D&D Tacticians are Awesome IF You Know How to Play Them (D&D Player Tips)

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Adventures in Agility

Adventures in Agility

Күн бұрын

Пікірлер: 148
@syvajarvi2289
@syvajarvi2289 12 күн бұрын
I’m a tactician, here’s the thing…. I’m not the group leader, just the guy who points things out and adjusts my play choices to the group.
@jinxtheunluckypony
@jinxtheunluckypony 12 күн бұрын
You’re an advisor.
@syvajarvi2289
@syvajarvi2289 12 күн бұрын
@@jinxtheunluckypony that could be true. I’ve laid out good tactical plans and had other players derail them, but I roll with the chaos because I’m just as guilty of going off the rails. My characters are usually have a kit built for utility and fill what ever need we may have since I play rangers most of the time.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
The fact that you make adjustments based on your group means you're being more effective than someone who thinks there's a right way and a wrong way! Cheers to you!
@wesleyjudson599
@wesleyjudson599 10 күн бұрын
@@AdventuresInAgility I agree with this sentiment. However, I think you conflate planning with action. Some people who are tacticians both plan and take action. Some people take action without planning. Some people plan, and plan, and plan some more. The 2nd and 3rd examples of players do not work well together. Whilst we could claim that the 3rd person is simply a "bad tactician", that depends on the GM and rest of the table. If the GM is unwilling to present conflicts to the party when they overthink certain things, then they become "good tacticians", because they will win through sheer analysis. This has happened to me on multiple occasions, both as a player and GM. It wasn't fun for anyone, but the party never lost a fight. Maybe that's WHY it wasn't fun. However, if they become "fun tacticians", then it's fine someone to be a tactician. But its not the planning that makes them fun to have at the table. Its the actions taken.
@jinxtheunluckypony
@jinxtheunluckypony 12 күн бұрын
On a meta note I’ve noticed that you can get a lot further as a tactician if you play a support role. There are very few players who don’t like getting buffs, even people who like to complain about optimizers love a well built support. It’s also a lot easier to direct your team mates when you’re the one putting the wind in their sails. Of course, that’s not to say you should feel pidgin-holed into one specific role if you don’t enjoy playing that way, it’s just an observation.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
@jinxtheunluckypony that's a great insight. You've touched on servant leadership which is an aspect of getting buy-in, which I'm working on next. Do you mind me including your comment in that video?
@chriskett6590
@chriskett6590 12 күн бұрын
i am playing with a group of new players/dm. I like to build highl effective characters but i didnt want to overshadow any of the other players with 500 damage per round at level 3 so i did exactlywhat you described, build a supportive cleric with bless, enhance ability, healing spells and many more supporting options. This worked very well for the team dynamic and i am glad to see, other have had the same idea!
@jinxtheunluckypony
@jinxtheunluckypony 12 күн бұрын
@@AdventuresInAgility Go ahead.
@EmethMatthew
@EmethMatthew 10 күн бұрын
This is why I've been a Support main in most team based games for going on two decades... It can be easier to "lead" with providing tactics when your teammates are incentivized to help you because you are helping them.
@androlgenhald476
@androlgenhald476 7 күн бұрын
Same here. I like to play Wizards, Druids, Bards etc, and be a facilitator. Look for things that would elevate another player, or help shore up one of their weaknesses. With those goals, I always feel rewarded personally because I know how much I contributed, while never feeling like I took fun away from the other players.
@seasnaill2589
@seasnaill2589 12 күн бұрын
Great insight into a difficult character archetype in TTRPGs. As someone who's been playing a 'Leader' character for a while I wanted to share how I believe I've been able to make the concept work with my Battlemaster Fighter in a long running DnD campaign; -First, while he is a leader, I made sure not to install him as *the* party leader. Sure the party jokes about me being the leader but I don't 'take charge', rather then making plans and expecting the party to follow them I suggest courses of action and let the other players decide where to go from there. 'With rogues stealth we could make a distraction while they sneak in through the back. How would you feel about that Rogue?' Its important not to take away other players agency, my job is to start the dialogue and then craft the plan with the rest of the party. -Second, having in game reasons for my guy to have a leader persona. I have a high Intelligence with History proficiency, a background being a captain in the military, I play tank and support in combat with low damage output so I typically need help and can't just lone wolf stuff, and my main character motivation happens to align with the campaign end goal. All this means I can RP being a strategist and tactician easily without it coming off as forced or unwarranted, its my character! -Third, I don't micromanage. At worst I'll remind someone of an ability they forgot about in the heat of the moment, other then that in combat I let everyone do their own things and then plan *my* actions around them. The cleric is DPS-ing all the mobs with Spirit Guardians and everyone else is protecting them? I'm gonna rush the boss with my high AC and keep it distracted till the rest of the party can join me! The Rogue overextended and is getting surrounded? I don't chastise them, I use Bait and Switch to pull them out and place my dude in the center of the action where he belongs! -Finally, and this one is important: I make sure I do things that are still fun for everyone. We got 3 characters with 18 in strength, Me, a Paladin and a Barbarian. But while me and Paladin have other things that make us unique, our Barbarian is supposed to be the strong guy, thats his defining characteristic. So whenever we need strength(breaking down a door, throwing a grappling hook, winning an arm wrestling competition) I don't do it myself even though I could, instead I suggest our Barbarian does it cause thats his niche! I try to give the strength jobs to the strong man, otherwise he's not gonna feel valued in the party.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
@seasnail2589 Awesome stuff! You seem to know a lot about what makes your table tick, and you also have skills that make your party buy into your play style. It touches on something I have cooking for my next video. Would you mind if I took a quick screenshot of your comment and reference it there?
@seasnaill2589
@seasnaill2589 12 күн бұрын
@@AdventuresInAgility Oh yeah, go for it!
@jeffreybond9327
@jeffreybond9327 12 күн бұрын
One of the good things about having a tactician is that players of all archetypes tend to want to succeed but aren't always aware of all of their pathways to success. Even the most pure roleplay or high concept player wants their character to win and look like a badass. But these players can be struck with uncertainty, both in character building and in the heat of battle, and can appreciate a leader feeding them good ideas. It's especially effective when the advice comes in the form of an affirming suggestion (i.e. "You can probably one round that guy.", "You've got X spell, which will blow this encounter wide open.", "You've got really good X, so you're the best person for the job.", etc).
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
100%! The key is having a nurturing, rather than an overbearing disposition. Thanks for the insight!
@ajdynon
@ajdynon 11 күн бұрын
Well, there are the occasional players who enjoy having their characters meet a tragic ending so long as it's dramatically appropriate, although they tend to be drawn to games like Fiasco or horror RPGs rather than D&D.
@jacobbissey9311
@jacobbissey9311 12 күн бұрын
As a tactician player myself, yeah, one of the biggest frustrations/hurdles to overcome with that playstyle is seeing the solutions to problems so clearly but not being able to articulate them to people in a way that they will listen to. I'm still working on it (I'm not sure anyone will reach the point where they don't stumble from time to time and need to smooth things over after a misstep in communication), but I've found that incorporating what you know the other players like to do into your plans goes a very long way, because then your suggestions are less "you're doing it wrong, just do what I say" and more "hey, you know what would be cool/more fun for you/everybody?". People don't tend to like being told what to do (generally, some people are into that, and context can matter a lot, lol), but helpful suggestions to maximize their enjoyment and to point out opportunities for fun that they might have otherwise missed are usually appreciated. It's important to own up to your error when you realize you've accidentally made a mistake when communicating and caused a problem, express you didn't mean it like that, apologize sincerely, and if possible try to rephrase or reframe the suggestion to be less demanding so your message has a better chance of getting through. As mentioned in the video, plans should be made for the party you have, not the party you wish you had. Avoid micromanaging where possible, it's generally better to state what you want to happen rather than what you want them to do, give them a goal but leave it up to them how they achieve it. If they seem to need to be reminded of what tools they have that might be effective, do so, but be gentle about it, and try to do it as part of listing options rather than telling them actions to take. It's also quite important to take the expressed desires of the players into account, providing the plan doesn't necessarily mean you're in charge, if you back the other players when they make a play or call, they're far more likely to back you when you make a play or call. It demonstrates you care more about the overall enjoyment of the party than in telling people what to do and you are more than willing to share the spotlight.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
@jacobbissey9311 Thanks for sharing your thoughts! I'm working on the next part of this advice, which would hopefully give some tools to help you communicate better and smooth out the friction you may feel. But you already seem to know quite a lot! Owning up to your error and apologizing is awesome, and not many people have the guts to do it. Kudos to you!
@ChristnThms
@ChristnThms 10 күн бұрын
One thing I try to remember, as a DM and a player, is that you'll get more of what you reward and less of what you punish. Punishment is a risky path in d&d, and almost always a bad idea. Reward, on the other hand can be as easy as a cheer when a teammate does something optimal or when the team really pulls together. I especially like to name players for thanks when they're doing things that are more optimal for the group than for their own character. Praise is inexpensive and powerful.
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
Amazing insight! Thanks for sharing. Indeed, praise - and being genuinely happy for the success of your fellow players - is quite powerful for building influence. Damn, I would have loved to include your comment on the next video on the section that deals with just this topic! Unfortunately it's gonna take quite a lot to edit. But on behalf of the people you play with (who may or may not have said this to you), thanks for being awesome!
@carbonbeaker409
@carbonbeaker409 12 күн бұрын
My favorite character I used tactically was an Oath of the Ancients paladin who had been bought into a command position in a small army by his family before becoming a paladin. In combat he was very focused on battlefield control, and with the dm not being very flexible about how they set up encounters, it really shifted battles. Ended up fighting way bigger threats than we could otherwise handle because they could only focus on the hardest targets on the field.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
Sounds like you had an awesome game at an awesome table :)
@chirpingcanoe3295
@chirpingcanoe3295 13 күн бұрын
Great integration of agile concepts into player concepts! I feel proud to feel called out as a player with a large tactician part in me. Love how you leaned into the sailboat to a personal retrospective.
@AdventuresInAgility
@AdventuresInAgility 13 күн бұрын
Thanks for your kind words! Glad to see a fellow agile practitioner who is also in the hobby, and who also has tactician tendencies! I created this video as a loveletter to my younger self, when I also had those tactician tendencies that I hope I have gotten better at by now 😊
@Merrsharr
@Merrsharr 23 сағат бұрын
Meanwhile my group: planning EVERYTHING (cooperatively) and have yet to have a battle last more than 30 seconds, for our plans tend to work out and we somehow incapacitate even the strongest enemies with just a few actions.
@AdventuresInAgility
@AdventuresInAgility 14 сағат бұрын
Sounds like you have a well-functioning group and a DM who lets things ride!
@RenoReborn
@RenoReborn 5 күн бұрын
A good tactician will discuss their plans and ideas with their team mates, get an idea of how everyone else wants to play before making a decision A bad tactician will force their plan on to their team, gets stressed when it doesn't work out and blames everyone else for not playing correctly
@AdventuresInAgility
@AdventuresInAgility 5 күн бұрын
Well said! Thanks for sharing your thoughts! I actually raise very similar points in the follow-up video. Have you checked it out? :)
@floofzykitty5072
@floofzykitty5072 11 күн бұрын
As someone else mentioned in the comments, tactician players need to understand that if they're the ones making the plan and then taking the credit for the execution of they eventually centralise the game around themselves both in roleplay, combat and often even exploration. People don't play D&D to basically be someone else's bot to be commanded, but tacticians can fix this by being helpful and using the "suggestion" method. I often play tactician type characters, so when I do something like give a crafted spell scroll to another half-/caster to use I'm not telling them "you have to use this spell in the next combat because I planned for you to do that", I just give it to them under the trust that they will use it wisely. When I cast Hypnotic Pattern I warn my party that damaging enemies inside it frees them from the effect, but I neither command them not to do that nor do I get upset if they do that. Sometimes a party member forgets they have some kind of ability or item, but I don't tell them to use it I say "you COULD use X, Y, Z". When I give my party a suggestion, they almost never go against that suggestion unless they have a really good reason. You lessen your perceived commandeering by simply respecting their right to make their own decisions and also involving them in the decision making process.
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Awesome insights, thanks for sharing! This entire comments section just proves that there are a lot of tacticians who have the skills to do well at their tables, and these skills can be explained, discussed, learned, and developed.
@masshysteria200
@masshysteria200 8 күн бұрын
I pretty much fit into the tactician archetype, and as far as I've played, the other players love what I bring to the table I've asked them just to make sure that I'm not coming off as bossy, and they haven't had any feelings of that towards me, and I've made a point to stay quiet whenever it's another person's time to shine
@AdventuresInAgility
@AdventuresInAgility 8 күн бұрын
Thanks for sharing! I am happy you found a good table, and your table found a gold tactician in you!
@FerociousCookie
@FerociousCookie Күн бұрын
Me being a paladin/cleric multiclass I not only give my party the support it needs but I also control the field with my damage output. I can isolate the biggest threat while making the little threats easier for everyone else to clean up.
@AdventuresInAgility
@AdventuresInAgility Күн бұрын
Awesome stuff!
@garrywilling3711
@garrywilling3711 5 күн бұрын
i'm very much a tactician, playing support and helping allies always goes down well, pointing out that they frequently fail to flank enemies when they could've doesn't, so i fey step them to teleport them to where they should be on the battlefield :) sometimes the group doesn't appreciate all the hidden things you're providing until you miss a session - like last session where they nearly got tpk'd :)
@AdventuresInAgility
@AdventuresInAgility 5 күн бұрын
Thanks for sharing! I hope your party then learned to appreciate you more after that harrowing experience :)
@evrypixelcounts
@evrypixelcounts 11 күн бұрын
I felt really frustrated when playing D&D 5e with my friends. I had to constantly remind them of their own class features, and they got irritated when I would suggest anything. I didn't want to be the leader, but occasionally took the role when roleplaying, and then a few of the party got irritated that I and another player took the spotlight. I guess my point is that real life group composition matters. If the players don't mesh, there's no amount of adjudication you can do to fit in. My solution was to find a group of like-minded individuals and a different system. Now I play pathfinder 2e with a group I adore (don't tell them I said that) and we have a blast. I no longer feel like a chaperone or the party's parent. I can just relax and be myself, which is quiet and contemplative. I still need to work on my people skills however, I'm extremely socially anxious which means i spend most sessions rarely speaking. I also make the mistake of making characters that are the party face when I myself am horrible at speaking.
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Sorry to hear about your bad experience. Indeed there are times when people just don't mesh, and that's ok. It's nobody's fault. And with something like D&D, the stakes are fairly low anyway. Happy you were able to find a great group to play with now! And I hope my next video helps a little with social situations.
@joshuakanapkey6570
@joshuakanapkey6570 10 күн бұрын
Excellent video! I am definitely a Tactician, and I tend to end up as the leader and Face of whatever group with which I'm playing. Probably gonna rewatch this and take notes so I can nail down how to manage myself better! Thanks!
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
Thanks for your kind words! I really hope it helps, and I wish you a group that also appreciates the work you put in!
@S4R1N
@S4R1N 12 күн бұрын
Great video! I hope your channel grows well, solid format and information, subscribed! I typically fall into this role, it's just who I am as a person, I even changed my character because no one in my group was doing it which resulted in several near TPKs that weren't an issue of DM balancing. The best thing I think I do for my group is that I know their character sheets pretty damn well and how their spells and features can work together, so whenever they're stuck or panicking in combat and are about to go with a reaaaaaly bad decision like a basic attack on an enemy with full HP, I jump in saying "hey do you still have X item? Would that work here?" or "hey does your Y feature let you do anything here or does it need something specific to work" despite knowing full well it absolutely will work, it lets them keep their autonomy without making them feel like they're playing "wrong". Additionally I've also in-character arranged for the party to have some combat training with my order (I'm a Paladin, what a shock lol) in order to reinforce certain tactics, like focusing down targets by piling on lone targets, how to lock down targets, how to combo certain abilities like holding an action (spell) until you get the signal from the other caster, etc. Which everyone was super happy about, with the DM giving us an actual battlemap to 'train' on.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
@S4R1N An in-game training session! What a treasure you are! And if I were your DM I would be pretty happy too because I just need to prepare the battle map and watch the game unfold because the players are making their own fun. Your technique of asking questions is also next level, and touches on something I will cover in part 2. Do you mind me grabbing a screenshot of your comment and including it there?
@batteredskullsummit9854
@batteredskullsummit9854 6 күн бұрын
One executive leader type is borderline necessary for a group. Keeps things going along
@dougmoody8418
@dougmoody8418 12 күн бұрын
Before I started playing in my most recent game, I talked to the other players in session zero about what I wanted to do. They had already chosen their own archetypes, which overlapped with what I normally like to do. So I asked if it would be alright for me to build an officer or commander. I may be the party leader, but only with the active and ongoing consent of my party, and I constantly talk to them to make sure that I'm not stepping on their toes or getting in the way of their own fun.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
I love it! Alignment, consent, and open communication. How is your game going so far?
@dougmoody8418
@dougmoody8418 12 күн бұрын
@@AdventuresInAgility well enough, so far. We keep evading combat outright, and for most fights so far I've been the designated driver (our gm gave us a jeep and likes combat while we're moving). For one encounter, however, I was able to less loose and show the party that the rest of them don't need to worry about optimizing anything, that I'll be there to buff them and make them feel awesome regardless of their build choices.
@BlazeLycan
@BlazeLycan 12 күн бұрын
Love this video! This might help me with my own frustrations with many of my characters. I would definitely love a video on Team Buy-in. I'm going to attempt to play a leader character in a couple of months when my group's current campaign ends and we start the next one, and so far, my only "Buy-in" has been asking everyone out of game if they'd be okay with giving me and my character a shot. Just unsure whether this is good or bad buy-in.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
It's cooking in the oven! I hope it turns out to be useful for you. But the fact that you're out there trying to learn how to fit your style with the other players at the table means you're well on your way.
@aldrinvendt8524
@aldrinvendt8524 10 күн бұрын
Here's the scary thing, I'm definitely a tactician...but I'm also the forever DM. It's so hard not to have a random group of bandits use tactics like focusing fire (because that's very unfun for the players unless there is a specific story reason such as: a player's dad sending mercy to capture and bring them home) but my players are largely new to the game and aren't ready to handle basic strategy.
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
You're in a very cool position of being able to teach them :) How old are your players, if I may ask? Regardless, I've observed (just anecdotally) that people newer to the game also have the tendency to surprise the DM more with their creativity, so there's still much fun to be had while they get used to the system! Maybe there's something there that you can lean on to enable your PCs to fight against tactically sound enemies.
@aldrinvendt8524
@aldrinvendt8524 9 күн бұрын
@@AdventuresInAgility we are all in our 20s, and sadly don't get to play as regularly as I'd like. I'd say maybe 3-4 times a year. This lends itself more easily to a series of 1 shots, as the group also enjoys trying out all the different classes. There are a couple of re-occuring characters, but usually we start fresh each time. Because of this, each time they sit down, they have to not only re-learn how combat works (action economy, cover, concentration, conditions etc) but they also have to learn their new class. I love my group, I have blast teaching new players about this fun game, and as long as they're happy, I'm happy! Usually I run 1 "get to know the game" combat with just a bunch of trash mobs. Then I'll throw a more complex fight at the end.
@toneylol
@toneylol 8 күн бұрын
Tactician speaking. I don't see a lot of the things mentioned as tactics, for instance: "just do more damage by changing your character" is not a tactic.
@Nerdboden
@Nerdboden 13 күн бұрын
Great video. Speaking from a DM perspective, tacticians aren’t really a problem per se, nor are power players. It’s just something to adapt to. And you make great points about also finding the role in the group, maybe toning down some things while leaning more into others. I don’t think I have ever been a true tactician as a player (you tell me 😂) and more leaned into strong character concepts that also lead me to make suboptimal choices when it comes to character development as well as in combat. And I had to learn to do that as well. Experience is key for all parties, and sometimes taking a step back and reflecting on the last sessions can elevate one’s game. This plus open communication at the table and the ability to take constructive criticism really helps making the most out of the game. In the end, we all want to have fun.
@AdventuresInAgility
@AdventuresInAgility 13 күн бұрын
Definitely! Character choices for me aren't really suboptimal choices because they are intentional and thought through. It's great that you lean into them because it gives the game flavor. I made this video in response to how many people tend to think tacticians are something to handle. You said it yourself, it's something to adapt to. Now while the rest of the world adapts to tacticians, I would hope we can arm them to adapt to their tables too, while being the best they can be 😁
@jobobminer8843
@jobobminer8843 11 күн бұрын
Manage things. Serve people. If you try to serve things or manage people, you've lost. In this case, your optimization skills should serve the goals of the other players. You can manage some little bits that other people might not be able to manage but only as they invite you and only as it helps them have fun and achieve the purpose that got them to the D&D table in thr first place
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
You summed it up quite nicely! My philosophy on getting buy-in revolves around exactly that: servant leadership :) thanks for sharing!
@inquisitorthornside3p494
@inquisitorthornside3p494 11 күн бұрын
Quality content right here. Waiting for part. 2
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Thank you so much for your kind words! I'm working on part 2 right now, and it should be out next Thursday :)
@iacobuseurus509
@iacobuseurus509 10 күн бұрын
Listening to this as both the Forever DM and wanting to be the Planner in a heist campaign, the overlap between the two is honestly fascinating. The Ship idea will definitely help me plan for my campaign
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
I'm so glad to hear about a DM getting inspired to use it! I only spent a few seconds in the video sharing how DMs would also benefit from this knowledge. I hope you get some good insights about your players when you sit down and think. I'd love to know what creative idea you come up with because you took a holistic perspective :)
@tomasrodriguez796
@tomasrodriguez796 11 күн бұрын
Love to see a follow up on team buy in!
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
It's cooking in the oven! Coming next Thursday :)
@boomkruncher325zzshred5
@boomkruncher325zzshred5 10 күн бұрын
You can have the most OP build possible, and you can wield that build like an absolute nonce. If you don't even use your build to its full potential, you are a weight on the group. It's how you wield your character that defines how well you contribute to a session. If you know your class well, you can really go far with it, even with the weakest Sun Soul Monk class or the strongest Bladesinger Wizard class.
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
I had to google what nonce meant (sorry, not a native speaker). I probably wouldn't go that far - seems criminal -_-; but I do agree that in a game of D&D, it is not what you play but how you play that determines if the table has fun!
@asiniel23216
@asiniel23216 9 күн бұрын
Good video and advice. I would like to add that game style (or system) and the people at your table can sometimes not mesh well. Some people (or groups) just don't want anything to do with tactics and no amount of sugarcoating it will get them to like the way a tactician plays. The gameplay style or system can also affect the way the party feels about tacticians. In a 5e campaign I played the party wanted to be chaos gremlins and it just never meshed with my playstyle nor the character I played in that game. On the other hand whenever I play OSRs nobody complains about a sound plan/suggestion.
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
100%! Thanks for sharing your insight! D&D is not for everyone, and that's ok :) sometimes the optimal choice is to just not play together, or at least play a different game.
@lucasramey6427
@lucasramey6427 9 күн бұрын
I can't wait to play my own support character one day, dwarf barbarian ancestral guardian folk hero but he uses improvised weapons intended to debuff enemies like for example filling a bottle with ash from a campfire to blind enemies as well as other dirty tactics, however I'm a forever dm so he'll sit among the other characters I have set up
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
Oh, I feel for you! I hope you one day get to play all those builds in your head. One person here commented that they DM for a campaign where they gave their players builds of characters they wanted to play themselves, but couldn't because they were also the DM. It works for their table, maybe you could look into how they described it and see if some variation of it would work for yours too so that you can at least see the builds working :)
@tombratcher6938
@tombratcher6938 9 күн бұрын
As someone who's basically an NPC, tacticians are great. they mean you get to roleplay something other than despair
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
Oh, I wish you find happy tables and happier times in life. I couldn't imagine coming to a hobby and have despair be the most dominant feeling it leaves behind.
@jobobminer8843
@jobobminer8843 11 күн бұрын
Thanks for the video. Seems very well made
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Thanks a lot for the kind words!
@rickeydeyoung9096
@rickeydeyoung9096 9 күн бұрын
Good vid, subbing
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
Thank you so much for the sub and your kind words!
@bijnahonderdeuro
@bijnahonderdeuro 11 күн бұрын
I appreciate the video, but as someone who has run into this problem, let me try to offer some thoughts counter to this video. First as a tactician, the first very harsh truth you need to know is that at most tables your tactics are absolutely non-essential. If the party flounders, DM's will balance around that accordingly. You are not needed at that table. It will go on without you. All a tactician is is a preferred playstyle, just like acting is. Second, choose what to focus on. The example at the 12 minute mark will not work for you! Here's what you do instead: you get between the wizard and the enemy to break line of sight and tell the table, as a whole, "We're dead if the spell drops. I can't do this alone!" and *that's it*. Period. End of your turn. The more you say and the more specific you target individuals, the more of a nag you will be seen as. Three, plan in short iterations and focus on adaptability. Things will go wrong. People like to say "play a support character" but before you lock in bard, be very, very aware that someone will break a foe out of your hypnotic pattern or uses your bardic inspiration on a random attack roll in a mindflayer nest while rocking a -1 INT save. Yes, the iterations are often that short. A solid go-to IMO is paladin. Because it has a little of everything out of the box, this lets you play more reactive to the table's needs with very few build considerations. Four, you're probably not a people person if you need this advice, which means there's a good chance your observations will be wrong. Instead talk to your table if possible. Don't leave it up to chance. Humility goes a long way into getting others to open up. Tell them you like to plan, but don't want to cause friction. Ask them what they want. Figure out a way to work together. Throw out a few hypotheticals for you as a group to work through. Session zero isn't just a DM thing. Five, don't offer specific advice unless it is specifically asked for. If you are already seen at the table nag "Hey have you considered taking GWM?" is not the response you give to the paladin complaining about their damage. The response you give is "Oof, I feel you bro. Want me to brainstorm with you on how to work around that?" (Also GWM without consistent advantage is incredibly swingy and not satisfying, because math =/= feels and a very easy way to frustrate a player. A few levels of warlock or sorcerer/bard for the extra spell slots might be the better play.)
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Thanks for your well-considered thoughts! It shows that there is nuance that is needed for each and every table. Indeed I could easily imagine your counter examples working better at some (if not most) tables. I believe I said as much in the video - the point is not to repeat the exact same actions in my examples but to spend the time and effort getting to know your table so you can know how to best act upon your tactician tendencies. The only note I would have on your comment is your point about how if you're not a people person, then your observations will likely be wrong anyway. I believe it is a skill that can be developed, and it is in consciously trying to observe that one can improve. I know that a non-people person who has at least tried to observe and inspect their table has a better chance of having a good time than someone who just didn't because they thought it's pointless anyway. I love how you pointed to very short iterations. Such a thing could be followed by non-people persons too and thus learn and get better!
@0_Body
@0_Body 10 күн бұрын
I’m a tactician because after a week people will forget how their character works and what they plan on doing. I feel like Clippy as I give them little reminders while trying not to be too annoying.
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
I wish you happy gaming, and I hope the table appreciates your service!
@kahwigulum
@kahwigulum 9 күн бұрын
It doesn't matter what the field is, whether in TTRPGs or real life, a leader is someone who supports individuals to become their true selves, not someone who tells them what to do. If someone is telling you what to do, that person is a tyrant, not a leader, and should be promptly removed from the social circle. The word 'boss' is a euphemism for slave-driver. Never be a boss. Strive to be a leader.
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
I love how you differentiate between a boss and a leader! Thanks for sharing.
@JavierSanchez-mo2ef
@JavierSanchez-mo2ef 12 күн бұрын
Loved the video. Subscribed !
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
Thank you so much!
@Phoenix-sc6di
@Phoenix-sc6di 11 күн бұрын
It's "easy" to be a Tactician that people enjoy having. Just make sure you consider other peoples enjoyment of the game an integral part of your plans, and act accordingly. Most important part of this is to know when to stand back and let others talk, or when a gentle nudge achieves more then a lecture. If you pair your tactic mindset with equal parts humility and social skills, it's a huge benefit for the table.
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
My friend, you just said in a few words the key thesis of this video and the next one that I am working on! Thank you so much for sharing!
@ms4eji0bek
@ms4eji0bek 8 күн бұрын
To support the channel I'm generating engagement in the comments section. Which means, I like the channel. The thing is, however, that it's all good whiteboard theory, but in practice... People over a table don't fit into a SWOT analysis. The ideas in the video are presented in a way that is good for morale, but truth of the matter is... People will be envious of your skill, your numbers or just your understanding. This is the root problem, not poor communication. The rulebooks exist as laws of the imaginary world, and a player with a poor grasp of the game is akin to being born into a poor family, while the other guy has the best there is. And can fly and shoot lazers from their eyes to boot. I'm not talking powergaming, I'm talking understanding and manipulating cause and effect in game. Being better makes others think less of themselves, and there is nothing in the video that addresses it. Of course, "don't be an asshole" is a good first step, but even good natured people can envy or be envied, and this is poison. The psychology of a gaming table is a harder subject than "let's collectively be just cool", because people's dreams get involved. Their insecurities, their vulnerabilities, the projections of all their internal stuff. And you probably are familiar with all the cans of worms that entails. So next time... Yeah, that wizard preferring to roleplay instead of getting Warcaster or Resilient(Con) is an Ego, colliding with your own Ego. Why can't they adjust for the whole table to have more fun, and you have to do the job of a family therapist, analysing the group and coming up with stopgap solutions by changing the way you play and your build? Because there's a stigma around your type of being, so you have to do the legwork? Lol, nothing of this is addressed, even in passing. So, yeah, a little less fantasy land where all are good friends and a little more practical human world would be very much appreciated in one of the future videos on the topic.
@AdventuresInAgility
@AdventuresInAgility 8 күн бұрын
Thanks for sharing your thoughts and supporting the channel! (EDIT) It seems that since the video was addressed to tacticians, people may have gotten the impression that only tacticians are responsible for using these techniques to make their game tables better. I would love to clarify that every player - every member of a group - can use these techniques to help bring their groups together and have an overall better playing experience. (/EDIT) Respectfully, I disagree with the thesis that people will by default be envious of your skill/numbers/understanding by default. Sure, some will, but not all people. A lot of people (me included) would rather not be the smarterst person in the room because it means there's a lot I can learn and people who can help me. A grasp of the rules of a TTRPG cannot be equated to the luck of being born into a rich or poor family because improving one's grasp of the rules is a lot easier. Nobody can stop someone who is motivated to learn the rules, while there are lots of societal barriers that actively hinder a person born into poverty from pulling themselves up. Someone who has the leisure time to play a TTRPG will definitely have the time to learn the rules, and the longer they play, the more of it they will potentially learn. Especially if in a supportive environment, they can flourish. Regarding the collision between your own ego against your playmate's, and the quetion of "why can't they adjust for the whole table to have more fun" - it kind of assumes that they've not made adjustments on their side already, right? In the formation of every group, every team, a period called the Storming phase exists where disagreements would happen as each person's working style is further exposed to everyone else's, and conflicts arise where there are incompatibilities. Groups need to navigate this well to get to the next stage of development (Norming) or else they will fall apart. It is everyone's responsibility to make it happen if they want to succeed, but people with more knowledge and more awareness can and should contribute more. I do these techniques for work, where egos are bigger, livelihoods are on the line, people may not be friends, and stakes are higher. This is not fantasy land. Applying it to TTRPGs is actually easier because you always have the opportunity to walk away without much impact. If your priority is to "be right" and for the rest of the table to recognize you as "right" and therefore cater to you, then it's much easier for you to leave and find a group that does if your current group can't accommodate it. If your priority is to make your game group the best it can be and have the most fun, then learning how to influence people, working to build them up, teaching them so they get to your level of knowledge, and incrementally guiding everyone so you can all adjust to each other is work that is ahead of you. Knowing more about how to do that can only help. I wish you great gaming at a table that makes you happy!
@ms4eji0bek
@ms4eji0bek 7 күн бұрын
​@@AdventuresInAgility First of all, thanks for giving a detailed answer! I understand that the video is not exclusive to a certain type of player, and perhaps most of the viewers do as well. However, the players who think they were addressed in the video are most likely to voice opinions on the matter)) I have also felt a lot like sitting at a company meeting while watching, which is not inherently bad - just wanted to mention that the "work ethic" shows through. Sorry in advance as this may be a little rambly, but I'll try to edit before posting. As to the points discussed, I agree to disagree. I've played a lot, all the way through my later school and uni years and a dozen years over that. So, maybe I'm speaking from experience of mostly playing with people 20 to 35 years old, but I've noticed a pattern that roleplaying games - as a sub-division of escapism entertainment, - attract a certain type of people. I'm not profiling here, just sharing statistics. Most people over my roleplaying career (which is about 600 to 700 people we've had more than one game with) had reasons to engage in the hobby beyond the fun of creative co-writing: some personal problem or complex that prevented them from engaging in "real" activities (historical reconstruction, active sports, drama/theatre, creative writing, etc). Yes, there were a lot of people who were actually creatively active - but they had different things to run from. Escapism isn't called that for no reason, after all. About 80% total of the people had really fragile egos, or had anger issues, or other self-control problems up to and including substance abuse. Which is ways more than in any other area I've experienced, and I've worked in tech support for 15 years. I know this digs a bit deeper than the topic of the video, but noone ever discusses the taboo theme of the average player's mental health and "normalcy". Especially taking into account that the tabletop RPGs only really exploded in popularity during Covid, leading to the dilution of the player pool by the influx of "normies". What I'm leading to, is that most people come to the table searching for personal fulfillment and personal gratification. It is thus reasonable, that most care about their own person most and foremost. Long term planning, altruism and real collaboration strategies (not being a Boss or Know-It-All, but being a Leader) are naturrally discouraged, since people will just take what you give. Green beard altruism is a working strategy, however, but it requires patience, experience, and a great deal of personal sacrifice as well. And I really think that, when you say - "I do these techniques for work, where egos are bigger, livelihoods are on the line, people may not be friends, and stakes are higher." - in that very example the seriousness and the responcibilities of the situation work in favour of working out a resolution. You can walk away from a game, it's harder to walk away from work. Most people are not emotionally invested in their work, but they are heavily incentivised to deal, cope and improve. With a roleplaying game it's in reverse: people are heavily emotionally invested, and not at all held responcible by the consequences. So, no, I don't assume that others don't budge to make room for one player's comfort. I postulate that they budge as far as they can, without their hobby/entertainment becoming catering to anothers' whims. And some budge even further. As the saying goes - the freedom of one man ends, when the freedom of another one begins. I also postulate that, according to all the previous wall of text, that people searching for personal fulfillment, gratification and entertainment tend heavily to lean towards egoism. Leading to all the stuff in my 1st comment: envy, bad attittude towards those whom they consider overachievers, etc. When I was making analogies of being born into a rich family - I didn't mean players envying other players' mastery over a system, I meant players envying other players' characters' abilities and effects. It can't be easily fixed, because obtaining system mastery requires diligence and work, and some people come for other things. There are also lots of tangential things that could be mentioned here: crab-bucket effect, dislike towards "upstarts", "competitive" roleplaying, et cetera et cetera. Roleplaying is a world of it's own, with it's own problems. What I want to keep reminding people of is - that people are flawed, and people are fragile. And people psychology is way, way harder than just "being friends and working to be better together" mentality. You talk about the bright side of the coin, sure, but there's also the grimy one that's been lying in the mud. Thanks for having patience to deal with a random commenter on youtube. I'm not really looking to exchange essay length answers, it was just surprising to be talked to seriously. I'd be glad, if what I'm telling sheds some light, provokes thoughts and helps in understanding some issues better, through discussion or however else. You're doing excellent work, and it's impossible to expect all the possible nuance in a single video, but I'm interested if you could possibly tackle some of the things I've mentioned earler - as a work ethic problem: not a situation that people can walk away from because it's cheaper for them to find a new group, but for someone who wants to actually be invested and work through the rough spots with their current table. Gods know there are lots of those.
@AdventuresInAgility
@AdventuresInAgility 7 күн бұрын
Wow, thanks for taking the time to lay all of these things out! Indeed my point of view didn't cover the needs of neurodivergent people, or people who are suffering in some way and are looking to ttrpgs as some form of treatment or at least escape. I would work on being more sensitive to these perspectives moving forward, but I don't have the expertise and have much to learn, so please bear with me (and also keep raising your points so I can learn!). As an agile coach, my training and sort of foundational belief when working with teams is that everyone is doing the best they can and want to achieve something good, and it is in guiding these intentions towards the same direction that the group can work well together. This is, as you say, the bright side of the coin. Especially because there is an assumption that the people themselves are motivated by their need to keep their jobs to work well with others. Finding the right group to join in ttrpgs is tough, because as you say, people may not bring to it the level of "professionalism" that they would to their work. I've been ruminating on this topic for a bit: what does it mean to behave in a "professional" manner at the gaming table? And when does it become worth it for someone to spend the effort to do that, rather than be as selfish as possible? What I would love to convey, and still don't know if I have found the right words to do so, is that the techniques or efforts I am sharing aren't required of anyone to do. They're extra effort that gives you a better chance of having a smooth experience at the table. My video releasing tomorrow explicitly says that the techniques are widely used in the industry but are not 100% effective, so don't expect it to be a silver bullet. Sometimes people and personalities just don't mix, and that's ok. For gaming groups, it's not satisfying but I haven't found an answer yet aside from leaving to find a new one if there's an unsolvable conflict, or if the table is asking more from you than what you can give. Finding the right group is hard, especially if one's in the world of playing with numerous random people and groups all the time. I feel for you, it sounds like you've had a rough go at it at some points in your gaming career. Thanks again for explaining your thoughts in more detail! Really interesting and gave me stuff to think about.
@mcguirecrsr
@mcguirecrsr 10 күн бұрын
Do you, by any chance, have a video on the Wangrod? I must know more... 🙂
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
@mcguirecsr Not yet. What about the wangrod makes you curious? Perhaps there's something in my toolset that could be useful.
@Skimmer951
@Skimmer951 9 күн бұрын
I had a more negative experience of basically having to become a tactician. I became a guest player in a friends long running game and got urged to stay as a regular player. They were lvl 12 at that point and had played for 6 years (about the same experience as me i thought) i played a bladesinger but focused more on teleporting others in favorable positions as a support to not steal spotlight. I wanted to lie back and just play for once.. Here lies the problem, the dm was nearly adversarial, he wanted to challenge the group constantly with very difficult demons that could beat us to the ground. Not a problem...if it did match the groups skill level.., they had played as long as me but bever made plans, never considered abilities, just run in and bonk the paladin did not know how divine smite worked, the rogue completly forgot cunning action. To even survive these fights i had to step up as tactician and I hated it. Its very stressful when the disparity between players is that big. It bled over to roleplay as well as they were very meandering and no one wanted to do anything or suggest anything so we could progress during our dive in the abyss. Once again i had to speak up because no one else did. It was a very frustrating experience. I did not split with that group amicably but thats a whole rpg horror story.
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
Thanks for sharing your experience. Having an adversarial DM would be quite tough for most groups, whether they have a tactician or not. I wish you find a group that better fits with your style!
@tridentgreen3346
@tridentgreen3346 11 күн бұрын
I don’t think “leader” is the best way to put it. Advise, do not order. Suggestions are always better received than orders and allow people to think about the game better. Don’t force anything on another player imo, if they ask for advice on builds provide it. Wisdom and Int based characters are great for this as you can reasonably read the battlefield in full and help the other characters. Charismatic characters often end up in the leader role, help that character out by being a source of advice and strategy. If you are the leader, don’t order, advise. You’re a team working together in harmony to do spectacular things.
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
Well said, thanks for sharing!
@joshuawinestock9998
@joshuawinestock9998 10 күн бұрын
Honestly goated video
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
Thank you so much! You really made my day!
@vindex57
@vindex57 12 күн бұрын
I always fall into the leader and tactician roles in my group. I am however very concious about how much screen time I take up and letting everyone do their thing.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
Letting - or better yet helping - other players shine is one of the keys to getting people to follow you!
@vindex57
@vindex57 12 күн бұрын
@@AdventuresInAgility yeah, it's more facilitating. I usually say something like "what do you think, x?" and making sure every specialist is respected in their field. Don't rush in front of the rogue in a dungeon. Getting people to follow me is never the problem. I just tend to end up in that role unintentionally because when I get enthousiastic, i get ideas.
@erosperdigon3639
@erosperdigon3639 8 күн бұрын
analice the table the same way you analice the game
@AdventuresInAgility
@AdventuresInAgility 8 күн бұрын
100%! The game is played with other people, and knowing them is key :)
@shelbytimbrook2095
@shelbytimbrook2095 11 күн бұрын
Generating buy-in from fellow players sounds like a good video topic to me. Basically, how to be a social tactician so that you can be an in-game tactician lol.
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
I got you on Thursday next week! And as you say, it involves a lot of work outside the game, not just within the game :)
@viorp5267
@viorp5267 9 күн бұрын
Not in D&D, but I made my own god-game. There is one game who always finds a way to break the game, doing some sort of silly overpowered thing. It gets annyoing at times, but he's the one who often brings some more obscure mechanics to the forefront.
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
How is he affecting the rest of the table? Seems like things are still fun, right? He sounds more like an optimizer / power gamer, and looking for how the rules can best serve them is his jam :)
@viorp5267
@viorp5267 9 күн бұрын
@@AdventuresInAgility The game kinda demands that any major plants need a cooperation from many players so very much so also a tactician. Effects vary. the first game he was in he completely destroyed it because he teamed up with another player to create a weird feedback loop where they made each other immortal as long as one of them was alive. It caused the other players to riot and collapsed the game. The next games he did more harmless things and they mostly just resulted in some aspect of the economy getting broken and a fun story for later. Generally he's a postive presence because his shenanigans help shake things up and to 'failureproof" the system.
@Razdasoldier
@Razdasoldier 10 күн бұрын
I am a tactician. I have pissed off a dm to the point of dropping a game because I guessed an entire plotline just through roleplaying out my character's deduction
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
Oh, that's very unfortunate. Without any other context on how the conversations happened, I would say as a DM it is also possible to lean into the cool things the players come up with. If they guessed the plans of the enemies correctly, did the proper preparations, and made the corresponding rolls, playing out an overwhelming victory on the players' side would still make a compelling and enjoyable game. I said as much on my first video about how to stop overprep by planning with user stories (shameless plug). A game that lasts 30 minutes instead of four hours because the players completely and utterly destroyed and embarrassed a villain is still bound to be a good game. It's not something I personally would be sad or mad about.
@Razdasoldier
@Razdasoldier 10 күн бұрын
@AdventuresInAgility it was the waterdeep module. I was playing the inquisitive rogue. I was coming up with a fake solution to the fireball scene and explained my "Theory" about there being 2 killers 1 on the roofs and 1 that snuck up in the man and ran away down the alley. I never read the module and the dm told me I was wrong and explained why.... then flipped the page and read that I was right. He ended the session there and the game because he felt mad that I got it right when he didn't prep the game.
@nothomelessonyoutube
@nothomelessonyoutube 11 күн бұрын
Personally I love it when the players are overpowered as a DM. It means I don't just throw the kitchen sink at them, I have the throw first floor at them. I have been doing a new thing. I create a team of characters sheets. I choose the classes, I give them a lvl up guide to follow. I make suggestions for spells and feats. I have them pick the race, find the voice, explore the background. I let them do everything else. This way I get to up against really optomized builds, and the players still made the character. Without them to read the sheet and turn it into a character. The sheet would just collect dusk wirh my millions of other characters I have made.
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
What a creative way of running a campaign! I'm happy you found a group of players who like to play this way. I can imagine it's fulfilling to see your builds in action and put through their paces (most especially if you're a forever DM who rarely gets to be a player, but has tons of build ideas)! Thanks for sharing :)
@nothomelessonyoutube
@nothomelessonyoutube 11 күн бұрын
@@AdventuresInAgility yeah that's where it started from. I was going into a game with this character I made. I realized his weaknesses even with how powerful he would be. Then I made characters around him and realized how much of a good support he would be to some heavy damage dealers. So I made more characters. I played that campaign then the next campaign I was DM and gave them those sheets, except to the player who was the previous dungeon master. Really taking the time to explain what those important first cantrips ( minor illusion, control water, produce flame, etc ) can do. I had a powerhouse group of players. Now they were going to conquer my powerhouse world.
@korvincarry3268
@korvincarry3268 9 күн бұрын
my advice as a tactician is to play support roles or dumb characters where possible, and just shut up for a bit. If you play support, now you can give general directions in your turn or even call a break from roleplay to talk over some ideas with your fellow players (at the dms discretion, and dont do that too much, combats already long, you don need to strategize every move out, just a general plan of action that can be used and/or returned to). Play dumb, your character may not know the answer or solution. And shut up, let the others try for a while and maybe even mess up until its your turn. Just dont be condescending
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
"just don't be condescending" goes a long, long way! Thanks for sharing your thoughts with us!
@ahsidodna3355
@ahsidodna3355 10 күн бұрын
i min max my decision, but i don't tell people what to do
@ahsidodna3355
@ahsidodna3355 10 күн бұрын
and i don't min max my build
@AdventuresInAgility
@AdventuresInAgility 10 күн бұрын
That sounds like a cool way to play :) I really admire people who can make characters with flawed stat sheets and who can lean into those flaws.
@Ginga6
@Ginga6 5 күн бұрын
Tactical combat requires a hierarchy, like it or not. You can try to play the popularity angle, but your average player isn’t there to NOT play the main character in their own mind and that’s natural. Likewise, all the best tactics in the world won’t make up for a DM that doesn’t know how to run tactical encounters.
@AdventuresInAgility
@AdventuresInAgility 5 күн бұрын
Thanks for sharing your thoughts! I do agree that as you say, the best tactics in the world won't make up for DMs who don't know how to run tactical encounters. At the same time, that DM could learn to run tactical encounters if they were made aware that this is what their players want, and if they were supported in that journey. The point I am trying to make is that as a tactician (as defined in Matt Colville's video), there are more productive ways to influence your game towards the direction you want. Achieving this influence is better served by the two points: coming up with good plans, and then generating buy-in so that the rest of the table goes along with the tactician's plans / requests in a smooth way. Rather than the two sides getting upset at each other, I believe there is a way to find some sort of balance that brings the group's cohesion and dynamics forward. Coming up good plans requires knowing the table, and I covered a technique to do that in this video. Generating buy-in uses that knowledge as a basis for other techniques which I covered in the succeeding video I released yesterday. This advice would be for people who have found a group they are willing to invest the time and effort in to develop and grow. As this is a TTRPG where the stakes are not very high, sometimes people might instead opt to just go find another group that already fits their personalities and playstyles rather than put in the work to educate, build, and influence the people in their current table.
@MennoSchotten
@MennoSchotten 12 күн бұрын
It sounds like this video on player archtypes took a lot of inspiration from Robin's Laws of Good Game Mastering (2005) published by Steve Jackson Games.
@AdventuresInAgility
@AdventuresInAgility 12 күн бұрын
Cool hint, I would put it on my to-read list! TBH I got the references from Matt Colville's video on player types, where he indeed referenced Robin Laws but did not mention the actual book it was from.
@batteredskullsummit9854
@batteredskullsummit9854 6 күн бұрын
I don't think the term tactician is being used correctly here. Tacticians are not necessarily leaders, and leadership is far beyond the scope of just tactics.
@AdventuresInAgility
@AdventuresInAgility 6 күн бұрын
Thanks for leaving your feedback. I refer to the tactician as discussed in Matt Colville's video on player types. You can find it here, starting at the 7:10 mark kzfaq.info/get/bejne/grejfbai052Vdqs.htmlsi=s9LtFzThxZP59XwD
@nojusticenetwork9309
@nojusticenetwork9309 5 күн бұрын
If a DM is annoyed by players speaking out of character, especially during combat, here's my advice: 1) Get over yourself. 2) Recognize that not every player is comfortable or enjoys RPing every single moment of the session. 3) Respect people's time. RP can be time consuming, especially in an already time consuming combat. The short hand of speaking ooc/above the table makes things easier both you and players. 4) Use your imagination, picture in your head how the PC said the thing the player said above board. 5) Metagaming is a necessary part of the game because at the end of the day, it's still a game. There are certainly bad forms of metagaming, but this is not one of them.
@AdventuresInAgility
@AdventuresInAgility 5 күн бұрын
Thanks for sharing your thoughts. It really shows the diversity of opinions and preferences that exist among all the people who would like to play.
@janehuskmann1914
@janehuskmann1914 5 күн бұрын
Yeah, I... just won't tactician, probably. I don't even know how.
@AdventuresInAgility
@AdventuresInAgility 5 күн бұрын
There is nothing wrong with not being a tactician, and no need to try to be one if you're not :) I wish you happy gaming!
@nevisysbryd7450
@nevisysbryd7450 11 күн бұрын
While I appreciate the sentiment and look forward to the follow-up videos mentioned, much of this advice will frequently be inapplicable. The first issue is, not everyone wants to play optimally. A lot of people have it as a very low priority and put a higher priority on pop-culture and/or heroic tropes that are often oriented around solo rather than team action, a display of an overwhelming power advantage over competitors, or specifically _because_ it is a suboptimal and therefore challenging or a display of superior ability. Some people want horror, some people want tragedy, some want comedy, and those can be mutually exclusive. Some players are casual or low-investment with little understanding of the game mechanics or tactics and may resent being expected to learn or plan beyond the most immediately obvious drip-feed of what seems cool to them personally. Tactical command does not translate very easily or well into a turn-based game with relatively simple builds mostly all engaging with the same mechanics and dimensions of enemy attacks and defenses with a collective win/fail state. Team competition generally works best when organized under a single, centralized plan, with as little personal variation or agency independent from central command as possible. We see the caveat to this in military and conventional team sports in that everyone acts concurrently in real-time and as central command is not omniscient, they often have to work with incomplete, abstract, low-resolution information and often with a time time-delay whereas the further down the chain of command one goes, the more complete, concrete, and timely the information becomes. This combined with the risk of information security and the collapse of command structure give reason for some level of command diffusion and individual unit prerogative in actions that include multiple choices that are often abstracted into a single action or die roll in these game systems. However, things cannot be broken down any further with a team of usually three to five and it is easily possible for a single tactician player to have as much or better knowledge than any other individual player. The strategic reason for diffused agency is entirely gone. Furthermore, as players largely interact with at _most_ two and mostly a single metric towards victory (HP, with occasional status effects and/or Legendary Defenses) and a fairly small pool of abilities, it is far from improbable for the tactician to be unable to keep up what is the objectively optimal choice for everyone else as well. That fails at the cornerstone of the entire system; player agency is the core of games, especially ttrpgs. If the other players are nor exercising agency in play then they are not playing the game at all. Furthermore, most combats at most tables are not tight enough to demand optimal play to begin with. While the mechanical structure of the game basically demands command centralization for optimal play, the fun of the game for most players largely requires it not be centralized. All of which is to say, D&D and especially 5e is structurally against the tactician role for most groups. The mechanical and systemic structure incentives promote not a team game but a loose collection of superheroes acting mostly independently in vaguely the same area at the same time. For it to be supportive of a team approach with a tacfician it needs either more/a greater emphasis on multiple pillars of engagement (eg healers being predominantly healers who occasionally attack rather than nuking clerics who occasionally heal) or nuances to their array of abilities such that a single tactian cannot keep up with to dictate the high-resolution details of how they accomplish the task and the non-tactician members cannot keep up with and direct the overall, low-resolution team goal autonomously or haphazardously, or some of both. Which is to say, either a lot of homebrew, or a different system more conducive to that desired playstyle. A common theme across the other comments here in those who have played this role to some success is mostly playing an extremely weak, watered-down, unfulfilling version of the concept and style of engagement to the point that most will find it not worth the effort. Thay all said, this video and typing this out helped to organize and clarify my own understanding of this, which is especially helpful as I am in the process of creating a ttrpg myself. Thanks immensely, and I am looking forward to your follow-up videos on some of the other elements and strategies.
@nevisysbryd7450
@nevisysbryd7450 11 күн бұрын
Related, look up the video, It's Rude to Suck at Warcraft
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Thanks for sharing your thoughts! I would love to see your ttrpg when it comes out, as you seem to have put a lot of thought in game systems. Will it be a tactically-oriented game? You are right, not every person goes into D&D or any other TTRPG with the same definition of fun. D&D is not for everyone, and that is totally ok. Maybe I'll make a video about that some other time :) but the point I hoped to share with this video is that as a tactician player, there is still a way for you to "optimize", but it has to be according to what your table can bring, not according to the table you think is "right" or "correct". The first step to that is spending the time to take a look at the people you're playing with, observing them as people, and figuring out their boundaries. It's not about making the absolute best builds or strategies, it's about making the best move you can with the table you have.
@nevisysbryd7450
@nevisysbryd7450 31 минут бұрын
@@AdventuresInAgility ... man, has it really been 11 days? I have been meaning to respond to this. I did not realize it had been so long. Much agreed; what is optimal in practice is always relative to the context, not a universal absolute. While D&D's contexts are unfortunately so flat and homogeneous that they are often one in the same, that distinction is vital, and instructing people on the _social_ context is vital. My system is less of a game in itself per se than it is a system for creating games. The embedded perspective is that we actually rarely play the system (outside of large-scale social network games such as Adventurer's League) as the game itself but use the mechanical framework to run our individual game. The mechanics and abilities are modular and can function both independently and interdependently, with an emphasis on subsystems over rules embedded in specific instances and the tools to generate the mechanical structure of situations and challenges rather than a catalogue of specific instances (eg an enemy generator rather than lots of rigid, specific enemies). As it relates to the video topic, I already designed PC abilities and subsystems around distinct goals, such as making debuffs from injuries more common to push healer characters into triage (a common desire among players of healer characters in MMORPGs and MOBAs from my research) rather than making them DPS/general mages that occasionally sacrifice some damage for an unengaging healing ability. Similarly, I think existing systems could do a lot to make tacticians comparatively _more_ viable by ensuring there are multiple competing goals or choices for each character a lot of the time, especially those whose build and/or desired role differs from the mainstay of DPS. Implementing better use of terrain, varied enemy types, information constraints, etc can do a lot to help with this.
@colcheco
@colcheco 11 күн бұрын
2k views and not even a hundred subs? what???
@AdventuresInAgility
@AdventuresInAgility 11 күн бұрын
Your comment really warms my heart! I hope you know you made my day.
@beetlejuss
@beetlejuss 6 күн бұрын
Some people should stick to war games and be strategists. Hopefully more people see your video.
@AdventuresInAgility
@AdventuresInAgility 6 күн бұрын
Thank you so much for sharing your thoughts and your kind words!
@Xylos144
@Xylos144 10 күн бұрын
Rude Tacticians annoy me almost as much as people that are annoyed by tacticians. This is a social game - meaning you are actively playing with other living, sentient people. I can fully understand resenting someone for *how* they go about trying to help the group coordinate their actions. That's fair. But people who resent the attempt at coordination itself? They want to do whatever they want to do without anyone ever telling or even ~suggesting~ to them that they do something different to help out the rest of the party. Those people can kindly go play a single-player game. Or go back to kindergarten since they clearly missed out on some of the core curriculum.
@AdventuresInAgility
@AdventuresInAgility 9 күн бұрын
Thanks for sharing your thoughts! While I haven't experienced people who are annoyed by the attempt at coordination itself - not the delivery or method but the actual thought that someone would try to coordinate - I have no doubt they do exist. I hope there's not a lot because that's just sad for everyone involved. But for the case of the rude tactician, I hope the next video I am working on about generating buy-in would help smooth things out on the gaming table.
@caioaugusto3138
@caioaugusto3138 12 күн бұрын
If my colleagues didn't stand still with their mouths open every time a hard choice was made I wouldn't need to be the tactician tbh. I always try to include them, though. Specially if their character is speciallized in the matter.
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