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DCS Mirage F1 EE - Air to ground attack profiles Tutorial

  Рет қаралды 1,153

armapirx

armapirx

5 ай бұрын

Mirage F1 Fighter Weapons School - training campaign:
digitalcombatsimulator.com/en/files/3334349
00:00 Foreword
00:39 Profiles overview
01:42 Dive bombing - high altitude
02:43 Dive bombing - medium altitude
03:29 Pop-up bombing - low level
04:28 High drag bombs
05:05 Durandal
05:35 Rockets
06:36 Guns and gunpods
07:30 Laser Guided Bombs

Пікірлер: 23
@ukaszdziadek9053
@ukaszdziadek9053 26 күн бұрын
I can't praise this guide enough. It just works
@AndrewH2791
@AndrewH2791 3 ай бұрын
Best Mirage F1 A2G guide I have seen on youtube.
@user-pm1vf4cj9t
@user-pm1vf4cj9t 3 ай бұрын
thank you. finally i find it
@Remorse_Horse
@Remorse_Horse 4 ай бұрын
This is a great tutorial, thanks! I was looking for what cues to use when turning into target and this is perfect.
@vitorarbex
@vitorarbex 3 ай бұрын
Thank you very much for the video, the manual depression tables seems to be outdated. was having a hard time bombing anything. Used your profile for the High Drag bombs and on first try 2 passes 6/8 bombs hit. Very sattisfing.
@armapirx
@armapirx 3 ай бұрын
With the pickle parameters nailed down, it would be a quick fix to the depression values, should bombs ballistics change in the future.
@vitorarbex
@vitorarbex 3 ай бұрын
@@armapirx I tested most of the profiles you showed and was able to consistently hit with most of them. Found out that being on speed was the most important one. Be with dive or level bombs.
@vitorarbex
@vitorarbex 3 ай бұрын
@@armapirx I´ve being training those profiles the last couple of weeks and one thing to keep in mind, if using the CLB4 is its rated for 5G max, I have ripped it off more than once, because the pull on those dives often are in the 7-8Gs if you are not carefull and that much will rip the Pylon off. Then you will need to repair to be able to rearm the center pylon again.
@armapirx
@armapirx 3 ай бұрын
@@vitorarbex I assume 5G limit comes from IRL, because I couldn't find it in manuals. I did a test now and I was able to pull 9G with 4x SAMP-400 on CLB4 and the pylon stayed in place. However I applied the load in a very progressive manner and it's still a risky proposition, given peculiarities of F1's flight control. On some runs I bent the wings, but the pylon stayed and I was able to drop its bombs afterwards, so no damage to bomb attachments either. Empty pylon seems to be able to handle even a hair above 10G. Anyway, it's a nice piece of additional info I didn't have and my recommendation is to always drop from the fuselage first and to drop all of the bombs at once (there are other good reasons for doing so).
@vitorarbex
@vitorarbex 3 ай бұрын
@@armapirx Yes I started to drop all fuselage bombs on a salvo on first run to avoid that, but even then it still a still big risk to rip the CLB4, but now that i know the limit, i´ll just make sure to keep the acelerometer bellow 5g when pulling from such dives. Vibora said on the forum they would raise the limit a little bit but i'll try not to go over 5g anyway.
@RoamingAdhocrat
@RoamingAdhocrat 3 ай бұрын
HipGang sent me here
@kontiuka
@kontiuka 4 ай бұрын
Good tutorials. Thx.
@darrellgreen3592
@darrellgreen3592 3 ай бұрын
Anymore info on the laser guided weapons? How do set the codes, input the coordinates etc
@armapirx
@armapirx 3 ай бұрын
The thing is LGBs are not integrated with F1 at all. All you can do, is to drop them. Laser code can be set up only through mission editor, for multiplayer you can hope that the default code 1688 was left alone and you can ask lasing party to use that. I would love if in the future Aerges implemented code setup through rearming menu. Target coordinates can be put into INS on F1 EE in a form of a waypoint. For CE/BE you have to find suitable TACAN radial / distance and use the offset function, which will guide you to the point, rather than TACAN itself. If that is not an option, just dive drop it like a dumb bomb and the guidance will take it from there.
@vitorarbex
@vitorarbex 2 ай бұрын
@@armapirx The laser codes can now be set in the rearm screen in mission for all GBUs in the F1.
@daylight-owl
@daylight-owl 24 күн бұрын
This is fantastic. Thank you. But where is the kneeboard file shown at 51 seconds? I downloaded the files at the link provided and I didn't see it in the folder?
@armapirx
@armapirx 24 күн бұрын
The kneeboard is my own work and it's not associated with the campaign made by Don Rudi. The idea behind featuring the kneeboard, is that you can screenshot it, cut & resize and then drop it into your \Saved Games\DCS\Kneeboard\Mirage-F1EE
@daylight-owl
@daylight-owl 24 күн бұрын
@@armapirx Ah, I see, thank you for your quick answer, and making me aware of this campaign, I didn't realize someone else made it. I take it the parameters on the Kneeboard also worl for the CE?
@armapirx
@armapirx 24 күн бұрын
@@daylight-owl Yes, they will work, but you'll have to create separate folders for \Mirage-F1CE and \Mirage-F1BE to have the kneeboard accessible for them. You can even easily adapt the data to other airplanes, as the profiles to be flown are the same. The only difference will be pipper setting, because of different aircraft datums and different bombs ballistics.
@daylight-owl
@daylight-owl 24 күн бұрын
@@armapirx Very helpful. Thank you.
@daylight-owl
@daylight-owl 24 күн бұрын
@@armapirx I just watched your video to the end. Great flying. I hope to get that good.
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