Didn't expect to see a pro-PvP video. Nice work, especially both RL examples. I've avoided PvP like this like the plague, but this seems doable (with practice). Can't wait what you'll cook up next!
@AdventuresInAgility13 күн бұрын
Thanks again for leaving your thoughts and coming back! I'm not entirely pro-PvP, so I can fully understand why people try to avoid it. I mean, I do too! But I am also aware that conflict between PCs (and between players) are bound to happen, and when they do, I guess it's better if we were equipped to navigate them without our group falling apart, right? 😂 And sometimes, the story just is so much more interesting or logical if there's a little pvp, as long as it's done responsibly.
@chirpingcanoe329512 күн бұрын
@@AdventuresInAgility Yeah, I think you're right in that sense. Looking back I also wonder what made me avoid it so much, and I can't think of a real reason except maybe some fear that it would cause a group to fall apart. Having the right tools for this would also require one to hone them. Plus, like you said, it should bring in some juicy roleplay!
@inquisitorthornside3p49413 күн бұрын
Mechanically DnD was never designed with PvP in mind.PCs engaging in combay with each other is horribly inbalanced and easily explaitable.Just having 5ft more speed or flying can auto win fights.or controll spells.
@AdventuresInAgility13 күн бұрын
Hey thanks for coming back! You are very correct. The game was obviously not made with that in mind, but that doesn't seem to stop people from getting into conflicts with other PCs 😂 whether it comes to blows (in game or irl) depends on how the players navigate the conflict. That's why I didn't frame PvP just as rolling dice using your character sheets. When it comes to game balance, the DM can set a sort of level playing field (e.g. If one player has a lot of movement, the DM can place them in a 20ft x 20ft room where the movement speed advantage is mitigated). But the DM can't do anything about the potential conflict that arises between the actual people, if the in-game action gets out of hand. That's just my point in this video. If you want to have intra-party conflict, maybe for the sake of narrative satisfaction, be aware and take care!
@Nerdboden13 күн бұрын
I think PvP can be incredible, if you follow exactly what is mentioned here. It’s the characters conflict, not the players. This is really important and can give exciting moments and character depth. You are not just mindless adventurers who just want to tick off quests. And it is really important to clarify real life uncomfortableness if it arises. I am the player behind Cazi but due to some circumstances I also play another character in the campaign. Cazi just recently returned, so the two character thing is new to me. The question came up if this was a way for me to get one of my characters out, so I can be only one person again. The other players were worried that they are preventing a pre planned exit strategy. I assured them it is not, but if it came to that (Cazi leaving again) I would be fine with it. This way everybody knew that the outcome was not predetermined and nobody was ruining anything. I was just excited to see what would happen at the end. And let me tell you, counterspell sucks if it is used against you. But in the end, I think everybody had fun and thats what it’s all about.
@AdventuresInAgility13 күн бұрын
I appreciate you so much! Thanks for sharing your thoughts yet again!
@William_The_Saint14 күн бұрын
Very good video! I like this idea for motivation a lot, and it will be put to good use, both for my new character and for my ongoing campaign as a dm.
@AdventuresInAgility14 күн бұрын
Oh wow, thank you so much! Your comment made my day :) I wish you great gaming, and that the technique serves you well!
@GLOWETV_15 күн бұрын
am learning to play D&D for the first time currently, and picked tactician as it seemed cool. your videos is helping solidify that for me and teach me! thank you! im a fan (:
@AdventuresInAgility15 күн бұрын
Wow, thank you so much for your kind words! I hope you have a great session 😊 let us know how it goes.
@matiej16 күн бұрын
Wolverine as an image for Batman. Whoops.
@AdventuresInAgility16 күн бұрын
Oh my! XD
@rickeydeyoung909619 күн бұрын
Great vid, very practical.
@AdventuresInAgility18 күн бұрын
Thank you so much!
@chirpingcanoe329520 күн бұрын
Another beautiful addition to the series. Thanks! I'm going to apply this to my (N)PC's. Thusfar I've mainly focused on short-, medium-, and long-term goals for them (depending how deep I want to go for a character). This will be a nice change of pace. Obligatory but ackchyually *puts glasses on* moment: it's Appelo
@AdventuresInAgility20 күн бұрын
Oh. Mah. Gahd! Dang it! Gotta check out if there's some tool I can use on youtube to put an overlay or something. Thanks for letting me know! And again thank you for coming back, and always with encouraging thoughts and feedback!
@AdventuresInAgility19 күн бұрын
As I can't edit the video or make some text overlays (at least not that I can see), I am pinning this comment so everyone can see that the proper spelling is *Appelo*
@chirpingcanoe329518 күн бұрын
@@AdventuresInAgility ❤
@BlazeLycan20 күн бұрын
Order and Freedom does kind of help explain the difference between Lawful vs Chaotic Alignments in a beautifully simple way. Not 100% fully since one could argue that a stable environment could better allow for freedom to flourish, but on a surface level, but on a surface level it can make sense. Lawful Evil = Order and Power as they want a stable environment to to exercise their influence in as well as maintain it. Chaotic Evil = Freedom and Power as they want to exercise their influence independent of others who could hold them back. Of course, not a perfect system for alignments since all alignments might want power to do different things, but Alignments and Motivations often do go hand in hand in informing the other.
@AdventuresInAgility20 күн бұрын
Wow I never even thought to try and associate the motivators to alignments! Thanks for sharing, and for coming back this week again! Check out inquisitorthornside's comment on this video, where they listed some class / motivators combinations. I found that order kind of makes sense for a druid, which is usually associated with chaos rather than law. I think there's definitely something interesting in that. Like there's a way a freedom-motivated person could be lawful in the same way an order-motivated person could be chaotic. It kinda excites me now to explore these possibilities 😁 thanks again, I wouldn't have thought of it if you didn't mention it!
@BlazeLycan19 күн бұрын
@@AdventuresInAgility you're welcome! I've already seen their comment. It's pretty decent to get the basic sense of what the classes can be about. Anyways, great video!
Awesome stuff. I can see how these all make sense for the class fantasies :) Even Order on the druid makes sense if you think about it. They're tagged as more on the chaotic rather than lawful side of the spectrum, but theirs is just a different kind of order. Are you planning to / already are playing any of these?
@inquisitorthornside3p49420 күн бұрын
@@AdventuresInAgility no, I have designed many character but currently playing 2. One is Lizardfolk Psi warrior, barbarian = Black + Blue = Power,Mastery , Freedom. Basically star wars sith, a mercenary in a war. other is Fairy, Stars druid Peace Cleric = Red + Black = Freedom ,relatedness, curiosity. Barrel of weird chaos.
@AdventuresInAgility20 күн бұрын
That MTG system is quite intriguing. It's been a while since I played so I'm not too familiar with the lore anymore. For context, I was last in the hobby back when spirit monger, urza's rage, terminate, and vindicate were type 2 cards 😂
@BlazeLycan19 күн бұрын
I love this list, it's pretty decent as a way to get a basic idea about what the classes are about. Although, I do disagree with the Sorcerer one, which doesn't make much sense for me. Sorcerer is rather difficult to put into this system due to how undefined their class narrative is, as well as how dependent it is on their subclass. One Sorcerer may see their power as an arrogant justification to rule the world, another might have little idea about the mystery their power presents for their ancestry, while a third might feel cursed by their power and see it as a hinderance to their life, shun it completely, or be shunned by their peers for it. Personally, I would say that a basic average Sorcerer would be more motivated by Curiosity, Goal, and Power, although I don't know the exact order so I'm listing alphabetically. - Curiosity because many Sorcerers are curious what their power can do, or what it allows them to do. They might want to learn about the event where it came from, like which ancestor laid with a dragon, what mystical storm they were born under, is their power alive and influencing them, etc. They might feel as though they have massive and unexplored talent and potential to do something, and may be curious if they actually could realize it. - Goal because many Sorcerers often use their power to achieve something. They might want to use their power to do good, conquer the world, or out adventuring for a cure to remove this power that they see as a curse either because the power is influencing their personality or causing more problems than they consider to be worth it. - Power because their power and charisma does allow them to exercise influence, especially among the common man. It's hard to achieve a goal if you do not have the influence or ability to attain it. Heck their goal might even be to master their power and learn how to wield their full potential. Honorable mentions could go to: - Acceptance for those Sorcerers who feel cursed by their magic and/or were shunned by others for it. - Mastery/Status for those Sorcerers who wish to prove themselves and master their use of magic against difficult enemies, be it for the common good or prove who is the top dog.
@inquisitorthornside3p49418 күн бұрын
@@BlazeLycan I agree
@inquisitorthornside3p49420 күн бұрын
Motivation is only a part of a deep character. Can't forget about flaws, worldview, attitude, needs, wants, fears and more. To delve deeper we can ask WHY those are the motivations of this character. Why is this goal important to them, why are they persuing mastery, why they conscious(or not) chose acceptance? In order to understand their core beliefs and backstory. Maybe you could make a series about creating the layers of 3 dimensional characters? The system you presented is both easy to grasp and varied.I like it, but personally I prefer working from the bottom --->up. I use MTG colour wheel theory starting with core philosophy and work my way outwards. Creating layers of the characters and shaping the backstory to explain them. also I don't like your new profile picture, I wish you'd change it. Also also, don't you dare listen to some randoms on the internet telling you what to do with YOUR yt channel.
@AdventuresInAgility20 күн бұрын
Wow very nice suggestion on creating the layers of 3D Characters. I think the flaws, attitude, needs, and wants can all be powered by figuring out the motivators. Especially if you're creating a new character from scratch, you can start with the kind of character you want to roleplay, and then create a backstory that supports that (rather than the other way around, which is an easy way to end up playing just some version of yourself - just speaking from my own experience). What I mean for example is, instead of saying my flaw is "I judge others harshly, and myself even more severely", which I would need to create a backstory to support anyway, I could instead figure out that my number one motivator is Mastery. That puts my behaviors in better context. I don't always go around judging people harshly, which this flaw might lead one to think. My flaw as a mastery-driven person would probably happen when I encounter someone I perceive as being lazy, especially if I have to work with them. I could be chill with people for the most part, but it would be that subtle trigger that would make me judge them or react to them harshly. I could also be chill about myself most of the time, but if I fail at something I am supposed to be good at, then that's when my self-criticism could go into overdrive. After I figured out that I'm mastery-driven, then I could come up with a backstory that makes sense. I find that this way of thinking opens things up for me, and helps me express a character that's sufficiently different form myself, even during the times when the conventional bonds, ideals, flaws, and personality traits are not directly in the campaign's spotlight. And regarding my profile picture, so sorry but I cannot change my face! I just took a selfie XD
@inquisitorthornside3p49420 күн бұрын
@@AdventuresInAgility IMO traits,bond,ideals,flaws as well as aligement system are garbage. D&D evolved from war games so its rulification of RP stuff is bad. I have a very long and detailed procces of character creation. I start with the mechanics combo I want, and then build personality from scrath using MTG colour wheel. I merge mechanics with RP using a general theme. I like to know what lies at the depths of my PCs hearts (even if they don't know) so that I can logic my way out how they would perceive, think and respond to any new situation. for my purposes I find the CHAMP FROGS both too general in interpretation as well as too restrictive in amount of categories. But for most people its better that the lackluster ideals,bonds,flaws,traits.
@Nerdboden20 күн бұрын
Thanos did nothing wrong. Having said that, I think this is a good approach to guide a characters decisions. But I do quite like the suggestions from the backgrounds, at least as an inspiration. I would never really fully go by them, but use them as a source for more background for the character. So I don’t think they are completely useless, though some are more useful than others. And I agree, sticking 100% to them is not the thing to do. But especially for beginners or just some inspiration, they are a great thing.
@AdventuresInAgility20 күн бұрын
Thanks for sharing your thoughts! It seems I'd forgotten how it feels to be a first time player 😅 now, when I look at the tables I kind of think "it's you again!". So you're absolutely right, someone who is new or has no idea about their character yet could find use for these tables as prompts. Though I would still argue that they are quite specific/superficial, and it takes special effort from the DM to make them matter. Whereas by learning motivators and how to work with them, one doesn't need the DM's special attention to do capital R roleplay.
@Nerdboden20 күн бұрын
Yes, following them strictly is probably not the best, almost a corset that is to tight and stealing your breath. As guidelines I think they are great though. Maybe even to then go into the champ frogs with a baseline.
@nandersenx0925 күн бұрын
I agree that having a good set of principles is preferable to skill. However, I disagree with your priorities. Before anything else, you must have good players who will try as much as the GM to engage with the world, their characters and pursue goals. It doesn't matter how good a GM is if the players are uninterested, lazy and passive, which in my opinion is most players. This is rule 0. Additionally the biggest problem most GM's and players have in this age of live plays and influencer culture is prioritizing story and narrative over player immersion, genuine roleplay (not just doing silly voices), and agency. The thing that separates rpg's from other mediums is the amount of immersion and verisimilitude one can experience while playing. Thus, a good gm's mindset and biggest priority should be to maximize immersion. If they can manage that then everything else will fall into place. If the GM is in the mindset of trying to tell or steer a narrative, then it becomes easier to fall into common pit traps like railroading. I also slightly disagree that player fun is a major priority. If the setting is reacting to players in a believable way then players will inevitably come into contact with conflict they can't handle and some of their characters may die. Having a character die isn't always fun but it is necessary to create a world with stakes.
@AdventuresInAgility24 күн бұрын
Thanks for sharing your thoughts! Interesting takes. Indeed, having an agenda would make one prone to railroading, if one values the agenda over the players' fun or agency! Regarding the GM's priority being to get the right players, it touches on the other half of my philosophy i.e. the values of players. I focus on the DM side here, and I just did not feel like it was their responsibility to make their players behave a certain way. They can't really control other people, only themselves. It's also sometimes not possible to screen players thoroughly before starting your game. Sure, if there happens to be fundamental mismatches between players and DM that surface during play, they will lead to dysfunctions that if not addressed, could lead to the group collapsing. But this is a responsibility that should be shared between all players, not just dependent on the DM. That's too much to ask of one person IMHO. Regarding maximizing fun vs. maximizing immersion, I take your point to a certain extent. What I will say is that fun is not a thing that can be defined very exactly. One person's fun may be different from the next. A PC dying, for example, could actually be "fun" for a storyteller type player because it is narratively fulfilling. A PC NOT dying because the DM pulled their punches could be NOT fun for a tactician. There are also times when verisimilitude is NOT fun i.e. the DM is running a setting where slavery is the norm, slaves are SA'ed, and the PCs start as slaves. I imagine most people won't find being immersed in their PC's abuse in a realistic way as fun. This is why I intentionally said "Players and Fun". I believe one needs to get to know the people at their table - including themselves - and adapt their style to maximize the fun available in the group.
@nandersenx0924 күн бұрын
@@AdventuresInAgility I agree, you shouldn't try to control or change new players, however, if they aren't pulling their creative weight then I don't think one is obligated to continue playing with them. If a player is passive and gives little input, the gm or other players will have to put in more work to keep the game going. Finding a good group that all genuinely care about the game and its characters is hard but worth it. In my opinion a good game is where every player is a pseudo Gm. Regarding the 'maximizing fun' thing, I believe a well-run game will inevitably create joy though maximizing it should not be the priority or goal, especially all the time. For example, it is not a Gm's fault if a player is not having fun because they are having a bad day, or due to a string of bad decisions their character dies or the losses in game assets. In addition, the gm should not have to constantly jingle keys in front of the players to keep them constantly stimulated, in no small part it is up to them to create fun for themselves. In the long run prioritizing immersion and striving to collectively create a believable world with consequences will make more "fun" on average. On a side tangent, I will note that I ran an enjoyable west march game of forbidden lands where the players all began in the same slave mine and had to devise a plan to escape. (Over the course of a month they dug up a rare gem and bribed a guard for a roasted turkey and used its bones to make and hand out lock-picks) The players were all immersed and had a great time. A few died during the escape and killing of the demonic warden, yet many of the players recall that part of the game as a highlight. They wrote a saga depicting their harrowing time in the mines and their heroic escape. In my opinion, depicting slavery is fine so long as the players are mature and the Gm isn't weird about it.
@marcuskragelund185725 күн бұрын
Great video man. loved it
@AdventuresInAgility25 күн бұрын
Thank you so much! Your comment made my day a lot better 😊
@TheGreatDanish26 күн бұрын
I agree 100%. Good values make good games. My main value is simple: I am a player in my own game. I do not have a player character, but i am a player. It helps shape my mindset over the game in a way that curbs my competitive nature. When i seperate myself from the players, it very quickly leaves me frustrated when my players short circuit my encounters. Now that im part of the group when *WE* short circuit my encounters it means *WE* won. I wanst defeated, i wasnt out manuvered, i helped the rest of my team have a good time. Second: my players characters are theirs. Anything i want to do to them outside the typical bounds of combat must be run past them. For example: i wanted to run a situation in which my players need to sacrifice one of themselves to obtain an ability they need to use against the big bad evil guy. As such i brought this up. It was vauge. I said "i was thinking of a situation in which one of you trade your lives for some spooky ghost powers as well as a mcguffin youll need for the end game. If anyone is interested i can elaborate, if not, im happy to move beyond this idea." Oje of my players is ready to sacrifice themselves to a giant hermit crab god of death to gain the power of True Death to wield against an ancient progenitor god sealed away in a volcano. All because i asked permission. Were getting a fantastic rp moment and i didnt have to force it or surprise anyone. Lastly: my ncps are mine, and any world details i have written down are immutable, but the gaps are there for my players to fill. One of them created a stone worshipping cult of miners, laborers, and warriors who give devotion to the god of masculine beauty and their temples are gyms and worship is lifting. Its a little sillier than the tone i ususllu go for but its so good and fun and my players loved it so i happily added it.
@AdventuresInAgility25 күн бұрын
Thank you so much for sharing! Different formulations, but it seems our values align somewhat. Asking permission to run a quest line that leads to self sacrifice was a cool idea. How did you bring it up to your players, and how did they take it? Did anyone say "that's railroading"? (I don't think it is but I can imagine some people who might, simply because they can't circumvent the cost of winning)
@TheGreatDanish25 күн бұрын
@AdventuresInAgility nope, I made clear to them. There was three key aspects to it that i think helped. 1) someone could take the sacrifice and gain spooky ghost powers at the cost of their epilogue for the campaign being more in my hands than theirs. 2) if no one took the deal, I would find another way to get the mcguffin in their hands. 3) I kept the initial proposal vague and derail free to maintain story spoilers and to guard against my players outright rejecting something I'd grown attached to. The player who bit the bait was absolutely down for it. His character was still reeling from the death of his wife, and he had a low opinion of his value. So he figured the character was perfect for it and would absolutely down for bargaining his life away to open the way to the afterlife for the rest of the party. In the end he'd get to see his wife and be with her. I'm planning on giving him a very bittersweet, melancholy end with a smidgen of hope as they get reborn together. Over all my players are used to my ooc bargains. I've taken 2 different limbs, paladins powers, a warlocks pact, a Rangers companion, a couple of cool weapons, and a least 3 beloved peasant villages. All because is asked if they were cool with it. Sometimes they aren't. Sometimes they are. It all comes down to mutual consent and that all important boundary on player agency. And yeah I definitely agree we have similar values as DMs. The most simple way of putting it is we value our players autonomy. We don't want to force ob3jextuonable things on them if possible and we just want em to have fun.
@MidnightMagpie7326 күн бұрын
Yes i often get that my games are more immersive and allowing than most. just recently I even revealed how little perfect prep I do. I was the one surprised. They knew. Always prioritize the fun having of your groups, and ask what kind of fun they want to have. Mine has even allowed the unfolding of my story across their shenanigans and they know that I can adapt to anything they want to do. Its really refreshing.
@AdventuresInAgility25 күн бұрын
Awesome stuff, thanks for sharing! It's surprising that they knew how much (or how little) prep you do. How did they know, and how did you take it when they told you?
@MidnightMagpie7325 күн бұрын
@@AdventuresInAgility I am a major fan of 3.5, so I allow all books between then and 5th edition. Including 2nd edition as well. They figured it out because of how lax and non-rules lawyer I am. I was honestly surprised myself when they were like "Yeah, we know. it's still very fun." since I emphasize their journey and get to sprinkle in my story that surrounds them. Also my huge emphasis on character NPC's not DMPC's. Thanks for the reply my guy :D
@mariohobbs27 күн бұрын
Nice video, deserves more views
@AdventuresInAgility26 күн бұрын
Thank you so much!
@patrickg879427 күн бұрын
This video is gold
@AdventuresInAgility26 күн бұрын
Thank you so much for your kind words!
@xalwine27 күн бұрын
Customer Collaboration over contract negotiation. Listen to what your players are telling you they want and incorporate it, rather than push your own campaign agenda. Sure in session 0 all 5 players agreed to hunt down a cult worshiping mind flayers, but a few months of creepy squidlings, the thieves guild's activities are actually more interesting because the cultists all feel the same. I think this is a point for constant collaboration, and post game retrospectives. I like to ask my players, both about what they think about an encounter in character, but also as a player. Some of these notes can also be from idle discussions with each other, like "Oh I wonder if the big twist is...." or "I bet the BBEG is someone in this family, the clues line up!" even if they don't fit what you planned, make changes to keep the customer happy and make your prep useful. Frequent, purposeful collaboration reduces the amount of wasted work. Don't forget you're a customer and a developer! Awesome video as usual. I really enjoy this content and am excited to see what you develop next!
@AdventuresInAgility27 күн бұрын
Thank you so much! I think along the same lines as you do, it's just that I can't formulate a punchy line that is also not redundant with "player agency over following a plan". The 3rd and 4th values kind of got smushed together because I couldn't find good succinct words 😅 The point about post-game retrospectives inspires me though as something that could be distinct as a value. I'll workshop it. How do you do your postgame retrospectives? And how do your players react to doing such an exercise?
@chirpingcanoe329527 күн бұрын
Another week, another video and this time a beautiful and agile manifesto! I'd love to see how deep you went with the twelve pages. I don't remember how much prep I did for my first time DMing, except for the fact that it was way too much. My players always get sidetracked, which makes it so much better than I could have 'scripted'. These days, instead of spending too much time on prep, I'm working on making failures better, i.e., failing forward, or dare I say it: do stuff for myself.
@AdventuresInAgility27 күн бұрын
Thanks a lot for coming back, and I am glad you liked it! I cringed hard when I revisted my notes from back then -_-; I love how you do stuff for yourself too! The DM is also a player, and their fun also matters!
@jayadratha983627 күн бұрын
I think framing all of these as values to be contrasted with technique is the wrong way about thinking about these things. Number 1 is a value: the thing I care about most is that my players have fun playing D&D. All the other things are skills and techniques to accomplish that goal. Being able to run sessions without excessive preparation and knowing how to preserve player agency are skills you employ so that your players will get to play D&D and will have fun while doing so. These skills are part of your DM jutsu just as much as improving or knowing the rules or knowing when to break the rules or having great voice acting skills. There was nothing wrong with Matt Colville's values; he cares about his players having fun. He was just juggling competing concerns. If the jailer executes the character, they'll feel railroaded and won't have fun, but if he doesn't that'll break their suspension of disbelief and they also won't have fun, and in the moment, he didn't see the way to employ his skills in a way that preserved fun. Not because he didn't want to, not because he had the wrong values, but because he wasn't adequately skillful in that moment and it was only afterward that he realized he should've used the DM jutsu technique of "shifting the camera" to resolve the issue in the most fun way possible. I think it's good to encourage DMs to run something even if you can't prepare for every eventuality, and to work to avoid the unfun experience of railroading, but we should recognize that these are skills that we work on and improve. We should also recognize that having put some thought into the game before running it and having an idea of what might happen in a session are things that help make games fun. There are plenty of horror stories of the railroading DM, but there are also plenty where the DM shows up and just wings stuff with no plan and the game is lackluster as a result. As with all D&D skills, employing them is context dependent: overpreparing and never running is bad, but not preparing at all is also bad. Railroading your players is bad, but so is not giving your players any content or destroying their suspension of disbelief or sense of stakes is also bad. It's all a balancing act, except the value which is player fun. You can never have too much fun. The point is to balance everything else to maximize the fun, which is all a matter of skillful technique.
@AdventuresInAgility27 күн бұрын
Thanks for sharing your thoughts! I do agree that there is a certain level of skill that is necessary to run games. Just because I value playing sessions over perfect prep, for example, doesn't mean I will do no prep. It means when I do my prep, I will focus on serving the goal of being able to run a satisfactory game, not the purpose of having the most comprehensive compendium of all that is and will be possible (it's an intentional exaggeration just to show the mindset). Just because I value player agency over following a plan, it doesn't mean I have no plan. It just means that when I make my plans, I have to keep in mind that they should be malleable, and that PCs should have an influence on them. I would never want to - and hopefully didn't - give the impression that improving your DM jutsu is not important. What I wanted to shout out was that there should be a set of values guiding how to implement the Jutsu. Learning specific skills without the underpinning values could lead to bad results. It's also why I used Naruto as the example, because he continued honing his jutsu and did not stay the way he was. But he had his way of the ninja to guide him. Oh, and thanks for diving into Matt"s video. I remember when I fist watched it all those years ago, I thought he actually did nothing wrong. He was fair, and was acting his NPCs out in a believable way. Only later did I see things from his perspective, that the way he had run the session - no matter how believable it was - resulted in a narrowing of his players' choices and also a negative amount of fun. If he had sensed it more quickly, I am sure he would have handled things differently. Which is why awareness of player agency is important, when it is often so easy or natural for even the most skilled DMs to just follow their plans (whether those are actual step by step plans, or the framework they formed when creating their NPCs or Factions).
@ibaanCS7427 күн бұрын
It's spiderman!!! Not batman who said that great power comes great responsibility :)
@ms4eji0bek27 күн бұрын
It's the thought that counts.
@AdventuresInAgility27 күн бұрын
oh my! :D
@chirpingcanoe3295Ай бұрын
Cool stuff again! Nice 80/20 split. Never thought about it that way. Love the "milk it for drama" <3
@AdventuresInAgilityАй бұрын
Thanks again for your kind words, and for coming back this week!
@jinxtheunluckyponyАй бұрын
I wish I’d seen this video years ago. I’ve been running my games out of a spiral notebook like a high schooler this entire time!
@AdventuresInAgilityАй бұрын
Never too late to try a new system out! Let me us know how it goes if you ever do 😊
@jinxtheunluckyponyАй бұрын
I hate to admit it but I was a major contributor in my last group falling apart. I had a complicated relationship with one on my players and didn’t feel like I could talk to them when conflicts arose. I ended up just letting them get away with things until resentment boiled over and I just stopped scheduling games. My word of advice, don’t ever play D&D with anyone you feel is beyond reproach.
@AdventuresInAgilityАй бұрын
Oh, I feel for you. It also takes quite a big heart and a lot of self awareness to acknowledge that you were a contributor to the problem, rather than blaming everything on everyone else. I wish you have since found better gaming! Thanks for sharing your thoughts and for coming back :)
@seasnaill2589Ай бұрын
Yo, my comment got featured! You made my day man, thanks!
@AdventuresInAgilityАй бұрын
Hey, thanks for leaving the comment in the first place! <3
@ibaanCS74Ай бұрын
hellow!!! thanks for.this!!! helps even in actual office teams and projects. ❤
@AdventuresInAgilityАй бұрын
I hope people can really find it useful!
@117ChiefyАй бұрын
everyone seems to hate railroads, i like them. we have talked out what we want and what will work with the DM and everyone else at the table. and as the DM is the person doing the work, i want to play what they have worked on.
@AdventuresInAgilityАй бұрын
Thanks for sharing your perspective! It's certainly uncommon, so it's very interesting. May I know if you are able to make meaningful decisions or have your own impact in the game? It's one thing to play what the DM prepared, it might even be a linear campaign, but it's a different matter to be railroaded i.e. You basically are just a spectator. Is your DM really railroading you?
@ms4eji0bekАй бұрын
@@AdventuresInAgility Some people like to be railroaded. Even if the OP doesn't have a railroading GM, I've seen personally quite a few tables that were happy to participate in, for all intents and purposes, an interactive show with dice rolls. On a side note, any CRPG is, basically, a railroaded game - and people enjoy them immensely.
@AdventuresInAgilityАй бұрын
@@ms4eji0bek thanks for coming back! Yeah I get what you mean about enjoying CRPGs, and them being essentially railroads. I just found the concept of playing a TTRPG to get a CRPG experience quite fascinating.
@117ChiefyАй бұрын
@@AdventuresInAgility we have individual goals that we try to work towards, they are mostly pre-agreed with beforehand, how that comes around is up to the DM. for example, tonight we were just framed for assassinating the pirate queen, and are now on the run! I had no idea how that will affect the stories in the future, but here goes! I also had no idea that was going to happen. Even though i tried to defend the pirate queen, it didnt work. does that answer the question? if not, say and il try to think of some better answer
@BlazeLycanАй бұрын
Seems the algorithm picked it up for me. I got this in my recommended super quick! For my group, I think we mostly suffer from a Fear of Conflict, but there's elements of Absence of Trust and Avoidance of Accountability. Luckily, I'm already doing things to help address our issues by planning some meetings to talk things out in a specific structure to best help enable us in our specific group dynamics. I think the default assumption for who should tackle these things are the DM. After all, they're hosting and leading the game at most tables and thus the players are already more accustomed to listening to their rulings. However, I personally think it is a team effort to fix the dysfunctions at the table, and really anyone who is willing to take the initiative should be the one to help lead the process. It's usually easier to take the initiative with people you know and consider friends as you know how they work, and thus it's also easier to make a plan or at least a vision to present to the group for how to tackle the issues.
@AdventuresInAgilityАй бұрын
100% that it's everyone's responsibility! I am happy that you can identify the symptoms in your group and are facing them head on instead of hiding from them 😊 having dysfunctions is normal for any group. The important thing is to address them. Thanks for sharing and being such a joy to have in this small community 😊
@trinitycat1723Ай бұрын
Very informative video and somewhat relavent to my current situation. I'm running a west marches campaign and have made many sacrifices for it to work and while their is some minor friction it's between party members it goes alright for the mostpart. I had an amazing first dozen sessions but from there it spiralled as 1 player (The problem) skipped out on 4 sessions without informing me even post session lied about what they were doing, and then when they did show up they cant even pretend to be interested because and I quote "guys, guys... DONT look at my twitter." It's frustrating so I spoke with their close friend who was also playing and asked them to talk to them because even if they're on the spectrum if I have to wake up for 4 different sessions a week two of wich are at 4am then and they can't even give me an apology or explanation? I think singlehandedly that they ruined my campaign. They made me miserable and then the party miserable, nevermind that the other group of 4 (west marches) is having a great time. I don't think I'll ever run a campaign for this group again honestly not because I don't want to but because my reputation as DM has been ruined. They actively talk about me behind my back too, so I'm just not sure what to do, that doesn't result in me exploding at them. I've planned to end the campaign a whole year and a half early by cutting it off at the second arc. Does anyone have any suggestions on how to reconcile with the remaining players?
@AdventuresInAgilityАй бұрын
Oh, that's really tough. I feel for you. It really feels toxic. The first question I would ask is: how important is it to game with these people? Your instinct of ending the campaign is valid. If you want to work things out, then you need to talk as a group. There's no way around it. I can understand the feeling that you're about to blow up if you try to give them feedback, though. There are a few ways to manage it, depending on how high your emotions are likely to ride. If you just need some structure, some way to organize your thoughts and provide feedback non-violently, you can follow a Situation-Behavior-Outcome-Request format. Describe the context (e.g. You were playing last Sat). Describe the behavior you observed (e.g. I saw that you were on your phone and you even actively said you were just on Xitter). Describe the effect/outcome (e.g. It really distracted me and threw me off, because I keep thinking if the content is not relevant or interesting. It also makes me feel bad because I prepared a lot and woke up extra early for the game). Then describe a request (e.g. Could you please not be on Xitter or some other app on your phone while we play? Or if there's something you really need to do, just let us know and we can have a break so you can finish it). If you feel you can't go through it even with the format, you may need a mediator. A common friend who could process and transmit the needs of each person in the group while filtering out vitriol. Why would you think that your reputation as a DM is ruined? You mentioned that you had other groups having a wonderful time with your campaign. Look towards the joy you bring to those people! I hope you find a good resolution soon.
@NerdbodenАй бұрын
Communication is key. I know it can be uncomfortable, but bring it up and talk with the group. Voice your concerns and work on it as a group. If the group is meant to be, everybody will work on making it more fun for everyone. If not, you can still end it. I would recommend doing this in voice chat and making it clear that this is going to happen, so no one is surprised. Don’t plan to run a game that day and let everyone voice their concerns. I have noticed in the past that most problems are not talked about and just brew until they explode as you mention. That usually happens in a very emotional way and can turn to accusations being thrown around, which never helps. A nice tool for this is nonviolent communication, a specific way of raising those concerns without blame. There is probably better resources out there but here is the wiki article on it: en.wikipedia.org/wiki/Nonviolent_Communication.
@trinitycat1723Ай бұрын
@@Nerdboden @AdventuresInAgility, thank you for your sincere sugessitions. I have called the party into question and given them them the run down of how I feel with this campaign. I have also confronted the problem player and handed them an Ultiamatum as it turns out I'm not the only frustrated with their behaviour as in our latest session, literally minutes ago, they openly sabotaged the campaign purposefully misusing a mechanic i'd given to the players when they ended up finishing a core aspect of my world that I was undecided on. This player was my friend, maybe not a close one but I've known them for nearly 5 years now, and I'm willing to hang out with them or do anything that isn't DnD. The campaign is still ending with this arc, but I will be rerunning it in Pathfinder 2nd Edition as I'n more familiar with it, with some of the original players and a few veteran members of my TRPG circle. Some of the players who were the problem player's party have agreed to play a series of one shots in the world, while we wait for everans guide to death and beyond to be delivered when we can pick up the campaign again.
@trinitycat1723Ай бұрын
@@AdventuresInAgility @Nerdboden , thank you for your sincere sugessitions. I have called the party into question and given them them the run down of how I feel with this campaign. I have also confronted the problem player and handed them an Ultiamatum as it turns out I'm not the only frustrated with their behaviour as in our latest session, literally minutes ago, they openly sabotaged the campaign purposefully misusing a mechanic i'd given to the players when they ended up finishing a core aspect of my world that I was undecided on. This player was my friend, maybe not a close one but I've known them for nearly 5 years now, and I'm willing to hang out with them or do anything that isn't DnD. The campaign is still ending with this arc, but I will be rerunning it in Pathfinder 2nd Edition as I'n more familiar with it, with some of the original players and a few veteran members of my TRPG circle. Some of the players who were the problem player's party have agreed to play a series of one shots in the world, while we wait for everans guide to death and beyond to be delivered when we can pick up the campaign again.
@BlazeLycanАй бұрын
Omg, I almost missed this gem. I was wondering how much longer I may need to wait for this video when I saw the first one reappear again. Loved this video! This will be really useful for my character concept for my upcoming campaign. I have the chance to play a Hexasorcadin who'll have the opportunity to lead our adventurer's guild in a setting based underground. I had already gotten them willing to try me out with playing a leaderlike-character in advance over the table, but this will help me really sell the concept once we start playing! Man, I'm excited!
@AdventuresInAgilityАй бұрын
Thank you so much for coming back! I had changed the title and thumbnail, so perhaps that's why it was more noticeable to you this time 😊 I hope your character works out in game! Let us know how it turns out.
@BlazeLycanАй бұрын
@@AdventuresInAgility No, this one never showed up per se. Rather, I saw "part 1" show up again and then checked your channel to see this one. I also saw your recent DM screen video show up, but again, not this one.
@AdventuresInAgilityАй бұрын
@@BlazeLycan thanks for letting me know! It's valuable information as I try to understand the algorithm. And thanks again for going through the trouble of checking my channel and finding the video!
@benjaminpatrickpatrickgarr9291Ай бұрын
As a software developer, I hate how I'm probably going to end up using this.
@AdventuresInAgilityАй бұрын
I hope it works well for you! Thanks for stopping by 😊
@DOntTouCHmYPaNDaАй бұрын
What a great video! I can’t wait to watch some more!
@AdventuresInAgilityАй бұрын
Oh thank you so much for your kind words! You made my day. A new one comes out on Thursday!
@zeugenbergАй бұрын
First day of Vacation. KZfaq pushes me a fricking D&D Kanban Video.
@AdventuresInAgilityАй бұрын
Lol, I hope you are still able to enjoy your break. Thanks for stopping by!
@crapphone7744Ай бұрын
Pretty genius
@AdventuresInAgilityАй бұрын
Thanks for your kind words!
@macoppy6571Ай бұрын
As someone who has only ever studied Agile Scrum in theory, this looks well organized and seems efficatious.
@AdventuresInAgilityАй бұрын
Thank you so much! Hope you can try it out and let us know how it turns out.
@J-aimeFaustАй бұрын
I've found the most important part in being a tactician is to allow your other players to have agency. telling them how to play is always a bad idea. your time is better spent adjusting your own playstyle to them and doing your best to put them in positions where they can succeed best. it's why I love playing a wildfire druid. the free 15 ft of teleportation of up to 9 players is massive in helping people get out of tough situations and into more advantageous ones
@AdventuresInAgilityАй бұрын
Thanks for sharing your thoughts! Adjusting yourself and supporting your team; sounds like you are quite proficient at servant leadership, which I talked about in part 2! <shameless plug> I appreciate you, and hopefully the other players at your table do too!
@xalwineАй бұрын
I just ran my session 0 and used a whiteboard with stickies to cover all the topics we should discuss in a backlog, as well as had them write some to populate the type of game they wanted. I helped create goals in a user story format, after I can do a refinement with scoring, it helps my backlog to prep things to get in their way. For as much crap that people give us Scrum Masters, it can be useful. I even got them to agree to retrospectives after the sessions. They pretty much outlined the campaign with their notes, they just don't know it yet. It was fantastic.
@AdventuresInAgilityАй бұрын
Amazing to find another agile enjoyer getting value out of it for d&d! I actually did some videos about using user stories, story mapping, and backward planning to plan and run campaigns. I can now point to another success story if I encounter other skeptics down the line :) thanks for sharing!
@BraamBafflehelmАй бұрын
Why do I also have to do sprint planning in my D&D now 😫
@BraamBafflehelmАй бұрын
In seriousness though, I've organized my games similarly for years with a variety of tools from sticky notes, to OneNote, to Notion. It works well
@AdventuresInAgilityАй бұрын
@@BraamBafflehelm It's wonderful to see a fellow agile enjoyer, or at least sticky note enjoyer! Regarding sprint planning - in my case I'm gonna plan anyway. If I can do a "sprint plan" complete with estimating how many story points I can get through in the next session, that just maximizes the work I won't do! :D
@MoonlightVigil8Ай бұрын
Can you make a more extensive kanbam guide? You seen to onow a lot about it, since you said it was near and dear to your heart or something like it, great video
@AdventuresInAgilityАй бұрын
Thank you so much for leaving a comment! What would you like to know about Kanban? And are you interested in the "professional grade" version, or this personal one that I covered?
@MoonlightVigil8Ай бұрын
@@AdventuresInAgility i am not sure, i am honestly a mess rn, later i might rewatch it and things might come back, but since my first post i rewatched some of it because i was not paying much attention the first time and there is already good advice in it
@AdventuresInAgilityАй бұрын
@@MoonlightVigil8 If you have any concrete questions, happy to help! If I can't answer well in a comment, I might just make a video out of it :)
@MoonlightVigil8Ай бұрын
@@AdventuresInAgilityhow do you differentiate between habits and projects? Like things that you want to do everyday like exercising and the things that you put in the kanban
@AdventuresInAgilityАй бұрын
@@MoonlightVigil8 That's a cool question. The way I would tackle it right now is: if it's a habit, it wouldn't be something you really need to think too much about, right? It shouldn't give you any psychological load (unless it is something like a smoking habit that actively hinders you from functioning until you get to smoke). If exercising is already a habit, it should already occupy a predictable space in your calendar, therefore, it's not something I would put on the board. However, if you're still trying to BUILD the habit, or if it is happening in a period in your life when it gets overwhelming because of all the other tasks that might come in conflict with it, then I would make a card for it same as any other task. To be clear, I don't use personal Kanban every day. I use it when I find that there are too many things I need to manage. and it helps me prioritize things, get things done, and stay in the moment - more or less - when I do them. Here's a concrete example: Say hell week is coming up. I need to create a big presentation for your comapny's executives, I want to exercise twice that week, I want to clean out the garage, I need to file my taxes, and I have to talk to three of your kids' teachers because they've raised concerns about your kid's behavior in school. I would make cards for each of those, prioritize them, and try to knock them out as smoothly as possible. If it turns out that I don't have enough time or energy for all of these things, it might mean I wouldn't exercise nor clean out the garage this week since they would be the least priority items considering everything else. I don't create cards for eating, sleeping, taking a shower, and the like, because those things I just do and they don't put cognitive or psychological load on me. The granularity would be pretty subjective to each person. It should be helpful to you, rather than you being a slave to it. It may not be satisfying but the best answer I can provide is find the place that is most useful for you between the "I write cards to breathe, blink, eat, sleep" to "I just have a card for every day which says 'Live' ". Everyone has to try it out for themselves to find the best balance.