The Most Satisfying Mechanic In Gaming

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Daryl Talks Games

Daryl Talks Games

3 жыл бұрын

Parries in gaming are an absolute gift. Being able to suddenly shift the momentum with a well timed input is satisfying in a way that most of us simply can’t get enough of. Today, on Psych of Play, we’re dissecting the prairie, the psychology of what makes it feel so good, and how it is the absolute perfect illustration of a momentum swing in competition.
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▶Games Shown
Persona 5: Royal (2019) - Atlus, P Studio
Ghost of Tsushima (2020) - Sucker Punch Productions
Hollow Knight (2017) - Team Cherry
The Legend of Zelda: Breath of the Wild (2017) - Nintendo
Final Fantasy VII Remake (2020) - Square Enix
Super Smash Bros: Ultimate (2018) - Nintendo
Guilty Gear Strive (2021) - Arc System Works
NieR:Automata (2017) - PlatinumGames
The Legend of Zelda: Skyward Sword (2011) - Nintendo
Street Fighter 3 (1997) - Capcom
Super Smash Bros: Melee (2001) - HAL Laboratory
Pokemon Unite (2021) - TiMi Studio Group
Sekiro: Shadows Die Twice (2019) - FromSoftware
Metroid: Samus Returns (2017) - Mercury Steam
ULTRAKILL (2020) - Arsi Patala
Demon's Souls (2020) - FromSoftware
Devil May Cry 3: Dante's Awakening (2005) - Capcom
Nioh (2017) - Team Ninja
Dead Cells (2017) - Motion Twin
Star Wars Jedi: Fallen Order (2019) - Respawn Entertainment
Furi (2016) - The Game Bakers
Dark Souls (2011) - FromSoftware
Nier Reincarnation (2021) - Applibot, Inc
Dragalia Lost (2018) - Cygames
Fire Emblem Heroes (2017) - Nintendo
Fantasy Strike (2017) - Sirlin Games
Onimusha: Warlords (2001) - Capcom
Monster Hunter: World (2017) - Capcom
Madden NFL 21 (2020) - Electronic Arts
Dead or Alive 6 (2019) - Team Ninja
Dragonball FighterZ (2018) - Arc System Works
▶Clips/Movies/Anime/TV Shown
Ed, Edd n Eddy
Tom and Jerry
Spongebob Squarepants
Demon Slayer
Stranger Things
Thor: Ragnarok
Cowboy Bebop
The Iron Giant
Other clips and considerations:
• PARRY PoP
▶Music Sources:
Jeff II - Shadow Of Your Love
Link to the song: • Jeff The Second - Shad...
Xenoblade Chronicles X OST - X-BT1 (BLADE Barracks Theme)
Persona 5 OST - The Whims of Fate (Instrumental)
Voiderer - Roadtrip
Link to the song: / roadtrip
Vetrom - Chozo Laboratory - Remix Cover
Link to the song: • Chozo Laboratory - Rem...
Celeste B-Sides - 07 - Kuraine - Summit (No More Running Mix)
MOKKA - (No Copyright Music) Emotional Cinematic Guitar & Orchestra [Cinematic Music] - Lost City
Link to the song: • (No Copyright Music) E...
Pokemon Colosseum OST - Agate Village
▶Research Articles Cited
Schedules of Reinforcement
psychology.uio...
Extinction Rate in reinforcement schedules:
www.simplypsyc...
*Psychological Momentum-A Key to Continued Success
www.ncbi.nlm.n...
Psychological Momentum-Not a Statistical but Psychological
Phenomenon: Response to Commentary by Avugos and Bar-Eli (2015)
sci-hub.do/htt...
Time-out! How psychological momentum builds up and breaks down in table tennis
www.tandfonlin...
Icing the Kicker: Does it Really Work?
www.sharpfootb...
Momentum Shifts in Sports - Value the Psychology Behind Them (Sport Psychologist written)
www.podiumspor...
The Psychology of the Near Miss
sci-hub.do/htt...
www.psychology...
Effects of the "near miss" and the "big win" on persistence at slot machine gambling.
doi.apa.org/do...
#PsychofPlay #Parry

Пікірлер: 852
@KlericYT
@KlericYT 3 жыл бұрын
If you've ever performed a Daruk's Perfect Parry in BotW on an enemy attack (2 frame window), you suddenly forget the 12 times you died trying it, and feel like a god.
@KlericYT
@KlericYT 3 жыл бұрын
For anyone curious, because it's not even clear if it's an intended mechanic: If you get hit by an attack as soon as you let go of ZL / Daruk's Protection, it will still block/reflect the attack, without consuming any uses of Daruk's Protection, and it's visibly different as Daruk doesn't come out, and the orb doesn't shatter.
@TheRenaSystem
@TheRenaSystem 3 жыл бұрын
DPP is easily my favorite intended mechanic in BOTW for this very reason (even if BILs are more convenient) Anyway you make excellent content Kleric, cool to see you here
@Dribin
@Dribin 3 жыл бұрын
@@TheRenaSystem what is BIL? I'm still kinda knew to BotW and there are so many combat mechanics I'm learning about.
@LupineHero
@LupineHero 3 жыл бұрын
@@Dribin Bomb Impact Launch, or Wind Bomb. It's the thing where you detonate one bomb to launch the other bomb into you while in bullet time.
@FerousFolly
@FerousFolly 3 жыл бұрын
@@Dribin Boomie Zoomie
@Yavorh55
@Yavorh55 3 жыл бұрын
Re: sekiro parrying is enhanced by bringing your posture meter to max but never breaking as long as you parry (and not block), leading you to feel even more pressure to keep parrying right
@Nazylexx
@Nazylexx 3 жыл бұрын
Perfect deflect not breaking posture is such important mechanic in Sekiro. I feel removing it would break whole game and make it really unpleasant to play
@GodOfOrphans
@GodOfOrphans 3 жыл бұрын
especially on NG+ cycles where enemies do more posture damage, without it the game would become nigh unbeatable at higher NG+ levels as every attack becomes impossible to just normal block and most of them track you too well to be dodged.
@hugofontes5708
@hugofontes5708 3 жыл бұрын
Ah, yes, the "aaaaaaaaaaaaa" moment
@alexismcneill6296
@alexismcneill6296 3 жыл бұрын
Y'all talking about the Sekiro parry being so necessary worries me lol. My graphics card is old so my game is constantly frames behind me and lagging so it's next to impossible for me to actually parry. I'll show y'all how to beat it anyways 😆. I need to start over though cause I've been on break from sekiro for like half a year for other games lol. Oh well, twitch won't be too mad I think.
@hugofontes5708
@hugofontes5708 3 жыл бұрын
@@alexismcneill6296 my machine isn't that powerful, I constantly felt like I missed a few frames here and there It does make things feel harder but the only two times I had what felt like an issue were against the bull (in the middle of two areas that kept reloading and lots of particles flying) and against an Ashina Elite (Same deal plus insanely fast) Besides, there's always the cheese strat
@yarnyoshimak7913
@yarnyoshimak7913 3 жыл бұрын
I remember I once did a BOTW run, where I decided to go straight to Calamity Ganon after the Great Plateau, no divine beasts. It was tough, but I had like 200 hours in the game, and I reached the final boss gauntlet. I defeated all of the lights and made it to the final boss. I manage to bring it to the 2nd phase, feeling confident. Then I notice. All of my weapons broke. I had no food or fairies left. And since the boss gains an immunity shield, I couldn’t spam remote bombs. I did have like 4 shields left. So now I have to finish the remaining 50% of his health to win, only by parrying. And despite the amount of time I’ve invested into the game, I was pretty awful at parrying (I usually prefer flurry rushes). But I have no other choices. So I begin to parry his lasers back. I get a few, but inevitably my shield breaks. And so does my second shield. And my third. I am now on my last shield, nowhere close to defeating him. I am a single shot away from death. I am screwed. And then I land a parry. And I land a second one. That was the first time in the entire fight I perfect parried twice in a row. And through some miracle, that second parry became a third. The third became a fourth. The fourth became a fifth. The fifth became a sixth. Eventually, that sixth became what I guess was my thirty-eighth. And with a final parry, Calamity Ganon was no more. I’m approaching 300 hours in the game, and that is still my favorite moment from BOTW. Those first few consecutive parries gave me the momentum I needed.
@HollowPurple-if2co
@HollowPurple-if2co 3 жыл бұрын
That was excellently written
@TehamiA
@TehamiA 2 жыл бұрын
Whoa you encapsulated the feeling of that moment into this comment so well that it gave me chills. Congrats on the dub
@najee_eee
@najee_eee 2 жыл бұрын
That was so hype and well written
@3nertia
@3nertia 2 жыл бұрын
A well told and engaging story; thank you!
@teamhammerbros8466
@teamhammerbros8466 2 жыл бұрын
i cannot help but feel the timing to parry in BOTW for Ganon is a little off? I can deflect guardians easy but have trouble with ganon.
@SkywardShoe
@SkywardShoe 3 жыл бұрын
"A platypus?" *swings the platypus in Doof's direction.* "PARRY THE PLATYPUS?!?"
@Ramsey276one
@Ramsey276one 3 жыл бұрын
O M G XD
@13Kr4zYAzN13
@13Kr4zYAzN13 2 жыл бұрын
A ran that name at locals for a little bit. Then made it a point to parry when I could. Good times lol
@fatyoshi696
@fatyoshi696 3 жыл бұрын
In rivals of aether, the parry isn't only a move that allows you to counter an attack and turn the situation into your favor, but it also has big implications on the mental game. Since attempting a parry leaves you wide open and the activation window is small, performing one successfully against a human opponent is a way of telling them "I have you figured out, even if I take risks you can't do anything against me." This kind of tool, that speaks without speaking, is incredibly valuable, and fighting games are full of them.
@MercuryA2000
@MercuryA2000 3 жыл бұрын
Never factor out the mental game. The moment you can make your opponent say "Oh shoot." You've already got a huge edge. I saw a clip of, for example, a jigglypuff parrying bowser's down b, you know, a move that would have literally killed puff if they failed, before comboing into the stock ending. Doing something that brazen can shake someone, and suddenly they're playing too defensive cause they're scared, or playing too aggressive cause they're annoyed, or just flubbing up cause now they're wondering if they can beat this crazy punk.
@fatyoshi696
@fatyoshi696 3 жыл бұрын
Rivals actually has tons of tools that are powerful in the mental game beyond the parry, that are incredibly rewarding if you're good and have a grip on your opponent's play. Elliana's guided missile can break you out of combos if you can control it while DI-ing and keeping track of your opponent's movement at the same time, and leads to a strong punish if they're mined. Ori's bash is a stupidly strong kill confirm at the end of a combo, as you can launch them in the exact direction you want, but whiffing it sends you into freefall so if you whiff it offstage, where it's strongest, you're essentially dead. Practically everyone in the game has a tool like this, which gives you a sensation of control over the game and domination, and a sensation of being dominated to your opponent.
@tracaine
@tracaine 3 жыл бұрын
@@MercuryA2000 This comment would be absolute nonsense 30 years ago and you'd be questioned as to whether you're having a stroke.
@DarylTalksGames
@DarylTalksGames 3 жыл бұрын
@@MercuryA2000 couldn’t agree with you more, there is so much said in the little moments of a matchup. So much communicated simply through reactions and decisions. It’s what makes fighting games so tremendously special imo
@xavibun
@xavibun 3 жыл бұрын
Chad Rivals of Aether enjoyer, just like me.
@sinom
@sinom 3 жыл бұрын
6:55 hollowknight's parry is just way too tight/rare most of the time to actually feel good. Because if you do it, most of the time you're doing it on accident.
@gbzld
@gbzld 3 жыл бұрын
Yeah. And even some of the best speedrunners never go purposefully for a parry. I guess Team Cherry didn't intend it to be an important part of the combat.
@revanf3719
@revanf3719 3 жыл бұрын
tbh yeah, it's mostly just when I'm spamming attack and I coincidentally parry
@DarylTalksGames
@DarylTalksGames 3 жыл бұрын
Interesting, I’ve definitely landed them in fights accidentally but I don’t think ever realized what it was. Maybe they’ll be a little more involved in Silksong 👀
@aguynamedguy9385
@aguynamedguy9385 3 жыл бұрын
I think the big issue with hollow knight's parry is that it's not rewarding enough for the risk in going for it on purpose. The most you get is avoiding damage, which you can just do by getting out of the way, which is way easier and more consistent to do. If it had an extra benefit, like stunning the boss or something, it may be more satisfying to pull off.
@blackstab3913
@blackstab3913 3 жыл бұрын
It's somewhat how I feel with Smash parries. Their are not that hard to pull off, but the reward is so little, or rather the frame advantage you get is so tight that it doesn't converse (at least at my skill bracket) that often so I don't find them that satisfying.
@Not_Aaron_
@Not_Aaron_ 3 жыл бұрын
Man your editing is just getting better and better, I love the openings and the music timed edits you do!
@DarylTalksGames
@DarylTalksGames 3 жыл бұрын
Thanks so much! I was really just kind of playing with that intro and it felt good enough to keep
@jellythejellyfish7035
@jellythejellyfish7035 3 жыл бұрын
@@DarylTalksGames you put Xenoblade Chronicles x music in this video, thank you. I didn't think people remembered this game exists
@GamerBoy870
@GamerBoy870 3 жыл бұрын
@@DarylTalksGames love your videos look forward to more.
@Hey-zb4jq
@Hey-zb4jq 3 жыл бұрын
I came back to the video just to see the intro again Good job deryl
@moon_pug
@moon_pug 3 жыл бұрын
Honorable parry mention: when you revive your co player in Cuphead with an out of frame parry 😌
@finesseandstyle
@finesseandstyle 3 жыл бұрын
Another one: genji deflect against a widow in overwatch
@hazz4rd201
@hazz4rd201 Жыл бұрын
@@finesseandstyle even more satisfying against a hanzo, considering you have to time their movements too
@OldtheOldOne
@OldtheOldOne 3 жыл бұрын
That last parry in the end of the vid send me into heaven, right down to the deepest sea and back to my couch
@ShopperKungVtuber
@ShopperKungVtuber 3 жыл бұрын
Dante's Royal Release and Kiryu's Tiger Drop is my most satisfy parry ever for me
@skisimx
@skisimx 2 жыл бұрын
the crunch sound you get from hitting tiger drop is just so good
@elkmeatenjoyer3409
@elkmeatenjoyer3409 2 жыл бұрын
I agree with you but I would add 1. Royal full release from dante with royal guard 2. Sekiro perfect deflecting múltiple hits 3.bloodborne parry
@soupeverywhere9565
@soupeverywhere9565 2 жыл бұрын
So based
@pikachuattack542
@pikachuattack542 2 жыл бұрын
For me, getting King's chain grabs is so satisfying, if they fuck up the tech.
@Not_Aaron_
@Not_Aaron_ 3 жыл бұрын
Parrying or doing something very rare is something that when it happens it feels like the next moments you are way better at the game and for some reason you seem to do way better than usually.
@stolensentience
@stolensentience Жыл бұрын
Because the parry itself puts you at such an advantage and the opponent at strict disadvantage for the next sequence or two.
@larsnyman2455
@larsnyman2455 3 жыл бұрын
I just beat Sekiro last week, and as much as I want to play other games in my library, I can’t stop Maybe I *am* Shura
@lucianobradley5996
@lucianobradley5996 3 жыл бұрын
@redxpen The final boss is probably the best designed boss in the game. I would recommend finishing the game just to experience that. If you need help with Snake Eyes, try using the stealth candy to sneak behind him and get the first deathblow free. Then spam firecrackers throughout the second phase.
@ForeverMasterless
@ForeverMasterless 3 жыл бұрын
@redxpen There aren't really that many "tips and tricks." The combat is pretty straightforward compared to Dark Souls, and it's not like there are different builds. You just have to get good at it. That said, people have definitely found ways to cheese a lot of the bosses since I first played. Idk if the particular boss you're stuck on has a cheese strat, but it's worth looking into. If you're talking about the boss I think you're talking about, I pretty much just pushed him into the cave area with the fog wall, stayed right in his face, and wailed on him and parried his attacks.
@devilvocano420
@devilvocano420 3 жыл бұрын
@redxpen U dont have to U can fight a 1v1 after sneaking behind her for 1 deathblow Just avoid that grab and its alright
@larsnyman2455
@larsnyman2455 3 жыл бұрын
@redxpen the game is worth playing to completion, but the next few bosses area pain. Shirahagi is weak to fire, and an upgraded umbrella will save your life As for the Mist Noble, all I can say is “Hesitation is Defeat” Edit, also if you jump just a bit before the grab, you can punish with a few overhead slashes
@DracoDxl
@DracoDxl 3 жыл бұрын
@redxpen ​ In addition to what Luciano said, a prosthetic tool called Sabimaru helps a ton with the Snake Eyes. The issue in that fight (at least in my experience) was definitely the grab, gotta experiment with escaping that but once you can consistently avoid it, an aggressive playstyle works wonders. The only advice I can really give you is _"Hesitation is defeat".... and maybe bring an umbrella._
@tavrincallas3218
@tavrincallas3218 3 жыл бұрын
I've noticed that PM comes into play a lot even in single player games, at least for me. If I'm having a great run in a roguelike and then I go back to it the following day instead of playing the run in one go, my performance the next day is usually noticeably worse. That's why when I'm playing particularly well I try to get to the end of the run instead of taking breaks (if possible)
@jenbooob
@jenbooob 3 жыл бұрын
You can also use that to your advantage. If you have a bad streak of plays you can always take a break and get back to it another day and find yourself playing out of your mind
@tavrincallas3218
@tavrincallas3218 3 жыл бұрын
@@jenbooob true, great point! :)
@sidneyrobinson18
@sidneyrobinson18 Жыл бұрын
Yeah I went to play returnal once, a friend and I were taking turns each death, I felt bad because I beat one area after my 3rd attempt then went on a hot streak and cleared the entire next area without dying g
@yaboink8706
@yaboink8706 3 жыл бұрын
i remember a time when I was playing Battlefront II and it was a lightsaber duel. I was Kylo Ren and my opponent was Obi-Wan Kenobi. He was really good and brought my health down to less then 50. And when he was going to finish me, I parried him. He attacked me again, I parried him. I parried him several times and killed him. One of biggest clutches I’ve ever made
@patheticminister6398
@patheticminister6398 3 жыл бұрын
So u parry spam...shamful Jk that untouchable feeling is amazing
@jashirei7581
@jashirei7581 2 жыл бұрын
@@patheticminister6398 skillful actually? Idk, i never got to BF2
@zythel341
@zythel341 3 ай бұрын
Know I'm two years late, but it is sad that parrying is only really viable in BF2 against bad players :( I just don't get the opportunity to use it when i actually matters, in a super sweaty duel.
@eh9618
@eh9618 3 жыл бұрын
That feeling of mastering the parry is amazing, so satisfying. The best part of parrying is that you know you can master it. Stuff like combos, etc can be too complicated and overwhelming. But parrying, It's easy to learn but difficult to master. You know the core concept of it, but can't put it into practice. Once you start to master it, that catharsis is immeasurable. I still remember practicing in the forgotten temple and manage to parry multiple guardian shots simultaneously 1-2 times..damn that's satisfying
@izzy4bitney
@izzy4bitney 3 жыл бұрын
I have so much time spent on BoTw and I still cannot parry worth a damn. That or any other game really. It never seems to click for me, though not for lack of effort.
@eh9618
@eh9618 3 жыл бұрын
@@izzy4bitney parrying isn't the only option, that game is systematic, so play however you wanna play!
@izzy4bitney
@izzy4bitney 3 жыл бұрын
@@eh9618 Oh, they all die anyway lmao, just in fun and terrifying ways that have nothing to do with parrying. Thx 😊
@eh9618
@eh9618 3 жыл бұрын
@@izzy4bitney ye. Tho a perfect dodge is just as satisfying as a parry
@devad768
@devad768 3 жыл бұрын
Is it weird that the whole segment about the variable reinforcement schedules perfectly encompasses me while waiting for a Psych of Play episode? I constantly check the channel for a new vid since notifications are wonky for me, and sometimes I’m rewarded :) Is this video a sign from Daryl that we are being conditioned to watch his videos?
@alexkozliayev9902
@alexkozliayev9902 3 жыл бұрын
Actually, variable reinforcement is used by social networks when composing your feed.
@jdhidalgo9445
@jdhidalgo9445 3 жыл бұрын
Maybe not a parry at all, but this made me remember the momentum shift when, on a racing game, you begin to drive well, pass the others and eventually win that hard fought race, it's an unexplicable feeling. Amazing video!
@HxH2011DRA
@HxH2011DRA 3 жыл бұрын
"GAS GAS GAS!*
@S4PPH0M3T
@S4PPH0M3T 3 жыл бұрын
You said "Jackpot" multiple times and had clips from DMC3 peppered throughout... We were on the verge of greatness. We were so close (I kid, this video was excellent, thank you.)
@highvoltage7559
@highvoltage7559 3 жыл бұрын
The most satisfying things in Sekiro to me are: - Dodging non-peril attacks with i-frames, because you only get 6 while deflection gets around 14. - Deflecting thrusts because mikiri counter has a massive window, and in many cases deflecting a thrust leads to the target doing a more elaborate attack that is trickier to deal with. - Avoiding sweeps with moves that lift you off the ground instead of just jumping, as sweeps only have a very thin hitbox on the ground itself regardless of the object itself. - Perfectly deflecting attacks with questionable and inconsistent windows, like Emma's Ashina Cross and Isshin's glock. Genichiro's jumping 4 arrow attack too feels extremely satisfying to deflect because for some reason it has a very tricky timing to get down right. Though I've yet to perfectly deflect his spam combo, which is apparently doable, but not in the way you'd think. - Deflecting the Divine Dragon. It's not hard but it sure feels cool to deflect air slashes and even his hand which can break his posture eventually. - Walking around Corrupted Monk's helicopter spin. A friend of mine discovered that blindspot and ever since I saw it I can't help but use it.
@hugofontes5708
@hugofontes5708 3 жыл бұрын
All things I've done on accident a couple times and for the life of me haven't got down to do on purpose Dodging through things in this game feels insane
@meowdy3444
@meowdy3444 2 жыл бұрын
Bruh i didnt know you could deflect the divine dragon lmao
@sohibmohmed8292
@sohibmohmed8292 2 жыл бұрын
Basically everything is deflectble, except sweeping attacks, terror, fire, and poison
@thedoomslayer5863
@thedoomslayer5863 2 жыл бұрын
Eh deflect feels cooler. The clang of metal swords never fails to make me rock solid. Dodging to me feels pretty lame in most mediums it's in. I find things like how your parry is tier to your movement and attack in say metal gear rising though antiquated and out of date (and the counter swing to have no fucking range wich is infuriating) to be cooler as I can attack attack attack deflect/parry attack attack attack and I don't need to let the onslaught stop if I'm good enough. Dodging feels like a "woah I'm too much of a bitch to take that head on" play. So in sekiro parrying a sword bigger than my entire body or parrying a giant demons stomp is infinitely cooler than just dodging through it.
@limb-o7180
@limb-o7180 2 жыл бұрын
I use the senpou leaping kicks to dodge true monk's sweeps and it's the most satisfying thing ever
@Road_to_Dawn
@Road_to_Dawn 19 сағат бұрын
For a more recent example, Zenless Zone Zero was my first thought when I saw this thumbnail. One of the (many) fun things about the game is how the game lets you look cool doing stuff with effort, but not TOO much effort. And no better place is this displayed than with the parries. ZZZ has some of the most satisfying parries I’ve ever seen. The timing window is pretty tight, but not too tight, and it’s telegraphed clearly with a short, bright flash. And then you get the parry, the camera hits the floor and looks up at your character’s weapon clashing against the enemy’s, with these *enormous* “CLANG… CLANG”s that are probably the loudest sound effects in the game’s files. It’s incredible.
@funnymoss-man
@funnymoss-man 3 жыл бұрын
This might just be me, but the sound effect of the dark souls parry will always be the most satisfying. Just that feeling of being stomped by an enemy or caught in a combo, then that bang plays and you know the tides have shifted, even if only for a second
@Shvabicu
@Shvabicu 3 жыл бұрын
It's especially dreaded in PvP because it usually means that you're getting oneshot
@13Hyrule
@13Hyrule 3 жыл бұрын
I think the sound effect of the Bloodborne parry trumps it.
@autisticturtle1849
@autisticturtle1849 3 жыл бұрын
@@13Hyrule Idk I feel like the dark souls parry sounds more intimidating
@thedoomslayer5863
@thedoomslayer5863 2 жыл бұрын
Even though I think the parry in souls games is pretty shit outside of sekiro I do like how the bosses that CAN be parried are made to kneel when u pull one off. Like seeing this supposed legendary figure gywn on his knees after you just parried his ass and a lowly undead (you) now lording over him even if only briefly
@christiangutierrez8841
@christiangutierrez8841 3 жыл бұрын
Parrying my friends with the Fire Emblem characters on Smash is just soooooo satisfying, it's like telling them on their faces "i already figure out your style"
@Ramsey276one
@Ramsey276one 3 жыл бұрын
PREDICTABLE! -Poultry Howards XD
@luciferofastora
@luciferofastora 2 жыл бұрын
I'm just here to say that, even when you've mastered parrying in Dark Souls, I still feel awesome every time. Sure, I get it right pretty much everytime, to the point where I prefer parry-riposte as a playstyle to the more risky dodge-attack or preemptive-attack-stun approaches, simply because it allows me to reliably avoid damage, finish a fight quickly and grants me a moment of invulnerability in a fight with multiple enemies. But it's just as satisfying every single time. That drum sound, the visceral gushing of the riposte, the brief moment of gloating while my character introduces the enemy's vital organs to the business end of a rapier - never gets old.
@BreadBeardFGC
@BreadBeardFGC 2 жыл бұрын
Two of the greatest parry mechanics in gaming in my opinion share a really potent commonality. The Street Fighter Third Strike "Parry" and the Sekiro "Mikiri Counter" are both done by 'moving towards danger', in SF3 it's a well timed 'forward' input and in Sekiro it's a well timed forward dash. Fighting every primal urge to "retreat" or block and instead throwing yourself at the oncoming danger and being rewarded with a brief opening is what makes these two parries so unbelievably memorable to me.
@icarue993
@icarue993 3 жыл бұрын
I studied some psychology too, and another factor is *expectation*. If you expect things to go a certain way, you will be happier if they exceed your expectations (lower if they do). New players might do the parry without expecting it to work, and be surprised when they do. Experienced players might do the parry expecting it to work but be frustrated when it doesn't happen.
@stonetimekeeper
@stonetimekeeper 3 жыл бұрын
Obligatory rage at not talking about Sekiro enough. That being said, great video. I would have like to see the parry and visceral attack mechanic from Bloodborne.
@personalgamedevyt9830
@personalgamedevyt9830 Жыл бұрын
Really interesting hearing the psychology of the Parry. It makes complete sense with the risk/reward mechanic along with the mental state change you mention of like "the underdog turning the tide of the battle". Thank you for the talk!
@kingnelms257
@kingnelms257 Жыл бұрын
Performing a parry in Ghost of Tsushima and Jedi: Fallen Order is soooo satisfying! I mean that ting sound and that reward from getting that perfect counter is amazing, not to mention, the trial and error of both games making you sweat.
@Klaux
@Klaux 3 жыл бұрын
15:45 I thought he was gonna say "a little bit of trolling" by the end of that lmao
@leafafalian7964
@leafafalian7964 3 жыл бұрын
I love the description of parries and counters as gambles. But it's because that's exactly why I never go for them. I played through BOTW without ever parrying outside of the tutorial, and that goes for pretty much every game I've ever played. I just don't like gambles. The frustration of missing the timing and taking the hit, or even the death, outweighs the satisfaction of a jackpot for me. I've spent numerous battles shaving one sliver off my enemies' HP after the next until I've won, rather than risking the encounter for only the potential of big damage.
@mmmgog
@mmmgog 3 жыл бұрын
This is probably my favourite series on youtube, the hard work and research put into every episode really shows . Truly awesome stuff man, keep it up :)
@swarth8632
@swarth8632 3 жыл бұрын
Onimusha parries are incredibly satisfying!!! Glad to see em represented in this video!
@Mennenth
@Mennenth Жыл бұрын
Ultrakills parry is my favorite parry. Its so friggen good! The sound, the flash, the slowdown, the healing, and of course launching the projectile back at the enemy automatically with no need to do any follow up inputs (though you do have to aim). Its glorious, especially since you can parry a HUGE amount of the attacks in Ultrakill so it makes v1 (your character) feel like an unstoppable badass.
@dernamenlosefan
@dernamenlosefan 3 жыл бұрын
Another game where parrying feels really satisfying is For Honor, especially due to how heavy and light attacks have different speed with the slow but hard hitting heavy attacks being easier to parry but are feintable and only guarantee a light attack as punish on parry, where light attacks are faster, can't be feinted and if you actually manage to parry one give you a heavy attack punish, even letting you execute the enemy if you land the killing blow with it. They also have that satisfying metal crunch sound on parry with the harder to get light parry being higher pitch and a bit louder as well as giving off a white flash of light.
@pablorazo7599
@pablorazo7599 2 жыл бұрын
Finally! A For Honor player! I was disappointed to see that Bary didn't mention or include For Honor. While many of Bary's points carry over to For Honor, it doesn't cover all of it. For Honor is such a unique game. There is literally, and I mean Literally.. no other game like it. I want him to do a video on For Honor covering it's own parry topic or mechanics or a psychological analysis. But I think that's wishful thinking.
@dernamenlosefan
@dernamenlosefan 2 жыл бұрын
@@pablorazo7599 well he obviously can't cover everything, I am glad that anybody covered the joy of parrying at all. And yeah FH is one of a kind and sometimes it's sad to know (a similar game with different theme could really be something).
@veridan2582
@veridan2582 3 жыл бұрын
There's a strange community game mode in a game that helped me overall with these types of timings many many years ago: Team Fortress 2's "Pyro Dodgeball." Two teams of pyros who can only airblast, and a single, heat-seeking rocket on the field that can be blasted back and forth, changing targets and getting faster with every blast. When those matches come down to a 1v1, with both players being good... it was always a mesmerizing experience seeing how much time people had put into being able to time their airblast perfectly, even when the rocket is moving faster than the trail can show where it is... absolute madness. A mode where a single player can bring back a match with great timing and skill. I loved it c':
@__Razer
@__Razer 2 жыл бұрын
I wanna shout out to Mount & Blade: Warband - Napoleonic Wars chambering/parrying. You have to time the start of your swing with the moment the enemy would hit you, and you have to mirror the direction the opponent is attacking from (the game for those who don't know has directional attacks/blocks) A successful chamber makes a metal clank sound and you're holding an attack to hit someone who is still recovering from getting chambered by you. The best part about this when two high-skill players meet is the only reliable defense to getting chambered is chambering back, because you don't have time to block, but you have just enough time to counter chamber. This can go back and forth indefinitely but the winning move is usually to fake out your opponent by holding your attack slightly longer so they miss their timing window. Loved that game. We would do chamber circles for fun. Start with as many players as you want, throw an attack to your right and they chamber it, turn and attack the player to their right, round and round the circle it goes until someone dies, then go again until only one remains.
@d0ggy947
@d0ggy947 3 жыл бұрын
14:50 that transition was so damn clean, commenting it because i'm sure it feels good when someone notices
@the7saviors276
@the7saviors276 3 жыл бұрын
Mad props for throwing on a XCX track in the background. Underrated ost imo and I'm glad it's got some recognition.
@Marc-lf4du
@Marc-lf4du 3 жыл бұрын
I knew I recognised it. God it's got a damn good soundtrack
@praisemeheathens2265
@praisemeheathens2265 2 жыл бұрын
I doubt you shall see this, but might I suggest a potentially fun and intriguing video topic? It's about Frost Punk and the inevitable descent into a lack of morality that your desperation causes. You likely won't even realize it at first, but if you do then each choice you make will likely cause your heart to ache. The lows are crushing and instill a sense of hopelessness and dread; the highs are shockingly invigorating and joyous, and in this small city builder game you find that with each day that passes you both are relieved to have survived the terrible icy storms and dreading the days and nights to come. My favorite example of the community love and feelings about the game Is actually in the youtube comments for the extended version of my favorite song from the game titled "The City Must Survive", an emotional piece of music that seems to follow a rhythm like a chugging engine - the heart of the city. The people talk about their struggles and triumphs and darkest moments and it's amazing. I recommend checking it out! Even if it's just the comments.
@alejandrozamoracarvajal1696
@alejandrozamoracarvajal1696 3 жыл бұрын
I love how Dead Cells does this, I've been playing it for a long time and once you get up to 5BC you start to realize how the games tricks. Shields in Dead Cells are not meant to block, they're meant to parry, that's why the parry isn't that rewarding, the game is telling you "Hey, this is not something weird or hard to pull of, this IS what you have to do, and you better do it fast".
@awesome_by_default
@awesome_by_default Жыл бұрын
For Honor has this as well, with several types. The standard parry that is even more rewarding against the faster, and thus harder to parry, light attacks, as well as things like deflecting and some character specific actions. They're some of my favorite examples of counters. The steel on steel grinding of the Orochi parry or deflect, the heavy clunk as the opponent's weapon hits the Lawbringer's Halberd. It is euphoric.
@karai_sky
@karai_sky 3 жыл бұрын
4:01 using whims of fate while talking about gambling's relationship to parries? instant like
@Soulessblur
@Soulessblur Жыл бұрын
One thing that's always confounded my understanding: I love gambling in games (mechanically, not with my actual money), I love flashy moments, I love mechanics that show off skill, I love games with a focus on timing, I love counter attacks, I love dodging perfectly and getting sweet Witch time, I love all of it. And I love watching clutch plays with parries. But I HATE parrying. In every single game that's ever included one, I've tried it, and hated it. And I don't know why. They never feel good. And it's not even because I'm "bad" at them. I practiced the timing on Guardians in Breath of the Wild, and several tough enemies in Dark Souls 1, and got fairly consistent with them. But it's never fun for me. Parrying is never something I ever naturally think of using as a response like say, rolling or blocking in a game does, and so anytime I try to force myself to "get gid" with the mechanic I end up having to mentally stop myself from doing other stuff and mentally going 'alright, I'm gonna wait, and the next move they make I'm going to parry" and it just sucks every time. I want to like them, it's something that feels like it would be up my alley. Maybe it's just that I've yet to find the perfect parry for me, using them wrong, don't have the right skill, or I'm just not playing the right games lmao. I don't know. In fact, I dislike parrying so much, that Sekiro, a game that heavily relies on the mechanic for it's combat, is the ONLY Fromsoft Soulsbourne game I've ever played and didn't like. I can see, objectively, how amazing the game is, and how well crafted it's combat is. But playing it, even playing it well just feels like a chore, and I can't finish it.
@ButlersTraining
@ButlersTraining 2 жыл бұрын
One of the greatest video essayist on yt. Probably the best video essayist when it comes to gaming
@KeijoAmbersson
@KeijoAmbersson 3 жыл бұрын
Parrying followed by special sound ques letting you know you just pulled something neat off. Followed by endorphine reward. I'm glad you noticed and emphasized this aspect, it's a huge factor. My favorite one is Bloodborne's gun parry. Sharp gunshot sound followed by a high-pitch "ping" to let you know you nailed it, and are now free to indulge yourself on a gory visceral attack.
@MateusCunhaMello
@MateusCunhaMello 3 жыл бұрын
Daryl please never stop. I love your analysis on the Psych of Play, you are awesome.
@LokheeNyx
@LokheeNyx 3 жыл бұрын
This vid literally gave me goosebumps and caused my heart to beat like a storm! I don't even like sports too much, but seeing these plays backed with your connection to psychology made me just a *tinsy* bit more interested haha. (Plus now I have like 3 games to add to my 'Future game list...')
@eduardoserpa1682
@eduardoserpa1682 3 жыл бұрын
Ah, the Millia player talking about psychological momentum. Of course. Great video!
@nigrum_angelum6655
@nigrum_angelum6655 2 жыл бұрын
That bit about 'momentum shift', and how sports commentators said things like, "They need a spark/a play", are more or less similar with a concept brought up by Kingdom manga (RIP Duke Hyou)
@Thepigofthesea
@Thepigofthesea Жыл бұрын
I remember when I first no hitted a lynel in BotW, and I proceeded to go on a hunt, killing all the ones I could remember where to find. Felt good man.
@he_wildn
@he_wildn 7 ай бұрын
Ever since I first experienced parrying in gaming I fell in LOVE with the mechanic🔥🔥
@TaylorWrightVA
@TaylorWrightVA 3 жыл бұрын
The feedback is the positive reinforcement that makes it feel so satisfying. 👌
@beingmegucaissuffering.5326
@beingmegucaissuffering.5326 2 жыл бұрын
Not exactly a parry, but I'm reminded of a tower defense match in Splatoon where I somehow managed to stop the tower when it was 1 away from my team's goal. It took me a second to register what had happened, but after I did I reclaimed the tower and started spamming the "Come on!" button and we ended up pushing into overtime and winning. Most clutch round I've had in that game tbh.
@Discoh
@Discoh 3 жыл бұрын
I totally agree about how damn satisfying parrying is, especially with the right feedback, it feels really good to pull off. Seeing a gamble pay off and turn the tides of battle will always be thrilling to me. The fact that there is real psychological backing to this phenomenon honestly makes it that much cooler in my eyes - come to think of it, I think that goes for everything you cover on this channel. Fantastic video as always! Really dig the editing this time, all the little goofs and syncing things up to the music never fails to put a smile on my face. Keep up the great work.
@mushroommontage4226
@mushroommontage4226 2 жыл бұрын
One of my favorite "Substances" is ds3 PVP hornet ring parry, it is pretty short but the slam into the ground is EXTREMELY satisfying without being so long you are discouraged from doing it
@sageoftruth
@sageoftruth 7 ай бұрын
Interesting. The part about psychological momentum made a lot of sense. I think some of the best game "parries" are the one that capitalize on that psychological momentum, or even reward it. The kind that don't just hand you victory but expect you to earn it, now that things are swinging your way. Like, parries that leave an opponent vulnerable to a big combo. What really made me think of it though was that brief clip of Onimusha. The counter move in that game lets you instant-kill, or seriously damage your opponent, but if you carefully time another press of the attack button right afterwards, you'll do it again to another opponent, and again, and again, for each time that you land that button press afterwards, turning a single-opponent counter attack into a potential room clearer. It often requires a bit of confidence, since you won't be mentally ready to do it if you're not already expecting to land the counter.
@user-vz5wu8ty3z
@user-vz5wu8ty3z 3 жыл бұрын
I've honestly never felt as cool as when I deflected a bullet in Katana ZERO without the use of slow motion. Same thing in Ghostrunner. You feel like YOU are the badass on screen, not some shmuck controlling the badass, it's amazing.
@firefool125
@firefool125 3 жыл бұрын
1. Combat is all about dictating flow 2. Confidence can strongly determine that 3. Things that boost, or shake, confidence can easily lead to shifts in flow
@ZakZak246
@ZakZak246 3 жыл бұрын
Had a feeling a video like this was coming ever since you put out that tweet. Also the Bloodborne Stagger 😩😩
@mariusantonoaie7126
@mariusantonoaie7126 2 жыл бұрын
I heard about this momentum as "the zone", where after a big play or something big, the player enters a state in which he unconsciously becames like a god.
@SlushieDee
@SlushieDee 2 жыл бұрын
The way I nearly jumped out of my seat in excitement for that 1 second of Dragalia Lost footage in the intro and then immediately remembered the game's current situation and got sad 😔
@arxeha
@arxeha 3 жыл бұрын
Now I wanna play DMC5 with royalguard style again. Can never be too wrong with the good ol parry
@jasonreed7522
@jasonreed7522 Жыл бұрын
I think this explains why the action comands in paper Mario (1 and TTYD) feel so good, they are functionally identical to parrys. You have a relatively generous window to either boost damage (including infinite jumps with tightening windows), subtract 1 or 2 points of damage with a sorta generous A press or a rather narrow B press to negate all damage and deal 1 point back on the attacker. While its always correct to try and block/parry or boost damage, you have to decide how risky you will play it, take the easy hammer attack or A block, or risk it for a higher reward on a B parry/counter or multi-bounce. Another aspect of the difficulty is having to adapt to the different attack patterns, a goomba, Bowser's fire breath, and a fuzzy all have very different animations to predict the timing of when you are supposed to hit the button. (Compared to darksouls where its mainly just parry the really big sword as it comes at you, simplifying but depending on the game the actual timing window can be easier or harder to spot in the enemy's attack animation)
@COREcasual
@COREcasual 3 жыл бұрын
THIS!!! the parry is why sekiro is my favorite game of all time. and now adays, if an action game doesn't have a parry mechanic, I tend to not stick with it for very long. Try GRIME its great with a cool parry/absorb mechanic
@moss6235
@moss6235 3 жыл бұрын
My favorite psychology topic in the world, conditioning and reinforcement, combined with one of my favorite hobbies makes for an extremely interesting video. Good work!
@DShawnPaytonOffiicial
@DShawnPaytonOffiicial Жыл бұрын
Excellent video! I play Ryu with V Trigger 2 in Street Fighter 5 and love to use his mega parry in tense situations. Feels so good to land it for a round win, but missing it makes me look like I should get two for flinching, and I usually miss it. Going for it is still worth it, just for the thrill and rush. Whenever I get hit with any of Kolin's parries my eyes widen and I have to lean back in awe. The way she screams at you as she tosses you around is perfect, makes you feel like an ignoramus for even thinking you had a turn to take. Street Fighter 5 had a rough start which turned many people away from it, but now that it's been through many changes, it has become a great game for moments like the subject of this video. Street Fighter 6 looks like it will be even better, so I look forward to seeing high level parries and awesome comebacks for the foreseeable future.
@michaelmcdermott1624
@michaelmcdermott1624 3 жыл бұрын
The problem I see with equating parrying to a gamble, is that gambling has an element completely external to the player's control. A roll of the dice, a flip of the card, the opening of a lootbox are all outside a player's control. A parry is as variable as the player's skill. I am as average a player as they come, but a missed parry makes me feel a fool in a way that the dice coming up bad cannot.
@krell.1415
@krell.1415 3 жыл бұрын
13:02 "You've thrown the emperor off his groove!"
@mac3433
@mac3433 3 жыл бұрын
In dead cells for me the parry mechanic is so much pressure in the beginner for me and in the end... continue to be a pressure but beginner to be fun, parry all the giant attacks and defeat to get the achievement is a truly blessed moment in 5 bc, man i love parry mechanic
@ezekielleninaranzanso4174
@ezekielleninaranzanso4174 3 жыл бұрын
God of War parries are also juicy as heck, I was actually waiting for a footage of it to be shown. Welp, at least my DMC3 Royal Guard style Dante made it. DMC5 have some juicy parries, too, Vergil's block/parry, Nero's Exceed moves and Gerbera parry, and of course, Dante's good ol' Royal Guard. Tekken 7 has some characters with parries, that allow you to setup some juicy combos. This vid made me appreciate those parries a lot more. And a lot entertaining.
@billyjoe2974
@billyjoe2974 3 жыл бұрын
Really good video dude! That ending parry sound at the end of the video was sooo satisfying
@masculineshiver
@masculineshiver 3 жыл бұрын
Saturday night: check ice cream: check New Daryl Talks Games upload: check all the ingredients for a good time
@gui874111
@gui874111 2 жыл бұрын
Shoutout to Furi's parry shenanigans. Bosses will play with their rhythm to mislead your parry timing. They parry you. You parry their parries. Also at some point your free-hit perfect-frame-parry will actually prevent you from damaging the boss. So if your timing is just so perfect you're gonna have to unperfect your technique. Absolutely savage.
@pumpkinlemonadezero9995
@pumpkinlemonadezero9995 2 жыл бұрын
Monster Hunter World's Longsword is my favorite playstyle in any game ever, because the whole weapon revolves around counters. You might think that it becomes boring after a while, but even after over 250 quests completed with it I still get that sweet dopamine rush every time I land a successful counter (especially if it's an Iai or Iai Spirit counter). It just has the perfect mixture of style and substance. It rewards you for learning a monster's moveset by opening up shortcuts in your combat cycle and allows you to keep up the pressure instead of going out of your way to dodge, while you have that sweet blue sparkle around your character with that beautiful slashing sound (and, in case of the Iai Spirit counter, a cool camera swing). God I love counters, thank you for this video
@projetocaoskako
@projetocaoskako 2 жыл бұрын
there is the PS2 Berserk game, which has great parry, of course its rudimentary and takes a while to get the hang of it, but it also triggers special animations for every boss, for instance: when you're fighting Zodd, if you parry him, guts will straight up chop down his arm, and then Zodd will use it as a weapon. it's amazing
@themisanthropicnihilist8277
@themisanthropicnihilist8277 2 жыл бұрын
Scott pilgrim's party is my favorite counter, especially when it goes to slow motion and killing a boss. It's kind of overlooked but I love it. Counters really are so hype in general. Love this vid
@davidleonorowitz5848
@davidleonorowitz5848 3 жыл бұрын
You r one of the most underrated youtubers out there. From the editing script and overall presentation of these videos 20 min goes by in seconds. You deserve a million+ subscribers. Keep going and I know you'll make it!
@3nertia
@3nertia 2 жыл бұрын
"... gives you confidence, it can give you lightning in a bottle" - what a brilliant way to put it!
@Nefi424
@Nefi424 3 жыл бұрын
Talking about momentum while playing Celeste music in the bg. Good stuff.
@abigailharris1099
@abigailharris1099 2 жыл бұрын
God that clashing sound at the end and blackness gave me chills! Great job dude
@V1_The_Machine
@V1_The_Machine 4 ай бұрын
ULTRAKILL’s method of parrying is pretty sweet. It’s one thing to slice a bullet with a sword or use a gun to parry, but it’s another entirely to PUNCH a bullet back at your opponent that EXPLODES when it hits something. Imagine if you will, somebody firing a gun or rocket launcher at you, you somehow have the timing to punch it before it hits you, and you lined it up perfectly so that the bullet or rocket/projectile explodes right at your opponent. Oh, and your back that has been hurting for the past decade suddenly doesn’t, because parrying in ULTRAKILL fully heals you, regardless of if the projectile hit the enemy who fired it.
@georgeoyama5307
@georgeoyama5307 2 жыл бұрын
Just found this channel and this series is right up my alley, good info and editing, but to add my $0.02 I'll add in that I completely disagree that parries are gambling and are simply a test of skill. What's important is that the psychology of parries often delves into the concept of "choking", where a very doable move suddenly becomes strangely difficult when faced with the risk of failure, which not only mounts the closer you get closer to your goal but as well as the closer you get to failure. Every player at EVO that year could have parried Chun-Li's kicks in a practice environment but Daigo did it in an extremely high pressure environment and that's why it's notable. Same with something like Sekiro, where parries are completely arbitrary when dealing with average mobs but the second that you have to be perfect or close to you find it suddenly very difficult to do it.
@tomurashigaraki6644
@tomurashigaraki6644 2 жыл бұрын
Omg this boosts my self esteem very much after i spent my whole life perfecting the parry/counter!!!
@DukeLukewarm
@DukeLukewarm 3 жыл бұрын
Parrying as something clutch to pull off that's balanced against all of your other options is great. Parrying as a core gameplay mechanic that's easy to do consistently devalues other core gameplay aspects and reduces fights to purely just timed button presses with minimal strategy. There has to be a very careful balance when it comes to the use of parrying vs other defensive tools. When parrying is too centralizing it makes fights feel static by removing factors of positioning and movement.
@jscs9960
@jscs9960 Жыл бұрын
your editing skills are continuously improving! I absolutely adore the way you craft the openings and synchronize them with the music. Great job!
@BrianSpurrier
@BrianSpurrier Жыл бұрын
I remember in Metroid Dread, the first time I did an EMMI parry I was just kinda shocked and took a moment before bolting. Then a few seconds later I got caught again right next to the exit door. I remember just fully confidently parrying it again without even thinking about it. I just knew it would work and it did.
@swaqvalley
@swaqvalley 3 жыл бұрын
One of my favorite parry systems is in the Ys games (Ys VIII / Ys IX). When you correctly time a flash guard/move you get a couple seconds of invincibility which can be extended with continued parries. Very satisfying in boss battles.
@JesusDelmar
@JesusDelmar 3 жыл бұрын
...jackpot (parry sound). Goosebumps, man
@exigentspr.4899
@exigentspr.4899 3 жыл бұрын
I also very much appreciate rewarded dodge mechanics like DMC's time stop mechanics, also prevalent and personally my favorite is in Honkai Impact's Time Fracture mechanics.
@V1p3r65
@V1p3r65 3 жыл бұрын
A bit of a less traditional example: In titanfall 2, the ronin titan has a phase shift ability, a teleport that also makes you invincible. As a pilot, it is possible to rodeo a titan and steal its battery, dealing a lot of damage. However, if timed correctly, the phase shift will make it so that the enemy pilot gets the battery, but all damage is negated. After that, the ronin can just one hit the pilot and reclaim the battery, for a shield boost and a bit of super-meter.
@AgeOfDanarchy
@AgeOfDanarchy 2 жыл бұрын
Ngl my favorite iteration of this mechanic is the way it was handled in God of War 2018. So damn satisfying and fun
@ironmaidenmetalgod
@ironmaidenmetalgod 2 жыл бұрын
Parrying is my gaming drug. Everytime a game has a fleshed out parry mechanic i spend hours getting good at it. Its delicious.
@addicted2pokemon2
@addicted2pokemon2 2 жыл бұрын
Hey man I saw your comment under taia777’s chrono trigger check point video, and I just wanted to say I just found your videos, and they’re supper good. Just subbed, and keep your chin up.
@Raymando
@Raymando 3 жыл бұрын
Eyyy l remember you discussing parries on Twitter a couple days ago. Couldn't wait for the video.
@juancarlosfernandezperez6843
@juancarlosfernandezperez6843 2 жыл бұрын
Other examples I remember are: - Paper Mario TTYD: Superguard. Normally, you can block attacks by pressing A when you're about to get hit (8 frames). It reduces damage taken by 1 and I think it also negates the attack's secondary effects. But you can also Superguard by pressing B instead of A. The timing is stricter (3 frames?), and it negates the attack's damage. - Genshin Impact: Beidou's Tidecaller skill. It's normally just an electric wide swing, but if you time it right, it gets wider and deals more damage. The timing is actually not that strict (17 frames?). You can also achieve maximum damage by holding the button and getting hit twice.
@ThePurpleCheeseMan
@ThePurpleCheeseMan 3 жыл бұрын
Furi's parry/perfect parry really does it for me. Blocking an attack with perfect timing heals you, stops the enemy from assaulting you and leaves them open to extremely cinematic finishers. When you nail a parry while fighting The Burst, the music combined with the visuals of launching her in the air and slamming her back into the ground gives me chills every time.
@iamobiwankenobi5447
@iamobiwankenobi5447 3 жыл бұрын
fellow Furi enjoyer I see! Furi's parry is meant to be a way of helping newer players get out of the habit of dodging away from melee attacks (which is possible, but well, isn't fun). Rewarding you with a burst of health, for taking a risk. I really like how despite there being a visual and audio cue, the best way to learn the melee phases in Furi is to read the animations on the boss, but when there's fights like The Edge who purposely feint their attacks in ways that force you to relearn the learning. God Furi is such a fucking good game.
@cesarshido5696
@cesarshido5696 3 жыл бұрын
the sound of parry is mega satisfying like that sound makes you click and you're like : BULLSEYE
@Jamandabop
@Jamandabop 3 жыл бұрын
That section on turnarounds hurt. What you described is exactly how I lost out on a $50 eshop card in a smash game.
@lmnlmnl
@lmnlmnl 2 жыл бұрын
Moment #37 still gives me chills up to this day. Great Video!!
@Tigerbro6
@Tigerbro6 3 жыл бұрын
love the strive footage daryl, hope you give leo whitefang a try. he has a parry when he's in his backstance and it feels awesome to read your opponent with a partial parry or a command grab.
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