D&D Tips: When to say "No"

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XP to Level 3

XP to Level 3

7 жыл бұрын

Learn how to tell your players to say "heck no man" and learn that being a player means not being a dummy
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@AustralianGrizzly
@AustralianGrizzly 6 жыл бұрын
How I say no as a DM... "Are you sure???"
@petloverspy
@petloverspy 6 жыл бұрын
AUS Grizzly yeah, when I say that, the players should know to turn back NOW to avoid a TPK lol
@stickinittotheman1
@stickinittotheman1 6 жыл бұрын
+PetLoverSpy M. Haha! I love using that. "you see a warlock performing some ritual involving blood" "I'm going to attack him head on! (barbarian)" "are you sure?" 1 perception roll later - "it seems there are many eyes peering at the warlock from the darkness" "oh, great..." Have a great day everybody, best wishes for a good year ;)
@jpcranford3602
@jpcranford3602 6 жыл бұрын
“Well, considering it is one of the holiest symbols of the church and that the cathedral is swarming with paladins, that would most likely be suicide. …Go right ahead.”
@midnightsrequiem3909
@midnightsrequiem3909 6 жыл бұрын
Did you know that Aus means "Suffering" in dovahzul
@lovelylittleluna
@lovelylittleluna 6 жыл бұрын
my DM does that too hahah
@ROBOTPETER101
@ROBOTPETER101 6 жыл бұрын
"Except you're not playing with other actors, you're playing with other people" I always suspected actors weren't people.
@miguelanjo2776
@miguelanjo2776 2 жыл бұрын
yeah, they're paid actors
@TheGIJew.
@TheGIJew. 2 жыл бұрын
Notice in commercials it always says "real people, not actors"
@aoliveira000
@aoliveira000 6 жыл бұрын
I rolled a 40. A freaking 40 on a skill check! And my DM said that the untrained NPC beat it. You better believe I said "Uh...no..."
@SigganGaming
@SigganGaming 6 жыл бұрын
I've done something similar. I rolled a natural 19 and had a modifier of 17. For a total of 36. The DM rolled an opposed for a NPC and he exlaimed "NATURAL 20. So he beats you." Now I said "This is a skill check. A natural 20 doesn't mean he beats me. He needs to beat my total. This wasn't an attack roll or a saving throw."
@Promance2300
@Promance2300 6 жыл бұрын
Senpire The Critical Role Effect
@12halo3
@12halo3 6 жыл бұрын
Enddar I imagine a nat 20 might succeeded say lock picking and just being lucky but for something like climbing a wall it doesn’t matter if he gets a nat 20. your plus 7 against his -2 means no matter what your are doing it better than him (and faster if the dm is flexible)even if you roll bad.
@12halo3
@12halo3 6 жыл бұрын
Also you could just do better than him more often and have higher quality checks if you are making something. So a dc 19 too make good plate armor but higher quality if you just need too make 10 roll to make the armor
@zisker1997
@zisker1997 6 жыл бұрын
I mean, house rules may apply. At the tables my friends and I play at the d20 and its almighty natural 1s and nat 20s are the essence of fate.
@clairetellkamp6253
@clairetellkamp6253 5 жыл бұрын
"He's playing the rules wrong" You mean like ignoring passive perception, telling players they are suddenly playing different characters, and mystically animating guns into players hands for no reason?
@emilygordbort7300
@emilygordbort7300 4 жыл бұрын
^
@GaussiArson
@GaussiArson 4 жыл бұрын
Some of those are allowed in very specific situations
@ismirdochegal4804
@ismirdochegal4804 4 жыл бұрын
There are situations where it is wrong for the GM to say "no". There are situations where it is wrong for the GM to say "yes". There are situations where it is wrong for the Player to say "no". There are situations where it is wrong for the Player to say "yes". It is a collaborative game and that means telling the story together. If there are diffences between player and GM, I invite the other players to have a vote.
@clairetellkamp6253
@clairetellkamp6253 4 жыл бұрын
@Michael Fox I am talking about the example in the video. A character has a fucking MASSIVE passive perception and he can't notice the approaching monsters? Unless these monsters are classed into rogue, or are special monsters that have a natural +50 to stealth, there is no way a bumbling behemoth could have snuck up on that character.
@drakoolbeowulf4800
@drakoolbeowulf4800 4 жыл бұрын
So its pretty clear you've never been a DM
@billcipher1756
@billcipher1756 6 жыл бұрын
my party (of 6 + DM) is on our 2 adventure/quest and we all chose new characters because the DM wanted to be a player. the was-DM decided to be a halfling bard and its hilarious. he got a ukulele online and sings song improve style whenever he does anything. one time, one of the party members was on 2 health and he sung a healing song. the lyrics went something like "hope you dont die, from the arrow in your side, so listen to the song i sing, and it will heal everything" in the stupidest voice he could muster, while strumming chords on the ukulele. it was priceless.
@sauron4626
@sauron4626 5 жыл бұрын
Your DM is the greatest human being to exist.
@maximofernandez4957
@maximofernandez4957 5 жыл бұрын
Player DM he's crazy
@maximofernandez4957
@maximofernandez4957 4 жыл бұрын
@Ash I said that because is so hard to play DM and PC. But yeah, sounds fun
@RekashalGames
@RekashalGames 4 жыл бұрын
I very rarely get to play cause I DM usually but my latest character is a bard that recites all of his spells in slam poetry. It is absolutely amazing and even better after ive had a few beers lol
@larad1475
@larad1475 6 жыл бұрын
Question: is it fair for the player to say no to the DM about this situation?: my friend’s character went to shoot something with her bow and arrow, but crit failed. So, the DM said she accidentally grabbed 2 arrows instead of one, and somehow snapped them both as “punishment for crit fail” - fair enough I guess?? - but then my friend quietly said next to me “oh no! But I only have 4 arrows!” (We’re a low level party that started a few weeks ago) so the DM heard her, and said “what was that? You only have 4 arrows? In which case, you accidentally grab and break all four!” - this was literally after he’d decided on her breaking 2, and I really think it was a dick move. Is it fair for a PC to say no to the DM in that situation? I think it was shitty and pretty unrealistic... not only that, but my friend hadn’t given the DM any out-of-game trouble or sassed anyone else in the group, so I don’t understand why he changed his mind.
@a7699aaa
@a7699aaa 6 жыл бұрын
the DM is making it up. There is NO rule for this in 5e, neither there are in 4e, 3.5, 3ed and OD&D - I don't know about first and second edition AD&D.
@carmanstriker1853
@carmanstriker1853 6 жыл бұрын
Theres no rule for critical failing, but a lot of people play with it because that 5% chance of royally fucking up makes every roll exciting for them. If everyone agrees with that rule, then it's fine. It's not fine to change your judgement just to further screw your players though. He already said she broke two, so he should have stuck with that.
@JoniWan77
@JoniWan77 6 жыл бұрын
This GM was just an idiot, really. The GM is meant to enhance the players fun, he is not playing against them.
@gingadreamurr6238
@gingadreamurr6238 5 жыл бұрын
Lara D not fair
@gusramirez5647
@gusramirez5647 5 жыл бұрын
get a new DM this one cleary has some issues.
@CT--hb7hs
@CT--hb7hs 6 жыл бұрын
I don't think I would like d&d if someone said my character turned into a diffrent race and class.
@jediskywalker356
@jediskywalker356 6 жыл бұрын
Noble Six the spell reincarnate can change your race, but it keeps your class.
@johnbrewington2539
@johnbrewington2539 6 жыл бұрын
I could see it as a plot to set up an adventure.. "you open the chest and see a blinding flash. When you stand up you are a female cleric, roll for perception" and then it's either you were temporarily in someone else's head and you saw how your party could benefit from helping them, or now you have a quest t get your body back. There has to be a reason, and the fun/reward needs to outweigh the frustration for the player.
@wizgi7201
@wizgi7201 4 жыл бұрын
@@johnbrewington2539 if the players cool with that yeah But just yeeting the character he created because you think itd be fun is a no no
@inomad1313
@inomad1313 4 жыл бұрын
Had a DM confront my character with a god once. (Neither I nor my character knew he was a god.) After he killed my character with a messed up trap in the guise of a chess game and a bad roll on my part, he then resurrected my character and told him that he had to serve him as a cleric of his. My character said he would serve no one who hadn’t beat him in a one one one battle. Sooo. After the fight my character became a cleric and was given a hammer of returning and was forbidden to use his twin scimitars. (Translation: the DM couldn’t throw anything at the party that me and my character couldn’t handle that wouldn’t kill the rest of the party. So, he nerfed my character.) I made the best of it and really had a good time playing a cleric for the first time.
@marlo3536
@marlo3536 4 жыл бұрын
@@johnbrewington2539 this is the kinda quest that would make a really fun oneshot, though youd have to let your players know in advance. Heck, instead of randos have your players swap with eachother so that the team comp stays the same
@ApprenticeNick
@ApprenticeNick 5 жыл бұрын
I think a good rule of thumb is, "Say 'no' if the alternative would cause other people at the table to have a worse time." For example, in the opening skit, the DM says no because letting that player fireball his allies would make them have a worse time.
@flarlix9347
@flarlix9347 2 жыл бұрын
I feel like that is too general, if a player were acting as a evil character or betrayed the party that might make the other players have a worse time, and the dm has no right in that situation to say no. I feel like something along the lines of “if someone’s actions purposefully ruin anyone else’s enjoyment of the game when it is clear it would do so. This would fit with the opening example because the player knows that fireballing and killing everyone would ruin the experience of at least 1 other player. You also have to take in to account the fact that the ruining of the experience for some people are different and someone might have their experience ruined knowingly but the action that ruined the experience was totally reasonable.
@justanothercommenter5835
@justanothercommenter5835 6 жыл бұрын
My group has this one character who despite being Lawful Good, solves everything with dragonborn fire breath. *Everything.* The party genuinely gags him to stop him from doing it any more.
@TehFlaminTaco
@TehFlaminTaco 6 жыл бұрын
Isn’t Fire Breath only casteable once per long rest...?
@justanothercommenter5835
@justanothercommenter5835 6 жыл бұрын
Or short.
@InquisitorThomas
@InquisitorThomas 6 жыл бұрын
JustAnotherCommenter “Oh my Gods, the hospital’s burn ward is on fire! What tragic irony?!” “Fear not, I’m a hero!” *Uses fire breath on the hospital* “Okay, the hospital is on fire even more, now what?” *thinks about it for a while* “That’s a good question, I didn’t think about that.”
@justanothercommenter5835
@justanothercommenter5835 6 жыл бұрын
Actually, the one time he didn't use his fire breath was in a hospital post dragon attack.
@fieldy409
@fieldy409 6 жыл бұрын
Inquisitor Thomas technically controlled burnoffs can be used to fight fires by destroying the fuel so the bad fire cant use it lol.
@ondank
@ondank 6 жыл бұрын
If your players are regularly saying WTF to things you put in the campaign then maybe your campaign building is a problem.
@zacharylekfield3594
@zacharylekfield3594 6 жыл бұрын
My one counter point is I once had an edgelord in my group who specifically tried to Rob/Cheat/kill the other party members who I said "no" to a lot and his response was always... "WTF WHY NOT!?!?" I would have sucked it up and dealt with it if not for the fact that at Session Zero I specifically laid out the rules of, and I quote, "You can't attack/rob/frame another player for murder and attempt to turn them in just to get the bounty money and leave them for dead in a dungeon (long story, which is why I decided to put this rule in) for no good reason, I will not accept it and if you want to you can sit out this campaign and we can run an alternate with another DM so we can all play together. To which they all agreed yet this guy continuously tried to go back on the agreement. But yeah, other than that I agree with your point 100%.
@casey8898
@casey8898 5 жыл бұрын
@@zacharylekfield3594 I know this is a late response, but I want to know something. What if the character has a reason, something that wouldn't be able to immediately noticed. Like a secret growing distrust, dislike or disgust in another player character, tracked in say a journal that no one else happened to read. I feel like a low build up into a (well kept secret) burning hatred, would be more than enough reason to do such things. It could start with slight dislike turning into a strong distain for another character, all tracked over time in something carried on the character. That way it would be in character, and technically within your rules... Correct?
@zacharylekfield3594
@zacharylekfield3594 5 жыл бұрын
@@casey8898 Yeah, I would be more Ok if it happened over a longer period of time but back when I wrote this we were playing a lot of one shots so there were usually just one or two sessions with certain PCs. Also the player has really mellowed out since then, so I think he got it out of his system.
@kiracomfortinghishomie8351
@kiracomfortinghishomie8351 4 жыл бұрын
either that or you're running lovecraft
@jamesklem4861
@jamesklem4861 3 жыл бұрын
@@kiracomfortinghishomie8351 finally someone said it
@fhuber7507
@fhuber7507 5 жыл бұрын
Player: "I want to attack the ancient red dragon, as a 3rd level thief using a rubber dagger" DM: "You can try." Player: "Natural 20!" DM: " Your rubber dagger bounces off his third molar as the dragon eats you.'
@bskec2177
@bskec2177 4 жыл бұрын
Well, a natural 20, maybe the dagger got lodged between his tooth and gums, and caused minor irritation for a while.
@alibouk227
@alibouk227 4 жыл бұрын
The only thing a natural 20 with a rubber knife should do is double the amount of damage dice used for its damage with some fluff text.
@bskec2177
@bskec2177 4 жыл бұрын
@@alibouk227 2 x 0 = 0, and my comment was the fluff text - but I agree somewhat with your sentiment. Some players seem to think if they roll a natural 20 they should achieve miracles. The reverse is DM's who think you should roll for really basic easy to do stuff. (eg. jumping a 5 foot wide crevice. seriously. that's a single step, dude, why you making me role?)
@alibouk227
@alibouk227 4 жыл бұрын
@@bskec2177 the only time miracles should be allowed is when it's possible but it's a 0.00001% chance ordeal like somehow dodging a series of lava splashes and such or somehow managing to lie to someone or hiding behind a door as the entire bbeg cast walks through the room when they open said door and you're right besides them behind said door. Things like ability checks when it's sensible.
@AceOfWaffles
@AceOfWaffles 4 жыл бұрын
One of the only games I've ever played was with my sibling and their partner. I was the DM and sib wanted to hug other character to heal them. Nat 20. Healed 1 point of damage. They argued that with a nat 20 it should be more. I think I might have given in and made it 2 or something. Wasn't sure if they were right or not, but these replies convinced me I was maybe even too generous.
@filipevasconcelos4409
@filipevasconcelos4409 4 жыл бұрын
"The DM knows all your stats and the things you can do, he didn't forget them" Press X to doubt (I'm the DM by the way)
@kenmcnutt2
@kenmcnutt2 6 жыл бұрын
As a DM, I said "no" to the following (let me know if you think I was fair): A lawful good paladin said that when he cast find steed that his horse was a Nightmare (fiend). I said "no, a lawful good paladin would not be riding a horse that was a fiend." I think the paladin was being unreasonable.
@Andrew-vq2zr
@Andrew-vq2zr 6 жыл бұрын
Ken McNutt II. I think it's a fair ruling but I would give the player a chance to explain in his backstory why he would have that steed....because maybe he can write a good story about how his god placed this nightmare under his control or blessed him with it.
@kenmcnutt2
@kenmcnutt2 6 жыл бұрын
His explanation was that "It looks cool".
@Andrew-vq2zr
@Andrew-vq2zr 6 жыл бұрын
Then yeah the answer is no until he can come up with a valid in-character/story based reason
@gambent6853
@gambent6853 6 жыл бұрын
A Nightmare does seem pretty unreasonable of the LG character to summon, but maybe you should talk to the player about it maybe being a divine version of that creature... like a redeemed creature or something. It could still be black, but maybe now the fire of it's mane is radiant gold, or silvery blue, instead of hellfire. Call it a Divine Charger or something. Then maybe both parties can be happy.
@kenmcnutt2
@kenmcnutt2 6 жыл бұрын
I'll talk to him and let you know his answer.
@alecchristiaen4856
@alecchristiaen4856 6 жыл бұрын
i was running a game for three folks: -a barbarian -a druid -an alchemist they encounter a yeti. alchemist goes first, throws an oil bomb for special effects. next is the druid, who attacks with flame blade. before she rolls, alchemist asks: shouldn't the oil burn and deal extra dmg? i said yes druid rolls a crit. damage quadrupled (bad math, i was a rookie) and insta-kills the yeti.
@taddad2641
@taddad2641 4 жыл бұрын
that is basicalyl rewarding their creativity.
@67byte20
@67byte20 3 жыл бұрын
That's the best way to roleplay, having fun together.
@MayHugger
@MayHugger 3 жыл бұрын
One shooting something strong due to teamwork isn't necessarily bad. It rewards it, which feels awesome.
@SigganGaming
@SigganGaming 6 жыл бұрын
To be completely fair, the Yeti thing with the perception is legit. Having that player be ambushed by yetis would belittle their character. They chose to make a very perceptive character because that's what they wanted to be. They spent feats and adjusted their stat for that very purpose.
@alextrollip7707
@alextrollip7707 5 жыл бұрын
Buuuut.. you shouldn't know the stats of a yeti
@SigganGaming
@SigganGaming 5 жыл бұрын
Doesn't matter if they don't knew the stats of a Yeti. They didn't make their character very perceptive to spot hiding Yeti's. But that is still a thing you should be able to do.
@alextrollip7707
@alextrollip7707 5 жыл бұрын
You miss the point. I meant. If the dm rolled or decided the stat for the yet was higher than the perception the players rolled. Then it fails. That's how the game works. Obviously if you mean making a perceptive character should mean you have higher chance of seeing stuff and not everything should sneak up on You, yes that's fair. But if the situation happens and your roll misses what the yeti rolled. Then you fail, that's the rules and if it isn't that's the dm's rules. If the dm and their rulings don't gel with you let them know and work it out, but to fail something your character is good at and then complain because you're good at, nd you should never fail it.. that isn't a valid argument.
@MindAndMyth
@MindAndMyth 5 жыл бұрын
Thats what passive perception is for.
@chainer8686
@chainer8686 5 жыл бұрын
I had an issue with one of my players and checking for traps. She told me that her character was permanently on guard and always looking around, however she made her rogue's wisdom low and her passive perception suffered. I had to tell her that unless she outwardly says she is taking a look, that I will be using her passive, especially in low threat areas like in town, but on the other hand, in situations like a dangerous area like a dungeon crawl, I'll double check with her as to what her character is doing before continuing with what happens next, even using investigation (which was much higher anyway) if she her character is going super in depth in her serch. I don't directly make any mention of traps, and some times theres other stuff going on in the area, so far it seems to be a better middle ground than just punishing the player despite the character in the story knowing better.
@stevenbrown5246
@stevenbrown5246 4 жыл бұрын
0:50 I love Jacob lightly tossing the minis around, trying not to damage them while also trying to seem vicious
@cesarfortson8245
@cesarfortson8245 6 жыл бұрын
Doubt I am going to get a response to this, but I may as well try. I run a game of DnD that has an artificer. This guy. He takes the invention part of being an artificer WAY too far. Almost every other day he asks me “Can I try to make *Insert here*?” Normally this wouldn’t be an issue, but his ideas are so fucking insane that I don’t know how to go about solving it. For example, he wanted to make a stopwatch that could *stop time*. That in and of itself is a 9th level spell. I know he has good intentions and legitimately loves the game, but he gets super depressed when I tell him that the idea is simply beyond his capabilities.
@iamarthorse
@iamarthorse 6 жыл бұрын
I would let him do it. All he needs is some iron, some brass, a chain, some casings for the watch, a piece of clear quartz, some gears, a watch dial plate and oh yeah, a scroll of stop time at the 9th level translated onto the surface of the dial plate by a wizard capable of casting the spell. By the time he can do that, a wizard character of the same level could do the time stop spell. Turn his inane invention ideas into quests for rare and wondrous materials and he'll have a great time and so will you. Adapt his ideas for inventions to the rules, don't make exceptions outside of the rules for his inventions and don't punish him for being inventive or enthusiastic either.
@iamarthorse
@iamarthorse 6 жыл бұрын
For added fun, ask him to tell you how he intends to build the thing. "How do you mean to make a watch that can stop time?" if he has a good enough idea, roll with it. If he can't do it, try to give him something to guide him to learn how to do it in the future. "You can't do it yet, you need some other ingredient" is a lot better than a flat "you can't do it yet".
@giantmastersword
@giantmastersword 6 жыл бұрын
I have this problem a lot.. and the best solution I had is to say "save it for the game." If they want to make something, let them think it out themselves over the week before the game, then roleplay their own attempts to make it and provide npcs that would give them a general idea of what they need for it. Sometimes, players just want to vent all their ideas and saying yes or no every day to a character really starts to wear on how you as a gm feel about that character. But that's my suggestion... tell them to think over their own ideas and save up the ones they really want for talking about on game day.
@LamiaDomina
@LamiaDomina 6 жыл бұрын
Pretty sure the artificer class explicitly spells out what level of spell they can craft based on their level in the artificer class. It sounds like your player hasn't bothered to learn what his class can actually do and is operating in a false paradigm of just begging you as the GM for things instead of figuring out solutions to his goals on his own with the resources the game rules provide him. I don't know enough about you and your players to say whether you as the GM gave him the idea that only you have any say in that - I would advise you to seriously examine whether you have, but if you're not the problem definitely have a discussion with the player about these things. Giving your players special cases like that is actually incredibly disempowering and if that's something you normally do, you should stop. It puts them in a position where begging you for things matters far more to their success than using their own heads to come up with their own solutions and ultimately that's actually worse for them.
@gnarthdarkanen7464
@gnarthdarkanen7464 6 жыл бұрын
I've had similar... let's be polite and call them "issues" with some players. Personally, I've found that with very little forewarning, I can generally creatively explain how something "like that" would "have to work" in the world I'm running. I treat the whole concept of running a game very similar to generating the "operating system environment" before I even start adding in politics, conflicts, stories, etc... so the "how" part of literally anything can be "engineered" right there. In this case, (the artificer and the time-stopping watch)... There's enough of "the basics" in the game system to explain "how" and that it's just outside of his scope as an artificer. Just add in that part "yet". This is one of my favorite words and tracks for such situations. It leaves the metaphoric door open just enough for some in-game antics and a potential "side quest" or "sub plot" for the character in question to be able to "make some progress" with his "pet project". AND so what it's a 9th level device... I'd wager an artifact capable of that kind of power is going to be expensive to build, so while you're working on it, think of a "pretty long list" of materials and values he's going to "need" in the process of creating this thing. Then as time goes by, he can "find" some of the things on the "loot-rounds" of adventuring, and beg, barter, borrow, steal, or otherwise figure out "just how the hell to find one of those" on his own. It adds depth to the Role Play, and you get to avoid the dreaded two-letter word... some of the time. On some things, getting just plain ridiculous is something I like to cover in a good old-fashioned "session zero". This is a formative discussion so the players can "get on the same page" of "Adventuring-101" as the GM. This is D&D, not "Looney Tunes". If Looney Tunes is what you're looking for, you're welcome to head on down the hall and see if Bugs Bunny is standing around looking for the rest of his class... thank you. AT THE SAME TIME, during session zero, you (GM) should spend a little time "fishing" your Players to find out what sort of campaign they WANT to play. It does no game much good at all for a GM (or the Players, honestly) to decide there's a BIG FAT RED LINE across the table, and it's all out war between the two sides. That said, sometimes, it's difficult to understand quite exactly what level of concept someone else is even visualizing. SO it's highly advisable, even if you're a hard core "Theater of the Mind" type, to use some models and visual aids, diagrams are great for engineering stuff, especially the kinds of machinations that might qualify as artificer-works. Don't be afraid to open up to some ideas, or take some of his "more insane" rambling projects and break them down into smaller, "more digestible" bits for him to work on... Every grand machine is actually nothing more than a collection of smaller machines, designed to work together. Just don't forget to ROLE PLAY it. :o)
@MrCompassionate01
@MrCompassionate01 6 жыл бұрын
I never say no when it comes to roleplaying no matter how dumb or weird it is (unless it would be physically impossible). The only times I've had to say no is during character creation. 'Can I play this online homebrew class so I'm a black shadow dragon who shapeshifts into a drow who's wearing a trench coat and wielding two flaming katanas?' NO 'Can I have a load of stuff none of the other players have such as my own army and be a much higher level?' WHAT NO 'Can we level up literally every session?' NO 'Can I start off with X Y and Z magic items to complete my build?' 'Why' 'Because I might not find them by chance' 'Why don't you just make them as part of your character story' 'Working for them? Nonono I just want to have everything I want right now without effort or conceqence' 'How about NO'
@LamiaDomina
@LamiaDomina 6 жыл бұрын
Just a point re: PCs hassling you for free gear beyond their level's allotment - my games go a *lot* smoother when I just give PCs access to NPC artificers to commission bespoke magic items. When you establish that your group will get the items they need and the budget their level is balanced for without forcing them to jump through hoops for it your players can stop worrying all the time about money and get back to the gameplay. It's just a better situation for everybody.
@a7699aaa
@a7699aaa 6 жыл бұрын
not for me: if cookies are free they ain't good.
@LamiaDomina
@LamiaDomina 6 жыл бұрын
If you really feel that way. The difference of philosophy here, I think, is that I play at levels where power comes from the synergies you as a player build between all of your parts, not just from a single powerful trait or item. When a random table or the GM hand you something you didn't customize in any way, that *is* "free." The real work is in using your own ingenuity to put all the pieces together into something better than just a sum of parts, and for that you need to have access to customized gear. Since there aren't very hard or consistent rules for farming gold either, that's just one more thing that I would rather not sweat over since it's always going to be something that was handed to me, not that I actually accomplished myself without good luck or a handout. I am absolutely not *ever* interested in kissing the GM's ass hoping to be thrown a treat; I am only interested in accomplishing things within an objective set of rules that apply to everybody equally.
@Invisifly2
@Invisifly2 6 жыл бұрын
Did gramma ever charge you for those fresh choco chip cookies? No. Because she's gramma and the best. And those cookies were the second best.
@marcar9marcar972
@marcar9marcar972 6 жыл бұрын
MrCompassionate01 yeah like replacing a guard's arm with their dick
@kentsilvain7329
@kentsilvain7329 5 жыл бұрын
I have to disagree with the “players can’t say no to the dm” thing. There are absolutely cases where players can say no. For example, my friend ran a campaign for us and is new to gming. It’s us versus a bunch of drow, and on the drows turn he points to my character and is like “2 drow run over and subdue you”. Now, I’m a level 10 monk, I’ve used a dodge action, and I’ve been one shotting these drow all fight. At that point I think I’m perfectly justified to say that he can’t just declare me incapacitated just like that. Just because you’re the dm doesn’t mean that you have carte blanche to do anything and no one can say anything about it. I feel like players have every right to make a challenge to rulings that ignore rules and mechanics, if the suspension of those rules is not justified in the game. Otherwise you can’t try and talk to new gms who just don’t know how certain rules work (in my case he didn’t know how grappling and restraining worked), and you have no recourse against bad gms who just screw over players because they can, besides just outright quitting. TLDR: I disagree, if a dm breaks the rules unreasonably, I think players have every right to voice concerns about it.
@TheSilverPhoenix100
@TheSilverPhoenix100 5 жыл бұрын
Absolutely though I'd phrase it differently than just a no .In your example you can point out to him there are mechanics for grappling and subduing a character that your gonna attempt to escape from
@Ceciliavisson
@Ceciliavisson 3 жыл бұрын
I belive that you cant really say no, you can really only remind the dm that you can control your on charachter or say that thats dose not make scense or that it goes against the ruels. And if it is really bad you can say no by leaving
@itsaUSBline
@itsaUSBline 3 жыл бұрын
Did you watch the video? He actually basically said that, in the very video you're commenting on.
@jeffjensen8
@jeffjensen8 3 жыл бұрын
@@itsaUSBline Typical KZfaq comment. Either a meme, a trolling post, or someone who's only watched 30% of the video. The internet has gone to shit
@352845
@352845 3 жыл бұрын
@@gellertszabo4697 so hes just shit at balancing encounters and improvising. You bend rules when you feel forced to not because you fucking feel like it.
@aardvark_druid4154
@aardvark_druid4154 4 жыл бұрын
It's so weird to hear Jacob refer to himself as "Bios" when he never does that anymore.
@deadlyfinger9244
@deadlyfinger9244 2 жыл бұрын
I was thinking the same thing.
@edgeofmemory5285
@edgeofmemory5285 Жыл бұрын
Never even knew he called himself that until this
@clericofchaos1
@clericofchaos1 6 жыл бұрын
well wait a minute, the players have a point. yetis, if they're passive perception is higher than their stealth than the player isn't surprised. that's not fair to the player, it ignores all their effort to get a good passive perception. you can make the same argument for traps. it's even worse if they have the alert feat and you pull something like that. they wasted a stat bump for that if you're just going to ignore it.
@marcar9marcar972
@marcar9marcar972 6 жыл бұрын
clericofchaos1 not everyone plays passive perception. I know my group doesnt
@Den-lt2mc
@Den-lt2mc 5 жыл бұрын
I agree if I'm playing Edward the aware with a, A rogue expertizes in Perception and the observant feat for a 28 passive perception, please don't shit on my character specialization by telling me trolls sneak up on me. HOWEVER, I don't think that's the example being used here. i think this is more a situation of Edgar the Edgier with his decent passive perception of 16 ge snuck up on and being a shit about it.
@rubosrex7303
@rubosrex7303 5 жыл бұрын
@@Den-lt2mc HAHAHA thats just the asshole passive perception. Talked to a friend who dm'd a game, and there was a player who did exactly that, it really made it fucking hell for the DM to work the narrative, because whenever they went to do something, the player was pointing his passive out.. for example "you walk into the temple", the player would be like "28 passive perception!!!" and interrupting. Usually the DM keeps a note of the passive perceptions and if someone were to get close enough to a trap, they would have to make some sort of check, either a dodge, or perception to see if they notice it (as being closer would increase the chance of detection).
@alansmithee419
@alansmithee419 5 жыл бұрын
@@marcar9marcar972 yeah, but some people do and it shouldn't be ignored.
@JunieBJones-ls5le
@JunieBJones-ls5le 5 жыл бұрын
I think the thing was that something larger was at play like they were a special type of yeti or something and the players just didn't know yet or like this patch of yetis was special. idk if not i kinda agree with you.
@doombybbr
@doombybbr 7 жыл бұрын
"you walk into a cave and step on a trap" at least give them a perception check first.
@KingFirehammer
@KingFirehammer 7 жыл бұрын
doombybbr I've seen a lot of dm's use passive perception unless it's specified that you're looking for traps. regardless that's the joy of dnd, no right/wrong way to play, just what works for the group.
@katiekatie6289
@katiekatie6289 7 жыл бұрын
You walk into a room and * rolls dice * ...there aren't any traps. * poker face *
@bryce8554
@bryce8554 6 жыл бұрын
Katie Katie my favorite thing to do to players sometimes when they think they're gonna beat the GM at meta. Funny thing is after 10 minutes of questions and figuring out ways to actively perceive, a high roll shows there actually aren't any. Because what happens, happens.
@OMGUKILLKENNY2
@OMGUKILLKENNY2 6 жыл бұрын
Katie Katie I had a group do that once, so then I started having the enemy wizards cast invisibility on them. That's right you don't "see" any traps.
@migueeeelet
@migueeeelet 6 жыл бұрын
+OMGUKILLKENNY2 OH GOD THAT'S GENIUS!
@dydlus
@dydlus 5 жыл бұрын
4:43 "... His parents were traps..." In this day and age, golden line.
@nikopaseman7147
@nikopaseman7147 5 жыл бұрын
So I know this video's old, but hold on, hear me out. I have been both a DM and a player. And from my experiences, there are some things you have recommended that have outright ended campaigns. We had to ditch the sentiment that the DM "owns" the campaign entirely. Because everyone at the table does. We've had some bad sessions because of both sides of the DM screen over things like: NPC "boss gimmicks" were more important than the PC who performed a sneak attack head-shot via gun at point blank. Nat 20 no less. The human NPC caught the bullet with his hand. NPC thrown grenade is set to kill three PCs, everyone fails saves and there's no safe place to run. One PC kinda wanted to change characters because he felt useless, so he offered to throw himself on the 'nade to save his team. DM refused and gave everyone a second save. Sometimes the DM is wrong. It's everyone's story, and if the DM claims any kind of ownership that trumps player agency for any reason outside of keeping the game alive and enjoyable for as many of the players as possible... then the DM deserves that criticism. Everyone is there to have fun, not listen to you tell a story. As a DM, I try to relinquish any and all storytelling that I can delegate to players. Sometimes I let one player make a map that they can not lead the party through, or make an NPC that someone else will talk to, then give them that NPC. My point is, the DM isn't a god. He is a referee. And no one at the table gets to have fun at everyone else's expense, be it a murder-hobo PC, or a DM who cares a little too much about the NPCs or the narrative.
@birkkrabbedewaal8583
@birkkrabbedewaal8583 4 жыл бұрын
I have never heats more vise words. Respect From here
@TheSteeltec
@TheSteeltec 4 жыл бұрын
This
@jakeand9020
@jakeand9020 3 жыл бұрын
Bottom line is, DM has final say. Objecting is fine, but DM has final say. Whether or not you want to play with that DM is up to you. Whether or not your character successfully attacks the bbeg is up to the DM, no matter what the dice say. On the other hand, whether or not you punch said DM in the face is completely up to you.
@MrSpazbomb
@MrSpazbomb 3 жыл бұрын
@@jakeand9020 My DM is using discord. Discord grants DM immunity to blunt force. :(
@jakeand9020
@jakeand9020 3 жыл бұрын
@@MrSpazbomb On the up side, that also prevents the inevitable assault charges counter attack.
@techman3420
@techman3420 6 жыл бұрын
DM’s shouldn’t be assholes either. Respect is earned, not given.
@hellsgameroom3560
@hellsgameroom3560 6 жыл бұрын
Tech Mean well the guy puts hours and hours of his time to set up a game that people will play for usually 4 hours if that guy doesn't deserve some respect then why would anyone ever want to dm
@larad1475
@larad1475 6 жыл бұрын
So that their players enjoy the game? If not, just write a story so that things go the way you want.
@ziheart2674
@ziheart2674 5 жыл бұрын
@@hellsgameroom3560 Doesn't give the DM a right to be a complete asshole still.
@TVMAN1997
@TVMAN1997 5 жыл бұрын
Not if you are the dm Dm is the master
@ziheart2674
@ziheart2674 5 жыл бұрын
@@TVMAN1997 the dm has absolute control, if you don't like something they did, simply pull them away at a later time, and talk to them. D&d is mostly talking and communicating between members, including the DM. If they don't try to communicate nicely to you, then you are free to leave.
@kinagrill
@kinagrill 6 жыл бұрын
That's a dangerous slippery slope. if the DM ignores character powers or ability for the sake of railroading story, then it's BAD. cuz that means the Players would just say 'fuck it' and feel their abilities are invalidated. If you got a spell to spot traps, then it's the DM's fault for not planning the session out around the abilities of the characters. Like say an anti-magical field around the boss area, or perhaps saying no in a partial way that gives a positive result, but not ALL the result the Player may have wanted or hoped for. Purposefully dicking over the players is a great way to have the players just either quit, passively go along in lackluster fashion, or they may literally pay you back via taking the piss on you and intentionally doing what you as a DM does not want them to do: like go north instead of south towards the main bad guy. whore about the local brothels of a major town ALL session, etc. etc. And yes those examples are from games i've DMed and did it WRONGLY, so i speak from experience here. A no should come with a player purposefully breaks immersion or breaks characters for the sake of 'funny'. Or you can say 'sure, burn the village down. your alignment is now chaotic evil for doing such a vile malicious act of needless murder. Congratz.'
@ericberg2920
@ericberg2920 6 жыл бұрын
I think with the yeti example he was saying something more along the lines of someone cast invisibility on them or something. something to make them able to sneak up on them, not ignoring their abilities.
@stickinittotheman1
@stickinittotheman1 6 жыл бұрын
Right. You should never invalidate your players abilities just for the sake of a good story. In some cases where it makes sense to some degree, I have bent the rules, but never in a way that would be harmful. If I ran the yeti session, I'd have my players sleeping heavily from alcohol, getting drugged, or even exhaustion. Rather than the players missing out on perception entirely, I'd give them rolls to see if they could wake up. if none of them passed, they might get closer or something, but if one of them passed, they could wake up the other party members. The end result is the same, the yeti's got a surprise round on the players; if they rolled high enough, or thought strategically, the players may actually get an even footing or even a surprise round on the yeti's. Tactics > Rolls, the idea is to set up a situation that wouldn't normally happen, not to kill my players. Why are the players exhausted? because I never told them they needed to sleep, so they adventured for 30 hours or so without resting. Who drugged their drink? surely not that suspicious girl the picked up a few miles back. I'm always very generous with my players, but I do bend the rules sometimes if it's appropriate. if you don't want immersion, go play a board game. Have a great day everybody, best wishes ;)
@DarkOdinos
@DarkOdinos 6 жыл бұрын
I recall there being a rule about losing a level when you change alignment. So that would also motivate them to play nice.
@MDMDMDMDMDMDMDMDMD
@MDMDMDMDMDMDMDMDMD 3 жыл бұрын
Boy, the videos on this channel changed a lot in 4 years. Good thing, that.
@Verin100
@Verin100 4 жыл бұрын
I have to contest this quote: "If the DM says it, then it's happened now." First off, the examples you used, I understand are exaggerated, but if the DM tells me that I'm suddenly now an Elf Cleric. He had better have a well rehearsed explanation as to why I am suddenly now a different race AND class. This is a game meant to let the players feel awesome (your own words). The DM can be just as shitty and annoying as the players. Basically my point is, saying No at the wrong time can ruin the game, and even make your players lose respect for you. If the DM doesn't have a damn good reason to deny a player their option, he can expect someone or everyone to leave, or worse, get violent.
@Ofthehouseofbeards
@Ofthehouseofbeards 6 жыл бұрын
I disagree with how you handled your example. Unless the player specifically says that she is choosing the riskier option, I assume that she is picking the safer option. For example, I once had a player ask to kick away a molotov cocktail. I asked the player to roll a d6 to determine how far the player kicked it. The player rolled a 5, which happened to be the distance away another character was to the left of the player. Because direction was not stated, I assumed that the bottle was kicked to the right, where no other friendly character was (i.e. the safer and more logical path). Players are not in the world and should not have to explain down to every detail of what their characters do. We as DMs should assume a basic level of intelligence and wisdom (Yes, they remembered to pick up their sword, yes they do remember to pull down their trousers before pooping, yes they do throw the object in the direction occupied by fewer allies. A better example of saying no came later that game for me. I gave the kick to the first player as a free action. Later, another player wanted to kick a bottle at an enemy, use a bonus action, move action then their attack action. I said no. The player asked why, the first player had been allowed. I explained that the difference was on action economy. There is a difference between kicking something away from you, and targeting a kick towards someone. Saying no should only happen when the act either breaks rules as written, or rules as intended, not because you've already rolled damage.
@Commandant_Aeon
@Commandant_Aeon 6 жыл бұрын
she rolled a natural 1... the famous fumble. You know that shit hit the fan when this 1 appear.
@fawfulbenivictor5556
@fawfulbenivictor5556 6 жыл бұрын
If the player tried kicking the molotov towards the enemys I would just say "the bottle bursts sending flame in a *blank* radius igniting the player due to its rag burning down a lot after the first kick"
@DarkOdinos
@DarkOdinos 6 жыл бұрын
Thank god, at least somebody thinks the same as me! Some DMs I deal with just love assuming that characters are braindead idiots. "Did you put your armor on before leaving the tavern?" Of course, I put my armor on, you dimwit, why would I leave it in the tavern?!
@captainkiwi77
@captainkiwi77 5 жыл бұрын
well on any normal role i would choose the riskier option, but it appears they are using the critical fails house rule, and she rolled a nat 1, in which case she does something awful either hurting herself or another, or something like dropping or damaging the weapon etc etc... so no she does not choose the safe option by proxy on a nat 1
@captainkiwi77
@captainkiwi77 5 жыл бұрын
@discoandherpes as has been discussed multiple times in this thread, the punishment is for a nat one not a failure to assert which way they were curving, not saying is just the thing the dm used to explain the actions of the nat one
@greg_gamer
@greg_gamer 6 жыл бұрын
Come on. You know very well that there are many instances where a player can contest the DM's decision/approach/storytelling. Sometims they want to force a plot so badly they end up fucking up the whole storytelling with senseless shit. Or they WANT something to happen to a character that they'll take from the player the chance to resist or do something else. "Because I say so" sometimes isn't the best answer. These are things the worst DMs do. The beauty of DMing is to adapt to the circumstances, reward players for good decisions, for good roleplaying, et cetera.
@cobrakingofeart
@cobrakingofeart 6 жыл бұрын
ikr, i play pathfinder in school between classes and one day i made the mistake of letting them continue without me; but no one except me fully understands all my character's abilities so i came back and they were all like "rest in pieces". s2.quickmeme.com/img/98/9896626080a965b554efc7e02f7ea1a74b18b344e87751190829f990c3a33e07.jpg i then proceeded to turn what pitiful turn of events they suggested happened into swiss cheese. not just from a rules perspective but also a logical perspective. i should have mentioned sooner that our DM wants us all dead real bad but i call him on the shit he pulls most of the time.
@peterbaker9874
@peterbaker9874 6 жыл бұрын
Gregore Candalez True but if your players are saying "No" to your ruling as DM for arbitrary reasons, the game can screech to a halt. I agree that player agency is incredibly important, but if you let arbitrary disagreement with your ruling stop the game then, again, your game is going to screech to a halt. There's a huge difference between politely reminding the DM of rules he/she may have forgotten and just outright saying "No that didn't happen." One is confrontational, the other is calm and far more pleasant.
@JoyAndAgony
@JoyAndAgony 6 жыл бұрын
had a “you can do nothing about it” session just yesterday, DM dragged on a premonition vision none of us could break out of, played my character for me, said about 8 no’s to each of us before breaking off the vision. Complete waste of time & not fun at all, he described it as something supposed to make us scared but i was not at all immersed, neither was my character even though he kept saying “you scream in fear” (no i fucking don’t i’m not a fucking wuss)
@zackeryh250
@zackeryh250 5 жыл бұрын
If your dm is doing shit against your character build, your party comp, the way you specifically built, that's a bad dm.
@0023Matthew
@0023Matthew 6 жыл бұрын
6:12 By that logic, the DM's at fault. If you've allowed the character to not have a back, have their parents be traps, or allowed their character to, you know, have perception, the DM breaking those rules can be considered the "no" character in these hypothetical scenarios. You want to make a universe where Sherlock Holmes didn't notice a drunk giant one foot behind him all the power to ya; just make sure you run this by the players first. I'd like to know if Evil Inc. makes all of their henchies immune to thrown implements before I bring along my joke character designed to throw flails and do nothing else.
@EXXTSON
@EXXTSON 5 жыл бұрын
Like you're mom
@TBDF12
@TBDF12 6 жыл бұрын
It's kind of dumb to assume that a character given two choices would choose the one that risks there friend and provides no bonus
@XPtoLevel3
@XPtoLevel3 6 жыл бұрын
The character rolled a natural one, it was a consequence of a critical failure.
@eatapenguin943
@eatapenguin943 6 жыл бұрын
XP to Level 3 With all due respect, you just claimed that you didn't allow it, because you had to show the players who was running the game. That is not a consequence of a nat 1, that is a consequence of a dm getting a hard on for the ability to rule 0. Forgetting to mention one minor detail does not equate for throwing a knife at an ally, when common sense dictates that when provided the ability to throw away from the ally, you do so.
@WarlordM
@WarlordM 6 жыл бұрын
There's no such thing lol.
@Galastan
@Galastan 6 жыл бұрын
To be fair, combat happens quickly so in a situation where a PC wanted to pull off a trickshot, they could have panicked or not considered what consequences would be brought up by throwing it one way or another. Perfectly reasonable call by a DM that plays with fumbles (I personally do not play with nat 1 fumbles because a 5% chance for an epic hero to flounder around at any given instance is a huuuge immersion breaker).
@Damnationization
@Damnationization 6 жыл бұрын
I do the same thing. If a player performs an action and doesn't detail the action then it is left to the DM. Since it's his world. Also in combat situations you are rushing and adrenalin is pumping. You can not think of every possible action in a few seconds. It's like people watching MMA or boxing talking about what they would do. Get into that situation and lets see.
@darthvail1
@darthvail1 6 жыл бұрын
The dm shouldn’t be able to control you characters actions without your say. Like if your a rogue but then the dm says no you’re a bard.
@scruffypuppet8633
@scruffypuppet8633 6 жыл бұрын
Perhaps they became a bard due to some... Spell or whatever...
@LRMRULES
@LRMRULES 6 жыл бұрын
There is actually an example I can give about paladins where the DM can force you to change your class depending how you play it
@alexandriariley5209
@alexandriariley5209 6 жыл бұрын
+Luanro no longer applies in 5e - classes aren't alignement locked anymore
@LRMRULES
@LRMRULES 6 жыл бұрын
Thomas Riley true, but, it still says in the 5e description for paladins, if they break there oaths depending on there deity, they must repent in some way, or the DM has the right to change your class, not straight away ofc, but eventually? Sure
@cert2b
@cert2b 5 жыл бұрын
I had a group once. 3 of my 5 player. *3 of them* were rules lawyers. Now, part of the problem was that I didn't set up player expectation in episode 0. And I was saying yes to more things that I probably should have been. My line of thought was that I wanted my players to have fun. The problem is that they kept moving the goal posts over and over and over *and over*. It got to the point where I put my foot down and said, this has got to stop. Things are getting out of hand. They didn't improve. The rogue was convinced that high stealth roll was invisibility, as per the spell. And so on. After a while the game became a chore. I would end sessions angry because I had to spend half the session arguing with players who would argue and argue when a decision didn't go their way. I ended up sending a private message to the two good players and then told the group flat out that I was done. But a few weeks after that I found a new group. Started fresh with four new players. These guys friggin' rock! The fire that looked like was burning out was re-ignited. I even went back from every other week to every week because I really want to play a game with these guys. Its amazing how toxic a group can get. I hate to be ugly, but sometimes you just have to flush the toilet, wash your hands, and go back to the fridge.
@ZenKrio
@ZenKrio 6 жыл бұрын
DM's can't do BS like change characters and many other things. If the DM is outright wrong that's it, he's wrong. If you switch weapons and you have Quick Draw, but the DM ignores the feat, he's wrong, nothing can make him right.
@HallowedKeeper_
@HallowedKeeper_ 6 жыл бұрын
Well, if the Player won the wrath of a powerful NPC (Say a 20th level wizard) that wizard could cast polymorph and follow up with a permanency spell. Of course, that is a very specific sequence and requires a 17-20th level caster (Permanency spell was homebrewed and a 9th level spell)
@ender8038
@ender8038 5 жыл бұрын
I meeean they cooooould. It's their game they can do whatever they want. Plus feats are optional rules so who says that a DM has to use them anyways? If your DM is already using optional rules, then why couldn't they come up with their own homebrew content in their own game.
@EasilyBoredGamer
@EasilyBoredGamer 5 жыл бұрын
I Mean most RPG books I've read say DM's are final arbiter on the rules, so if they say something happens, then it happens it doesn't matter what the rules say, now doing that is a dick thing to do and would most likely resort in players leaving, but if that's what he wants to happen, it happens
@KevinAgoncillo
@KevinAgoncillo 5 жыл бұрын
I've changed peoples characters, twice. With the Reincarnation Spell... it lead to many good times! :D
@captainkiwi77
@captainkiwi77 5 жыл бұрын
DMs are able to change your character weather you like it or not. My favorite example is the lawful paladin/cleric played as a murderhobo, your homicidal tendencies do not mesh with your lawful good god, eventually you will fall from grace and loose your divine abilities. you played your character in a way that was not conducive to the facts you layed out, now you cant use magic or your divine abilities and I might force you to go in your sheet and change your alignment. thats just an obvious one. and of course you have to realize that beyond that the dm is not wrong nor will he ever be to you. you can pose it as a question "wouldnt my quick draw account for that" but if he still says no then thats the way it is, because even wizards understands that their rules are only a suggestion and the dms word is the only rules that stand at the end of the day.
@Jedibigfoot
@Jedibigfoot 6 жыл бұрын
6:18 not playing with other actors *shows a bunch of nerdy ass actors playing D&D* see what you did there
@Haroldofavenmare
@Haroldofavenmare 6 жыл бұрын
The picture at 6:18 is from a D&D show called Critical Role where the host literally introduces themselves as "a bunch of nerdy ass voice actors playing Dungeons and Dragons" Quit being mean on the internet lol
@John-sz7vf
@John-sz7vf 6 жыл бұрын
Good job Leland for completely missing the joke lmao
@lukes3845
@lukes3845 6 жыл бұрын
Alternategaming, role Perception. *_Natural 1_* You completely miss the joke
@Haroldofavenmare
@Haroldofavenmare 6 жыл бұрын
*_Qwerty Master_* oh I get it. Some dude named Leland was being mean to the op about calling people “nerdy ass voice actors”. So I tried informing Leland about CR and he must’ve removed his post since he learned about this new information. I wasn’t explaining the op’s joke. I must’ve rolled a high intimidation check or something. I’ll use luck for that perception check btw
@lukes3845
@lukes3845 6 жыл бұрын
Alternategaming Oohhh, now it makes sense. You knew about CR so I was wondering why you called him mean. Thank you for the clarification
@AfghanHippy
@AfghanHippy 3 жыл бұрын
Jacob I really appreciate these old videos it's how I got into DMing and they've helped me keep from making mistakes I would've never noticed till it was too late thank you - from my D&D group
@Blurry__Bunny
@Blurry__Bunny 6 жыл бұрын
Great story to that: my character had 2 throwing axes and would ALWAYS lead the fight with them, we went to a cave fought some undead wolfs, I threw my axes, and we went back to town. While everyone was resting my character freaked out and ran back to the cave (because he was obsessed with taking trophies #Lizardfolkproblems) the DM new why because that was just my character, and it doesn't get in the way. now i never got to go into the caves because the wolfs were alive again. so I went back, session ended had to skip the one after that. Come back to the session after get into combat, want to throw my axe and the DM is like: NO. Because HE thought I went into the cave to get my Axes, which wasn't the case and HE SHOULD know that since I recovered them from the carcasses BEFORE heading to town. A half an hour long argument ensued because I wouldn't have that shit. I knew he was wrong but because of the: DM IS ALWAYS RIGHT bullshit he ofc won, even tho by beeing wrong he screwed me for a good chunk of the campaign after that just because he hadn't been paying attention or whatever. RANT
@mr.cup6yearsago211
@mr.cup6yearsago211 5 жыл бұрын
Blurry Bunny at moments like those you should just walk out of the campaign if it doesn’t look like things will get better.
@redholm
@redholm 4 жыл бұрын
Yea. It's like. Ofc course my character goes and picks up my weapon. Why would my character not pick up my weapons for fuck sake.
@qualandrew201494
@qualandrew201494 4 жыл бұрын
Worst rule of 5e : DM is always right. no they are not if this was me id have asked if you collected your axes befor leaving the cave
@benhramiak8781
@benhramiak8781 6 жыл бұрын
I recently DM'd a one shot for my brother. Being new to DMing, I didn't have much of a plot planned other than some encounters for his fighter to, well, fight. First there was the ruffian that I had try and nick his things. His character then persuaded him to join him. They moved onto another room: This time ther were 3 ruffians. He got another one to join them and killed another. Tye third he knocked unconscious and carried to the next room. BTW, the 2 followers are called steve and Keith. Then an ogre showed up. He showed them the way and Monty (the character's name) dropped the unconscious body and walked out with his followers, determined to get them haircuts. They spotted a camp and found an owlbear. After throwing the javelins he'd got from his class and Keith nearly dying, Steve and Monty killed it. Steve had found a longsword and kept it. They removed the head, claws and pelt for all 3 of them and headed to town. After killing a merc in a bar and recruiting everyone else inside, they were stopped by the town guard. Monty demanded to see the mayor. He wanted the town for himself. Long story short, he killed the mayor and said that he didn't need to adventure any more. ...Good times?
@PuppyLuvU2
@PuppyLuvU2 6 жыл бұрын
Maybe politely do a little double check to see if the DM remembers you have high perception or something if it's legit questionable but yea otherwise go along with the DM.
@chocolatesunday4798
@chocolatesunday4798 6 жыл бұрын
We had a game just the other day, where my character, the healer, went to heal another player and failed because I went to close to an enemy and rolled low on my defensive casting. The entire party was in a roar trying to help me by saying "I think he meant to be put in this square so the enemy should put be able to reach him" and they were trying very hard to change the outcome. And I could've went with them and said "oh yea I thought I was there that's wheee I wanted to be". But honestly I didn't even noticed the enemy there and it's my fault for moving. So I just said no the dms right I'll take the damage
@ocadioan
@ocadioan 5 жыл бұрын
I would never play with a DM that thought he had the right to suddenly change the class and race of a PC at his own whim. That is just downright disrespectful to your players. Also, as to your examples: 4:34 Passive perception versus stealth. Why would this even come up? Clearly, a good DM would have cleared with his group that Passive Perception didn't do squad _before_ the characters were even created. Anything else is just allowing the players to waste time and points on a useless skill. 4:46 Again, the fact that this wasn't cleared before character creation is a clear sign of the DM either not knowing the rules beforehand, or worse, making them up to punish a player. 4:53 Once more, character creation should have been when this was agreed. Not a long time after a character was made to specifically take advantage of such a thing.
@Fullymetal785
@Fullymetal785 5 жыл бұрын
ocadioan The spell Reincarnation is what changes the race and stuff. Not the DM. It literally says it in the spell
@wearybrit7103
@wearybrit7103 3 жыл бұрын
1- Passive percep is a mechanic. If the players dont ask to see traps, THEN THEY GET THE CONSEQUENCES. As a dm you need to give them a proper feeling of danger. Warning them before they even enter the dungeon maybe via signs or words from a npc is the way to do it. But they if dont heed those warnings then its their doing. if they the feat and ect then ya they would see the traps and such. f they have high passive they would notice something is off. ~ 2- The dm might of allowed it as it fitted in the world or seemed fun. but if its being abused or broken through meta they have the right to take player to the side and warn them. If they keep doing this we will have to sort it and if a player goes OH YEA IN MY BACKSTORY MY RENTS WERE ASSASSINS SO I KNOW THIS out of the blue the dm has all the right to say well i wasnt told this so. Lets have a talk after the session but rn you wouldn't know this . 3- Players can sometimes keep things from the dm.
@ocadioan
@ocadioan 3 жыл бұрын
@@wearybrit7103 1. That is active perception, the one you roll for. Passive is, as the name suggest, something that is done passively all the time. Unless you want that character to start every scene and combat round by shouting "Passive!", then I suggest you treat passive as it it was written(a way for the DM to see if a surprise hits the group without the group rolling any dices). 2. As mentioned in the original post. This should have been cleared up in session 0. I have never seen anyone get abilities based on backstory, and suddenly pulling out backstory to fit the issue is pretty blatantly an attempt at cheesing the system. 3. Again, see 2.
@wearybrit7103
@wearybrit7103 3 жыл бұрын
@@ocadioan Man arent you a sour puss.
@ocadioan
@ocadioan 3 жыл бұрын
@@wearybrit7103 I know. How downright outrageous of me to want the DM to be upfront with changing fundamental mechanics of the game at session 0. I mean, it isn't like players negatively react to being nerfed mid-game and start to see it more as a DM vs player narrative than a cooperative gameplay.
@AnthanKrufix
@AnthanKrufix 5 жыл бұрын
The intro goes into the DM saying No to a problem player, but the video is about players not being allowed to say No to the DM....
@TheLuckOfTheClaws
@TheLuckOfTheClaws 6 жыл бұрын
3:14 I don't think i would mind selling my soul to that adorable baby goat
@LordArrion1
@LordArrion1 5 жыл бұрын
"The DM says you're an elf cleric now, so you're an elf cleric because he says." This is my problem with several DM's. Invoking "I said so" to bullshit things. I understand when it's necessary to keep people in check but, there are times when someone is just bullshitting you.
@theguardianqueen2628
@theguardianqueen2628 6 жыл бұрын
Admittedly, "He has a gun!" "No, I have a knife!" Sounds like a hilarious improv skit.
@liltricycle3936
@liltricycle3936 5 жыл бұрын
"my parents were traps" random robot 🅱oi, 2016
@heykenzo4284
@heykenzo4284 6 жыл бұрын
Okay, right before we go ahead I'll just say this: If my players wanna kill the king just for the heck of it, I don't say "no", I say something like... " Sure, you can try... BUT... Do remember that the king is also a legendary fighter who survived multiple attempts of backstabbing and that his personal bodyguards are also legendary warriors, one of them was also nicknamed 'one man army' and that every single f*cking guard in every single f%cking tower of that f0cking castle, even the goddamn janitor, is at least 2 levels above anyone in your party,. You'll need, at least, 100 natural 20's in a roll just to get to the king's bedroom and even if you do get to that point, pray to the lords that you roll every single point of damage to kill him in a single strike, because that man has the health bar of an ancient dragon. And if you do kill the king, get ready to run for your life in every single town and every single tavern because you'll have more bounty on your head than every other criminal together... Is that okay with you? "
@thatoneguy8956
@thatoneguy8956 6 жыл бұрын
Henrique Kenzo I am perfectly ok with all of that and still would like to kill the king...
@heykenzo4284
@heykenzo4284 6 жыл бұрын
Craig Croney Okie dokie! Good luck!
@taddad2641
@taddad2641 4 жыл бұрын
don't need all of that really. numbers would be more than enough. or even say 'and they hang you'
@seankudes1985
@seankudes1985 6 жыл бұрын
Tarrsaques do a lot more than 10 damage. So don't argue for being allowed to stay alive.
@luminous6520
@luminous6520 5 жыл бұрын
Uh, no. The DM *does* have near unlimited power in terms of the setting, but the limit comes to character action and decisions. DMs are not completely all powerful and any who think that are worse than the players with the protagonist syndrome.
@TheGateShallStand
@TheGateShallStand 5 жыл бұрын
The dm could shove literal gods in your face to fight you, and you couldnt do anything about it really, because 1. They're gods. 2. He's the dm. You will most likely lose unless you manage to escape, but he could do that, it's just a matter of circumstances
@xXSCDTXx
@xXSCDTXx 5 жыл бұрын
Preston Garvey if that’s your excuse for fucking with the players as a DM, then you’re just playing out a power fantasy and shouldn’t be a DM.
@jayreese8522
@jayreese8522 4 жыл бұрын
@@xXSCDTXx Just because you shouldn't doesn't mean you can't. That's literally the ethics of power - the DM *can* do whatever the hell they want. However, we (the good ones) won't. Everyone argued the literal definition of power here, and the unfortunate reality for people here is that the DM is the omnipotent god of that universe. The restrictions are self-imposed - I would never tell my players what their characters do in this situation, just the result of their actions and what responses those elicit. Good DMs don't.
@xXSCDTXx
@xXSCDTXx 4 жыл бұрын
Jay Reese the thing is, I don’t think the DM should see themselves as “omnipotent god of the universe” we ought to see ourselves as “omnipotent storytellers.” Our purpose is to moderate, not control. We are their to provide a setting for our players to play in and make story moments. The moment you consider yourself a god is the moment you’ve gone too far and need to quit having a power trip.
@xXSCDTXx
@xXSCDTXx 4 жыл бұрын
Just like any book. The authors could very well act as god, but should they? No. Let the dice roll where they may. If want to be philosophical, the true gods and controllers of D&D are the dice. They decide whether something happens. Of course, you as a DM have to make calls on whether certain things can or will happen, but I’d say we take a moderator role.
@AndrewAbonce
@AndrewAbonce 6 жыл бұрын
I respect your DMing style but there are a few cases where you just should NOT say no such as the curving throw example. In that type of situation, I as a DM would do a hidden roll to see if it hits someone else or not. Then I would give the target a perception check opportunity followed by a dex save. As a DM, pushing something like a missed curved dagger throw is definitely not something you want to set in stone. That's just one example but there's many more similar situations this could be applied to.
@bboy32167
@bboy32167 6 жыл бұрын
I try to always let my players do whatever they want even if they have no chance because sometimes crazy shit that shouldnt work does and that leads to epic stories
@m.4897
@m.4897 5 жыл бұрын
I had a human rogue who break out of his prison cell with his nails, and when the guard came in to see what happened I locked him in my cell. Other guard was passing by and my character had no chance 1v1 so I told the guard that the other guard was using his magic to swap our looks, then the guard asked me the other's guard birthdate, I told him a random date and the DM asked me to roll a d100>95 and that shit worked.
@greatestever184
@greatestever184 5 жыл бұрын
Like luring a hellhound out of a house with a pepperoni on a fishing pole? I had the idea and he allowed it and I rolled 20. Those are the best DMs, when they sometimes allow stupid shit. It's more fun that way.
@Jasonwolf1495
@Jasonwolf1495 6 жыл бұрын
The DM has to respect the character builds though. If i specifically earned a band of true sight and then you have people go invisble and sneak up on me because reasons youre being an ass. Also crit fails should be created by thr dm and the player so there is no issue. Its not about respect for thr game its respect for the players hopes.
@superheriber27
@superheriber27 6 жыл бұрын
Jeffrey *thr*
@TheFucker669
@TheFucker669 6 жыл бұрын
Annoyng Ruler aditected player detected
@imperiallightning6273
@imperiallightning6273 6 жыл бұрын
Jeffrey Xxexexexeeexxxexxexx xe
@filipevasconcelos4409
@filipevasconcelos4409 6 жыл бұрын
No. I once had a player who had a really bad attitude, and was making the game really dreadful to all the other players. She was a Sorcerer that attacked everything that she shouldn't, and whenever she fucked up, the players were used as meatshields. So i cursed her. She killed some gnolls that were already surrendered, so i sent an entire village of headhunters after her. The players knew it right away, so they made her turn herself up. She was judged, plead guilty, and cursed buy the god of monsters. Whenever she cast a spell, she would recieve damage, and she couldn't recover every spell slot from a long rest. She learned how to manage that, and once I saw she wasn't gonna play like that anymore, I made an adventure to remove the curse. Simple as that
@asklaeghausoign
@asklaeghausoign 6 жыл бұрын
Thank you, I'm glad someone said this.
@monsterboy50
@monsterboy50 5 жыл бұрын
"I have a higher passive perception than the yeti's stealth, I looked it up" Upon further examination, these yeti's seem to have been corrupted by the arch devil Mephistopheles, giving them enhanced dexterity and invisibility at will, which you realize very quickly after they disappear from sight. Roll initiative.
@Xenibalt
@Xenibalt 3 жыл бұрын
this is also how I TPK book reading rules lawyers
@maaax5092
@maaax5092 3 жыл бұрын
@@Xenibalt bro, its yeti. Dont tell me a fucking T-Rex can sneak up on me and then killing me for knowing T-Rex cant possibly roll higher than my passive perception
@user-qp4ru6el2s
@user-qp4ru6el2s 3 жыл бұрын
@@maaax5092 in thick snow and knowing where you are, yes it can
@andrew-paulclements1502
@andrew-paulclements1502 3 жыл бұрын
Thank you Sheogorath, very cool
@8Smoker8
@8Smoker8 2 жыл бұрын
@@Xenibalt You're a bad DM, thanks for outing yourself. Learn the rules or at least be grateful to those who did.
@rainethecloud
@rainethecloud 6 жыл бұрын
Love these videos! I’m a new player and no matter how many times my group explains things, sometimes I just can’t understand their point. These videos help me learn more about the game so I can be a better player.
@angeladkins3257
@angeladkins3257 6 жыл бұрын
you don't roll to hit with a fireball
@bakefire9138
@bakefire9138 5 жыл бұрын
Fimdir Dae it’s his character bond.
@yami4358
@yami4358 6 жыл бұрын
tHE TOWER OF DICE IS LEGIT MY CONSTANT MOOD DURING MY SESSIONS
@SpookGod
@SpookGod 5 жыл бұрын
Speaking as a DM, this honestly does a pretty poor job putting into perspective when and why the DM might need to say no. This video is basically a jumble of incoherent thoughts without really offering any amount of advice or insight whatsoever. As for players contesting the DM's say- it's necessary sometimes. The DM has a lot to remember, and a player might have a little more knowledge on a certain rule than the DM does. It's okay to look things up. Don't be an ass about it, just be like "Hey, doesn't that work like this?" If it's up for debate, look it up. The books are there for a reason. As for the DM saying no- it's important to draw lines in certain areas. Specific player is trying to ruin everyone else's fun? Say no. One player's fun isn't more important than everyone else's. Someone wants to do something in very poor taste (example being "I want to rape this NPC"), I'd be saying no and probably having a talk with them after the game. It's best to say "yes" as much as possible and let them suffer the consequences of bad decisions, but know when to say "no." Maybe write a script next time or something, because this was honestly all over the place.
@leafyisqueer7155
@leafyisqueer7155 4 жыл бұрын
OH. MY. GOD. I never even considered looking behind the screen when the DM gets up to use the bathroom. This knowledge is too powerful... IT MUST BE DESTROYED!
@mittensei
@mittensei 6 жыл бұрын
"Can i roll to intimidate the universe?"
@pyroparagon8945
@pyroparagon8945 6 жыл бұрын
Emperor Mittens you just describe the Wish spell
@CappuccinoSquid
@CappuccinoSquid 4 жыл бұрын
DM: "Sure." _rolls a 20_ DM: "Your attempts to intimidate it go largely unnoticed. A woman and her child near you look uncomfortable and confused by your actions."
@user-qp4ru6el2s
@user-qp4ru6el2s 3 жыл бұрын
*rolls a 20* Intimidated, the universe deletes dnd rules. Your roll becomes worthless.
@worthasandwich
@worthasandwich 5 жыл бұрын
There was a game I ran forever ago, Star Wars Revised, The players were at a funeral for one of the characters who had died. One of the players got up to speak pulled out and tossed 2 Thermal Detonators (10D10+10 damage each) at the congregation, this would have resulted in almost a total party kill, the tosser being the only one who would survive. A Jedi jumped into the air cut the thermal detonators in half and decapitated the player. There might have been a better way of dealing with that player but I do not regret my actions.
@neflesward2727
@neflesward2727 5 жыл бұрын
Wtf? Killing a player without a fight? Without any chance to save himself? Just because he was going to blow up 2 thermal detonators? There are a thousand ways to solve that situation without ruining the game. As a pc I would rather die than being saved like this
@ArchangelCreed
@ArchangelCreed 4 жыл бұрын
Anyone here after 2020 and Kobe at 3:45 just hits differently
@heirhead413
@heirhead413 5 жыл бұрын
Late comment, but if my DM is being an ass, I should be able to call him out on it. In one game I played, one of the other players got in trouble with the guards, so I told the DM that I wanted to use Minor Illusion, or some other spell with similar effects, to create the sound of a screaming woman behind the guards so that they have to leave to go check it out. You would assume, that since I wanted to lure them away, that the scream would come from much further away, maybe even in the direction of the ally. But since I didn't specify exactly where I wanted the sound to come from, even though I had no idea what the layout of the city is because not even the DM knew what the layout was, he "interpreted" it as a scream directly behind the guards, so they turned around, saw no one there, and then went back to trying to arrest my friend. When I tried to argue this, he basically said fuck you, I'm the DM, and made me sit and watch on the sidelines while my friend got chased by the guards for 30 real life minutes.
@lahnhedberg3403
@lahnhedberg3403 6 жыл бұрын
The problem is you basicly said the dm is allowed to do anything including controlling your character.... so ruin the aspect of D&D with the player going on an adventure, that bad example of suddenly you are this race/class. Could have been said better.
@FloorKarpeting
@FloorKarpeting 6 жыл бұрын
Mr. Crab yea but if they didn’t specify what they do their fault It’s like saying I go through the tunnel in the dark and you roll badly and trip But after the player says NO I WALKED SLOWLY
@gnarthdarkanen7464
@gnarthdarkanen7464 6 жыл бұрын
Not technically... Look, don't take it the worst way possible, here. I normally give players PLENTY of agency... but as the GM, I don't even bother playing God. I even tell Him what to do... AND that's the bottom line. So when worse gets to worse (and I've had Players actively try to break the game) I've never been above turning a PC into a gerbil. Yes, it pissed the guy off, and he was practically ballistic when the entire rest of the party decided to "buy in" on it. BUT it taught him a valuable lesson. RESPECT THE GAME. Now, I don't necessarily recommend it... certainly not as the "go-to" solution to PC difficulty. AND normally, I'm a stalwart believer in both "The rule of cool" and "the rule of funny"... Gods in my worlds tend to love fools... But in the very first chapter of the very first edition of AD&D's DMG, it states specifically, "Never EVER let the rules get in the way of the game."... AND if the rules aren't allowed to get in the way of the game, one Player sure as hell isn't allowed to either. Otherwise, sometimes, it's a good reminder to Players to be a little extra careful regarding "calling actions" and "acting in character"... AND it's just good practice to pay attention and be specific if you don't want things to go poorly in your adventuring. This isn't so much a problem with kids... BUT it's been my experience that adults usually try to employ plots and loopholes to as much as they can get by with, so blindly assuming someone is using the SMARTEST ever maneuver doesn't work either... Sorry, but if you want a "called shot" to have lethal effects (something I consistently allow) then you take the modifiers, call it clearly, and accept that it can also be employed against PC's... once the cat's out of that bag. :o)
@coolo91
@coolo91 6 жыл бұрын
There is a certain point though when as a DM you cross the line and end up ruining the partys fun because you want things to go your way, seen to many times DMs create homebrew shit and then end up not even trying to get rid of obvious loopholes. Constantly saying NO without being creative about it for example just asking them to roll and make it an impossible roll "that simple" the game doesnt feel like a random fucking god has just gone fuck you and it'll end up with the fun being taken away and your party saying fuck this im not playing anymore and your left crying in the corner patting your figures that are now useless because no one wants to adventure with you at the helm.
@teeto5115
@teeto5115 6 жыл бұрын
gnarth d'arkanen Excuse me dude, I have nothing to say against your point, but for future comments, please stop capitalizing the "and" or "but". It's actually just annoying to read that way even though your comment wasn't that bad. Have a good one.
@joshlandon9084
@joshlandon9084 6 жыл бұрын
i mean turning into said race/class as a curse or something makes sense actually.
@rasmachris94
@rasmachris94 6 жыл бұрын
I didn't have the heart to tell my dnd team 'no' when one decided to be a whore and seduce his way into finding incriminating documents on a corrupt official. It was just a method outside the box that i didnt expect and was entirely feasible, just had high checks that he had to pass. As for using that kind of route and using improv, i recommend not having things set in stone. There should always be a % chance that a player can get out of a situation with a check, just that the check should be difficult, but appropriate for the given situation. For example, if i want players to be abducted by a recurring villain I should probably have a high check that they can escape (whatever it is that tries to take them), this can create a unique situation where the party gets split apart, and one is questing to find out where they have been taken and the others are trying to escape/defeat their captor. Makes things more interesting IMO.
@SNSReaper
@SNSReaper 5 жыл бұрын
Intro deserves every single thumbs up.
@Fizzpig
@Fizzpig 4 ай бұрын
Never thought this channel was called something as weird as Biosmium
@themambawarrior2290
@themambawarrior2290 4 жыл бұрын
"If he chooses that you're now an elf cleric, you're an elf cleric now!" NO. A DM can say "you can't be an elf cleric, the setting disallows that" or something like that, but if you're going for, say, a dwarvish paladin, and the DM says "you're an elf cleric now," then what happens is the DM loses a player. A DM decides the world, the interactions, things like that, but something like that, without good reason and proper warning, is just the DM being very bad at his role.
@Gyverno_le_artist
@Gyverno_le_artist 5 жыл бұрын
My dm tried to force my half elf (with resistance/immunity) to charming while we were playing the Tomb of Annihilation and tried to force a love to hate relationship between me and our Paladin, with a charm thing, specifically by changing one if the super gaseous toxic flowers to having some random love gas... and having me face plant into it (this part was fine lol), but my character could not be affected by this because if her elfishyness... BUT HEY I GUESS I CAN'T SAY NO LOL. Also, he completely ignored the fact that charms dont work on her and continued oon eventually saying that the gas that affected her went bad and now she suddenly hates him to the point of murder cause of it, but she is a monk whose code is to not act on her emotions (cause of a background thing) and I told him that even if she did hate him with all of her soul, and wanted to brutally torture then murder him just cause she didn't like his face that she wouldn't do it. BUT HEY I CAN'T SAY NO LOL HEY PALY WHERE YA AT?!
@RekashalGames
@RekashalGames 4 жыл бұрын
Really? That sounds lame. We are running that and our cleric just got super high and wandered off so we tied him to a tree because he casted inflict wounds on a bunny rabbit and hit it for like 50 points of damage lol there was nothing but a puddle.... haha
@Knoxillo
@Knoxillo 4 жыл бұрын
Well, to be fair, there's a different in being charmed by magic and being charmed by a organic effect. The book do not clarifies that and your DM can play with it. In fact, as a Half Elf, you are immune to being sleep... but by magic. So keep that in mind.
@jordyndasovic2081
@jordyndasovic2081 6 жыл бұрын
2:59 Sounds like he means he’s hiding behind the dm screen while he’s taking a poop and he doesn’t want anyone to look behind the DM screen to see him poop
@APeekArt
@APeekArt 6 жыл бұрын
Thanks for this! I am brand spanking new to DMming and this is super good to know early on. Retconning can be immersion shattering, something I was wondering about. You Rock!
@amelumineux
@amelumineux 6 жыл бұрын
I once planned to start an adventure by luring all of the players into one spot by burning down the house of someone infected with a plague, they saw what was going on and went back about their business as their character's didn't care instead of forcing them into it I decided to introduce a character who wasn't supossed to appear for about another 10 levels to draw their attention and that worked and the early plot ending up going in a slightly different direction as I just made stuff up that allowed the players to become slightly more famillar with the npc and ultimately decide to work with him to complete what accutally was the main story and then had him suggest they "divide and conquer" and that's how you go with the flow and still get your players willingly onto the main story
@user-dd9dh9kw5c
@user-dd9dh9kw5c 3 жыл бұрын
Its good you did this, but ultimately if your players don't at least sort of play along with the story they really aren't there to play D&D are they?
@WilliamGarland
@WilliamGarland 6 жыл бұрын
Pro tip for you baby DMs: never tell your players what *they* did, even if its merely a matter of phrasing. It's Micro-railroading. Players tell *you* what their characters do, you don't tell *them* what *their* characters do. Don't jump the gun because you want to show off some clever trap you set up, or because you really need them to take a certain action to start your Rube Goldberg device. Any time you start off an encounter immediately by telling your player their character did something bad, their natural response is going to be: "*I* did what?" Also, as a DM you have to be aware of what abilities your players have, especially in regards to perception, because your job is to portray the world as their characters would perceive it, not the way you want them to see it. A player who spent their levels gaining powers and skills that make them super observant (and there are a lot of those) is naturally going to be angry that their GM is ignoring their hard earned character build so that every mook and lumbering monster manages to surprise them.
@nimnim4699
@nimnim4699 4 жыл бұрын
2020, new to the game, watching ALL ur videos cuz they still hold up and make great points in a hilariously relatable way :') Thanks!!
@anubis63000jd
@anubis63000jd 6 жыл бұрын
Hey man. This is the first video I've seen you make, and I enjoyed it. I recently ran my first campaign ever, and got hit in the face with a lot of unexpected situations. Videos like this do help. Liked, and subbed. Keep up the good work.
@cleliaoconnell3705
@cleliaoconnell3705 5 жыл бұрын
It's fine for the DM to say no. What's not fine is to act like a jerk because he has the powers of a god. Your players respect you, you respect them. And yes, sometimes DMs forget. So if something looks weird, ask the DM. Maybe they made a mistake. And DMs, making mistakes is fine. As long as you admit them. And grow from them.
@JCLeSinge
@JCLeSinge 6 жыл бұрын
I suspect that the motivation behind this diatribe is you just have rude players. DM: "You enter the cave and step on a trap..." Bad Player: "No, because, Rogue, Trapsense, hah!" Good Player: "Do I get a Trapsense Check?" If not, why not? Bad DM: "Because no." Good DM: "Because of a sudden attack on tinitus distracting you. Also it's pitch black in the cave, even to Infravision, it's as if you stepped into a literal curtain of darkness. None of your enhanced Race or Class sensory abilities are working. Including Detect Magic, but it's safe to assume this is a magical effect."
@eclipsedbadger
@eclipsedbadger 6 жыл бұрын
...I found this channel today and I'm already loving it.
@mehrunez4838
@mehrunez4838 3 жыл бұрын
I do find it hard to say no, because It's usually something my players are exicited to do. If the crazy thing they tried to do does go badly, I don't allow them to retcon how it played out. Kind of like in your video.
@Scorprock102
@Scorprock102 5 жыл бұрын
if the dm said it happens it happens? what if your playing a monk who only has his left arm cause his right arm was chopped off by a horde of orcs and eaten and the dm says 'the bandit slashes at your right arm, roll con save for poison' does that mean your arm magically grew back?
@brunosemerek9880
@brunosemerek9880 4 жыл бұрын
That mean that bandit logically slashes his left arm. The point is that he attacking his arm...
@Onsvaltti
@Onsvaltti 5 жыл бұрын
"my character does not have a back!!" .... Mine doesn't 😂😂😂 homebrew race, Hulder.
@wearybrit7103
@wearybrit7103 3 жыл бұрын
Everything has a back. Its the back of the front kek
@steventarsitano3209
@steventarsitano3209 5 жыл бұрын
can't believe i just found your channel the other day. your skits are hilarious!
@ParanoiaKeepsMeWake
@ParanoiaKeepsMeWake 5 жыл бұрын
Player stacking their dice at :22 is the most accurate part of the video. 😂 Great tips though
@Elemessclr
@Elemessclr 5 жыл бұрын
player: i seduc- gm: no
@CultOfJim
@CultOfJim 5 жыл бұрын
PCs murdering NPCs is just what happens- it's your job as DM to come up with consequences for doing so, bounties on PCs' heads if they left witnesses, or were rich enough to hire a diviner. Hell, even that intro scene, just collect the character sheets and make a note of whose corpse is there and what items they had at time of death so a future party (perhaps even with the same players) can find the loot- PC death is a fact of life. And remember, if all else fails, gods exist.
@Rhegmatogenous
@Rhegmatogenous 5 жыл бұрын
The beginning is gold. Mostly because it is WAY too reminiscent of a player in the group I'm in right now
@rustyshovel7179
@rustyshovel7179 5 жыл бұрын
i think, the low budget... is the best part of this channel
@joseyphipps
@joseyphipps 6 жыл бұрын
I went to a local library for a dnd one shot and there was this 8-year old that played as a Cleric that has a main goal of killing all of his siblings’ characters with his fireballs (since that was a Cleric move). Kid what god were you following stop trying to burn up your sister every round let her throw her thorn wip!
@WXRST99
@WXRST99 6 жыл бұрын
Umm Satan himself maybe? XD
@gaminreasons8941
@gaminreasons8941 5 жыл бұрын
Asmodious. Duh.
@chy03001
@chy03001 5 жыл бұрын
I prefer the "yes and..." and "no but..." approach to D&D.
@mathiasblm9482
@mathiasblm9482 6 жыл бұрын
I have seen the intro to this video like 20 times! So good xD
@calebbrown1068
@calebbrown1068 6 жыл бұрын
This was very well said. Nicely done.
@menryyami3162
@menryyami3162 6 жыл бұрын
The players should have at least some say in it. If i come unarmed into a bank and people scream: "he has a gun!" And I don't have a gun I would at least say "but I don't have a gun." and if the DM just forces a gun into my hand, I would probably play along like "maybe it's magic?" but if after the game there was no explanation for the sudden appearance of a gun in my hand I would say: "You are full of bullshit. Let's switch the DM"
@cullummckenzie5188
@cullummckenzie5188 5 жыл бұрын
Menry Yami he was explaining how improv works, not a scenario in D&D. In improv you are meant to roll with what you are given, in D&D it is different.
@Klespyrian
@Klespyrian 6 жыл бұрын
Honestly, why would anyone curve a thrown weapon in the path of one of their allies, when they could easily throw it the opposite path? This mallory person sounds like they were just as confused as I would be when I hear the DM tell me I for some reason tried to trick shot it around my buddy.
@marcar9marcar972
@marcar9marcar972 6 жыл бұрын
Klespyrian it was a crit fail
@Zapnl
@Zapnl 4 жыл бұрын
@@marcar9marcar972 And crit fails are one of the dumbest house rules in existence. *eyeroll* That doesn't excuse shitty DMing
@QuirkyCraft
@QuirkyCraft 5 жыл бұрын
There's a player in a DnD group (Theirastra the sun elf wizard) I'm in who CONSTANTLY questions the DM. She tries to meta-game, prove the DM wrong and refuses to Roleplay. One time our party was sneaking into a goblin lair and we were all trying super hard to be sneaky. Then Theirastra just runs out of the bushes in front of the look outs and yells "I just wanna talk!" The goblins shoot her and she gets really pissed at the DM asking why the goblins shot at her. The DM explained they didn't care she wanted to talk and Theirastra got really mad. She started flipping through the monster manual looking for ways to prove the DM wrong. When she couldn't find anything, she instead proceeded asking the DM if she could summon a literal god cos of something in her backstory.
@michaelhinte7498
@michaelhinte7498 5 жыл бұрын
Loved that intro skit!
@shrapnel8869
@shrapnel8869 6 жыл бұрын
had a DM tell me to roll for movement. twice. I said no and he legit just quit.
@Zapnl
@Zapnl 4 жыл бұрын
Good.
@M_Alexander
@M_Alexander 2 жыл бұрын
Watching from the future and going "who tf is Bios?"
@kikiblair5132
@kikiblair5132 3 жыл бұрын
I'm so glad he's just called by his name now.
@Strawberry92fs
@Strawberry92fs 6 жыл бұрын
The DM is like Drew Carrey to carry the Who's Line Metaphor. He says who's in the room, and what the set up is, then says what happens when the players do things.
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