njald 4 жыл бұрын
I give out Hero point to players that catch things in my Pathfinder2e campaign, regardless of who is the target/subject. Because it's a new system, we all need to chip in to get "good practices" in so that we don't learn to play with a ruleset where we just misunderstood something. Say you forget when you role to see if you can get rid of persistent effects. If you get it wrong one way or another you can essentially break the Alchemist class either way into mechanically unplayable or into superpowered.
@futuza
@futuza 4 жыл бұрын
Or voluntarily choose to embrace something to their character's disadvantage or possibly even mortal peril, because it fits the setting/theme/story/plot better than the more advantageous option.
@skalite3
@skalite3 4 жыл бұрын
Right? I always do, just thought that made sense.
@eaglegosuperskarmor
@eaglegosuperskarmor 4 жыл бұрын
yep... I remember the time I literally killed my character by reminding my gm that the enemy had advantage... about 20 minutes into the first session Xd
@emilygordbort7300
@emilygordbort7300 4 жыл бұрын
You say that but I had a Bard who tried to kill my character in the middle of a module that don't allow for *short* rests and they explicitly refused when the DM tried to bend the rules in their favor Reasoning: my character didn't worhip Bahamut. A god that the Bard hated vehemently.
@ASMRDoodlez
@ASMRDoodlez 4 жыл бұрын
“Everyone who would get a bonus from the new system wanted it and everyone who would get a penalty didn’t.” So Congress, basically.
@MarkoArillius
@MarkoArillius 4 жыл бұрын
I mean, not really? Congress is more about 'does this serve the big corporations paying me to vote in their interest' then 'does this balance what people in my state need against what people in another state need'.
@hugofontes5708
@hugofontes5708 4 жыл бұрын
@@MarkoArillius changes the occasion and metrics but, yeah, still "good for me vs bad for me" (as in good for my pocket or my neck)
@StarboyXL9
@StarboyXL9 4 жыл бұрын
@@MarkoArillius Congress doesn't exclusively serve big corps. They just serve anyone who has the money to bribe them, whether that individual or group is a corporation or not.
@whiterabbit75
@whiterabbit75 4 жыл бұрын
More like any group of people larger than one.
@Sportnugget
@Sportnugget 4 жыл бұрын
@@whiterabbit75 Even groups of one, honestly. It's just that there's no disagreement in groups of one.
@sorakun555
@sorakun555 3 жыл бұрын
My DM just had a general rule of: Once the turn has ended, that's canon. Many a time us players have forgotten about some debilitation we had. Equally as many times, the DM has forgotten an entire mechanic of the boss he designed. We always just shrug it off and carry on cuz that's just easier to do.
@Ceece20
@Ceece20 2 жыл бұрын
Yeah my DM is like that too. If we forget a roll or buff, that’s on us. Equally if he forgets a mechanic or debuff, that’s on him. But once the turn has ended, that’s the canon. Funny situations though with it. We had a Druid try to deliver a finishing blow, but rolled out of turn order. It was actually my turn. So DM had me deliver the finishing blow as a monk. THEN he had the Druid cast the lightning spell that ended up hitting me. DM ruled that since the player had called for it during my turn, it counted as cannon and was part of my turn, but only after I had taken my action.
@donaldhelt
@donaldhelt Жыл бұрын
You just described LG, LN, and LE
@daviddaugherty2816
@daviddaugherty2816 Жыл бұрын
That's the way I always run it.
@derykhenderson5187
@derykhenderson5187 4 ай бұрын
By contrast I was trying to play warhammer with a rules lawyer. He made turns.... TURNS NOT GAMES last 5 hours at a time and when I couldn't recreate the entire game and all dice rolls from memory he demanded to reset everything except what he killed. He's still confused as to why I am not returning his texts.
@kungfuskull
@kungfuskull 4 жыл бұрын
Ive been a DM for about 20 years, and my rule is what I call Macgyver: if you can reasonably argue something being plausible, and the table agrees, I'll allow it, and try to figure out the necessary buffs/debuffs/rolls required to make it happen. So, throwing a sword like a javelin. ...weird, but *technically* possible with a longsword, if you think about how theyre weighted. Okay, but you'll have a short range and damn high DC to actually make it work. And with something like Misty Step? Havent had that problem but Id be willing to at least hear the argument that "well I have seen the area moments before, it's only a few feet away, what about calling it a leap of faith?" Or people counter-arguing that if they do that there should be a chance for it to go horribly wrong, like teleport fused into the floor. Not to sound old but 'back in my day' DM was judge jury and executioner, period. DM was god. Willing to listen, but at the end of the day if DM says shut up you're wrong: then shut up you're wrong. *shrug* just my 2 cents on all this. Glad I havent had players as annoying as some of yours sound.
@garygordle5146
@garygordle5146 4 жыл бұрын
F in chat for all DMs with murder hobos
@benry007
@benry007 4 жыл бұрын
With the misty step thing i would probably say they decide how far they travel and i roll an 8 sided dice to see which direction they go in. Not ideal for the player but might be better then where they are now
@chrislad24
@chrislad24 4 жыл бұрын
I like it better if we play by the DMs rules, that way you get more unique experiences with different groups, it keeps things interesting
@Pixal_Dragon
@Pixal_Dragon 4 жыл бұрын
See, this is how I believe dms should act with rules. Follow the rules when you can, if it’s not in the rules, provide a good enough argument and it’s legal. And if something in the rules is really stupid or not situationally appropriate, provide a *really* good argument and an exception might be made.
@kungfuskull
@kungfuskull 4 жыл бұрын
@@Pixal_Dragon why thank you
@ketsuekikumori9145
@ketsuekikumori9145 4 жыл бұрын
"That shouldn't be how it works. It's magic!" Uh... according to the magic rules, that's exactly how that works.
@matheusd.rodrigues429
@matheusd.rodrigues429 4 жыл бұрын
just say "Okay, you didn't know where you were teleporting to and ended up inside a wall, killing you on the spot"
@VoidplayLP
@VoidplayLP 4 жыл бұрын
@@matheusd.rodrigues429 thats actually 4d6 force damage and a failed teleport...at least for all the spells that actually can teleport you into walls.
@matthewcarrellful
@matthewcarrellful 4 жыл бұрын
Hahahah It is known.
@nightsflameoutdated3864
@nightsflameoutdated3864 4 жыл бұрын
I would ask if I could roll to see on which tile I ended up on. Even if it hurts me, I have a chance at getting into a better position. (Blindly Teleporting a random direction and a random distance within 30 feet.) (or if your character knows they are in a 25 foot room then 15 foot teleport maybe.)
@deathsheir2035
@deathsheir2035 4 жыл бұрын
​@@VoidplayLP Well, that's just hypocritical of you. Wanting to use an ability, that explicitly states that you must be able to see the target, as a means to escape a situation where you literally cannot see, and then expecting rules to be followed as written, when it is disadvantageous for you... See how you just made yourself a problem player, with that statement concerning the use of misty step? You fell right into one of Ben's sentences "Rules are for me to inflict upon others." Or "Rules are for everyone but me." You have to be careful making such a statement.
@BoldAndBrash5683
@BoldAndBrash5683 4 жыл бұрын
That explains why I couldn’t find a certain video: where Puffin loses a board game in the 1st turn
@thestalost8486
@thestalost8486 4 жыл бұрын
I mean. Is pretty hard even if you try to do it on purpose.
@yellowpig1026
@yellowpig1026 4 жыл бұрын
Ohh yeah remember that one. I can see why he took that down, i wouldn't want people to see that either
@alleinschon92
@alleinschon92 4 жыл бұрын
He talks about it in D&D Story: The unsolvable murder mystery!
@mnm1273
@mnm1273 4 жыл бұрын
​@@yellowpig1026 really? I mean it was just a story about him being slightly unlucky and it was done well.
@bthanbeethan5590
@bthanbeethan5590 4 жыл бұрын
I really want to see it now
@clunk42
@clunk42 4 жыл бұрын
"Players should realize that the final decision is the DM's: not theirs, and not this booklet's!" D&D Basic Set Page B60
@dagroth123
@dagroth123 4 жыл бұрын
like the video says; it's bad when you have to make the decision on everything. the established rules are supposed to be guideline for allowing players to know how things work. if something odd happens, sure: rule 0 that.
@Maibak3175
@Maibak3175 4 жыл бұрын
What about when the player is literally the only one who has a space to host the group?
@clunk42
@clunk42 4 жыл бұрын
@@Maibak3175 The DM still decides which rules go and which don't. If the player really dislikes the rules, they can tell the DM and other players to be on their way and find somewhere else to play.
@TanteEmmaaa
@TanteEmmaaa 4 жыл бұрын
Exactly. Rules are fine. But if the DM decides that something happens, for the sake of the story, than this is what happens.
@craigtucker1290
@craigtucker1290 4 жыл бұрын
Or when a DM keeps screwing up the game, they can be relieved by the group. The DM is just one player with a specific role and can be replaced. I have seen this happen and even voted them out for steering away from the game rules, fudging dice rolls, and creating BS monsters to name a few.
@LuckyCatNameless
@LuckyCatNameless 4 жыл бұрын
Rules Lawyer is to me : "I will argue whatever rules we have, to support my claim, and only my claim." usually the people who roll dice, and pick it up after and have a habit of "bad math"
@onecrazypig8423
@onecrazypig8423 4 жыл бұрын
One of my rules as a DM is, "If a mistake is made before the end of someones turn, the dice are re rolled. Once the turn has ended, neither the player, or me, can go back to fix it." Overall, it balances out.
@violet3430
@violet3430 4 жыл бұрын
One Crazy Pig great rule, I’m gonna start using that. What I would do if there was an argument I would just say “role for it, if you get 123 we keep this rule if you get 456 we don’t” both ways work
@claudiuspulcher2440
@claudiuspulcher2440 4 жыл бұрын
sorta like chess and not taking your finger off the piece...
@TheRezro
@TheRezro 4 жыл бұрын
@@violet3430 I prefer "GM is god" rule (also what One Crazy Pig said). GM is arbiter. He is always right. I once have player who was arguing with my over the bullshit. He shut up after he noticed that all monsters target only him. Because "why they couldn't do that"?
@Threadnaught
@Threadnaught 4 жыл бұрын
I've just had things retroactively heal or take extra damage without really telling the players. Since we're a group of one power gamer, three minmaxers ( four rules lawyers) and a spouse of one of the group, we occasionally have a discussion on the rules to make sure everyone is on board with whatever our current DM will be ruling by, whomever that is.
@Spikeawe
@Spikeawe 4 жыл бұрын
Came here to say this but found it instead
@nathanjames72
@nathanjames72 4 жыл бұрын
the term you're looking for, especially when invoking lawyers and law, is "precedent."
@ShaunJS
@ShaunJS 4 жыл бұрын
So I think I get what the "I love dice rolling for stats but hate that it's random" guy means. And it's more that it's a bit *too* random. You might like the idea of a character that's strong in some things, and not in others, and to not know what those things will be before hand. But the problem is that rolling dice is truly random and not a normalized randomization of the average point buy. You can end up with a really dull "10,10,10,11,12,10" or something that just makes a really "bad" character with no strengths like a n"11,4,6,6,9,8". Not that those are necessarily bad to all players, and some might find a Normal McAverageson master of average stats or a useless-at-everything character to be an entertaining idea, but many would find that difficult to play or enjoy. I think some people appreciate the *idea* of randomizing their character just not being prepared to live with the full breadth of possibility that entails. Which really is kind of where 4d6 *drop** lowest came from in the first place. Problem with that is that you all too often don't get any weaknesses. Whenever I use that system as a player I've tended to roll high in most stats, and then ask the DM if I can self-nerf one stat to be like a 6 for the fun of it. *edited reroll to drop it was just a typo.
@xXKisskerXx
@xXKisskerXx 4 жыл бұрын
I mean depends how the rolling was done. I've always had (home) rules stating to Roll 4d6, subtract lowest value, then place stat where you want it. This allowed players to make the class they wanted, even if it's not as 'powerful' as they wanted. 4d6 reroll 1's is another option with similar although sometimes drastically different results. (depending if they drop lowest, or count all 4 dice allowing 24 in a stat, something so powerful that it can break the game, at least early on)
@chaonis24601
@chaonis24601 4 жыл бұрын
I've given up on rolling because I realised i was only rolling for that really high and really low score that point buy doesn't allow. So my new standard array is 8, 10, 11, 14, 16 so everyone gets a skill they're pretty bad at and one that they're great at no matter what.
@ShaunJS
@ShaunJS 4 жыл бұрын
@@xXKisskerXx Yeah but all you can really do is make numbers trend one way or another. 4d6 subtract lowest trends the numbers upwards which is good as you say to make the characters people want, but ive rolled ultra strong characters out of this and sometimes characters with no weaknesses at all and have found myself having to ask the DM if i can swap one of my 15s for a 7 or something just for some flavour. I get why it seems contradictory but I get the viewpoint. "True" randomness has become rarer and rarer all across game design because it's rarely consistently satisfying because it's... random. It's not consistently anything, lol. What people often want out of randomization is *variety* and *surprise* rather than actual randomization which can easily lead to neither of those things as often as it leads to both.
@minehermit
@minehermit 4 жыл бұрын
@Naren Gurrier-Jones i like that
@jbaidley
@jbaidley 3 жыл бұрын
@Naren Gurrier-Jones In my current campaign, I had each player roll 4d6-drop1 for each stat in order, and then they got to decide among themselves who got which roll for each stat.
@pwnzorder
@pwnzorder 3 жыл бұрын
This is partly why I love online D&D for dice rolls. No questions, I can see your sheet and the calculations that are occurring, no questions asked.
@CL30
@CL30 4 жыл бұрын
Definitely need to be careful with those homebrew rules. Things can quickly descend into chaos lol
@shadows96100
@shadows96100 4 жыл бұрын
Why I think a DM should make it very clear that all homebrew rules/items are subject to change, good or bad, and they should have a discussion between sessions with the player if they think there needs to be some rebalancing.
@jaderuthiehigley9353
@jaderuthiehigley9353 4 жыл бұрын
I agree. I've accidentally given players way too powerful of items or abilities before. My way to fix that was to add abilities or increase stats on the things they fought, but that turned into so much work as a DM because I eventually had to homebrew practically everything they fought. Now I put much more thought into what few homebrew things I incorporate.
@PNGbutwithaT
@PNGbutwithaT 4 жыл бұрын
At my Table its absolute Chaos. And everyone just f*ckin loves it!
@jaderuthiehigley9353
@jaderuthiehigley9353 4 жыл бұрын
@CommandoDude Good simple method. I like it.
@drigondii
@drigondii 4 жыл бұрын
My kids only use homebrew. No underlying system, even.
@kronksstronkstonks6360
@kronksstronkstonks6360 4 жыл бұрын
"You're the DM! You're meant to be keeping track of my HP and Spell slots as well!" Me, Looking down at the various HP trackers of multiple battle encounters, NPC notes, Dungeon notes, maps and encounter tables, monster statlines, and campaign notes, then back up to the cheeky fucker who thinks its also my job to keep his stuff in check *NOW LISTEN HERE, YOU LITTLE SHIT*
@RoseInTheWeeds
@RoseInTheWeeds 4 жыл бұрын
My response: Alright you have 5 hp and two spell slots.
@agsilverradio2225
@agsilverradio2225 4 жыл бұрын
Honestly, I acidentily did this on my 1st character; but only for spell-slots, not H.P. however, it was only beacuse I didn't even understand what "spell-slots" were. I was used to using the term mana, or magic-points. Thus I thoguht my "spell-slots" were my "spells-known," and that I had infinite mana. I know better now thoguh. Spell slots are mana. Spells known is what I have in my spellbook. Spells prepaired, are what I can actually cast on command, provided I have the mana and spell components.
@RoseInTheWeeds
@RoseInTheWeeds 4 жыл бұрын
@@agsilverradio2225 If someone forgets or just is new. I'm always happy to help out, but if they comes out with "it's your job to do it!" they get no sympathy from this forever DM.
@Boss-_
@Boss-_ 4 жыл бұрын
@@RoseInTheWeeds "Also, you didn't prepare any damage spells during the last long rest, so all the damage you did is null"
@_goodnight2075
@_goodnight2075 4 жыл бұрын
Every time I dm'd, i tracked that stuff anyway. Helps me better track how much the players think they can cheat.
@castlebroknhed8065
@castlebroknhed8065 4 жыл бұрын
As a DM, any time "rules lawyering" begins to descend into pointless arguing I make a judgement call. I tell my players, "This is how it played out today. We can discuss the rule after the session and agree as a group how the rule will apply moving forward."
@antonioliles5027
@antonioliles5027 4 жыл бұрын
I do something similar at my table. If a rule takes longer than 5 minutes to look up and clarify, I make an ad hoc ruling for that situation, take a note on the rule, and we look it up after the encounter or after the session which ever is more feasible. Something else that works well with my group is that someone who is not involved in the scenario, will go look up the rule. My players started doing this themselves and it has greatly sped up game play.
@ScreamsGeo
@ScreamsGeo 4 жыл бұрын
I'm fine with rolling 3d6, just so long as we can put our rolls in the stat of our choice. Putting the first roll in Strength, then Dex, etc. is a recipe for misery.
@minkeyandzomble6206
@minkeyandzomble6206 3 жыл бұрын
I always used the one my very first dm used. Which is 6d6 take the highest three rolls and you get one free eighteen. I've still had characters that the highest stat outside the eighteen is a twelve. But I enjoy it because it creates a slightly stronger pc which means I as a DM can make stronger encounters without worrying about a tpk at lower levels
@targetdreamer257
@targetdreamer257 3 жыл бұрын
Ya know what is even more painful? Random rolls. Random assignment of stats from said rolls. AND THEN being assigned a random class after that. All the players agreed to that. I tell you it is panful to have a cleric with a wisdom of 11. LOL But then I had no one to blame because I agreed to the wacko concept. There was one guy that was fighter and had a negative mod for constitution. OUCH!
@ScreamsGeo
@ScreamsGeo 3 жыл бұрын
@@targetdreamer257 Please tell me that was a one-shot and not a campaign.
@targetdreamer257
@targetdreamer257 3 жыл бұрын
Nope. It was a campaign. What made it even worse was we played the parts. I was a half-orc that was a cleric of Gruumsh (random race). There were a couple of elves in the party. Gruumsh no likie elves but some how we came together. One of the elf boy and I played up the orcs and elves as enemies. Surprisingly we lasted till like 6th level even though the racism mostly split the party. It does get better, after the tpk, the DM gave permission to roll up and assign stats the way we wanted. I think the DM took pity and allow group cohesion.
@barrygeistwhite3474
@barrygeistwhite3474 4 жыл бұрын
Lawful Good Rules Lawyer: Ensures that the group is playing by the rules, even when it goes against their favor. Lawful Evil Rules Lawyer: Ensures that the rules always benefit them and is otherwise perfectly happy to forget them when they don't. Chaotic Evil Rules Lawyer: Only brings up obscure rules or interactions when it's super inconvenient and severely interrupts the flow of gameplay. Chaotic Good Rules Lawyer: "There's only one rule - if you're having fun, rock on."
@dddmemaybe
@dddmemaybe 4 жыл бұрын
Also the True Neutral Lawyer from the plane of automatons that makes sure the dm's word is law and that all rules are followed, or at least acknowledged, at all times no matter what.
@hotchocobunn1539
@hotchocobunn1539 4 жыл бұрын
@@dddmemaybe I have one of those True Neutral Lawyers. Him actually playing the game really helps me as DM so I don't have to spend so much time on rules, and more on plot. Thanks Gabe :)
@Jian13
@Jian13 4 жыл бұрын
Lawful Neutral: RAW is God, do not disobey RAW.
@acearachnid
@acearachnid 4 жыл бұрын
I’m a lawful good rules lawyer
@littlemomouse
@littlemomouse 4 жыл бұрын
@@dddmemaybe I'm definitely a True Neutral Lawyer, and I'm perfectly okay with that
@xczechr
@xczechr 4 жыл бұрын
Rolling for stats is fun. It's amusing when the GM asks for everyone's saving throw result and you can announce "-1."
@Entaris
@Entaris 4 жыл бұрын
I think rolling for stats can lead to some interesting character concepts too. I was making a wizard and I ended up with an 8...So i decided to drop it into dex. Took the soldier background, and said that he had been a soldier, but in an attack a building he was in collapsed and crushed his leg. he was stuck there too long, so the clerics couldn't repair the damage... After that he decided to pursue magic. Boom. A wizard character that will die instantly because he has like 8 AC, but interesting as hell :P
@Drdarktouch2
@Drdarktouch2 4 жыл бұрын
Rolling for stats can either make a weak barbarian or a God of a monk.
@ulitharid8907
@ulitharid8907 4 жыл бұрын
God, its so much fun to just say: "I got a negative one on my wis save" "Did you nat 1" "Nope, I rolled a 2"
@_goodnight2075
@_goodnight2075 4 жыл бұрын
I prefer point buy, last time I rolled, my stats were around 5,7,4,9,11,8. I was given the option of re-rolling and got worse. Once rolled 2 3's and an 18. Most of the time I couldnt imagine the character becoming an adventurer due to how crippled he is.
@MrKosmopolita
@MrKosmopolita 4 жыл бұрын
We just made session and players where creating pesants for warhammer. All of them pesants. They rolld twice and pickd the lower rolls. ;>
@isenokami7810
@isenokami7810 4 жыл бұрын
As far as the roll for stats systems, I use “4d6, take away the lowest die”. That works for me.
@Xfushion2
@Xfushion2 2 жыл бұрын
Isn't that the _traditional_ roll-for-stats method? When Puffin said he only used 3 dice I found it weird, maybe that's from older editions but If I recall correctly in the player manual and DnD beyond the stats roll option describes exactly rolling 4d6 and taking away the lowest.
@DucklynStark
@DucklynStark 2 жыл бұрын
Same
@MrSplicer3
@MrSplicer3 2 жыл бұрын
@@Xfushion2 3d6 is a "lower power" method according to the 3.5 PHB
@TitaniumDragon
@TitaniumDragon Жыл бұрын
@@Xfushion2 4d6 drop lowest was standard in everything but 2nd edition. And frankly it was standard in 2nd edition as well in terms of game balance; if you look at NPCs, they had stats that were more in line with that method.
@daviddaugherty2816
@daviddaugherty2816 Жыл бұрын
@Titanium Dragon To add on to that, 2e's default was 3d6 right down the line. The first roll was Strength, the second was Constitution, etc. Thing is, they also had every method under the sun as options in the PHB, as well.
@AshAngelV
@AshAngelV 4 жыл бұрын
PF: Says the word random 20 times with ever increasing hysteria. Me: You OK over there?
@roetemeteor
@roetemeteor 3 жыл бұрын
"I want 4d6, reroll 1" "You got a 6." "Can I mulligan?" NO. NO I'M NOT OKAY! I PROMISE! *TRUST ME*
@Bluemangrup
@Bluemangrup 4 жыл бұрын
5:20 "You, as a DM, find 1 problem and 9 more pop up" So, you're saying being DM is like working IT
@armaggedon390
@armaggedon390 4 жыл бұрын
99 bugs to patch, 99 bugs to patch, fix one up, patch one up 105 bugs to patch... Or something like that.
@lennar2328
@lennar2328 4 жыл бұрын
I'm studying in order to become a teacher and what's striking me now is the uncanny similarities between teaching a class and DMing. You have to prepare a lot for a session. Keep everyone on board and entertained. You've got all the answers (or most of them - let's keep it real. Who got ALL the answers?). And sometimes there is even homework the players have to do.
@hugofontes5708
@hugofontes5708 4 жыл бұрын
@@lennar2328 that's sort of why I think teachers should look into game design. sure, they can just say "screw it" and blame on their students for not engaging in class and performing poorly on exams but sometimes trying to help students to pay attention and testing them in a way that actually checks if they learned what you were trying to teach and not just exposing the subject and testing if they can answer X many questions on difficulty Y in Z minutes can be interesting
@craigtucker1290
@craigtucker1290 4 жыл бұрын
That can be the same issue when creating a house rule to "solve" an issue. You make a house rule to change something and find out it that it creates a few new problems. Then you try to "fix" those problems and end up creating more issues. Can be a vicious cycle if one is not careful.
@SonOfAntalis
@SonOfAntalis 4 жыл бұрын
We had a general Philosophy of "You live with your mistakes" That applied to everyone at the table DM or player. So there was an understanding that sometimes you might get an unnatural advantage and sometimes a disadvantage. I feel it help the group focus more on keeping track of stuff and letting each other know about rolls/buff/debuffs. It is IMO about finding the right group sometimes and slowly working your way through issues.
@nokomarie1963
@nokomarie1963 4 жыл бұрын
I either live with my mistakes, apologize or say, "this is the way it's going this time because there is a mysterious gas filling the room.
@TheRezro
@TheRezro 4 жыл бұрын
You can of course retcon minor mistakes during turn, but never retcon stuff back.
@WulfieZi
@WulfieZi 4 жыл бұрын
I've gotten somewhat of a reputation in my group for being a rules purist. I routinely have to call out other players and tell them "hey, no, you can't do that". Most of it is because of the other players not being really that experienced, but I can see why it can be frustrating. We've got our Paladin who keeps forgetting that Divine Smite takes a spell slot, so after about seven rounds of combat I'm like "Um hey, how many spell slots you got left? Can you even cast Find Steed?" Or our rogue who thinks sneak attack is something you add to every attack, not just one attack. "No no, you've already used your sneak attack this round, you can't use it again." Or our fighter who can parry as a reaction. "You've already parried an attack, you can't take an opportunity attack because you parried." Recently some of the other players started telling me that I was kind of being a prick for doing so, because I never call myself out for messing up, so lately I've been saying things like "And since I already cast Zephyr Strike, I can't Hide as a bonus action, so I guess I'll just end my turn normally." They can be pretty chill sometimes though. Once we fought an armored bird creature as a bossfight. To keep it from flying, we paralyzed it with arrows and javelins dipped in potions, and then started going ham on it. Our GM forgot that paralyzed creatures take all melee hits as critical hits, and so when we figured this out we were like "oh crap, that thing should have been dead a long time ago." But I sorta just shrugged and said, "Well I guess it just had Adamantine armor on and we *just now* knocked it all off." And everyone was alright with that.
@jesusjoestar8383
@jesusjoestar8383 4 жыл бұрын
I totally expected the story to go another direction.
@noahhornbeak8831
@noahhornbeak8831 3 жыл бұрын
Your the kind of player I like, you seem cool
@thekenyonsquad5672
@thekenyonsquad5672 3 жыл бұрын
"you never call yourself out for messing up" if I know I'm making a mistake, I wouldn't call myself out for it because I wouldn't make the mistake I know is a mistake.
@madhippy3
@madhippy3 3 жыл бұрын
@@thekenyonsquad5672 That was the impression I got too. If OP knows the Fighter's rules, the Rogue's rules, and the Paladin's rules better than their players' then they probably know their own character's rules too. If I had to guess, they were mad OP was calling them out on being bad players and were grasping at straws to find something to throw back at them.
@ZttackFrmBhind
@ZttackFrmBhind 3 жыл бұрын
I'm very similar in the way I use rules. I don't expect other people to know all of the rules but I do expect them to follow them. People in my group used to think that I was just trying to nerf/ control them. That usually ends when they become my DM. Cause I'm the kind of person who, outside of the sessions, messages my DM about how my character's rules work. So that I know before the situation comes up.
@BlackRainRising
@BlackRainRising 4 жыл бұрын
I'm glad I have the group I've got, we were in a pretty beefed up fight (I wanted them to lose an encounter for once, they did, not TPK they retreated like I hoped), the party Wizard went down, she had become a lich by this point and was going to come back, but after the encounter was long over, I was like "oh shit your a lich, you're immune to crits and at least 2 of those were", he shrugged it off saying he forgot about that too and said it was still a cool encounter and we'd deal with it when we went back for round 2. I've got a player that likes to nix a skill or feat here and there which is ok as long as everyone gets the option and he does in fact help them see if its good or bad ideas, he does like to min-max but having cross checked his stuff several times it's always completely within the RAW.
@BuriedAliveBySquirrels
@BuriedAliveBySquirrels 4 жыл бұрын
When my dad was DM, every time we'd get off-track asking questions about the dice rolls or exact rules, he'd say something like, "The giant pauses while your characters argue with one another about something called a 'monster manual,' and he has no idea what you're talking about. His eyes begin to glaze over. Then, suddenly, he snaps out of it and swings the tree at you again..."
@Zoomeep
@Zoomeep 4 жыл бұрын
So, asking questions about the thing you're all trying to enjoy should be punished? Sounds like a seriously unpleasent fellow.
@InfernosReaper
@InfernosReaper 4 жыл бұрын
@@Zoomeep I can see both sides to it. You don't want to spend *too long* arguing over something, but at the same time you kinda want to an actual resolution. That second part can only be glossed over so many times, before it starts becoming a problem for the game as a whole.
@josephperez2004
@josephperez2004 4 жыл бұрын
@@InfernosReaper Same. If it seems to be a consistent problem (especially if it's a minor one) that keeps eating up large parts of time in the session, just state it for the players that if they waste everyone else's time arguing a rule for ten minutes, you will penalize them.
@meris8486
@meris8486 4 жыл бұрын
@@Zoomeep That's like the worst reading possible of that anecdote. The point is if you're spending so much time arguing about the rules, then you're not playing the game.
@dualitydisorder
@dualitydisorder 4 жыл бұрын
@@Zoomeep arguing about rules is for after the session. if it takes longer than a few minutes to resolve then move on and come back to it afterward.
@stargateproductions
@stargateproductions 4 жыл бұрын
I've pointed out situations where the DM had advantage, its only fair. It's a two way street.
@valensfdbn
@valensfdbn 4 жыл бұрын
I've had it happen, but only on things targetting my character. you don't want to be the guy that ask for homework at the end of the class.
@Micras08
@Micras08 4 жыл бұрын
@@valensfdbn Oh but you really do. Don't get me wrong, it's not about ratting out an other player. I think the problems stems from people viewing the hobby as a competitive sport instead of a collaborative improv session. Sure if you are pointing out a co-player's mistake because you want to see him/her suffer then that's a problem. But I would argue that most people who do it aren't doing it for selfish reason and that really makes all the difference (at least to me). It is (or at least should be) about facilitating the rules to a point where everyone gets it so the sessions run smoother. You can't do that unless you make people aware of their mistakes. I would expect any player or DM who caught me in a mistake to tell me.
@dddmemaybe
@dddmemaybe 4 жыл бұрын
@@Micras08 same, if it stops having to look back and go "shit we did combat _and_ skills wrong for 3 hours oops" then I'm like, yea imma grab da rulez to go on the next one.
@Mehanik26
@Mehanik26 4 жыл бұрын
Maaaan, I have a lawyer in my group. He is constantly arguing about some rules - all he considers is his own gain. His latest proposal was - I want to be able to kill someone with one blow if I roll high enough stealth or the person is sleeping. In order to avoid combat. He was really pissed that I was not allowing "such a cool RP moment". He plays a monk, not even assassin. Their half-assed attempt at infiltration has gone awry and suddenly he was like - well, I want to hit this berserker from behind and since he hadn't notice me I think I should be able to drop him in one hit. WHAT?! He was totally cool, said it should be a blanket house rule. I was like - ok, than monsters would be able to kill you in one blow also. And suddenly it was unfair.
@liveandletdie4233
@liveandletdie4233 3 жыл бұрын
What a gobshite...
@igormartins2701
@igormartins2701 3 жыл бұрын
Well, to be fair, on the specific point, and ONLY that, of the "sleeping enemy insta kill" I actually agree, usually when you're fighting someone to death you will always aim for the neck or similar deadly spot, but even if you land the attack the enemy still avoided it to some extent so that instead of the neck it got hit on the shoulder or something. But a sleeping foe won't do that, obviously, so it should be hitkill. And obviously again, the monsters would be able to as well
@harperna3938
@harperna3938 3 жыл бұрын
That's not even a rules lawyer, really. All he's done is suggest his own rules and try to enforce them; there's no actual precedence within the existing ruleset (and, indeed, a lot of things that outright contradict him) to justify this change. A rules lawyer is someone who argues for specific rulings based on their own (relatively) comprehensive knowledge of the ruleset (house-ruled or otherwise), whether that be for their own advantage, or to maintain consistency within the mechanical game. For me personally, I really enjoy finding legal, internally consistent means of doing a lot of fun, unconventional stuff like casting Dominate Beast on a polymorphed/wildshaped enemy or attacking myself on my turn to trigger Misty Escape before to avoid taking a much bigger, deadlier hit from the demon on my heels. In general, I tend to be the planner because I like using all of the party's abilities to the fullest possible extent.
@AEB1066
@AEB1066 4 жыл бұрын
Late to the party. My simple rule when DMing is once the end of the round is reached no backises. That applies to me and the players. The players accept it because as I am running many things at once I sometimes forget that x monster didn't attack or use its special ability, while the players running just their character make fewer errors. Same applies to mistakes that benefit either side - catch it during the round or it is done. This becomes important when the consequence of an act only becomes apparent several rounds later. Best example was a monk who charged to attack a spellcaster at the rear of a melee not realizing that they would get trapped away from help when reinforcements arrived. "I wouldn't have done that if I couldn't escape". No, you did do it because you thought it was safe to do at the time.
@trcthorkun
@trcthorkun 4 жыл бұрын
I'm pretty lax about backsies, we all forget things in the heat of the moment, so if me or a player goes "shoot, that was supposed to be 5 more damage" then that's fine. But that monk player better be ready to run.
@kendrajade6688
@kendrajade6688 3 жыл бұрын
@@Nihilakh4life You mean you can't move a different piece after you put your hand ON one.
@jakeand9020
@jakeand9020 3 жыл бұрын
I always played end of the round, I always thought it was the rule for mistakes honestly. That only applies to mistakes, not actions that were a bad idea or you change your mind. That's a big NOPE however soon it is unless it's before you've actually done it.
@jakeand9020
@jakeand9020 3 жыл бұрын
@@kendrajade6688 No, once you take your hand off it you can't move it is correct. As in, you can't change your mind, as long as you hold the piece you can move it to a potential space and look, then change your mind and put it somewhere else, but as soon as you let go, that's your move.
@RyanReidSpeaks
@RyanReidSpeaks 4 жыл бұрын
“This is the rules lawyering video.” OBJECTION! “I need to talk about it in a more serious, less silly tone.” Oh... (kicks rock) Sorry, Puffin.
@namedtruman
@namedtruman 4 жыл бұрын
i hate you.
@Thornhammer_K22
@Thornhammer_K22 4 жыл бұрын
*OBJECTION!*
@groadoswaggins
@groadoswaggins 4 жыл бұрын
@@Thornhammer_K22 Sustained.
@spaceslime947
@spaceslime947 4 жыл бұрын
Just want to let you know that you’ve helped a group of 8 soldiers get into D&D and other rpg tabletop games. You’re videos are awesome man, keep it up ! 👍🏼
@justtaylor8204
@justtaylor8204 3 жыл бұрын
Spaceslime94 --- how is your campaign going?
@donkeyfly43
@donkeyfly43 4 жыл бұрын
“Rules lawyers” has such a negative connotation because it’s usually someone arguing about how a rule should apply to them, and that they deserve an exception for one reason or another. It’s the same guy asking for advantage for one reason or another, usually the same guy who thinks he is playing a video game and is the type of video game player that will stand in a doorway and crouch to bug out enemies into not being able to hit them. People hate them because they constantly slow the game down or get mad because of rulings, and will constantly ask you to justify your decisions. They are not fun to play with because part of their fun is “being the best” while putting in the least effort possible.
@nicholasspruitenburg2809
@nicholasspruitenburg2809 4 жыл бұрын
I am a rules lawyer on occasion, and generally what that means to me is that occasionally the DM will make a rule or ruling that is contrary to what is said in the rulebook, AND doesn't make sense in a physics standpoint either. I'm all good with a DM arguing that i should die if i fall 100 ft with nothing slowing my descent, but I'm not ok with them telling me that I will be taking 4d6 damage from falling 10 ft down. I think puffin made a good point that rules lawyering generally is only a problem when somebody ignores a rule or is a stickler about a reasonable houserule to the normal set of rules.
@elmeromogollon
@elmeromogollon 3 жыл бұрын
At least in my experience its even more boring if the rules lawyer is the dm, I had a dm that created a lot of stupid homebrew rules and we couldnt argue with him because he made all the rules and also created new rules on the fly xD. Of course the players argue all the time because his rules were stupid, and he didnt like when our characters got hurt because we were 'ruining his story', he used to say that breath weapons didnt inflict half the damage on a failed save if the breath weapon was gas, just because I was a green dragonborn and he wanted to nerf my character, he just wanted to kill my character because I didnt want to get railroaded.
@scabberdabber2597
@scabberdabber2597 4 жыл бұрын
6:23 the rule of cool states that it’s fine as long as it doesn’t give you an advantage mechanily your players really are bad for trying to use the rule of cool to gain advantage
@Alresu
@Alresu 4 жыл бұрын
The rule of cool states that it's fine to bend the rules a bit to do something cool. That does in many cases give small advantages. It just should not allow to ignore the rules alltogether.
@scabberdabber2597
@scabberdabber2597 4 жыл бұрын
Alresu small advantages yes but his players are abusing it
@Alresu
@Alresu 4 жыл бұрын
@@scabberdabber2597 Absolutely. I was just talking about your statement, which sounded a little bit absolute.^^
@jermainerace4156
@jermainerace4156 3 жыл бұрын
I've never seen anyone call for the rule of cool unless it mechanically advantaged them. The DM hardly says no to cool things that don't have mechanical effects. That would just be stupid.
@sirflimflam
@sirflimflam 4 жыл бұрын
"I like rolling for stats but hate that it's random" can be directly transliterate as "I like rolling for stats and getting super lucky rolls compared to everyone else. Otherwise it sucks"
@Eisfalken
@Eisfalken 4 жыл бұрын
Honestly, anyone who doesn't roll great on their random stat rolls is going to feel like trash compared to anyone who got better rolls. In fact, this was a real problem back in 2nd edition: you literally can't play certain classes without good rolls, due to prerequisites, and many of those prereqs were high scores. For that and many other reasons, it's just helpful to use Point Buy. It gives players more agency over their character's performance.
@TaberIV
@TaberIV 4 жыл бұрын
@@Eisfalken I agree everyone loves to roll until they get something worse than the standard array
@SomeYouTubeTraveler
@SomeYouTubeTraveler 4 жыл бұрын
"Hey DM, could we try my buddy's 'All 18's' system?" I like a system that allows stat increases during the course of level progression, like 5e. It makes the lower rolls more palatable since you know you can nudge them back into range if they truly become a problem (which they usually won't, unless you dumped CON). Though in my 5e campaign I allow 1 bump every 2 levels instead of 2 every 4, just to spread it out more evenly.
@Eisfalken
@Eisfalken 4 жыл бұрын
@@SomeKZfaqTraveler That actually started in 3rd edition, and it was actually pretty revolutionary for D&D: beforehand, magic items were the only method of stat-boosting once your character started play at level 1. And you are correct that it definitely reduces the need for stellar stats early on. Spellcasters do need high stats to access their highest level magic, but with level-based stat increase, they can honestly get by with, say, a 16 (possibly even a 15) in their primary stat at character creation.
@SomeYouTubeTraveler
@SomeYouTubeTraveler 4 жыл бұрын
@@Eisfalken Exactly... you'll get there eventually! It even makes it feel like your character is increasing in power, instead of just "starting off bad." What's your stance on stat caps in 5e? I get why they're there (balance and reducing samey-ness), but it just doesn't sit right with me that an elf and a dwarf could potentially cap off at the same Dex. I always rule that any racial stat boosts also increase your cap, and then I come up with other incentives for having players make characters outside the typical archetypes.
@chaincat33
@chaincat33 4 жыл бұрын
"I like rolling for stats but I hate that it's random" That literally just means he likes having higher numbers than standard point-buy.
@Berethgor
@Berethgor 4 жыл бұрын
It doesnt necessarily mean that. My problem with random roles is that it doesnt feel good when some characters have a low role while others have a high role in the same game.
@dakotanicholas5910
@dakotanicholas5910 4 жыл бұрын
@@Berethgor my solution is to have each person roll 1 stat and that's the standard for that game. So everyone is the same but the dice are random.
@Spikeba11
@Spikeba11 4 жыл бұрын
@@Berethgor I saw a stat generation system recently you might like. Roll 6 six sided dice in order. labeled A B C D E F; your stats are calculated as thus: 13+A-B, 13+B-C, 13+C-D, 13+D-E, 13+E-F, 13+F-A. this gives 8-18 average 13, similar to roll 4 six sided dice drop the lowest. If you want something closer to 3 six sided dice use a 11 instead of a 13 and use 6 eight sided dice instead of six sided dice for 4-18 average 11. the number added to the dice is your average stat value and dice size determine the level of variance. You can even roll this once and use the result as a stat array for all the players.
@Desintyx2
@Desintyx2 4 жыл бұрын
Yeah, people often like being unexpectedly strong.
@dynamiteraccoon
@dynamiteraccoon 4 жыл бұрын
@@Berethgor That's why rolling for stats is bad and I've banned it from my games. I had considerable problems with one group where a couple players rolled a string of 18's and everyone else at the table rolled crap, it basically ruined the whole group for everyone except for the couple guys that got lucky and I'm never allowing that to happen again.
@Nightenstaff
@Nightenstaff 3 жыл бұрын
My group understands the golden rule, "The DM is always right". And thankfully, regardless of which of us is the DM at that time understands that rules are there to guild fun gameplay, not get in the way of it.
@samischultz5571
@samischultz5571 4 жыл бұрын
I roll because I like the clinky clink of 4d6 hitting the table
@Zelos101
@Zelos101 4 жыл бұрын
I actually had a reverse christmas thing happen to me recently but it has a happy ending. An out of state friend of mine wanted to start dming his own game and had asked our online group to roll up level 7 characters and that we can have either two uncommon or one rare magic item. I decided to try out the paladdin class and to make myself extra smity I took the Sword of light as my rare item of choice. My dm didn't realize that a lot of rare items are a bit to powerfull for characters at level seven. He had asked me if I would be willing to nerf my sword with the promise he would buff it up as the story unfolded. I thought about it for a few minutes and came up with a very creative nerf for the sword. I flavored that my sword is ancient and the power source has broken over time/got lost/ ect. To activate it I have to be channeling divinity and if I rolled a critical hit I have to make a Con Saving throw (dc10). If I fail the saving throw I take 1d6 necrotic damage as the sword is pulling more power from me than my channel divinity can provide. My dm liked it a lot and even gave me a long sword +1 to use when not channeling.
@sockmonkey6666
@sockmonkey6666 4 жыл бұрын
I like the flexibility of that. Powerful but with sensible limitations so you only use it when you really need it. Plus it's got excellent dramatic potential. "I sacrifice the last of my strength to strike down the main villain" sort of thing.
@markuhler2664
@markuhler2664 4 жыл бұрын
Excellent, & mature, compromise you guys came to.
@Zelos101
@Zelos101 4 жыл бұрын
@@sockmonkey6666 Right? Also I chose Heroism paladin and one of my Channel divinity options is landing crits on 19-20. So the con save should come up a bit more often than usual.
@VechsDavion
@VechsDavion 4 жыл бұрын
Taken from my collection of House Rules: 23. Avatar the Last Rule Bender. Rule of Cool does exist, and your DM doesn’t want to constantly say no when you try something crazy. If a particularly important event or scene would be made way more satisfying with a rule-bending, you may do so, with your DM’s consent.. Pushing your abilities beyond their normally limits is very exhausting and dangerous, and requires taking levels of Exhaustion. Depending on the severity of the rule bending, your DM will inform you ahead of time if it will cost 1d4 points (Ex: Making a skill check you normally can’t because of proficiency restrictions, or getting a small modifier to the behavior of a cantrip or 1st level spell), 1d6 points (Ex: Making any skill check with advantage, or getting a substantial modifier to a higher level spell), or 2d4 points (Ex: Taking “Dying Actions”, Legendary Actions/Reactions, like blasting a villain with a 9th level spell after watching them murder your family and it was still the villains turn). You take the levels of exhaustion at the end of combat, or at the end of that scene. In any case, you may only use this feature once per play session.
@jackiechan715
@jackiechan715 4 жыл бұрын
This is a pretty cool way of doing it.
@MoonLight-zj8iu
@MoonLight-zj8iu 4 жыл бұрын
That's a pretty good way to have those epic hero moments, I'm gonna remember this one! Thanks lad
@ChaoticNeutralMatt
@ChaoticNeutralMatt 4 жыл бұрын
I'm curious about the rest of the collection.
@Thunder-bw9xm
@Thunder-bw9xm 4 жыл бұрын
thats a very high chance of death. oh my
@cobaltius388
@cobaltius388 4 жыл бұрын
What I particularly like about this is that, because exhaustion is so extreme. Players that use 'the rule of cool' to do more damage won't do so, because it's statistically a dumb thing to do that actually increases the risk of your character getting hurt.
@torhundal2182
@torhundal2182 4 жыл бұрын
'IF YoU dOn'T LiKe RaNdOm, tHeN dOn'T USe RaNdOm!" best quote in existance.
@_EvilKam
@_EvilKam 3 жыл бұрын
But shiny math rocks!
@Myaora
@Myaora 3 жыл бұрын
For me, "rule of cool" translates to "things the players could normally do but want to be fancy with" Example: Players are in a bar fight and the rogue wants to swing from a chandelier to get to an enemy and make an attack. If the player could've done the same thing by just walking there and attacking, I'll let them do that. If the player avoids an obstacle or expects to not receive an attack of opportunity by doing that, then it's a no-go.
@jak11d6
@jak11d6 4 жыл бұрын
"Those people" are the worst. I ran a group for my first time and everyone was new to the game. 1st session went great! 2nd session.... I found the rules lawyer. He went home, studied up before the next session, then proceeded to act like he knew everything. Then the hypocrisy. Then the "that's stupid, it should work like this". All for the benefit of his terribly stupid incredibly strong half-orc. Every time he missed, every time he was hit, every time the party was role-playing well. I believe people that HAVE to have it the way they want in order to have fun are just bad players and bad people in real life. If you're gonna play a game, look for the fun in failure. Don't be so self absorbed and actually embrace what the game is. Immersion at it's finest
@SourEggz
@SourEggz 4 жыл бұрын
That reminds me of when older children tell the younger kid what to say during play house... so did that as a kid. Most people in their 30’s should be able to allow others some sort of... autonomy?! Huh?!!!
@TheRezro
@TheRezro 4 жыл бұрын
I fallow simple rule in my games "GM is a god and rules are suggestions" (what is actually how RPG work). Yes, I would correct myself if at the time someone point my something I forget about, but I don't retcon game with few exceptions and if someone get divine inspiration of punishment, what ever. If I find that players lie to my about stuff then they are fucked and I make that clear beforehand. Always make clear beforehand what is prime rule of the game, so no one could justifiably complain about that. If they dislike door are open.
@DurdleDers
@DurdleDers 4 жыл бұрын
@@TheRezro your broken English (no offense intended) actually made this way more fun to read XD but I agree completely. Setting up expectations for your players is important for game cohesion.
@Olothur
@Olothur 4 жыл бұрын
@@TheRezro I've read your post with Russian accent in mind xD Strong opinion, by the way, I agree completely.
@heavensno487
@heavensno487 4 жыл бұрын
Its the chance of failure that makes it exciting. If there was no danger or risk then it would be incredibly dull. Becoming a Mary sue is an easy trap to fall into but it's worth avoiding it. One of my best moments in D&D came with the one last chance to save my dying character. Nat 20 and he escaped with 1 HP. It was epic because had I failed that roll, he would have been dead and I'd have burned his character sheet. ( I'd keep a copy of course )
@chaseva9685
@chaseva9685 4 жыл бұрын
Just handle rules lawyers like how you handle edgelords and vampires, drench them them in holy water and debt
@door1722
@door1722 4 жыл бұрын
Chase Gamer The rules lawyers didn’t have enough money to pay for their education! They’re now in crippling student loan debt. Just send a collector. Easy.
@Archbagel
@Archbagel 4 жыл бұрын
@@door1722 Maybe turn a priest into a debt collector
@thenecrodancer4833
@thenecrodancer4833 4 жыл бұрын
@@Archbagel When you think about it, a priest might work too. Considering rules lawyers are naturally evil
@sheosmite3348
@sheosmite3348 4 жыл бұрын
Noice
@GarrigKitten
@GarrigKitten 4 жыл бұрын
I hear there's a family in Britain that used breathing techniques to handle Vampires...
@jaredlucev2705
@jaredlucev2705 3 жыл бұрын
"Yall wanna complain about roll for stats? Ok, 3D6 in order. Roll it."
@kaldo_kaldo
@kaldo_kaldo 3 жыл бұрын
Even though we do 3d6 I wouldn't play at your table, you sound vindictive
@Sarah12471
@Sarah12471 2 ай бұрын
Yea, i also do 3d6, but i have my gripes with it Mainly that the last time i used it i kept rolling 10s
@TheMortalMan
@TheMortalMan 4 жыл бұрын
Videos like this I enjoy the most. I don't know why, I like hearing Puffin talk about how to be a better player or what to do / not to do.
@wanderinghistorian
@wanderinghistorian 4 жыл бұрын
"When you think about a lawyer...when people complain about lawyers; they [lawyers] are just saying whatever they have to say to get the thing that they want. They don't actually care about the rules at all." Best explanation ever.
@brentonoftheunknown.821
@brentonoftheunknown.821 4 жыл бұрын
And the rule traditionalist who would abide by the rules, regardless of consequence or reward, and encourage others too as well.
@wanderinghistorian
@wanderinghistorian 4 жыл бұрын
@@brentonoftheunknown.821 Yes!
@TheRezro
@TheRezro 4 жыл бұрын
@@brentonoftheunknown.821 But that is the thing. It is up to DM to decide if he would be strict or not. I personally don't mind if player simply prefer one style over another. I usually try balance things under group. Problem is that "lawyers" in most cases are simply those bad gamers, who don't actually care about the rules. They only complain to get advantage.
@StarboyXL9
@StarboyXL9 4 жыл бұрын
I mean, its a lawyers job to get the result their client wants. A lawyer who "does the right/moral" thing when it goes against what their client wants is a bad lawyer. A good person, but a bad lawyer.
@TheRezro
@TheRezro 4 жыл бұрын
@@StarboyXL9 And that is the point here.
@johnny_5_og
@johnny_5_og 4 жыл бұрын
Being a first time player I can honestly admit that I was "that guy " because it was my first character and I didn't want to get hurt/lose my cool armor. I didn't realize that I was making the game not fun or unfair. But after the game was canceled and I wasn't invited for a new one, I started to question if I had done something wrong. It hit me hard. But I learned. And I'll never forget. Sometimes you have to learn how to play well with others, and sometimes you have to learn that the hard way. But I'm ready to try again. And I'm willing to be more of a team player. But honestly some people (like myself) just have to realize how they affect others in a game.
@meris8486
@meris8486 4 жыл бұрын
That's brave to admit, I've been "that guy" when it comes to wangrodding and blurring the line between character and player. I had one bad experience with getting so angry at another player character I wanted to push the player down the stairs on the way home. It made me double take on how I was allowing the game to anger me. Thankfully I've never been like that since, but it can take one bad experience to learn.
@hawkname1234
@hawkname1234 4 жыл бұрын
Good for you for realizing that. I run an online game and we have a couple of young players and they suffer from this as well as powergaming. I did too when I was their age. But like you said, you have to learn how to play well with others. It's annoying to have to teach that to (some) young players though.
@oldfrend
@oldfrend 4 жыл бұрын
it's always interested me how strongly some people's sense of empathy is vs how weak it is in others. do you generally have a hard time gauging how people feel around you, or how you make them feel? i have this theory that cheaters strongly tend to be low on the empathy spectrum, and the worst are just full blown undiagnosed sociopaths. for me such a thing is easy - i joined my first dnd group recently and we're all generous people and play well together, and it makes no sense to me how someone can not realize the negative effect they're having on others, particularly when they start to show outward signs of frustration which they almost certainly did.
@ChaoticNeutralMatt
@ChaoticNeutralMatt 4 жыл бұрын
@@oldfrend Lack of awareness, and trouble with empathy. Not out of the realm of possibility. Also poor undeveloped social skills.
@klodtwentytwo2242
@klodtwentytwo2242 4 жыл бұрын
Ok, if we admit to dnd sins, i will do it as well. My first (2 or 3) games i was making myself the main character of the story. Not that i didn't let anyone else talk, but i was like "What do you think of this druid?" in a way, as if they are my sidekicks. I got that what i was doing is wrong quickly enough, by myself. And after that i was only making characters that are fine to be a PART of a team.
@tobak952
@tobak952 3 жыл бұрын
dang, i loved, and was looking for that video, it was hillarious
@THOMAS-qh8zz
@THOMAS-qh8zz 4 жыл бұрын
I really enjoyed this video, Mr. Puff. It feels honest and brings a great perspective.
@Donovan_Du_Bois
@Donovan_Du_Bois 4 жыл бұрын
I really loved that Nobilis video.
@xevenwood6553
@xevenwood6553 4 жыл бұрын
Man, I've been trying to remember the name of that RPG! I wanted to check it out, and couldn't remember it. I thought it was a weird and interesting system, and was sad I couldn't watch the video again.
@flyingturret208thecannon5
@flyingturret208thecannon5 4 жыл бұрын
Donovan_Du_Bois playing basketball whilst his hand is dripping blood!
@EnjeoLineMedia
@EnjeoLineMedia 4 жыл бұрын
After playing Disco Elysium, I feel like I understand why Rules Lawyers exist. When failing a roll only results in your character getting hurt, or looking like a fool, it isn't fun some people (me). I realized when I entertained the idea of save scumming, that I was only doing that because I was trying to make the character an extension of myself; I wasn't enjoying how much 'I' was failing. After that realization, I decided to play the character in a way that was vastly different than my real life self, which started to make the game more fun for me. Still didn't enjoy bad rolls, but they were more tolerable now, even fun occasionally when they resulted in a unique story path
@anblueboot5364
@anblueboot5364 4 жыл бұрын
Is that Basic rule Number for every roleplaying Game ? Don't recreate yourself in a Setting ? I came to the Same conlusion as you Not because of Bad Rolls but because of roleplaying. It's easier to roleplay a Charackter which might nothing or only very little in Common with you.
@karimm.elsayad9539
@karimm.elsayad9539 4 жыл бұрын
Basically Role Playing vs Self insert.
@matthewheinlen9164
@matthewheinlen9164 4 жыл бұрын
That doesn’t really work for me. My characters are very different from myself frequently but it’s the character I want to be cool and capable, so when they mess something up and look stupid or incompetent-especially if it’s the thing that they are supposed to be good at-it makes it less fun for me because I am invested in who this character is and I want them to succeed.
@fistfullofglass
@fistfullofglass 4 жыл бұрын
Matthew Heinlen understandable, but the line is when a player's "wants" extends into breaking/derailing/cheating a game (which yes conveniently forgetting is cheating) or arguing rules for their PC's image and subsequent personal desires for success. It makes the player look incompetent, stupid or childish and it's not fun for anyone involved. At that point you may as well just write a book about how great this fictional character is, which will likely be a very boring book. This is why I can't stand wikis or meta gaming (and in decades past, physical strategy guides) in video games. If you can't do something without trying or thinking for yourself, what's the point? A normal difficulty win by your own means will always be more rewarding than a legendary/impossible win where a walk-through held your hand the entire way. Don't get me wrong if you're playing at higher levels, the proficiencies should be enough to prevent amateur mistakes, but if you start out with an infallible level of skill in anything, simply because it's "your thing you do good", you may as well remove that component completely from the game because without a chance to fail it may as well just not even be mentioned. To keep that as a gameplay mechanic (at 100% success 100% of the time) is just you going on a monologue about how great you are, or worse, expecting someone else to narrate and others to listen.
@matthewheinlen9164
@matthewheinlen9164 4 жыл бұрын
Patient Zero sure; I’m not saying I should have a 100% success rate or anything. Just that not making myself as a character has no bearing on how I feel about it.
@TanteEmmaaa
@TanteEmmaaa 4 жыл бұрын
Best Video so far! Do more of this stuff.
@Tmas390
@Tmas390 4 жыл бұрын
Glad to see this, still miss the old video. The example of the monk wanting his attack of opportunity when fully restrained was good one. I liked how you explained the traditional (stickler) vs lawyer in the old video with the animations. Keep up the good work!
@SixthFonist
@SixthFonist 4 жыл бұрын
One time I was playing with a DM who changed her ruling mid-battle. She had let my druid escape from a Shambling Mound by casting Freedom of Movement on myself. However, after our Cleric got engulfed, she decided that being engulfed didn't count as a condition that FoM would work on. i was kind of miffed about that. Then I got the cleric out by casting Polymorph and turning him into a Tyrannosaurus, so all was well.
@nokomarie1963
@nokomarie1963 4 жыл бұрын
FOM for you OK, but that pretty much is how the shambling mound works and your FOM nerfed her mound, leaving her with a big pile of nothing as an encounter. She might not have made the right choice but I get her problem. You might need to run a few games to appreciate the DM view.
@EvilPaladin11
@EvilPaladin11 4 жыл бұрын
Your "I got the cleric out by turning them into a tyrannosaurus rex" ending, is among the best long comment endings that I've read in a while.
@micropirate12
@micropirate12 4 жыл бұрын
Having looked over FOM and the shambling mounds abilities. FOM states in the spell "The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled." While the Shambling mound grapples you and begins to engulf it blinds and restrains the target Engulfed creatures are still grappled.. FOM allows escape from grapple thus the engulf of the SM. Engulf is not a condition but an action that applies additional conditions to Grappled creatures. She technically made the wrong call rules as written but I understand her frustration at that spell basically nullifying the SM big action.
@kronksstronkstonks6360
@kronksstronkstonks6360 4 жыл бұрын
Shambling mound must hit twice with multiattack to auto-grapple a victim. Freedom of movement would allow the player to spend movement to escape the grapple. Engulf is NOT a grapple attack, but rather requires a grappled target to be a legal attack, and takes an action, so there is a window depending on initiative orders and surprise (although there is no "surprise round" a surprised character takes no action n the first round combat. The mound could potentially end up going before the grappled character in the initiative order, meaning they get engulfed before breaking free of the grapple) FOM states that all magical/spell caused movement penalties and restraints cause no issue for the recipient of the spell, and that they can escape grapples and restraints such as shackles. I would personally rule it that FOM would allow the character to escape BEFORE being engulfed, but not afterwards. The examples given give the impression to me that the spell is meant for escaping situations in which the character has the space and room to wriggle free. Magical spell effects slide off the character and the character is able to somehow effortlessly wriggle free of any restraints. When engulfed there is literally nowhere for the character to go. There would be no escape routes except brute force. It depends on how crazy you want to get with FOM's affect. If it was meant to allow them to move freely regardless if the level of retraint, then i think the spell would have said so plainly, rather than give out a few examples of rather minor mundane restraints. Personally i see it as mainly an answer to magical restraints, and most mundane restraints as a bonus, but with the exceptions of full body restraint (trapped in a rockslide, neck deep in rock, fully engulfed by a creature, swallowed by a creature etc) IDK, that's the problem (or advantage) of a lot of DnD 5e spells. They're quite vague on specifics. Whether that's purposefully done to allow greater freedom of play or whether its a side effect if the simolified system, i can't say. Either way, to me id say this is more if a case of DM's discretion than a black and white "ONLY ONE ANSWER"
@siddharthsinha6338
@siddharthsinha6338 4 жыл бұрын
I always thought Rules Lawyers were the people who tried to equivocate on RAW over its syntactical or lexical ambiguities; for example people arguing about what classifies as an "object" for the purpose of True Polymorph, or cheese regarding Simulacrum and True Polymorph, and every other way to abuse True Polymorph...
@KaiserAfini
@KaiserAfini 4 жыл бұрын
OBJECTION ! My client pleads that ruling Magical North Korea was an acquired right from the DM. Furthermore, Mr Abserd wishes to exercise his right to make Flatch Kriga exclusively distributed by Otterton Fisheries LLC. Please refer to the Most Favored Otter law of international commerce for clarification.
@alexross1816
@alexross1816 4 жыл бұрын
Defense calls Whimsy the Aboleth to the stand, your honor.
@KaiserAfini
@KaiserAfini 4 жыл бұрын
@@alexross1816 Your honor, Mr Whimsy is clearly biased in his testimony. As these pictures demonstrate, he has often consorted with malicious flora. Specifically a most beligerant individual this court banished to...to...the realm of El-Aye ! *collective gasp*
@futuza
@futuza 4 жыл бұрын
​@@KaiserAfini I wish to point out your honor, that this client, as shown in these documents, has had known relationships with the very group responsible for instigating the aforementioned banishment of that belligerent individual and it is suspected based on this evidence that they had...a relationship, with a planned getaway to that very realm! This very courtroom and trial could be part of his plans to return at any moment. With such dire consequences, should we be focusing on such a lesser matter!?
@fairystail1
@fairystail1 4 жыл бұрын
@@KaiserAfini Very well you honour in this case I would like to call a surprise witness to the stad. One who is known for their bravery and integrity. I call forth the man, the myth, the legend that is The Hero of Parnast
@user-mc2qh4nv5g
@user-mc2qh4nv5g 4 жыл бұрын
Legal eagle?
@JustSilverCh
@JustSilverCh 3 жыл бұрын
6:03 I expect my table to keep track of everything involving their character. I try to keep an eye on it, and if it's a negative effect I keep a closer eye, but it's their job as players to be honest and keep track of what's going on. If theres no threats or penalties, theres no real reason to put encounters. I was also blessed with a very good table tho
@joesamsally
@joesamsally 4 жыл бұрын
It takes alot of effort and awareness to see flaws in work and to re-evaluate and re-upload. I applaud you. Well done sir.
@expertionis794
@expertionis794 4 жыл бұрын
I always establish in session zero, as foreverDM, that my word is law. if i say something its not to harm anyone in particular but so the game can continue with as few hitches as possible and i spend No time arguing with someone unless i made a mistake and multiple people agree, at which point we look up the rules and rectify it and i make a note about it so i don't make that mistake again. Homebrew is different because i made those rules and i sometimes change them, but ive never changed a rule mid game.
@VoiceAnon
@VoiceAnon 4 жыл бұрын
Honestly, I use the term Rules Lawyer in the same way you do: it's someone who will use, abuse, or ignore the rules as it benefits them. I guess I can see where that other definition is coming from, but the sleazy definition fits the term so much better in my book.
@gavir4379
@gavir4379 4 жыл бұрын
A very selfish rules lawyer is incredibly toxic. However, a positive form of rules lawyering is the Encyclopedia of the rules that the DM can refer to when they don't know and don't want to make a call that already has established Sage Advice or PHB reference.
@scouttyra
@scouttyra 4 жыл бұрын
@@gavir4379 like when Matt Mercer is a player, and whoever is the DM consults him
@gavir4379
@gavir4379 4 жыл бұрын
@@scouttyra Since I'm a very well read DM, I'm often asked because I can get the info really fast if I don't already have it.
@scouttyra
@scouttyra 4 жыл бұрын
@@gavir4379 yeah, it's like asking someone you know who have knowledge in say tech/it when you are having trouble with your computer instead of going to the tech shop.
@revnook
@revnook 4 жыл бұрын
Rules lawyering is fine as long as you remember 2 very important facts: 1) The D&D books are a guide and can be altered to fit the world. 2) (Rules lawyer arguing back and forth with the DM). DM: "You see a large mountain floating over your head. Slowly, lights flare along the bottom of the mountain. In common it reads out, "Don't f♡@k with the DM."
@MechanicLink
@MechanicLink 8 ай бұрын
The difference between a rules lawyer and a rules bargainer. I appreciate how you made a clear distinction between the two in your original video.
@Nerosus
@Nerosus 3 жыл бұрын
I would like to thank you a ton for this video. Through most of my RPG career, I have had a good deal of experiences about me being called a rules lawyer/focusing on the rules to much, etc. So I had forced myself to stop doing it since it annoyed the others, slowed down the game or what else they had as a complaint. But, there would be times where others would throw the rules around, call out my choices as "bad" or "this is better".. It was really confusing to me for a long time, and I never got around to understand "what am I doing wrong?". So again, thank you.
@gr33nmachine3000
@gr33nmachine3000 4 жыл бұрын
My take away from this video is that rules-lawyering and "rule of cooling" needs to be a two-way street.
@hugofontes5708
@hugofontes5708 4 жыл бұрын
either that or a no-way street it gets easier when the rule of cool thing isn't persistent , isn't heavily mechanical or isn't already ruled clearly by the book but this is why we need a DM, so we can have things that rules alone can't make
@sofer2230
@sofer2230 4 жыл бұрын
"Rules are for me to inflict upon other people" Welp, that's Lawful Evil for ya.
@kevinsullivan3448
@kevinsullivan3448 4 жыл бұрын
That was 90% of the GMs back in 1E days of the game.
@armaggedon390
@armaggedon390 4 жыл бұрын
@@kevinsullivan3448 And their favorite rule was "The GM is always right."
@AquaStockYT
@AquaStockYT 4 жыл бұрын
Your skill in framing issues has evolved and matured, congrats.
@Doomseer
@Doomseer Жыл бұрын
I've watched pretty much every single one of your videos Puffin and they're all equally... GREAT!!.. 🙂
@VeryPeeved
@VeryPeeved 4 жыл бұрын
that reminds of me of that time in Darth & Droids when Jim rules lawyered himself to death.
@emblemblade9245
@emblemblade9245 4 жыл бұрын
VeryPeeved Darths and Droids is basically the only tabletop exposure I know, but my god is it captivating. If I was less of a weenie with no friends I would actually try out TT for real someday but at least it’s fun to read about
@kovuthehedgehog
@kovuthehedgehog 4 жыл бұрын
I dont even know who Jim is and that's the funny part, I dont need to lol
@count487
@count487 4 жыл бұрын
Anyone who feels even a smidgen of enjoyment from TTRPG simply must read Darths & Droids. It’s just brilliant
@Dark-Lark
@Dark-Lark 4 жыл бұрын
"If you're someone who doesn't like it random, don't do random, if you don't like random. That's what it means to be random; it's random." ~Puffin Forest to every dumb player ever
@ayylmao2190
@ayylmao2190 3 жыл бұрын
I prefer randomless unless its 3d6, i can see why his players choose the power given by point buy over the severely gimped system he was using
@ChevaliersEmeraude
@ChevaliersEmeraude 3 жыл бұрын
@@ayylmao2190 I really don't like random no matter what, because your character's strenghts and weaknesses (or, and that's the mine problem, their lack of strenght or weakness) will vary between players. So you'll have one character who have great stats and his kicking asses, and another who got unlucky rolling stats and is just on the weak side of things. Point buy is the best IMO! It allows all characters to be on the same level while also personalizes them based on what your character to be.
@punishedwhispers1218
@punishedwhispers1218 3 жыл бұрын
What that person is saying is they dont like point buy from the book, they like the limitless amount of character types that can be made if they have the base stats thay allowed them, its not that they want to be the 'good at everything', they want oddball characters like the grapple wizard or the warlock-monk to be valid concepts, rather than 'nope, cant do it, put points exactly where they need to go to let your SINGULAR class function'. Dnd on Wizard of the Coast's point buy is a board game, you are your class, nothing else.
@ChevaliersEmeraude
@ChevaliersEmeraude 3 жыл бұрын
@@punishedwhispers1218 That is so opposite to the truth. Point buy allow you to put the points wherever you want! If you really want to make Strenght a high stat for your wizard, it doesn't prevent you from doing that! I mean, for starters, for wizards, Wisdom and Charisma are already useless stats, so if you leave them at 8,, you can have a 15, two 14 and a 12 to put in the 4 other stats in any way you want! Or two 15, a 13 and a 12 (which, with stat boosts, your 15 can become 16 easily). Either way, you can put some stocks into Strenght that way easily, if you feel like it. Or if you don't, have good Charisma. Or good Wisdom. You just can't have good stats everywhere at once, that's true! Which brings me back to what I was saying: with random you might, randomly, get too strong or too weak compared to the rest of your team, and that sucks either way!
@punishedwhispers1218
@punishedwhispers1218 3 жыл бұрын
@@ChevaliersEmeraude You cant be a class combo or idea that requires four good stats, like a warlock monk, its just a flat no go
@theodorepinnock1517
@theodorepinnock1517 4 жыл бұрын
The PHB specifically says that the DM has the final say over any rules decisions - in my opinion, the DM's job is to decide when to say "We're going to ignore the rules becuase that'll make it fun."
@ComicSads
@ComicSads 2 жыл бұрын
I'm just glad the Open Legend video is still up
@flarlix9347
@flarlix9347 4 жыл бұрын
I’ve been looking for that rules lawyering video recently.
@arlaxazure486
@arlaxazure486 4 жыл бұрын
"THAT'S WHAT IT MEANS TO BE RANDOM! IT'S. RANDOM." Preach it, my good sir! :D Spread the word of RNGsus!
@handlebarfox2366
@handlebarfox2366 4 жыл бұрын
The generation of random numbers is too important to be left to chance.
@wordforger
@wordforger 4 жыл бұрын
lol. One of my friends is always getting cucked by RNGesus. That's why in my game where's he's playing a halfling arcanist, I put out the rule "Roll for HP, but if you roll below average, take average." Don't want to have a level 10 character with only 10 HP. :P
@meris8486
@meris8486 4 жыл бұрын
"I like random but only when it's good for me" Not very random then lol
@BlazingAzureTheta
@BlazingAzureTheta 4 жыл бұрын
3d6 for stats! Roll for hp every level no do overs! Wild magic sorcerer except you use an expanded d1000 table!
@Zulk_RS
@Zulk_RS 4 жыл бұрын
@@meris8486 I am to an extent guilty of this. I like rolling for stats and random and I can deal with below average stats. However, if I get like a 7 and a 5 in two of my six stats, I fell bad about it. Also I don't like rolling for HP. I would rather take fixed HP or average HP than risk rolling 1s for HP gains.
@madrien13
@madrien13 3 жыл бұрын
That was an awesome video. I discovered you when my players shared that video with me.
@anon2447
@anon2447 4 жыл бұрын
something that works like a charm for spell slots: Use different colored beads for them, give the players the beads and tell them that 1st level is X color 2nd level is Y color 3d level is Z color and that if they want to use a spell of that lever they have to "pay" a bead of that color, the players have fun with the shiny colored "ammo" system that feels like a minigame and it's easy to keep track of it
@BestgirlJordanfish
@BestgirlJordanfish 4 жыл бұрын
As a long time GM, here's what I found helpful: • Just call the shots and find ways to collaborate to make it fun. • If a player is consistently annoying, set them aside after game and make it feel collaborative. Like saying, "I'll run things how I have them for the pacing, but if you have a couple notes for me, I'll see how I can make it fun for everyone". • I play with a lot of story-focused or friendly players from theatre, improv, marginalized peoples, or larp groups. • Using games that aren't D&D. Sooooooooo many games are as fun or more but easier to learn for everyone
@Micras08
@Micras08 4 жыл бұрын
I'm in the same camp as your regarding other systems (your last point), but recently I discussed running some Dungeon World or FATE with a new group and a lot of the newer players were actually afraid of not having enough rules to use as a safety net. So I guess my point is that you need to consider WHY you recommend more rules-light systems before you recommend them. Luckily we had a good talk and it seems like people are willing to give it a shot. I'm sure it's going to be fine, they are way better at improv than they give themselves credit for and I think they'll find that it's easier to get the scene you want if you don't have to read spell-cards in fine print before you declare what you are going to do :P So my take away from that experience was this: - Some players need (or think they need) some kind of structure more than others. - BUT, using concrete examples of when the rules got in the way of their character concept in more rules-heavy systems is a good way of turning them on to more rules-lite systems :)
@BestgirlJordanfish
@BestgirlJordanfish 4 жыл бұрын
@@Micras08 I really think the reason players fear playing more ttrpgs and trying out other ttrpgs is because D&D, despite overwhelming popularity, is needlessly complex and deep. Ryuutama, Dungeon World, and Fate I found to be incredible experieces for new players, and then if the GM is comfy, a hack or homebrew power per player really helps them feel like they're playing something unique and easy.
@wanderinghistorian
@wanderinghistorian 4 жыл бұрын
That last point. I've played D&D for over 20 years, but recently I feel like part of the problem IS the game - and how complicated it still is, despite 5e. I've recently purchased ICRPG and am really considering switching, even after all this time.
@BestgirlJordanfish
@BestgirlJordanfish 4 жыл бұрын
@@wanderinghistorian yeah it's ridiculous. For the three systems I mentioned, I can teach all the needed rules in like 10 minutes, or even less if they've played D&D before. And so customizable and simple if wanting to hack. Balance is also way easier so min-max/rules lawyer/power gaming is a lot harde to pull off.
@KreativAce
@KreativAce 4 жыл бұрын
It's been so long since a "discussion" video regarding DnD so to speak. I'm a big fan of them so this is a nice surprise.
@szarekhthesilent2047
@szarekhthesilent2047 4 жыл бұрын
Excellent video, very inspiring. My next character will be a laywer. One that enforces "the rules" of his realm.
@TheLoneTerran
@TheLoneTerran 3 жыл бұрын
When I did a lot of Dm'ing, I was almost always willing to work with players because I was lucky and had players who were very consistent. Also, most of them were new and looked to me to kind of set how flexible they could reasonably expect situations to play out. And like I said, since many were new, I let them have more rules of cool that I'd normally allow just because they were really getting into the game, adding extra flair other than roll to hit, you hit, roll for damage, etc. I would try and describe how the player's attack and the enemy's response would play out. Stuff like: You just barely missed the AC so as your blade arcs through the air, the enemy shifts their position causing your blade's swing to impact with more weakness than you expected. The smooth metal pauldron deflects your blow away and the enemy looks no worse for wear. Or if they overkilled an enemy by a lot, I'd tell them that their underhanded greatsword swing bit into the body of the "insert enemy here" with a wet and meaty noise. Your swing was so devastating to your opponent that your greatsword continued slicing through the enemy's body, nearly cutting them in two. They have little time to even scream, let alone react, as their blood pours over your sword. One time a player asked if their greatsword had gotten stuck in the enemy and I had determined that no, it wasn't stuck, she'd be able to free the blade fairly easily. She asked if she could do the thing where she places her boot on the body and just 'mighty boots' the enemy off their blade. I say 'absolutely'. They're getting into the game, if people want to be more descriptive and really let their imagination go wild, awesome. As long as we can maintain our pace. She then said after she kicked the body off the blade that she let out a scream of triumph since it was a significant character moment as though her character was strong, they were also a bit afraid to be in a real battle where they could die. This scream signaled that she'd gotten over her reservations and was fully committed. I asked her to roll a d20 and decided to play off the rule of cool and make it so that her triumph inspired her allies, so everyone's next attack would benefit from Inspiration. That was a great group. Large, but great. I'm wondering if the player who said they liked rolling but disliked the randomness was maybe referring to that with the pure randomness, you can end up with an extremely weak character. So I usually had a couple bad luck counters for when rolling for stats as many liked rolling as it usually made for more unique characters than a point buy system. My anti-bad luck was if you roll 6-8, just auto reroll unless they wanted to keep it for an RP purpose which happened sometimes. And when rolling, the two crappiest rolls, roll again and pick which ever result you want. So the occasional 16-18 in stats, a ton of 14s-10s, and you know all the rest. We did have one person who had a wisdom of six once. That was pretty funny. Absolutely NO common sense. Almost a perfect representation of an absent minded expert.
@makishimirian4026
@makishimirian4026 4 жыл бұрын
I run my tables on one simple rule concerning "false" rolls: "What's done is done, if the dice fell, none of you corrected me and I narrated the outcome, that's the state of the world and if you want to change things retroactively, you better start collecting those dragon balls."
@thundereagle97
@thundereagle97 4 жыл бұрын
Does the reverse also apply though? If you fail to catch a mistake made by the players does the outcome still stand when the mistake comes up?
@yngwievanhalen9640
@yngwievanhalen9640 4 жыл бұрын
@@thundereagle97 It should. The only good rules are universal rules.
@TheRezro
@TheRezro 4 жыл бұрын
@@thundereagle97 Basically. I have two rules "GM is god" and "when done is done". If turn ended then all mistakes become the reality.
@makishimirian4026
@makishimirian4026 4 жыл бұрын
@@thundereagle97 Yes it does, if I miss something that's on me and I will have to live with it
@charmandenator5686
@charmandenator5686 4 жыл бұрын
Yeah, that's typically how I run stuff as well. Retconning is a pain.
@salenstormwing
@salenstormwing 4 жыл бұрын
The best game ever seen in my days was when my friend told another group, "You guys should roll 3d6, no assigning where the rolls go", so you had folks rolling straight down the stat block, and the folks who had decent rogue stats ended up being halfling thieves with "Cheese x2 Wheels" and "Bread x2 Loafs" on their inventory, because pretty much everyone was "basic" and so they were less heroic heroes and more some local do-gooders who brought lunch with them while they cleared out rats from a local cave.
@Aleph-Noll
@Aleph-Noll 4 жыл бұрын
3d6 going down the stats is a fun way to make a character you wouldn't have thought about, if everyone does it in a group it can be a great experience and really adds to the randomness that creates the need to really think about character
@TheKrawler
@TheKrawler 4 жыл бұрын
Idk if it's just me, but playing local do gooders is way more satisfying than playing high magic world savers.
@ponza7513
@ponza7513 4 жыл бұрын
I was at your PAX panel and it was amazing!
@chriscunningham6401
@chriscunningham6401 4 жыл бұрын
I am actually happy you remade the video. I also had similar opinions about addressing the audience as a singular person in your original video.
@pitui1987
@pitui1987 4 жыл бұрын
What a coincidence. I was just rewatching all of Puffin’s old videos last night. Now I’m sad to learn I missed all these earlier ones.
@barsona
@barsona 4 жыл бұрын
"I like dice rolling, but it's too random" Someone slap this player. I am happy with my current 8 Str, 10 Con Halfling Wizard. I am scared for my life with my 5 HP, and having NO attack spells wee~~~~
@lostbutfreesoul
@lostbutfreesoul 4 жыл бұрын
My current Str 4, con 6 character is a blast to play. I just have to convince others to be my pack mules and shield all in one!
@curtischriscoe5383
@curtischriscoe5383 4 жыл бұрын
My warlock can spam eldritch blast( old one) Later: what do you mean I can't contact my lord in the frozen wasts
@Omphalite
@Omphalite 4 жыл бұрын
I mean. It's pretty easy to roll up a spellcaster. You only need one good stat realistically. But say. For something like a monk. You need like 3, sometimes 4. Of course you'd be having fun if you rolled a bunch of low stats with one high one if you already wanted to play a spellcaster but if say just as an example, you always play spellcasters and you decide "I wanna play something simpler this time" and roll with the intention of playing a fighter but now you have to pick between having either no Con or no Str. I don't think that's very fun.
@DracoMagnius
@DracoMagnius 4 жыл бұрын
It's basically like saying "I like dice rolling, but I hate that it's dice rolling."
@scouttyra
@scouttyra 4 жыл бұрын
I went with the suggested numbers for my tiefling wizard, but then I am quite new to dnd and iirc was pretty tired when creating them.
@matthewayres1033
@matthewayres1033 4 жыл бұрын
When it comes to rules I had and ability the DM had questions on how it worked I just read him the text about three times then showed it to him in writing and let him decided how it should work as a DM and a player if my /your turn is over what you did is written in stone we do not do reconing past attack rolls. I was playing and after my turn we remembered I had something that would have given me and advantage on my last attack and the DM looks at me and is like lets redo your attack I am like no just keep moving forward it is done. What is worse then rule lawyer is the rule expert that is feels the need to show off all the D&D knowledge they have. When not asked or there is not even a question. When I am playing the rules in my mind should be between the DM and the Player unless asked. Also Puffin I love all your videos they are awesome keep them comming.
@dumont7478
@dumont7478 4 жыл бұрын
I completely agree. I remember the previous rules-lawyering video and appreciate that you have adapted to a less combative style for this topic. When rules are concerned, they are around for everyone to adhere to, generally speaking. Whatever the rules are, they should be adhered to consistently and equitably. I personally like the official rules of 5e. But if everyone in the group wants a different rule set, that's fine. Just administer the rules consistently. Your example about rolling for stats is spot on. "I love rolling for stats, but hate the randomness".
@tarkushammer5009
@tarkushammer5009 4 жыл бұрын
My group used to call this "Scooter Ladders." They had a guy (Scooter) that would stack up old calls, rules interpretations, situational advantages, and just try to nuke the game. So whenever someone tried doing mental gymnastics they would say "Stop building a Scooter ladder!"
@dystrakshyn4627
@dystrakshyn4627 4 жыл бұрын
I recently started a campaign in which my friend was the DM, and I was a fan of what he did to avoid rule lawyering. Before our session 0, he typed up a document listing how the rules of our campaign were gonna work, which rules stayed the same and which he homebrewed, and posted it in our discord server. Then he gathered us in the vc to go over it and explain things. All of us players then understood what we were getting into, proceeding to make characters and start the campaign. This level of clarity from the DM can help to mitigate rules lawyering, but at the end of the day, those who really just enjoy playing the game will be willing to adhere to the DM’s rules, provided they aren’t too far removed from the base game.
@jason2mate
@jason2mate 4 жыл бұрын
i mean normally you'd think that'd do it all, but for some players they want to play and still have it their way anyway, i have personally done a similar thing, trying to run a campaign, but 2 of the players kinda ended up ruining the experience for everyone, and made it kinda just unplayable to a point.
@dystrakshyn4627
@dystrakshyn4627 4 жыл бұрын
Jason Wazza some people just can’t help being privileged lol. Sorry you had to deal with that.
@Schachmdels
@Schachmdels 4 жыл бұрын
I am so happy about my group. They never argue with me as the DM and just accept how it is. Of course sometimes they say that I missed something but then they just accept if I change the situation or not.
@grimdragonlord81
@grimdragonlord81 3 жыл бұрын
I actually got into your channel and DnD from that original rules lawyering video
@jeremywillis4124
@jeremywillis4124 4 жыл бұрын
Thanks for this! I'm a noob and am trying to watch out for things that I should avoid falling into... This is a good video for me to watch and know what NOT to do when it comes to "bending" rules or even when to approach my DM for things like that. At the moment I just kinda let everything roll. If we screwed up, we write it into the RP in some way and if there's something that happens shortly down the line that's detrimental BECAUSE of the screw up prior- I'll ask for some help from the DM and we'll make a small bend back in a positive direction.
@MistahBryan
@MistahBryan 4 жыл бұрын
@7:47, During character creation in a 3.0 Game I asked the DM "How do you want to roll Stats?" "It doesn't matter" was his answer I started rolling 3D20's :)
@MistahBryan
@MistahBryan 4 жыл бұрын
@Noah Hornbeak I think my first number was a 32 :)
@MistahBryan
@MistahBryan 4 жыл бұрын
@Noah Hornbeak as soon as the DM caught on he declared how he wanted us to Roll, I forget what his decision was.
@jermainerace4156
@jermainerace4156 3 жыл бұрын
LoL 5d20 drop the lowest two.
@probationbird9786
@probationbird9786 4 жыл бұрын
I'm a firm believer that if the DM and group want to change a rule for a home game, then the newly adapted rule stands, and it is always applied, because everyone agreed on the specific rule. Otherwise the book rules apply. Mistakes happen, each table is different in how you deal with mistakes. If it's a quick catch, deal with it then, if it's a remembered mistake from three rounds ago, then make sure it doesn't happen again. Your table, your group, your rules.....Just stick to them, and have fun! Great video!
@vazak11
@vazak11 4 жыл бұрын
Excellent video!
@ZeroTSONG
@ZeroTSONG 4 жыл бұрын
I use it in a similar way, a rules lawyers is usually someone who argues for their own benefit, not in the spirit of the game.
@Snacker6
@Snacker6 4 жыл бұрын
Honestly, I really liked the old video, because it talked about how there are two types of rules lawyers: Those that just want to make sure the rules are followed (which is my kind), and those that only want to use them to their advantage (what I am sometimes confused for). I like being able to point to that when the topic comes up. You might not like the video, but I still request its return. Please?
@oldfrend
@oldfrend 4 жыл бұрын
i agree, it was a very informative and entertaining video, particularly for a dnd newbie like myself
@km1dash6
@km1dash6 3 жыл бұрын
I appreciate your insights. As a DM, I actually really appreciate it when players don't want their characters to get hurt. It shows the players care about their characters. I usually have a mechanic in my games where some characters can be resurrected at least once. Either one NPC friendly to the party has a resurrection spell scroll, or the friendly priest is a secret Deva, etc. So if a player has a character they love and they don't want them to get hurt, I give them inspiration for following the rules and ask them if they want their character to be resurrected or if they came up with a cooler character. Really cuts down on rules lawyering in my games.
@crabbyboi7416
@crabbyboi7416 4 жыл бұрын
Wow 700k Congrats puffin I stopped watching you for a little while once I started to play dnd less and I'm pretty sure you were at 300k or 400k at the time Your channel has really grown I'm happy for you
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